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June 28th, 2020, 10:43 Posted By: wraggster
There are at least 17 Trojan apps disguised as games available on the Google Play store, according to digital security firm Avast.
The apps are part of the HiddenAds family, a Trojan disguised as a safe and useful application that instead serves intrusive ads outside the app.
Avast previously identified and reported 47 of these gaming apps to Google, which have been downloaded over 15 million times collectively.
https://www.gamesindustry.biz/articl...on-google-play
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June 28th, 2020, 10:44 Posted By: wraggster
Call of Duty: Mobile has passed 250 million downloads after eight months on the market, according to new estimates from Sensor Tower.
That figure includes all international versions of the game, which was a collaboration between Tencent and Activision Blizzard, across both the App Store and Google Play.
Call of Duty: Mobile launched on October 1, 2019, and since then it has been downloaded 250 million times, and taken $327 million in revenue.
According to Sensor Tower, the game has seen an increase in revenue since February -- a similar timeline to the global spread of COVID-19. The peak in 2020 was $53 million in May, the game's second most lucrative month since its October launch.
https://www.gamesindustry.biz/articl...r-eight-months
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June 28th, 2020, 10:49 Posted By: wraggster
Apple will allow developers to challenge its decisions over App Store guidelines, giving creators a better platform to make the case for their mobile games.
The changes to Apple's app review process were revealed at the company's annual WWDC event, which is being held online this year due to the COVID-19 pandemic.
In a blog post detailing its many announcements, Apple said that the new system would be implemented this summer.
"Developers will not only be able to appeal decisions about whether an app violates a given guideline of the App Store Review Guidelines, but will also have a mechanism to challenge the guideline itself," the company said.
The guidelines for Apple's App Store have long been contentious among developers of all sizes. Recently, the Facebook Gaming app was rejected for a reported fifth time due to its "store-like" presentation, while the Steam Link app was initially rejected in 2018 due to "business conflicts."
Apple's guidelines have also been criticised for the restrictions they place on creativity, and the difficulty for developers to usefully understand what will be rejected.
Games like Molleindustria's Phone Story and Auroch Digital's Endgame Syria were rejected apparently due to subject matter related to real-world conflicts and human rights abuses.
https://www.gamesindustry.biz/articl...iew-guidelines
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June 28th, 2020, 10:57 Posted By: wraggster
A class action lawsuit has been brought against Apple over alleged "predatory practices" regarding loot boxes on the App Store.
Filed with the US District Court of Northern California, the lawsuit levels claims against Apple of unlawful and unfair business practices, unfair and deceptive acts and practices, and unfair enrichment.
"Through the games it sells and offers for free to consumers through its AppStore, Apple engages in predatory practices enticing consumers, including children to engage in gambling and similar addictive conduct in violation of this and other laws designed to protect consumers and to prohibit such practices," reads the filing.
There is currently no legal or academic consensus in the US on whether loot boxes constitute gambling, but several governmental and academic bodies around the world have argued that loot boxes should fall under local gambling legislation, or is linked to problem gambling..
Much of the lawsuit argument however hinges on the definition of gambling outlined by the California Penal Code, which states that an illegal gambling device has three features: it is a machine, aperture, or device; something of value is given to play; and the player may receive something of value by element of chance.
https://www.gamesindustry.biz/articl...ver-loot-boxes
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June 28th, 2020, 11:01 Posted By: wraggster
Niantic has announced it will be offering 1,000 small and locally-owned businesses a year of free promotion in Pokemon Go as in-game locations through a new Local Business Recovery Initiative.
The offer extends to businesses in the US, Japan, Great Britain, Canada, and Mexico, with businesses selected appearing in the game as a PokeStop or Gym.
To be included, businesses must be nominated by players during a period beginning today and ending July 31 -- with each player being able to submit one location.
"We're looking for a diverse set of local, family-owned shops that ideally have under ten employees or just a few locations," said Niantic civic and social impact senior manager Yennie Solheim.
https://www.gamesindustry.biz/articl...ree-for-a-year
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June 28th, 2020, 11:09 Posted By: wraggster
PUBG Mobile made over $226 million in revenue last month, up 41% year-over-year and making it the top mobile game worldwide by revenue for the month.
According to Sensor Tower, it was followed by Honor of Kings, which made over $226 million -- up 42% year-over-year.
95% of Honor of Kings' revenue and 53% of PUBG Mobile's revenue came from China.
The top five mobile games -- which also included Roblox, Monster Strike, and Coin Master -- all held their positions from the previous month in terms of revenue.
Appearing in the top 10 for the first time at No.6 was Three Kingdoms Strategic, a title from Alibaba that brought in $85.4 million last month and is nearing the $500 million mark for lifetime revenue while only available in China.
https://www.gamesindustry.biz/articl...million-in-may
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June 28th, 2020, 15:30 Posted By: wraggster
PPSSPP v1.10 is released. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP v1.10 Changelog:
Graphics and compatibility fixes (#12800, #12670, #12635, #12857, #12941, #11898, #12695, more)
Assorted minor performance improvements, game load speedup (#12462, #12652)
Screen inset (notch) support on Android (#12779)
Analog stick support for menu navigation (#12685)
Fixed audio glitches in SDL builds (#12916, #12920)
Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.
Simple multiplayer chat (#12667)
More advanced postprocessing (multipass, parameters) (#12905, #12901)
Add PPSSPP-specific CWCheat (#12816, #12912)
Reintroduce Cardboard VR, allow more resolutions (#12449, #8714)
Fix some crashes (#12908, #12876)
Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)
Mac build now supports Vulkan on top of MoltenVK (#12583)
Raspberry Pi 4 EGL crash fixed (#12474)
VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602)
Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580, #12607)
Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898)
Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746)
Pangya Golf crashes and hangs fixed (#12718)
Allow rebinding of right touch screen analog (#12486)
Add option to prevent mipmaps from being dumped (#12818)
Tilt control now have a base radius to help with deadzone (#12756)
Mappable auto rotating analog stick to pass some game checks (#12749)
Touch control position can now be snapped to a grid (#12517)
HiDPI retina display support (#12552)
Rapid-fire on touch control (#12601)
Toggle mute button (#12643)
Add option to resize game icons and more (#12646, #12637)
Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)
Add toggle mode to combo button (#12623)
SDL mouse support, Qt menu upgrades (#12612, #12817)
Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)
Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)
Fixed fullscreen toggling with Vulkan in SDL builds (#11974)
https://play.google.com/store/apps/d....ppsspp.ppsspp
http://www.ppsspp.org/index.html
http://www.emucr.com/2020/06/ppsspp-v110.html
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June 29th, 2020, 17:56 Posted By: wraggster
ColEm v5.1 is released. ColEm is a ColecoVision emulator. ColEm will run software written for the ColecoVision video game console. ColEm package itself does not contain any games. You should place your own game files onto the SD card before running ColEm. Please, do not run any software you do not own with ColEm. The author cannot and will not tell you where to find free ColecoVision games.
ColEm v5.1 Changelog:
Added Coleco Adam state saving, loading, and rewinding.
Added support for more Coleco Adam keys (see documentation).
Disabled loading disks or tapes with no Adam firmware ROMs.
Added support for default palette file named ColEm.pal.
Now able to supply .PAL filename to -palette parameter.
Changing palette in Windows no longer resets emulation.
https://play.google.com/store/apps/d...s.colem.deluxe
http://fms.komkon.org/ColEm/
http://www.emucr.com/2020/06/colem-v51.html
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