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May 11th, 2020, 16:33 Posted By: wraggster
As the games industry begins to see the financial impacts -- for better or worse -- of COVID-19, the ways in which the pandemic affects the different segments of the industry are coming to light.
According to Newzoo's latest 2020 Global Games Market update, the industry will reach revenues of $159 billion -- up 9% year-over-year -- in 2020, largely driven by both next-gen consoles and the effects of COVID-19.
Because the pandemic is keeping people inside, all types of games are seeing surges in engagement, though none quite so much as mobile. Newzoo predicts that mobile revenues will reach $77.2 billion in 2020, up 13% year-over-year as they see a bigger bolster from stay-at-home orders than either PC or console gaming.
That's because, Newzoo continues, mobile games have a low barrier to entry, can serve as an alternative to PC gaming cafes, and development of them is less complex -- making them less likely to suffer delays.
The analytics firm predicts there will be 2.6 billion mobile gamers in 2020, though only 38% will actually be paying for their games, and it expects a noticeable mobile exodus once COVID-19 restrictions lift due to the low barrier of both entry and exit.
Console gaming, meanwhile, is expected to grow almost 7% year-over-year to $45.2 billion, with over 729 million total players in 2020.
Newzoo expects both engagement and revenues will grow, but development impacts of COVID-19 resulting in game delays and scope scale-downs will prevent console gaming from seeing the same gains as mobile.
https://www.gamesindustry.biz/articl...-from-covid-19
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May 26th, 2020, 21:44 Posted By: wraggster
Fortnite's mobile version has reached over $1 billion in lifetime player spending across iOS and Google Play, according to a new report by Sensor Tower.
It's worth noting that up until last month, Fortnite has only been available either through the App Store on iOS, or through Epic Games directly on Android, meaning that Sensor Tower's estimates do not account for spending in the game through Epic's launcher -- only through the two storefronts.
However, with the game's recent launch on Google Play plus an increase in overall game time due to COVID-19 stay-at-home orders, spending across both store reached $44.3 million in April, up from $23.3 million on the App Store alone in March and $35.4 million on the App Store in April of 2019.
In fact, Fortnite has crossed the $1 billion in spending threshold on the App Store alone, even without the months-worth of spending that's taken place on Google Play -- estimated to be about $937,000.
https://www.gamesindustry.biz/articl...pp-store-alone
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May 28th, 2020, 21:22 Posted By: wraggster
The weekly average download figures for mobile games hit a record 1.2 billion in March as more people turn to gaming for entertainment amid the COVID-19 lockdown.
That's according to a report from market intelligence firm App Annie, which found that users downloaded 35% more games in March compared to January.
Games continue to dominate the mobile app stores, accounting for 70% of user spending on both iOS and Android. Globally, consumer spending increased on both formats by 1.7% year-on-year.
Mobile also remains the leading segment of the games industry, and is projected to become 2.8 times larger than PC gaming, and 3.1 times larger than consoles in 2020.
Despite this, games accounted for just 40% of total downloads on Google Play and the App Store.
Tencent published Game for Peace -- the Chinese release of PUBG Mobile -- was the top-grossing game on iOS in Q1, followed by another Tencent juggernaut with Honor of Kings.
https://www.gamesindustry.biz/articl...id-19-lockdown
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May 28th, 2020, 21:41 Posted By: wraggster
Ever wanted to play Nintendo 3DS games on your Android device? Well, the Citra development team has just made your dreams reality, with their brand new release of Citra Android. The hard work from many different developers, including ones who have previously worked on Dolphin and Yuzu, has culminated in a beta version of the official build of Citra that you can grab from the Google Play Store for free. Running Citra on your phone or tablet will require, at minimum, Android 8 Oreo and support for OpenGL ES 3.2. Having a snapdragon 835 chip is recommended in order to get the best performance possible, but isn't mandatory. The Android version of the emulator even has features such as microphone support, camera support for scanning QR codes, and was shown running Pokemon Omega Ruby and Alpha Sapphire, Super Smash Bros. for Nintendo 3DS, Mario Kart 7, Animal Crossing: New Leaf, Fire Emblem: Fates, and more, in addition to certain Virtual Console titles.
What Works and What Doesn’t?
The app is still in beta. So, while we have tried to squash the bugs we’ve come across, you may still run into the occasional glitch. If you run into any major problems, please report them to us on our Discord server or forum and we will try to organise them.
The app requires a minimum of 64-bit Android 8 (Oreo), and OpenGL ES 3.2 support. These are relatively high requirements; however, they allow us to ensure that every device that can run Citra will have a reasonably good experience. As for hardware, we recommend a device with a Snapdragon 835 or better. Your experience may vary greatly depending on the quality of your device’s GPU drivers.
Source
Google Play Store Download
https://gbatemp.net/threads/citra-em...elease.565779/
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