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August 3rd, 2007, 14:49 Posted By: wraggster
ZodTTD has released a new version of his Playstation Emulator for the Sharp Zaurus:
Same features of psx4gp2x now available for the pdaXrom Beta 3 / pdaXii based kernels. A nice SDL package is included in the zip file for better performance. Also use console mode if possible for better performance! Feedback is very much welcome! For downloads, please click the “psx4all downloads†page on the right sidebar and then goto the psx4zaurus_080207.zip link. Thanks!
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August 5th, 2007, 23:55 Posted By: wraggster
Zodttd has updated his Playstation emulator for the GP2X.heres the release info:
To go along with the psx4gp2x build 080407, comes the psx4zaurus version. This version is a highly recommended upgrade for all Zaurus users. It is MUCH faster!
To download psx4zaurus head to the “psx4all downloads†page on the right sidebar. Current build is 080407. Thanks for playing.
http://zodttd.com/psx4all-downloads/
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August 6th, 2007, 16:36 Posted By: wraggster
via engadget
Nokia appears to be making some interesting moves as of late. Following rumors that the company will hazard a foray into the world of digital music sales, the Finnish mobile manufacturer has signed a deal with Microsoft to utilize its PlayReady DRM scheme. The technology, which is file-format-independent, is specifically targeted for use with mobile devices, and is intended to strengthen "security" on a wide variety of content such as music, videos, games, ringtones, and images. The DRM is backwards compatible with the existing Windows Media 10 file management, and will be implemented on upcoming S60 and Series 40 Nokia devices beginning in 2008. It seems at least somewhat possible that this arrangement could be related to the recent whisperings of Nokia's iTunes-esque plans, as DRM has already been hinted at for the supposed forthcoming service. Perhaps on August 29th all will be revealed -- but only Olli-Pekka Kallasvuo knows for sure.
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August 6th, 2007, 16:38 Posted By: wraggster
via engadget
Windows iPhone users, just a quick bit for you: it's called iPhoneBrowser, and its the latest file browser software for iPhone. Still looks a little primitive, but you'll have to lets us know how well you fare working with it.
More Info
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August 6th, 2007, 21:38 Posted By: wraggster
via engadget
Look, we're gonna be up front about this. You probably won't want to do this iPhone hack -- it requires special equipment, it's a little difficult (to say the least), and it may not even work for data apps anyway. There, now that we've gotten that out of the way, let's talk about what's at hand.
So we saw something similar to this before, but Hackint0sh user Sassha apparently managed to "unlock" his iPhone and post a guide to using a SIM writer device, SilverCard, a SIM with accessible Ki number, and, of course, some some software so you can do the same. Basically, you have to specially reprogram your new SIM's IMSI to match your AT&T SIM, essentially tricking your iPhone into thinking it's using the real deal SIM when it's actually on a different network entirely. Then, after a few (read: many) more steps and a sprinkling of fairy dust your iPhone could be carrier-free -- but with no guarantees data will work (since it's not like Apple gives you a place to configure your EDGE connection). In other words, caveat emptor, use at your own risk, and heed word to the wise: just wait for the real unlocking-hacks to be released. The iPhone's pretty good, but it's not good enough to jump through these kinds of hoops for no certain outcome.
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August 6th, 2007, 21:42 Posted By: wraggster
via engadget
It would seem that the first-ever iPhone game has been written and is available to download to your Jail-broken device, and true to the natural form of the Microsoft vs. Apple debate, it's all based around blowing up Zunes. Jason Merchant, a clever (and possibly very bored) iPhone hacker has coded a small game app for the phone wherein you target floating Zunes with your onscreen mini-iPhone, and then blast away with missiles. The Microsoft-fanboy-incensing shooter was written in objective C, and obviously requires that your device has had Jailbreak run on it to allow for the install. The creator says he's working on an aquarium app which will allow you to drop fish-food to an underwater iPhone, which pretty much makes no sense at all.
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August 7th, 2007, 19:24 Posted By: wraggster
Didnt take long did it till emulation appeared on the iPhone, heres the details from the iphonenes website:
A native NES emulator for the iPhone, currently using the InfoNES core.
Video of the emulator in action can be viewed at http://youtube.com/watch?v=LVh429Dp7r0
NerveGas has a fast version (with a busted palette) at http://iphone.natetrue.com/NESApp_Op...erveGas.tar.gz (His source will be rolled into SVN soon)
Presently there is no sound, and the emulator is a little slow (most likely due to the way I'm drawing onto the screen). And the control is a bit iffy (using an image of an actual controller, while cute, sucks).
ROMs need to be placed in /var/root/Media/ROMs/NES
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August 8th, 2007, 00:23 Posted By: wraggster
via engadget
At some point during the Jobsters lenghty unveiling of multifarious technologies today, iPhones across the nation were silently rejiggered (presumably by magical Apple wood-sprites) to allow for use of the just announced "Send to Web Gallery" feature. Whether this was a timed event scheduled into the new 1.0.1 update or an over-the-air transmission from Apple remains to be seen, but it is definitely true that the "fully integrated" web gallery upload option which Mr. Jobs demonstrated at today's press conference is currently available for use on your iPhone. Right now. This second.
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August 9th, 2007, 19:05 Posted By: wraggster
via engadget
Wait just a tick before you install an NES emulator on that iPhone of yours! (Actually, on second thought, go ahead and install it -- but pay close attention here anyway.) Sister site Download Squad has stumbled upon some pretty damning evidence that Apple is cooking up games for the handset, finding this little gem in iTunes' localization strings: "Are you sure you want to remove the selected game from your iPhone?" Seeing how there aren't really any games to remove at the moment, we can only take this to mean that there are some in the pipe -- which hopefully we won't want to remove, hence Apple's concerned tone in the string. Traditional iPods are now well entrenched in the brain-rotting, time-wasting downloadable app market, so a similar move on the iPhone almost seems like a foregone conclusion, especially considering the endless possibilities afforded by the gargantuan touchscreen and the recent posting of a senior game developer position out in Cupertino. Stay tuned! While you're waiting, maybe you can kill some time with some Bubble Bobble, eh?
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August 10th, 2007, 04:09 Posted By: eludevisibility
I just released Lesminni, a ROM management tool for Mac OS X. Lesminni was created to simply check my ROMs against ClrMame Pro DAT files but it has grown to now support other functions.
You can download it here: Lesminni v1.0 Beta
I'm looking for for feed back and suggestions as to further its usage and usefulness.
Thanks!
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August 10th, 2007, 20:45 Posted By: wraggster
The Nes emulator for the Apple Iphone has been updated, heres the changelog:
# 0.09 nervegas Preliminary sound support (see notes)
# 0.10 nervegas Fixed crashing when returning to file list
# 0.11 nervegas Improved sound quality, both earbuds work now, buffering+
# 0.12 nervegas Enlarged controllers, improved hot spot locations
# 0.13 nergegas Expanded on multitouch control - (see notes)
# 0.14 nervegas Added switch for landscape build OBSOLETE
# 0.15 nervegas Widened landscape mode - removed navBar
# 0.16 nervegas added toolchain header patch / better docs
# 0.17 nervegas Set orientation mode during game play, updated header patch
# 0.18 nervegas Fixed minor issue with orientation flip, added wheat to cool
# 0.19 nervegas Improved orientation transitions
# 0.20 nervegas Changes to multitouch (see notes), added DEBUG, old icon
# 0.20.1 stepwhite Added hidden diagonal controls (i.e. up&left, up&right). Added SHOW_HITSPOT.
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August 12th, 2007, 20:44 Posted By: wraggster
via emuholic
Jason Merchant has released a new fish tank app for the Iphone.
Heres the release news:
You can feed the fish and the bubbles move. Also there is only one fish in v1.
Edit: I removed bubbles in v1, they will return in v2
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August 12th, 2007, 20:48 Posted By: wraggster
Jason Merchant has released a new Shoot the Zunes game for the Iphone.
Heres the release news:
My second App. It is a progression of the first zune game. You now are an iPhone, and you can move around and shoot missiles at the zunes.
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August 12th, 2007, 20:51 Posted By: wraggster
via emuholic
The iPhone scene is a rocking, heres the latest and its news of a MAME port to the iPhone by kaisersoze :
Project to port SDL MAME to the iPhone. Will initially be provided as a series of source diffs to SDL and SDL MAME. Features will include configurable control layouts for touchscreen controls in both horizontal and vertical orientations. Whether MAME will actually be playable from a performance and control perspective remains to be seen.
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August 12th, 2007, 20:57 Posted By: wraggster
Stepwhite has released a port of Doom to the iPhone, heres the full release info:
Native Port of Doom to the iPhone
Thought the NES emulator was useless/stupid? Just wait until you see this.
There is no controller support yet, so you really can't do anything except watch the demo scenes. If you have great (or marginal, or frankly any) ideas on how to implement a controller, feel free to add a comment to the ControllerIdeas wiki page.
No audio yet (of course).
Otherwise, it works wonderfully
WAD files go in /var/root/Media/Doom . If the app quits immediately after launch, there was probably an issue with the wad file. If you're using the shareware wad, make sure it's named doom1.wad . If that doesn't help, execute the app from the shell so you can see the printf()s.
Mandatory screenshot:
This was done mostly because I promised a good friend in Ireland that I would port it, on the condition I didn't have to implement any controls initially. And then waxy.org, tuaw.com and others mentioned the need for Doom.
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August 13th, 2007, 12:46 Posted By: Kojote
via emuholic:
Books.app is a simple eBook reader for the iPhone. It reads HTML and text files stored in your Media/EBooks folder, and is smart enough to enter subdirectories, if, for instance, you've broken a book down by chapters.
Eventually, this project will include a simple method of syncing eBooks to your iPhone. At the moment, that's handled by iPHUC and a shell script (eventually).
Books.app is recommended for use with Project Gutenberg texts, in conjunction with GutenMark, a fantastic PG markup tool by Ronald Burkey, which makes pretty HTML out of Gutenberg .txt files, and splits them by chapter using a second tool.
Homepage: http://code.google.com/p/iphoneebooks/
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August 13th, 2007, 15:00 Posted By: Kojote
via pdroms:
iPhoneNES is a NES emulator for iPhones.
- Changes:
0.21 nervegas Added support for external audio / switch added for earbuds
0.22 stepwhite Added diagonal direction hotspots, SHOW_HITSPOT flags
0.23 nervegas Tweaks to orientation change, DEBUG shows hot spots now
0.24 nervegas Using K6502_rw.h from older core, Metroid and Punchout work! Made more improvements to orientation sensitivity. Implemented slightly faster rendering
0.25 nervegas Enlarged controls for landscape mode
0.26 nervegas Change status bar background to black on landscape
0.27 nervegas Controller fix to allow button, then directional pad hold
0.28 nervegas Added save SRAM support (to save SRAM for games like Zelda)
0.29 nervegas Added auto-save state and "Saved Games" selection
0.30 nervegas Fixed SaveState for many games, +Mapper1 +Mapper5. This fixed Tetris, Bubble Bobble, Super Mario 2, others...
0.31 nervegas Fixed SaveState for Mapper4 games (Earth Bound Zero, etc)
Homepage: http://code.google.com/p/iphonenes/
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August 13th, 2007, 20:41 Posted By: wraggster
Wow what a busy week for the Apple Iphone, its great for those of you who have one, most of the rest of the world are still waiting to get their hands on one.
The last week has seen Nes and Mame Emulator releases/WIP News, a Port of Doom and various applications. For a new homebrew scene this is a very encouraging start and we do hope that Apple see that homebrew is good for the iPhone and not a detriment.
Viva le homebrew
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August 13th, 2007, 21:01 Posted By: wraggster
via gigaom
OK, this has to be the coolest news this morning. SHAPE Services, a Stuttgart, Germany-based company, well-known for making mobile IM clients, has just announced Skype for iPhone, an iPhone-optimized Web site that allows you to access Skype via the browser on the iPhone. You can try out this for free for a limited time.
It took me less than two minutes to get up and running. Sending messages was as simple as typing SMS messages. I am guessing that, since they ask you for your mobile number when you log in, there is some kind of call-back service built into the app. After all, the company says you don’t need WiFi.
IM+ for Skype works with BlackBerry RIM, Windows Mobile Pocket PC, Palm OS, Symbian and J2ME devices. The application works in any network and doesn’t require WiFi, the company says.
More Info Here --> http://skypeforiphone.com/
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August 13th, 2007, 21:47 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone which is based on the same code as the iPhoneNes emulator.
Heres the info and whats new:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app is based on the same code as iPhoneNES, but because they couldn't keep up with all our changes, we thought it best to maintain our own site and svn repository.
0.31 [nervegas] Fixed SaveState for Mapper4 games (Earth Bound Zero, etc)
0.32 [nervegas] Added delete option for saved games
0.33 [nervegas] Fixes to orientation changes on select menus
0.34 [nervegas] Fixes to mapper4 restore state (fixes Super Mario 3, others)
0.35 [nervegas] Implemented swipe-to-delete for saved games
0.36 [nervegas] Minor UI Tweaks
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August 13th, 2007, 23:23 Posted By: Kojote
via pdroms:
Installer.app is a UIKit based package manager for the iPhone. It works by downloading packages over WiFi (wireless networking). It supports installing, updating and uninstalling applications. To install, simply copy the Installer.app bundle to your /Applications folder on your iPhone and restart SpringBoard (or reboot your iPhone) -- an Installer icon will appear. It is recommended that SCP is used for copying, such that executable permissions are preserved.
Homepage: http://iphone.nullriver.com/beta/
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August 14th, 2007, 04:45 Posted By: Kojote
via pdroms:
iPhone iPhoneNES is a NES emulator for iPhones. NESApp seems to be iPhoneNES but updated more regularly on its primary homepage with the same authors.
Changes since v0.37: - [nervegas] Fixed default sound preference issues
- [nervegas] Save game state and preferences on "home" button press
- [nervegas] Fixed rom deletion (would delete from list, but not file)
Homepage: http://iphone.natetrue.com/nesapp/
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August 14th, 2007, 04:47 Posted By: Kojote
via pdroms:
Books.app is a simple eBook reader for the iPhone. It reads HTML and text files stored in your Media/EBooks folder, and is smart enough to enter subdirectories, if, for instance, you've broken a book down by chapters.
Eventually, this project will include a simple method of syncing eBooks to your iPhone. At the moment, that's handled by iPHUC and a shell script called copybookdir.sh. As of v. 0.2, this script is included in the .tar.gz download.
Books.app is recommended for use with Project Gutenberg texts, in conjunction with GutenMark, a fantastic PG markup tool by Ronald Burkey, which makes pretty HTML out of Gutenberg .txt files, and splits them by chapter using a second tool.
Homepage: http://code.google.com/p/iphoneebooks/
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August 14th, 2007, 04:51 Posted By: Kojote
via pdroms:
This release is two weeks old, but might be still interesting for some of you:
WebShell is a web-based SSH shell. It runs on any browser capable of JavaScript and AJAX. You can use it from any computer or iPhone/smartphone. The server is written in Python and is very easy to set up on Linux, Mac OS X, BSD, Solaris, and any Unix that runs python 2.3. WebShell is based on Ajaxterm.
Homepage: http://code.google.com/p/web-shell/
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August 14th, 2007, 05:21 Posted By: Kojote
via pdroms:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge.
NES.app is based on the same code as iPhoneNES, but because their authors couldn't keep up with all of the NES.app changes, NES.app has its own site and svn repository.
Changes since v0.38: - [nervegas] Implemented preference groupings
Homepage: http://iphone.natetrue.com/nesapp/
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August 14th, 2007, 17:34 Posted By: wraggster
via gibiz
A recent New York Post story claiming that Apple and Nintendo are headed for a "showdown" in the portable gaming market has been rubbished by a leading analyst.
According to the story, Apple has been secretly plotting its foray into portable video games for months, looking to add games to its iPhone. Rumour has it that the company has already provided a major game developer with iPhone technology, and that Apple is expected to make a gaming announcement in the near future.
However, Wedbush Morgan Securities analyst Michael Pachter told GamesIndustry.biz that he doesn't think Apple is serious about gaming. "Rather, I think that they're trying to establish the iPhone as an all-encompassing entertainment device," he said.
"The markets are different. The iPhone is an expensive toy for the wealthy and self-indulgent, while the DS is an inexpensive toy for everyone," Pachter replied.
"I think that Apple will succeed in making mobile phone games a bit more accessible and fun, but cannot conceive of their gaining significant share of the handheld market. The iPhone is unlikely to ever compete effectively, as it is unlikely to attract the level of third-party developer support afforded the DS."
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August 14th, 2007, 18:16 Posted By: wraggster
The releases for this Nes emulator for the Iphone come so quick its amazing, heres whats new since our last newspost:
0.40 [nervegas] Added auto-save preference to disable auto-save state
0.41 [nervegas] Added prompt to save games when auto-save turned off
[nervegas] More improvements to preferences aestheticss
[nervegas] Fixed bug causing multiple deletes to hit wrong file(s)
[nervegas] Fixed auto-save on-exit of game not in progress
Download Here
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August 14th, 2007, 18:23 Posted By: wraggster
via emuholic
Lucas Newman and Adam Betts have released Lights off for the iPhone, heres the details.
Lights Off is a fun and highly addictive puzzle game made even better with iPhone’s touch screen, created by Lucas Newman and Adam Betts.
The objective is to switch all of the lights out. Tapping a light toggles it, along with the four adjacent lights. Once you switch all of the lights out, you'll advance to the next level!
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August 14th, 2007, 18:26 Posted By: wraggster
News/release from spathiwa
Tired of all those new-fangled graphics and dazzling eye candy on your shiny new iPhone?
Can't quite master the finicky multi-touch Nintendo controls in NES.app?
Then take advantage of those crisp high-resolution fonts on your iPhone to relive the glory days of the Great Underground Empire, or play any of hundreds of great works from the Interactive Fiction archive.
Requires a jailbroken/sshd-enabled phone to install.
Installation
To install from binary distribution, download and extract the iphoneFrotz-X.Y.tar.gz file.
Copy the resulting Frotz.app directory to your iPhone.
Create a directory /var/root/Library/Frotz/Games on your iPhone and copy your Z-Machine game data files there.
A good starting point for exploring the wealth of Interactive Fiction is here.
Download Here
via emuholic
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August 15th, 2007, 01:20 Posted By: Kojote
via pdroms:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
Author notes: NES.app is based on the same code as iPhoneNES, but because they couldn't keep up with all our changes, we thought it best to maintain our own site and svn repository.
Changes since v0.41: - [nervegas] Restored fast scroll list / bold font - swiping seems better
[nervegas] Fixed compiler warnings
[nervegas] Added notification icons for direction, b, a
[nervegas] Added suspend support (and preference)
[nervegas] Fixed suspend support while running games
Homepage: http://iphone.natetrue.com/nesapp/
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August 15th, 2007, 06:46 Posted By: Kojote
via pdroms:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
Author notes: NES.app is based on the same code as iPhoneNES, but because they couldn't keep up with all our changes, we thought it best to maintain our own site and svn repository.
Changes since v0.44: - [nervegas] Write preferences to /var/root/Library/Preferences
- [nervegas] Corrected Save-State issues with many (many) games
- [nervegas] Corrected more save-state issues
Homepage: http://iphone.natetrue.com/nesapp/
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August 15th, 2007, 07:40 Posted By: wraggster
via engadget
So you say writing SIMs all by your lonesome isn't part of your daily routine, but you're still interested in freeing the iPhone from AT&T's surly bonds? Yeah, we can't blame you -- we're pretty much in the same boat -- so we're glad to see that an ever-so-slightly easier unlocking trick has bubbled out of the hive mind just a week after the original. This new hackery involves a specialized SIM card called a "Turbo SIM" manufactured by the Czech Republic's BLADOX. The idea behind the Turbo SIM is that you can add... well, stuff to the Turbo SIM, sandwich it between your regular SIM and your phone, and the loaded material then becomes available to the handset; traditionally, that "stuff" is value-add software like customized SMS directories, security, logging, and the like. In this case, though, the chip is used to pass through the original AT&T SIM's identifying information to the phone while preserving the calling capability of the Carrier X SIM of your choosing. Of course, a €59 (about $81) Turbo SIM has to be ordered from afar to get this accomplished, the phone has to be jailbreaked, and a handful of files need to be downloaded, edited, and executed, so this still isn't for the faint of heart. As always, buyer beware, and find a nice stack of paper that needs weightin' in case everything goes south in a hurry.
More Info
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August 15th, 2007, 07:47 Posted By: wraggster
News/release from spathiwa
Tired of all those new-fangled graphics and dazzling eye candy on your shiny new iPhone?
Can't quite master the finicky multi-touch Nintendo controls in NES.app?
Then take advantage of those crisp high-resolution fonts on your iPhone to relive the glory days of the Great Underground Empire, or play any of hundreds of great works from the Interactive Fiction archive.
Requires a jailbroken/sshd-enabled phone to install.
Installation
To install from binary distribution, download and extract the iphoneFrotz-X.Y.tar.gz file.
Copy the resulting Frotz.app directory to your iPhone.
Create a directory /var/root/Library/Frotz/Games on your iPhone and copy your Z-Machine game data files there.
A good starting point for exploring the wealth of Interactive Fiction is here.
2007/08/14 UPDATE: The Frotz directory has been moved to /var/root/Media/Frotz/Games in version 0.2 so you can use iPhuc, etc. to copy the files more easily.
If you already have game or save files in the old location, iPhoneFrotz 0.2 will move them to the new location automatically on first launch.
This update also enables auto-saving of games when the phone goes to sleep or back to the SpringBoard menu -- this worked in 0.1 only if you knew to create the 'Saves' directory by hand.
Download Here
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August 15th, 2007, 17:32 Posted By: wraggster
Vampent has today released updates to their GBA Emulators for UIQ, Series60 and Series60v3 phones:
vBag is a GameBoy Advance emulator that can play GBA games on your mobile phone.
vBagX is the latest version of vBag.
Features
- For S60v3 and some S60v2, full speed with perfect sound effects for most games
- Big rom size support (full support for 32M rom)
- Each rom with 5 save/load slots
- Speed adjustment option and frameskip option
- Graphics mode option (origin,full,landscape,landscape origin)
- Save/Load in games (flash,eeprom,sram up to 128K)
- Key map setting
- Sound volume switch
- Thread priority option
- Two Graph Output Mode: bitmap mode(default),direct mode(speed improved, but some phones not supported)
Download Here
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August 15th, 2007, 23:07 Posted By: wraggster
Nervegas has again updated his Nes Emulator for the Iphone, heres the details:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app is based on the same code as iPhoneNES, but because they couldn't keep up with all our changes, we thought it best to maintain our own site and svn repository.
0.46 [nervegas] Corrected more save-state issues
0.47 [nervegas] Included patch for -O7 optimized compiling: WAY FASTER.
Turn frameskip down to 1; Mario 3 & Punchout: 2
0.48 [nervegas] More improvements to save-state wiring (WIP)
[nervegas] Added "Multitouch State" preference (see README)
Download Here
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August 15th, 2007, 23:09 Posted By: wraggster
News/release from spathiwa
Tired of all those new-fangled graphics and dazzling eye candy on your shiny new iPhone?
Can't quite master the finicky multi-touch Nintendo controls in NES.app?
Then take advantage of those crisp high-resolution fonts on your iPhone to relive the glory days of the Great Underground Empire, or play any of hundreds of great works from the Interactive Fiction archive.
Requires a jailbroken/sshd-enabled phone to install.
Installation
To install from binary distribution, download and extract the iphoneFrotz-X.Y.tar.gz file.
Copy the resulting Frotz.app directory to your iPhone.
Create a directory /var/root/Library/Frotz/Games on your iPhone and copy your Z-Machine game data files there.
A good starting point for exploring the wealth of Interactive Fiction is here.
2007/08/14 UPDATE: The Frotz directory has been moved to /var/root/Media/Frotz/Games in version 0.2 so you can use iPhuc, etc. to copy the files more easily.
If you already have game or save files in the old location, iPhoneFrotz 0.2 will move them to the new location automatically on first launch.
This update also enables auto-saving of games when the phone goes to sleep or back to the SpringBoard menu -- this worked in 0.1 only if you knew to create the 'Saves' directory by hand.
Download Here
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August 15th, 2007, 23:14 Posted By: wraggster
Books.app is a simple eBook reader for the iPhone. It reads HTML and text files stored in your Media/EBooks folder, and is smart enough to enter subdirectories, if, for instance, you've broken a book down by chapters.
Eventually, this project will include a simple method of syncing eBooks to your iPhone. At the moment, that's handled by iPHUC and a shell script called copybookdir.sh. As of v. 0.2, this script is included in the .tar.gz download.
Books.app is recommended for use with Project Gutenberg texts, in conjunction with GutenMark, a fantastic PG markup tool by Ronald Burkey, which makes pretty HTML out of Gutenberg .txt files, and splits them by chapter using a second tool.
Homepage: http://code.google.com/p/iphoneebooks/
Download Here
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August 16th, 2007, 05:26 Posted By: Kojote
via pdroms:
Books.app is a simple eBook reader for the iPhone. It reads HTML and text files stored in your Media/EBooks folder, and is smart enough to enter subdirectories, if, for instance, you've broken a book down by chapters.
Eventually, this project will include a simple method of syncing eBooks to your iPhone. At the moment, that's handled by iPHUC and a shell script called copybookdir.sh. As of v. 0.2, this script is included in the .tar.gz download.
Books.app is recommended for use with Project Gutenberg texts, in conjunction with GutenMark, a fantastic PG markup tool by Ronald Burkey, which makes pretty HTML out of Gutenberg .txt files, and splits them by chapter using a second tool.
Homepage: http://code.google.com/p/iphoneebooks/
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August 16th, 2007, 19:03 Posted By: wraggster
via engadget
We've gotten a deluge of emails over the last week from readers and insiders speculating about the next iPod release; after all, it's been a couple months since Apple loosed the iPhone, the new iMac is official and living large, and current iPods have seen a price drop -- something that only comes strictly mandated by Apple HQ. What's more, sources at retailers are continuing to tell us that Apple is slowing down iPod shipments, strongly suggesting the company is running out its current stock to make room on shelves for new product.
We can't speak to what specific technology Cupertino's got brewing behind the scenes (we know it's OS X-based, and hear it'll use more flash), but whatever it is, we'd wager it'll be released in September or October. And not just because Apple's has taken to launching at least some new iPods every year since 2003, or admitted that it considers its iPhone business its "third", separate from its dedicated music player business (and thus wouldn't consider the iPhone its big iPod launch for 2007), or has just generally been mum about the iPod all year. It's more to do with the fact that since 2004 the company has statistically fallen into the groove of using those two months to launch new flagship iPods (probably thanks to their close-but-not-too-close proximity to the holidays).
Do we have inside dope from Apple on this one? No, none at all. Just a lot of retail reports and mounting evidence that suggests a pretty obvious conclusion. Yeah, we expect new iPods this year (seriously, why wouldn't there be?), and if we were gamblin' men we'd put our money on the September - October. Of course, we know Steve will totally read this and launch in November or December just to mess with us, but hey, as long as the masses get their music players before our annual present-opening ceremonies, everybody's happy.
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August 16th, 2007, 19:18 Posted By: wraggster
kaisersoze has updated his site with some news of his progress of porting SDL MAME to the Apple iPhone, heres the news from his page:
I compiled the tiny MAME target and it runs, but I can't get it to display anything. I ran into some issues with the arm linker not linking code from the .a archive and had to manually add a few of .o object files to get it to link. I tried using llvm-ar instead of ar but doesn't appear to quite work yet.
Currently I'm sprinkling printf's throughout the SDL MAME ui menu drawing code to figure out what my screen is still black.
Ah I found the problem, for some reason, one part of MAME thinks its running at 640x480 but when it gets to the rendering code, it clips the dimensions to the actual screen size 320 x 480, so it winds up not drawing anything. I think once I get that fixed we should be good to go!
Well of course, searching for hardcoded 640 and 480 values didn't work because the actual code that computes the minimum size uses 639 and 479, ah the joys of programming. Almost there...
Now I'm running into some crazy code generation issues with int to float conversions, grrrrr.....
Just hacking my way through those crazy int to float code generation issues at the moment. Hopefully it's isolated to a few places (crossed fingers). I've now got the menu box displaying which is progress. Hopefully I can replicate the problem with a simple program so I can show it to the iphone toolchain maintainers.
Here's a screenshot of the humble SDL testsprites running:
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August 17th, 2007, 02:18 Posted By: Kojote
via pdroms:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge.
Changes: - [nervegas] Fixed minor memory leaks
- [nervegas] Fixed remaining save/restore state issues (I think)
- [nervegas] Moved all critical globals into a nes_state struct
- [nervegas] Fixed a bug causing certain games' save state to corrupt
Homepage: http://iphone.natetrue.com/nesapp/
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August 17th, 2007, 02:19 Posted By: Kojote
via pdroms:
iPhone Books.app is a simple eBook reader for the iPhone. It reads HTML and text files stored in your Media/EBooks folder, and is smart enough to enter subdirectories, if, for instance, you've broken a book down by chapters.
Eventually, this project will include a simple method of syncing eBooks to your iPhone. At the moment, that's handled by iPHUC and a shell script called copybookdir.sh. As of v. 0.2, this script is included in the .tar.gz download.
Books.app is recommended for use with Project Gutenberg texts, in conjunction with GutenMark, a fantastic PG markup tool by Ronald Burkey, which makes pretty HTML out of Gutenberg .txt files, and splits them by chapter using a second tool.
Homepage: http://code.google.com/p/iphoneebooks/
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August 18th, 2007, 14:53 Posted By: wraggster
The GBA Emulator for the Ipod has been updated again, heres whats new:
it seems to run fullspeed for me(a bit jumpy), i havent checked sound support.
EDIT: I also fixed the menu. u can now quit, restart the game, and save and load states, just DONT go into a submenu(u dont need to anyway)
EDIT: EDIT: ingame saving also works
More Info
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August 18th, 2007, 15:28 Posted By: wraggster
kaisersoze has posted some great news and screenshots of his port of MAME to the Iphone:
Project to port SDL MAME to the iPhone. The main cool feature I want to add is configurable layouts for touchscreen controls and gesture based inputs. Whether MAME will actually be playable from a performance and control perspective remains to be seen.
UPDATE: As expected, performance is an issue. For example, Pacman and Q*bert run well, but Galaga and Gyruss are marginal. The SDL port was the quickest way to get everything up and running without having to delve into the guts of MAME. One option would be to switch to an older (and pre-SDL) version of MAME that may have less accurate emulation (and different associated ROM sets) which may also be faster but require a boatload of porting work. I wonder how easy it would be to try and pull out code from earlier versions of games that have marginal performance? I'll have to do some investigation. My old 700 MHz arcade cabinet machine is running just fine on some old Linux svgalib version of AdvanceMAME from like 3 or 4 years ago (hey if it ain't broke don't fix it so that might be a good the place to start. If I go that route, you may have to use older ROM sets (which we all legally obtained, of course, cough, cough).
Progress report
Full MAME is built!
Now I gotta figure out how in the heck to actually control the darn thing! I think I'll redo all the menus with native iPhone widgets, not only will it look better but the existing menu interface is all keyboard based anyway, and it would probably be just as much work to add mouse/pointer support to it.
I had to stub out a couple of files as they wouldn't compile, and I had to just manually slap all the .o files directly to the linker as it doesn't seem to want to link against all the code in the .a archive libraries.
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August 18th, 2007, 15:31 Posted By: wraggster
nervegas has posted a new release of the Nes Emulator for the Iphone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app is based on the same original code as iPhoneNES, but has been all but rewritten to run super fast, and with many additional features such as sound and save-state. Because they couldn't keep up with all the changes, we thought it best to maintain our own site and svn repository.
0.51 [nervegas] Added "Enlarge Screen" option for portrait mode
[nervegas] Aesthetic changes to preferences
0.52 [nervegas] Resync frameskip from preferences when loading saved game
[nervegas] Redraw controllers when debug toggled
[nervegas] Minor tweaks to portrait controller hot spots
0.53 [nervegas] Fixed orientation of notify icons when flipping
[nervegas] Added enlarged screen view option for landscape mode
0.54 [nervegas] Implemented game genie code support (but slows down game)
[nervegas] Fix for preferences scroll speed (cell scope problem)
Download Here
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August 19th, 2007, 12:23 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
0.55 [nervegas] Minor speedups for game genie
[nervegas] Fixed bugs related to preferences being reset
(Occured if the preference had not been drawn when exited)
0.56 [nervegas] Replaced "All Games / Saved Games" button with disclosure
[nervegas] Sped up preferences scrolling by precaching values
0.57 [nervegas] Refresh "Saved Games" browser when new game is saved
0.58 [nervegas] Implemented "true" multitouch using gesture API, fixed issues
[nervegas] Removed diagonl direction hotspots, made controls harder
Download Here
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August 20th, 2007, 14:40 Posted By: wraggster
via engadget
For the small price of 120,000 Norwegian Kroner (around $20,000) you can pick up a concentrated mix of gold, diamonds, and... iPod Shuffle. There's not a lot more to this blinged out creation: why anyone would want to place twenty gees worth of precious carbon on a $99 gadget, we'll never know.
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August 20th, 2007, 22:33 Posted By: wraggster
via engadget
If you want to run the risk of getting stuck with the iPhone we sent back because the proximity sensor crapped out (that's another story for another time), get ready to grab yourself a deal. Refurbished iPhones now look to be in stock at the online Apple Store, the supposed result of a nice, stiff mix of iReturners and busted devices. Both the 4GB and 8GB refurb units are being offered at $100 off -- $399 and $499, respectively -- making the 4GB model the slightly better value at a full 20 percent off its MSRP. Not a bad discount, as long as they got around to fixing that bum sensor.
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August 20th, 2007, 23:13 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
0.99.00 [nervegas] Polished UI, controllers perfected, ready for prime-time
Download Here
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August 21st, 2007, 23:23 Posted By: wraggster
via engadget
Merely days after we caught wind of Apple's rumored discussions with Vodafone, three other European carriers became the ones to reportedly agree to Apple's terms. According to FinancialTimes, "Apple has succeeded in committing European mobile phone operators that want exclusively to sell its new iPhone to share parts of their revenues with the technology group." The contract, which was signed by T-Mobile Germany, Orange, and O2, "requires that the operators hand over to Apple ten-percent of the revenues made from calls and data transfers by customers over iPhones" -- the same chunk required of those wanting to slap that Made for iPod logo on their accessories. Unfortunately, there's no word just yet on pricing, a launch timeframe, or any other lingering deals with overseas carriers, but we could very well hear more from all sides during IFA.
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August 21st, 2007, 23:27 Posted By: wraggster
via engadgte
Welp, 'tis done friends, but we're going to have to wait a week for all the gory details to be released. Geohot and his crew of trusty fiddlers have apparently found a solution for sorting the iPhone for worldwide consumption by hardware unlocking the beast. We've seen a video, and know he's been well involved with iPhone shenanigans since day one, but until we see it in our hand color us excited but not sold -- though we're stoked that they report a software based version may be on the horizon. But in the unhappy event that it ends up being hardware unlock only, you can use this week to brush up on your soldering skills. We're gonna be all over this in the coming days so know that the minute we know more, you will too.
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August 22nd, 2007, 20:20 Posted By: wraggster
via pdroms
Books.app is a simple eBook reader for the iPhone. It reads HTML and text files stored in your Media/EBooks folder, and is smart enough to enter subdirectories, if, for instance, you've broken a book down by chapters.
Eventually, this project will include a simple method of syncing eBooks to your iPhone. At the moment, that's handled by iPHUC and a shell script called copybookdir.sh. As of v. 0.4.2, this script is a separate download.
Books.app is recommended for use with Project Gutenberg texts, in conjunction with GutenMark, a fantastic PG markup tool by Ronald Burkey, which makes pretty HTML out of Gutenberg .txt files, and splits them by chapter using a second tool. I have, for the hell of it, included a copy of Tarzan of the Apes by Edgar Rice Burroughs, which you can download here and expand into your Media/EBooks directory on your iPhone, so you can easily judge the reading experience. Unlike the earlier copy of The Adventures of Sherlock Holmes (which is still available in the Downloads section), this directory and its files will work with copybookdir.sh.
See also: http://code.google.com/p/iphoneebooks/
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August 22nd, 2007, 20:47 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
0.99.01 [nervegas] Fixed controller issue where dir. pad keeps moving if user drags off the controller to the select/start buttons.
Download Here
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August 23rd, 2007, 18:17 Posted By: wraggster
via engadget
Well, looky what the internet has for us this morning friends, Geohot and crew have gone ahead and spilled the beans several days early. Apparently today is unlock tutorial day chez iphonejtag.blogspot.com, and not next week as he originally promised. Geohot is liveposting the unlock tutorial step by step with pause for Q&A sessions in between the steps. Hurry over, he just hit step three, so most of the mystery is still intact and the fun is just beginning. Be warned though, you'll need to bring some steady hands and your best eyewear as this is pretty detailed business. Hit the link to "free" your iPhone.
More Info
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August 23rd, 2007, 21:55 Posted By: wraggster
spathiwa has released a new version of Frotz for the iPhone, heres the details/whats new;
Version 0.4 now supports:
Landscape mode
Text re-flow on selecting a new font or rotating the phone
Limited IF-specific word completion ('x' -> 'examiine', etc.)
Improved stability of the auto-save feature
Download Here
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August 23rd, 2007, 21:56 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
0.99.02 [nervegas] More work on controllers; expanded corners = up/dn regions
Prevented users from dragging to select/start
0.99.03 [nervegas] Changed Speaker/Headet/Mute button to use colored indicators
Tapping status bar now reloads lists + scrolls to top
Added fourth game genie code slot; sped up game genie a bit
0.99.04 [nervegas] Screen flip to affect on emulation view, not browser
Removed taskbar in landscape mode
Enlarged full-screen mode A/B buttons for landscape view
Enlarged full-screen mode directional pad for landscape view
.
Download Here
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August 23rd, 2007, 22:37 Posted By: wraggster
via emuholic
The eBook viewer for the iPhone has been updated with a new release. Changes are:
Single-tap scrolling! Tap at the bottom of the screen to scroll down one page, tap at the top to scroll up.
Inverted text mode! Great for night reading. Thanks to Chris Born for implementing this.
Several shiny new buttons designed by Chris Born!
Visit the homepage at http://code.google.com/p/iphoneebooks/ for the downloads.
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August 23rd, 2007, 22:44 Posted By: wraggster
via engadget
That really sketchy looking photo of the iPod nano "phatty" from yesterday? Yeah, you can officially file that under deceptively sketchy looking -- Apple's legal team called demanding we take the shot down, claiming ownership of the photo, and that it was "stolen" from the company. Ooook. Granted, Apple doesn't send takedowns to all confirmed-true leaks -- take the new aluminum Mac keyboard, for example. Apple never gave us a hard time when we broke that story. Still, Apple's legal team wouldn't be wasting its or our time if they didn't feel there was something to lose by inaction, so until further notice we're considering this the real deal. Just in case you missed it the first time, we pulled together a quick mockup of the newer, fatter nano. See? You really weren't missing anything. Expect 'em out in the next couple of months, says we.
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August 24th, 2007, 22:04 Posted By: wraggster
via engadget
It's high noon, Apple and AT&T -- we really hate to break it to you, but the jig is up. Last night the impossible was made possible: right in front of our very eyes we witnessed a full SIM unlock of our iPhone with a small piece of software. It's all over, guys.
The iPhoneSIMfree.com team called us up to prove their claim that they cracked Apple's iPhone SIM lock system, and prove it they did. (No, we don't have a copy of the unlock software, so don't even ask us, ok?) The six-man team has been working non-stop since launch day, and they're officially the first to break Apple's SIM locks on the iPhone with software. It's done. Seriously. They wouldn't tell us when and how they would release it to the public, but you can certainly bet that they'll try to make a buck on their solution (and rightly so). We can hardly believe the iPhone's finally been cracked. No, scratch that -- we just can't believe it took this long.
Again: we can confirm with 100% certainty that iPhoneSIMfree.com's software solution completely SIM unlocks the iPhone, is restore-resistant, and should make the iPhone fully functional for users outside of the US. Read on for details and links to our video, and check out the gallery of images below.
Gallery: iPhone unlocked
Notes on the install
The unlock process took only a couple of minutes. From our end it was totally painless.
Once you put your new, non AT&T SIM in the device, you have to go through the usual activation process. This can, of course, be done by anyone anywhere with the right tools (like iASign or iActivator)
We tested with an active T-Mobile SIM -- after the hack was finished and we reactivated we immediately got full bars and the T-Mobile carrier info popped up in the top bar.
Everything is otherwise the same, except the menu system now has a couple more options. The root menu has Carrier settings where you can select your preferred network if you don't want to roam.
The General -> Network menu now has an EDGE network settings area where you can input your carrier's APN and username / password. We put in our T-Mobile info, and were immediately online. (Apparently these hidden menus were added in the 1.0.1 update, they tell us. How convenient!)
Visual voicemail isn't in the cards -- sorry. That was, of course, to be expected because it's a special AT&T network-specific feature right now. When you hit the voicemail button you are taken immediately to your carrier's default voicemail line though, and that works just like it would on any other phone.
Everything is confirmed as working on a non-AT&T network: SMS send / receive, internet (including Safari, Mail, Google maps, etc.). YouTube doesn't work out of the box, but that's to be expected. If you're not on AT&T you have to manually activate YouTube -- here's the guide on how to do that. (YouTube is the only app you have to activate like this.)
We know, it's kind of crazy, but this isn't a hoax.
No, sorry, you can't have our unlocked iPhone.
Restore / upgrade resistance
The iPhoneSIMfree.com guys claim this method is restore and upgrade resistant. We have no way of knowing whether Apple will be able to disable this SIM unlock with future iPhone software updates, but we can confirm that it is restore-resistant.
We performed a full restore (v1.0.2) on our iPhone and successfully activated it using an inactive AT&T SIM.
After fake-activating our iPhone, you merely pop out the AT&T SIM, put in the foreign SIM of your choosing, reactivate, and you're done. "Boom," as Steve might say.
Restoring from an iPhone backup in iTunes worked perfectly despite the lock and foreign SIM. The only thing to notice was the phone number is now listed as "n/a" in iTunes. Big whoop.
No, seriously. You can't have our unlocked iPhone.
Video
Before you get in a tizzy claiming it's a faked video, please note that:
We show the T-Mobile SIM at the beginning and end.
The video stream does get cropped toward the end. That's actually just a crop to make sure the phone number on the second iPhone isn't shown. No frames of the video stream were removed, it wasn't a cut.
Just so you could be extra sure it's real, we even left in the GSM radio noise.
Dude, you can unlock your own iPhone soon, ok? You can't have ours.
More via link above.
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August 26th, 2007, 02:15 Posted By: wraggster
via engadget
So, as you may have seen, earlier this morning at 3AM local time UniquePhones (the team behind iPhoneUnlocking.com, who've claimed to have the second proper iPhone SIM unlock software hack) got a threatening call from AT&T's legal team urging them to not release their software -- or else. Now, we can understand why any smallish business wouldn't exactly want lawyers repping AT&T (and Apple) breathing down their necks for a potentially market-shifting discovery -- which is why the company is now officially holding the release of their SIM unlock solution indefinitely while they assess their legal position. Fair enough, but we still haven't even had a chance to verify their solution does unlock iPhones.
However, the interesting (and possibly telling) bit comes up at the end of their release, where apparently UniquePhones is "evaluating what to eventually do with the software should they be legally denied the right to sell it." Here's to hoping that, should UniquePhones not find themselves able to actually sell their software, at very least the unlcok method they've discovered gets opened up to the public. After all, there's no reason why everyone shouldn't be able benefit from this knowledge just because one company isn't able to sell it, right?
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August 27th, 2007, 17:16 Posted By: wraggster
Nokia and Capcom today revealed that Capcom will be publishing games on N-Gage, Nokia's next generation mobile gaming platform, in 2008. Capcom is the first Japanese based publisher to show their commitment to N-Gage, which makes its global debut later this year, ushering in a new era for games on mobile devices.
"With our global reach, it's important to have strong, well respected global partners", said Gregg Sauter, Director of Third Party Publishing, Nokia. "For many years, Capcom has been entertaining consumers around the world with exceptional gaming experiences. We've now reached a point with mobile technologies where companies like Capcom can deliver a whole new level of mobile entertainment. The N-Gage platform will enable this evolution with devices that deliver enhanced graphics and a development tool kit that allows for online tournaments, communities, multiplayer games and, of course, global distribution."
Speaking of the announcement, Yosuke Yoneda, Director of Capcom's European Mobile Division, said "Capcom is dedicated to creating great mobile games, and believes that N-Gage will allow us to bring some of our most famous franchises to the platform. Our dedication to quality and creative thinking has seen the company produce a series of ground-breaking titles, with stunning visuals and in-depth game play, never before seen on the mobile".
Capcom has been highly successful in the mobile market as a result of the company's commitment to innovation and faithful conversion of some of the world's greatest video game franchises. With classic titles such as Mega Man, Street Fighter and Resident Evil, and contemporary brands such as Phoenix Wright, Capcom has captured a wide audience of fans, in terms of age, gender and game playing ability.
N-Gage games are created in a native development environment, allowing developers to take advantage of Nokia devices with advanced graphics and physics capabilities which deliver extremely sharp, clear and fluid game experiences to users. The N-Gage platform provides flexible opportunities for operators and publishers alike. Games can distributed digitally over the air through operator networks or over the internet to a user's PC, which allows for larger file downloads and therefore games with enhanced audio and graphical elements.
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August 28th, 2007, 13:15 Posted By: wraggster
via engadget
Hey, that's what they claim: $100,000 in cold hard cash for the right to freely distribute the iPhone unlocking software onto the Nets. Full credit given to the creator(s) of course with a proposed release date of Wed night at 12:00am (in some unspecified time zone). No details as to who is financial backing the offer or how payments will be made, only a single email address posted for discussing the details. Hear that UniquePhones and IPhoneSIMfree, here's your chance to make a buck and avoid a legal tussle with AT&T / Apple. Of course, anyone can launch a Blogspot site announcing pretty much anything they'd like. If nothing else, the move illustrates perfectly the demand for the software unlock to be released for general consumption. Let's hope it means more.
More Info
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August 28th, 2007, 16:09 Posted By: wraggster
Frozen Bubble is a free puzzle game: shut the bubbles and try to eliminate all of them. The UIQ 3 version has been ported by Another Guest based on the S60 3rd Edition version by Elias Konstantinidis.
More Info
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August 28th, 2007, 16:11 Posted By: wraggster
Vivendi Games Mobile is one of the most respected publishers in mobile gaming," said Gregg Sauter, Nokia's director of third party publishing. "Crash Bandicoot is a gaming icon as well as a global powerhouse, having sold more than 33 million units worldwide. With its fun appeal to people of all ages and incredible graphics, the Crash Bandicoot franchise is the perfect fit for N-Gage."
"We are excited to offer Nokia customers the opportunity to enter the thrilling world of Crash Bandicoot and play a number of award winning titles from the popular Crash® franchise," said Paul Maglione, president of Vivendi Games Mobile. "We look forward to working with Nokia to offer entertaining, innovative mobile games that tap into the performance and innovation of the N-Gage application and Nokia's mobile devices."
Crash Bandicoot follows the original storyline where the crazy marsupial must save the world. Jam packed with action and comedy, the player must take on the role of Crash to defeat the game's villain and mad scientist, Dr. Neo Cortex. More information about the Crash franchise can be found at the official Crash Bandicoot Web site at http://www.crashbandicoot.com
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August 28th, 2007, 23:37 Posted By: wraggster
via slashdot
The New York Times has an article up this week talking about Nokia's third attempt to get their N-Gage brand into the minds of gamers. This time it's a service, not a device, and the company is betting that branding mobile games will be a better tactic than their previous attempts.
"The Ideo and Nokia executives concluded that users mainly want to play against their friends and, at the very least, they want to know the skill level of their opponents. As a result, the new N-Gage permits users to see what games their friends have on their phones and whether they are online. They can also see how many points a person has earned in the game, as well as how much time they devote to solitary play versus group play. The researchers also asked players what their greatest frustrations were. High on the list was buying a game that turned out to be disappointing. In the new N-Gage service, customers will be able to sample games free before buying them. The selection will lean toward the casual side of gaming, with soccer and fishing titles and the popular puzzle game Bejeweled, among others. Nokia has not yet discussed prices."
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August 29th, 2007, 04:53 Posted By: Kojote
via pdroms:
Books.app is a simple eBook reader for the iPhone. It reads HTML and text files stored in your Media/EBooks folder, and is smart enough to enter subdirectories, if, for instance, you've broken a book down by chapters.
Changes: - Preferences pane! Choose your font, font size, navigation bar auto-hide preference, and much more!
- Chapter navigation buttons on the bottom toolbar, at long last! Go forward and back without returning to the browser view.
- Human-friendly browser sorting! You can use Chapter 1, Chapter 2... instead of Chapter 001, Chapter 002...
Homepage: http://code.google.com/p/iphoneebooks/
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August 29th, 2007, 04:57 Posted By: Kojote
via pdroms:
MobileFinder (strictly "Finder" in the iPhone's springboard view) is a filesystem navigator and launcher for use with iPhones which have been jailbroken.
Features: - Filesystem navigation with system file protection
- Icons differentiate different filetypes
- Copy, Move, Delete operations (requires that /bin/mv and /bin/cp be installed)
- File creation and renaming
- Application Launch - Also launches MobileStudio apps
- Executable launch (scripts, etc)
- Preferences screen with filesystem browse settings
- User modifiable associated file types that launch file viewers
- Open mode when launched by other apps in MobileStudio
Homepage: http://code.google.com/p/mobilefinder/
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August 29th, 2007, 07:43 Posted By: wraggster
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August 29th, 2007, 07:45 Posted By: wraggster
via engadget
Considering how much amusement can be had by using the MacBook Pro's accelerometers for completely unintended purposes, it stands to reason that hacking into the iPhone's sensors would be a virtually endless font of entertainment. It also stood to reason that it was just a matter of time before the ever-persistent hacking community broke its determined way into said sensors, and sure enough, here we have it. Like the successful coder says, the power of the iPhone's 3-axis accelerometer is largely untapped in the OS itself, so it'll be great fun to see what sorts of crazy business the homebrew folks can dream up. Get to work, everyone!
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August 29th, 2007, 07:47 Posted By: wraggster
In case you haven't heard, Nokia's blowing it out tomorrow, London style. We can't be certain what exactly is going to get announced until the curtain drops, but as the date and time draw near, we're hearing whispers from across the 'nets about what we can expect. Latest across our desks is this itinerary from The Nokia Blog, detailing the day's events; from it, we can see that the N81 and 8GB N95 are both on the docket, ensuring that the high end will be well represented. Also up are the rumored music store and the revamped N-Gage platform we've been hearing a solid buzz about recently. Stay tuned, we're just a few hours away now!
via engadget
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August 29th, 2007, 18:06 Posted By: wraggster
via engadget
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August 29th, 2007, 18:08 Posted By: wraggster
via engadget
Remember the sidetalkin' N-Gage? Yeah... well, this isn't it. This is Nokia's new N-81 gaming device built upon their revamped N-Gage gaming platform. The S60 device packs HSDPA (sorry, no US band support) for on-line gaming, integrated speakers (and 3.5-mm headphone jack), and D-pad navigation for getting your game on. Still, it's not just for gaming as it fully supports all the audio and video you'd expect in a new "pane-driven," UI which carousels your windows instead of lining them up in tabs -- a UI which will evolve in the coming months in line with Ovi. On sale Q4 in Europe in an 8GB flash model (€431/$585) or €360/$490 pre-bunged with a 2GB microSD card.
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August 29th, 2007, 18:10 Posted By: wraggster
via engadget
Just as we expected, Nokia announced their totally revamped N-Gage gaming platform. An eco-sytstem now, covering software-enabled S60-based handsets, games, and a full-featured community-based service to link it all together. A new mobile gaming platform, if you will, which Nokia plans to extend beyond just Nokia devices. The service will offer tournaments, global rankings, and other events within the gaming community. Games will cost up to €10, are free to try, and can be rented over varying periods. All available starting November.
More Info
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August 29th, 2007, 18:11 Posted By: wraggster
via engadget
You've seen the hack, now see the FAQ. In it the iPhoneSIMfree free guys answer many of the questions we already got to (Is it restore-resistant? Yes. Which features don't work? Just Visual Voicemail. Does it work with 1.0.2? Yes. Etc.), and a few we've all been eagerly awaiting the answers to:
Can I unlock it before the AT&T registration process?
Yes.
What is the process the end user will go through?
Currently our initial release will require that the end user activate and "jail break" in order to place our app on the phone. (We are working toward a fully automated PC / Mac application to be released shortly after launch).
Do you offer 100% money back guarantee if the software does not work?
The unlock WILL work. We cannot offer any guarantee should Apple, Inc. choose to re-lock the phone after a future update.
And the 64k question:
When can I get it?
We are hoping to release in the next 48-72 hours.
We'll let you know when we hear more.
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August 29th, 2007, 21:47 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
0.99.05 [nervegas] Fixed remaining multitouch issues (sliding with B and A)
.
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August 29th, 2007, 23:30 Posted By: wraggster
via pdroms
MobileFinder (strictly "Finder" in the iPhone's springboard view) is a filesystem navigator and launcher for use with iPhones which have been jailbroken.
Features:
* Filesystem navigation with system file protection
* Icons differentiate different filetypes
* Copy, Move, Delete operations (requires that /bin/mv and /bin/cp be installed)
* File creation and renaming
* Application Launch - Also launches MobileStudio apps
* Executable launch (scripts, etc)
* Preferences screen with filesystem browse settings
* User modifiable associated file types that launch file viewers
* Open mode when launched by other apps in MobileStudio
See also: http://code.google.com/p/mobilefinder/
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August 29th, 2007, 23:33 Posted By: wraggster
via pdroms
Books.app is a simple eBook reader for the iPhone. It reads HTML and text files stored in your Media/EBooks folder, and is smart enough to enter subdirectories, if, for instance, you've broken a book down by chapters.
Changes:
Preferences pane! Choose your font, font size, navigation bar auto-hide preference, and much more!
Chapter navigation buttons on the bottom toolbar, at long last! Go forward and back without returning to the browser view.
Human-friendly browser sorting! You can use Chapter 1, Chapter 2... instead of Chapter 001, Chapter 002...
See also: http://code.google.com/p/iphoneebooks/
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August 30th, 2007, 18:02 Posted By: wraggster
via pdroms
PXL (pronounced 'pixel') is a package management tool for iPhone. It is still in the early stages, however. The primary component is a service called PXLdaemon, which runs on your iPhone; various client services (Breezy, iBrickr, Shimmer and so on) then speak to PXLdaemon in order to install or uninstall packages.
The goal is not only to have a reasonably extensible and sane format, but also keep the entire thing open source so that it can be a community effort to maintain and expand it.
See also: http://code.google.com/p/pxl/
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August 30th, 2007, 22:11 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
0.99.06 [nervegas] Fixed rare controller-getting-stuck bug NOTE: 0.99.06 is built with the new toolchain, and is not compatible with prevous versions' save games.
0.99.07 [nervegas] Added alert with instructions when no ROMs are detected Added alert for invalid game genie codes; don't save Fixed alert sheet presentation / removed gap from bottom Added sound manager for sound without killing mediaserverd
Download Here
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August 31st, 2007, 16:51 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
1.00_RC1[nervegas] Added auto-install of coreaudiod.plist for on-demand mode
Added 1-second delay for sound initialization
Download Here
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August 31st, 2007, 22:30 Posted By: wraggster
via engadget
The New York Post is reporting that Apple's September 5th dog and pony show is set to usher in the age of iTunes as ringtone-management software for iPhone. Apparently the rumored service will see iTunes able to convert any song into a ringtone -- for a fee, of course -- and you'll even have the ability to dictate which portion of the song becomes the tone. The offering will also include the ability to use previously purchased tunes as ringtones, and we're hoping your own music in iTunes, too. We're feeling this is long overdue, but can assume that Apple could have been in conversation with the labels to sort out the financials of all this magic. Watch this space next week for more news on pricing and availability -- if indeed, it actually pans out.
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August 31st, 2007, 22:49 Posted By: wraggster
Fangorn has released a new version of the port of Mame to the Tapwave Zodiac
Heres whats new:
ROM directory is now configurable in the launcher
Performance boost for many graphics drivers. CPS1 games have a big boost from this tuning with smoother framerate changes.
Added simpsons support, woohoo!
Added parodious and aliens support
bombjack graphics driver tuning, near full speed now with Hi sound.
Added artwork for Vector games
Download Here
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August 31st, 2007, 23:04 Posted By: wraggster
via allabout ngage
Nokia's Go Play event in London on the 29th and 30th of August brought with it a string of important revelations including new devices (the N81, N81 8GB, N95 8GB, 5310 and 5610) and new services (Ovi, Nokia Music Store and the Next Gen N-Gage platform). As our name suggests, All About N-Gage is going to concentrate on the Next Gen N-Gage announcements, but if you want coverage of the other stuff you ought to visit our sister site All About Symbian.
A while back we published an article over on AAS about the mistakes Nokia made with the original generation N-Gage, and how these could be corrected by the Next Gen Platform. Now Nokia has revealed its hand, at least a bit more, by revealing some of the platform's compatible phones and launch games. What do we make of all this?
Games
The Next Gen launch line-up announced by Nokia at Go Play was fairly impressive. There was a large number of games (23 specific titles plus four other publishers who haven't yet announced titles, so at least 27 confirmed games in total) and the games were spread across a wide range of genres and audiences:
- Hardcore gamers received things like Brothers In Arms, Asphalt 3 and One.
- Casual gamers were served by titles such as Mile High Pinball, Midnight Pool 3D and Block Breaker Deluxe.
- Online gamers found three online multiplayer titles at launch including Pro Series Golf, Snakes Subsonic and Hooked On: Creatures Of The Deep.
- New gamers have various titles such as Dogz (a Nintendogs clone), Brain Challenge (a Brain Training clone) and Sims 2 Pets to tempt them.
Most genres are catered for: arcade, 3D shooter, 2D shooter, card and board games, racing, online, puzzle, simulation, sports, fighting. A few genres were conspicuous by their absence however, especially RPGs, strategy and adventure games. The lack of RPG and strategy genres is particularly curious as Nokia themselves published some of the best portable strategy and RPG games ever made on the original gen N-Gage, with titles such as Pathway To Glory and Rifts receiving extremely positive reviews, even from websites which generally disliked the N-Gage. We shall have to wait and see if these gaps are filled between now and the launch.
Overall though, an excellent start for Nokia, especially when you consider that there are many games yet to be revealed, and there may be more publishers who join the platform between now and the launch in November. On the day that Next Gen N-Gage goes live, there may be as many as 30 or 40 games available or imminent, compared to around a dozen when the original N-Gage launched.
Phones
One issue above all else seems cause confusion when discussing Next Gen N-Gage: there's still a misconception, even among many technology journalists, that Next Gen N-Gage is a console-like standalone device. It isn't of course, it's a platform which is being made available on a number of Symbian S60 3rd Edition smartphones. Indeed the original N-Gage was itself technically just an S60 1st Edition smartphone with a horizontal layout, it contained no gaming-specific hardware or software at all, and Nokia could have made that into a general platform across other S60 1st Edition smartphones (many argue they should have).
The following phones were announced as being compatible with Next Gen N-Gage games: Nokia N73, N81, N81 8GB, N93, N93i, N95 and N95 8GB. Nokia also said they would be adding more phones to this list over time, although it's unclear whether this will include any more current models. It could be that the list will only expand as Nokia releases new S60 3rd Edition models.
As All About Symbian's Ewan Spence pointed out, from a technical standpoint the presence of the relatively old N73 on the list means that virtually ANY of the dozens of current S60 3rd Edition smartphones should be capable of running the new games. It therefore seems to be a deliberate (and hopefully temporary) decision on Nokia's part to exclude the vast majority of current S60 3rd Edition smartphone models from the Next Gen platform, which is very strange indeed. Why throw away potential customers? Why keep the userbase smaller than it needs to be? Why does an N73 owner get to use the platform when an N76 owner doesn't? What about all the popular non-Nseries S60 3rd Edition devices like the Nokia 6120 and 6110?
Whatever Nokia does, this discrimination between models should gradually fade away if Next Gen N-Gage compatibility becomes a standard feature on most or all future S60 models. The platform may gradually grow and grow into something with a userbase of tens of millions, perhaps hundreds of millions (S60 phones as a whole have now sold well over 100 million in total, and their sales are growing at an ever-faster rate).
"But people hate N-Gage, right? Why is Nokia even bothering? N-Gage sucks..."
Perhaps Nokia's most difficult task is trying to give the Next Gen N-Gage a good reputation in the gaming world. Rightly or wrongly, the original N-Gage wasn't just criticised but openly made fun of by most gaming journalists and gamers, sometimes even shop retailers while selling N-Gage games to customers. Hardly an enviable position for any brand. Nokia will have to try even harder when the actual launch of the Next Gen N-Gage service happens in November.
...or will they?
Courting the current gaming world may be difficult, but that doesn't make it important. The Next Gen N-Gage platform won't be launching on dedicated gaming hardware, it will be launching on mobile phones that millions of people have already bought anyway even without the games. The N95 alone has already sold more in six months than the N-Gage and N-Gage QD managed in three years. Add in the sales of the other compatible models, and the yet-to-launch Next Gen N-Gage already has a userbase many times bigger than the original generation N-Gage ever had.
Indeed, in number terms the Next Gen N-Gage probably already has a userbase bigger than the Xbox 360, Nintendo Wii or PlayStation 3. Of course not everyone who owns a Next Gen N-Gage compatible phone will actually buy the games, but the fact that Nokia have already achieved this size of userbase two months before launch gives us an idea of how vast the Next Gen N-Gage's reach could be in a few years time.
Perhaps phone game companies just don't need to give a monkeys about the gaming press, at least in the form it takes now. Current games sites and magazines are devoted almost entirely to games consoles that sell about 30 million a year in total, whereas phones sell about 1000 million a year in total. Even if all consoles gamers suddenly started buying phones instead of consoles, it would only increase phone sales by about 3% at most (and as console gamers probably buy phones anyway it might not increase sales at all).
The sort of sales and publicity support network that console manufacturers depend on just isn't as important with something like the Next Gen N-Gage. There are no games retailers involved because Next Gen N-Gage games are sold directly to the user through the internet. There are no limits on the shelf space in the online game shop because it's online, so the shop can stock all Next Gen games forever, which is good for the "long tail" customers that make up the majority of budget game sales. There's also no direct need for a gaming press because all the games will have free online demos downloadable direct to the phone just like the games. People will be able to decide for themselves which games they want by actually trying them, and the price is so low (6 to 10 euros to buy, even less for rentals) that potential customers will be more willing to take a risk anyway.
Perhaps the most important thing that Nokia can do from a marketing point of view is to make sure that as many people as possible can pay for games through operator billing. Being just one click away from buying a game, especially when it only costs 6 to 10 euros and you can try a free demo first, is something that will tempt a lot of people to go ahead and actually make the purchase.
If Nokia can get just 10% of their existing customers to buy N-Gage games on a regular basis, the N-Gage brand's reputation amongst console gamers will be completely irrelevant, because N-Gage alone will be outselling all console games put together.
And if Nokia has even mild success with the Next Gen N-Gage, you can bet that other phone makers will introduce their own rival platforms (especially Sony Ericsson, who have access to the PlayStation brand). Instead of N-Gage being a dead end, as most hardcore gamers would have you believe, it could well be the beginning of a new phone-based path that mainstream gaming will take.
Perhaps one day soon, most commercial game sales will be phone game sales, in which case Nokia is doing exactly the right thing by pressing on with N-Gage and ignoring its console-obsessed critics.
A Cautionary Tale
You only have to look at very very recent video game history to see an example of just how conservative and out of touch the gaming press can be: Nintendo's DS and Wii consoles were originally dismissed by a surprisingly large number of gaming journalists and games industry analysts as bizarre underpowered novelty items from a failing company, which would soon be crushed by the technically far superior offerings from Sony and Microsoft. There are still a few journalists and analysts who maintain this position, and also add that the DS and Wii don't represent "real gaming" so their immense sales somehow "don't count".
Despite the criticism from "real" gamers, Nintendo are now outselling all other consoles put together, selling every DS and Wii they can possibly manufacture, dominating every console games chart in the world, and their share price is at an all-time high. They must be crying all the way to the bank.
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August 31st, 2007, 23:07 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
1.00_RC2[nervegas] Added suspend for incoming call, graceful exit for power off
Removed "Allow Suspend" option, too complicated with sound
Changed on-demand installer text to be more coherent+restart
Added Swap A/B Preference
Tapered off buttons in full screen / landscape mode
Cleanup of full screen code, fixes for buffer overruns
Fixed some games not appearing right in full screen
New icon to experiment with
Fixed sound looping issues (e.g. Zelda, Faxanadu, etc)
1.00_RC2.1[nervegas] Dropped back to old toolchain (new one hosed Zelda 2)
NOTE: Use vibrate mode to avoid losing sound to Mail/SMS
Download Here
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August 31st, 2007, 23:46 Posted By: wraggster
via pdroms
Sick of having to keep RSS feeds as bookmarks on the iPhone? Don't like having to browse to a website to check your feeds? Ever wanted a native RSS reader on the iPhone? Well this project is here to fix all of that.
The goal of Mobile-RSS is to create a native iPhone application which will remember all your feeds and give you an easy interface for viewing, adding, and removing.
See also: http://code.google.com/p/mobile-rss/
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August 31st, 2007, 23:55 Posted By: wraggster
via pdroms
ApolloIM is an iPhone Instant Messenger Client, which is based upon libFiretalk.
Author notes:
8/30/07
Firstly, I want to thank the person who donated $300 to the new team. These kind of donations keep me working hard, and now that we have a real team coming together, will keep us focused. If you wish to help out, every little bit helps, and will be used 100% towards materials needed while coding. Just contact us and we'll set you up with our paypal information.
Now, on to the news...
Suspend support is partially working. You can go and use other programs, and ApolloIM will still stay open.
The main problem with suspend is that the iPhone goes into a low power mode when shoved into your pocket waiting for a call - and this mode will shut off edge / wifi. Simply pinging the server won't keep the wifi up, as it seems the kernel does its best to plain unload it. I don't know what the prospective fix for this, one idea would be to move to a client/remote daemon, which would mean you would run a client on your home computer which would record all the incoming messages to you and send it over to you (and when your phone goes off, you'd still be on, because the daemon is still running).
Suspend as whole, however, should work while you're playing music. If you're playing a song while ApolloIM is on and in your pocket, it will keep the iphone active enough to keep the program connected. The trick for me here is to find how exactly Apple does that, and well, I'm on the case.
I've also improved the Conversation window, at the cost of making the Send button uglier - if you have problems with the send button, aim for hitting the "text" on the button. You no longer can type in the main window, and I may release another update very soon to use "text bubbles" like iChat uses. I have removed the keyboard button in favor of just being able to tap the main view to bring up the keyboard (or you can tap the sendfield at the bottom which,like MobileSMS, will bring up the keyboard).
This will be the last update for a while. I have been working alone on this project since it's beginning, but the team has started to come together. It was kind of funny to see people say "The ApolloIM team" when it was just me, but thanks to my initial release, I've gotten some star players to help out. Notably Dankow who will be working on the interface and keeping code tidy, and Core who has stepped up to help us get libpurple worked out. If you know libpurple well, and would enjoy helping us integrate it, please send me an email at arminius2@gmail.com .
LibPurple will enable us to have Yahoo, MSN, Jabber, and GTalk support when we get it ready, as well as fix the "Buddy's not showing up" error. I suspect my current implementation of libfiretalk is bugged, and I can either work on exchanging it for a different version or get purple working an adding support for the other services. I'm told one solution could be for you to create a new screen-name and import your buddylist with a "real" client, and then not to change the formatting of any names. It's cumbersome, but until we get Libpurple working, it'll have to do.
See also: http://code.google.com/p/apolloim/
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