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on Feb 12th, 2007 15:51:30.
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Apple News is a News and downloads site for the
Apple Iphone, iTouch and Ipod, We have all the latest emulators, homebrew and all the downloads on this site,
we also cover commercial gaming and console news. Part of the
DCEmu Homebrew & Gaming Network.
If you think the iPhone app store is the only mobile game store suffering an exodus, some game publishers claim Android's app store isn't much better, for a different reason — it doesn't generate much revenue. In fact, French game developer Gameloft (which owes 13% of its profits to iPhone game sales), said, 'We have significantly cut our investment in Android platform, just like... many others. It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue. We are selling 400 times more games on iPhone than on Android.' So the trade-off seems to be more sales but an annoying approval process, versus a lack of sales promotions and no annoyance around approval. It seems that those in it for money will opt for iPhone, and those in it for distribution will opt for Android. Or maybe someone will get it right one of these days?
Long-awaited device rumoured to be revealed in the new year
Apple is said to be planning a launch event for its tablet on January 19th, following a lukewarm response to the firm’s holiday line-up.
Many Apple fans were disappointed in September when the firm announced its redesigned iPods and a new version of iTunes, with no mention of the long-awaited touchscreen tablet.
“Apparently Apple has pencilled in an event for the [San Francisco] Moscone Center on January 19th 2010, but is yet to be confirmed,” Robert Peckham wrote in a blog for PCR. “Apple has traditionally launched significant products in January – both the MacBook Air and AppleTV were launched in January 2008.”
According to Peckham, rumoured names for the device include iPad, MacPad and Macbook Touch.
An article on 9to5mac yesterday has a lot of people talking today, as the prospect of a new Mac attack from phishers allegedly looms on the horizon. Although Macs have a mostly pristine imagine for being resistant to virus attacks, phishers are slowly and steadily taking aim at Apple products.
Quote:
We received word this morning of what could be a brand new phishing attack that’s in circulation at present - an email which purports to relate to a recent Apple retail transaction and asks for details of any recent orders. The email (image above) also carries a stuffed file. This contains an ‘exe’ file which will only launch on a Windows machine, as with all such phishing trips
After a long wait in Apple-approval limbo, Trillian for iPhone is now available for purchase on the App Store. The makers of the slick multiservice IM client waited three months, with no word up or down from Apple, before the okay came through yesterday.
While chat windows somewhat evoke the look and feel of Messages, the functionality far outstrips what comes in Apple's standard SMS client. The iPhone version, like the popular desktop program, allows for multiple IM connections to be managed and used in a single app. Unlike the desktop version, though, all connections are handled through Trillian's Astra network. Trillian for iPhone is always connected to the Astra server, which allows instant sync between different clients running on different platforms. If you change your avatar or display name on your iPhone, for example, the change is immediately propagated to your Windows client as well as..
Facebook's Joe Hewitt, Second Gear's Justin Williams, the long-time Mac software developer known as 'Rogue Amoeba' and other respected App Store developers have recently decided to discontinue their work on the platform, citing their frustration with Apple's opaque approval process. Continued issues with erroneous and snap rejections of applications and APIs are prompting more and more developers to shun the platform entirely. Though there are tens of thousands of other developers who have pumped out over 100,000 apps for the platform, continued migration away from iPhone development will most likely result in lower quality software
Greg Yardley, an analyst for US firm Pinch Media, reckons that over 60 per cent of iPhone apps have been pirated. The conclusion is drawn from data obtained by Pinch media’s own software, which is designed to help developers track the performance of their software on the App Store.
“What we've determined is that over 60 per cent of iPhone applications have definitively been pirated based on our checks,” Yardley told Gamasutra. “The number is probably higher than that.
“What developers lose is not necessarily the sale because I don't believe pirates would have bought the game if they hadn't stolen it. But when there is a back-end infrastructure associated with a game, that is an ongoing incremental cost that becomes a straight loss for the developer.
“Many developers run servers to provide content dynamically, they run high-score servers, and that sort of thing costs money. If your application is pirated, you quickly find that cutting steeply into your profit margin, especially given the low price point of iPhone games.”
Apple may have taken the lightest of light-touch approaches to the iPhone’s mushrooming game market, but new indications suggest that the firm is about to make its own game software with an internal team.
An Apple job posting reveals that the firm is looking for a game software engineer, one who “wants to work as part of a small highly motivated team to work on interactive multimedia experiences on the iPhone and iPod Touch”.
The company’s small team wants a creative skilled engineer that already has about 3 years of development experience under their belt.
The move could be seen as Apple’s first serious bid to dominate the nascent yet lucrative App Store.
In September Apple revealed that there were as many as 21,178 games available on the App Store, a number amassed within just fourteen months after the online portal launched.
Steve Jobs, in a recent interview, spoke of how important games were in Apple’s aim to promote the iPod Touch.
“Originally, we weren't exactly sure how to market the Touch. Was it an iPhone without the phone? Was it a pocket computer? What happened was, what customers told us was, they started to see it as a game machine," he told The New York Times. "We started to market it that way, and it just took off."
But the success of the App Store has left some developers frustrated; with an increasing number of developers and games on board, many are finding it hard to be discovered.
The App store model was initially praised by studios for how it removed publishers from the equation, giving creatives the chance to earn a better share of sales, meaning that they could, in turn, take more risks and be more imaginative.
That utopian vision was hardly fulfilled, with the likes of Fieldrunners rubbing shoulders with trashy topical pieces, and both struggling to stand out in a vast crowd. Now, in an ironic twist, there is talk of developers seeking the help of publishers on the App Store to promote their work.
But the marketing sway of Apple itself, and indeed the aura of style that surrounds the company, may be all a game will need to sell vast volumes on the App Store. If Apple begins to roll out its own titles, such publicity is guaranteed.
Interesting new tablet gossip from DigiTimes today. The Taiwanese paper says its manufacturer sources believe there will now be two tablet models: a 9.7-incher with OLED screen made by LG, plus the 10.6-inch version we've already heard about.
Pirated iPhone apps could account for over 60 per cent of the market, according to data from analytic company Pinch Media.
And these pirated apps result in a sustained, incremental loss to developers as they pay the costs to provide dynamic content and servers for those unmonetised consumers, says Pinch's CEO Greg Yardley.
"What we've determined is that over 60 per cent of iPhone applications have definitely been pirated based on our checks," Yardley said, talking to Gamasutra. He added though the number could be higher since pirates occasionally disable the tracking tools.
"What developers lose is not necessarily the sale because I don't believe pirates would have bought the game if they hadn't stolen it. But when there is a back-end infrastructure associated with a game, that is an ongoing incremental cost that becomes a straight loss for the developer.
"Many developers run servers to provide content dynamically, they run high-score servers, and that sort of thing costs money. If your application is pirated, you quickly find that cutting steeply into your profit margin, especially given the low price point of iPhone games."
According to Yardley, developers tend not to pay more than 10 per cent of earnings on a game's back-end infrastructure but, even so, a pirated game can be used many times by multiple pirates, "so your losses are multiplied many times over as well."
Pinch Media provides analytic tools to iPhone developers that are used in approximately 8 per cent of the app market.
The World of homebrew spans every part of the world and whilst DCEmu is a part of that we are amongst many great sites, heres the premier list of good legal homebrew sites who uphold the real world of homebrew.
As you can see across the main homebrew scenes theres a ton of sites as well as dcemu and everyone of them uphold everything that homebrew is about, im sure i maybe have missed some good sites but these are the best of the best.