|
|
Buy on AliExpress.com
|
July 8th, 2019, 17:51 Posted By: wraggster
Gaming accounted for nearly 75% of global mobile spending in the first six months of this year, grossing $29.6 billion for the period.
That's according to market intelligence firm Sensor Tower, which has released data on spending figures across Google Play and the App Store for H1 2019.
Overall, spending on mobile games and apps is up 15.4% this year, reaching more than $39.7 billion across both the leading mobile storefronts.
While game spending on mobile was up 11.3% year-on-year, growth was hampered on the App Store somewhat by a downturn in spending on iOS in China. Coupled with the hangover from last year's game approval freeze, App Store spending only saw 7.8% growth during H1 2019, but still reached $17.6 billion
Google Play however saw game spending rise 16.8%, reaching $12 billion for the period.
https://www.gamesindustry.biz/articl...so-far-in-2019
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 15th, 2019, 17:32 Posted By: wraggster
Add Jordan to the list of countries where PlayerUnknown's Battlegrounds isn't welcome. According to Jordanian outlet Roya News, the country's Telecommunications Regulatory Commission banned PUBG last week, and is currently planning to ban a half-dozen other games, including Fortnite.
The PUBG ban came into effect on Thursday, and over the weekend the TRC released a statement explaining the action came after a wave of complaints from citizens and authorities alike. However, the TRC said one of its main reasons for implementing the ban was a World Health Organization study that classified PUBG as a violent game leading to addiction and social isolation, further stating that children who play violent games are more violent than their peers.
We are not aware of any such study, although a 2014 WHO advisory group report on the public health implications of electronic entertainment briefly expressed concerns about violent games having adverse effects on children. And while WHO's recent gaming disorder classification does indicate that social impairment could be part of a gaming disorder diagnosis, it makes no mention of violent games. Furthermore, to our knowledge, WHO has not classified any specific games as violent.
https://www.gamesindustry.biz/articl...banned-as-well
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 15th, 2019, 17:37 Posted By: wraggster
Having arrived a day early, Dr Mario World is off to a solid start on iOS, topping the charts within less than 12 hours.
A report from App Annie shows that the newest Nintendo mobile game reached No.1 in the US iOS games charts by 11am when it launched yesterday.
When comparing for hourly ranking with other major mobile releases this summer, this puts Dr Mario well ahead of Harry Potter: Wizards Unite. Niantic's Potter-themed follow-up to Pokémon Go didn't reach No.1 until 12am on June 21 -- a day after it launched.
https://www.gamesindustry.biz/articl...lower-than-bts
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 15th, 2019, 17:38 Posted By: wraggster
As of Pokemon Go's third anniversary last weekend, Niantic's mobile AR Pokemon catching adventure has brought in over $2.65 billion in revenue.
Sensor Tower's estimate puts Pokemon GO over Clash Royale and Candy Crush Saga by comparison of the games at the same time, though still below the $3.15 billion Clash of Clans made at its three-year mark. These totals do not take into account the Chinese releases of the other games, as Pokemon Go has not yet launched in China.
https://www.gamesindustry.biz/articl...b-since-launch
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 15th, 2019, 18:52 Posted By: wraggster
In many hacking scenes, there’s a constant cat and mouse game going on with vulnerabilities being patched as soon as possible to thwart hacks and jailbreaks from being released. Now, the proverbial cat in the iOS jailbreaking scene has caught up a tad further as iOS 12.2 (and 12.1.3/4) are jailbroken thanks to nedwill’s tfp0 exploit!
Regarding updating, it’s recommended to wait a while before updating to iOS 12.2 from a jailbroken version of iOS namely because of two things which are:
◾ Ongoing testing on the Fortnight bug which affects restores to iOS 12.1.x with the iOS 12.2/3 SEP. It is currently unknown whether a restore to iOS 12.2 with the iOS 12.3.1 (current) SEP is affected by this bug or not◾ The bug consists of the inability to get past the lock screen after 2 weeks from the restore date. Apparently, it affects all devices and is only triggered if you have a passcode enbaled (Touch ID/Face ID require a passcode to function so if you have those enabled, the bug will be triggered as well)
◾Not all tweaks and tools are updated with support for iOS 12.2 so it’s a good idea to at least wait a week or two before updating. Furthermore, unc0ver 3.3.0 is still in pre-release stage so there’s a higher chance of something going wrong and ending up in a bootloop
◾If you decide to update, make sure you have SHSH blobs for iOS 12.2 and your n0nce set in case of any issues occuring!
If you’re on iOS 12.3/12.3.1, you’re out of luck but some developments may occur after iOS 12.4’s release as it will most probably patch some kernel vulnerabilities
On a concluding note, there’s even more good news relating to iOS jailbreaking as pwn20wnd will be bundling @jakesashacks’ kernel-level jailbreak detection bypass named Shadowize RootFS with unc0ver 3.4.0 which will be released after iOS 12.1.3-12.2 support is stabilised.
Unc0ver 3.3.0 Pre-Release IPA (with support for iOS 12.1.3-12.2): https://github.com/pwn20wndstuff/Undecimus/releases
Pwn20wnd’s Patreon (for donating): https://www.patreon.com/Pwn20wnd
http://wololo.net/2019/07/12/ios-jai...-his-tfp0-bug/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 16th, 2019, 15:59 Posted By: wraggster
Tencent has launched its own mobile streaming app for PC games, joining similar endeavours from Sony, Microsoft, and Valve.
The announcement comes via a translation from Niko Partners senior analyst Daniel Ahmad, who posted the news on Twitter.
The app allows users to stream their WeGame library directly to their iOS or Android device. However, at present it only supports League of Legends and auto-chess mode, Teamfight Tactics.
https://www.gamesindustry.biz/articl...to-smartphones
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 24th, 2019, 16:17 Posted By: wraggster
Niantic's Harry Potter: Wizards Unite earned $12 million in its first month, according to estimates from Sensor Tower.
However, while that is more than any other mobile game in the "location-based AR" category, it is still very far short of Niantic's previous release, Pokémon Go.
Sensor Tower's estimate for Pokémon Go's launch month revenue is around $300 million -- almost 30 times the amount earned by Wizards Unite in the same period of time.
Harry Potter is also far behind in terms of downloads, with 15 million compared to Pokémon Go's 182 million.
The new game is still ahead of other, similar mobile games, such as Ludia's Jurassic World Alive and Next Games' The Walking Dead: Our World. Wizards Unite had more than double the downloads of Jurassic World Alive (which had 6.5 million), but it was only slightly ahead of that game's $10.3 million first-month revenue.
https://www.gamesindustry.biz/articl...ind-pok-mon-go
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 25th, 2019, 15:12 Posted By: wraggster
Despite being available in only 11 markets, Dragalia Lost is now Nintendo's second highest-grossing mobile game.
According to market intelligence firm Sensor Tower, it has grossed $100 million since launching in September 2018, and boasts player spending of $33 per install.
When the game first launched, it had the highest spend per install of any Nintendo mobile title; it now sits behind Fire Emblem ($38 per install) and well ahead of Animal Crossing: Pocket Camp ($3.30 per install).
Of the limited markets where it's available, Dragalia Lost saw the most revenue from Japan, where players have spent more than $58 million, followed by the US which accounts for roughly $21 million.
Hong Kong sees the highest spending per download at $63, followed by Japan at $47, and the US at $17.
https://www.gamesindustry.biz/articl...do-mobile-game
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
|
|