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June 1st, 2013, 23:30 Posted By: wraggster
Researchers of the BenchLab project at UMass Amherst have discovered a bug in the browser of the Samsung S3. If you browse a Web page that has multiple versions of the same image (for mobile, tablet, desktop, etc...) like most Wikipedia pages for example, instead of downloading one image at the right resolution, the phone will download all versions of it. A page that should be less than 100K becomes multiple MB! It looks like a bug in the implementation of the srcset HTML tag, but all the details are in the paper to be presented at the IWQoS conference next week. So far Samsung didn't acknowledge the problem though it seems to affect all S3 phones. You'd better have an unlimited data plan if you browse Wikipedia on an S3!
http://mobile.slashdot.org/story/13/...s-ups-data-use
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June 2nd, 2013, 21:21 Posted By: wraggster
Indie darling Terraria will land on mobile devices in the coming months, following successful runs on PCs and consoles.
The mobile development will be handled by Dutch studio Codeglue under publisher 505 Games.
Specific platforms were omitted from the original announcement, but a 505 rep confirmed to Polygon that the game will be available on iOS, Android and Windows Phone 8.
Terraria, developed by independent studio Re-Logic, debuted on Windows in 2011. The game picked up publisher 505 Games and developer Engine Software for the console version, which launched on XBLA and PSN earlier this year.
A Vita version is in the works at Engine Software for a summer 2013 release as well.
http://www.mcvuk.com/news/read/terra...summer/0116487
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June 2nd, 2013, 21:25 Posted By: wraggster

The round-about way this iPhone garage door opener was put together borders on Rube Goldberg. But it does indeed get the job done so who are we to judge? Plus you have to consider that the Apple products aren’t quite as hacker friendly as, say, Android phones — so this may have been the easiest non-Jailbreak way.
The main components that went into it are the iPhone, a Wemo WiFi outlet, and a 110V rated mechanical relay. But wait, surely it can’t be that simple? You’re correct, just for added subterfuge [Tall-drinks] rolled IFTTT into the mix.
http://hackaday.com/2013/06/01/compl...e-door-opener/
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June 2nd, 2013, 21:30 Posted By: wraggster
If you've already got an HTC One, news of a Sense-free version will have been interesting for the presence of Android 4.2.2, as much as anything else. While we can't tell you when your handset will get updated, we can tell you that it'll bring with it some useful additions. A popular one will be the percentage battery level indicator that you see above. There's also extended quick settings, a long-press-for-menu on the home button, Android Daydream, and some changes to the app drawer (remove icons from the dock etc.). So that's the what, we're just waiting for the when.
http://www.engadget.com/2013/06/01/h...-4-2-2-update/
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June 2nd, 2013, 21:34 Posted By: wraggster
 If you so much as touched a computer in the 1990s, we'd wager that the mere mention of You Don't Know Jack will bring back a flood of memories. Jellyvision's irreverent trivia game has seen a resurgence in popularity over the last few years, with its presence expanding to Facebook, iOS and Android, and the Jack Attack isn't stopping there: beginning June 11th, you can "Screw Your Neighbor" on the OUYA game console. You'll be able to get a trial 11-question episode for free or upgrade to get a full set of 20 games. Cleverly, this version includes a new feature called Party Play which lets up to three additional players compete against you by turning iOS and Android devices into external controllers. Not a bad addition for OUYA users eager to answer questions like the one you see above (and if you're curious, we're pretty sure the answer is "The Keebler Elves").
http://www.engadget.com/2013/05/31/y...now-jack-ouya/
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June 2nd, 2013, 21:38 Posted By: wraggster
 This particular rumor has been swirling for a while already, but Reuters says its own sources are now backing it up: Samsung will switch from an ARM-based design and use Intel as the supplier of the processor inside at least one version of its next 10-inch slate, the Galaxy Tab 3 10.1. Word is that Samsung will run Android off Intel's latest x86 Atom architecture, Clover Trail+, which we've so far seen in just a handful of Android smartphones including the Lenovo K900 and ZTE Geek.
By way of corroboration, Korea Times is reporting the exact same Galaxy Tab 3 rumor and has also quoted an anonymous Intel employee who claimed that the number of Atom engineers based in Korea has ballooned from six last year to as many as 50 personnel today. They're said to be working on "Samsung-related projects with a mission to customize circuits for adaptation in Samsung products" -- which certainly doesn't sound like typical Intel behavior. Korea Times specifically says that Samsung is looking to reduce its reliance on the tricky supply of its own ARM-based Exynos processors, while Intel is offering the Korean giant good prices and cooperation in order to build its mobile market share. This all tallies with the idea of Atom coming to some high volume Android products -- and it's very possible that we'll see proof of that atComputex next week.
http://www.engadget.com/2013/05/31/s...el-galaxy-tab/
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June 2nd, 2013, 22:01 Posted By: wraggster

This week brings the App Store release of Marbly, an iOS puzzle game designed by famed Tetris creator Alexey Pajitnov.
Marbly is a match-three puzzler in which the object is to remove all marbles from the game board in as few moves as possible. The game includes over 180 puzzles across three gameplay modes, and offers Game Center achievements and leaderboards.
Marbly is developed by WildSnake Software, itself named after another Pajitnov creation. WildSnake notes that Marbly is the first game in a series of planned mobile app collaborations with Pajitnov.
http://www.joystiq.com/2013/05/31/te...uzzler-marbly/
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June 2nd, 2013, 23:11 Posted By: wraggster
After 11 long months we are thrilled to announce the release of ScummVM 1.6.0.
It's not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed.
Let's just list the new games 1.6.0 contains for you:
- 3 Skulls of the Toltecs
- Eye of the Beholder
- Eye of the Beholder II: The Legend of Darkmoon
- Hopkins FBI
- Tony Tough and the Night of Roasted Moths
- The Journeyman Project: Pegasus Prime
Other significant features include support for the Macintosh version ofDiscworld 1 and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in Full Throttle. We have also added Belarusian, Finnish and Galician translations to our GUI.
Of course, there is much more; you can find the full list in our release notes and the release itself on our downloads page.
Enjoy!
http://www.scummvm.org/news/20130531/
For a list of changes since the previous version, read the release notes.
1.5.0 is also apt-get'able from Debian unstable (sid).
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June 2nd, 2013, 23:58 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Android has been updated. Changes:
- Added support for BluezIME gamepads. Tested with Ipega Controller (Requires Android 3.0-4.1).
- Added better support for native joysticks, Xbox, Logitech, Sixaxis, Nvidia ...
- Added 6 virtual buttons to extra functions (savestate/loadstate, combos, sticky buttons).
- Added support for custom touchscreen gamepad skins.
- Added support to show the PSX logo during the boot.
- Fixes some core bugs (Spyro2 & Spyro3 PAL).
News source: http://play.google.com
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June 3rd, 2013, 00:00 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator for Android has been updated. Changes:
- Added mapper #112 (stripped down MMC3 used by Tengen and Namco).
- Added mapper #113 (American Video Entertainment Nina-03/06 boards).
- Added mapper #206 (Tengen MIMIC-01, Namcot 118).
- Added new AlmostTI icon to the File Selector toolbar.
- Fixed situation where some people got empty file lists in File Selector.
- Fixed a rare crash when reporting failed license check.
- Fixed crash in the Cheat Editor.
- Fixed crash in Settings.
News source: https://play.google.com
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June 3rd, 2013, 00:10 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin hat eine weitere Version eines GameBoy Advance Emulator VGBA-Android veröffentlicht.
Quote:
There is a new release of my GameBoy Advance emulator, VGBA-Android 3.9.66, today:
https://play.google.com/store/apps/d...d=com.fms.vgba
In this release, I have rewritten GBA sprite sorting code in assembler language and optimized it for maximum speed. Also fixed a crash in Settings that some people encountered, and added six new games to the Cheatopedia: another Megaman Battle Network game, four Tony Hawk´s skating games, and Wario Ware Inc.
Changed sprite sorting code from C to optimized assembler for speed.
Added new AlmostTI icon to the File Selector toolbar.
Fixed possible crash in Settings.
Added Megaman Battle Network 4 Blue Moon to the Cheatopedia.
Added Tony Hawk´s Pro Skating 2/3 to the Cheatopedia.
Added Tony Hawk´s Underground 1/2 to the Cheatopedia.
Added Wario Ware Inc. to the Cheatopedia.
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June 3rd, 2013, 00:11 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has release the first version an android port of his emulator AlmostTI. AlmostTI emulates various graphical Texas Instruments calculator based on Z80.
Quote:
I have just published the initial Android version of AlmostTI, which emulates graphing calculators made by Texas Instruments:
https://play.google.com/store/apps/d...id=com.fms.ati
AlmostTI will turn your Android device into a fully functioning Texas Instruments graphing calculator. It emulates TI-85, TI-86, TI-82, TI-83, TI-83+, TI-83+ Silver Edition, TI-84+ Silver Edition, and TI-73 calculators. And yes, if you have got a tablet, it will make a really big calculator. AlmostTI also lets you save your calculations at any point and then select from several previously saved tasks.
To run AlmostTI, you will need at least one calculator system ROM. AlmostTI does not include any calculator ROMs on its own, as they are intellectual property of Texas Instruments. You should place your own ROM, preferably dumped from the calculator you own, onto your internal storage. AlmostTI recognizes following ROM files (in upper case): TI85.ROM, TI86.ROM, TI82.ROM, TI73.ROM, TI83.ROM, TI83P.ROM, TI83SE.ROM, TI84SE.ROM.
For general information about AlmostTI, see its homepage. For Android-specific help, please see this web page. And to discuss your problems with the author and other users, use this discussion group.
ALL CHANGES IN THIS VERSION:
- Initial release of AlmostTI for Android.
- To invoke the menu, touch screen above the calculator display.
- Fixed screen brightness control in TI85/TI86.
- Fixed accidental exit after loading state.
- States are now saved in the .STA format.
- Automatically saving state on exit.
- Added multiple slots for saving states for each calculator model.
- Added code to search for calculator ROMs automatically.
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June 3rd, 2013, 00:12 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin hat den Android Port seines MSX Emulators fMSX aktualisiert.
Quote:
I have published fMSX 3.6.14 for Android, a new version of my MSX home computer emulator.
This version mainly contains bug fixes. fMSX did not crash very often in the first place, but it should crash less now.
- Fixed File Selector toolbar at the bottom of the screen.
- Fixed situation where some people got empty file lists in File Selector.
- Fixed a rare crash when reporting failed license check.
- Fixed possible crash in Preferences.
- Added Android menu and action items to the Gallery.
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June 3rd, 2013, 15:23 Posted By: wraggster
news via http://www.emucr.com/
PPSSPP Git (2013/06/03) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #2049 from oioitff/mpeg-fix
Improve mpeg pts.
* Improve mpeg pts.
A real PSP return a value start from 0.
* Merge pull request #2048 from unknownbrackets/osk-fix
Savestate dialogs properly, avoiding wrong status
* Savestate dialogs properly, avoiding wrong status.
Might cause a crash if the status is set wrong due to a fade.
Fixes #2047.
* Merge pull request #1973 from aquanull/language
Update lang/ and zim assets.
* Update lang/ and zim assets.
* Update lang/ and zim assets.
* Oops, lost these two lines editing.
They were important, darn.
* Merge pull request #2045 from unknownbrackets/memcpy
Fix crash on ARM in sceKernelMemcpy().
* Fix crash on ARM in sceKernelMemcpy().
Happened with unaligned addresses only. Fixes #1889.
* Merge pull request #2044 from unknownbrackets/mem-pointers
Use PSPPointer in a few more places
* Use a PSPPointer in lwmutexes.
* Use a PSPPointer in the FILELIST savedata mode.
* Fix some small warnings in OSK code.
* Use a PSPPointer in OSK to simplify things.
* Make PSPPointer behave more like a pointer.
* Merge pull request #2043 from raven02/patch-2
Temporary disable atrac3+ mono audio which crash on Android platform
* Temporary disable atrac3+ mono which crash on Android platform
* Merge pull request #2046 from unknownbrackets/armjit-minor
Bail out on a delay slot in VFPU on arm also
* Bail out on a delay slot in VFPU on arm also.
Otherwise we loop infinitely.
Workaround for #1926. Should fix #1679.
* Merge pull request #2038 from unknownbrackets/mpeg-fix
Add a bounds check to writeVideoImageWithRange()
* Ignore pixel mode -1 in psmf, seems to default?
This makes videos play fine in Sword Art Online.
* Add a bounds check to writeVideoImageWithRange().
Fixes crash in Jeanne d' Arc, which sends 480x480.
* Fix reporting typo.
Windows version - http://www.sendspace.com/file/ytylye
Android Version - http://www.sendspace.com/file/8nu98q
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June 3rd, 2013, 15:24 Posted By: wraggster
news via http://www.emucr.com/
FPse v0.11.102 for Android is released. FPse for Android is the fastest and most compatible PSone emulator for handheld devices. FPse support OpenGL via external Plugin.
FPse features the following:
-High performance
-High compatibility
-High sound quality
-Real-time save states
-Audio track emulation (using .cue files)
-Force-feedback
-Dynamically loadable Overlay Pads
-Guncon emulation
-Analog Stick emulation
-Compatible with G-Sensor, Touchscreen and Hardware keys
-Supports .img, .iso, .bin, .cue, .nrg , .mdf and .Z disc image formats
-Full Support for IcontrolPAD, BGP100,Zeemote
-OpenGL support via external plugin (see Update just below)
FPse v0.11.101 for Android Changelog:
- Rewrote a big part of the code to get better speed
- Fixed Framelimiter tunning screen for OpenGL
- No need to quit FPse to switch video mode, just quit and restart game
- Changed Video mode to be more clear and unique for each game
To access this new option Stay pressed on game cover or go to MISC then Video Mode
- Fixed support for pbp multi disc in Covers menu
NEW!! Official Fpse videos tutorial:
http://www.youtube.com/playlist?list...2ybONIi5-i_Iu5
https://play.google.com/store/apps/d....emulator.fpse
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June 3rd, 2013, 15:25 Posted By: wraggster
news via http://www.emucr.com/
Virtual GameBoy v3.7.14 for Android is released. Virtual GameBoy is a program that emulates the Nintendo GameBoy handheld on your computer. It runs GameBoy, Super GameBoy, and GameBoy Color games on PCs, Macs, PocketPCs, Unix boxes, etc. VGB also helps debugging GameBoy software without using a costly development system.
VGB emulates GameBoy handheld game consoles and their accessories. It will run GameBoy, GameBoy Pocket, GameBoy Color, and Super GameBoy games on your Android phone or tablet. VGB also supports the Pocket Printer, GameGenie cheat codes, and more. Please notice that VGB will not play GameBoy Advance games: you will need VGBA for that.
VGB package itself does not contain any games. You should place your own game files onto the SD card before running VGB.
Please, do not run any software you do not own with VGB. The author cannot and will not tell you where to find free GameBoy games.
Virtual GameBoy v3.7.14 for Android Changelog:
* Save files (.SAV) are no longer gzipped, to avoid confusing the users.
* Disabled cartridge CRC/CMP check, to avoid confusing the users.
* Added File Selector "Search Files" function to search for relevant files.
* Added a nicer, more professional toolbar.
* Fixed location of custom.chts file on devices with no "/sdcard" folder.
* Fixed possible crash source in Settings.
* Added Megaman 4 and Megaman 5 to the Cheatopedia.
* Added Megaman Xtreme and Megaman Xtreme 2 to the Cheatopedia.
* Grouped multiple Cheatopedia entries for better navigation.
https://play.google.com/store/apps/d...id=com.fms.vgb
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June 3rd, 2013, 15:38 Posted By: wraggster
news via http://www.emucr.com/
UAE4Droid v1.13 is released. UAE4Droid is a port of the Commodore Amiga emulator UAE4ALL for Android.
UAE4Droid v1.13 for Android Changelog:
- Disabled auto frameskip (not working anymore). Set the default frameskip value to 1.
- Fixed multitouch joystick.
- Better mouse implementation (still far from perfect): better screen matching and you can now pair VOL+ and VOL- for left and right click.
https://play.google.com/store/apps/d...?id=org.ab.uae
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June 3rd, 2013, 21:28 Posted By: wraggster
A team of researchers at the Georgia Institute of Technology have built a charging device capable of infecting Apple's iPhone with malware.
Set to be showcased by the team at the Black Hat security conference next month, the charger is a result of the team's research, which aims to product a variety of hacking devices disguised as normal items.
Known by the codename Mactans, the charger is powered by an on-board computer that is used to hack the iPhone and its iOS platform.
"Despite the plethora of defense mechanisms in iOS, we successfully injected arbitrary software into current-generation Apple devices running the latest operating system (OS) software... All users are affected, as our approach requires neither a jailbroken device nor user interaction," said the researchers.
The team also claims the device is capable of bypassing the security measures of iOS in under one minute, in addition to being almost undetectable. Matched with the device's small form factor, such as a dummy charger, the technology is a powerful and potentially dangerous one for consumers.
Most smartphone users are no stranger to searching for a power source as their device runs low in juice. In future, consumers might need to be more aware of what source they're connecting their device to.
http://www.pcr-online.biz/news/read/...-iphone/031083
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June 3rd, 2013, 21:30 Posted By: wraggster
Samsung has unveiled it is expanding its range of tablets with two new models.
The 8-inch and 10.1-inch Galaxy Tab 3 tablets join the previously announced 7-inch version.
The 8-inch model has a TFT display with 1280x800 resolution, a 5MP rear camera and 1.3MP front-facing one. It includes a 1.5GHz dual-core processor, 1.5GB of RAM and 16 or 32GB storage configurations.
The 10.1-inch version has the same resolution and same 1.3MP front camera, but with a smaller 3MP rear one. It also has a 1.6GHz dual-core CPU, with only 1GB of RAM. Storage options are the same.
Both devices will be available in WiFi-only, 3G and LTE versions and both will run Android 4.2.
The Samsung 8-inch Galaxy Tab 3 and 10.1-inch Galaxy Tab 3 will both be available worldwide sometime at the ‘beginning of June’.
http://www.pcr-online.biz/news/read/...tablets/031082
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June 3rd, 2013, 21:38 Posted By: wraggster
Microsoft has taken a shot at Samsung and its flagship Galaxy S4 smartphone, labelling the device expensive whilst offering advice on which of its own devices to buy instead.
Within a post on the firm's official blog, Microsoft talks about Samsung's popular device, stating: "Samsung's new Galaxy S4 has a good camera, a good display, thousands of apps, and the ability to keep you connected to the weather, sports, news, and all of the people you care about. It'll also cost you a cool $750 if you buy one off contract."
In an attempt to promote its own devices, Microsoft squares up to the Galaxy S 4 with its Windows Phone, the Nokia lumina 521.
"The new Nokia Lumia 521 also has a good camera, a good display, thousands of apps, and the ability to keep you connected to the weather, sports, news, and all of the people you care about (and because it's a Windows Phone, it does so arguably better than Android). And you can get it for $150 off-contract."
If highlighting the $600 price difference wasn't enough, Microsoft then advises consumers on the possibilities they could spend their newly saved pennies on.
"Which would you rather have if you're looking for a smartphone that rocks the basics? A Lumia 521 plus a laptop, earbuds, memory card and tons of music (and a coffee!)...or a Galaxy S4?" the post continues.
Consumers have supported the Galaxy S4 in force, with the device amassing over ten million sales in its first month, but Microsoft hopes its price comparison may persuade potential buyers that Windows Phone is the way to go.
http://www.pcr-online.biz/news/read/...instead/031081
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June 3rd, 2013, 21:44 Posted By: wraggster
Microsoft OS now has 8.4 per cent share, compared to 4.0 per cent a year ago.
Smartphone users in the UK appear to be showing something of a growing penchant for Microsoft’s Windows Phone operating system, after sales figures from Kantar Worldpanel ComTech revealed that the OS has doubled its market share from 4.0 per cent 12 months, to 8.4 per cent in 2013, Mobile Magazine has reported.
While the Windows Phone OS has grown overall, it is the current crop of Windows Phone 8 devices that have been the most positively received.
Elsewhere, the study showed that Apple is responding to Android’s growing success in the entry level smartphone market, with the competitive pricing of its handsets placing the iPhone 4, 4S and 5 among the UK’s six bestselling devices.
However, this could not prevent Apple’s year-on-year market share fall by 5.3 per cent to 28.7 per cent.
Meanwhile, Android maintained its dominance in the UK, occupying an impressive 56.9 per cent of the market, which is up 13.6 per cent on last year.
Elsewhere, BlackBerry’s market share plummeted 58.8 per cent over the past 12 months, despite the launch of BlackBerry 10 earlier this year.
Dominic Sunnebo, global consumer insight director at Kantar Worldpanel ComTech, said: “Android and iOS continue to take the lion’s share of smartphone sales in Britain. However, Windows phones are becoming increasingly popular with consumers.”
http://www.mobile-ent.biz/news/read/...-months/021515
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June 3rd, 2013, 21:46 Posted By: wraggster
Samsung Galaxy S4 unable to topple Apple’s flagship smartphone.
Despite backing its new Galaxy S4 smartphone with a record-busting promotional campaign, Samsung has failed to steal the crown of Apple’s iPhone 5 as the most popular smartphone in the UK, Mobile Magazine has reported.
The iPhone 5 was shown to be the UK’s most popular smartphone after uSwitch’s mobile tracker for May found that the Apple flagship device came out on top in terms of live searches, pre-orders and sales.
However, the mobile tracker revealed that Samsung had more devices overall in the top ten with five, whereas Apple only found two of its smartphones in the top ten.
Ernest Doku, telecoms expert at uSwitch.com, commented: “While the Galaxy S4 has been an unmitigated success on a global scale, price drops and special offers barely a month after launch shows that the heavily-hyped device has needed a bit more oomph to make waves in the UK market.
“As interest from the hardcore tech fans has waned, Samsung really has had a fight on its hands to wrestle some of that broader consumer attention away from Apple – even with a feature-rich handset like the S4.”
He concluded: “In terms of June, all eyes are towards Nokia’s Lumia 925, set for a mid-month launch. Taking the Windows Phone-powered Lumia 920 as a template and delivering a leaner, camera-focused sequel, it will be interesting to see whether an impressive iteration can stir up a seemingly static table for the summer.”
http://www.mobile-ent.biz/news/read/...rtphone/021513
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June 3rd, 2013, 21:54 Posted By: wraggster
"Twitter's free social media video app Vine is now on Android. But while the app rocked on the iOS platform, especiallyamong teens, its move to Android has...dare I say...been a bit of a tangled mess. It launched on Google play without the capability for the two apps to sync, nor does it have such features as front-facing camera, search, mentions and hashtags. Another biggie is it doesn't yet allow users to post their six-second videos to Facebook. Vine says it's working on these features and all should be good soon. For now, however, a swing on the vine may not be a robust experience."
http://tech.slashdot.org/story/13/06...hes-on-android
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June 3rd, 2013, 21:58 Posted By: wraggster
Plants Vs Zombies 2 will be released exclusively on iOS devices on July 18, Popcap Games has announced.The sequel is free-to-play and has been rebuilt as a “live service”, says the studio, with new ways to play the game added regularly.On top of the familiar tower defence, there’s a time travel mechanic and a host of new levels, plants, zombies and power-ups.
http://www.edge-online.com/news/plan...o-ios-in-july/
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June 3rd, 2013, 21:59 Posted By: wraggster
Why does Apple hate videogames so much? The gatekeeper of the walled garden that is the iOS games store is routinely geekslapped for turning down games it deems too edgy. A couple of months ago, a WWII naval game was rejected for featuring the Japanese flag. More recently, Apple rejected Littleloud’s Sweatshop HD, a blackly satirical and highly enjoyable game of labouring in factories to make clothes for corporate retailers. According to an interview by Pocket Gamer with Littleloud’s Simon Parkin, “Apple removed Sweatshop from the App Store last month stating that it was uncomfortable selling a game based around the theme of running a sweatshop. Apple specifically cited references in the game to clothing factory managers ‘blocking fire escapes’, ‘increasing work hours for labour’, and issues around the child labour as reasons why the game was unsuitable for sale.”You might think that those should count as reasons why the clothes made in sweatshops are unsuitable for sale, not why a rigorously fact-checked game about the phenomenon should be denied a place in Apple’s own sales channel. Evidently, the truth is worse than it would be if Apple just hated videogames – at least that would imply a passionate negative engagement with the medium. Instead, Apple simply doesn’t understand games. According to the App Store developer guidelines, Apple thinks of games and apps in general as different from “books or songs, which we do not curate”. This is a particularly odious usage of that self-regarding modern buzzword ‘curate’, which generally implies that on the Internet everyone is their own private museum director. For Apple, curation means slamming the profit-door in the face of apps and games that attempt to rise above their station. “If you want to criticise a religion,” Apple advises, “write a book. If you want to describe sex, write a book or a song, or create a medical app.”One obvious rebuttal to this dummkopf’s idea of electronic art is that videogames based around social commentary – newsgames, critical games, and so forth – have been around for longer than the App Store. But I would like here to insist on a more general point, which is that it’s impossible to make a game – or even an app – that doesn’t contain some social, cultural, or political commentary, whether it is made explicit or buried implicitly in the aesthetic decisions, or what Ian Bogost calls the game’s “procedural rhetoric”.
http://www.edge-online.com/features/...to-the-medium/
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June 3rd, 2013, 23:00 Posted By: wraggster
 As promised, Google's delivered an update to its Chrome app for iOS that bypasses Siri for the tech giant's own voice-controlled search. Now, users living in Cupertino's curated kingdom can talk at their screens using the Chrome browser's omnibox and watch as those inquires are quickly displayed in realtime. Google's voice search will also now talk back (politely) to users, relaying answers to specific queries. And thanks to some additional under-the-hood tweaks, cached pages should reload faster -- helpful when dealing with spotty connectivity issues -- while links from other iOS apps can now be opened in Chrome. You can grab it at the source now or, if you're already leaning on Chrome for your iOS browser fix, wait for the App Store update.
http://www.engadget.com/2013/06/03/c...age-reloading/
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June 3rd, 2013, 23:01 Posted By: wraggster

If there's a way to prepare for Active Time Battling, you should probably get on it --Final Fantasy IV is now available on the Google Play Store. That said, you may want to grab a Phoenix Down before we tell you the price: an ice cold $15.99. At very least, it's the same price carried by its iOS counterpart, and a good bit less expensive than various Sony and Nintendo portable versions. It's also got the upgraded graphics and new localization enjoyed by iOS players -- as far as we can tell, it's identical to other mobile versions. Grab your nearest chocobo and head past the break to see a trailer of the game in action.
http://www.engadget.com/2013/06/03/f...sy-iv-android/
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June 3rd, 2013, 23:10 Posted By: wraggster
In addition to the Galaxy Tab 3 with a 7-inch display we've known about for a while, Samsung's announced the slate will come in 8- and 10.1-inch varieties, too -- something rumors and FCC filings have long suggested. The 8-inch model has a TFT display sporting a 1,280 x 800 (WXGA) resolution (189 ppi), a 5-megapixel rear camera and 1.3-megapixel front-facing shooter. It's got vaguely respectable internals: a 1.5GHz dual-core processor (no word on the manufacturer), 1.5GB of RAM and 16 or 32GB storage configurations. A microSD slot is present, supporting up to 64GB cards, and a 4,450mAh battery provides the necessary juice. Android 4.2 is OS of choice -- no surprise there -- and when it arrives, you'll have the choice of WiFi-only (dual-band, a/b/g/n), 3G (HSPA+) and LTE variants.
The 10.1-inch version stretches that same WXGA resolution across its display (149 ppi), and carries a smaller 3-megapixel rear camera and the same 1.3-megapixel front-facer. According to Reuters, the 1.6GHz dual-core CPU in this larger slate is provided by Intel, confirming a previous rumor. Unfortunately, it's saddled with only one gig of RAM, and the storage options are the same as the 8-inch model, with a microSD slot also supporting up to 64GB cards. Also running Android 4.2, the 10.1-inch Tab 3 packs a 6,800mAh battery, and comes in WiFi-only, 3G and LTE variants. Both tablets will be available worldwide at the "beginning of June."
http://www.engadget.com/2013/06/03/s...-galaxy-tab-3/
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June 4th, 2013, 01:15 Posted By: wraggster
 Google's pushed out its latest survey of the Android landscape, and Jelly Bean is finally creeping up on Gingerbread for the crown. While Gingerbread accounts for 36.5 percent of active devices sporting Mountain View's OS, versions 4.1 and 4.2 stand just behind with a total of 33 percent, up 4.6 percent since last month. Ice Cream Sandwich is helping itself to 25.6 percent of the statistic pie, while Froyo, Eclair and Donut each trail behind with less than five percent combined. Now that Jelly Bean is within a 3.5 percent striking distance of the top spot, this may be the last time we see Gingerbread in the lead.
http://www.engadget.com/2013/06/03/j...droid-devices/
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June 5th, 2013, 00:19 Posted By: wraggster
Close to 1.5bn smartphones are expected to be shipped throughout the world in 2017, with over one billion of those powered by the Android platform.
That's the belief of independent research firm Canalys, which anticipates smartphones to account for 73 per cent of all mobile phone shipments by 2017.
Fuelled by the ever-falling costs of smartphone production and the resulting lower price tags for consumers, the firm also forecasts the end of the feature phone.
"The price of smart phones has fallen dramatically over the last few years and this has helped increase penetration,’ said Chris Jones, Canalys Principal Analyst.
"As component prices continue to fall, vendors will be able to deliver great experiences on smart phones at low price points, which means that in many markets, feature phones will become extinct.’
As for the devices themselves, Canalys predicts that the Android platform will be a major driving force behind the growth of smartphone sales, estimating that over one billion of the devices sold in 2017 will be powered by Google's mobile operating system.
The increased sales would net Android a hefty 67.1 per cent share of the smartphone market. Apple on the other hand, whilst similarly growing its smartphone shipments, is expected to suffer a diminished market share, down to just 14.1 per cent in 2017.
“Apple’s growth will be curtailed by the fact that momentum in the smart phone market is coming from the low-end, and Apple is absent from this segment,” said Jessica Kwee, Canalys Analyst.
However, as rumours surrounding the potential release of a budget iPhone continue to heat up, this could be a reality that Apple is looking to avoid. But for now at least, it would seem that the likelihood of such a device being on the horizon isn't too great.
http://www.pcr-online.biz/news/read/...by-2017/031097
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June 5th, 2013, 00:21 Posted By: wraggster
Sony has today introduced its new low-to-mid range Android smartphone, the Xperia M.
The new handset features a 4-inch 854x480 display with scratch resistant glass, a dual-core 1GHz Snapdragon S4, 1GB of RAM, 4GB of on-board storage and a microSD slot to support up to 64GB cards.
The Xperia M has a 5MP rear camera with Exmor RS sensor, and a front-facing one for video calls.
There’s a 1750mAh battery housed in a 124x62x9.3 chassis, which comes in black, white, purple and yellow.
The phone comes in single and dual SIM versions. The dual SIM variant lets users select between two SIMs before making a call or sending a message. Each SIM card can also be customised separately - for example, a formal ring for business or another tune for pleasure.
"Consumers looking for their first steps into the world of Xperia smartphones would be well-advised to look at Xperia M or Xperia M dual," said Calum MacDougall , director of Xperia Marketing at Sony Mobile Communications.
"Both models benefit from Sony's proven innovation and engineering expertise, and are perfect for those who want the premium technology and experiences often only associated with high-end models."
Sony’s Xperia M will be available globally from Q3 2013.
http://www.pcr-online.biz/news/read/...rtphone/031092
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June 5th, 2013, 00:23 Posted By: wraggster
Top-down shooter coming to Windows 8 and Windows Phone 8
Microsoft has taken its flagship gaming franchise Halo to mobile with the reveal of Halo: Spartan Assault for Windows Phone 8.
Also releasing on PC for Windows 8, the latest title in the hit series takes the game out of its FPS roots and puts it into new territory as a top-down action shooter.
Spartan Assault will feature touch-controls for mobile and tablets, as well as keyboard and mouse compatibility for PC. In-app purchases will also be available.
The game is set between the events of Halo 3 and Halo 4, with a single-player campaign that spans across 25 missions.
Players will be able to take control of a female character, commander Sarah Palmer, or male protagonist Spartan Davis.
http://www.develop-online.net/news/4...hise-to-mobile
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June 5th, 2013, 01:16 Posted By: wraggster
The 7-inch gaming tablet finally hits North America
Wikipad, Inc has announced that its 7-inch Wikipad gaming tablet will be available in the United States on June 11, 2013, for $249. The tablet features a 7-inch 1280x800 screen, 1 GB of RAM, 16 GB of storage, a Nvidia Tegra 3 processor, and WikiPad's tablet controller dock.
"The launch of the Wikipad 7 tablet signals a transformative turning point in the direction of the mobile gaming industry. Wikipad's tablet combines the latest range of features found in a premium Android tablet together with the unrivaled console video game experience only available with a gamepad," said Wikipad chairman Matthew Joynes.
"There is no other mobile device on the market that possesses Wikipad's unique functionality and versatility and all available with full warranty and customer support at an entry level price point," said Wikipad president of sales Fraser Townley.
The first retailers to carry the tablet will be online outlets: Wal-Mart.com, BestBuy.com, and TigerDirect. Wikipad will be announcing further retailers and launch dates for other territories after E3.
The Wikipad was originally envisioned as a 10-inch tablet with gaming controller, but changes in the tablet market forced the company to switch to a 7-inch model. The current model was originally planned for spring 2013 launch.
http://www.gamesindustry.biz/article...-us-on-june-11
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June 5th, 2013, 01:23 Posted By: wraggster
 Samsung got a big win in the International Trade Commission today, as the ITC handed down a final ruling finding that several models of AT&T-compatible iPhones and iPads infringe a Samsung patent, and issued an exclusion order preventing them from being imported, sold or distributed in the US. This final ruling comes months after an ALJ determined that Apple did not infringe any of Samsung's IP, but clearly, the commission felt differently upon its review. This final determination holds that AT&T models of the iPhone 4, 3GS and 3G, plus AT&T iPad 3G and iPad 2 3G models infringe four claims of Samsung's patent number 7,706,348 for encoding mobile communications.
The ITC reversed the ALJ's ruling in part based upon modified construction of several key terms in the claims at issue, but upheld the prior decision regarding the other three patents Samsung asserted in the action. So, what does this mean for Apple? Not a tremendous amount, truthfully, as the newly banned devices are no longer Cupertino's standard bearers and account for little of massive profits. Plus, Apple will, no doubt appeal the decision in court. Still, Samsung's bound to feel pretty good about the victory, and every little bit helps in its quest to remain atop the smartphone heap, right?
http://www.engadget.com/2013/06/04/s...n-iphone-ipad/
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June 5th, 2013, 01:27 Posted By: wraggster
 Got a taste for a physical keyboard, but you're currently on AT&T without any QWERTY-laden LTE options? That's about to change. The BlackBerry Q10 has already been announced for the GSM network, but now we've been informed that pre-orders will officially begin tomorrow and you can get one of your own for $200 with a two-year commitment. Not exactly the price we were hoping for, but it appears that you're paying a little extra for the nostalgia of tactile keyboards. We also don't have any word on exactly when we can expect to see the device hit retail or virtual shelves.
http://www.att.com/shop/wireless/dev...id=PRUHULt-Rn2
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June 5th, 2013, 22:41 Posted By: wraggster
In the never-ending patent war between Apple and Samsung, the latter has claimed a surprising win following a ruling in the US.
The United States International Trade Commission found that a host of Apple's iPhone and iPad products did infringe on a number of Samsung's registered transmission patents.
As a result of the ruling, the ITC has issued a ban on the sale of these products, which includes the iPhone 4, iPhone 3GS, iPad 3G and iPad 2 3G, which are sold by US telecoms network AT&T.
However, Apple retains the opportunity to keep its dated products on sale within the US, as the case is submitted to president Barack Obama, who will review the case across a 60 day period.
If unsatisfied with the ruling, Obama will have the right to overturn the decision, which would see Apple's devices remain on sale once again.
AllThingsD reports that Apple is already planning to appeal the ruling.
Whilst the decision only affects Apples' now outdated products, the devices still generate a healthy income for Apple in the budget market as the iPhone 4 in particular carries a price tag of around $400 direct from the firm itself.
http://www.pcr-online.biz/news/read/...-banned/031114
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June 5th, 2013, 22:43 Posted By: wraggster
Following Samsung's confirmation of the Galaxy S 4 mini, the leading phone maker has gone on to unveil another spin-off device: the S 4 Active.
Speculation surrounding the device had been building for a while, but Samsung has since moved to end this by admitting the handset's existence.
Sporting a five-inch 1080p display, the Active boats a 1.9GHz quad-core processor and eight-megapixel camera with LED flash. However, the device gains its name from its inclusion of IP67 water and dust protection, which will see the device survive a drop into water for up to 30 minutes.
Built with outdoor enthusiasts in mind, the handset packs a water-resistant headphone socket, built-in barometer and Samsung's 'glove touch' screen technology, which unsurprisingly, means the device can be used whilst wearing gloves.
http://www.pcr-online.biz/news/read/...-active/031108
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June 5th, 2013, 22:49 Posted By: wraggster
European mobile division developing latest installment for smartphone and tablets
Square Enix is taking the next entry in the Deus Ex franchise exclusively to mobile and tablets, it has announced.
Called Deus Ex: The Fall, the latest installment is set to ditch current and next-gen consoles in favour of smart devices.
The RP, which will still offer a range of stealth and action sequences, as well as player choice and consequence, will pick up after the events of the Deus EX: The Icarus Effect novel.
The game is being developed by Square Enix's mobile division in Europe.
Square Enix mobile GM Antony Douglas said the move to mobile was central to Square Enix’s new platform strategy, and that the developer had approached the title in the same way it would its boxed console and digital releases.
http://www.develop-online.net/news/4...ll-mobile-only
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June 6th, 2013, 00:20 Posted By: wraggster

Apple has been keeping a tight leash on the third generation of their Apple TV hardware. Not only has it stood up to every attempt at a Jailbreak, but they don’t allow 3rd party applications through the app store like the other iOS hardware does. The second generation hardware was a popular platform for XBMC. It required a jailbreak to load the home media software which is why it can’t be done on the newest box. But here’s an alternative. This hack uses DNS redirects to make Apple TV 3 a Plex frontend.
http://hackaday.com/2013/06/05/plex-...t-a-jailbreak/
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June 6th, 2013, 00:22 Posted By: wraggster
Three Sonic titles kick off Sega's partnership with Ouya
[h=3]SEGA of America[/h]sega.com
With the Ouya's upcoming launch on June 25, Sega has told GamesIndustry International that it's bringing one of its biggest brands, Sonic the Hedgehog, to the new console. The publisher will be launching three titles on June 27: Sonic the Hedgehog 4: Episode I, Sonic the Hedgehog 4: Episode II, and Sonic CD. All three games are optimized for the Ouya's Tegra 3 processor and free-to-try business model. The first levels of Sonic the Hedgehog 4: Episode I and Sonic CD are available to try, while Sonic the Hedgehog 4: Episode II will offer the first two levels.
GamesIndustry International spoke to Ouya founder and chief executive officer Julie Uhrman and Sega of America director of mobile business David Zemke about the partnership. Both parties were excited about Sonic making his appearance on the Ouya.
"Sega is an example of the types of developers that are coming to Ouya. We've always said that because Ouya is open, we lower the barriers for any type of developer, whether it's AAA or a newcomer. We're going to see all types of developers and games on Ouya. We're excited to have Sega as a partner, they're a great publisher. Sonic is an iconic brand and we think it's just going to add to the fun of playing on Ouya," said Uhrman.
"For us, there were a couple of things that were exciting about Ouya. One is obviously that it's a great gaming platform on a new device. When you get the chance to hook it up to an HDTV and watch it on a big screen, it's actually quite impressive," added Zemke. "It's disruptive technology, right? It's fun to see what these technologies can do and be a part of it from the beginning. For those two reasons alone, we've looked at it as yet another reason to bring some great Sega content to a whole new audience."
Uhrman said she's not worried about the fact that Sega's titles are already available on the Apple App Store and Google Play Store. She explained that the Ouya team is always looking for exclusive content, but classic titles players expect are great too.
"Gamers like to play all different types of games. They like play games that they have a strong affiliation with on all different types of platforms. I'm not surprised that we're seeing titles come to Ouya that are on other platforms. I think gamers will love to play Sonic on the television through Ouya," said Uhrman. "Obviously, content exclusive to Ouya is incredibly exciting. We have a number of games where we have exclusive windows. Every conversation with a developer is different. We have over 16,000 developers that have signed up with an interest to develop and publish games on Ouya."
http://www.gamesindustry.biz/article...uya-with-sonic
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June 6th, 2013, 00:23 Posted By: wraggster
Despite lack of growth, core console players still outspend their social and mobile counterparts
[h=3]The NPD Group[/h]
The industry tracking NPD Group today released some highlights from its 2013 Gamer Segmentation report, among them a look at which corners of the industry are seeing player growth.
One of those groups, the one the NPD calls "free & mobile gamers," also happens to be the largest. In an online survey of 8,831 individuals, the NPD Group found that 29 percent of respondents would be classified as free & mobile gamers, up 2 percent year-over-year.
The only other group to see growth was the "avid omnigamer," defined as frequent players on multiple systems who list consoles or PCs as their platform of choice. This segment represented 16 percent of the industry in the NPD's survey. The other gamer segments--casual, core, family, and social--all saw their ranks decrease year-over-year.
Despite its shrinking slice of the pie (only 10 percent this year), the core console gamer segment is clearly still crucial to the industry. They are spending more money on their games than any of the other segments, and reported playing on an average of five different platforms. (The Xbox 360 was the most commonly played system among the core crowd.) On top of that, core console players were most likely to use their game systems for non-gaming purposes like streaming movies.
http://www.gamesindustry.biz/article...r-segments-npd
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June 6th, 2013, 00:24 Posted By: wraggster
 Forget SwiftKey and Swype, Google's bringing its own keyboard to the Android masses. As of today, users looking for an alternative to their OEM or third-party typing solution can head to Play and download the keyboard (supports Android 4.0 and up) for a "Nexus typing experience." And don't worry if you've gotten used to that swipe-to-text flow on that smartphone or tablet, that's all still here, though Google calls its implementation Gesture Typing. There's also access to Voice Typing, word prediction and correction, in addition to dictionary support for 26 languages. So if you've been harboring Nexus envy and want to bring that skinned device closer to Google's pure vision, now you have a partial fix.
http://www.engadget.com/2013/06/05/g...to-play-store/
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June 6th, 2013, 00:26 Posted By: wraggster
 Android, iOS, Windows 8, BB10. Jetpack Joyride, which has been available on the aforementioned platforms for quite some time, is no stranger to mobile or desktop users -- unless you're using Windows Phone. Despite the fact that Microsoft announced the free game seven months ago when Windows Phone 8 was officially launched, smooth rider Barry Steakfries is now finally collecting coins and getting electrocuted on the mobile OS, and will do so with Xbox Live integration. It's no Halo, but it's still a solid timewaster.
http://www.engadget.com/2013/06/05/jetpack-joyride-wp8/
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June 6th, 2013, 00:31 Posted By: wraggster
 Popslate's much hyped E Ink case still isn't available half a year after it was announced, and now it could be beaten to the punch by an upstart called Gajah. The latter company's InkCase screen cover popped up at Computex 2013 and bears a Kirf-like resemblance to Popslate's nifty creation, which achieved its funding goal on Indiegogo last year. Gajah's iPhone 5 version will carry a 3.5-inch, 360 x 600 E Ink display, Bluetooth 4.0 compatibility and Popslate-identical $99 price tag, while the Galaxy Note II model will sport a 4.3-inch, 600 x 800 screen, BT 2.1 and $129 sticker. The latter model will roll out in China and Malaysia first, followed by the iPhone 5 model and a possible Galaxy S 4 model after that, if sales justify it. Having its crowd-funded idea "borrowed" before it even hits the market is probably a good sign that Popslate is on to something, but we're not sure that they'll be flattered by this imitation.
http://www.engadget.com/2013/06/05/g...alaxy-note-ii/
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June 6th, 2013, 00:35 Posted By: wraggster
Searching for something to watch on the Sky+ Android app? An update rolling out today might make that easier, with a refreshed design and enhanced search feature. The new -- and hopefully improved -- search service can scan Sky TV listings by key words and cast names instead of by program title alone. The app will also offer suggestions based on partial queries. For example, typing in "Li" will bring up a number of offerings based on popularity, like Life of Pi, Lincoln and The Lion King (if you're in the mood for lengthy monologues and daddy issues). Additionally, the update includes on-demand listings and the ability to download programs on the Sky+HD box so long as it shares a WiFi connection with your Android device. Itching to find out more? Mosey on over to the full press release, embedded after the break, or download it from the link below.
http://www.sky.com/products/ways-to-...COM_skyplusapp
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June 6th, 2013, 23:52 Posted By: wraggster
A Sprint Nextel executive has told CNET that BlackBerry’s next flagship smartphone, the A10, will launch ‘during the holidays’.
"We're not done with BlackBerry, there's more to come," said Lois Eichelberger ***an, director of product portfolio for Sprint Nextel, in an interview with CNET last month.
Since then CNET has reported that the new model will be called the A10 and Sprint has stated the device will be available in the US this year.
The carrier held out on BlackBerry’s first touchscreen device, the Z10, and opted to wait for the launch of the Q10, which comes with a physical QWERTY keyboard.
There are very few specs on the new device, but it is reported to be an ‘all-touch’ device with no QWERTY keyboard.
http://www.pcr-online.biz/news/read/...is-year/031121
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June 6th, 2013, 23:53 Posted By: wraggster
Rumours surrounding the iWatch continue to heat up, but rumblings from Apple indicate the firm is getting closer to unveiling the device.
A report from Russian newspaper Izvestia indicates Apple has filed a trademark for the iWatch name with the Russian Federal Service for Intellectual Property.
Filing for two individual International Classification of Goods and Services trademarks with the government body, one of the classifications covers computer technology and peripherals, whilst the other involves "hours", which would strongly indicate a watch or clock device.
However, with online watch vendor i-watch.ru. having already registered its own trademark back in 2008, Apple may face difficulties in securing the iWatch name.
In order for Apple to secure the trademark, the existing i-watch.ru name would need to be repealed by a court. Of course, it wouldn't be a surprise to see Apple use its financial muscle to secure the trademark, if it was indeed looking to secure the iWatch name for its own device.
http://www.pcr-online.biz/news/read/...-russia/031119
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June 6th, 2013, 23:54 Posted By: wraggster
Worldwide smartphone shipments are expected to top 1.5 billion in 2017, according to a new report from Canalys.
This figure represents 73 per cent of all mobile handset shipments, says the analysis firm. It also believes that the growth in the smartphone market will be driven by Android.
From total sales of 470 million devices in 2012, Canalys forecasts that shipments in 2017 will increase to a massive one billion Android smartphones a year. This would give the operating system 67.1 per cent share of the market.
“The price of smartphones has fallen dramatically over the last few years and this has helped increase penetration,” said Chris Jones, Canalys Principal Analyst.
“But, so far, the problem with low-cost smartphones has been that the user experience has been compromised to hit lower price points. This is why Nokia has been so successful with its Asha portfolio. These handsets have been purpose-built and provide a great “pseudo-smart phone” experience. But the situation will change over the next few years.”
Jones believes it won’t be long until feature phones are a thing of the past. “As component prices continue to fall, vendors will be able to deliver great experiences on smartphones at low price points, which means that in many markets, feature phones will become extinct,” he added.
http://www.pcr-online.biz/news/read/...android/031118
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June 6th, 2013, 23:55 Posted By: wraggster
Credit card-sized device designed to stamp out underage sexting and cyber-bullying.
Just the other day I saw a preteen in ownership of an iPhone, which probably shouldn't come as a surprise, given that parents are increasingly happy to let children use mobiles in exchange for silence – with mixed outcomes.
OwnFone now looks to garner a slice of kids corner by introducing the 1stFone – described as the 'the dumbphone for smart parents' – which is aimed at children between four and nine.
The credit card-sized phone looks to avoid the dangers that minors can encounter when using mobiles. The device doesn't come with a screen, instead the face simply features the names of people the child may wish to call, such as mummy and daddy.
Parents are in full control of the set-up, and they can activate a 999 button if they wish to. The phone is built around safety, and doesn't offer access to any features that would support cyber bullying, sexting or any other inappropriate content.
Tom Sunderland, founder of OwnFone, said: "In a world dominated by smartphones parents face a difficult choice when it comes to finding a first phone for their child. We wanted to design a fun product that appeals to children but puts parents in complete control and minimises usage while still providing a vital connection between parent and child.
"We're now looking to expand our product range across ages and feel that at every stage of life we need simple phones to compliment smartphones. This is about providing a much needed balance to smartphones and recognising that in certain situations or times in life you need light, simple and small rather than large, heavy and complicated."
Pricing for the 1stFone starts at Ł55 and handsets can be bought at myownfone.com on a 30-day rolling contract, pay as you go and paid in advance bundles for six and 12 months.
http://www.mobile-ent.biz/news/read/...ar-olds/021537
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June 7th, 2013, 00:16 Posted By: wraggster
Maxis has announced that the OSX version of SimCity will miss its planned June release date, instead opting to put it out sometime in August.“We have made this tough decision because we do not believe it is ready for primetime yet,” the developer said in a blog post. “We want to ensure the Mac is a great experience for our players and that is why we are taking more time.”The post also detailed the additions coming to the PC version of the game, including improved gifting, fixing a problem where Sims would be stuck in cities they’d traveled to, and a completely redesigned Regional Chat system. Update 5 is expected in “a couple of weeks.”
http://www.edge-online.com/news/maxi...ails-update-5/
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June 7th, 2013, 01:32 Posted By: wraggster
 Hulu may be constantly on the brink of a buyout, but that doesn't mean the current owners are just sitting about waiting for some high roller to come along. In fact, over the last couple of months the streaming service has undergone a pretty impressivetransformation. There have been a few new features added and some licensing deals struck. But, most noticeably, Hulu Plus has received a spiffy new look across almost all platforms. Today it's the iPad's turn to cash in and the new experience has a heavy focus on discovering content. Tapping on a show brings up the "discover" panel, which provides you with a quick shortcut to play the first, next or latest episode (depending on where yo left off) along with details about the program. If you want to keep looking, but don't want to drop back out to the card-like UI of the home screen, swiping left or right will take you to the next collection or season. If you're in the middle of watching an episode of SNL then remember you forgot to add the latest episode of Misfits to your queue, you can pinch the video to minimize it quickly add it then pop back to a full screen of Weekend Update without skipping a beat. Of course, multitasking is in-app only -- so you wont be able to shrink the episode down to the corner while you search for stills from Good Burger. There are also a bunch of more minor tweaks, such as inline clip playback and curated collections. After the break you'll find the complete changelog as well as a video walk through of the updated app.
http://www.engadget.com/2013/06/06/h...k-on-the-ipad/
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June 7th, 2013, 01:39 Posted By: wraggster
Bloomberg reports that Apple will be starting an iPhone trade-in program in an effort to increase the uptake of the iPhone 5. According to the always erudite "people with knowledge of the plans," Cupertino has tapped wireless distributor firm Brightstar to help run the exchange program through Apple stores -- allowing customers instantaneous trade-ins instead of having to deal with the endless shipping wait times of online exchanges. We've reached out to Apple for comment, but if the news is true, you can bet that Cupertino isn't likely to confirm it until next week at WWDC.
http://www.engadget.com/2013/06/06/a...de-in-program/
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June 7th, 2013, 01:41 Posted By: wraggster
We knew Vodafone would be adding the recently unveiled Nokia Lumia 925 to its smartphone lineup in the United Kingdom, but today the carrier's officially diving into how it plans to sell it to potential suitors. The best attraction would appear to be the all-you-can-have calls / messages with 2GB of data, which will cost you Ł34 per month over two years. If that particular offering isn't for you, however, Vodafone UK also has something for those who need a little more web access on the go: Ł39 for 24 months gets you the same unlimited deal on voice and text but with 4GB of data -- and it's worth mentioning both plans won't require any cash upfront for the device. The sleek Lumia 925 is set to be up for pre-order starting today, and Vodafone's really hoping the 32GB black model will be a crucial detail in your decision to go its way instead of, say, O2. So, what will it be?
http://blog.vodafone.co.uk/2013/06/0...cing-revealed/
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June 7th, 2013, 01:42 Posted By: wraggster

The LG Optimus F3 has now gone public, and it's unsurprisingly on its way to Sprint starting June 14th. For $30 with a two-year contract (after the dreaded $50 mail-in rebate, mind), the device sits on the fence that separates entry-level from mid-range. While the 4-inch (resolution isn't specified, but it's most likely WVGA) smartphone will likely be coveted by Android lovers on a budget, some of its specs are reasonable for those needing a little extra power: it sports Android 4.1, a 2,460mAh battery, 1.2GHz dual-core processor, NFC, LTE, Gorilla Glass 2, a 5MP rear camera and unspecified front-facing cam. TalkBack is also preloaded on the device, which is a voice guidance feature meant to benefit the visually impaired. If this sounds like your dream phone -- or even a handset you wouldn't mind forking $30 and two years of your life to get -- you can order it online in silver or purple, with retail channels receiving inventory later this summer.
http://www.sprint.com/
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June 7th, 2013, 11:31 Posted By: wraggster
Maxis has outlined further tweaks to SimCity and delayed the release of the Mac version.The Mac version will release in August, Maxis said. "We have made this tough decision because we do not believe it is ready for primetime yet," the EA-owned developer explained. "We want to ensure the Mac is a great experience for our players and that is why we are taking more time."As a "sincere thank you", Maxis will extend the availability of the SimCity Launch Park to all players who have bought the Mac version.Meanwhile, Maxis revealed improvements scheduled for Update 5, due out in a couple of weeks. It focuses on multiplayer and multi-city play, long criticised by players since the game's troubled release earlier this year.Update 5 adds historic price charts for Global Market resources, updates Region Wall chat and adds trading control so you can now choose whether or not to keep your power, water, or sewage local. There are new regional missions and a new regional achievement. There's more on EA's SimCity development blog.Elsewhere, work on update six has already begin, which focuses on RCI improvements.
http://www.eurogamer.net/articles/20...sion-to-august
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June 7th, 2013, 14:19 Posted By: wraggster
NWay, a studio founded by Grand Theft Auto creator Dave Jones and formerRealtime Worlds president Tony Harman, is bringing a new action RPG calledChronoBlade to browsers, Ouya, iOS and Android. To throw another big name onto the pile, the game is being designed by Stieg Hedlund, the designer behind Diablo 2.
ChronoBlade combines traditional loot-collecting action RPG concepts with 2D beat-em-up gameplay. The game takes place in a "multiverse" setting consisting of many different dimensions, allowing it to include styles ranging from medieval fantasy to steampunk.
A demo should launch on Ouya next week, and an open beta of the browser version is expected to launch later this month. Check out a developer diary after the break.
http://www.joystiq.com/2013/06/06/di...-ouya-ios-and/
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June 7th, 2013, 14:20 Posted By: wraggster

Vlambeer is bringing Super Crate Box to Ouya, just in time to show it off at E3. The new version shouldn't be a complete surprise – after all, Super Crate Box is already on basically every other platform ever, including Commodore 64.
Vlambeer announced Super Crate Box Ouya in a blog post packed with news: As previously mentioned, Luftrausers is ready for certification by Sony, and when it's approved it'll launch simultaneously on PC, Mac, Linux, PS3 and Vita. In an appearance on Sup Holmes?, Vlambeer founders Rami Ismail and Jan Willem Nijman announced unlockable, color versions of Luftrausers, created by notable people in the gaming industry.
Ismail and Nijman are also deep into their next game – it's playable already, and it features explosions and screen shakes, if that helps narrow down its genre a bit (it doesn't). They plan to stream development of this game and will announce more information closer to Luftrausers' launch.
http://www.joystiq.com/2013/06/06/su...aunch-on-ouya/
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June 7th, 2013, 14:22 Posted By: wraggster

Sega announced plans to support the Android-powered Ouya console after its public launch later this month with a trio of Sonic the Hedgehog releases.
Sonic the Hedgehog 4: Episode 1, Sonic 4: Episode 2, and Sonic CD will be released in the Ouya Store on June 27 for $7 each. All three games were previously released for iOS and Android devices, though the Ouya ports are optimized for the console's Tegra 3 processor, and will have free trial versions available in the Ouya Store.
Speaking to GamesIndustry International, Sega of America Director of Mobile Business David Zemke praised Ouya's "disruptive technology," and expressed the company's desire "to see what these technologies can do and be a part of it from the beginning."
Zemke also addressed the potential for future Ouya releases. "We're always looking for other titles and there may be some future titles that we'd like to bring over," he said. "For us, we're always trying to bring the best gaming experience to the right platforms. It's a delicate mix of how and when to do it."
The Ouya will launch on June 25.
http://www.joystiq.com/2013/06/05/so...ya-this-month/
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June 8th, 2013, 00:03 Posted By: wraggster
Bloomberg has reported that Apple will start an iPhone trade-in programme this month.
Sources told the publication that Apple wants to encourage users to turn in older models so they can upgrade to the iPhone 5.
They claim Apple has teamed up with mobile phone distributor Brightstar Corp to run the exchange programme. And by offering money for older smartphones, Apple is looking to entice customers to upgrade.
The sources say this is part of the firm’s efforts to reignite sales growth and combat declining shares.
The scheme is set to start in the US and it is alleged that trade-ins will only be possible through Apple's retail outlets, where owners will be able to receive instant payment.
http://www.pcr-online.biz/news/read/...ogramme/031139
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June 8th, 2013, 00:06 Posted By: wraggster
comScore has reported US smartphone subscriber figures for the three-month period ending April 2013. Data shows that 58 per cent (138.5 million) of Americans own a smartphone, which is a seven per cent increase since January.
Samsung is continually named as the world's most popular OEM, but Apple is still king in the States and secured a 39.2 per cent market share, compared to Samsung on 22 per cent and HTC on 8.9 per cent.
That said, Google is the leader in the OS stakes, with its system coursing through the devices of Samsung, HTC, Motorola, LG and beyond. Indeed, Android nailed a 52 per cent share – a 0.3 per cent decline – followed by iOS with 39.2 per cent and BlackBerry on 5.1 per cent.
Check out the tables below.


http://www.mobile-ent.biz/news/read/...rtphone/021545
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June 8th, 2013, 00:08 Posted By: wraggster
Core console gamers most likely to flirt with different platforms.
The NPD Group's Gamer Segmentation 2013 report finds that 29 per cent of American gamers fit into the free and mobile gamer bracket, a two per cent increase on 2012.
Aside from the aforementioned small screen segment, 'avid omni gamers' – those who frequently play multiple titles on different devices – was the only other group to experience growth and rose to account for 16 per cent.
Meanwhile, casual gamer, core console gamer, family gamer and social gamer segments remained unchanged or decreased on 2012. The data shows that core console gamers are the most likely to use different devices, averaging at five, while they're also the most likely to pay for digital content.
Liam Callahan, industry analyst, The NPD Group, said: "Growth among both the Free & Mobile Gamer and Avid Omni Gamer segments speaks to the different types of gamer personalities, the type of experiences they are looking for and the growing opportunities provided by different gaming capable devices."
http://www.mobile-ent.biz/news/read/...-titles/021544
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June 8th, 2013, 00:10 Posted By: wraggster
Dominic Matthews on why the console developer is expanding to smartphones and tablets
Mobile gaming is leading the way for the industry, says Ninja Theory’s Dominic Matthews.
Speaking to Develop in an interview to be published in full next week, Matthews discussed why the console developer is moving in on the smartphone and tablet space with the creation of Chillingo-published touch-screen brawler Fightback.
He explained that mobile game development was attractive for the studio as it offered the studio a platform to create the games it wanted, and build up original IP which it could then hold on to.
Matthews added that taboos surrounding mobile game development and the stereotypes of throwaway experiences had long-since faded, and that mobile was actually leading the way in the game industry.
“For a long time now we’ve always kind of look fairly enviously at mobile as being a platform where we can create something that is really our own, and somewhere we can do things exactly the way we want, come up with a brand new idea, own the IP, create something special and get it out there and see how it goes," said Matthews.
http://www.develop-online.net/news/4...e-way-in-games
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June 8th, 2013, 00:17 Posted By: wraggster
"'Find My iPhone' is neat, but it's time for smartphone makers and carriers to stop pretending their anti-theft measures are anything more than minimum viable products, says blogger Kevin Purdy. He's not the first to point this out: Asreported in Slashdot, 'NYC Mayor Michael Bloomberg said overall crime in New York City was up 3.3% in 2012 due to iPhone, iPad and other Apple device thefts.' And now San Francisco and New York attorneys general are calling a 'Smartphone Summit' where representatives from Apple, Google, Samsung, and Microsoft are due to meet and discuss the implementation of a industry-wide 'kill switch' system."
http://mobile.slashdot.org/story/13/...ones-seriously
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June 8th, 2013, 00:27 Posted By: wraggster
A new malicious program that runs on Android mobile devices exploits vulnerabilities in Google's mobile operating system to extend the application's permissions on the infected device, and to block attempts to remove the malicious application, The Security Ledger reports. The malware, dubbed Backdoor.AndroidOS.Obad.a, is described as a 'multi function Trojan.' Like most profit-oriented mobile malware, Obad is primarily an SMS Trojan, which surreptitiously sends short message service (SMS) messages to premium numbers. However, it is capable of downloading additional modules and of spreading via Bluetooth connections. Writing on the Securelist blog, malware researcher Roman Unuchek called the newly discovered Trojan the 'most sophisticated' malicious program yet for Android phones. He cited the Trojan's advanced features, including complex code obfuscation techniques that complicated analysis of the code, and the use of a previously unknown vulnerability in Android that allows Obad to elevate its privileges on infected devices and block removal."
http://it.slashdot.org/story/13/06/0...histicated-yet
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June 8th, 2013, 22:58 Posted By: wraggster
When a company called FlatWorld Interactives LLC filed suit against Apple just over a year ago, it looked like a typical 'patent troll' lawsuit against a tech company, brought by someone who no longer had much of a business beyond lawsuits. Court documents unsealed this week reveal who's behind FlatWorld, and it's anything but typical. FlatWorld is partly owned by the named inventor on the patents, a Philadelphia design professor named Slavko Milekic. But 35 percent of the company has been quietly controlled by an attorney at one of Apple's own go-to law firms, Morgan, Lewis & Bockius. E-mail logs show that the attorney, John McAleese, worked together with his wife and began planning a wide-ranging patent attack against Apple's touch-screen products in January 2007—just days after the iPhone was revealed to the world."
http://apple.slashdot.org/story/13/0...-and-flatworld
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June 8th, 2013, 23:00 Posted By: wraggster
Apple has applied for a patent on a combined virtual currency and digital wallet technology that would allow you to store money in the cloud, make payments with your iPhone, and maybe communicate with point-of-sale terminals via NFC. The patent application, published [Thursday] by the U.S. Patent and Trademark Organization, details how iPhone users could walk into a store, pay for goods with their phone, and walk out with their merchandise. Though Apple is late to the virtual wallet game, that doesn't seem to stop them trying to patent the process. There does not appear to be anything in the patent application which describes something that can't already be done."
http://apple.slashdot.org/story/13/0...rtual-currency
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June 8th, 2013, 23:00 Posted By: wraggster
Apple's iOS 7, which is heavily rumored to make its debut at next week's Worldwide Developers Conference (WWDC) in San Francisco, will almost certainly feature a totally redesigned interface. According to recent rumors (including a few key postings on the Apple-centric blog 9 to 5 Mac), the OS will stand as a shining example of "flat" design, which eliminates "real world" elements such as texture and shading in favor of stripped-down, basic shapes. That means certain iOS environments such as Game Center (with its casino-like green felt) and Newsstand (with its wooden shelving) could soon look completely different. But what about iOS 7's actual features? What could Apple change that would improve the operating system's chances against the increasingly sophisticated Google Android, not to mention the new-and-improved BlackBerry 10 and Windows Phone 8? What would you do to iOS with Apple's full resources at your disposal?
http://apple.slashdot.org/story/13/0...oes-ios-7-need
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June 8th, 2013, 23:06 Posted By: wraggster
Mad Catz has announced that they are entering the Android gaming market with the announcement of its Project M.O.J.O. console.During an earnings call, Mad Catz CEO Darren Richardson announced that the “micro console” would be further unveiled during E3, but we do know that it will play any Android games right out of the box. In typical Android fashion, it will be totally open, with anyone able to put their software up on the store.Mad Catz will reveal the console’s specs during E3.
http://www.edge-online.com/news/mad-...droid-console/
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June 8th, 2013, 23:08 Posted By: wraggster
The days of the licensed console game may be numbered, but the age of the licensed smartphone game is well and truly upon us.
Mobile publisher Phosphor Games will on June 14th release Man of Steel on Android and iOS via publisher Warner Bros. That’s the same day as the Man of Steel movie hits UK cinemas.
The game seems centred mainly on one-on-one battles, many of which unsurprisingly descend into aerial conflicts.
Man of Steel will cost $3 on iPhone and Android with the iPad version costing $5.
http://www.mcvuk.com/news/read/man-o...to-ios/0116815
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June 8th, 2013, 23:11 Posted By: wraggster
Another big children’s IP has chosen to pursue the premium in-app-purchase route.
Apps Playground reports that Nickelodeon’s new SpongeBob SquarePants game for iPhone and iPad, which was released yesterday, includes an eye-watering Ł69.99 IAP.
The game relies on two forms of in-game currency – gold coins and Jellyfish Jelly. These can of course be earned in-game but can also be purchased directly in increments costing between 69p and Ł34.99.
The site points out hat the game does at least offer the following disclaimer upon loading: “Additional cool stuff can be purchased in SpongeBob Moves In! It’ll be charged to your iTunes account. You can adjust your device setting to lock the ability to make In-App purchases!”
The app’s iTunes listing also clearly states that IAPs are included in the game.
But it’s still a risky move at a time when premium IAPs are under immense scrutiny.
A combination of high-profile media coverage for families stung by unwanted IAP charges andstrategic inconsistencies across the App Store have forced the Office of Fair Trading to launch its own investigation.
http://www.mcvuk.com/news/read/new-i...99-iap/0116807
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June 8th, 2013, 23:14 Posted By: wraggster

It’s quite common to have a timed lockout after entering several bad passwords. This simple form of security makes automated brute force attacks unfeasible by ballooning the time it would take to try every possible permutation. The lock screen on iOS devices like iPad and iPhone have this built in. Enter your code incorrectly several times and the system will make you wait 1, 5, 15, and 60 minutes between entries as you keep inputting the wrong code. But there is an exploit that gets around this. [Pierre Dandumont] is showing off his hardware-based iPad lock screen attack in the image above.
He was inspired to try this out after reading about some Mac EFI attacks using the Teensy 3. That approach used the microcontroller to spoof a keyboard to try every PIN combination possible. By using the camera kit for iPad [Pierre] was able to do the same. This technique lets you connect wired keyboards to the iPad, but apparently not the iPhone. A bluetooth keyboard can also be used. These external keyboards get around the timing lockout associated with the virtual lockscreen keyboard.
We’re of the opinion that this is indeed a security vulnerability. If you forget your passcode you can simply restore the device to remove it. That wipes all of your personal data which can then be loaded from an iTunes backup. Lockscreens are paramount if a device is stolen. They will give you the time you need to change any online credentials which might be remembered by the device.
http://hackaday.com/2013/06/07/ios-k...screen-attack/
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June 9th, 2013, 23:02 Posted By: wraggster
 While Android 4.3 never actually materialized at Google I/O last month, the latest version of Jelly Bean keeps popping up and making cameos all over. It most recently appeared in the specs for LG's Optimus L7 II Dual (that name's a handful, we know) on the company's website. The handset was running Android 4.1 when we played with it at Mobile World Congress and appears to have shipped with that OS version in some markets. Obviously, it's only a matter of time until Android 4.3 becomes official but we fully expect it to debut on Google's own Nexus 4 flagship before coming to any other device. In light of this, and considering the Optimus L7 II features a 4.3-inch screen, perhaps we're just looking at a typo? We've reached out to LG for clarification -- we'll keep you posted.
http://www.engadget.com/2013/06/09/l...g-android-4-3/
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June 9th, 2013, 23:08 Posted By: wraggster

Samsung is no stranger to teasing its fans, and with expectations running high that it'll introduce a true cameraphone -- the Galaxy S 4 Zoom -- in London on June 20th, you'll have to forgive us for being more than curious for what's in store. We've already seen a hint of such a device at the FCC, but now it seems that we may be looking at the hybrid phone / camera in all its eyebrow-raising glory. Thanks to SamMobile andTechTastic, we're treated to purported renders and "in the wild" shots of the Galaxy S 4 Zoom, which line up with expectations that it'll be based on the Galaxy S 4 Mini. If this is the real deal, in addition to similar specs, it seems that we can expect a dedicated shutter button on the righthand side, which is situated below a volume rocker that's said to activate the camera's optical zoom lens. On the opposing side of the cameraphone, you'll find a dedicated tripod mount. Could this be an intentional leak in response to a similar outing from Nokia? Only time will tell, but we hope to know for sure in the coming days.
http://www.engadget.com/2013/06/07/p...-4-zoom-leaks/
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June 9th, 2013, 23:10 Posted By: wraggster
 Well, we were pretty sure that Apple was going to out a new version of iOS next week, and a banner just went up at the Moscone Center in San Francisco (the venue forWWDC) seems to confirm the rumors. As you can see, it shows only the number '7', which all but confirms that we'll be seeing Jony Ive's first iteration of Apple's mobile OS in just a few days. Tune in to our coverage next week to check the accuracy of our deductive powers and find out what other goodies Apple has in store.
Update: Our friends at 9 to 5 Mac have more pics, including photos of an ad with a big 'X' in front of a wave. That should put to rest any hopes for this being the launch of OS XI.
http://www.engadget.com/2013/06/07/a...ner-wwdc-2013/
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June 9th, 2013, 23:11 Posted By: wraggster
Apple was supposedly waiting for a deal with Sony before it could launch its rumoredinternet radio service. That roadblock may have just been cleared: AllThingsD claims that Apple has reached an agreement at the last minute, which gives it the all clear to announce the streaming feature at WWDC. Other details aren't immediately available, but previous rumors have suggested that Apple won't deploy the ad-backed service right away; we may end up waiting a few months before we can tune in. If the rumors are true, though, Monday's keynote will be more interesting than we first thought.
http://www.engadget.com/2013/06/07/a...ahead-of-wwdc/
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June 9th, 2013, 23:13 Posted By: wraggster
The usual refrain is that smartphones can do anything, but we doubt too many people can boast that their RAZR MAXX is helping to rescue the rainforests of Indonesia. Enter a new project called Rainforest Connection, which is building a security network of devices in the Air Tarusan reserve in western Sumatra to prevent illegal logging. Donated Android smartphones are being modified to use solar power before being dangled from trees with their microphones switched on. When the handsets pick up the sound of a chainsaw, they relay an emergency message to local rangers who can then intervene. Future plans involve using large numbers of recycled handsets and making the system easy enough for locals to hook up further networks by themselves. Just one more reason not to throw out that moribund smartphone.
http://www.engadget.com/2013/06/07/a...st-connection/
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June 10th, 2013, 22:32 Posted By: wraggster
Following an earlier tease of the device, Samsung has launched its latest entry-level smartphone: the Galaxy Ace 3.
The latest addition to the Galaxy family sports a 1GHz dual-core processor, four-inch 480x800 LCD display and 3G capabilities. Meanwhile, a 4G ready version of the device will also ship, which will also feature a improved 1.2GHz processor.
However, only the 4G LTE enabled device will land in the UK as the device is launched.
Despite its low-end specs, the Ace 3 is still powered by Android 4.2 and sports a five-megapixel camera and 8GB of onboard storage, which is upgradeable to 64GB via microSD.
The reveal of the Ace 3 is yet another one that Samsung has staged ahead of its Premier event, which is set to take place at Earl's Court, London on June 20th.
Expect Samsung to show more of the Galaxy Ace 3, S 4 mini and the firm's other recently revealed devices later this month.
http://www.pcr-online.biz/news/read/...y-ace-3/031144
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June 10th, 2013, 22:32 Posted By: wraggster
Apple's Worldwide Developers Conference always creates a whirlwind of speculation, and this year's WWDC is no different, with everything from iRadio to iPhone OS upgrades on the rumour mill.
Today's event takes place at 10am in San Francisco, US - 6pm in the UK.
WWDC usually focuses on software - so expect news about iOS and OS X for starters. There's a chance of some hardware Mac announcements too.
iRadio is an appealing prospect for the event. The idea of Apple's freemium radio streaming service has been around for a while. The Wall Street Journal reported on it as far back as last September.
Then Morgan Stanley analyst Katy Huberty, talking about Apple's internet services, told investors: "We believe Apple could charge either developers or users for some of these services, which could boost Apple’s annuitized revenue stream and better monetize its large user base. For example, Apple could offer a streaming music service using a freemium model."
It's likely to be tied to iTunes, and though the service will be rather behind Spotify, the brand has enough presence to be able to convert consumers with relevant ease - if the product's any good.
This year's WWDC runs from June 10th-14th. For more information visit developer.apple.com/wwdc/
With over 100 sessions, extensive hands–on labs, and engaging events, attendees are able to connect with Apple engineers and fellow developers, while the rest of the world waits for the news updates.
http://www.pcr-online.biz/news/read/...c-event/031142
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June 10th, 2013, 22:34 Posted By: wraggster
New Apple operating system boasts hundreds of new features, including music streaming service and contactless sharing.
Some critics have declared Apple has lots its edge to Samsung in recent months, but the Cupertino company now introduces iOS 7 and says it's the most important refresh since the launch of the original iPhone.
The operating system comes with a new yet familiar interface, which is designed to make content take advantage of all available screen space. Seemingly this is acknowledging the fact Samsung's smartphones continue to grow in size, while Apple's largest, the iPhone 5, sports a four-inch screen.
* Control Centre is among the 'hundreds of new features,' providing users with access to Airplane Mode, wi-fi, Bluetooth, screen brightness and more. It's accessible with one upwards swipe from the bottom of the screen.
* Notification Centre is available from the lock screen to offer users an overview of their alerts. The new Today feature offers a summary of events for the day ahead, such as meetings and so on.
* Multitasking is also reportedly improved, with developers able to integrate functionality that offers their creations the ability to run in the background.
* Airdrop is a sharing solution that detects when contacts are close by, allowing the user to select content and make a P2P transfer without network or set-up required. The likelihood is that this is designed to eliminate demand for NFC.
* Camera app features filters – a move BlackBerry made with BB10 – which will undoubtedly have been inspired by Instagram. Users will be able to make real-time photo effects and switch between four camera options with a swipe.
* Photos app features Moments, a function that organises media based on time and location. It comes with iCloud sharing which allows family and friends to share and connect their collections in one place.
* Safari redesign supports full-screen browsing, while iCloud Keychain stores all passwords and credit card details securely across all devices. Parental Controls are enhanced to block access to adult material and other sites – presumably ones that will allow unauthorised purchases.
* Siri has new male and female voices and Twitter search integration, so users can ask what people are saying on the social network. Wikipedia and Bing are also integrated.
* Music app comes with iTunes Radio internet steaming service, which features over 200 stations. Available across iPhone, iPad, iPod Touch, Mac, PC and Apple TV.
* App Store now comes with more than 900,000 apps and features a new Kids category.
Developers can immediately access the iOS 7 beta software and SDK via developer.apple.com, while iOS 7 will be available as a free update for iPhone 4 and later, iPad 2 and later, iPad mini and iPod touch (fifth generation) this autumn.
Craig Federighi, Apple’s SVP of software engineering, said: "iOS 7 is the most significant iOS update since the original iPhone. To create it, we brought together a team with a broad range of expertise from design to engineering. With what we’ve been able to achieve together, we see iOS 7 as an exciting new beginning."
http://www.mobile-ent.biz/news/read/...-iphone/021559
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June 10th, 2013, 22:42 Posted By: wraggster
BlueStacks's microconsole will merge the mobile markets through virtualisation
The GamePop microconsole will be capable of playing both iOS and Android games, claims BlueStacks CEO Rosen Sharma.
BlueStacks had already revealed the Android gaming capabilities of the subscription-based platform, but the news the device can also play games built for Apple devices is something of a shock.
In an interview with All Things D, Sharma said GamePop uses a virtualisation process called LookingGlass to run iOS games without using a single line of Apple code.
“Developers really like this because it gives them another way to monetise,” said Sharma.
The idea might not be so appealing to Apple, and though BlueStacks was careful to avoid using Apple's code, it's still unclear if the company would seek to block the tech.
http://www.develop-online.net/news/4...-Android-games
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June 10th, 2013, 22:48 Posted By: wraggster
Apple CEO Tim Cook kicked off his company's Worldwide Developers Conference (WWDC) in San Francisco with a short video emphasizing the importance of design, particularly that which evokes some sort of emotional connection such as love or delight. But that sentimental bit aside, this WWDC was all business: huge numbers of developers attend this annual event, packing sessions designed to help give their apps an edge in Apple's crowded online marketplace (some 50 billion apps have been downloaded from the App Store, Cook told the audience during his keynote). Apple also uses its WWDC to unveil new products or services, attracting sizable interest from the tech press.
This time around, the company introduced Mac OS X 'Mavericks,' which includes 'Finder Tabs' (which allow the user to deploy multiple tabs within a Finder window—great for organization, in theory) and document tags (for easier searching). Macs will now support multiple displays, including HDTVs, with the ability to tweak elements between screens; Apple claims the operating system will also interact with the CPU in a more efficient manner.
On top of that, Apple rolled out some new hardware: an upgraded MacBook Air with faster graphics, better battery life (9 hours for the 11-inch edition, while the 13-inch version can draw 12 hours' worth of power). Apple has decided to jump into the cloud-productivity space with iWork for iCloud, which makes the company's iWork portfolio (Pages, Numbers, and Keynote) browser-based; this is a clear response to Office 365 and Google Docs.
And finally, the executives onstage turned back to iOS, which (according to Apple) powers some 600 million devices around the world. This version involves more than a few tweaks: from a redesigned 'Slide to Unlock' at the bottom of the screen, to the bottom-up control panel that slides over the home-screen, to the 'flat' (as predicted) icons and an interface that adjusts as the phone is tilted, this is a total redesign. As a software designer, Ive is clearly a huge fan of basic shapes—circles and squares— and layering translucent elements atop one another."
http://apple.slashdot.org/story/13/0...c-os-x-at-wwdc
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June 11th, 2013, 00:15 Posted By: wraggster
 We've heard quite a bit about iOS 7 today at WWDC -- in fact, the company made it clear there's still more to talk about. But despite having tons of new features to share, Apple set aside some time to walk through a new security utility, called Activation Lock. In essence, it is what it sounds like: if someone steals your phone and chooses to disable Find My iPhone, he won't be able to reactivate the phone. Same if they wipe the phone -- they'll be forced to sign in with your Apple ID and password, which they obviously wouldn't know. Barring extenuating circumstances (that "thief" happens to be a deranged ex-lover who knows your log-in credentials), the new feature should keep your data safe, if nothing else. But will it be a theft deterrent, as Apple hopes? That's a question we'll leave for another day. In the meantime, Activation Lock is available in beta today, and for iPhones, specifically. An iPad beta will follow in the coming weeks, with the final, public release set for this fall.
http://www.engadget.com/2013/06/10/a...ture-in-ios-7/
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June 11th, 2013, 00:16 Posted By: wraggster
So when can we get our hands on that new refreshed flavor of iOS? Well, it'll depend on your device of choice. Naturally, it will arrive on the very latest iPhone 5 and retina iPad, but it also will be supported on the iPhone 4 and later, iPad 2 and later, iPad mini and 5th-generation iPods. Developers will get a version for iPhones today, with an iPad iteration coming in the next few weeks. Regular Joes, however, can expect to see an iOS 7 release date sometime this fall.
http://www.engadget.com/2013/06/10/a...-availability/
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June 11th, 2013, 00:19 Posted By: wraggster
 Apple's delivered a whole bunch of new features for iOS 7, and the App Store is one of the beneficiaries. For instance, users will now be able to take advantage of automatic app updates, a feature that's been on our wish list for quite some time; additionally, Eddie Cue showed off a few new location-based options that give you recommendations for certain apps solely based on either your current whereabouts or local events that you're attending (say, a ballgame or concert). Last but not least, Apple has also thrown in a Kids category that is sortable by age. Solid enhancements overall, though we're still personally holding out hope for a transition away from the card-based search.
http://www.engadget.com/2013/06/10/a...pp-store-ios7/
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June 11th, 2013, 00:20 Posted By: wraggster
 While our focus is squarely on what's Apple's planning for the future of its mobile OS, the company's reminding us exactly how successful it's been so far. According to Apple's stats, it's now got 600 million devices running iOS -- adding another 100 million. The iPad continues to dominate tablets too, claiming an 82 percent share of mobile web use over the 18 percent claimed by the competition. On smartphones, web use share for the iPhone is 60 percent against 24 percent for Android.
http://www.engadget.com/2013/06/10/a...-devices-2013/
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June 11th, 2013, 00:26 Posted By: wraggster
 Developer conferences have taken a turn in recent years, becoming as much an opportunity for companies to interact with the dev community as a platform for launching hardware outside larger all-industry shows. This year's WWDC, however, has been all about the software thus far. Apple has, as anticipated, given the world its first glimpse of its latest desktop operating system. The Mountain Lion followup shifts away from the big cat naming, to a California-themed release: Mavericks, paying homage to the giant wave surfing spot.
The first new feature is finder tabs: a browser-like system based in windows. Just add a tab by clicking plus in a window. You can also finally take the Finder full-screen. Also new, tagging. You can tag files based on location and other details, making them much searchable. There's a tagging sidebar that'll let you view them all in one handy place. Multiple Displays got a big cheer as well, letting you view menus across screens, viewing different apps in full screen mode on each display. You can independently pan on displays as well, and AirPlay connected HDTVs work a full, connected display. Apple showed off the new functionality to big cheers in the developer-packed room.
http://www.engadget.com/2013/06/10/os-x-announced/
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June 11th, 2013, 00:50 Posted By: wraggster

Game Center will get a visual overhaul with the latest update to Apple's iconic mobile operating system, it was revealed during WWDC today. Apple aims to curb cheating through more secure game scores and support for ranking-style leaderboards. It's also added a new Sprite Kit tool to help developers create games, and Apple's adding game controller support for the "Made for iPhone" standard. The new Game Center will be a part of iOS 7, which is due out later on this fall.
http://www.joystiq.com/2013/06/10/ga...ing-this-fall/
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June 11th, 2013, 10:34 Posted By: wraggster
On the hardware side, Apple is updating its two MacBook Air devices; both the 11-inch and 13-inch versions will enjoy better battery life (up to 9 hours and 12 hours, respectively), thanks in no small part to having Intel's new Haswell processors inside. They'll also have 802.11ac WiFi on board. Both models have 1.3GHz Intel Core i5 or i7 (Haswell) processors, Intel HD Graphics 5000, 4GB of RAM, and has 128GB or 256GB of flash storage. Arguably the scene stealer on the desktop side of things is a completely redesigned Mac Pro. The 9.9-inch tall cylindrical computer boasts a new 'unified thermal core' which is designed to conduct heat away from the CPU and GPU while distributing it uniformly and using a single bottom-mounted intake fan. It rocks a 12-core Intel Xeon processor, dual AMD FirePro GPUs (standard), 1866MHz DDR3 ECC memory (60GBps), and PCIe flash storage with up to 1.25GBps read speeds. The system promises 7 teraflops of graphics performance, supports 4k displays, and has a host of ports including four USB 3.0, two gigabit Ethernet ports, HDMI 1.4, six Thunderbolt 2 ports that offer super-fast (20Gbps) external connectivity."
http://apple.slashdot.org/story/13/0...d-thermal-core
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June 11th, 2013, 10:36 Posted By: wraggster
When reports surfaced about 'BadNews,' a new family of mobile malware that affected Google Android devices the news sounded — well — bad. BadNews was described by Lookout Mobile Security as a new kind of mobile malware for the Android platform-one that harness mobile ad networks to push out malicious links, harvest information on compromised devices and more. Now, six weeks later, a senior member of Google's Android security team claims that BadNews wasn't really all that bad, after all. Speaking at an event in Washington D.C. sponsored by the Federal Trade Commission, Google employee and Android team member Adrian Ludwig threw cold water on reports linking BadNews to sites that installed malicious programs. The search giant, he said, had not found any evidence linking BadNews to so-called SMS 'toll fraud' malware."
http://it.slashdot.org/story/13/06/1...-bad-after-all
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June 11th, 2013, 23:51 Posted By: wraggster
Latest speculation surrounding Samsung indicates the firm might soon introduce a new super-sized tablet, measuring in at 12.2-inches.
The awkwardly named Mega Samsung Galaxy Note 12.2 was first rumoured by Korean news site ET News, which reports the device could be released before the end of the year.
Citing "industry insiders", the site claims the device will sport a 12.2-inch full HD 2560 x 1600 WQXGA display, with display manufacturer Sharp rumoured to be producing over 12 million screens for the device.
As it stands, the device is recognised only as the Smart Pad, which is believed to be a working title.
In addition to this, the rumoured device will allegedly feature Samsung's trademark S-Pen stylus – a prominent feature of all the South Korean brand's Note devices.
The Mega Samsung Galaxy Note 12.2 is expected to receive a Q3 release and join the ranks of the Galaxy Note 10.1, Galaxy Note 8.0 and Samsung Galaxy Note 2.
In the meantime, Samsung is set to host its Premier event on June 20th, which could potentially stage the device's unveiling.
http://www.pcr-online.biz/news/read/...-tablet/031159
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June 11th, 2013, 23:52 Posted By: wraggster
Nokia has kicked off sales of its flagship Lumia 925 smartphone in Germany, with other European markets, China and the US to follow soon.
In the UK a number of carriers have already announced their pricing and pre-ordering plans for new phone, including Vodafone, O2 and Three.
While the 925 is selling in Germany on Vodafone for €59.99 a month with a one-off fee of €109.89 for a two-year contract, Vodafone has revealed that it is taking reservations for the phone in the UK for its Red L price plan.
This price plan offers the user a free handset alongside unlimited minutes and texts and 2GB of data for Ł34 per month on a two-year contract.
Three is offering the Lumia 925 for free on its most popular pay monthly tariffs, the Ultimate internet 500 and The One Plan for Ł35 and Ł37 respectively on two-year terms. Three is expecting to deliver the device by June 21st.
O2 began taking orders for a white Lumia 925 on May 30th for its two-year contact option, which starts at Ł37 a month and has no upfront fee.
http://www.pcr-online.biz/news/read/...pricing/031154
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June 11th, 2013, 23:54 Posted By: wraggster
Stateside ownership rises rapidly among online Americans.
44 per cent of the American population have some form of tablet in their household – which is a 47 per cent growth rate in just one year – while 54 per cent of Americans aged between 18 and 34 own a tablet.
It seems that Apple continues to have the upper hand on this one. The Magid Media Futures Study reveals that over half of all tablet owners in the US have a full-sized iPad, and that's not including iPad mini owners, resulting in Apple dominating 59 per cent of the market.
Mike Vorhaus, president, Magid Advisors, stated: ''America is not just connected country now, but a mobile-connected country.''
Android appears to account for the majority of the smartphone market with 53 per cent compared to iPhone at 41 per cent. Specifically Samsung have stolen the sales at 50 per cent, which is 26 per cent of all smart phones.
The overall app market has been booming over the last 12 months with $2.3 billion spent on tablet apps and $1.7 billion smartphone downloads.
Both the smart phone and tablet is also becoming even more of an essential for watching video and TV. In fact, 38 per cent of smartphone owners regularly use their device for video, along side 63 per cent of tablet users.
http://www.mobile-ent.biz/news/read/...ce-2012/021568
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June 11th, 2013, 23:55 Posted By: wraggster
Results driven by strong smartphone growth.
2013 appears to be the year of the smartphone, as shipments exceeded that of non-smartphone sales for the first time since their creation.
Less than 25 per cent of phones sold in 2012 were asmartphone device, however this year has seen that number increase to two-thirds of all phone sales. The CCS Insight's new market forecast has predicted that over 6.6 billion mobile phones will be in use by the end of 2017, with 1.86 billion sales this year.
50 per cent of in use phones in Western Europe and North America alone are smartphones, and CSS Insight reckons this will rise to 80 per cent in 2015, predominantly coming from emerging markets. By 2017 the combination of phones and tablets in use will exceed the world's population.
However this isn't effecting everyone positively, Marina Koytcheva, director of forecasting at CSS Insight, said: "Having defined the modern smartphone era, Apple is struggling to keep up with overall smartphone market growth, particularly as the growth shifts toward emerging markets. Apple will have to choose between sustaining its profit margin and holding onto market share."
It is not all about competing software platforms, where companies like Microsoft are lagging behind the likes of Samsung and Apple. ''Giving phone users the next generation of communication technology is going to be critical,'' says Koytcheva.
This no doubt includes offering consumers more 4G-enabled phones, as sales of the devices are expected to skyrocket tenfold between 2012 and 2017 to 650 million units.
http://www.mobile-ent.biz/news/read/...in-2013/021566
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June 12th, 2013, 01:11 Posted By: wraggster
 Mad Catz CEO Darren Richardson may have already let slip about the forthcoming Android M.O.J.O. console, but now it's been made official. The firm stopped short of giving us all the specifications, but we can tell you that it supports Bluetooth 4.0, and will ship with the company's GameSmart C.T.R.L.R. wireless GamePad. Thanks to the images, we also get a clue at some of the connectivity, which includes two regular USB ports, one micro-USB, an HDMI out, headphone connector and microSD slot. The wedge-like device is out there in the wild at E3, so we'll be sure to give it the full hands-on once it's spotted in its natural habitat.
http://www.engadget.com/2013/06/11/m...droid-console/
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June 12th, 2013, 01:15 Posted By: wraggster
It wouldn't take a genius to figure out that Native Instruments was going to release some hardware to cozy up to that shiny new iOS version of Traktor DJ. And here it is -- the Kontrol Z1 -- a two-channel mixer with a built-in audio interface specifically for iPad and iPhone. Plug this into your iDevice, and Traktor DJ gets full pre-cue functionality, plus some proper (club-level, 24-bit) audio output, not to mention dedicated faders and 3-band EQ controls. The hardware (which is similar in size to theKontrol F1) means you can break out the mixer section, leaving the touchscreen display dedicated to transport and performance. The Z1 will keep your iDevice charged up, too (it needs to be plugged in), so you're good for that epic Balearic chill-out set. Likewise, it also works with Traktor Pro 2, if you're looking to integrate something a little smaller into your laptop setup. It'll need a lightning adapter to work with the latest devices, and costs $199 / €199 from your favorite DJ outlet. The app won't support the hardware until a June 24th update, but in the meantime, roll past the break for the demo video.
http://www.engadget.com/2013/06/11/n...ts-kontrol-z1/
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June 12th, 2013, 01:21 Posted By: wraggster
We've been hearing mumblings that the next version of Android will get a new Bluetooth stack with v4.0 Low Energy (LE) goodness for a while now. That, at least, explains why the Nexus 4 and Galaxy Nexus have been re-sent through the Bluetooth SIG in order to gain approval for the newer standard. What's less clear is what the ASUS K008, an apparently new 7-inch slate from the company, is doing supporting v4.0 LE. Our dour belief is that ASUS is merely future-proofing its forthcoming MeMo Pad HD 7, but perhaps "K008" is optimistic latin for "second-generation Nexus 7 with Android 4.3."
http://www.engadget.com/2013/06/11/b...ing-asus-k008/
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June 12th, 2013, 21:06 Posted By: wraggster
The long-running conflict between the ESA and makers of the Ouya micro-console has taken a hilarious turn for the worst at this year's E3.
Ouya founder Julie Uhrman reports that ESA, the organisers behind E3, called the police to close down their booth.
Why, you ask? Well, prior to this year's E3, Ouya confirmed that it would be demonstrating its product at this year's convention, all be it in a slightly unconventional way – by renting a car park opposite the E3 expo.
Instead of renting a booth inside the main E3 hall, which is housed in the LA Convention Center, Ouya opted to rent an entire parking lot facing the centre.
A clever idea indeed, but one that didn't sit well with the ESA.
Now, Uhrman has told IGN that the organisation allegedly called the LAPD in to close down the Ouya booth. However, a quick flick through the firm's permits and the law officials were off on their way.
This is where it gets interesting, as tweets posted by Uhrman and the official Ouya Twitter account indicate the ESA – not wanting to have its ejection plans foiled by the legal system – opted to switch to plan b.
http://www.pcr-online.biz/news/read/...a-booth/031167
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June 12th, 2013, 21:07 Posted By: wraggster
Further blurring the lines between consumer smartphone and camera technology, Samsung has unveiled the Galaxy S 4 Zoom.
The device is yet another rendition of Samsung's flagship Galaxy S 4 device, but with one key difference – it's armed with a 16-megapixel camera and 10x zoom lens.
From the outset, the device resembles a traditional camera more so than it does a smartphone, but the Zoom retains the features of the original S 4 device.
In addition to the high-power camera, the Zoom sports a 4.3-inch Super AMOLED 960x540-pixel screen, 1.5GHz dual-core processor and Android 4.2 operating system.
Rounding off the device is 8GB of internal memory, which is upgradeable to 64GB via microSD, and LTE connectivity.
Interestingly, prior to Samsung's confirmation of the device's existence, the Zoom was leaked by a Russian tech site, which posted its review of the device online. Ooops.
Hi-tech.mail.ru posted a detailed review of the Zoom, including images of the device and its overly bulky frame, thanks to the 10x zoom lens.
http://www.pcr-online.biz/news/read/...-4-zoom/031165
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June 12th, 2013, 21:09 Posted By: wraggster
Nearly a third of pay-outs have come in the last six months alone
Apple has paid out $10 billion to developers since the App Store began.
As reported by TechCrunch, Apple also revealed that there were now 900,000 iOS applications for iPhone, iPad and iPod Touch.
Of these, 375,000 were created specifically for the iPad. As recently revealed, there have been more than 50 billion app downloads in total, with a number of games leading the way in the all time top downloads and top grossing charts.
The rise to $10 billion in revenue is already up $3 billion from the $7 billion announced in January, and twice as much from the $5 billion in revenue announced a year ago.
This means that nearly a third of developer pay-outs during the App Store's lifetime have come in the last six months alone.
Games leading the way in developer pay-outs include the likes of Supercell's Clash of Clans and Hay Day, which are said to be generating the developer $2.4 million a day.
GungHo's Puzzle & Dragons meanwhile is thought to be making $3.76 million in revenue a day for GungHo Entertainment.
http://www.mobile-ent.biz/news/read/...elopers/021586
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June 12th, 2013, 21:10 Posted By: wraggster
Apple has green-lit support for third-party game controllers for iOS and OS X devices.
A new game controller framework to be added in iOS 7 as the company looks to make it easier for the device to find a connected controller. Games will then read controller inputs as part of normal gameplay.
The framework will also be introduced to Macs in OS X v10.9.
Controller inputs must be optional however, and developers must ensure games can be played without them and take advantage of the touch screen input on iOS.
OS X games meanwhile will still also require a mouse and keyboard input.
Although confirmed support was announced during the WWDC, Apple has said information regarding officially support controllers are subject to change...
http://www.mobile-ent.biz/news/read/...y-apple/021583
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June 12th, 2013, 21:11 Posted By: wraggster
Powered as increasing number of consumers buy content from their phones.
A new Strategy Analytics report finds that the global mobile media market spend will pass $200 billion by 2017, which is a rise $161 billion last year. The huge sum excludes tablet-based spending and only accounts for buys from handsets, with apps, games, music, video and more to drive the revenue.
Operators are concerned as an increasing number of consumers use over-the-top services like WhatsApp and Skype, thus restricting revenues from text messaging and calls.
The report notes that data revenue accounted for 62.5 per cent ($100bn) of the total mobile media spend in 2012 and operators will still profit. However, today's Juniper findings suggest networks will lose 50 per cent of data traffic to wi-fi this year.
The main challenge is expected to be in emerging markets where 2G is still prominent, limiting the access to mobile entertainment and content. Casual tariffs and flexible pricing packages are said to be the key as low priced smartphones roll out in the developing regions.
Meanwhile, mobile ads are said to become a more key revenue stream, tripling to pass $42bn by 2017.
David Kerr, VP at Strategy Analytics, said: "Mobile is becoming a core part of digital advertising with companies like Google making it easier for advertisers to deliver ads to mobile devices.
"Facebook also reported 30 per cent of its digital ad revenue derived from mobile, which underlines advertiser demand to test and experiment with well-targeted mobile inventory provided by popular social networks."
http://www.mobile-ent.biz/news/read/...by-2017/021579
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June 13th, 2013, 01:33 Posted By: wraggster
Another Android gaming console at this year's E3? Kind of, sort of, yeah. But Unu's (née Snakebyte) looking to set itself apart from the OUYAs, Gamesticks and M.O.J.O.sof the world (to name but a few) by becoming the "Swiss Army knife" of the space. The device isn't so much a console as tablet that plugs into your TV, meaning that you can do pretty much whatever you can do on a standard Android slate (which, arguably, you can also do with Mad Catz's device, but we digress).
The tablet itself runs Android 4.2, display through a seven-inch, 1280 x 800 IPS screen. The rear sports a brushed aluminum surface and a 5-megapixel camera (with a 2.0 module on the front). Inside, you've got 8GB of storage and a 1.6GHz quad-core chip. Unu does Bluetooth 4.0 and has two micro-USB ports, a microSD slot and, most importantly, a mini-HDMI port, which lets you turn the thing into a living room console of sorts, by connecting it to your HDTV. If you're feeling fancy, you can go in for the docking station, which does video out and charging -- and also props the tablet up nicely, so you can watch the same thing on two displays at the same time.
http://www.engadget.com/2013/06/12/u...ands-on-video/
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June 13th, 2013, 01:36 Posted By: wraggster
 Are you ready for another Angry Birds title? Rovio thinks you are, and it's teasing "Angry Birds, but not as you know it." And we believe it: from the short teaser animation and associated imagery, it appears that this particular game will involve racing of some sort. We haven't been given any details on when to expect it, but Rovio promises more updates over the summer, suggesting either a late summer or early fall launch. Head here to check out the teaser.
http://www.engadget.com/2013/06/12/angry-birds-go/
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June 13th, 2013, 01:41 Posted By: wraggster
We already knew Samsung's 8-inch Galaxy Note would be coming to the United States, but only as a WiFi variant. Fortunately for US hopefuls craving a version that's capable of getting an actual data connection outside the safety of the nearest wireless hotspot, AT&T will be bringing an LTE-enabled version to its network in the coming weeks -- though this appears to be an exclusive to the operator. We're still waiting to hear about pricing, but anyone interested in grabbing this particular tablet should be taking a close look at their bank accounts right about now. Full press release and video after the break.
http://www.att.com/gen/press-room?pi...sumer|wireless
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June 13th, 2013, 01:47 Posted By: wraggster
Fancy catching up on The Jeremy Kyle Show without sitting through adverts for and hair cream? ITV is offering iOS users a premium upgrade for ITV Player that'll cut the commercials and provide simulcasts of ITV3 and 4 over 3G and WiFi. The upgrade will set you back Ł3.99 per month and is part of the company's attempts at testing business models that don't involve Ant or Dec. The Cowell-factory is also boasting that the iOS edition of the app has been downloaded more than seven million times, a tribute to the enduring popularity of Downton Abbey.
http://www.engadget.com/2013/06/12/i...emium-upgrade/
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June 14th, 2013, 00:52 Posted By: wraggster
Smartphone users have long cried out to see their favourite Nintendo franchises appear on their mobile device, but there's only one thing standing in their way: Nintendo.
The firm's president, Satoru Iwata, has crushed the hopes of a Ninty generation by reaffirming that characters such as Mario and Zelda won't be appearing on the likes of iOS or Android anytime soon.
Whilst highlighting the short-term benefits that Nintendo would reap from porting its key franchises over to mobile devices, Iwata stressed that such a move would only hurt the firm in years to come.
Talking to the Wall Street Journal, Iwata said: "If I was only concerned about managing Nintendo for this year and next year - and not about what the company would be like in 10 or 20 years - then I'd probably say that my point of view is nonsense."
"But if we think 20 years down the line, we may look back at the decision not to supply Nintendo games to smartphones and think that is the reason why the company is still here," continued the Nintendo chief."
Both fans and shareholders of the company have called out for such a move to take place, as the smartphone market continues to hurt the handheld games market – a major area of business for Nintendo – with smartphones, tablets and their associated app stores luring gamers away from dedicated gaming devices, such as Nintendo's 3DS console.
For now, at least, gamers wanting to see their favourite plummer on their iPhone will have to remain disappointed.
http://www.pcr-online.biz/news/read/...do-boss/031173
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June 14th, 2013, 00:53 Posted By: wraggster
Tired of not measuring up to Samsung and its Galaxy devices, Apple is reportedly looking to add a few inches of its own.
A report from Reuters indicates that Apple is exploring the possibility of larger iPhone devices, with two potential devices in particular sizing in at 4.7 and 5.7-inches.
Citing sources from the Asian supply chain, Reuters claims Apple is mulling over the introduction of "at least two bigger iPhones next year".
The report continues to state that "suppliers have been approached with plans for the larger screens" but emphasised that the plans were "still under discussion."
Given the success Samsung has seen with its large-screen devices, Apple's motive for larger iPhone devices is clear: screen envy.
Samsung's Galaxy Note device boasts a 5.5-inch screen, whilst the Galaxy S 4 sports a five-inch display, so a 5.7-inch iPhone would not only nestle itself amongst these devices, but outperform them entirely.
As consumers increasingly opt for phablet and large-screen smartphones, it would appear Apple has finally realised that it's not all about getting smaller – as rumours surrounding an iPhone mini continue to circulate.
http://www.pcr-online.biz/news/read/...-iphone/031171
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June 14th, 2013, 00:55 Posted By: wraggster
Poll reveals the majority of UK adults fail to secure their phone
Following recent data released from the Office for National Statistics which displayed a rise in mobile phone theft in the UK, mobileinsurance.co.uk carried out a poll asking 2,214 UK adults whether or not they had a lock screen PIN function on their phone and if they use it.
89 per cent of those asked said they had the function, however the majority said that they didn't use the security settings - 16 per cent saying they didn't know how to, whilst 44 per cent said that they didn't feel the need and 21 per cent worried that they'd forget the code.
Amongst those who used the PIN code and were happy to divulge their code, it was discovered that the most common number was 2580 - straight down the middle of the keypad.
The aim of the poll was to discover what measures Britons took or didn't take to protect their devices from both theft and damage. less than a third of participants owned a protective case and 42 per cent admitted to being disregardful when putting their phone down, or leaving it on display and at risk of being stolen.
Jason Brockman, Director of mobileinsurance.co.uk said: "It's really important that people do what they can to keep their phones safe in all scenarios, particularly due to the fact that the cost of handsets is sky rocketing.
You wouldn't risk not having a PIN on your credit card if it wasn't compulsory and letting a thief get their hands on Ł400 worth of mobile phone is no different to allowing a criminal to dip their hand into your bank account and take some free money."
It is certainly becoming increasingly important to protect your devices as much as possible, not just due to the price but also the content and personal information we store on them. Maybe we could create a catchy quote to encourage people to be safer, something like 'it's not a sin, use a PIN!' (That one's for free)
http://www.mobile-ent.biz/news/read/...ock-pin/021592
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June 14th, 2013, 02:05 Posted By: wraggster
 It appears that we were spot-on about yesterday's teaser, as AT&T has officially unveiled the Samsung Galaxy S4 Active this morning. Available in stores or online starting June 21st, you'll be able to grab one of your very own for $199.99 on a two-year commitment. As we mentioned yesterday, the "life-proof" IP67-certified handset will come in Dive Blue (pictured above) and Urban Gray; there's no mention of Flame Orange, sadly. As a recap, the Active features Android 4.2, a 1.9GHz quad-core processor, a 5-inch 1080p TFT LCD panel, microSD slot with support for up to 64GB, 2GB RAM, 16GB internal storage (no word on how much is user-accessible), a 2,600mAh battery and an 8MP rear camera with 2MP front-facing cam. Dimension-wise, the Active measures at 139.65 x 71.25 x 9.1mm and weighs 5.29 ounces (150g) -- not too shabby for a tough device.
While AT&T acknowledged that the device shouldn't be considered "rugged," it's still technically a durable smartphone that takes advantage of a sealed water-resistant cover which will protect the phone in up to one meter of H2O for thirty minutes, and even features a special camera setting called Aqua Mode which is designed to let you take some nifty underwater shots. If you're eager to get the sales process started as soon as possible, AT&T will be offering pre-orders of the device beginning tomorrow.
http://www.att.com/galaxys4active
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June 14th, 2013, 02:17 Posted By: wraggster
 Apple could be looking to buttress its iPhone range considerably over the next year by adding larger 4.7-inch and 5.7-inch models and a cheaper, $99 handset with a wider range of colors, according to sources from Reuters. The media outlet added that the moves are still under discussion, but represent an attempt to gain back share from arch-competitor Samsung, which has flooded the market with so-called phablets like the Galaxy Note II along with a wide range of inexpensive handsets -- neither of which Apple currently makes. That jibes with earlier rumors of a budget, plastic-bodied iPhone, and CEO Tim Cook didn't exactly deny it when asked if the company was interested in large-screen phones. Still, the manufacturing sources said it's unclear whether the company will actually proceed with any of those plans -- meaning the information should be taken with a very large dose of salt.
Update: We reached out to Reuters for a little more clarification on the $99 price for the lower-end device. While they're unsure, they believe that to be a subsidized price.
http://www.engadget.com/2013/06/13/r...-inch-iphones/
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June 14th, 2013, 02:19 Posted By: wraggster
 The Ouya journey, according to founder Julie Uhrman, will never have a firm conclusion. But, we'd say having retail units enter production and shipping to mega stores like Game Stop and Best Buy represents at least the culmination of this particular story arc. With only a few weeks to go before the retail launch, the company brought the final console, controller and packaging to E3 for a press tour. The console itself is unchanged from the version that shipped to Kickstarter backers, except that it wont have contributor names etched on the side. The final tweaks heading into production have focused on the controller and the software. Visually the gamepad is exactly the same, but a number of small changes have be made to the various components to address feedback from early adopters and reviewers. The holes around the four face buttons have been widened to prevent them from sticking and, no matter how hard we tried, we could not get the O, U, Y or A to get wedged under the face plate. The right thumb stick also had a tendency to get caught on early versions of the controller, thanks to a small amount of glue that leaked into the area. That issue has supposedly been resolved, and in our time with the production model we had no problems with the analog stick.
http://www.engadget.com/2013/06/12/hands-on-with-ouya/
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June 14th, 2013, 20:49 Posted By: wraggster
It's hard to imagine but EA has managed to cheese off a significant portion of the massive Scrabble app community since taking over the reins in May.The worst of it is that players' Scrabble app histories have been wiped, reported the BBC - some being years old. The dictionary has also changed from Chambers (Christian Donlan tells me Chamers, for years, was the official Scrabble dictionary) to Collins (which he had less kind things to say about). Also, boards no longer refresh after a turn.Previous owner Mattel apologised but said the changes meant people could play in six languages now, customise their boards and, you lucky things, pay for an ad-free version. The result? Apparently more people are playing - and paying? This picture has 1731 comments.
"Who wants to play it in six languages?" retorted player Helen Hawkins to the BBC."I've been playing for over four years, I had 5000 games on my statistics, I'd won 71 per cent of them, I had my best scores recorded - and now it's all lost."Her outrage is far from isolated - the Facebook page for the Scrabble app is awash with harsh criticism of the update. But rather than address fans' concerns, the Scrabble app Facebook page ploughs on seemingly oblivious, posting adverts for its game."Stop these silly photos and sort out the game," demanded Thomas Superdad Macrazy (what a fabulous name) 20 hours ago - a comment that has 238 Likes."The scrabble moment when u realise how only pure arrogance can fly in the face of such overwhelming opposition to the new format.. and STILL you just give the lot of us The Finger! Aw well!" an exasperated Andrea Appleyard wrote - a comment that garnered 300 Likes.James Bradley got right to the point: "We really hate the new game, please bring back the old one." And he bagged 357 Likes.EA couldn't be reached by the BBC for comment but Mattel could."We are sorry we weren't able to please everybody," a spokesperson said."The number of people playing has also increased significantly since the update."We produce the board game but we're not experts in electronics."
http://www.eurogamer.net/articles/20...l-scrabble-app
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June 15th, 2013, 23:47 Posted By: wraggster
Google is planning to release Android 5.0 this year, complete with support for low-end smartphones.
Vr-zone.com reports that the next iteration of the Android mobile operating system, 5.0 key Lime Pie, will arrive in late October.
According to anonymous sources, 5.0 will be an optimised OS for all devices and including those with as little as 512BM of RAM.
This October marks the fifth anniversary of Android, and what with the Motorola X smartphone expected to launch around the same time, it seems the ideal moment to unveil the fifth iteration of the Android OS.
According to the report, Google will release a 4.3 Jelly Bean update first in late August before the Key Lime Pie is announced, which will have support for low-energy Bluetooth connectivity.
http://www.pcr-online.biz/news/read/...october/031182
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June 15th, 2013, 23:49 Posted By: wraggster
Samsung's CEO has hit back at claims that sales of the device are slowing down, all be it in unconvincing fashion.
A report issued by JPMorgan last week indicated that sales of the Galaxy S4 had begun to slow, which subsequently resulted in Samsung's share price slipping by six per cent.
Within the report, JPMorgan estimated sales of the device to be "20-30 per cent lower" than Samsung had previously expected.
Following the report, Samsung CEO JK Shin has denied the claims, stating sales of the S4 are "fine".
Now, with all of the eccentric personalities in the technology world, you'd be hard pressed to find anyone willing to describe anything as "fine", let alone their own product that's been accused of slow sales.
But that's exactly what Shin said to the Korea Times: "I can say sales of the Galaxy S4 smartphone are fine. It's been selling well."
No matter how you look at it, fine is fine. Exceptionally fine? Spectacularly fine? It doesn't exactly instill confidence and is guaranteed to cause more concern than it calms.
Still, the abundance of Galaxy S4 spin-off devices that Samsung has recently revealed would indicate that the firm is still firmly behind the device, even if the new devices cannibalise the sales of the original S4.
Shin also let slip that Samsung had another product to unveil at its Premier event later this month, describing the device as the firm's "latest mirrorless camera that runs on Google's Android software."
That build-up would all but confirm it well indeed be the debut of the long awaited Samsung Galaxy Camera 2.
http://www.pcr-online.biz/index.php/...4-sales/031177
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June 15th, 2013, 23:53 Posted By: wraggster
A proposal from the European Commission could see mobile roaming charges scrapped for calls, texts and data access by the middle of 2014, Mobile News has reported.
Designed to encourage the merging of European operators, the body is made up of representatives from each of the EU’s 27 members. It is also hoped that such a move would enable operators to invest in the improvements of their networks.
Should the proposal come to fruition and mobile roaming charges be binned altogether across the EU, holidaymakers would no longer have to pay anymore to use their phone abroad than they would at home.
However, according to a source cited by the Telegraph, European officials forecast that operator revenues could drop by two per cent if the charges are indeed scrapped.
News of the proposal has been warmly received by comparison site uSwitch.com, stating that the move would help prevent mobile users from being stung by shock bills.
uSwitch telecoms expert Ernest Doku said: “Our research shows that 15% of Brits have unfortunately arrived home from holiday to massive phone bills – averaging Ł120 each on top of their typical monthly bills – due to roaming charges racked up on foreign turf.
“For those jetsetting within the EU where roaming charges are now capped, there is some protection, but 12 per cent of Brits holidaying in Europe have still managed to clock up big roaming bills.
“Scrapping all roaming charges in EU countries is a real win for consumers. Not only will we be better protected from bill shock, but the doors will be open to foreign networks looking for a piece of the market in Britain, which could mean cheaper mobile deals too.
“But Brits still need to be extremely careful when using mobiles in non-EU countries where there is still no protection at all.”
http://www.mobile-ent.biz/index.php/...ly-2014/021612
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June 15th, 2013, 23:57 Posted By: wraggster
Fresh rumours arise around Apple increasing the size of iPhone screens
Weird and wonderful predictions and rumours are always rearing their head concerning the future of Apple and what wizardry it will unveil next. Seemingly, these supposed fairy-tales end up being quite close to the mark.
On this occasion there are a few little titbits that have had us pricking up our ears - firstly a potential increase in size of the iPhone screen.
Apple has already moved away from the iPhone's longstanding display size of 3.5-inches featured on the 3G, 3GS, 4 and 4S and boosted it to four-inches on the iPhone 5. However, Apple is now apparently looking to introduce a 4.7-inch screened model and even a 5.7-inch one, according to Reuters, but it's unclear as to whether the company will actually pursue this Chinese whisper.
With the screen size in mind, if anything is to come of it then this could suggest that Apple may be slyly edging towards the world of the 'phablet'. The larger-than-life smartphones have been explored by rival companies – most notably Samsung – but Apple has steered well clear so far.
Only time will tell if any of this will come into fruition, and if it does only then will we know if this is a good move or a technical 'scrape-of-the-barrel' for the iPhone.
http://www.mobile-ent.biz/news/read/...hablets/021603
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June 16th, 2013, 00:06 Posted By: wraggster
After years of rumors and months of bickering with Apple over revenue splits, Microsoft has finally released an official iOS app for Office 365 subscribers, allowing people to use Word, Excel and PowerPoint on their iPhones and iPads. According to a hands-on report with the software, the Office app has basic functionality, but is missing some key productivity features. 'These include: font options, text alignment, bulleted lists and, again, more color choices, all of which you can find in, say, the Google Drive app.' They say it's a fairly useful addition for current subscribers, but certainly not enough to make it worth the Office 365 subscription fee on its own. 'We can't tell if Microsoft deliberately handicapped Office Mobile for iPhone, or if it's simply saving some features for a later update. (A company rep declined to comment on what we can expect from future versions.) We're willing to believe Microsoft still has some unfinished items on its to-do list, but even so, it's a shame that iPhone users waited this long for an Office app, only to get something with such a minimal feature set. All told, Office Mobile represents a good enough start for Microsoft, and in some ways it's better than Google Drive, particularly where spreadsheets are concerned. Still, it's miles behind other office apps for iOS, including Apple iWork.'"
http://tech.slashdot.org/story/13/06...y-gets-ios-app
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June 16th, 2013, 21:50 Posted By: wraggster
AT&T has rolled out Wireless Emergency Alerts for iPhones. The alerts are for huge catastrophes (a Presidential Alert), for weather / natural calamities, and for AMBER alerts. One can turn off the latter two, but the Presidential alert cannot be turned off. The article mentions only 4S and 5 get this update. That said, I have a 4 and it got the update this morning. This was enacted in 2006, for those keeping track of such things. I, for one, do not care for this any more than I like the idea of them reading my communications to begin with. Oh, I'm sorry, the "metadata" from my communications."
http://apple.slashdot.org/story/13/0...ergency-alerts
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June 16th, 2013, 22:02 Posted By: wraggster
NVIDIA champions GRID as a perfect fit for cloud gaming platforms, but we haven't had much chance to see a good use case in action. The company was more than happy to oblige at E3, however, by streaming games from GRID to an OUYA system. AsAndroid Central caught on video, the tiny console is well-suited to the job: its Tegra 3 and gamepad can comfortably handle remote delivery of an intensive game likeBorderlands 2, at least in the controlled world of a trade show. While OUYA doesn't have much (official) access to NVIDIA's GRID at present, the booth demo was a possible vision of the future. It certainly gave OUYA an escape from its hassles on the street.
http://www.engadget.com/2013/06/16/n...aming-on-ouya/
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June 16th, 2013, 22:04 Posted By: wraggster
 You may recall that a Chinese startup dubbed Smartisan promised to offer its first custom Android ROM on June 15th. Well, the time has come and the company stuck to its word, but there's a catch: the software is currently still in pre-alpha status, so it's neither stable nor speedy -- definitely not recommended for daily use just yet. That said, the release apparently includes most of the features demonstrated at the three-hour-long launch event.
The other catch is that you'll need an international Samsung Galaxy S III (i9300, WCDMA) plus Windows (presumably non-RT) to flash this early version of Smartisan OS. If you're game then head to the source link for the download and the instructions (but in Chinese). If not, you can wait for the upcoming release for the HTC One X, Samsung Galaxy S II, Xiaomi Phone 2 and Samsung Galaxy Note II. Or you can just wait for Smartisan's very own phone due next year, if you don't mind testing your patience.
Update: Someone's already made a quick hands-on video in Chinese. We've got it right after the break.
http://www.engadget.com/2013/06/15/s...-galaxy-s-iii/
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June 16th, 2013, 22:05 Posted By: wraggster
AT&T has begun rolling out Wireless Emergency Alerts updates for iPhone 4S and 5, so you won't be the last folks to know if the entire northern hemisphere is about to be covered in ice ŕ la Day After Tomorrow. You'll receive a notification from the carrier when your update is ready, but only if you're usingiOS 6.1 or higher. Once installed, AMBER and Emergency alerts are automatically sent to your phone unless you switch them off via Settings. However, should you be tired of Obama, just know that there's no way to switch off Presidential alerts. WEA messages are always free of charge, so you don't have to worry about going over your texting limit when notified that you need to get the hell out of dodge.
http://www.engadget.com/2013/06/15/a...s-iphone-4s-5/
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June 16th, 2013, 22:07 Posted By: wraggster
AT&T hinted that it was shaking up its GoPhone plans later this month, and it's making good on its word. As of June 21st, customers using the prepaid service will have access to the same LTE service as their subscription peers; AT&T will mark the occasion by selling the Samsung Galaxy Express to GoPhone users at $250 off-contract. The simplified smartphone plans are here as well, although they're better than previously expected. The carrier is dropping all data add-ons except for the $5 / 50MB pack, which is only available for a $25 monthly tier with 250 voice minutes and unlimited messaging. However, it will only cost $40 a month for a plan with 200MB of data and 500 minutes, and a $60 plan will offer 2GB of data with unlimited voice. AT&T's new strategy won't appease some data lovers, but those trying to avoid long contracts andharsh upgrade policies should be happy.
Update: To be clear, this is the official launch of LTE -- some customers have had the faster service in advance. The plans should be new.
http://www.att.com/shop/wireless/gophone.html
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June 16th, 2013, 22:09 Posted By: wraggster
 In one sense, many budget smartphones aren't budget enough; they often require some substantial financial discipline for the typical buyer. Not so Vodafone UK's new Smart Mini: at just Ł50 ($78) on pay as you go service, it's very nearly an impulse purchase. You're even getting a bit more than you'd expect for that small cash outlay. While the 3.5-inch HVGA screen, 2MP camera, 1GHz MediaTek chip and 4GB of storage won't floor anyone, the Smart Mini ships with Android 4.1 Jelly Bean -- we've seen more expensive phones that carry older software. Those who like the Smart Mini's back-to-basics proposition can pick up a black or white model today.
http://www.engadget.com/2013/06/14/vodafone-smart-mini/
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June 16th, 2013, 22:31 Posted By: wraggster
Mad Catz's recently announced Project MOJO Android micro-console (now just "MOJO") was on-hand at the hardware manufacturer's open-air booth in the middle of E3's West Hall. We learned a great deal more about the device's proprietary publishing ecosystem, or rather its lack of one.
Unlike the Ouya or other Android micro-consoles announced this year, the MOJO runs stock Android and connects to the Google Play store like any smartphone or tablet. This means that, rather than waiting for a game to be ported to the MOJO, it just has be ported to Android in general. It also means that the MOJO is registered to your existing Google Play account as another device, so any games you already own on your smartphone or tablet can be downloaded and played on the MOJO.
"We don't believe we should be restricting you, we want to be as open as possible," Mad Catz senior product development manager Richard Neville told us. "We just want to give people the most powerful hardware they can get, and that then becomes the enabler for the user."
Said hardware, at least on the E3 showfloor, ran on a Tegra 3 processor and featured HDMI output at 1080p, as well as two USB inputs, 16 gigs of on-board storage expandable by mini SD, wireless b/n/g interwebs and both Bluetooth Classic and Bluetooth Smart. The MOJO's processor is expected to change before the micro-console launches this winter, however, when the production unit's specs are finalized around the end of this summer. We were also told that the final version will feature an Ethernet port for hard-wiring into a home network.
No pricing has been announced as of yet, but the console will include a Mad Catz Ctrl-R wireless Bluetooth Classic/Smart controller, which can change between being an Android controller, mouse input or PC gamepad at the flick of a switch.
http://www.joystiq.com/2013/06/14/ma...ames-straight/
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June 17th, 2013, 19:29 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy Advance emulator for Android has been updated. Changes:
- Implemented network play! This feature is still experimental, but proven to work in F-Zero and Pokemon games.
- In order to use NetPlay, select Connect NetPlay from the menu.
- To stop using NetPlay, select Disconnect NetPlay from the menu.
- Both players have to be on the same WiFi network, or use global IP addresses.
- Remember to save your game state before using NetPlay
News source: https://play.google.com
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June 17th, 2013, 19:33 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameCube/Wii emulator for Android has been updated. Changes:
- Raise minimum Android version to Ice Cream Sandwich. 2.3 was just setting for people that asked for it. This won't be dropped back down again.
- Fix a issue with drawn buttons causing graphical corruption;
- Fix a issue where it wouldn't let someone leave the sdcard directory.
News source: https://play.google.com
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June 17th, 2013, 19:35 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Android has been updated. Изменения:
- Fixed somes freezes like in Tombraider series;
- Fixed Original screen size calculation to be more precise;
- Fixed Shortcuts features;
- Fixed crash when application was waked up from background;
- Fixed delete ISO from covers menu;
- Fixed many unworking functions in menu since major clean code.
News source: https://play.google.com
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June 17th, 2013, 19:36 Posted By: wraggster
via http://emu-russia.net/en/
Sega Master System/Game Gear emulator for Android has been updated. Changes:
- Added "Search Files" function to search for files when lost in File Selector.
- Pressing SEARCH key in File Selector now invokes file search.
- Added a new, better looking toolbar that now includes AlmostTI.
- Fixed possible crash in Settings.
News source: https://play.google.com
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June 17th, 2013, 19:41 Posted By: wraggster
via http://emu-russia.net/en/
ZX Spectrum emulator for Android has been updated. Changes:
- Added a new, nicer toolbar, fixed at the bottom of the screen.
- Added File Selector "Search Files" function to search for relevant files.
- Added Android menu and action items to the Gallery.
- Pressing SEARCH key in File Selector now searches relevant files.
- Fixed situation where some people got empty file lists in File Selector.
- Fixed crash when reporting failed license check.
- Fixed crash in Settings.
News source: https://play.google.com
News source: https://play.google.com
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June 17th, 2013, 20:01 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has release a new version of his AlmostTI port for android. AlmostTI emulates various graphical Texas Instruments calculator based on Z80.
Quote:
I am continuing to improve AlmostTI-Android, my TI calculator emulator.
In AlmostTI 2.0.3, I have fixed TI84+ Silver Edition display and keyboard, improved the toolbar, and added context menu to the ROM selector that lets you reset calculator state.
- Fixed TI-84+ Silver Edition display and keyboard.
- Made a nicer, more professional toolbar.
- Changed calculator type labels in File Selector.
- Added context menu to the File Selector.
- Removed extra debug messages.
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June 17th, 2013, 21:02 Posted By: wraggster
via http://www.emucr.com/
AlmostTI v2.2.0 for Android is released. AlmostTI turns your Android device into a Texas Instruments graphing calculator. It fully emulates TI-85, TI-86, TI-82, TI-83, TI-83+, TI-83+ Silver Edition, TI-84+ Silver Edition, and TI-73 calculators made by Texas Instruments. And yes, if you have got a tablet, that will be a really BIG calculator. AlmostTI also lets you save your calculations at any point and then select from several previously saved tasks.
To run AlmostTI, you will need at least one calculator system ROM. AlmostTI does not include any calculator ROMs on its own, as they are intellectual property of Texas Instruments. You should place your own ROM, preferably dumped from the calculator you own, onto your internal storage. AlmostTI recognizes following ROM files (in upper case):
TI85.ROM, TI86.ROM, TI82.ROM, TI73.ROM, TI83.ROM, TI83P.ROM, TI83SE.ROM, TI84SE.ROM
AlmostTI v2.2.0 for Android Changelog:
* Added support for TI-84+ calculator model.
* Added support for newer TI-84+ Silver Edition ROMs.
* Added hardware-assisted MD5 engine emulation.
* Added real time clock (RTC) emulation.
* Added 15MHz high-speed mode emulation.
* Added LCD mirror ports emulation.
* Added FlashROM emulation.
* Majorly reshuffled source code.
https://play.google.com/store/apps/d...id=com.fms.ati
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June 17th, 2013, 21:05 Posted By: wraggster
via http://www.emucr.com/
RetroArch Android v0.9.9.2 is released. This is a port of RetroArch to Android. RetroArch is a modular multi-system game/emulator system that is designed to be fast, lightweight, and portable.
RetroArch Plays the following kind of games:
- PlayStation 1 (emulator: PCSX ReARMed)
- Super Nintendo (emulator: SNES9x Next)
- Nintendo Entertainment System (emulator: FCEUmm / NEStopia / QuickNES)
- GameBoy / GameBoy Color (emulator: Gambatte)
- GameBoy Advance (emulator: VBA Next) (*)
- Arcade (emulator: Final Burn Alpha)
- Neo Geo Pocket Color (emulator: Mednafen NGP)
- Virtual Boy (emulator: Mednafen VB)
- Sega Genesis/Mega Drive (emulator: Genesis Plus GX)
- Sega Master System/Sega Game Gear (emulator: Genesis Plus GX)
- Sega CD / Mega CD (emulator: Genesis Plus GX)
- PC Engine / PC Engine CD (emulator: Mednafen PCE Fast)
- WonderSwan Color / Crystal (emulator: Mednafen Wonderswan)
- Cave Story (game engine: NX Engine)
- Doom 1 / Doom 2 / Ultimate Doom / Final Doom (game engine: prBoom)
- Quake 1 / Quake 1 Mission Packs 1 and 2 (game engine: Tyrquake)
* NOTE: We know that VBA Next is a lot slower than a competing GBA emulator, Gameboid. The emulator this is based on - VBA - is more accurate than Gameboid, but also a lot slower. We will need a port of gpSP in order to compete with Gameboid. This might happen in the future.
SPECIAL FEATURES:
- Plug and play detection of many USB / Bluetooth gamepads
- Real-time rewinding in games
- Very advanced pixel/vertex shader support (will push your GPU to the limit)
- Totally customizable touchscreen overlays
- Expandable with new cores, and the ability to make your own cores and use them with RetroArch
- Totally free - no ads, no 'collecting stats', no push ads, no ridiculous 'spying/information gathering permissions' required, no BS
RetroArch Android v0.9.9.2 Changelog:
* (LIBRETRO) Added MAME 2003 [0.78] (PC/Android/iOS)
* (MAME 2003 0.78) Add speedhack core option so that MAME can run at fullspeed on average Cortex A9 CPUs for games like Mortal Kombat 2/3/Ultimate/NBA Jam (DCS sound harware games)
* Can take screenshots now with libretro GL cores
* [RGUI] Saves video shader directory to config file.
* [RGUI] Add FPS / refresh rate monitoring in RGUI.
* [Android] Input autodetection expanded -
- Gasia PS3 pad
- Defender Game Racer Classic
- Tomee NES USB (swap around buttons A/B)
- Logitech Precision Gamepad
- Onlive Wireless Conroller
- Moga Universal driver (Swap around Start/Select for new driver)
- Xperia Play hack [UNTESTED - TESTERS NEEDED]
* [PCSX ReARMed] Add a test for the dynarec to catch broken platforms early - will be written to pcsxr.log
* [PCSX ReARMed] handle map failures so that it can be retried
* [Desmume] Add constant frameskip core option
* [Desmume] Add firmware language core option
* [SNES9x Next] Loading and saving a state should be fixed now on Blackberry. GCC optimization breakage.
http://www.sendspace.com/file/ayzksz
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June 17th, 2013, 21:12 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/06/16) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #2292 from unknownbrackets/fbo-alpha
Ignore alpha when writing to display
* Ignore alpha when writing to display.
* Merge pull request #2296 from unknownbrackets/loadexec
sceKernelLoadExec(.../BOOT.BIN) should load EBOOT.BIN instead
* sceKernelLoadExec(.../BOOT.BIN) loads EBOOT.BIN.
Fixes #2289, crash when pressing R+L+Start+Select in Final Fantasy 3.
* If __KernelLoadExec() fails, halt emulation.
Otherwise, we have no current thread, nothing can work.
* MsgDialog: Have the text WRAP_WIDTH match the horizontal lines. Fixes #2288.
* Merge pull request #2276 from aquanull/PSPDialogTextFix
Psp dialog text fix
* Text spacing adjustments.
http://www.sendspace.com/file/dbbm7l
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June 17th, 2013, 21:38 Posted By: wraggster
via http://www.emucr.com/
Yabause SVN r3132 for Android is compiled. Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.
Yabause SVN r3132 for Android Changelog:
With this build you can:
- select bios (copy it in "yabause/bios" on the sdcard);
- select game (copy it in "yabause/games" on the sdcard);
- enable frameskip;
- show/hide fps;
- turn off sound, adjust volume, etc.;
- save to saturn memory.
That means you should be able to play a game and save... but see "bugs" section
Some know bugs / problems with this build:
- it's built without the dynarec so it's painfully slow, there's some bug in the dynarec that we'll have to fix before including it again;
- quitting and restarting the emulator doesn't works, if you quit it, you'll have to "force close" it;
- the settings doesn't reload emulation (for instance after changing bios and/or game);
- it has not been tested on a recent android version, so there's good change it won't look good on them;
- I'm pretty sure it's full of bugs
http://www.sendspace.com/file/lbbvt7
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June 17th, 2013, 22:19 Posted By: wraggster
Following Apple's announced changes to its Game Center suite with iOS 7, a potential third-party peripheral for the iPhone has appeared online.
Sporting Logitech's G-prefix branding, the image obtained byKotaku would indicate the firm is preparing its own gamepad for the iPhone 5.
Kotaku doesn't disclose where the image came from but emphasises the legitimacy of the peripheral.
The size of the controller, in addition to its inclusion of a Lightning connector would certainly support the device's existence. As for aesthetics, the pad borrows much of its styling from some of history's favourite controllers, looking very similar to Nintendo's retro gamepad.

Image from Kotaku Unveiled at Apple's WWDC event earlier this month, iOS 7 is the latest edition of the firm's mobile operating system and is set to introduce a host of changes.
One such change is the planned support for third-party controllers – something that is set to pave the way for a host of iPhone gaming peripherals, such as Logitech's rumoured pad, following Apple's confirmation it would not provide a first party solution.
Could Logitech's device become the first officially supported controller for the iPhone? Expect to find out in the coming months.
http://www.pcr-online.biz/news/read/...-online/031190
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June 17th, 2013, 22:21 Posted By: wraggster
MSE Group has been appointed the sole distributor for Wikipad in the UK and Ireland.
“We are delighted to announce that MSE Group is the chosen distribution partner for Wikipad in the UK and Ireland. Wikipad is a fantastic brand to be associated with and I am confident that we are perfectly positioned to bring this new and exciting product to market,” commented MSE Group MD Jim Morgan.
“The Wikipad fits perfectly within our group product offering. It’s a total home entertainment device, offering enhanced gaming, music, film and much more.”
Originally announced at CES in 2010, The Wikipad is designed as a cloud gaming device and is compatible with services such as OnLive, PlayStation Mobile and Google Play.
The device packs a quad-core Tegra 3 processor complete with a 12 core Nvidia GPU, unto 32GB memory and a seven-inch touch screen display.
After a number of initial setbacks, the Wikipad launched in the US on June 11th. The device is expected to be released in the UK in August.
“The initial interest from retail has been incredible and we look forward to Wikipad becoming the leading gaming tablet in the UK,” added Morgan.
Find out more at www.msegroup.co.uk
http://www.pcr-online.biz/news/read/...-the-uk/031187
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June 17th, 2013, 22:23 Posted By: wraggster
Following the success of Sainsburys 6 pilot phone shops, the supermarket will roll out the additions across its fleet of over 400 stores. A phone shop website is also on the cards to provide an online backup for the stores.
The modern looking shops are said to have received positive feedback from customers who apparently say they 'feel like they are pounced on in the high street stores, whereas in here they feel like they can ask questions and get lots of help without felling pressured.'
To combat an already swamped market, Sainsburys have launched a number of aggressive deals including the Samsung Galaxy S4 on a 24 month contract with O2, including 600 minutes, unlimited texts and 750MB of data for Ł32 a month.
2,500 Nector points will also be dealt out to customers signing a contract with them, giving more incentive for people to use the services.
The retailer has also finalised a deal with Apple to supply the iPhone later this summer alongside networks such as O2, Three, Orange T-Mobile and Vodaphone. Their Airtime is being supplied by A1 Comms and handsets and accessories from 20:20 Mobile.
http://www.mobile-ent.biz/news/read/...-market/021628
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June 17th, 2013, 22:27 Posted By: wraggster
Hit mobile game attracting just under one million users a month on average
The trailblazing success of GungHo’s free-to-play mobile title Puzzle & Dragons shows little signs of abating after hitting 15 million users.
As reported by Serkan Toto, the title has managed to garner one million users in just 21 days. In fact, it is the 13th time the title has attracted a million new users in less than 21 days.
The milestone means that since the game’s release in February last year, the title has accrued just under one million users each month, at 940,000.
Even more impressive, is that in its first eight months on sale, the game only managed to gain two million users, before rapidly increasing its userbase from October onwards.
The company’s market cap still stands at around $15 billion.
http://www.develop-online.net/news/4...-million-users
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June 17th, 2013, 22:29 Posted By: wraggster
New section to display all children's apps under one roof
The iOS 7 will usher in a new kids games category to the App Store.
The new section will bring childrens games under one roof, instead of listed amongst various other categories such as games, books, education and entertainment, and will spotlight the best apps appropriate for kids based on age.
As the Apple website notes: “Now parents and teachers can quickly find apps that are perfect for children. Just visit the new Kids category for a curated selection of age-appropriate apps.”
As The Guardian reports however, it is currently unclear whether Apple will police age-appropriate content themselves, or whether this will be left up to developers to decide on when submitting their apps.
The moved to create a special children’s section could offer a place for Apple to inform parents about in-app purchases and how children can play such games safely. The Guardian also suggests Apple could set specific rules for individual in-app purchases, which could be considered a response to the UK Office of Fair Trading’s investigation into IAPs in children’s games.
http://www.develop-online.net/news/4...y-to-App-Store
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June 17th, 2013, 22:31 Posted By: wraggster
"Not to be left out Apple has released details about government requests for customer data. The company said it received between 4,000-5,000 government requests, affecting as many as 10,000 accounts or devices. From the article: 'The iPad maker said that it received between 4,000 and 5,000 requests from U.S. law enforcement agencies for customer data from December 1, 2012 to May 31, 2013, and that 9,000 to 10,000 accounts or devices were specified in the requests. Apple did not state how many of the requests were from the National Security Agency or how many affected accounts or devices may have been tied to any NSA requests.' Facebook and Microsoft released their numbers this weekend."
http://apple.slashdot.org/story/13/0...-customer-data
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June 17th, 2013, 22:34 Posted By: wraggster
AT&T has rolled out Wireless Emergency Alerts for iPhones. The alerts are for huge catastrophes (a Presidential Alert), for weather / natural calamities, and for AMBER alerts. One can turn off the latter two, but the Presidential alert cannot be turned off. The article mentions only 4S and 5 get this update. That said, I have a 4 and it got the update this morning. This was enacted in 2006, for those keeping track of such things. I, for one, do not care for this any more than I like the idea of them reading my communications to begin with. Oh, I'm sorry, the "metadata" from my communications."
http://apple.slashdot.org/story/13/0...ergency-alerts
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June 17th, 2013, 22:36 Posted By: wraggster
XCOM: Enemy Unknown will be released on the App Store this week, on June 20.Firaxis and 2K promise “the complete XCOM experience” in the new mobile title, which will cost Ł13.99 in the UK and $19.99 in the US.The new iOS version of XCOM: Enemy Unknown includes GameCenter support, uses iCloud functionality but there’s no multiplayer just yet – that’ll be added in a later free update to the title. It will be compatible with iPad 2, iPhone 4S and 5th generation iPod Touches and above.
http://www.edge-online.com/news/xcom...ios-this-week/
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June 18th, 2013, 00:40 Posted By: wraggster
App Annie-IDC survey sees microtransactions top 50% of revenue, growth projected to continue through 2014
[h=3]App Annie[/h]
The mobile gaming business is poised to top $12 billion in worldwide revenues this year and it's only getting bigger, according to a report from analytics firm App Annie and International Data Corporation. The two companies released their findings at E3 last week.
The companies believe that in 2012, there were 800 million portable devices used for gaming, including tablets, smartphones, and dedicated gaming handhelds like the PlayStation Vita and 3DS. By the end of next year, IDC and App Annie expect that to jump to 1.2 billion devices. While they expect tablets and smartphones to take up a larger market share, the actual installed user base for gaming handhelds is expected to hold more or less steady.
The revenue mix for portable gaming is also changing, with microtransactions making up more than half of the market's revenues this year. App Annie and IDC put the in-app purchase model behind 51 percent of this year's portable revenues, with pre-paid options (either for handheld games or premium mobile titles) accounting for 44 percent, with the remaining slice of the pie accounted for by advertising. In 2012, the group believes microtransactions accounted for about 40 percent of total portable gaming revenue.
The report showed clear momentum for mobile and tablet gaming, but there was also a hint of optimism for dedicated gaming handhelds. IDC and App Annie expect 2014 to see portables like the 3DS and Vita finally reverse a trend of falling average revenue per user, projecting a jump from a low under $15 this year to somewhere in the $19 range by the end of 2014. Smartphone and tablet average revenue per user is projected to be down slightly, but still north of $10.
Finally, the report identified some key growth markets for the mobile business. On iOS, the US, Japan, and China saw significant gains in the first quarter of 2013, while Japan and South Korea posted "astonishing" growth for Android revenues in the same time frame.
Data for the report was pulled from App Annie's analytics software, which is currently used by more than 190,000 apps and more than 80 percent of the top 100 highest grossing iOS publishers.
http://www.gamesindustry.biz/article...illion-in-2013
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June 18th, 2013, 00:46 Posted By: wraggster
 HTC has been relatively quiet with its plans to push Android 4.2 to the One (aside from a few unofficial leaks), but Three UK is hoping to start the conversation. In a recent tweet, the mobile operator answered a customer's query regarding the update, stating that HTC pulled the firmware, with no specific details on when (or if) the new version of Android will arrive. We reached out to HTC and received confirmation that Android 4.2 is in fact still coming, although users may need to wait a little longer before it becomes available. We'll continue to update as soon as we hear more official news from the manufacturer, but at least we know it's still in the plans.
http://www.engadget.com/2013/06/17/h...s-android-4-2/
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June 18th, 2013, 00:48 Posted By: wraggster
 Samsung's already doing a pretty good job selling its new flagship GS4, not to mention preparing a Google-fied stock version for the summer. There's another variant now confirmed, however, with Samsung's co-chief exec, JK Shin, telling Reuters today that a modified Galaxy S 4 will be the first smartphone to commercially launch on LTE-Advanced, the next step up from existing LTE. (Not forgetting that the new tech is already live in parts of Russia.) On the new radio technology, data speeds could theoretically double what you currently experience on a 4G signal. For Samsung's new smartphone, this will involve using Qualcomm chips compatible with the next-gen networks, notably sidestepping its homemade Exynos silicon. "As operators seek to provide more data-centric mobile services, I think this will become mainstream 4G technology globally in the coming years," Shin said, though he refused to name any specific networks that the new GS4 would eventually launch on.
http://www.engadget.com/2013/06/17/s...-could-transm/
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June 18th, 2013, 23:38 Posted By: wraggster
HTC has announced a new budget smartphone in its Desire range.
The HTC Desire 200 features a 1GHz Snapdragon S1 processor with 512MB of DDR1 and 4GB of on-board storage, which is expandable though microSD support.
The handset has built-in Beats Audio Technology along with a 5MP camera. It will run an unspecified version of the Android operating system and measures just 4.24-inches tall and 2.39-inches across.
HTC has yet to reveal pricing and release info for the new smartphone.
http://www.pcr-online.biz/news/read/...phone-2/031201
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June 18th, 2013, 23:41 Posted By: wraggster
Says the 6.18mm thick device will look to do battle with Galaxy S4 and iPhone 5 and 6.
Huawei staged a grand global launch of its new Ascend P6 at the Roundhouse in London's always quirky Camden Town this afternoon, opening the event with a light show reminiscent of something one may see at a dance music festival.
Once guests suffering from epilepsy had been escorted to A&E, a rather attractive blonde took to the stage to introduce Huawei CEO Richard Wu, swiftly realising her error to correctly introduce the chief as Richard Yu.
Yu, said: "The theme behind the P6 is elegance with edge. We take the brand slogan 'Make it possible' seriously because our goal is to make impossible things possible. We want to change the industry's innovation.
The metal-based Ascend P6 is touted as the world's slimmest smartphone due to its 6.18mm thickness – there's a reason this particular date was chosen for the launch – and will retail for €449. The handset also comes with a 4.7-inch screen and a 1.5GHz quad-core processor.
Huawei claims the camera was a very important when developing the handset, which sports an 8MP rear camera and a 5MP front-facing camera, powering it with an 'IMAGESmart Engine'.
The camera's 'auto scene recognition' feature will instantly adjust dependent on whether the snapper is indoors, outdoors, and whether it is day or night. The presentation compared the images to those taken by the Galaxy S4 and iPhone 5, noting that the P6 is superior. Meanwhile, those that love taking pictures of their food before guzzling it can expect to make their grub look even more beautiful with the 4CM macro view feature.
The device will launch in its native China today, while it will be available in 19 countries by the end of July, which will rise to 100 by the fourth quarter. Orange, Three, Vodafone, O2, and T-Mobile are among operator partners.
Nick Woodley, lead designer of the Huawei's London design centre insists paper was the inspiration behind the P6. No, really. While Samsung says its devices are designed for humans – you don't say – Huawei believes smartphones have replaced books and considered this when producing the P6.
Woodley, said: "We believe we've achieved world class design with the Huawei P6. We had to find the balance between advancing technology and what people what.
"The smartphone has replaced our paper and we considered this to keep the balance when making the product. We observed the curve of page turns and beyond, and the final build quality feels excellent."
The device is based around three principles; design for outer beauty, camera for discovering beauty and user interface for inner beauty.
The P6 runs on a Huawei-adapted version of Android called Emotion UI, which claims to offer hundreds more enhancements than the standard version of the Google OS.
It comes with a Me Widget for customising all content; news, music, travel and so on, with the latter changing based on the user's location. Cloud-based storage is also on offer, while Power Manager will allow the user to monitor their battery consumption.
Huawei acknowledges that security is a big concern for many mobile users, which is whyPermission Manager will provide users with the means to control the information they share with apps and websites.
AirSharing is also on-board. The feature supports the increasing trend of content sharing between users and also the rise of the second-screen, enabling users to beam images and games to the TV.
Meanwhile, more than 1,000 themes can be downloaded online and the device comes in black, white or pink and has an array of different coloured accessories and styles.
Yu admitted that the likes of Samsung and Apple have a larger marketing budget, but that it won't stop Huawei from reaching consumers. "We aim to compete with the likes of the Galaxy S4, the iPhone 5 and the iPhone 6. We want to provide products at a reasonable price, with better innovation and better design to win consumers from competitors.
"Rivals have a larger marketing budget, but they also charge more for their phones. We offer devices at a lower price than rivals and we're still making more investment into marketing. Winning the trust of consumers is the most important thing to us."
http://www.mobile-ent.biz/news/read/...cend-p6/021648
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June 18th, 2013, 23:54 Posted By: wraggster
In a few years, an iPhone app may give you a 3D layout of a room as soon as you step into it. Researchers have developed an algorithm that spits out the shape and contours of complex structures (including Switzerland's Lausanne Cathedral) using data compiled from four randomly placed microphones. The technology, which relies on the same sort of echolocation bats and dolphins use to navigate, could be used to develop more realistic echoes in video games and virtual reality simulations and to eliminate the echo from phone calls."
http://science.slashdot.org/story/13...our-cell-phone
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June 19th, 2013, 00:27 Posted By: wraggster
Crytek's second iOS game shown at WWDC
[h=3]Crytek[/h]crytek.com
At last week's WWDC event, team members from Crytek Budapest showed off the company's second iOS title, a top-down tactical action game called The Collectibles. 9 to 5 Mac reports the demonstration was part of a presentation for Apple's new game controller framework. The new API will make it easier for developers and hardware vendors to add controller support to games.
The game will allow players to switch between the touch-based interface and the physical controller on-the-fly. The Collectibles is a tentative name for the title, which is expected to release later this year.
Crytek's first iOS game is the physics-based puzzle game Fibble HD.
http://www.gamesindustry.biz/article...tibles-for-ios
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June 19th, 2013, 00:30 Posted By: wraggster
 GameStick first appeared around the the first of this year, promising its Kickstarter supporters an Android gaming console that looks more Roku Streaming Stick thanOUYA. Since then, GameStick has gathered its cash and started shipping out dev units, but its commercial release has already been delayed once, and today the project got pushed back another month. That means that GameSticks won't start shipping until early August.
The reason for the delay is that the device's UI remains a work in progress and the team hasn't yet given backers who pledged $300 or more the chance to provide feedback. It's not all bad news, however, as the folks behind GameStick have confirmed that manufacturing tooling is complete, and the first Kickstarter controller has rolled off the line. Not only that, but you can see shots of the final versions of the GameSick itself and its controller's charging dock at the source link below.
http://www.engadget.com/2013/06/18/g...-until-august/
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June 19th, 2013, 00:32 Posted By: wraggster
 The pre-order process for the BlackBerry Q10 is already well underway, but AT&T has kept quiet on its official retail and online availability until now. The company has now confirmed to us that the QWERTY-laden device will be ready for public consumption -- both online and in corporate locations -- starting June 21st for $200. If you didn't get your pre-order in but still want to get it hot off the shelves, keep an eye out for it this weekend. Official statement below.
http://www.engadget.com/2013/06/18/att-blackberry-q10/
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June 19th, 2013, 00:37 Posted By: wraggster
 Less than a month after the LTE-enabled Samsung Galaxy Note 8.0 sauntered past the FCC, AT&T has announced that it'll start selling the device on June 21st. Originally released in the US as a WiFi-only affair, the 8-inch slate will set you back $399 with a two-year contract. However, should you also be in the market for a new smartphone, you can snag the tablet for only $199 if you buy it and bundle the plan with a Samsung Galaxy S 4, S 4 Active or Galaxy Note 2. The S-Pen-toting device is equipped with a 1,280 x 800 display, a 1.6GHz quad-core processor and Android 4.1. These details barely scratch the surface though, so we encourage you to exercise that pointer finger and check out our review to help you decide if this baby is worth your money.
http://www.wireless.att.com/
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June 19th, 2013, 21:19 Posted By: wraggster
Sales of high-end smartphones exceeded 40 million worldwide last year, while the overall number of smartphone sales grew by almost 47 per cent from 470 million in 2011 to 690 million, according to new figures published by Berg Insight.
The growth was boosted primarily by sales of higher-end devices with unsubsidised retail prices in excess of €400 and low-cost smartphones priced around $100 and below.
Initially launched in 2011, smartphones with dual-core application processors offered more than double the power of previous devices. Quad-core handsets then followed in 2012, offering mobile consumers a wide range of high-end devices to choose from across a wide range of prices.
Andre Malm, Senior Analyst, Berg Insight, said: "It becomes more difficult for consumers to make comparisons between handsets when application processor vendors introduce SoCs based on different CPU architectures and core counts, each with different performance depending on specific workload."
Berg has also predicted that nearly all of the projected 1.5 billion smartphones sold in 2017 will posses dual-core processors at the very least, while the majority will contain quad-core processors.
http://www.mobile-ent.biz/news/read/...in-2012/021660
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June 19th, 2013, 21:20 Posted By: wraggster
4G operator joins coalition of firms discussing development of new software.
EE has pledged its support for a new operating system branded Ubuntu by joining a coalition of international operators, which will look to develop the new software,Mobile Today has reported.
Alongside Deutsche Telekom, Korea Telecom, Telecom Italia, LG UPlus, Portugal Telecom and SK Telecom, EE has become the latest operator to join the coalition, indicating that it may well be a launch partner for the first Ubuntu handsets when they land later this year.
The carrier advisory group will have regular meetings to discuss standards, ecosystems, the ability to port apps from Android and BlackBerry and revenue share models for publishers, operators and manufacturers.
Mark Shuttleworth, founder of Canonical, the developer behind the OS, commented: “While Ubuntu has gained tremendous traction in both cloud and PC environments, we recognise the complex dynamics of the mobile market and so the CAG allows us to draw on the insights and support of such a thoughtful and experienced group of industry partners. We aim to deliver a platform that delights everyone who touches it and meets industry requirements of quality, security, manageability and differentiation.”
http://www.mobile-ent.biz/news/read/...untu-os/021658
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June 19th, 2013, 21:27 Posted By: wraggster
With the focus from Ubuntu on phones, seven carriers have signed onto their Ubuntu Carrier Advisory Group including Deutsche Telekom, Everything Everywhere, Telecom Italia, Korea Telecom, LG UPlus, Portugal Telecom, and SK Telecom. The group is designed for the carriers to let 'mobile operators shape Ubuntu's mobile strategy. Members receive advance confidential briefings and provide us with industry insight to ensure that Ubuntu meets their needs.'"Looks like Ubuntu Phone is getting serious. Mark Shuttleworth writes about their first meeting: "We mapped out our approach to the key question I’ve been asked by every carrier we’ve met so far: how can we accommodate differentiation, without fragmenting the platform for developers? We described the range of diversity we think we can support initially, received some initial feedback from carriers participating immediately, and I’m looking forward to the distilled feedback we’ll get on the topic in the next call. CAG members get a period of exclusivity in their markets."
http://mobile.slashdot.org/story/13/...roup-announced
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June 19th, 2013, 22:25 Posted By: wraggster

The wireless charging options available on flagship phones is a great feature, but most of us aren’t rocking the latest and greatest cellphone. [Daniel] came up with a great mod thatadds wireless charging to just about every cellphone ever, at a very low price and a few bits and bobs ordered off eBay.
[Daniel] used a Palm Touchstone inductive charger – available for a few bucks on eBay – along with an inductive charging circuit from a Palm Pixi. This charging circuit was designed to complement the Touchstone charger, and is simple enough to wire up; all [Dan] needed to do was put the coil and charging circuit near the charge, and it output 5 Volts to charge any phone.
To get the power from the charging circuit into his phone’s battery, [Daniel] simply wired the output of the coil’s circuit to the USB in on the phone. The space inside his S2 was pretty tight but he was able to come up with two ways to install the charging circuit, for use with either the stock back cover or a third-party case.
For anyone with a soldering iron, it’s a quick bit of work to add wireless charging to any phone. We’re loving [Dan]‘s solution, as the Palm gear he used is so readily available on eBay and junk drawers the world over.
http://hackaday.com/2013/06/19/addin...-to-any-phone/
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June 19th, 2013, 22:30 Posted By: wraggster
Kabam's latest free-to-play mobile adaptation races to company's best debut of all time
[h=3]Kabam[/h]
Kabam's mobile adaptation of the over-the-top Fast & Furious 6 posted appropriately over-the-top new user numbers in its debut. The free-to-play publisher today announced that Fast & Furious 6 for smartphones and tablets has recorded more than 17 million installations since its May 16 launch.
The company's first racing game has topped the iOS charts in over 100 countries, including the US, Germany, Korea, and Japan. Kabam monetizes the title by selling in-game gold that can be used to buy, customize, and upgrade a variety of cars based on real-world licenses.
Kabam is no stranger to success on the App Store. The company's Kingdoms of Camelot: Battle for the North was the highest grossing iPhone game of 2012, according to Apple.
http://www.gamesindustry.biz/article...in-first-month
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June 20th, 2013, 00:47 Posted By: wraggster
It's often been rumored that Microsoft had an eye on Nokia's handset business. It made perfect sense for both companies -- one a struggling pioneer of the mobile industry and the other a struggling stalwart from the first wave of smartphones. According to theWall Street Journal's sources, the two were actually quite close to striking a deal and were having "advanced talks" in London as recently as this month. But, according to the all-too-familiar "people familiar with the matter," those talks have broken down. Those same sources say it was Microsoft that walked away from the table over concerns about Nokia's asking price, especially in light of its continued failure to put asignificant dent in Apple and Samsung's market share. Though it seems like dreams of a Microsoft-Nokia merger are dead for the moment, don't expect the disagreement to severely affect the duo's partnership. Nokia is still reliant on Microsoft's help to stand out in the market and Microsoft needs the Finnish manufacturer to keep pumping outflagship handsets with Windows Phone on them.
http://www.engadget.com/2013/06/19/m...eal-for-nokia/
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June 20th, 2013, 00:50 Posted By: wraggster
We knew it was coming, but AT&T has now officially announced the NEC Terrain. Set to become available on the same day as BlackBerry's physical QWERTY-packing handset, the LTE-ready Terrain boasts a "high-resolution" 3.1-inch display, a decent 1.5GHz, dual-core Snapdragon S4 CPU and 8GB of built-in storage which can reach up to 32GB via microSD -- all while running a not-so-fresh version of Android, Ice Cream Sandwich. Given that NEC designed it with the business folk in mind, this little ruggedized (MIL-810G) smartphone also offers on-device encryption for VPN access and compatibility with AT&T's Enhanced Push-to-Talk services, which the company says makes for the perfect blend of "the necessary features needed for work and personal use." As stated earlier, the NEC Terrain will be hitting shelves on June 21st, carrying a $99.99 price tag with the accustomed two-year deal on the Rethink Possible carrier.
http://www.att.com/
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June 20th, 2013, 00:50 Posted By: wraggster
 Apple won a contract this week with the Los Angeles Unified School District to provide iPads to its students, netting Cupertino $30 million across the next two years. The agreement will roll out iPads to students at 47 campuses; the iPads cost $678 apiece (nearly $200 more than a standard entry level iPad) and come loaded with educational software. Bizarrely, with tablets priced at $678 apiece, $30 million only nets LA schools approximately 45,000 iPads, while the school district comprises 640,000 students. We asked Apple to clarify and were told that the contract is for 31,000 iPads (for both students and teachers) which come with "Pearson Common Core System of Courses delivered via a new app." That's in addition to Apple standards like iWork, iLife, and iTunes, as well as "a range of educational third-party apps" included. The first iPads arrive in classrooms this fall, in what is deemed the "first phase" of a larger rollout.
The battle for LA's school contract was hard fought, with both board members and a Microsoft rep pushing back against student / teacher ratings and the overall cost. The teachers union president Warren Fletcher requested the money be spent on hiring new staff over mass-buying iPads, while district officials argued that national student tests require computer literacy, the LA Times reports -- the board voted unanimously (6 - 0) to approve the contract.
Traditionally, iPads have been used in college-level education -- both Seton Hill (notSeton Hall) and Tennessee's Webb School use Apple's tablet.
http://www.engadget.com/2013/06/19/a...geles-schools/
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June 20th, 2013, 00:52 Posted By: wraggster
 Anyone who's tried to tether to their iPhone or iPad will recall how iOS manages to craft its own passwords when used as a personal hotspot. The aim is to ensure that anyone sharing a data connection will get some degree of security, regardless of whether or not they tinker with the password themselves. However, three researchers from FAU in Germany have now worked the structure behind these auto-generated keys -- a combination of a short English word and a series or random numbers -- and managed to crack that hotspot protection in under a minute. To start, the word list contains about 52,500 entries, and once the testers were able to capture a WiFi connection, they used an AMD Radeon HD 6990 GPU to cycle through all those words with number codes, taking just under 50 minutes to crack with rote entry. Following that, they realized that only a small subset (just 1,842) of the word list was being used.
With an even faster GPU -- a cluster of four AMD Radeon HD 7970s -- they got the hotspot password cracking time to 50 seconds. The Friedrich-Alexander University researchers added that unscrupulous types could use comparable processing power through cloud computing. "System-generated passwords should be reasonably long, and should use a reasonably large character set. Consequently, hotspot passwords should be composed of completely random sequences of letters, numbers, and special characters," says the report, which outlines the trade-off between security and usability. However, as ZDNet notes, Apple's cycled password approach still offers more protection than static options found elsewhere. Check out the full paper at the source.
http://www.engadget.com/2013/06/19/r...pot-passwords/
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June 20th, 2013, 00:55 Posted By: wraggster
 Jelly Bean has been making its way to ever cheaper phones in recent months, and that's very conspicuous with the launch of Virgin Mobile's new Samsung Galaxy Ring. For $180, you're getting Android 4.1 in a price range where 4.0 is still common. You're also getting a surprisingly capable device under the hood -- while there's no LTE, the prepaid handset carries a reasonably quick 1.4GHz processor, a 4-inch screen, a 5MP rear camera and a 1.3MP front-facing sensor. We'd still consider shelling out a little more cash for a future-ready 4G device, but Virgin users determined to scrimp and save can pick up the Galaxy Ring today.
http://www.virginmobileusa.com/shop/...hone/features/
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June 20th, 2013, 23:37 Posted By: wraggster
Following the launch of Office Mobile in the US, Microsoft has launched the productivity suite for iPhone users here in the UK.
Through the use of their Office 365 subscription, users are able to access the popular suite's multiple applications, including Word, PowerPoint and Excel.
Subscribers of the 365 service will not only be able to view these documents, but will have the functionality to edit them on their iPhone handset, whilst any changes made to documents are saved and synced with the cloud.
Whilst the application is free on the Apple store, it requires an Office 365 subscription, which is available for Ł7.99 per month or Ł79.99 per year in order to log into the mobile service.
However, iPad users will continue to be disappointed as Microsoft recently confirmed the app would not be appearing on the Apple tablet, and there doesn't seem to be any initial plans to port the suite over.
Also missing from Office Mobile is the inclusion of both Outlook and OneNote on the iPhone edition of the suite.
Whilst previously keeping the Office software firmly close to its chest, Microsoft has since changed its stance by pushing the software onto the rival iPhone in an attempt to boost subscriptions for its Office 365 service by opening it up to a wider variety of customers.
http://www.pcr-online.biz/news/read/...e-in-uk/031222
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June 20th, 2013, 23:40 Posted By: wraggster
New tablet/laptop hybrid is designed to support entertainment and business in equal measures.
Tonight's Samsung Premiere saw the full Galaxy S4 family greeted with open arms and the launch of the 4G-enabled, Android-based Galaxy NX camera.
Following the reveal of the little green robot-powered devices, Samsung moved on to discuss its Windows-fuelled ATIV range.
Patrick Povel, head of European ATIV Marketing, said: "We've taken the outstanding Galaxy DNA and incorporated it into Windows OS-based devices; the ATIV family. We've redesigned and recreated the ATIV from scratch to provide the mobility and power performance that people demand."
He has a point. Despite revealing two 'tablets,' it's the ATIV Q that really shines due to its ability to run both Android and Windows 8 simultaneously, with users able to switch between OSs at the touch of a button.
That means users can play Android games on the Windows platform when excessive use of Microsoft Word begins to become too laborious. The device also comes with a 13.3-inch screen, 3200x1800 qHD+ resolution and 178-degree viewing angle.
"Size is great, but size alone isn't enough. The device is so bright that it can be used outdoors in very bright sunlight, and it automatically senses where you aware to adapt depending on lighting conditions," added Povel.
Battery life lasts for nine hours, while there is a keyboard found beneath the screen which effectively transforms the tablet into a laptop. Naturally, S-Pen support is also available for those wishing to get creative.
The hybrid gizmo is 13.9mm thin, weighs 1.29kg and is made from magnesium.
Meanwhile, the Q's sister device, the 10.1-inch ATIV Tab 3, runs on Windows 8 – the full version, not RT – is 8.2mm thin and weighs 550g. The battery life is 8.5 hours, S-Pen is supported, and the tablet comes bundled with MS Office 2013.
http://www.mobile-ent.biz/news/read/...neously/021687
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June 20th, 2013, 23:41 Posted By: wraggster
The Mini, the Active and the Zoom – all that's missing is an Uncle Fester.
Da-da-dum, click-click. That's what springs to mind when I hear the term the 'S4 family,' but I'm mysterious and spooky like that.
Samsung took to London to showcase its new range of Android and Windows-based Galaxy and ATIV devices, even though most of the Galaxy S4 line was already unveiled ahead of tonight.
The Galaxy S4 has sold more than ten million units in under a month, and Samsung hopes to generate even more sales with the launch of the Galaxy S4 Mini, theGalaxy S4 Active and the Galaxy S4 Zoom.
DJ Lee, president and head of sales and marketing for mobile and IT communications, said: "The new Galaxy S4s will fit a wide range of lifestyles no matter who you are or where you live."
VP of European telecommunication operations, Jean-Daniel Ayme, went on to reveal the flagship S4 will be released in five new colours: Purple Mirage, Red Aurora, Blue Arctic, Pink Twilight, and Brown Autumn.
Galaxy S4 Mini
Ayme, said: "For many people their smartphone is like a fashion statement, so we delivered a compact yet powerful version of the Galaxy S4."
Full details on the ME site.
Galaxy S4 Active
He continued: "The Active is all about durability. You can take it to the desert, the beach or use while skiing on snow or water."
Sadly for those wanting to make calls from the deep, the touchscreen doesn't work underwater, but the phone will function for up to 30 minutes in up to one metre. Users can take photos underwater, however, controlling it through the camera button.
Full details on the ME site.
Galaxy S4 Zoom
The lens is the USP for the Zoom, which will launch in White Frost and Black Mist, the traditional S4 colours.
http://www.mobile-ent.biz/news/read/...-family/021685
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June 20th, 2013, 23:43 Posted By: wraggster
Plus, HBO GO and WatchESPN have joined Apple TV.
Apple has this week revealed that iTunes users have downloaded one billion TV episodes and 380 million movies from iTunes to date, with consumers purchasing over 800,000 episodes and 350,000 movies every day.
With over 60,000 films and 230,000 TV episodes to choose from in addition to its extensive music library, Apple TV has also announced that it has signed up HBO GO and WatchESPN. It also offers content from Hulu Plus, Netflix, live sport from MLB, NBA and NHL, as well as Internet content from Vimeo, YouTube and Flickr.
HBO GO offers its users access to their favourite shows, including HBO originals, movies, sports documentaries, comedies and more. The app and Apple TV channel also has bonus features and behind-the-scenes extras.
Meanwhile, WatchESPN on Apple TV has access to ESPN, ESPN 2, ESPNU, ESPN 3 and ESPN buzzer Beater/Goal Line as part of an individual subscription from subscribed suppliers.
Apple TV works by connecting your iTunes account to your HD ready TV, enabling you to stream all your favourite content.
http://www.mobile-ent.biz/news/read/...tunes-3/021666
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June 20th, 2013, 23:58 Posted By: wraggster
Nvidia has confirmed that it will launch its portable games device Project Shield on June 27 for $299.The new price is a little lower than the expected $349, a response to press and player reaction, according to Nvidia.Shield intends to bring home console-grade visuals and controls to the portable space, and is capable of playing both Android and PC titles. It was revealed at CES in January and was pitched by Nvidia as having the potential to “do for games what the iPod and Kindle have done for music and books.”
http://www.edge-online.com/news/nvid...and-price-cut/
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June 21st, 2013, 01:08 Posted By: wraggster
In the week before E3, Microsoft and Square Enix announced sequels to two of the biggest games of this generation – but they weren’t for Xbox One or PS4.
They were for tablets. And they were met with apathy from consumers and journalists alike.
Action RPG Deus Ex: The Fall and top-down shooter Halo: Spartan Assault are being positioned as the next major instalment in their respective franchises. Both were shown to the press behind closed doors and embargoed – an unusual practice for mobile titles.
Within minutes of each title’s announcement, the reasons for this became apparent: publishers expected a less than enthusiastic response.
Twitter was alight with calls for next generation sequels rather than mobile cash-ins. Sites covered each title’s debut as a by-the-numbers announcement, burying them under stories about the upcoming consoles. I myself offered to write a hands-on preview for several major games sites, only to be ignored or turned down, with two leading sites saying they “don’t cover iOS games”.
It’s a stark contrast to the changing attitude of publishers starting to take.
Just going by numbers, it’s easy to see why publishers want to conquer the mobile market. Xbox 360 and PS3’s 70m-plus sales can’t match the 100m iPads that have been sold globally. And games dominate both the Paid and Free charts every week. So why is this sizeable audience not interested?
“I don’t think many people understand what
you can do with these platforms,” says Square
Enix marketing boss Jon Brooke. “People have
been fed too many watered down and light
versions of games. We could have ported
Human Revolution, but that just says people
are stupid enough to just accept ports. We
believe there’s a space for new unique
console-like experiences.” Jon Brooke – marketing manager, Square Enix
“I don’t think many people understand what you can do with these platforms,” says Square Enix marketing boss Jon Brooke. “People have been fed too many watered down and light versions of games. We could have ported Human Revolution, but that just says people are stupid enough to just accept ports. We believe there’s a space for new unique console-like experiences.”
Certainly there has been success for such titles in the past. Epic Games’ Infinity Blade shook up the market back in 2010, while Gameloft thrives on console-style titles like N.O.V.A.
Even traditional publishers have dramatically improved the quality of thier mobile games. Football Manager Handheld, developed specifically for smart devices, sold over half a million units last year.
Spartan Assault is one of many Halo spin-offs. If webseries Forward Unto Dawn was so well-received, why shouldn’t a triple-A mobile game please the same fans?
And The Fall has been developed with the help of Eidos Montreal, the studio that put Deus Ex back on the map. It has the same writers, composer, gameplay and style of Human Revolution – the only difference is touch control. Why shouldn’t Square Enix offer the Deus Ex experience to mobile users?
Perhaps it is because few triple-A mobile games are made that are not connected to a retail release, creating the stigma that such titles are nothing more than merchandise. Perhaps it’s the fear that publishers will abandon next gen in favour of mobile should this market prove to be more profitable.
If so, this fear is unfounded.
“We’re as serious about tablet gaming as we are about next gen,” assures Brooke. “We’re just trying to show what these platforms can do.”
http://www.mcvuk.com/news/read/why-d...-games/0117429
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June 22nd, 2013, 00:46 Posted By: wraggster
At yesterday’s Samsung Premiere 2013 event the firm unveiled three more additions to its Galaxy S4 range, the Zoom, Active and Mini.Samsung’s DJ Lee also revealed that these would be the last devices in the Galaxy S4 range. “With the arrival of the Galaxy S4 Mini, Galaxy S4 Active and Galaxy S4 Zoom we can finally say the Galaxy S4 range is complete,” said the President and Head of Sales and Marketing for Samsung’s IT and Mobile Communications Division said.The Galaxy S4 Mini is a 4.3-inch mid-market device with a 1.7GHz dual-core processor and an 8MP rear-camera.The S4 Active sports the same 1.9Ghz quad-core processor as the flagship model but can be submerged under a metre of water for up to 30 minutes. It also has an 8MP camera.Samsung actually announced the S4 Zoom some days ago after a rouge review of the device appeared online. It features a 16Mp camera and 10x zoom lens and retains all the features of the original S4 device.There’s been a LOT of Galaxy handsets announced so far this year, including the Young, Fame, Win and Ace 3. The firm has pretty much flogged the Galaxy range to within an inch of its life. Nice to hear they’re finally be moving on…probably to the Galaxy S5 range…http://www.pcr-online.biz/news/read/...nd-mini/031233
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June 22nd, 2013, 00:48 Posted By: wraggster
If you're looking for the next iPhone to introduce a host of new features or major design changes, these leaked images might leave you a little disappointed.
Images obtained by MacRumours reportedly show the net iPhone, which the reports refers to as the iPhone 5S.
On show is a handset very similar to the current iPhone 5, with little to no changes aesthetically. The rear of the device appears to show minor changes to the device, with the rumoured 5S sporting a dual-LED flash over the single LED used within the original iPhone 5.
Meanwhile, shots revealing the inside of the device again cast doubt over any major overhaul of the device's being, with the only noticeable change being the use of a higher capacity 5.92 Whr battery.
http://www.pcr-online.biz/news/read/...changes/031232
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June 22nd, 2013, 00:51 Posted By: wraggster
Yesterday’s Samsung Premiere 2013 event saw the firm unveil its new Galaxy NX camera.
The mirrorless camera is the world’s first interchangeable lens Android Connected Compact System Camera (CSC) with 3G/4G LTE.
Simon Stanford, Vice President of IT & Mobile Division, Samsung UK & Ireland said: “We’re excited to be leading the way in innovation with the launch of the Samsung Galaxy NX. The aim of this device is to combine the high image quality associated with the NX camera with the ease of use and speed of 4G capability with Android. Perfect for taking incredible images and sharing them quickly.”
Featuring Android 4.2 Jelly Bean, the NX has the functionality of a smartphone. Users can choose from an array of Android apps to help capture and edit photographs and videos.
The camera also has a 1.6GHz Pega-Q quad-core processor, 1/6000 sec shutter speed and a 4.8-inch HD LCD display.
The Galaxy NX will be available to buy in the UK later this summer.
http://www.pcr-online.biz/news/read/...-camera/031229
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June 22nd, 2013, 00:55 Posted By: wraggster
Supermarket giant looking to sign people up while they shop.
Tesco is trialing a new mobile initiative, which will aim to encourage shoppers to sign up for the store’s Clubcard via an in-store iPad, Market Watch has reported.
The Tesco Clubcard loyalty scheme already boasts more than 17 million subscriptions and will look to add to this number with it’s new scheme.
Developed by mobile marketing firm Incentivated, a dedicated app is hosted on iPads that are attached to the store’s walls in specially created branded cases.
So far, the trial has been rolled out in four London Tesco Express stores: Tottenham Court Road, St. John's Wood Terrace, Lisson Grove and Melcombe St (both in Marylebone).
Customers who sign up via the app will receive an SMS receipt to confirm that their details are being processed. They will also receive an email confirmation in the same way that they do for consumers who register online.
The news follows recent reports that Tesco has begun pushing targeted ads to its customers via Clubcard TV.
http://www.mobile-ent.biz/news/read/...re-ipad/021697
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June 22nd, 2013, 01:09 Posted By: wraggster
Apple's developer Website offers a new, handy graph of iOS fragmentation — which, of course, highlights that the mobile operating system isn't fragmented much at all. A full 93 percent of iOS users are on iOS 6, the latest version; another 6 percent rely on iOS 5; and a mere 1 percent use an earlier iOS. Compare that to Google Android, which really is fragmented: some 33 percent of Android devices run some variant (either 4.1.x or 4.2.x) of the 'Jelly Bean' build, while 36.5 percent run a version of 'Gingerbread,' which was first released in December 2010 — ancient history, in mobile-software terms. (Other versions take up varying slices of the Android pie.) For years, Google's rivals have used the 'Android is fragmented' argument to hype their own platforms. But is Android's fragmentation really hurting the platform? Not as far as global shipments are concerned. According to recent data from research firm IDC, Android's market-share stood at 75 percent in the first quarter of 2013 — up from 59.1 percent in the same quarter a year ago. Meanwhile, iOS owned 17.3 percent of the market — compared to 23.1 percent in the year-ago quarter. Whatever the drawbacks of fragmentation (and people can name quite a few), it's clear that it's not really hurting Android device shipments or adoption.+
http://mobile.slashdot.org/story/13/...g-its-adoption
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June 23rd, 2013, 17:09 Posted By: wraggster
It's been almost half a year since Vertu launched its first-ever Android phone, the TI, and now the company's decided to throw in a couple of limited editions to lure the big spenders. As pictured above, the new Vertu TI Colours collection is wrapped in either "Sunset Red" or "Midnight Blue" calf leather, and only 1,000 units are made for each color. As per typical Vertu style, there's a unique number etched on the back to indicate which of the 1,000 units yours is.
The rest of this hand-crafted, matt grey titanium phone remains unchanged otherwise, namely its 3.7-inch tough sapphire screen, Android 4.0, 1.7GHz dual-core Snapdragon S4, 64GB storage plus an 8-megapixel camera. And of course, the phone still comes with the famed Vertu Concierge, a "100 percent independent" service that CEO Perry Oosting is very proud of. To join this exclusive club, you'll have to somehow fork out a whopping HK$90,000 or €8,900 (about US$11,700) -- just a tad more expensive than the TI Titanium Pure Black edition, but also more flamboyant. This author already spotted these new phones at Vertu's Hong Kong Airport store, and he's currently accepting donations.
http://www.engadget.com/2013/06/23/v...tion-red-blue/
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June 23rd, 2013, 17:11 Posted By: wraggster
While brief sales on iPhones are relatively common, it's rare to see permanent price drops outside of a hardware refresh cycle. Walmart is willing to give those cuts a shot, however. Visit the company's stores from this point onward and you can pick up the 16GB iPhone 4S in its AT&T, Sprint or Verizon forms at $39 on contract, instead of $90. The 16GB iPhone 5 for those same networks is dropping to $129 from its usual $190; sorry, T-Mobile fans, you're out of the loop for now. It's not hard to understand Walmart's sudden generosity -- when the iPhone range is nearing its annual upgrade, the lower prices should keep current units moving.
http://www.walmart.com/ip/Apple-iPho...tract/13082132
http://www.walmart.com/ip/Apple-iPho...tract/14675762
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June 23rd, 2013, 17:14 Posted By: wraggster
Loyal Engadget readers know that we don't normally trouble ourselves with promotions, but this one is too wild to ignore. Until June 30th, RadioShack is offering the HTC One to AT&T and Sprint customers with an added bonus -- a $100 credit for the Google Play store. Should you elect to sign up with Sprint, you'll basically get away like a bandit since RadioShack has slashed the price of the handset to $79.99 for new activations -- on two-year contracts, of course. After all is said and done, you would basically leave $20 richer than when you started (sort of). So, if you've been lusting after the HTC One but have held off on buying it, the universe might be trying to tell you something.
https://radioshackwireless.com/templ...x?pageid=12106
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June 23rd, 2013, 17:19 Posted By: wraggster
 Contract-averse consumers itching for an iPhone 5 fix and wary of T-Mobile's brave new ways can now look to Virgin Mobile. The prepaid carrier has just announced plans to bring Apple's aluminum-bodied smartphone to its lineup starting next Friday, June 28th. The iOS device will be paired with Virgin's Beyond Talk plans, netting subs unlimited data (3G / 4G LTE) and messaging for $35 per month on the base tier. Only the 16GB model will be sold online and in-store for $550, so if you're in the market for larger storage, you'll have to head to the carrier's site where the 32GB and 64GB units -- priced at $650 and $750, respectively -- will be available. If you're tempted to go all in and plunk down the cash, just keep in mind, there's another better, potentially bigger and definitely 'S'-ier iPhone waiting just around the corner.
http://www.virginmobileusa.com/shop/cell-phones/
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June 23rd, 2013, 17:22 Posted By: wraggster
 Apple surely loves its third-party app developers, but it doesn't love them equally. The company reserves special affection for those who optimize their apps for the latest version of iOS and its integrated services (Passbook, Game Center, Maps etc.), and we guess that's why the official iOS Dev Center has published the chart above. Based on two weeks' worth of recent data, it shows that 93 percent of iOS users who visited the App Store were on iOS 6, while just one in a hundred were on something lower than iOS 5, implying that fragmentation isn't something for devs to fret over. Of course, asAppleinsider points out, Cupertino may have had other reasons for choosing this specific style of presentation, since it begs to be compared against Android's fortnightly pie chart (shown below).
http://www.engadget.com/2013/06/21/a...fragmentation/
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June 24th, 2013, 14:08 Posted By: wraggster
via http://emu-russia.net/en/
GameBoy Advance emulator for Android has been updated. Changes:
- Linking across two devices via Bluetooth or Wi-Fi, at a decent speed! Note that at least one of you must obtain the full version to link up.
- Fixed a bug in link mode where screen may go up-and-down for certain games.
- Revert back to the old way of detecting iCade, so it now works again.
News source: https://play.google.com
News source: https://play.google.com
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June 24th, 2013, 14:10 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy Advance emulator for Android has been updated. Changes:
- Implemented Network Play via local WiFi network or Internet.
- Decreased network play latency. NetPlay should be faster now.
- Fixed problem with NAT IP reported to NetPlay instead of local IP.
- Disabled faulty "Have All Pokeballs" Pokemon Emerald Cheatopedia cheat.
- Added Gunstar Super Heroes to the Cheatopedia.
- Added GT Advance: Championship Racing to the Cheatopedia.
- Added GT Advance 2: Rally Racing to the Cheatopedia.
- Added GT Advance 3: Pro Concept Racing to the Cheatopedia
News source: https://play.google.com
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June 24th, 2013, 14:12 Posted By: wraggster
via http://emu-russia.net/en/
Super Nintendo emulator for Android has been updated. Changes:
- Added Mouse support with touch screen, trackball and DPad input.
- New controller settings dialog.
- Fixed Dropbox error that synced local meta files.
- Fixed error on orientation change when downloading shaders.
News source: https://play.google.com
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June 24th, 2013, 14:13 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator for Android has been updated. Changes:
- Fixed mapper #4 (MMC3) register changes.
- Added mapper #37 (Super Mario Bros. + Tetris + Nintendo World Cup multicart).
- Added mapper #47 (Super Spike V'Ball + Nintendo World Cup multicart).
- Added "Search Files" function to search for files when lost in File Selector.
- Pressing SEARCH key in File Selector now invokes file search.
- Added a new, better looking toolbar that now includes AlmostTI.
- Fixed problem with NAT IP being reported to NetPlay instead of local IP.
News source: https://play.google.com
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June 24th, 2013, 23:24 Posted By: wraggster
Within its latest commercial, Nokia not-so-subtly attempts to snub Apple and the iPhone's dependency on its flash feature.
Showing off its new Lumina 925 handset and its high-end camera, which doesn't require a flash in poorly-lit conditions, Nokia attempts to upstage the iPhone with quite a creative video.
Opening with a Lumina 925 user walking through the dark streets of a nameless metropolis, our protagonist is quickly surrounded by individuals suffering with both a pale white complexion and a serious case of red eye.
What we could typically recognise as the modern day zombie, Nokia deems the beings as something a little less sinister: iPhone users.
Apparently reeling from the effect's of using the iPhone's camera in dark, poorly-lit circumstances, the mob of flash-stricken Apple fans quickly surround the Nokia users and snap him with what is clearly an iPhone 5 handset, presumably turning him into one of their own.
Following Average Joe's demise, the advert fades out to Nokia's blurb of the Lumina 925, which simply reads: "The best pictures in any light. Even without the flash."
Creative? Yes. Gritty? Yes. A little too much? Maybe. Still, Nokia's take on the rival-bashing commercial is different if nothing else.
http://www.pcr-online.biz/news/read/...zombies/031242
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June 24th, 2013, 23:25 Posted By: wraggster
As wearable technology continues to advance, one British designer has produced a Bluetooth enabled glove that functions likes a phone.
Whilst the industry's biggest players focus on incorporating smart technology within watches and glasses, Sean Miles of Designworks took the much simpler idea of incorporating the functionality of a phone within a glove.
How quintessentially British.
The device works using a built-in Bluetooth receptor, which connects to a users phone which remains in their pocket. As the smartphone rings, the user is able to answer the call via a button on the glove itself, and proceed to take the call by using the timeless phone gesture.
With a speaker placed in the glove and a microphone within the pinky, a user is able to conduct a phone call, all by – quite literally – talking to the hand.
During an interview with the BBC, Miles highlights the device as a design challenge rather than one aimed for consumer use after he was approached by phone company 02 Recycling, but it's hard to imagine an idea as innovative as this not winding up on the hands of the everyday smartphone user.
http://www.pcr-online.biz/news/read/...e-phone/031240
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June 24th, 2013, 23:30 Posted By: wraggster
Compensation available to US consumers affected by unauthorised IAPs made by children
Apple has revealed the details of its $100 million settlement to refund parents whose children have racked up huge costs by spending money on in-app purchases without permission.
As spotted by 9to5Mac, the deal is part of a settlement from a class action lawsuit against Apple, and if approved would mean US residents who are affected by unauthorised in-app purchases can receive refunds or other forms of compensation.
Claims which exceed $30 in total stand to receive a full refund in the form of iTunes Store credit, as long as the transactions took place in a single 45 day period. Parents claiming for refunds under this amount will receive $5 iTunes Store credit.
Apps affected by the settlement include games with a minimum age rating of 4+, 9+, or 12+ that offer in-app purchases. You can view a full list of qualified apps here.
To claim, parents must submit a valid Claim Form on or before January 13th, 2014. Those who do receive compensation will not however be able to take part in any further lawsuit against Apple about the same claims and allegations from the case.
http://www.develop-online.net/news/4...rchase-refunds
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June 25th, 2013, 15:20 Posted By: wraggster
We dinged Sony for shipping the Xperia Z with an old version of Android, but the company is catching up today by posting an upgrade to Android 4.2.2. Most owners receiving the update are carrying unbranded HSPA+ and LTE models at this stage, although there are reports of at least a few carrier-specific phone variants getting the refresh. As with the Xperia ZL update, most of the user-facing changes are minor. The biggest addition is support for lock screen widgets; there's also slight (if noticeable) tweaks to the interface look and feel. If those revisions are still meaningful enough for you, we'd suggest a quick upgrade check through the usual desktop and OTA channels.
http://www.engadget.com/2013/06/25/s...android-4-2-2/
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June 25th, 2013, 15:23 Posted By: wraggster
 Sony's taking a second stab at the fledgling wearable category it helped pioneer with today's announcement of the SmartWatch 2. The Android-powered wristwatch retains the familiar remote functionality of its predecessor (i.e., allowing users to answer calls, read email and texts, snap photos, etc.), albeit now from a larger, 1.6-inch (220 x 176) touch display. Sony's packed all of this "second screen" functionality into a handsome, aluminum body design that's crafted to be dust- and water-resistant (IP57), much like the Xperia Z line before it. And for users that want a little variety, the company's also offering a pack-in stainless steel wristband that can be swapped out for any other 24mm strap (Sony plans to offer alternative straps sometime soon).
The SmartWatch 2 also features support for NFC and Bluetooth 3.0, so you can easily pair it with compatible devices running Android 4.0 or higher -- something like theXperia Z Ultra, perhaps. As for battery life, Sony claims the SmartWatch 2's rated for a maximum of four days with moderate use. But those with a lighter touch, or a penchant for digital wristwatches, may be able to eke out a full week's worth of juice. There's no pricing information to share at the moment, only a semi-concrete global release date for this September. Which is just about enough time for you (or, more likely, your Dad) to dust off that Dick Tracy impersonation.
http://www.engadget.com/2013/06/25/s...stant-android/
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June 25th, 2013, 15:24 Posted By: wraggster
Sony's unveiled its latest addition to its Xperia Z series, a new smartphone that blurs the line between smartphone and tablet once more -- the appropriately-named Xperia Z Ultra. Packing a 6.4-inch display that runs at 1080p resolution, it bests other similarlygigantic superphones that all currently hover around 720p. This new screen is paired with Qualcomm's latest and greatest mobile processor, the impressively potent 2.2GHz quad-core Snapdragon 800, throwing in 4G LTE connectivity too.
It all weighs in at 212 grams (over 50 grams more than the Xperia Z) but the body has been slimmed down to a mere 6.5mm uniform thickness, jostling with the barely-announced Ascend P6 for title of thinnest phone despite those high-end specifications (and screen dimensions). There's 16GB of built-in storage, 11GB of which is user-accessible, while a microSD slot will add an additional 64GB if needed. To power that screen, Sony has also cranked the battery pack up to 3,000mAh and we're hoping that will be enough for all those high-end components it'll be powering. There's no specifics on LTE bands just yet, but the phone also packs a pentaband HSPA radio, ensuring the global model will play nice on AT&T's 3G service, at least, when it launches later this year. We've got more details (especially on that display) after the break.
http://www.engadget.com/2013/06/25/sony-xperia-z-ultra/
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June 25th, 2013, 15:26 Posted By: wraggster
Just over a month has passed since CyanogenMod 10.1 went into a release candidate phase, and now it's getting ready to emerge from its development cocoon as a stable release. The code isn't available for most gadgets just yet, but it's set to arrive on the project's servers sometime tonight. Support for all Tegra 2-infused hardware and some Samsung devices with Exynos chips has been left out of this distro, but a "status report" for those machines is due later in the week. Now that the the Cyanogen Mod team has reached the 10.1 milestone, it'll focus on monthly releases to bake in other features and functionality. Click the second source link to check if your device's build has gone stable.
http://www.engadget.com/2013/06/24/c...table-release/
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June 25th, 2013, 15:27 Posted By: wraggster
 Microsoft is selective about where its first-party game franchises appear -- outside of lightweight releases like Kinectimals and Wordament, it prefers to use games astechnology showcases and system sellers. It may not be picky for much longer, though, as Nikkei claims that Microsoft has reached a deal with Japan's KLab to develop Android and iOS versions of its first-party titles. The deal reportedly includes adaptations of both PC and Xbox games, and would start with a free-to-play variant ofAge of Empires that could launch before the end of the 2013 fiscal year. We've reached out to Microsoft to verify the rumor, but it's clear that the arrangement could be a breakthrough for gamers who aren't wedded to Microsoft's existing mobile strategy.
http://www.engadget.com/2013/06/24/n...o-android-ios/
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June 25th, 2013, 15:28 Posted By: wraggster
 We got to see quite a bit of iOS 7 back at WWDC 2013, but we only saw it working on an iPhone. Well, we've got some good news for big screen Apple devs, as a new iOS 7 beta's been released OTA and it now works on the iPad. Of course, the new beta also brings the usual nebulous "bug fixes and improvements" for all devices, and among those improvements is the addition of the Voice Memos app and Siri's new voices in English as well. It's available now, so if you're in the beta, you best get to downloading!
http://www.engadget.com/2013/06/24/ios-7-beta-2/
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June 25th, 2013, 15:31 Posted By: wraggster

Not to be forgotten amid other new Samsung products, the company has announced that its complete Galaxy Tab 3 lineup will arrive in the US next month. The tablet family launches in the states on July 7th, with all three screen sizes (7, 8 and 10.1 inches) going on sale at Samsung.com, Amazon, Best Buy, Wal-Mart, Office Depot and other brick-and-mortar retailers. As a refresher, the entry-level Galaxy Tab 3 7.0 is priced at $199 and sports a dual-core 1.2GHz processor, 8GB of storage (plus microSD expansion), and a 7-inch 1,024 x 600 TFT display. There's Android Jelly Bean (4.1) from the outset, as well as Samsung's various apps and built-in hubs.
In addition to having a larger screen, the Galaxy Tab 3 8.0 ($299) bumps up other specifications, with a more potent Exynos 1.5GHz dual-core processor and higher-resolution (1,280 x 800) TFT display. It's got the very latest Android build (4.2), as well as a rear-facing 5-megapixel camera capable of 720p video capture. Storage is also doubled to 16GB, with extra space available through microSD, and 1.5GB of RAM to keep apps running smoothly.
Finally, there's the Galaxy Tab 3 10.1 ($399), which packs an Intel Z2560 processor(1.6GHz dual-core) and the same resolution as the Tab 3 8.0, albeit stretched a little further. It also matches the smaller model on storage and camera specs, although RAM has inexplicably dropped to just a single gig. The larger model does include a built-in IR blaster, however, as well as Samsung's WatchON TV recommendation service. All three WiFi-only models will arrive in white and a previously leaked gold brown hue. Pre-orders start tomorrow.
http://www.engadget.com/2013/06/24/s...-date-pricing/
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June 26th, 2013, 00:26 Posted By: wraggster
Is it a phone? Is it a tablet? No, It’s the MediaPad 7 Vogue!
Huawei is hot on the heels of Samsung and its Galaxy Note 8.0 with a new tablet that can make phone calls.
“Building on the popularity of the Huawei MediaPad series, we’ve created a new tablet that caters to fashionistas, technology seekers, entertainment junkies, and people who simply expect more from their technology,” said Richard Yu, Chief Executive Officer, Huawei Consumer Business Group.
“We’re delighted to introduce the MediaPad 7 Vogue, our call-enabled tablet with world-class entertainment capabilities and long-lasting battery power. The MediaPad 7 Vogue is a perfect example of Huawei’s dedication to making extraordinary experiences possible.”
Apart from being aimed at hipsters, the phone sports a 1024x600 7-inch display, 1.2GHz quad-core processor, 1GB of RAM, 8GB of internal storage, microSD slot, 4100mAh battery, 3MP rear camera, and Android 4.1 Jelly Bean.
The Huawei MediaPad 7 Vogue will arrive in China later this month with expanded availability scheduled for the coming months.
http://www.pcr-online.biz/news/read/...calling/031254
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June 26th, 2013, 00:27 Posted By: wraggster
A benchmark test conducted by the consumer magazine has found Samsung's Galaxy S4 to come out on top, whilst Apple's iPhone 5 puts in a disappointing performance.
Which? tested the latest smartphones on the market, including the likes of the HTC One, Sony Experia Z, Google Nexus 4, BlackBerry Z10, Galaxy Note 2 along with both Apple and Samsung's flagship handsets.
The Geekbench 2 test found the Galaxy S4 to take the top spot with a impressive effort, achieving a score of 3,188, whilst the HTC One placed second with a score of 2,798.
In comparison, the iPhone 5 had a lacklustre outing, scoring just 1,664 in the test – less than half of the Galaxy S4.
Of course, users should consider the hardware within each device. It's unsurprising to see the Galaxy S4 hammer the iPhone 5 given its 1.9GHz quad-core processor, whilst Apple's handset sports just a 1.2GHz dual-core chip.
BlackBerry will no doubt be disappointed with the results of the test, with the BlackBerry Z10 achieving a grade of just 1,698 – a serious blow to the firm's hopes of competing with the powerhouses of the smartphone market.
http://www.pcr-online.biz/news/read/...s-which/031253
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June 26th, 2013, 00:29 Posted By: wraggster
Microsoft teams up with Japanese mobile game developer Klab.
Xbox and PC games could soon be making their way to a smartphone near you, with fan-favourite Ages of Empires rumoured to be available on mobile devices by the end of the year, according to reports from MarketWatch.
Titles to be converted will be available on iOS platforms and Google Android operating systems.
Microsoft's library of games reaches into the hundreds and further titles in addition to Ages of Empires are thought to be in the pipeline.
The move could indicate a significant change in the console and mobile gaming industry, as instead of battling the mobile game phenomenon, Microsoft is embracing it. This could be because it also has its finger firmly on the pulse of the smartphone world, as well as console/desktop games.
However, it could still prove to be detrimental to game sales for those platforms, which create a large percentage of their revenue.
Maybe companies such as Nintendo, who appears to have been left further and further behind, should bite the bullet and release their own smartphone. They could call it the NinPhonedo, or WiiPhone...
http://www.mobile-ent.biz/news/read/...tphones/021718
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June 26th, 2013, 00:30 Posted By: wraggster
Tech aims to 'liberate' developers to freely explore gameplay ideas on iOS, Android and Tizen
Havok has launched its free 3D mobile game engine Project Anarchy.
The end-to-end game development platform enables developers to deploy their titles for free on iOS, Android and Tizen platforms.
Havok says there are no commercial restrictions on company size or revenue.
Project Anarchy includes Havok’s Vision Engine, with access to its other tools such as Physics, Animation and AI, and also features a C++ architecture, a flexible asset management system, Lua debugging and customisable game samples and tutorials.
A special online hub has also been created for developers to participate in Q&As, forum discussions and community support.
http://www.develop-online.net/news/4...roject-Anarchy
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June 26th, 2013, 00:31 Posted By: wraggster
Ouya, the Android-based game console that arose out of a wildly successful Kickstarter campaign, officially launched today. The $99 device quickly sold out at a number of retailers, including Amazon and GameStop. "According to Ouya, the console currently has more than 170 downloadable games, as well as a built-in software development kit that enables people to create and test titles right from the hardware." Many reviews of the console suggest the controllers are not very good, and there are reports that the Wi-Fi connectivity can be flaky. There's also a lot of commentary about Ouya that clearly came from unrealistic expectations of what a $99 device can provide. Most of the backers from the Kickstarter campaign have received their consoles, but some are still waiting as Ouya tries to sort out shipping problems with DHL.
http://games.slashdot.org/story/13/0...ckly-sells-out
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June 26th, 2013, 00:37 Posted By: wraggster
Much-hyped Android console Ouya hits retail today, yet many backers of the device are yet to receive their machine.
“I am pissed,” Ouya boss Julie Uhrman stated. “Some of you have not yet received your OUYA – and, to you, I apologise. I did not promise to ship to *most* of you before we hit store shelves. I promised to ship to *all* of you. I’ve been reading your comments, and we are working to solve this.
“We delivered your OUYAs to our partner in May, and since then they have been in their custody. We paid for shipping, yet the deliveries remain incomplete. We know everyone is getting their OUYA, but it is taking longer than we expected.”
Uhrman even claims that the company has boosted its customer service team to try and help alleviate the problem.
“We are working hard to get you answers, and more importantly, to fix this,” she added. “On our end, we have tripled our customer service team so we can respond as quickly as possible to your questions (though the answer may still be that it’s in transit). We are working with our partners to resolve any administrative issues related to undelivered boxes (errors in shipping addresses, customs holds, etc.).
“I’m told that despite our best efforts, it may take another two weeks or more for some of these units to arrive.”
Ouya’s head of operations Ken Stephens added: “As you may be aware, we manufacture OUYA in mainland China with our fulfilment partner in Hong Kong who is responsible for the individual shipments to you all.
“Over the past few months, we encountered and conquered many challenges spanning both hardware and software in order to bring the best product we could to market. We have tried to make sure that the challenges we faced did not impact our early supporters, but unfortunately we came up short.
“Unfortunately, the vast majority of those who haven’t yet received OUYA are international backers. It just takes a lot longer to ship to some countries. All of these units HAVE left Hong Kong, and you have received your tracking email. So, based on the date of your shipping-confirmation email, your OUYA will arrive within 15 to 17 days from that date.
“Please accept my personal apology for not yet delivering on our promise.”
These platitudes are doing little to pacify Ouya backers, however. Here’s a selection of reactions posted to Ouya’s Facebook page:
“Hey, you're welcome, OUYA, for being an early backer. Those consoles you sent to Best no Buy? Those are ours. You told me to "hurry" to pre order before Feb 4th so I could get my console by April, not after the ****ing street launch in late June. Who knows how long I'll be waiting, too. Your customer service loves taking down information they already know about. Your company has done a piss-poor job with communication to its customers.”
“The deal was that if you helped them back it then you would get the console early. Had that not been a deal then not as many people would have backed them.”
“Still waiting for the Ouya I backed being a Kickstarter. Quite frankly I am PISSED as being one of the many people who backed you guys, but now getting NO PRIVILEGE of doing so AT ALL. If I would order it at Amazon I might already have it, but instead I'm still waiting. And yes, I know you guys apologised to your Kickstarter supporters, but from my point of view this is just a major fail. When I ordered it I thought I might use it as part of the media coverage we provide at my work, but... yeah, by the looks of it that's not going to be useful at all...”
“The journey hasn't begun until you rectify your terrible support for your backers that made this thing possible. What do we get in the end? "Sorry, here's your late console." Like that'll give you any credibility in the future.”
“I completely understand that things get caught up in transit, it happens. But I think making announcements about it being available in stores is a kick in the crotch to those who are still waiting. I would've held off on such announcements until KS & preorders were fulfilled. This is just rubbing salt into a wound, albeit a first world problem. I'm one of the lucky few who received theirs a few weeks ago so am completely speaking up for those who haven't. Honestly it's nothing to be jazzed over, the whole system is weak and it's sat gathering dust after an hour or two messing with it. Doesn't mean that people shouldn't have them in their hands already, though.”
“Early backer, still waiting with a tracking code that isn't working. And that's it - it's out in stores. I believed in you. I know it's kickstarter - for me that means it's ok if the product is late. BUT if it's in store and backers didn't get it - that's not acceptable. And we won't treat a well funded slick startup like yours the same way we treat the really small projects. We expect more and you have failed us.
“Like hundreds of others here, I will pile on and say, "Still waiting for my pre-order." Absolutely zero communication since the automated preorder confirmation. Shipping to retail first is a slap in the face to everyone who had high hopes for this "company." Good luck getting anyone to buy your next product.”
“My kickstarter console is apparently somewhere near Hong Kong if I'm to believe the tracking system. I'd moan about how Ouya really screwed the pooch on this one but, to be perfectly honest, I no longer care. In a year's time Ouya will probably be forgotten. A product like this is only a success if those who backed it can be enthusiastic about it. That moment has long passed.”
http://www.mcvuk.com/news/read/ouya-...arrive/0117672
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June 26th, 2013, 00:45 Posted By: wraggster
Ouya backers still missing consoles as retail sells out
The Android-powered Ouya console has launched today at retail, sporting an opening retail price of $99. The launch seems to be be going well, with outlets likeAmazon having already sold out of their allotments. Unfortunately, not all of the backers of the Ouya Kickstarter have received their promised consoles.
"I am pissed," Ouya founder Julie Uhrman wrote in a backer-only Kickstarter update. "Some of you have not yet received your Ouya, and to you, I apologize. I did not promise to ship to most of you before we hit store shelves. I promised to ship to all of you. I've been reading your comments, and we are working to solve this."
Uhrman blamed Ouya's distribution partner for the delay, saying that the company delivered the systems in May.
"We paid for shipping, yet the deliveries remain incomplete. We know everyone is getting their Ouya, but it is taking longer than we expected," she added.
In the same message, Ouya head of operations Ken Stephens said backers could expect their consoles in 15 to 17 days once they're shipped from Hong Kong.
"Over the past few months, we encountered and conquered many challenges spanning both hardware and software in order to bring the best product we could to market," said Stephens. "We have tried to make sure that the challenges we faced did not impact our early supporters, but unfortunately we came up short."
http://www.gamesindustry.biz/article...ipped-consoles
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June 26th, 2013, 00:47 Posted By: wraggster
 Samsung may have been busy this past week with the launches of the Galaxy S4 Active and Galaxy Note 8.0, but it hasn't forgotten its duties to Android programmers. It just posted the kernel source code for both the AT&T variant of the GS4 Active (the SGH-i537) as well as the LTE-equipped Note 8.0 in its American and Canadian forms (SGH-i467 and i467M). As with past releases, the source material gives developers a better understanding of the hardware; it also gives tinkerers an easier time when modifying the firmware or creating fully functional custom ROMs. Whichever camp you're in, the kernel code awaits at the links below.
http://www.engadget.com/2013/06/25/s...active-note-8/
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June 26th, 2013, 01:14 Posted By: wraggster

Social game developer Klab is working on a "mobile version of Microsoft Studio's Age of Empires franchise" for iOS and Android. The news follows aNikkei report that claimed Microsoft agreed to a deal with Klab for various mobile versions of the former's games, including what Nikkei specified as a free-to-play version of strategy series Age of Empires.
However, in a statement issued to Polygon, Microsoft only confirmed the iOS and Android version of Age of Empires. The statement also noted certain reports "included incorrect information about additional Xbox Live-based games on iOS and Android," before adding that "there are no further announcements beyond Age of Empires at this time."
While that leaves the door ajar, at the moment Age of Empires is the one confirmed to be headed for mobiles. Microsoft's statement added the game will be initially made in English for iOS and Android, but there are plans for other languages, as well as a Windows Phone version, down the line.
http://www.joystiq.com/2013/06/25/ag...o-ios-android/
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June 26th, 2013, 23:33 Posted By: wraggster
Water resistance, NFC, maps, music plus more all wrapped around your wrist.
It has been on the cards for some time now, that some form of smartwatch was undoubtedly going to emerge from one of the tech giants.
With the Apple iWatch previously rumoured, it appears that Sony has beat them to the punch by unveiling what could be the first ever 'real' smartwatch, reports Tech Radar.
Sony has described the futuristic time keeper as 'a second screen for your Android phone,' but at 1.6 inches and 220x176 pixels, you may find your self straining to see it.
Features of the watch will allow you to take calls, check maps, read previously downloaded emails and control music… Oh, and tell the time too. You will also be able to take photos through your phone with a specially developed smart camera app.
Sony's SmartWatch 2 will be compatible with 'most' Android smartphones and will come with an interchangeable 24mm wristband. The predicted release date for this wrist-gadget is set for September 2013, with no current price mentioned.
http://www.mobile-ent.biz/news/read/...rtwatch/021738
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June 26th, 2013, 23:45 Posted By: wraggster
Limbo will be released on iOS on July 3, developer Playdead has confirmed.The cult adventure has also now sold over three million copies from its various releases on PS3, Xbox 360, Steam, Mac App Store and Playstation Vita.The new iOS port required a rethinking of the controls and “extensive optimisations” for iPhone, iPad and iPod Touch, Playdead said in a statement. It’ll go on sale for $4.99, with European and UK pricing yet to be confirmed.Our Limbo review awarded the game a nine when it was released via Xbox Live in 2010.
http://www.edge-online.com/news/play...ios-next-week/
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June 27th, 2013, 10:10 Posted By: wraggster
The Nvidia Shield console won’t be hitting shelves this month as originally planned, thanks to a mechanical issue in the eleventh hour.
Nvidia’s Jason Paul posted on the company’s official blog, revealing that the Android-powered handheld device will miss its retail launch today and won’t be out until sometime in July.
"We won’t [release the device] until it's fully up to the exacting standards that NVIDIA's known for,” Paul wrote. “And some final quality-assurance testing has just turned up a mechanical issue that we’re not happy with.”
“So, while we announced last week that SHIELD will go on sale this Thursday, we’ve taken the hard decision to delay shipping until next month.”
Paul explained that the mechanical issue in question relates to the integrity of a third-party component, something that was significant enough for the team to postpone the hardware’s launch.
“The issue relates to a third-party mechanical component, and we’re working around the clock with the supplier to get it up to our expectations.”
Shield is a mini-console that brings together a console-style controller and a 5-inch flip-up screen with 720p and multi-touch support. It runs $299, carries 2GB of RAM, and is powered by Nvidia's Tegra 4 mobile CPU/GPU combo and the Jelly Bean version of Google's Android OS.
http://www.mcvuk.com/news/read/nvidi...-issue/0117756
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June 27th, 2013, 10:14 Posted By: wraggster
Codemasters’ cult rally franchise Colin McRae is to return!
Having evolved into the Dirt franchise on consoles and PC, the Colin McRae IP proper will tomorrow be resurrected on iOS, Pocket Gamer reports.
The game is apparently based on Colin McRae Rally 2.0. It features 30 stages and over 130km of track. Vehicles include the Subaru Impreza, Ford Focus, Mitsubishi Evo VI and Lancia Stratos.
Also returning is co-driver Nicky Grist who will deliver verbal pace notes.
The game will cost Ł2.99 in the UK.
The first Colin McRae game was released in 1998 and the series continued all the way up to 2008’s Colin McRae Dirt 2. The next game in the series, Dirt 3, was the first to drop the name.
Colin McRae was a highly successful Scottish rally driver until his death in 2007 at the age of 39.
http://www.mcvuk.com/news/read/colin...on-ios/0117748
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June 27th, 2013, 10:32 Posted By: wraggster
 Samsung's dinkier S4 variant will be available to buy in the UK, starting next week. Phones 4U promises that it'll be posting its Galaxy S4 Mini preorders on Monday July 1st, while smaller phone sellers like Unlocked Mobiles and Handtec are promising to start sales this weekend. Launching priced at Ł420 in Phones 4U, it's arriving at a higher cost than last year's Galaxy S III, currently Ł400 on the same site, making the S4 Mini (barring those looking for an incrementally smaller phone) appear a very tough sell to customers. While borrowing some design cues from the Galaxy S 4, the Mini drops down to a 1.7GHz dual-core processor and a pretty underwhelming 4.3-inch qHD AMOLED display, both less than you'd get on the GSIII. Of course, the pricecould drop substantially after release and EE is already offering S4 Mini preorder customers a free Galaxy Tab 2 7.0 to sweeten the deal.
http://www.phones4u.co.uk/shop/shop_....OqnN8Zvu.dpbs
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June 27th, 2013, 23:52 Posted By: wraggster
Microsoft has signed a deal with Telefonica, owner of O2 within the UK, in order to push the Windows Phone brand more effectively to its customers.
The 'strategic marketing agreement' forged between the two firms is one that both parties hope will put an end to the iOS and Android 'duopoly' of the current smartphone market.
"With this arrangement Telefónica reinforces its commitment to improve the current balance of mobile operating platforms on the market, encouraging it to be more diverse and less of a duopoly," reads the company's press release.
"Promoting the use of Windows Phone 8 will benefit customers, as there will be more options to choose from while diluting the polarisation of installed base in operating platforms."
It's a smart decision by Microsoft, which continues to discover new avenues of boosting the market share of its Windows Phone platform. It is hoped that higher awareness of Windows branded handsets in store will lead to a rise in the firm's eight per cent smartphone market share.
http://www.pcr-online.biz/news/read/...s-phone/031267
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June 27th, 2013, 23:54 Posted By: wraggster
A newly secured patent by Apple indicates the firm may be looking to update its MacBook range with a second touch panel.
Wording of the patent suggest that Apple may be looking to incorporate a touch screen to the lid of the MacBook, which work function much like an iPad or any other tablet.
In particular, the patent describes "A system including a capacitive array element capable of sensing touch from either side is described."
More interestingly, however, is the portion of the filing that states: "The track pad device may include a display element and the capacitive array element may be translucent."
That would suggest a MacBook device which sports a traditional keyboard, however, a touch screen that is functional when the lid of the device is closed.
http://www.pcr-online.biz/news/read/...rackpad/031264
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June 27th, 2013, 23:55 Posted By: wraggster
Samsung has confirmed the Galaxy S4 mini will launch on June 29th with a price tag starting at Ł365.
Unlocked Mobiles is set to offer the handset SIM-only for Ł365, whilst High Street specialist Phones4U has begun accepting preorders for the device with a hefty price tag of Ł420.
The modest device, which is the latest spin-off of Samsung's flagship Galaxy S4 device, sports a 4.3-inch AMOLED display, 1.7GHz dual-core Snapdragon processor and 1.5GB of RAM, in addition to an eight-megapxiel camera and up to 8GB of onboard storage space.
As simply a scaled down edition of the original Galaxy S4, it will be interesting to see if consumers opt for the device, particularly with a not-so-mini price tag.
http://www.pcr-online.biz/news/read/...weekend/031261
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June 27th, 2013, 23:57 Posted By: wraggster
The world's first fully integrated smartwatch has officially launched.
Steven Jobs step aside; Bill Gates sit down; there appears to be some exciting new players entering the gadget playing field, as Androidly, the worlds first smartwatch powered by Android, has been unveiled and released by its four creators - who are all under 25.
All other smart watches so far seem to have fallen short of consumer expectations, which is where the guys behind Androidly say their gadget steps up. The device can be loaded with up to 100,000 apps from the Google Play Store, has a video camera, Bluetooth, built in Wi-Fi, GPS and even a USB port on its strap.
This swiss army wrist decoration can also be used to make calls with its speakerphone or a bluetooth headset.
A 416Mhz processor drives the watch, which has 256 MB of RAM and up to 16GB of expandable memory. Androidly will be the smallest device in the world to run completely on Android.
WIth this smart watch - that its developers have called a 'digital limb' - users can download apps and music via Wi-Fi or 2.5G, and can stream media to an integrated Android device through Bluetooth. It can notify the user of news headlines, send and receive emails and deliver Twitter and Facebook feeds directly to your wrist.
Documents and contacts can be reached without the original device to hand, and its GPS can even display the weather for any desired destination.
After the announcement of the Sony SmartWatch 2, which probably didn't cause as much excitement as had been hoped, and Google and Apple highlighting the development of their watch phones, this - considering Androidly's creators ages, and how advanced this device appears to be - could have gadget junkies quaking in their crocs.
Self taught inventor Siddhant Vats, co-founder of Androidly, said: "Androidly is the world's first proper smartwatch in the true sense of the word. It has the unrestricted powerful flexibility of Android which lets the consumer free his world and not be dependant on the smartphone as the functionalities are enabled on the smartwatch!"
Most of the apps for the robo-bracelet are free to download and the device itself is available on Kickstarter and the company website for Ł150.
http://www.mobile-ent.biz/news/read/...ch-race/021757
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June 27th, 2013, 23:58 Posted By: wraggster
Idealo releases data on the larger than life phablet market.
The definition of a phablet, as stated by Idealo.co.uk, is 'a smartphone, which has a screen measuring between five and seven inches in diameter.' Or a really big phone, which is technically what it is!
According to a survey released by Idealo, there has been a steady increase in the sale of phablets since 2011. The screen size of devices as well as the demand for larger screens has also seen a significant growth over the last few years.
There has been an overall 501 per cent increase in clicks on phablets since May 2012, also with a steady influx of phablets introduced into the smartphone category. This was displayed via the shear number of click-throughs on a phablet device which has risen from 2.74 per cent in 2012 to just over 13 per cent by April 2013.
This has certainly shown a larger consumer interest for larger screen devices, plus a response from manufacturers to bring more of these types of machines onto the market.
There are six times more phablet models listed on the Idealo site compared to 12 months ago, with average prices decreasing due to the demand. Prices have steadily been lowered from up to around €480 in 2012 to below €400 in 2013. However, the higher end of the market is still proving to be most popular.
This could mean that the previously struggling 'big smartphone' or phablet as it is now commonly known, has established itself in the mobile market. Or is this just a mini-disc style phase that will eventually peter out when consumers lose interest?
If Idealo's findings are anything to go by, it would appear that these larger devices are staying, and not only have they got their heels firmly dug into the ground, but it seems as though they plan on getting bigger. Especially with rumours of Apple jumping on the band wagon with an 5.7 inch screened iPhone possibly on the horizon.
http://www.mobile-ent.biz/news/read/...-matter/021753
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June 28th, 2013, 00:06 Posted By: wraggster
John Morris at CNET offers a brief review of PC Android devices, many of them hybrids running Windows 8 and Android. From the article, 'Microsoft has spent a lot of time and effort trying to get Windows onto smartphones and tablets — so far without a whole lot to show for it. Now several PC companies are trying the opposite approach, taking the Android operating system and porting it to PCs.' The article reviews the recent releases from HP, Acer, Asus, and Samsung. Does Android creeping onto desktop or 'traditional' PC devices have any kind of possible long term consequences? Could this be a way for Android and Google to develop a larger presence in corporate IT, or could Android ever really supplant the Windows foothold?
http://mobile.slashdot.org/story/13/...on-the-desktop
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June 28th, 2013, 00:33 Posted By: wraggster
 According to the Wall Street Journal, Google might make another foray into living room hardware as it's currently developing an Android powered gaming console. Since that's just not enough of a rumor bomb, the talkative "people familiar with the matter" also claim a wristwatch and followup to its "postponed" Nexus Q project are on the way. If you believe the rumors, its reason for jumping into all these categories is to beat products Apple is reportedly developing in the same categories, with at least one of them launching this fall. Finally, the leaks indicate Google's next major Android update will be "tailored to low-cost devices in developing countries."
http://www.engadget.com/2013/06/27/w...-game-console/
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June 28th, 2013, 00:35 Posted By: wraggster
Port space is very limited on laptops, but Apple has just received a patent that could solve that problem in the simplest way possible: cramming two ports into one. Expanding on what we've seen with some multi-format card readers, Apple has designed a layered port whose staggered electrical contacts and overall shape let it accept two different connectors. While the company uses the combination of a USB port and SD card reader as its example, the patent could theoretically apply to any two technologies that make sense together. The real question is whether or not Apple will use its invention at all. The Mac maker has a few slim portables that could use some expansion, but there's no evidence that the company will tweak its computer designs in the near future.
http://www.engadget.com/2013/06/27/a...n-your-laptop/
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June 28th, 2013, 00:53 Posted By: wraggster

Google is developing a game console that runs on Android, Wall Street Journalreports. The console is in development alongside a wrist watch powered by Android.
Google is interested in the console and watch as a buffer against whatever devices Apple has planned for the future, the report says. One person mentioned that Google has been watching the Ouya, the Kickstarted and open Android console that just launched to the public for $99 a pop. Amazon sold out of its Ouya stock early in the first day, but is back in business now.
As for the watch, wearable computing isn't a new idea – it's one that Valve founder Gabe Newell in particular finds intriguing. Valve is working on a Steam Box, which is so far described as a cheap, in-home streaming console that runs on Linux. Newell, like Google, is also keeping a close eye on Apple.
http://www.joystiq.com/2013/06/27/ws...on-apple-ouya/
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June 28th, 2013, 00:54 Posted By: wraggster
Professor Layton series developer Level-5 has launched Layton Brothers Mystery Room, a crime-solving "interactive mystery novella" for the iPhone, iPod Touch, and iPad.
Layton Brothers stars Inspector Alfendi Layton and his assistant Detective Constable Lucy Baker, who must work together to solve a series of grisly murders. Players will need to carefully examine crime scenes for clues in order to sniff out suspects and establish motives.
Layton Brothers also seems to share the same quirky charm that defined the Professor Layton series; as part of the game's first case, you'll need to disassemble a deadly sandwich. Was the lettuce laced with poison? Or does the pickle have something to hide? Don't forget to interrogate the bread, if that's an option.
The core Layton Brothers app is a free download that includes two cases to solve. Seven additional cases are available as in-app purchases.
http://www.joystiq.com/2013/06/27/la...-on-ios-today/
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June 29th, 2013, 23:22 Posted By: wraggster
A duo in Seattle has invented an iPhone accessory that can turn your smartphone into a 3D camera.
Ethan Lowry and Joe Heitzeberg have set up a Kickstarter campaign for ‘Poppy’ – a device which captures 3D photos and video clips by combining two stereographic images via the iPhone’s single camera.
The campaign started on Wednesday and reached its initial $100k goal in under nine hours, but those interesting in supporting the project have until July 26th to pledge. These users will still be able to get in on the discounted Kickstarter pricing.
As well as just having fun with the usual stuff you take photos and videos of, Poppy believes there are many possibilities for the product such as real estate and architectural walk-throughs.
With YouTube adding support for 3D in 2009, there is a huge library of movie trailers, music videos, sport clips and user-generated content that Poppy users will be able to take advantage of.
http://www.pcr-online.biz/news/read/...h-poppy/031275
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June 29th, 2013, 23:25 Posted By: wraggster
The web giant is reportedly developing both an Android-based games console and wristwatch as it looks to bolster its position outside of the smartphone and tablet markets.
A report from The Wall Street Journal cites unnamed sources "familiar with the matter" and indicates that Google is working on the new devices, in addition to readying a new edition of its media-streaming device, the Nexus Q.
It's unsurprising to see Google look to build upon the already dominating success of the Android platform with new avenues, particularly within the gaming market and increasingly prominent wearable tech category.
The move is also likely a response to potential moves being made by rival firms, particularly Apple, which is also believed to be hard at work on a smartwatch device of its own, whilst an Android-powered console could rival the Apple TV.
With a host of Android-based micro-consoles on the way, including the recently released Ouya, and the now-delayed Nvidia Shield, a Google branded console would likely position itself to compete with these devices.
Of course, with the Android platform already powering 75 per cent of smartphones and 57 per cent of tablets globally, the decision to release new device is as simple as Google wanting to further expand the Android brand.
As for next year? Expect an Android-based toaster.
http://www.pcr-online.biz/news/read/...stwatch/031274
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June 29th, 2013, 23:25 Posted By: wraggster
In the latest twist in their ongoing legal battle, Apple has been told it will not be able to include Samsung's Galaxy S4 device in its lawsuit.
Launching its second patent suit back in May, Apple involved a number of Samsung's devices, including the Galaxy S3 and Galaxy Note 2, but had hoped to also include the firm's flagship device, the Galaxy S4.
However, despite offering to drop its suit against another of Samsung's devices involved in the court case, US Magistrate Judge Paul Grewal has dashed these hopes, refusing to incorporate the device into the ongoing case.
Instead, Grewal advised that if Apple did want to pursue the Galaxy S4 within a patent suit, it would have to file for a new case.
"Each time these parties appear in the courtroom, they consume considerable amounts of the court's time and energy, which takes time away from other parties who also require and are entitled to the court's attention," said Grewal.
"Judge Koh has been explicit with both parties that this case must be streamlined, which requires reducing the number of products and patents at issue - not increasing them.
"The number of products may be the same, but as the court described, the potential disputes revolving around Galaxy S4 are greater than whatever product it will replace because of its late addition," the judge continued.
As the seemingly never-ending case continues, the next battle between the two firms is set to take place in February 2014.
http://www.pcr-online.biz/news/read/...lawsuit/031272
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June 29th, 2013, 23:27 Posted By: wraggster
Foxconn has unveiled a smartwatch that can measure vital signs like respiration and heartbeat, as well as check phone calls and social media posts.
According to a report by Want China Times, Foxconn outlined a number of the devices features at a shareholders meeting.
The device, which is yet to be named, interacts with a user’s iPhone over a wireless interface.
"With such a device, you can keep your phone in your pocket and simply check all kinds of messages on your watch," said Terry Gou, the head of Hon Hai Precision Industry - the name of Foxconn's parent company.
Apple has been working on its own smartwatch, along with the likes of Samsung, Google andMicrosoft.
Just last week Sony unveiled its SmartWatch 2, which works with Android phones.
http://www.pcr-online.biz/news/read/...rtwatch/031271
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June 29th, 2013, 23:28 Posted By: wraggster
The Japanese phone maker will reportedly launch its sizeable Xperia Z Ultra smartphone in the UK with a Ł600 price tag.
That's according to retailer Clove, which has begun offering preorders of the device, complete with the hefty price tag.
If correct, that would price the handset above the likes of Apple's iPhone 5 and Samsung's Galaxy S4.
And it's not only the Xperia Z Ultra's price tag that is hefty, with the device's 1080x1920 HD display measuring in at 6.4-inches, making the Ultra the world's largest HD smartphone.
Designed to compete against rival phablets, including the likes of Samsung's Galaxy Note 2. the Xperia Z Ultra boasts a quad-core 2.2GHz Qualcomm Snapdragon 800 processor, along with 2GB of RAM and an 8MP camera.
Meanwhile, Android's 4.2 Jelly Bean operating system takes the helm of the device, whilst also offering 16GB of internal storage, which is upgradeable to 64GB via microSD.
http://www.pcr-online.biz/news/read/...ost-600/031270
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June 29th, 2013, 23:35 Posted By: wraggster
The revenue increase is shadowed by a loss of $84 million.
BlackBerry has predicted that despite a shipments increase of 13 per cent over the past three months, it will still experience a loss in the next quarter, Mobile News has reported..
Overall revenues rose to Ł3.1 billion in the first three months of the year, however BB still took a hit of $84 million.
In a financial report released by Blackberry, it stated that sequentially their revenue was up by 15 per cent and 9 per cent annually, all the while the loss they experienced was in close to the $94mil profit made int he year before.
Even though it expects an operating loss this quarter, Blackberry have said that it will continue to invest in the Blackberry 10 smartphone launches globally as well as the Blackberry Enterprise Service 10, in an attempt to continue to establish the new service in the market.
Also regardless of the losses predicted, it will persevere in investing resources to improve Blackberry messenger, hopefully transforming it into a leading cross-platform, mobile social messaging app.
Thorsten Heins, CEO at Blackberry, commented: "During the first quarter, we continue to focus out efforts on the global roll out of the Blackberry 10 platform.
"Over the next three quarters, we will be increasing our investment to support the roll out of new products and services, and to demonstrate that Blackberry has establish itself as a leading vibrant player in the next generation mobile computing solutions for both consumer and enterprise customers.
Even though BB shipped 6.8 million smartphones, up by 13 per cent front he previous three month period, it did not specify what percentage of these were Blackberry 10 devices.
http://www.mobile-ent.biz/news/read/...ty-loss/021766
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June 29th, 2013, 23:38 Posted By: wraggster
Android powered hardware being developed at search engine giant, claim sources
Google is reported to be working on its own Android game console as a preemptive measure against possible future Apple devices.
Until recently Android has stuck to smartphones and tablets, but devices such as the Ouya microconsole are already taking advantage of the open source Linux-based operating system.
“People familiar with the matter” told the Wall Street Journal the company is keeping its eye on the Ouya, and is acting under the expectation that Apple will launch its own console with the next Apple TV release.
Google has not commented on the rumors.
As part of its transition into the hardware market, the company has been working on its own line of smartphones, and has entered the laptop market with the Chromebook.
http://www.develop-online.net/news/4...ing-on-console
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June 29th, 2013, 23:55 Posted By: wraggster
Codemasters revived popular racing series Colin McRae for iOS this week, but the publisher says this is only the beginning.
The firm is developing four more titles for smartphones and tablets, which kicks off a "pretty full" roadmap of mobile games for the next two years, according to VG247.
VP of digital business Gary Rowe claims these games could even dictate what the publisher tries next on consoles.
"The smart device market is a great way to test out new ideas," he said. "Aside from working with legendary games like Colin McRae Rally, we're readying a whole roster of games.
"Some are based on existing and familiar IP, and others are completely new that have been developed exclusively for mobile. If we can leverage success on smart devices, we'd be delighted to see what can then work in the console space."
http://www.mcvuk.com/news/read/colin...titles/0117913
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June 30th, 2013, 00:13 Posted By: wraggster

Verizon customers -- now's your chance to grab Samsung's latest flagship device with more internal storage. The carrier has started selling the 32GB Galaxy S 4 online, giving buyers another choice besides the 16GB version sold on its website for $199. Shipments aren't promised until July 3rd, but you can buy the 32GB Galaxy S 4 right now for $299 -- assuming you're interested in paying $100 more for storage on a phone that already features expandable memory. If you'd rather shell out more money for an unlocked bootloader, though, Verizon also sells the Developer Edition at the lofty price of $650 each.
http://www.verizonwireless.com/b2c/d...sung-galaxy-s4
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June 30th, 2013, 00:17 Posted By: wraggster
Rumors of Apple switching its chip manufacturing from Samsung to TSMC have persisted for a long, long time. However, they may be more substantial this time around: the Wall Street Journal claims that Apple quietly signed a deal with TSMC earlier this month. The agreement reportedly has TSMC taking over some of Apple's chip production in 2014. Technical setbacks kept the agreement from happening any sooner, according to thesources. Neither company is commenting on the accuracy of the story, although few would doubt Apple's incentives to reduce its dependency on Samsung-made silicon -- it's not keen on funding a primary competitor.
http://www.engadget.com/2013/06/28/a...acturing-deal/
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June 30th, 2013, 00:19 Posted By: wraggster
 If you've ever wanted to hurl your iPhone through your TV while enthusiastically playing tennis, now's your chance. This week, Rolocule Games launched an iOS app -- Motion Tennis -- that turns your Apple TV into a Wii-esque gaming console. To connect devices to Apple TVs, the game relies on AirPlay Mirroring, which can be toggled on in the settings menu. Once your iOS device has been transformed into a tennis racket, you can control the action on your screen -- just be sure to strap the phone to your wrist, lest you become the poor sod to launch a new meme. If Wimbledon's whetted your appetite for more tennis, you can find the game on iTunes or watch the video after the break.
http://www.engadget.com/2013/06/28/r...motion-tennis/
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June 30th, 2013, 00:22 Posted By: wraggster
 In an effort to outdo itself, BlueStacks is announcing the GamePop Mini for the cube-averse. The biggest difference between the Mini (seen above on the left) and the cube (the... uh... cube above) isn't the form factor; it's in pricing. Where the regular GamePop is $129 (unless you act soon) the Mini is "free" after a 12-month subscription of $7 per-month, or $84 total. At this price, it costs less than an OUYA, but slightly more than a GameStick. "If you keep it more than 12 months, you keep it forever," BlueStacks' Head of Marketing and Business Development John Gargiulo told us. Of course, there's not much to do with the Mini without a subscription. "It'd be like if Netflix did it this way and had hardware -- the unit would be useless without the subscription," he added. Additionally, if you return the Mini inside of 12 months, there's a $25 restocking fee.
The subscription gives users access to a plethora of games from 500 "popular mobile game partners." Those partners include the teams behind Jetpack Joyride andFieldrunners. "Getting the kind of developer support we've gotten, it sets us apart," Gargiulo said. "We saw what happened with the Dreamcast and we saw what happened with the Wii U. You need to have good launch titles; there needs to be games everyone recognizes and wants to play."
To make GamePop more enticing to developers, BlueStacks created Looking Glass -- proprietary tech allowing iOS-only apps to run on its Android-4.2-based console. When an iOS app makes calls to Apple's hardware, Looking Glass interprets those calls and translates them to the GamePop Mini's hardware. Of course, a few changes within the code are necessary. "[Porting is] not easy, but I would submit it's not hard, relatively speaking," Gargiulo said.
http://www.engadget.com/2013/06/28/gamepop-mini/
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June 30th, 2013, 00:25 Posted By: wraggster
 A new version of Android (4.3, and still called Jelly Bean) is already doing the testing rounds on Samsung's Galaxy S 4 and thanks to some porting work from SAMMobile, it's apparently working on both the Google Play and original iterations. We've caught a glance of Android 4.3 on LG's Nexus 4 already, but we're now getting a second look at a refreshed camera interface, some minor design tweaks (like more regular appearances of a share button) and, well, we're still perusing the gallery for more nuggets. If you know what you're doing (and don't fear voiding your warranty) you can find the files at the source -- early reports suggest that the GS4 is "fully working" on this early build. We'll update this post if we find anything else new, but early impressions suggest it's a relatively gentle upgrade from the existing mobile OS.
http://www.engadget.com/2013/06/28/a...available-now/
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June 30th, 2013, 22:29 Posted By: wraggster
If we could live off goodwill alone, then Ouya would already be considered a success. With its dream of an open source console that everyone can afford and anyone can publish for, it tapped into something powerful.Over a long and often fractious console generation, gamers and developers alike have grown disillusioned with the way the industry works. Glossy sequels failed to transform their bloated budgets into fresh ideas. Publishers clutched at straws in the battle against used sales, poking innocent gamers in eye as they went. Surely there was a better way to do it? A way that both captured the "anything goes" ethos of the Good Old Days while making the best of the digital on-demand culture of today.Ouya, along with several other Android-powered micro-consoles, has undoubtedly released in the right place at the right time, but is it the right product?We've already taken a detailed look at the Ouya in Digital Foundry's review, but now that it's on sale to the general public in the UK - sitting alongside Xboxes, PlayStations and iPads on mainstream shopping sites - what is the average consumer going to expect when they click that "Add to basket" button? More to the point, will they be happy with what they get?This, after all, is the audience that Ouya has to win over. That impressive $8.5m Kickstarter haul will have smoothed the console's journey into production, but there's also the danger that it has front-loaded the launch; the indie game devotees, along with the hardcore hobbyists and tinkerers who will jump on any hackable piece of kit, have already spent their money. Now Ouya has to impress everyone else.First impressions are likely to be reasonably good. The console itself is compact but weighty, with a tasty brushed aluminium finish and an eye-catching design. While the price may be low, that's not reflected in the tactile qualities of the unit. It's easy to connect up as well. Power lead in, HDMI out, and it's ready to go.
http://www.eurogamer.net/articles/20...ouya-or-ou-nah
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July 1st, 2013, 00:37 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy Advance emulator for Android has been updated. Changes:
- Added Lunar Legend to the Cheatopedia.
- Added Super Robot Taisen: Original Generation to the Cheatopedia.
- Added Super Robot Taisen: Original Generation 2 to the Cheatopedia.
- Disabled faulty "Max Stats" cheats in Final Fantasy Tactics.
- Removed unused asset files from the package.
News source: https://play.google.com
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July 1st, 2013, 00:39 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Android has been updated. Changes:
- Added Moga Gamepads native support. Sync your gamepad with moga pivot. In preferences+player1+pad id=moganative. Choose preferences+player1+psx pad type=dualshock if you want analog. (No mapping or root needed).
- Fixed Analog range. (Ape Escape)
- Fixed Analog sticks on players 2-4.
- Added Xbox Wireless gamepad support (Thanks Gabriel)
- Fixed Sakura 3 Eternal Heart Game.
News source: http://play.google.com
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July 1st, 2013, 00:41 Posted By: wraggster
via http://emu-russia.net/en/
Multisystem emulator for Android has been updated. Changes:
* [Android] Input autodetection expanded -
- Xperia Play controls fixed once and for all (thanks to littleguy77)
- JC U912F gamepad
* [GENERAL] Should fix GPU screenshots if last frame was duped
* [PCSX ReARMed] Add core option to switch between Dual Shock and regular
gamepad modes
* [TyrQuake] Add core option so that you can change the internal screen
resolution (note that TyrQuake uses the software renderer - it is slow -
an OpenGL ES option will be added in the future for mobile devices and
others)
* [TyrQuake] For RetroArch ports that support RETRO_KEYBOARD and RETRO_MOUSE -
mouse/keyboard controls should work now
* [Genesis Plus GX] Updated to the latest version - 1.7.4 -
- fixed SRAM incompatibilities between BIG ENDIAN & LITTLE ENDIAN platforms
for libretro (note: this breaks old .srm files with LITTLE ENDIAN platform ports -
which includes iOS, Android, PC)
- A lot of compatibility/maintenance fixes by ekeeke (main author) - see
this for more - https://github.com/libretro/Genesis-Plu … 3d52f19c75
* [MAME 2003] 'game might not run correctly. Press any key to continue' games can be run
now - such as Tekken 2
* [MAME 2003] Correct resolutions for Namco System 11 games
* [MAME 2003] Some minor optimizations (very slight though)
News source: https://play.google.com
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July 1st, 2013, 00:55 Posted By: wraggster
via http://www.emucr.com/
John GBA v1.13 for Android is released. John GBA is a GBA emulator for android 2.2+.
This app does not work without your own game files.
Please try John GBA lite before purchasing.
Features:
- Original GBA engine
- Cheats (Raw/GameShark/CodeBreaker)
- High quality rendering
- Search game files in SDCard & Internal Storage
- Virtual On-screen keypad
- Zipped file support
- Save States (with previews)
- Customizable keys
- Turbo buttons
- Screenshot
- Honeycomb tablet UI
- X2 Speed play
- No ADs
- No internet connection
John GBA v1.13 for Android Changelog:
-fixed cheat bug (GameShark/CodeBreaker)
https://play.google.com/store/apps/d...lators.johngba
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