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THE LATEST NEWS BELOW
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December 27th, 2013, 21:59 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/12/27) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #4918 from unknownbrackets/memblocks
Allow memblocks to be used with partition funcs
* Allow memblocks to be used with partition funcs.
It seems that the uids are interchangeable. Probably won't matter, but
now they have proper uids.
* Merge pull request #4919 from unknownbrackets/load-module
Implement sceKernelLoadModuleBufferUsbWlan()
* Update hashmap before deciding to abort.
Otherwise, if you delete it, it can never generate one.
* Implement sceKernelLoadModuleBufferUsbWlan().
http://www.sendspace.com/file/bt09fu
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December 27th, 2013, 01:36 Posted By: wraggster
via http://pdroms.de/
Kungfu Brain by Chong Kok Seng proposes to tackle this issue by strengthening the pre-frontal cortex of a gamer’s brain. This is achieved by training gamers to play at least two games simultaneously. The ability to effectively “simul-play” several games can potentially lead to multi-fold reduction in backlog clearing time. Kungfu Brain strives to provide an introductory training platform to kickstart the initiative.
In every play session of Kungfu Brain, two mini games are randomly selected out of 5. They’ve very simple play rules. The difficulty ramps up gradually, and the gamers are encouraged to survive the mini games for as long as they can.
https://play.google.com/store/apps/d...s.Kungfu_Brain
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December 27th, 2013, 01:21 Posted By: wraggster
via http://emu-russia.net/en/
MSX emulator for Android has been updated. Changes:
- Added PAL/NTSC options to the MSX model selector.
- Added "Show All Sprites" option to the Settings.
- Added support for Android devices based on Intel x86 CPUs.
- Now limiting frame rate to 50fps when in PAL mode.
- Now properly building shared library for each architecture.
- Fixed frame rate display.
News source: https://play.google.com
News source: https://play.google.com
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December 27th, 2013, 01:20 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator for Android has been updated. Changes:
- Added "Video System" screen to the Settings.
- Added support for Android devices based on Intel x86 CPUs.
- Added loading palettes from *.pal files.
- You can force NTSC (US, Japan) or PAL (Europe) video mode.
- Setting frame rate to 50fps and screen height to 240 scanlines when in PAL mode.
- Place default palette into /iNES/iNES.pal in internal storage.
- Place Game.nes game palette into Game.pal.
- Each *.pal file should contain 64 colors in RRGGBB format, one per line.
News source: https://play.google.com
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December 27th, 2013, 01:17 Posted By: wraggster
via http://emu-russia.net/en/
Super Nintendo emulator for Android has been updated. Changes:
- Nexus 10 tablet audio corrected.
- Switched to high performance OpenSL audio streaming.
- New APU engine with high fidelity audio and improved game compatibility.
- IMPORTANT: New APU must be enabled per game.
- Long-press on game icon and select "Settings" and check "Advanced APU".
News source: https://play.google.com
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December 27th, 2013, 01:15 Posted By: wraggster
via http://emu-russia.net/en/
ZX Spectrum emulator for Android has been updated. Changes:
- OUYA controller support;
- Fixed issue of saving games occasionally failing;
- Settings are accessible when playing a game;
- Navigation improvements;
- 'Now Playing' now appears before 'Shop' in the Action Bar;
- Price is now displayed on upgrade screen;
- Layout improvements for 10" tablets.
News source: https://play.google.com
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December 27th, 2013, 01:15 Posted By: wraggster
via http://emu-russia.net/en/
ZX Spectrum emulator for Android has been updated. Changes:
- Added ULA+ emulation with 64-color display mode.
- Added "Color Palette" option for changing color palette.
- Added support for custom color palettes for each tape or snapshot.
- If you have Game.z80 or Game.tzx, place colors into Game.pal.
- Added support for global color palette in /Speccy/Speccy.pal.
- Each *.pal file should contain 16 lines with colors in "#RRGGBB" format.
- Made display mode changes more reliable.
News source: https://play.google.com
News source: https://play.google.com
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December 27th, 2013, 01:05 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has updated his Spectrum emulator Speccy for Windows and Android.
Quote:
I have just published Speccy 2.2 for Android and Windows:
https://play.google.com/store/apps/d....speccy.deluxe -- full Android version
https://play.google.com/store/apps/d...com.fms.speccy -- free Android version
http://fms.komkon.org/Speccy -- free Windows version
Speccy emulates several Sinclair ZX Spectrum models and their clones. The newly released version adds 64-color ULA+ emulation, customizable color palettes, and several default color palettes. See full change list below:
- Added ULA+ emulation with 64-color display mode.
- Added "Color Palette" option for changing color palette.
- Added support for custom color palettes for each tape or snapshot.
- If you have Game.z80 or Game.tzx, place colors into Game.pal.
- Added support for global color palette in /Speccy/Speccy.pal.
- Each *.pal file should contain 16 lines with colors in "#RRGGBB" format.
- Made display mode changes more reliable.
Merry Christmas!
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December 27th, 2013, 01:05 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has updated his MasterSystem, GameGear, SG-1000, SC-3000 and SF-7000 emulator MasterGear for Android.
Quote:
This Christmas Eve, I am bringing you MasterGear-Android 2.8.13, the new version of my Sega 8bit consoles emulator:
https://play.google.com/store/apps/d...?id=com.fms.mg
MasterGear will run software written for Sega MasterSystem, GameGear, SG-1000, SC-3000 home computer, and its SF-7000 extension. This new release lets you change the hardware model and locale (US/Japan/Europe) from the automatically determined settings. I have also taken steps to properly sync PAL hardware at 50fps, rather than 60fps used by NTSC. Those who complained about certain games running too fast, this change should fix your problem.
- Added "Hardware Model" screen to the Settings.
- You can choose SMS, GG, SG-1000, SC-3000, or SF-7000 hardware.
- Merged PAL/NTSC selection with hardware model selection.
- Now limiting frame rate to 50fps when emulating PAL hardware.
Happy Holidays!
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