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May 1st, 2013, 01:50 Posted By: wraggster
A new company called Skillz is introducing real-money gaming to mobile Android titles in the US
Mobile gaming continues to be an expanding market, but successfully monetizing mobile titles can be a major challenge for developers. Ads can sometimes be ineffectual and the free-to-play microtransactions model can rub some people the wrong way. There is another option, however, driven by players' desire to compete: real-money, skills-based gaming. A new company called Skillz has launched a mobile SDK just for that purpose.
The open beta, available initially for the Android platform, enables game developers of skill-based titles to host cash competitions in 36 US states, while free and virtual currency tournaments can be created worldwide. Players can enter cash tournaments with as little as 25 cents.
"While mobile gaming continues to boom, game developers need innovative, yet complementary ways to monetize their content. 80 percent of mobile games revenue went to the top twenty development studios last year," said Andrew Paradise, CEO and founder of Skillz. "Tournaments take mobile gaming to the next level by enhancing gameplay, making it more social and fun as players compete against each other. For developers, competitions translate into longer sessions, better user retention and increased revenue."
"We've have tried monetizing our various games on both Android and iOS with banner ads, in-app purchases, and conversion methods from lite to paid app. After learning about Skillz and how it monetizes through tournaments, it just made perfect sense to partner with them. We were able to quickly add the tournament functionality into our game, and immediately started seeing our players get into the action at an increased rate in terms of playing time and retention - and ultimately helped us start monetizing our games more effectively," Tyler Thomas, co-creator of Mini Golf Stars, told GamesIndustry International.
The company is launching with support from ten game studios, each releasing one Android title initially. The titles span a range of genres including sports, puzzle, arcade and more.
Skillz raised $1.3 million in seed capital from Atlas Venture, Nextview Ventures, and angel investors last November, and just recently the company hired Anthony Jacobson, former Atari business development executive, as its head of business development and publisher relations.
http://www.gamesindustry.biz/article...vs-to-monetize
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May 1st, 2013, 10:46 Posted By: wraggster
 The FCC's approval process can be incredibly secretive, since most companies prefer not to leak out any information that could give away the identity of their star products. Sony, on the other hand, is typically the most liberal when it comes to letting us in on the scoop, and its latest device is no exception. In this case, the T-Mobile version of theXperia Z was spotted with a full spread of external and internal photos along with a detailed user manual (which also gives away the model, carrier association and features such as WiFi calling). If you're still in denial for any odd reason, the docs confirm the inclusion of AWS LTE (band 4) and pentaband HSPA+. T-Mobile still hasn't confirmed that Sony's flagship is coming to its smartphone lineup, but we likely won't have to wait very long before we get an official announcement from theUncarrier. Head below to check out the docs for yourself; or, for the Cliff Notes version, we have a small gallery of images and screenshots below to get the point across.
http://www.engadget.com/2013/05/01/s...ria-z-tmo-fcc/
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May 1st, 2013, 10:48 Posted By: wraggster
Ever since its launch, Windows Phone has faced criticism for lacking a broad app selection compared with its main mobile OS competitors. Microsoft is out to convince users otherwise, and in a rather cheeky move, has launched the Switch to Windows Phone app for Android. Available now on the Google Play store, the app takes note of all the software currently on your Android handset and sends those details to SkyDrive. Add that SkyDrive account on a WP8 device, and you'll be offered official WP8 apps which correspond to the ones found on your Android phone, or apps that match up best if official versions aren't available. Microsoft has also taken this opportunity to launch a new ad campaign (embedded after the break) pumping itself up as a sensible alternative to the Android / iOS battles, timed perfectly to arrive with this app. Assuming you have the requisite devices handy, hit the source links to install the software and let us know how good it is at finding a match.
http://www.engadget.com/2013/04/30/s...e-android-app/
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May 1st, 2013, 10:49 Posted By: wraggster
Last year's revision to Facebook for Windows Phone may have gotten fans closer to the Facebook grail, but it was still lagging behind its iOS and Android siblings. Microsoft is finally catching up though, with the latest beta of the app. This build supports the new Facebook Timeline, higher-quality photos and post sharing. It's currently listed as being compatible with Windows Phone 8 -- which might leave some 7.5 and 7.8 users feeling a bit salty. You'll have to download it straight from the link below if you're up for giving it a whirl, since it can't be directly from your device.
http://www.engadget.com/2013/04/30/f...revision-beta/
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May 1st, 2013, 14:19 Posted By: wraggster
Quantum Conundrum developer Airtight Games has announced its latest project, Soul Fjord, an Ouya-exclusive game that mixes 70's soul music with Norse mythology, because why not?As detailed on Ouya's official site by Developers Best Friend and thatgamecompany co-founder Kellee Santiago, Soul Fjord is a randomly-generated dungeon crawler with rhythm-based combat. It follows the exploits of a funky afro-sporting warrior named Magnus Jones who upon being slain discovers that he wasn't invited to Ragnrok, the party to end all parties, literally. It's an actual end-of-the-world-party, and not one of those cheap knock-offs college kids throw in dorms. In order to gain clearance to club Valhalla, Magnus will have to prove that he's one bad mother (shut your mouth).
http://www.eurogamer.net/articles/20...rid-soul-fjord
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May 2nd, 2013, 00:06 Posted By: wraggster
New device already biting at Apple’s heels.
Despite only being on sale for the last four days of April, the Samsung Galaxy S 4 is already challenging Apple for top spot on the uSwitch Mobile Tracker, having proved to be the third most popular smartphone of the month, Mobile News has reported.
Based on live searches, pre-orders and sales, the uSwitch.com Mobile Tracker ranked the Apple iPhone 5 16GB as the most popular smartphone of the month, with the iPhone 4S taking second place.
Remarkably, in spite of April 26th release, the new Samsung flagship entered in third spot, while the HTC One moved up to fourth, followed by the Galaxy S3 and iPhone 4 8GB took fifth and sixth respectively.
uSwitch.com telecoms expert Ernest Doku, commented: “It comes as little surprise that Samsung’s Galaxy S4 has entered the chart in such a strong position. A carefully orchestrated sequence of reveals and events since its initial March unveiling has seen the S4 remain on the lips of critics and eager consumers alike. The hype train had barely left the station and popularity in terms of searches and pre-orders were through the roof, resulting in performance usually the preserve of an Apple device.
“The fact that Apple and Samsung occupy eight of the top ten spots is a clear indication of their dominance in the smartphone space, with the impressive HTC One valiantly holding its own.
Doku also added that with early positive demand for the BlackBerry Q10, as well as the impending launch of a new Nokia Lumia smartphone on May 14th, there could be plenty of traction in the uSwitch.com Mobile Tracker over the next few months.
“The slight slip of the XPERIA Z does highlight an interesting trend – the front-loaded nature of handset launches, where device manufacturers attempt to garner attention in a crowded market quickly, followed by demand falling away. Price reductions, free gifts and benefits are frequently bestowed on those customers willing to commit early and pre-order the latest smartphone, as they know a heavy hitter from their competition is just around the corner.
“With BlackBerry’s keyboard-toting Q10 having its own high-profile unveiling at Selfridges and Nokia poised to reveal a new Lumia device in mid-May, expect to see more big bets on flagship phones, which will undoubtedly result in some winners and losers this summer.”
http://www.mobile-ent.biz/news/read/...ur-days/021245
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May 2nd, 2013, 00:07 Posted By: wraggster
Apple has secured a new patent, according to Apple Insider, which the filing describes as a "method and system for facilitating contacting people using electronic devices."
In English, the service will use GPS and track the whereabouts of device users, thus automatically detecting the most convenient form of communication.
For example, if an iPhone user is called while in the same location as the caller, the call may be cancelled in exchange for an automatic text advising them to approach each other. Alternatively, if a user is travelling at speed on a train, the call would be permitted.
In addition to GPS, users of the service would be able to set times of availability in the device, assisting with the accuracy of the platform.
http://www.mobile-ent.biz/news/read/...cations/021239
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May 2nd, 2013, 00:14 Posted By: wraggster
No further technical support from Apple for its pioneering smartphone
Apple’s original iPhone is to become obsolete in June, according to internal documentation.
The documentation, picked up by 9to5mac.com, shows the headset manufacturer will classify the original iPhone as ‘obsolete’ everywhere, expect the US, from June 11th, meaning an Apple product that was discontinued more than seven years ago.
In the US, the device will be classified as ‘vintage’, meaning that parts will still be available to repair the iPhone, if it was purchased in the state of California.
The original iPhone was launched in the US in June 2007 and followed later that year in other territories. This was prior to Apple’s now-trendsetting App Store launching.
Apple has already ceased most of its software support for the original iPhone, with iOS 3.0 being the last firmware update to the hardware.
http://www.develop-online.net/news/4...solete-in-June
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May 2nd, 2013, 00:21 Posted By: wraggster
Jakob Perry organized the first LinuxFest Northwest when he was still a student. He got off to a good start: now LFNW has been running for 14 years, and has retained its flavor as a low-key, friendly conference. Exhibitors from Linux distributions from tiny (CrunchBang) to huge (Red Hat) were on hand for 2013, and enough speakers and topics to fill about 80 different sessions over the two days of the conference. Not all of it's about Linux per se, either: the EFF and FSF were represented, along with a BSD table, and a local astronomy group with a great name. At this year's event I ran into the first Firefox OSphone that I've had a chance to play with in person. Firefox OS integrates Linux by way of the Android kernel, but is otherwise its own beast. Ubuntu and Mozilla contributor Benjamin Kerensa was on hand to talk about what makes it tick, and to give a demo of the all-HTML5 interface.
http://news.slashdot.org/story/13/05...orthwest-video
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May 2nd, 2013, 00:22 Posted By: wraggster
BlackBerry 10 is completely different from previous BlackBerry operating systems — with good reason. Its core assets come from a company named QNX, which Research In Motion acquired in 2010. Blackberry 10 features include 'live tiles' that dynamically refresh with new information, as well as a revamped keyboard and security upgrades. But what really makes or breaks a phone is the quality (and quantity) of its third-party apps. Jeff Cogswell pokes through the BlackBerry 10 programming API in a quest to see what app developers can do with the platform, and how it compares on that front to Apple iOS and Google Android. His conclusion? Although some of the underlying components are showing their age, BlackBerry has 'spent a lot of time building up a foundation for a good development community.' He also goes over BlackBerry 10's viability for porting apps and building games. But will developers actually work with a platform with such low market-share?"
http://developers.slashdot.org/story...rogramming-api
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May 2nd, 2013, 00:35 Posted By: wraggster
DFC Intelligence expects iTunes to more than triple Google Play game revenues even as Android outnumbers iPhones 3:1
Apple's iOS may be losing market share to devices running Google's Android, but the iPhone maker should continue bringing in more money from games on its platforms for years to come. That's according to a new report from DFC Intelligence covering the global games and apps market for smartphones and tablets.
By 2018, DFC expects annual revenues from iOS games to hit $9.7 billion, compared to $2.7 billion for games from the Google Play store. For reference, the report lists the current record for single-year mobile game revenue on a platform as $6.6 billion, a mark reached by the Nintendo DS in 2008.
Even as Apple continues to lead the way in mobile game sales, DFC anticipates the company's iPhone and iPad lines to be outsold by a proliferation of Android devices. The report predicts a worldwide total of 829 million active Android phones in 2018, compared to 265 million active iPhones. A similar disparity is projected to surface in the tablet market. As for how Apple can grow revenues while losing market share, DFC cited the user-friendliness of the iOS ecosystem, and the way it allows purchases to be accessed through multiple devices.
http://www.gamesindustry.biz/article...g-through-2018
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May 2nd, 2013, 00:37 Posted By: wraggster
 We were expecting a changing of the guard among tablets given the rise of several competitors throughout in 2012, and we've seen just that in IDC's market share estimates for the first quarter of 2013. The research firm shows Android having almost reversed the share it held a year ago, claiming the top spot at 56.5 percent; Apple's huge spike in year-over-year iPad sales wasn't enough to keep it from dipping to 39.6 percent. Microsoft's estimated performance tells a more complex story, however. Its second quarter of Windows 8 and RT sales involved a big year-to-year jump as well, but it was also starting largely from scratch -- the combined Windows platform was still tiny at 3.7 percent.
The pecking order remained mostly the same among individual manufacturers, although the charts here explain just why OS share shifted so much in the winter. While Apple remained comfortably in front with its 39.6 percent, just about every rival made a dent: Samsung, ASUS, Amazon and Microsoft all gained at least a small amount, even if no one manufacturer posed a major threat. IDC is providing shipping numbers that don't necessarily reflect the on-the-ground sales, especially when everyone beyond Apple declines to report official numbers, but they suggest that tablets like the Nexus 7 and Surface Pro have found at least a small audience.
http://www.engadget.com/2013/05/01/i...share-q1-2013/
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May 2nd, 2013, 00:41 Posted By: wraggster
It's hardly been a secret that Apple's Jony Ive is exploring some more radical changes to iOS since taking the design reins for software in addition to hardware, butBloomberg is now reporting some new details that paint a better picture of just what's going on in the lead-up to iOS 7. As previously reported, that includes what's sure to be iOS' biggest visual overhaul to date, with a decidedly more flat and minimalist design replacing Apple's current skeuomorphic tendencies. What's more, Bloomberg is also reporting that Ive is exploring "more dramatic changes" to the e-mail and calendar apps, and that he's "methodically" reviewing all the new designs himself to avoid a repeat of the Maps fiasco.
Also as previously rumoured, Bloomberg reports that Apple is pulling people from the Mac team to work on iOS in order to get it done in time, and that Ive has been encouraging collaboration between the software and hardware teams -- which, asBloomberg notes, have previously been operating in separate silos. That all comes as Apple is apparently pushing things closer to the deadline than usual; while Bloombergreports that iOS 7 is still on track for a release "as soon as September," internal testing dates are reportedly being set later than they have in the past, and the sweeping changes Ive has embarked on are said to have put Apple "at risk of falling behind." Of course, Apple does have one upcoming date that's now set in stone: WWDC on June 10th, when it has already promised to show off new versions of both iOS and OS X.
http://www.engadget.com/2013/05/01/a...y-ive-details/
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May 2nd, 2013, 00:44 Posted By: wraggster
Sid Meier's Ace Patrol is a new game for the iOS platform from the man who's name you'll be most accustomed to seeing in the titles of his popular Civilization series.  2K and Fireaxis Games revealed the title today, confirming an iOS release date of May 9. It'll be free to download.Ace Patrol is a turn-based strategy game based on World War I dogfighting. You take control of WWI fighter planes - with 30 models to choose from - in more than 120 missions in a single-player mode, or against other players with asynchronous online multiplayer via Game Center.As you battle your way through the campaign you can build up your perfect team of aircraft and upgrade them with new abilities.There's no word on which iOS devices it will support, and no specifics on the nature of any in-app purchases.
http://www.computerandvideogames.com...rategy-to-ios/
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May 2nd, 2013, 01:18 Posted By: wraggster
Curiosity: What's Inside the Cube is now officially down to its last 50 layers. Even Peter Molyneux is impatient for 22Cans' bizarre iOS experiment to end, telling Polygon: "Enough's enough, for crying out loud."
The game, which is about tapping to remove dots from a cube to reveal the "life-changing" secret within, features a countdown timer running toward the projected end of the experiment, when one person will clear the final layer.
"I thought six months was about the length of time that Curiosity should go on before it closed, and this is almost exactly the six month anniversary of the end of Curiosity," Molyneux told GameSpot. "Bizarrely, as part of that controversy, is that the end of the cube – the last layer of the cube – might well be, I mean probably if you look at our analysis of probability, the same day that the next Xbox is announced. Which would be a bizarre twist of fate." The next Xbox is due to be revealed May 21.
Or a bizarre twist of Pete? Regarding the coincidence, he told GameSpot, "There's an interesting opportunity, possibly, for me to ... well, I can't say any more than that. There may be some words from me around that time. I'm not saying any more." Confirmed: The next Xbox will come in a box made of billions of tiny cubes.
Along with today's news, 22Cans released the above video, which features visual proof that people like Curiosity at least enough to scrawl dirty words into the cube.
http://www.joystiq.com/2013/05/01/cu...w-xbox-reveal/
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May 3rd, 2013, 00:59 Posted By: wraggster
The OFT has announced it is to investigate free smartphone and online games that offer in-app purchases.
Cavendish Elithorn, senior director for goods and consumer for the OFT, commented: “We are concerned that children and their parents could be subject to unfair pressure to purchase when they are playing games they thought were free, but which can actually run up substantial costs.”
It’s become an issue at the forefront of parents’ minds when they’re tablet shopping.
InspirationWorks, the developer of Kurio, the popular Android tablet for families, is already working to ensure that apps within the Kurio App Store do not feature in-app purchases at all, or that the buying of these elements is fully controlled.
When games offer in-app purchasing, parents can utilise the KurioGenius Parental Controls in order to allow or block IAPs within apps. This can be set per profile, dependent on preference and the age of the user.
Plus the Kurio App Store will allow children to have their own accounts, which are separate to their parents’, to enable them to buy and download apps and purchase items through IAPs using their own ‘piggy bank’ which parents can add funds to – or not, if they prefer.
Craig Asling, software and gaming manager at InspirationWorks UK, explained: “We’ve covered every angle in keeping IAPs at a safe level for children using Kurio. Parents are in full control of all spending, to avoid any nasty surprise bills.
“The controls also mean that children are protected from marketing and pressure while playing, ensuring they are in a safe, child-friendly environment at all times.”
Tracey Devine, UK marketing director, for InspirationWorks UK, said: “More and more parents are aware of the dangers of children using the internet with no protection, but the app market is more of an unknown area for them and increasing numbers are getting a nasty surprise when their bills come through. Parents can rest assured that by giving their children a Kurio, this won’t happen.”
http://www.pcr-online.biz/news/read/...ayments/030872
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May 3rd, 2013, 01:03 Posted By: wraggster
Brands missing out on sales as bulk of users can't retrieve previously viewed pages.
archify has introduced a free Android app, which is designed to make searching the web easier and more personalised. The platform and records pages visited via browsers and social media portals, while also collecting data from texts and calls.
The startup surveyed 2,000 internet users and has released some alarming figures to complement the launch of the app, discovering that most users spend at least 6.5 days (156 hours) a year completing searches online.
Despite browsing with such zeal, 75 per cent of web users can't find previously viewed pages, and 41 per cent say the loss has prevented the purchase of products online, which in turns leaves a hole in the pockets of businesses.
81 per cent of users aged 16-34 use more than one device to search the net, dipping to 44 per cent for over 45s. PCs are still the dominant form of web browsing, but 20 per cent of 16-24 year olds say they use their mobile more.
38 per cent of respondents make at least ten unique searches a day, while ten per cent conduct more than 25. Meanwhile, men are more likely to track content via bookmarks than women, at 62 per cent and 57 per cent respectively.
Max Kossatz, co-founder and CEO, archify, said: "People are spending more and more time searching for web pages they have previously visited, often without success. Add to this trying to track pages viewed via social media sites, or through different devices such as mobile phones and tablets, and it is getting incredibly hard to keep track of where you have been online.
"Many users find themselves using the same search term on their web browser, Google, Facebook, Twitter and Gmail. The new archify app will help users organise their online experience by providing more personalised searches and access to the sites they have visited across multiple devices."
http://www.mobile-ent.biz/news/read/...ch-year/021253
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May 3rd, 2013, 01:04 Posted By: wraggster
Mojang teases Minecraft Realms with update due by the end off May
The mobile and tablet edition of Minecraft has reached 10 million downloads worldwide.
“We are very happy to announce that Minecraft – Pocket Edition has sold more than 10 million copies as of yesterday,” said Mojang's Daniel Kaplan.
“We are very thankful to all the support that we have gotten and people playing and talking about our game.”
Minecraft: Pocket Edition is a separate version to the PC edition, but Mojang have steady been working to bring the two editions closer together.
“We have been working hard on restructuring the backend of a lot of things for Minecraft – Pocket Edition to make future updates smoother,” said Kaplan, who and that the studio is working on Minecraft Realms, a cloud service that will let players play together in more unified manner.
http://www.develop-online.net/news/4...-10m-downloads
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May 3rd, 2013, 01:06 Posted By: wraggster
Social network claims 1.1 billion MAUs in total
There are more than 751 million monthly average users accessing Facebook on mobile devices, it has been announced.
Speaking at the Facebook Mobile DevCon in London, the company's head of developer advocacy James Pearce said that as of last night, the social network had peaked at 1.1 billion monthly users in total, one seventh of the world's population.
Pearce also stated that just over 20 per cent of the average person's time on mobile today is spent on Facebook, ahead of other apps and services such as Instagram, Youtube, gmail and Twitter.
He added that the social network also averaged 263 million monthy referals from the website to apps and games on the iOS App Store and Google Play.
It was also claimed that 81 per cent of the top 100 iOS apps and 70 per cent of the top 100 Google Play apps were integrated with Facebook.
http://www.develop-online.net/news/4...sers-on-mobile
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May 3rd, 2013, 16:47 Posted By: wraggster
Barnes & Noble has announced today that Nook HD tablet owners will get access to the 700,000-plus apps on Google Play.
The update will give Nook HD and HD+ owners direct access to their Google accounts with built-in Gmail, YouTube, Chrome and Google Maps apps. They will also have access to the Google Play music, book and video library.
“By adding Google Play to Nook HD and Nook HD+, we are offering our customers even more great entertainment on our award-winning tablets,” company CEO William Lynch said in a statement.
Earlier this week, Nook cut the price of its standard eReader drastically in a bid to push into the UK marketplace.
For a limited time only, as part of Nook's involvement in the ‘Get London Reading’ literacy initiative, the Nook HD is available starting at Ł129 (down from Ł159), with the Nook HD+ starting at Ł179 (down from Ł229). Nook products are available at a number of key retailers including John Lewis, Argos, Asda, Dixons, Sainsbury, Waitrose, Blackwell's and Foyles, as well as throughwww.nook.co.uk.
http://www.pcr-online.biz/news/read/...-and-hd/030879
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May 3rd, 2013, 16:51 Posted By: wraggster
New Rovio title allows friends to compete on mobile or Facebook.
Fans of Rovio’s Angry Birds franchise will now be able to compete against friends in weekly tournaments on mobile or Facebook, following the release of Angry Birds Friends.
Available for free on iOS and Android devices, Angry Birds Friends allows players to pit their bird-slinging tekkers against one anther in weekly tournaments, which begin on Monday, May 6th.
A new tournament will begin every Monday, featuring an array of all-new challenges for players to get their teeth into. Those who succeed will then be able to share their delight and gloat to their friends on Facebook.
Although tournaments do not begin until Monday, May 6th, Angry Birds Friends is available to download now, so be sure to get your practice in over the bank holiday weekend!
http://www.mobile-ent.biz/news/read/...android/021264
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May 3rd, 2013, 16:51 Posted By: wraggster
Releases all-time app charts and offers $10,000 gift card to mark the milestone.
Say what you like about Apple, but the company becomes rather generous when it approaches big milestones, and the imminent 50 billionth app download from the App Store will be given the traditional fanfare.
The iPhone maker says the downloader that takes it to the big 50 will receive a $10,000 App Store gift card, while anyone to download one of the first 50 apps after that will pocket a $500 App Store gift card.
Additionally, with Apple feeling so nostalgic, the company has released the UK's Top All-Time most popular free and paid apps:
Top All-Time Paid Apps - iPhone:
1. WhatsApp Messenger
2. Angry Birds
3. Doodle Jump
4. Fruit Ninja
5. Cut The Rope
6. Angry Birds Seasons
7. TuneIn Radio Pro
8. MONOPOLY
9. Draw Something
10. Sleep Cycle Alarm Clock
Top All-Time Free Apps - iPhone:
1. Facebook
2. Skype
3. eBay
4. YouTube
5. Twitter
6. Instagram
7. Temple Run
8. Draw Something Free
9. Google Search
10. Google Earth
Top All-Time Paid Apps - iPad:
1. Pages
2. Angry Birds HD
3. SCRABBLE for iPad
4. GarageBand
5. MONOPOLY for iPad
6. FIFA 13 by EA Sports
7. Numbers
8. Fruit Ninja HD
9. Angry Birds Star Wars HD
10. Keynote
Top All-Time Free Apps - iPad:
1. BBC iPlayer
2. Skype for iPad
3. ITV Player
4. eBay for iPad
5. 4oD
6. Calculator for iPad Free
7. Angry Birds HD Free
8. Sky Go
9. Kindle
10. Facebook
http://www.mobile-ent.biz/news/read/...wnloads/021263
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May 3rd, 2013, 16:53 Posted By: wraggster
Reading horoscopes and exercise could also put your handset at risk.
Fitness freaks, the tattooed, and those dumb enough to read horoscopes in this day and age are all among the most likely members of society to break their mobile phones, according to research from MobileInsurance.co.uk.
The study saw 2,983 UK adults asked if they had ever accidentally damaged their mobile phones, to which 68 per cent replied ‘yes’.
Respondents were then asked a number of questions about their habits and daily traits in order to determine what kind of behavior and characteristics might lead to an increased chance of damaging one’s phone.
The survey subsequently found that people who drank alcohol at the weekend were 36 per cent more likely to damage their phone than those who didn’t, while those who exercised every week were 45 per cent more likely to break their phone.
Meanwhile, those who eat takeaways on a weekly basis were 24 per cent more likely to accidentally damage their device.
Other findings from the research are as follows:
1. Those working in a desk-based job – 57 per cent more likely (to break their handset than those who hadn’t broken one)
2. Those with one or more tattoo – 49 per cent more likely
3. Those taking part in a weekly pub quiz – 12 per cent more likely
4. Those with one or more child – 32 per cent more likely
5. Those who sing in the shower – 5 per cent more likely
6. Those in relationships – 61 per cent more likely
7. Those with a driver’s license – 18 per cent more likely
8. Those with brown hair – 44 per cent more likely
9. Those that read their horoscope regularly – 28 per cent more likely
10. Those with a pet dog – 15 per cent more likely
Jason Brockman, director of MobileInsurance.co.uk, said: “Whilst we can’t explain why certain traits and behaviours make you more likely to experience accidental mobile phone damage, it seems that certain things just increase the likelihood of handset breaks!
“It baffles me that those in desk based jobs are more likely to break their handsets, because you’d always expect it to be the construction workers or delivery drivers that are always on the go. Clearly, if you want to reduce the risk of breaking your phone, you should avoid tattoos, horoscopes, having kids and relationships, it seems!”
http://www.mobile-ent.biz/news/read/...-phones/021259
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May 3rd, 2013, 17:03 Posted By: wraggster
Half of all employers will require workers to supply their own mobile devices for work purposes by 2017, according to a new Gartner study. Enterprises that offer only corporately-owned smartphones or stipends to buy your own will soon become the exception to the rule in the next few years. As enterprise BYOD programs proliferate, 38% of companies expect to stop providing devices to workers by 2016 and let them use their own, according to a global survey of CIOs by Gartner. At the same time, security remains the top BYOD concern. 'What happens if you buy a device for an employee and they leave the job a month later? How are you going to settle up? Better to keep it simple. The employee owns the device, and the company helps to cover usage costs,' said David Willis, a distinguished analyst at Gartner
http://mobile.slashdot.org/story/13/...device-by-2017
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May 3rd, 2013, 21:18 Posted By: wraggster
Apple’s App Store is on the verge of delivering its fifty billionth download.
The moment itself will be revealed thanks to Apple’s countdown timer. The customer who downloads to the fifty billionth app will receive a decent reward, too – a $10,000 App Store gift card.
The next 50 users who download an app will each receive a $500 App Store gift card.
Apple has also revealed the UK’s all-time most downloaded free and paid apps:
Top All-Time Paid Apps - iPhone:
1.) WhatsApp Messenger
2.) Angry Birds
3.) Doodle Jump
4.) Fruit Ninja
5.) Cut The Rope
6.) Angry Birds Seasons
7.) TuneIn Radio Pro
8.) Monopoly
9.) Draw Something
10.) Sleep Cycle Alarm Clock
Top All-Time Free Apps - iPhone:
1.) Facebook
2.) Skype
3.) eBay
4.) YouTube
5.) Twitter
6.) Instagram
7.) Temple Run
8.) Draw Something Free
9.) Google Search
10.) Google Earth
Top All-Time Paid Apps - iPad:
1.) Pages
2.) Angry Birds HD
3.) Scrablle for iPad
4.) GarageBand
5.) Monopoly for iPad
6.) FIFA 13 by EA Sports
7.) Numbers
8.) Fruit Ninja HD
9.) Angry Birds Star Wars HD
10.) Keynote
Top All-Time Free Apps - iPad:
1.) BBC iPlayer
2.) Skype for iPad
3.) ITV Player
4.) eBay for iPad
5.) 4oD
6.) Calculator for iPad Free
7.) Angry Birds HD Free
8.) Sky Go
9.) Kindle
10.) Facebook
http://www.mcvuk.com/news/read/10-00...nloads/0115085
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May 3rd, 2013, 21:23 Posted By: wraggster
A complete overhaul of Apple’s iOS operating system could delay its rollout until later in the year.
Bloomberg reports that the decision to instigate such a radical redesign – the first in the history of iOS – comes from Apple’s former hardware design chief and current software guru Jonathan Ive.
Engineers are said to be “racing” to get the design finished for Apple’s Worldwide Developers Conference in June in time for a planned release in September.
A number of internal deadlines have already been moved back, it is claimed, and members of Apple’s Mac team have also been drafted into the project.
It is understood that the skeuomorphic design favoured by former software boss Scott Forstall (which, amongst other things, lead to the faux-wooden design of Newstand and the pad-like Notes app) is being shunned in favour of a flatter, Windows 8-esque look.
The email and calendar apps are also said to be undergoing a complete overhaul.
Further attention is being placed on scrutinising in-house apps following the disaster that was the introduction of Apple’s own maps app last year.
Opus Research analyst says that Ive’s leading of the project means that “Apple is really under tremendous pressure to come out with something different and something new”, such is the impact the Brit had had on the aesthetic of consumer electronics.
http://www.mcvuk.com/news/read/ive-s...ollout/0115018
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May 4th, 2013, 14:01 Posted By: wraggster
The Pentagon is quickly moving to approve the latest devices and platforms from BlackBerry, Samsung, and Apple. That's good news for two of those companies. It's not-so-good news for BlackBerry. 'The Pentagon currently has about 600,000 smartphone users – almost all using BlackBerrys – but ultimately aims to have as many as 8m smartphones and tablets, under the terms of a scheme made public last November.' 'In its effort to expand into the high security government niche, one that BlackBerry has enjoyed near singular control of for years, Samsung recently created a government advisory board made up of Samsung executives and security experts from various U.S. and foreign government security agencies. ... In the end, the program will likely elevate that status of both Apple and Samsung within military and civilian government agencies in the U.S. and other western countries.
http://apple.slashdot.org/story/13/0...for-blackberry
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May 4th, 2013, 14:07 Posted By: wraggster
In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line.
We keep hearing about how handheld devices are replacing laptops, so how about doing it literally? Casetop just launched a laptop-style dock on Kickstarter that you can plug your smartphone into, turning it into the processor, graphics engine and trackpad of a "laptop." In return, the dock will give you an 11.1-inch 720p display, full-sized keyboard, stereo speakers, HDMI input, MHL video input, dual-mode MicroUSB, audio output and "always-powered" USB for charging other devices. Unlike similar offerings such as the still-unshipped Clambook (or Motorola's ill-fated Lapdock) the Casebook uses the handset as a trackpad, and the creators say that it won't be device-specific, working instead with a large number of smartphones from Apple, Blackberry, Samsung and others. Of course, it needs to meet the lofty $300,000 funding goal for all that to happen, but if you're optimistic, hit the source to plop down your $250 minimum pledge.
http://www.engadget.com/2013/05/03/i...e-laptop-dock/
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May 4th, 2013, 14:10 Posted By: wraggster
Samsung's launch of the Galaxy S 4 hasn't been as coordinated as the company would like, but it's making some amends with today's launch of its flagship phone in Canada. In one fell swoop, most of the larger Canadian carriers are now offering the 16GB model for a typical $200 on a 3-year contract. Bell, Rogers and Telus (as well as their sub-brands) are covering much of the country, while more region-specific carriers like Eastlink and Videotron are also joining in. Carriers like Mobilicity and Wind Mobile aren't yet included, however, and supplies are known to be tight -- we'd ask about stock before making a trip to the local store.
Bell, Rogers, Telus
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May 4th, 2013, 14:13 Posted By: wraggster
Rovio has given Windows Phone users a fresh reason to fire up Angry Birds -- something to the tune of 100 vexing new levels. Also unique this time around, the game introduces support for Xbox Live achievements and leaderboards on Windows Phone 8. Rather than an update, however, this is a re-release of Angry Birds; you'll need to download the new version separately, which is free until May 15th. In other good news, if you own an entry-level Windows Phone such as the Lumia 610, you'll be glad to know that you can finally join in on the fun, since Angry Birds now supports devices with just 256MB of RAM. All in all, there's plenty to like about this one. Most of all, the price.
http://www.engadget.com/2013/05/03/a...00-new-levels/
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May 4th, 2013, 14:15 Posted By: wraggster
 Sky customers with On Demand or Sky Go access can snag an early look at the very first episode of Hannibal, along with Trollied, Mad Dogs and The Borgias. That first hit is due for a May 7th premiere on Sky Living at 10PM in the UK, but in what's being billed as a television experiment of sorts, the show's available now through On Demand with select Sky+ set-top boxes, or the Sky Go streaming service, if you're able to access that. We can imagine plenty of other ways to get your fix without waiting for next Tuesday to roll around, but we'll let you use your own imagination to tackle that one.
http://skyliving.sky.com/hannibal/wa...mageId=related
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May 4th, 2013, 14:16 Posted By: wraggster
 After watching its international counterpart make the jump to Jelly Bean, Ma Bell's version of the original Galaxy Note is finally scheduled to receive its due. Starting on Thursday, Samsung's Kies servers will begin offering Android 4.1.2 to AT&T customers rocking the smartphone / tablet hybrid. While the update brings a host of new features, the main course is the introduction of Popup capabilities for notes, video and browsing. Surprisingly absent from AT&T's changelog is a mention of Google Now, which is typically embedded in devices running Jelly Bean. We'll reach out to the carrier for clarity on this missing item, but in the meantime classic Note owners, prepare to bid Ice Cream Sandwich adieu.
http://www.att.com/esupport/article....id=IDs2hi8xqSB
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May 4th, 2013, 14:19 Posted By: wraggster
 Apple's pre-configured 21.5- and 27-inch iMacs both ship with 1TB hard drives, but if you're willing to wait a day or two for a custom model to ship, two new flash storage options are now on offer. Any iMac configuration can now be had with either a 256GB or 512GB flash upgrade, priced over the base drive at $300 and $600, respectively. A 768GB flash option remains available with the 27-inch model only, for an additional $900. Education and corporate discounts still apply, but even with a modest price drop, be prepared to fork over quite a bit of cash for the turbo-charged drives, available through Apple's online store at the source link below.
http://www.engadget.com/2013/05/02/a...flash-storage/
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May 4th, 2013, 23:05 Posted By: wraggster
Though there were some troubles and worries along the way, Datawind has delivered to India's government the full allocation of100,000 (1 lakh) 'Aakash 2' Android tablets from their first order. Priced at about $40, these tablets aren't the sort Americans would rave about: 330 MHz, 256MB RAM and so on. But for the last 2,000 units for the same price Datawind supplied Aakash 3 1GHz, 1GB RAM, 4GB Android tablets with SDHC and 3G mobile — for the same price. Such is the progress in mobile today. There was some doubt whether Datawind could deliver, so kudos to them."
http://mobile.slashdot.org/story/13/...ject-completed
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May 4th, 2013, 23:06 Posted By: wraggster
 While Sony intrigued us with the Xperia L's blend of a low-end smartphone with a higher-end camera, it wasn't very specific on just where we could eventually buy one: "worldwide" doesn't help, folks. Courtesy of an FCC filing, there's now a hint that the phone might show up in North America. The L has surfaced at the US agency carrying HSPA-based 3G compatible with the likes of AT&T, Straight Talk and T-Mobile, as well as Canadian carriers of all sizes. Even with a manual included in the filing, though, there's no telltale clues as to which providers in either country might be interested. Without any built-in LTE, the Xperia L we see here is more likely to reach either smaller networks or go the carrier-independent route -- if it comes to North America at all, that is.
http://www.engadget.com/2013/05/04/s...gs-by-the-fcc/
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May 4th, 2013, 23:22 Posted By: wraggster

Sega targets 16-bit superfans with two new character-themed upgrade packs for the iOS and Android versions of its first-person zombie shooter The House of the Dead: Overkill - The Lost Reels.
The Ninja Star pack replaces the game's standard Colt gun with an unlimited supply of shuriken, resulting in gameplay that resembles an extended bonus stage from the 1987 Shinobi arcade game. The Vectorman's Ball Gun upgrade, on the other hand, switches out the minigun for Vectorman's lime-green weaponry, and adds Genesis-like particle effects to your zombie massacre.
While Shinobi's protagonist Joe Musashi has made scattered showings in Sega-published games over the years (including a cameo as an unlockable character in 2011's 3DS title Shinobi), these upgrades mark a rare appearance for Vectorman. Fans of Sega's prerendered robotic hero had their hearts broken in 2003 following the cancellation of a planned Vectorman reboot for the PlayStation 2, and the franchise has remained dormant since.
Both items are available for purchase using in-game "Ka$h," which can be earned during gameplay or via microtransactions.
http://www.joystiq.com/2013/05/04/sh...overkill-cast/
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May 5th, 2013, 21:37 Posted By: wraggster
The iOS/Android version of Minecraft has reached a major milestone, selling 10m units since launching in August 2011.
Mojang shared the significant sales figure for Minecraft: Pocket Edition in an official company post –adding that several feature additions are in the works for the mobile version.
Some of the new content will be made exclusive to players using high-end mobile devices at first. Once these yet to be announced features are sufficiently tested, they will be rolled out for all players in subsequent updates.
Mojang hopes to launch the next big update for the title by the end of the month.
The developer is working on cloud-based multiplayer application, Minecraft Relams, as well. The subscription-based, kid-friendly service will be unlockable in Minecraft: Pocket Edition as an in-app purchase.
http://www.mcvuk.com/news/read/minec...-sales/0115138
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May 5th, 2013, 21:45 Posted By: wraggster
Just over a month ago, CyanogenMod founder Steve Kondik left Samsung, with a parting elucidation about the Galaxy S 4. The very same phone was expected to not be supported by the CM crew, leaving prospective buyers and fans of the firmware to consider their loyalties. Hope was restored when Kondik teased an image via Google+ showing the about screen for CM10.1 on T-Mobile's version of the handset (SGH-M919). Now, he's confirmed it's here (and quickly done, too), with word that other variants (I9505 etc) will follow as and when hardware is sourced. Kondik claims that, while not quite perfect, that the port is complete enough to provide all core features, including, at some point, support for Android's hover events. The nighties are available now, so if you've got the right mix of Magenta and Cyan, keep an eye on the usual sources for the goods.
http://www.engadget.com/2013/05/05/c...nmod-10-1-gs4/
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May 5th, 2013, 21:46 Posted By: wraggster
 Back in January, XBMC for Android trotted out what it called the first End User Friendly build of its mobile media center -- a release designed with compatibility in mind. Half a million downloads later, the team is ready for the custom build's first major update, releasing XBMC for Android's first stable End User Friendly version today. "This is the first and only truly End User Friendly release of XBMC available on the internet," writes the team on its official blog. "We're hoping that it will in time bring XBMC to a whole new mainstream level." For the uninitiated, the release page gives new users a brief rundown of what XBMC is, explaining how the software snags streaming content from all over the web and serves it to the user in a single, easy to access place. Installation is a little more complicated than simply hitting up Google Play, but folks who tried the team's last release should be familiar with the process:sideload two APKs, and jump in. Check out the release for yourself at the source.
http://www.engadget.com/2013/05/04/x...table-release/
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May 6th, 2013, 01:28 Posted By: wraggster
via http://www.summeli.fi/?p=4417
I found out that the ftp.nokia.com do not host the Qt installer sis files anymore, so I decided to try to find them and host them in here.
Here are the installers Qt 4.6.3 (gpsp needs these):
I’m not sure if the installer for SE satio is the ‘official one’ or modded, but it should work.
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May 6th, 2013, 23:52 Posted By: wraggster
 ARM's long been the dominant form of silicon in mobile devices, but Intel aims to change that with its next-generation Atom chip design codenamed Silvermont. According to Intel, the new architecture will enable CPUs that operate at up to three times the speed of existing models, while (in some cases) also offering chips that sip just one-fifth the amount of electricity to get computational jobs done. The keys to those improvements are Intel's 22nm process and Tri-Gate transistors tuned for SoCs. While Silvermont was designed with mobile in mind, the architecture supports up to eight cores and will find its way into data centers and Ultrabooks in addition to phones and tablets. When? Intel's not telling yet, but rest assured when Silvermont shows up in an actual product, we'll be there to put it through its paces.
http://www.engadget.com/2013/05/06/i...mont-22nm-soc/
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May 6th, 2013, 23:55 Posted By: wraggster
 We knew that the 32GB version of the Samsung Galaxy S 4 would be coming to AT&Tto complement its 16GB sibling for an extra 50 bucks, but the carrier kept pretty quiet about when it would show up. A tweet from AT&T's official account has finally confirmed that we'll be able to grab one starting May 10th for $250 with a two-year commitment. This is a solid option for those who have been looking forward to buying the flagship phone but aren't so keen on how much onboard storage is taken up by the OS itself.
http://www.att.com/shop/wireless/dev...l?sf12482306=1
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May 6th, 2013, 23:57 Posted By: wraggster
 It was six months ago that Hulu Plus made its official debut on Windows 8 PCs and tablets. Now, Windows Phone users are about to suffer a similar loss of productivity. The WP8 app will be available today as a free download, featuring unlimited streaming and Live Tile support -- provided you're willing to fork out the standard $8 monthly subscription, that is. In any case, it should be available shortly, so keep a lookout. And as for all you Windows Phone naysayers, this means you now have one less reason to, well, say nay.
http://www.engadget.com/2013/05/06/h...windows-phone/
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May 7th, 2013, 00:00 Posted By: wraggster
 Americans wanting one of 2013's Sony flagships have had access to the Xperia ZL forawhile, but they've had to chase down an importer if they wanted the glass-backed chic of the Xperia Z. Sony has quietly put that dilemma to rest by offering the Xperia Z through the US Sony Store. For $630, locals can get an unlocked version of the flagship in black, purple or white, albeit only with HSPA+ 3G for carriers like AT&T and T-Mobile; there's no LTE to be found. Those who do want 4G speeds won't have to pay a premium, however, when Sony is selling the LTE-equipped ZL for the same $630. While neither deal will be quite as tempting as subsidized phones at major carriers, those willing to pay full price for Sony gear can now afford to be a little picky.
http://store.sony.com/p/Water-resist...en/p/XZC6602WH
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May 7th, 2013, 23:19 Posted By: wraggster
Apple's latest iPhone handset could receive an earlier release as Chinese manufacturers report parts for the device have begun to arrive.
First reported by rumour blog Patently Apple, word from manufacturers based in China is that parts set to feature within the new iPhone have already been shipped, with the report even naming the rumoured device as the iPhone 5S.
The report continues to speculate that following the receipt by manufacturers of new iPhone parts, a potential release of the device could come sooner rather than later.
Historically, Apple has maintained a two-month gap between the receipt of parts and the start of production of its new devices, which would indicate that work on the iPhone 5S is to begin in July.
Whether that will have an effect on the device's availability remains to be seen, as Apple traditionally opts for a September release for its new products.
Given the recent release of rival Samsung's flagship Galaxy S 4 smartphone, it certainly wouldn't be a surprise to see Apple working to have its own new flagship handset on the market.
http://www.pcr-online.biz/news/read/...f-parts/030884
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May 7th, 2013, 23:24 Posted By: wraggster
Rovio has introduced a new account service which enables gamers to save their progress and resume playing across any device.
“Our fans have been asking for a way to play their game on different phones or tablets without losing their progress when changing the device. This is exactly what Rovio Account lets you do,” reads an official announcement from Rovio.
Rovio Account is currently available through The Croodsworldwide and the original Angry Birds on iOS in Finland and Poland.
The feature will be gradually introduced to all Rovio titles worldwide ‘in the future’.
http://www.pcr-online.biz/news/read/...-device/030881
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May 7th, 2013, 23:28 Posted By: wraggster
Vanity Fair ad and new micro site exposes new smartphone.
The lid appears to have been lifted on the new Nokia Lumia 928 smartphone, after a new micro site for the device was launched following a print ad in Vanity Fair.
While the micro site offers very little in the way of details regarding the Lumia 928, the Vanity Fair ad revealed that the device will feature PureView, a Carl Zeiss lens and optical image stabilisation.
There are no details as to when the Nokia Lumia 928 will arrive in the UK, although it is expected to launch first on US network Verizon.
Stay tuned for further updates regarding the Nokia Lumia 928.
http://www.mobile-ent.biz/news/read/...evealed/021270
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May 7th, 2013, 23:30 Posted By: wraggster
Will span across mobile, tablet, social and more.
Disney recently acquired the rights to revive the Star Wars film franchise, and the entertainment company has now selected EA to develop and publish game adaptations based on the space series' characters and storylines.
The 'multi-year licensing agreement' will span consoles, PCs, tablets, mobile, social and online, though Disney claims it will retain certain rights to develop additional titles within the digital world.
John Pleasants, co-president of Disney Interactive, said: "This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come. Collaborating with one of the world’s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to our fans around the world."
Frank Gibeau, labels president, EA, added: "Every developer dreams of creating games for the Star Wars universe. Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay."
http://www.mobile-ent.biz/news/read/...es-deal/021267
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May 7th, 2013, 23:31 Posted By: wraggster
Latest device based primarily on social media.
Described as the ‘most social Asha yet’, Nokia’s new Asha 210 has today (May 7th) been unveiled in Nigeria, All Africahas reported.
Boasting a QWERTY keyboard and the world’s first ever dedicated WhatsApp button, the Nokia Asha 210 holds a central focus on social media and is aimed at at keeping users in close contact with their friends and family at all times.
“The Nokia Asha 210 really stands out giving super-social consumers new ways to express their personalities through design, colour and innovations like the world's first WhatsApp button," explained Timo Toikkanen, executive vice president, Mobile Phones, Nokia. "It has been designed to allow people to easily update their social networks, stay in touch with friends and share user created content."
"We are focused on delivering the best WhatsApp experience to as many people as possible," said Brian Acton, co-founder of WhatsApp Inc. "We are very excited about our partnership with Nokia Asha complementing our strategy of giving people around the world an easy experience when keeping in touch with their friends."
The new handset also takes advantage of the Nokia Xpress Browser, which utilises Nokia's cloud technology to reduce data consumption by up to 90 per cent.
Furthermore, the device comes in Single-SIM and Dual-SIM models, featuring the firm’s exclusive EasySwap technology, which allows consumers to change SIM cards without having to turn off the device.
Available in yellow, cyan, black, magenta and white, the estimated retail price of the Nokia Asha 210 is around 72 USD and it is expected to start shipping in the second quarter of 2013.
http://www.mobile-ent.biz/news/read/...nigeria/021266
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May 7th, 2013, 23:32 Posted By: wraggster
Multi-platform campaign describes new smartphone as a ‘Life Companion’.
Samsung has this week launched its biggest ever marketing campaign for its Galaxy S4 flagship smartphone in a bid to emulate the success of its predecessor, the Galaxy S3.
The cross-platform campaign, which takes in TV, print, PR, retail, social media, out-of-home, digital and experiential, is operating under the strapline ‘Life Companion’.
A seven-week TV campaign began in the UK this week, with ads being shown during ITV1’s Champions League coverage and Britain's Got Talent.
Promotion for the new device is also primed to hit cinemas, with ads set to be featured at screenings of Star Trek: Into Darkness, The Great Gatsby and Man of Steel.
Meanwhile, static ads will dominate out-of-home across 21 of the most iconic banner sites in the UK, including Oxford Circus, Piccadilly Circus, the BFI London IMAX, Cromwell Road, Westfield and Heathrow Terminal 5.
Commenting on the launch campaign, Simon Stanford, vice president of IM Division, UK & Ireland, said: “The Galaxy S III was the UK’s number one handset for 10 consecutive months and became Samsung’s fastest and biggest selling smartphone to date. Therefore there has been a huge amount of buzz around its successor, the Galaxy S4, so we wanted to create a campaign that reflected this. With features such as Sound and Shot and Group Play enabling meaningful moments and a feeling of togetherness amongst people, we believe we have created a campaign that embodies the human nature of the Galaxy S4.
“We are confident that this campaign will pick up where the Galaxy S3 activity left off, in improving our corporate brand scores and creating a fantastic experience for our customers.’’
http://www.mobile-ent.biz/news/read/...laxy-s4/021265
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May 7th, 2013, 23:46 Posted By: wraggster
A group of researchers from Northwestern University and North Carolina State University tested ten of the most popular AV products on Android, and discovered that they were easily fooled by common obfuscation techniques. In a paper (PDF), the researchers said they tested AV software from several well-know security vendors. In order to evaluate the mobile security software, the researchers developed a tool called DroidChameleon, which applies transformation techniques to Android applications. Known malware samples were transformed to generate new variants that contain the exact malicious functions as before. These new variants were then passed to the AV products, and much to the surprise of the paper's authors, they were rarely flagged — if at all. According to the research, 43% of the signatures used by the AV products are based on file names, checksums or information obtained by the PackageManager API. This means that, as mentioned, common transformations will render their protection useless for the most part. For example, the researchers transformed the Android rootkit Droid Dream for their test. DroidDream is a widely-known and highly dangerous application. Yet, when it was transformed, every AV program failed to catch at least two variants
http://it.slashdot.org/story/13/05/0...ial-techniques
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May 7th, 2013, 23:50 Posted By: wraggster
While Apple views the tablet and PC markets as two separate entities, Microsoft takes the opposing view. During a CNBC interview this morning, Gates continued to toe the party line insofar as he praised the benefits of Microsoft's tablets and Windows 8 while explaining that iPad users are frustrated because they have trouble typing and creating documents. 'With Windows 8, Microsoft is trying to gain share in what has been dominated by the iPad-type device. But a lot of those users are frustrated, they can't type, they can't create documents. They don't have Office there. So we're providing them something with the benefits they've seen that have made that a big category, but without giving up what they expect in a PC.'"
http://apple.slashdot.org/story/13/0...eate-documents
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May 8th, 2013, 00:26 Posted By: wraggster

Along with claiming more than 200 million users worldwide, Viber's also taking this day to announce what it is referring to as the biggest update to the service yet. For starters, the Viber for Android and iOS applications have both been on the receiving end of a pretty meaningful refresh, following the recent introduction of VoIP calling on older versions of BlackBerry OS. An all-new desktop app will, as of today, also be available to Viber users on a Mac or PC (Linux coming soon, we're told), packing in most of the features the service is well-known for but in a less-mobile form.
Folks using Viber's iOS and Android apps will see many changes to the overall user experience in version 3.0, including added support for video messages, a novel voice engine to help improve call quality, the ability to check contacts' online status and a completely redesigned interface. Meanwhile, the newly minted Viber Desktop features video calling and seamlessly integrates / syncs with the mobile offerings -- which makes things like being able to transfer ongoing voice calls between devices possible. While chatting with the company's CEO, Talmon Marco, he told us development forBlackBerry 10 is in its "advanced stages," adding that the latest Viber apps were built from the ground up and are all part of the goal to be better than other competing platforms.
http://www.engadget.com/2013/05/07/v...droid-updates/
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May 8th, 2013, 23:18 Posted By: wraggster
Over a third of UK parents are hiding their mobile devices from their kids as unauthorised IAPs have added Ł30 million to smartphone and tablet bills.
According to research conducted by Windows Phone, one in ten parents whose children have purchased apps and IAPs without authorisation were concerned that they couldn’t afford to pay their increased bill.
The findings reveal for those parents who have suffered from unauthorised app or IAPs, eight year olds are running up the largest app costs, having added on average an extra Ł59.59 to their parents’ smartphone or tablet bill.
Unauthorised app purchases have added Ł30 million in total to parents’ smartphone and tablet bills across the nation.
Brett Siddons, Head of Consumer Marketing for Windows Phone UK, said: “Our research reveals parents are worried about the impact of app and in-app purchases on their bills and we understand the stress this can cause. With technology becoming more and more intuitive, it’s important that parents can trust in the technology they use and feel as safe as possible when handing over their smartphone and tablet devices to their children."
The latest Windows Phone handsets, which run Windows Phone 8, have an exclusive Kid’s Corner feature.
This gives parents the ability to set-up what their children can and can’t access. In-app purchases are automatically prohibited in Kid’s Corner – Windows Phones are the first smartphone to have this feature.
“We know from our customers that they want a simple and hassle-free way to share their smartphones with family members. The Kid’s Corner feature on the latest Windows Phones, as well as the ability to create separate accounts and use the Family Safety Tool for Windows 8 PC and tablet users, provide parents with an easy-to-use solution for this.”
Earlier this year, PCR reported that a five-year old boy spent Ł1,700 on iTunes. A short while laterthe OFT announced that it is to investigate free smartphones and online games that offer IAPs. In a similar way to Windows Phones separate accounts, Kurio tablet developer InspirationWorks has created parental controls to allow or block IAPs within apps as well as giving parents the option to set up ‘piggy bank’ accounts for their children so they can control their IAP spending.
http://www.pcr-online.biz/news/read/...s-bills/030897
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May 8th, 2013, 23:26 Posted By: wraggster
Driven by operator billing and tablet owners' hunger to purchase games, videos and eBooks.
Mobile content revenues are set to cross $40 billion this year and rise to $65 billion by 2016, according to new data from Juniper Research.
The analyst says the surge will be driven by tablet owners purchasing an increasing number of games, videos and eBooks for their devices, and a rising demand for direct operator billing initiatives on smartphones.
eBooks account for the largest revenue stream on tablets, with Amazon, Nook and Kobo book store apps performing as well as versions on standalone eReaders.
That said, there is a rise in the adoption of paid and free video apps, with music and video now accounting for almost half of all revenues, while gaming is set to migrate to tablets and away from traditional handheld games devices like the Nintendo 3DS and the Sony PS Vita.
Dr Windsor Holden, report author, Juniper Research, said: "While the availability of direct carrier billing is patchy, the various benefits which the mechanism offers - higher conversion rates, opportunities to monetise unbanked customers - suggest that deployments will rise significantly in the medium term."
http://www.mobile-ent.biz/news/read/...by-2016/021282
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May 8th, 2013, 23:53 Posted By: wraggster

Plans to update the Nokia Lumia 900 with Windows Phone 7.8 have been slow-going, to say the least. Today, however, marks the beginning of a new life for the aging handset, as it welcomes a much-anticipated 7.8 refresh. Naturally, this means the former flagship is getting an injection of new features and improvements -- namely, that revamped Start screen with flexible tiles. Users will also enjoy various enhancements to the lock screen, including the option to use Bing's image of the day as a wallpaper. Rounding out the list are various other under-the-hood tweaks to make the experience smoother and help close the gap with current smartphone powerhouses. The good news is that it's here now, and can be all yours by following the step-by-steps at the More Coverage link below.
http://www.engadget.com/2013/05/08/a...-phone-update/
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May 8th, 2013, 23:54 Posted By: wraggster
 Now that OUYA consoles are shipping out to the masses, the folks at iFixit were able to grab a box and immediately undo all of the precious packaging work accomplished at the factory. In its usual style, the site gently dissected the world's best-known Android game console, commenting on "a very clean and simple layout." Overall, the splaying seemed to happen with little to no fuss, with the fan being the only modular (and moving) component in the entire thing. All told, the OUYA notched a 9 out of 10 on the all-important Repairability Meter, aided by the fact that only standard-head screws were used, and that no abstract glues or other black magic was used while piecing it all together. You'll definitely want to give the source link a look if you're yearning for more eye candy.
http://www.engadget.com/2013/05/08/o...ardown-repair/
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May 8th, 2013, 23:59 Posted By: wraggster
 Flush from that springtime financing boost from Samsung, Sharp's reportedly readying production of new screens for Apple's next smartphone. According to Nikkan Kogyo, one of Japan's business dailies, the display manufacturer will start making LCD panels for the next iPhone in its Kameyama plant this June, although there's no specifics about size and resolution differences compared to the iPhone 5. Company team-upJapan Display (which includes LG Display, Sony, Hitachi and Toshiba) has also allegedly received orders from Apple, with production already underway. With thecombined might of all those screen-makers, Apple should be able to sidestep any possible screen component delays.
http://www.engadget.com/2013/05/08/s...-screens-2013/
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May 11th, 2013, 12:52 Posted By: wraggster
Canalys’ latest worldwide estimates of mobile device shipments reveal that Samsung dominated the market once again, growing its volume by 64.3 per cent since last year.
In contrast, Apple saw a modest annual growth of 6.7 per cent in its smartphone shipments, the lowest level since the launch of the original iPhone back in 2007.
"Despite its slowing growth, Apple still shipped over 37 million iPhones," said Pete Cunningham, Canalys’ principal analyst. "But HTC and Samsung have raised the bar with their latest handsets and Apple needs to respond with its next iPhone.
“The iPhone user interface is now six years old and badly in need of a refresh. Hardware-wise, the biggest dilemma that Apple faces is what it does with the size of the display on the next iPhone. It cannot afford to ignore the trend for larger displays in premium smartphones. We expect an increase on the iPhone 5's 4-inch display but are not anticipating a phablet-style iPhone."
Canalys’ latest estimates reveal Android accounted for 75.6 per cent of all smartphones shipped during Q1 2013.
Smartphone shipments came in at just over 216.3 million for the quarter, with total mobile devices (notebooks, tablets and smartphones) hitting 308.7 million units.
http://www.pcr-online.biz/news/read/...refresh/030922
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May 11th, 2013, 12:53 Posted By: wraggster
A study has found that whilst 99 per cent of flyers travel with a personal electronic device, 30 per cent opt to leave their devices switched on throughout the flight.
The Consumer Electronics Association polled US travellers in conjunction with the Airline Passenger Experience Association on their in-flight habits and found that nearly all carried at least one personal electronic device (PED) onboard with them.
Meanwhile, 69 per cent of these participants admitted to using such devices during the flight, all be it at permitted times.
However, the study also revealed that 30 per cent of those questioned confessed to leaving their devices powered on throughout the flight, including both takeoff and landing.
Whilst these individuals characterised the use as 'accidental', it's more likely that they simply opted to continue to use their device despite warnings from flight officials.
This study showed us that most travellers are using their PEDs as often as possible while traveling, and many would like even more opportunities to use their devices” said Russell A. Lemieux, APEX executive director.
Of those who chose to travel with PEDs, 59 per cent said they turned the devices off once on the plane, whilst 21 per cent opted to switch to airplane mode and just 5 per cent turned off the devices all together.
As for the devices themselves, most popular proved to be the smartphone, making up 28 per cent of all devices commonly used mid-flight. Meanwhile, laptops and tablets came in second and third, closely followed by audio players and e-readers.
“Airline passengers have come to rely on their smartphones, tablets and e-Readers as essential travel companions,” said Doug Johnson, vice president of technology policy at CEA.
“Understanding the attitudes and behaviours of passengers that are using electronic devices while traveling will help the FAA make informed decisions.”
http://www.pcr-online.biz/news/read/...ake-off/030920
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May 11th, 2013, 12:53 Posted By: wraggster
Apple has been granted patents for invisible buttons and slider controls that its been working on since 2006.
While the patent was granted on May 7th, it was actually filed nearly five years earlier - on Oct 24th 2008.
The patent details that the buttons would be made of the same material as the device’s housing, and set flush to the surface, indicating the buttons would appear as part of the iPhone or iPad bezel.
“An input device includes a deflection based capacitive sensing input. Deflection of a metal fame of the input device causes a change in capacitance that is used to control a function of an electrical device. The input appears selectively visible because it is made of the same material as the housing it is contained in and because it is selectively backlit through tiny holes.”
It seems a backlight will illuminate the invisible button or slider's location when it is needed, with a sensor used to track the user's motion.
It is possibly too late for this tech to be included in the next iPhone, but we could be seeing it in the iPhone 6/6S/7/whatever.
Check out Apple’s ‘disappearing button and slider’ patent here.
http://www.pcr-online.biz/news/read/...-button/030917
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May 11th, 2013, 12:54 Posted By: wraggster
Nvidia expects tablet devices to replace cheap entry-level PCs as consumers increasingly use such devices for everyday computing.
That's the belief of Nvidia CEO Jen-Hsun Huang, who discussed the topic during a conference call on the company's first quarter fiscal results.
"A great tablet is clearly better than a cheap PC," said Huang.
"New computing devices are becoming increasingly like your personal computer, [so] performance matters and this is where we can add a lot of value… disrupting the entry-level PC," he said.
The CEO also went on to highlight the Android operating system as a key component of this disruption, as the OS' user base opt to use Android-based computers in order to benefit from familiarity.
"Android is really quite disruptive. People who enjoy Android phones are going to enjoy Android tablets and Android this and that," he said.
Of course, Nvidia sees the trend as an opportunity for itself and the success of its Tegra 4 processor, which features predominantly in the latest Android-powered tablet devices.
Additionally, Huang revealed that the Tegra 4i, an updated version of the Tegra 4 chip, would begin to feature in devices by the beginning of 2014. Despite a focus on offering high-performance, the CEO emphasised that the chip would be targeted at phones over tablets and other devices.
Nvidia continues to celebrate strong financial results, with net income for the quarter rising to $77.9 million, a sizeable jump from the $60.4 million achieved during the same period last year. Meanwhile, the company's revenue also saw a 3.2 increase to $954.7 million.
http://www.pcr-online.biz/news/read/...dia-ceo/030915
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May 11th, 2013, 12:55 Posted By: wraggster
Mozilla is calling for HTML5 app developers to get in touch to receive a Geeksphone Keon smartphone for free.
In order to qualify for a device, developers need to submit a proposal to Mozilla outlining the app they wish to build or port to Firefox OS.
If the pitch impresses Mozilla, the dev will receive a free Keon, which has a 3.5-inch HVGA display, 1GHz Snapdragon S1 processor, 512MB or RAM and a 3MP rear-facing camera.
“When Firefox OS phones become available to consumers in select locales this summer, you’ll have an opportunity that only comes around once—a first-mover advantage in Firefox Marketplace,” reads the Mozilla blog.
“End users in Latin America, Eastern Europe and other launch locations will be on the lookout for playful and practical apps to install: games, tools, and utilities as well as locally relevant news, sports, travel, entertainment, review apps, and social sharing experiences. And you can build and submit them now!”
http://www.pcr-online.biz/news/read/...pp-devs/030914
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May 11th, 2013, 12:56 Posted By: wraggster
A leaked image of Vodafone's till system has indicated that Apple will skip the widely expected iPhone 5S and instead release the iPhone 6.
Tech site Stuff initially published the image, which appeared to show the till system at a Vodafone UK store including a reference to the iPhone 6 within the firm's inventory.
However, both the image and the reference to Vodafone have now been removed from the original story, which would indicate there's more to the report than simple hearsay.
The listing of the iPhone 6 with the store's inventory would certainly indicate that the firm is expecting to receive stock of the item.
Whilst it's no secret that Apple will release a new iPhone this year, Apple's decision to opt for the iPhone 6 rather than a 5S handset suggests that the device is set for a major design overhaul instead of the minor upgrades seen with Apple's S branded handsets.
Whether the input of iPhone 6 is the biggest spoiler of the next iPhone to date, or the human error of a Vodafone employee simply referring to the new iPhone, whatever it may be called, expect a new device in the coming months.
http://www.pcr-online.biz/news/read/...phone-6/030910
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May 11th, 2013, 12:58 Posted By: wraggster
New device promises to be the manufacturer’s most powerful smartphone yet.
Huawei has today (May 10th) announced that its self-proclaimed most powerful smartphone yet – the Ascend P2 – will be arriving in the UK next month.
The new device follows last year’s Ascend P1 and P1 LTE smartphones and will feature an 8.4mm frame and a large 4.7-inch LCD ‘infinity’ screen protected by second-generation Corning Gorilla Glass.
Huawei Device UK and Ireland Executive vice president Mark Mitchinson, commented: “The Ascend P2 offers exceptional design, power and functionality at the higher end of the market. With it, UK customers can enjoy the maximum network speeds available from their network operators, right now and in the future. The Ascend P2 is built to enable next-generation 4G speeds so users can keep pace with the very latest technologies from their network providers and access and upload mobile content as fast as possible.”
The Huawei Ascend P2 is the first smartphone to launch in the UK that is compatible with ‘Category 4 LTE’ networks, which are designed to offer a faster 4G mobile Internet experience and will be introduced variously in the UK by network operators.
Powered by a 1.5GHz quad-core processor, the Ascend P2 comes with and a 2420mAh battery, which is augmented by Huawei’s own power-saving technologies. These include Huawei’s Quick Power Control (QPC) and Automated Discontinuous Reception (ADRX) that are designed to reduce power consumption and charging time, combining to provide power efficiencies of up to 30 per cent.
Meanwhile, the Ascend P2 boasts a 13-megapixel BSI rear-facing camera with HDR, and a 1.3-megapixel front-facing camera to support self-portrait and video shooting.
The Ascend P2 also incorporates of a number Huawei’s innovations, including its ‘magic touch’ feature, which provides enhanced screen responsiveness, as well as instant keyword translation and Wikipedia searches that now be done on a single window via ‘smart reading’.
Furthermore, the manufacturer’s proprietary ‘swift sharing’ is aimed at supporting uploads and downloads two to three times faster than other smartphones in a Wi-Fi environment.
The Huawei Ascend P2 will be available from UK retailers on various network operators in black and white in June. As of yet, there are no confirmed details regarding availability and pricing.
http://www.mobile-ent.biz/news/read/...in-june/021308
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May 11th, 2013, 13:00 Posted By: wraggster
New handset to take over from Lumia 920 as manufacturer’s flagship smartphone.
Next week, Tuesday, May 14th, to be precise, Nokia will be hosting a special launch event in London, where it is expected that the Finnish firm will unveil its new Lumia 925 flagship handset.
While it is yet to be officially confirmed that the event will indeed mark the launch of the Nokia Lumia 925, the manufacturer has this weeks issued invitations to the event marked somewhat cryptically ‘See what’s next’ and ‘The Nokia Lumia story continues’.
As of yet, there are no confirmed details regarding any of the Nokia Lumia 925’s features, although it is rumored to come with 4G capability, an eight-megapixel camera and a 4.5-inch screen.
Stay tuned for more information…
http://www.mobile-ent.biz/news/read/...-launch/021301
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May 11th, 2013, 13:01 Posted By: wraggster
Premium downloads? Ain't nobody got time for that.
With freemium apps – free to download, featuring in-app purchases and/or ads – becoming the norm, price comparison service uSwitch finds that British smartphone users will only pay for one in ten app downloads.
Brits have around 29 apps on their device, and the low paid-for adoption rate shows the competition is fierce, with users easily able to opt for rival services that don't cost them anything. The data says the average smartphone user spends just Ł8.94 on apps, while just 14 per cent have spent more than Ł20.
Seemingly users would end up out of pocket if they did pay for apps, as just 41 per cent use their collection regularly, with 61 per cent using less than half of the apps they download.
Londoners spend the most on apps and download more than anywhere else in the UK, while those in the South West spend the least.
Ernest Doku, telecoms expert at uSwitch.com, says: "Our smartphones are fast becoming app graveyards, littered with unused downloads. While some are downloaded out of curiosity, people often get ‘free’ apps only to find they are riddled with pop-up ads or that they must then pay to unlock more than the basic functions.
"While many apps cost less than Ł1 to download, these purchases can really mount up so be careful about what you buy. Apple is currently offering compensation to US parents whose kids have made such purchases without their permission, some racking up mammoth bills. It’s easily done and something I would urge British parents to avoid as it can be a costly lesson to learn."
Speaking of unauthorised purchases, Windows Phone finds that children have added an extra Ł30 million to parents' smartphone and tablet bills without permission.
http://www.mobile-ent.biz/news/read/...en-apps/021293
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May 11th, 2013, 13:01 Posted By: wraggster
Android app available exclusively to Samsung customers until August 31st.
Samsung has today (May 9th) entered into an exclusive, fixed-term partnership with ITV, which will see the ITV Player app made available exclusively to Samsung customers until August 31st 2013.
The Android ITV Player app will offer users access to the past 30 days of ITV’s catch-up content across its ITV, ITV2, ITV3, ITV4 and CITV channels.
Featuring a new interface that dynamically scales to a variety of screen sizes, the ITV Player app is designed to provide an enhanced playback experience with simplified video profiles.
Supported over 3G/4G, as well as Gingerbread (2.3+), Honeycomb, Jelly Bean and Ice Cream Sandwich operating systems, the app allows users to browse recommended programmes and search for their favourite shows by channel or alphabetically.
Available via Samsung Apps and Google Play, the ITV Player app can now be downloaded for free across a range of Samsung Android tablet and smartphone devices, including the new Galaxy S4, the Galaxy Note 8.0 and the Galaxy Mega, whilst it has also been optimised for the Galaxy S III, Galaxy SII, Galaxy Note II, Note and Galaxy Note 10.1.
It is also available to view over 3G, 4G and WiFi networks.
James Micklethwait, Online Product director, ITV, commented: “We are very excited to have launched the new ITV Player app on Samsung devices. The fragmentation of the Android ecosystem is well known therefore, as a commercial broadcaster, it makes sense for us to partner with the leading manufacturer of Android devices to further increase our technical knowledge of the operating system. We plan to launch the app onto other Android devices in the future.”
Simon Stanford, vice president of IM Division, Samsung UK and Ireland, added: “At Samsung, we are committed to providing our customers with the latest range of content and apps. People are increasingly watching programmes on their way to work, between meetings or on holiday, and this partnership means they can now catch up on their favourite ITV programmes on our devices wherever and whenever they choose.”
http://www.mobile-ent.biz/news/read/...yer-app/021290
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May 11th, 2013, 14:28 Posted By: wraggster
Tiny Android console slips past June 4th release date
Android console Ouya has had its launch delayed by three weeks.
The company behind the crowdfunded platform said the setback was due to demand beyond its expectations from consumers and retailers, forcing it to move the launch date to June 25th.
Ouya stressed however that it the change in date would not affect Kickstarter backer shipment, which should reach all those who donated to the console by the end of May.
The console had originally been slated to hit UK retail on June 4th, as well as also being available in the US and Canada, selling at Ł99.99 ($99.99).
Ouya can be pre-ordered from its official website for $99.99. For that price, users get the console, one wireless Bluetooth controller, a power adopter (region specific), two AA batteries and a HDMI cable. Additional controllers can be purchased for $49.99.
http://www.develop-online.net/news/4...by-three-weeks
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May 11th, 2013, 14:28 Posted By: wraggster
Nvidia amongst wave of new backers for Android console
Ouya has raised $15 million in funding from new investors, the company's CEO has announced.
Julie Uhrman said that new funding was important for keeping the tiny Android in console in business for the long haul, and also meant it could increase production to meet demand.
New investors for Ouya include Kleiner Perkins Caufield & Byers, Mayfield Fund, Nvidia, Shasta Ventures and Occam Partners.
Launched on Kickstarter in July last year, Ouya quickly broke records to become the highest crowdfunded project on the site’s history, raising $8.5 million in just 30 days.
At the time, when Develop asked Uhrman whether there were other avenues of investment open to Ouya, she revealed that the company was in fact looking for additional funds, and would have taken the console to Kickstarter regardless of how successful raising private investment would have been.
http://www.develop-online.net/news/4...-funding-round
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May 11th, 2013, 14:29 Posted By: wraggster
Fireproof Studios’ puzzle game The Room has surpassed two million in sales.
As reported by Joystiq, the latest milestone comes after the developer announced in January that the title had surpassed one million sales on iOS and Android.
The Room has proven to be a hit since its release last year, and UK developer Fireproof was recently nominated for five Develop Awards, more than any other studio.
The developer and The Room were nominated for New IP, Visual Arts, Audio Accomplishment, Use of Narrative and Micro Studio.
The title has also previously been recognised by Apple as game of the year on the App Store for 2012.
http://www.develop-online.net/news/4...million-copies
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May 11th, 2013, 14:30 Posted By: wraggster
In the U.S., subsidized phones are the norm: for post-paid, long-term contract use, getting a low up-front price on a phone is one of the few upsides. New submitter Apptopia writes"After T Mobile mostly did away with subsidized phone plans, the other major carriers (Verizon, AT&T, Sprint) are paying attention. Carriers lose money with phone subsidies for high-end smartphones (particularly Apple's iPhone). If they do away with the subsidy, you will have to pay full retail price for phones, but your monthly bill will be lower."If people had a better idea what they were paying for, though, manufacturers might fight harder on price. There are lots of well-reviewed, multi-band, unlocked phones on Amazon and DealExtreme from lesser-known companies, and Nokia's new Asha 501 (though limited in many ways, including availability, having just launched in India) shows that the "smartphone" label can apply even to a sub- $100 phone
http://mobile.slashdot.org/story/13/...ay-be-numbered
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May 11th, 2013, 14:31 Posted By: wraggster
Good news for Cyanogenmod users, according to their blog it looks like 10.1 is nearing its stable release. 'We haven't used the "Release Candidate" nomenclature since the ICS days, but we feel the 10.1 branch is quickly approaching the point where a "final" build is due. To prepare for that eventuality, RC1 builds for CyanogenMod 10.1.0 are now landing on our servers! This will be one of (if not the last) milestone releases before a 10.1.0 is pushed out. These builds will appear as they complete the build process and, as always, you can download the builds via get.cm!' Android Police speculates that this is due in part to the rumored release announcement of Android 4.3 given at Google I/O 2013 which is taking place in (now) less than one week. Looks like the Android community will have a lot to talk about in coming days!"
http://mobile.slashdot.org/story/13/...vices-near-you
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May 11th, 2013, 14:32 Posted By: wraggster
It seems some people in the House of Reps have their heads screwed on straight. A bill would 'make it permanently legal for consumers to unlock their mobile devices, and consumers would not be required to obtain permission from their carrier before switching to a new carrier.' 'This bill reflects the way we use this technology in our everyday lives,' Rep. Lofgren said. 'Americans should not be subject to fines and criminal liability for merely unlocking devices and media they legally purchased. If consumers are not violating copyright or some other law, there's little reason to hold back the benefits of unlocking so people can continue using their devices.' Now, what chance does this have of actually passing?
http://mobile.slashdot.org/story/13/...vice-unlocking
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May 12th, 2013, 00:28 Posted By: wraggster
Incidents of cellphone theft have been rising for several years and are fast becoming an epidemic. IDG News Service collected data on serious crimes in San Francisco from November to April and recorded 579 thefts of cellphones or tablets, accounting for 41 percent of all serious crime. In just over half the incidents, victims were punched, kicked or otherwise physically intimidated for their phones, and in a quarter of robberies, users were threatened with guns or knives. This isn't just happening in tech-loving San Francisco, either. The picture is similar across the United States. A big reason for such thefts, until recently, is that there had been little to stop someone using a stolen cellphone. Reacting to pressure from law enforcement and regulators, the U.S.'s largest cellphone carriers agreed early last year to establish a database of stolen cellphones."
http://yro.slashdot.org/story/13/05/...rime-across-us
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May 12th, 2013, 00:35 Posted By: wraggster
An Ouya rival appears, with a Netflix-like games service
Mobile company Bluestacks has decided to expand its operations beyond letting mobile apps run on PC and Mac platforms. The company has announced Gamepop, a gaming console and subscription service. For $6.99 per month, users get access to the console, a controller, and an all-you-play gaming service. The console remains free until the end of May, after which Bluestacks will be charging for it in addition to the service.
Bluestacks has already signed Glu Mobile, Halfbrick, and OutFit7 to provide games to its new unlimited gaming platform.
"Mobile gaming has been taking off the past few years. BlueStacks' vision is to bring that same experience to bigger screens," said BlueStacks CEO Rosen Sharma. "The all-you-can-eat pricing model for GamePop lets users enjoy a much broader range of games, just as you can watch more movies with Netflix versus the pay-as-you-go model Blockbuster employed."
"BlueStacks has credibility in the microconsole space that others just don't have," said Halfbrick CEO Shainiel Deo. "We've been a featured partner in App Player since early on and they've delivered on every promise in terms of distribution. GamePop is a great incremental channel for us."
Developers keep all in-app purchases and 50 percent of GamePop subscription revenue will be shared with developers based on usage. Subscriptions will be managed through GamePop.tv and consoles
Bluestacks recently crossed 10 million users on its App Player.
http://www.gamesindustry.biz/article...amepop-console
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May 12th, 2013, 00:39 Posted By: wraggster
 While there were few surprises when the Galaxy Tab 3 7.0 swung past the FCC, we didn't expect additional tablets all that quickly. However, we're already looking at one today: a Samsung SM-T310 (the Galaxy Tab 3 7.0 is the SM-T210) has just reached the US agency carrying 16GB of storage, Bluetooth and WiFi. The filing doesn't reveal just which product family is involved, but the 9-inch diagonal frame is about in line with that of an 8-inch tablet that isn't just a clone of the Galaxy Note 8.0. To us, that suggests the tablet may instead be a rumored Galaxy Tab 3 8.0 that would drop the S Pen and, by extension, the price. Samsung hasn't confirmed anything beyond incidental certifications and support pages for the SM-T310, but the FCC appearance hints that we'll learn considerably more in the near future.
http://www.engadget.com/2013/05/11/s...axy-tab-3-8-0/
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May 12th, 2013, 00:43 Posted By: wraggster
 American fans of giant smartphones haven't lately had the giant selection of devices to match, but AT&T can at last offer a little diversity: the LG Optimus G Pro is now on sale at the carrier's online and retail stores. For $200 on contract or $550 contract-free, US residents can get a 5.5-inch flagship that's about as full-featured as its Korean sibling, minus the spare battery. Just be aware of the timing before picking one up. While we doubt that AT&T plans on selling a lot of G Pros as Mother's Day gifts, we're sure at least a few moms would gladly take a quad-core Android powerhouse in lieu of flowers.
http://www.att.com/shop/wireless/dev...ro-indigo.html
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May 12th, 2013, 00:46 Posted By: wraggster
 We've seen Microsoft's Surface RT face similar accusations, but this time it's the turn of Samsung's Galaxy S 4 and how much space you'll actually get from that advertised 16GB of storage. The BBC's consumer rights show, Watchdog, will be focusing on the smartphone in next week's episode, and the fact that almost half of the phone's memory is already occupied by Samsung's own software and apps. According to UK retailer Clove, there's just 9.5GB of storage left for customers to fill. It's not the only Android phone with storage space less than advertised -- visit our More Coverage link to see how the Droid RAZR Maxx's 16GB of storage magically transforms into 8GB of usable space. While the smartphone maker argues that the phone does offer an expansion option in the form of a microSD card slot (up to 64GB, no less), some apps still seem to prefer to reside on built-in storage over anything removable -- Amazon'sCloud Player comes to mind.
Host Anne Robinson hints at the end of this week's episode: "It [Samsung] claims that its brand new Galaxy phone has an extra-large memory, but what did it forget to mention?" Although we might have spoiled that question for you already, check the teaser after the break. Brits can tune in for the show at 8PM GMT next Wednesday.
http://www.engadget.com/2013/05/10/s...stigation-bbc/
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May 12th, 2013, 00:52 Posted By: wraggster
 Attention HTML5 virtuosos: Mozilla is thirsty for your talents. So much, in fact, that the outfit is baiting developers with a free smartphone in the hopes they'll return the favor with fresh Firefox OS apps. In order to qualify for a device, you'll need to submit a proposal to Mozilla outlining the app you wish to build or port to its new mobile platform. If your pitch is accepted, the company will hook you up with a freeGeeksphone Keon to thank you for your labor. Sure, the device's 3.5-inch HVGA display, 1GHz Snapdragon S1 processor, 512MB of RAM and 3-megapixel rear-facing camera are entry-level at best, but remember you're getting this handset gratis. The program is set to close at the end of the month or when supplies run out, whichever comes first. So, if you're interested in adding "Firefox OS developer" to your resume, hit up the source link to apply.
http://www.engadget.com/2013/05/09/m...es-firefox-os/
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May 12th, 2013, 00:58 Posted By: wraggster
It's just been a few weeks since Netflix for iOS was suited with a novel audio menu and episode selector, but the app has now already reached version 4.1. While this particular release isn't as major as, say, v2.0, some of the post-play features that have rolled outon TV connected devices and PCs are trickling down to the mobile platforms. Namely, once an episode is over, the next one starts playing automatically without any intervention required (it requires a prompt to proceed after every other episode). In the case of movies, you can expect to see a new recommended selection once the credits roll, and Netflix also promises some other more minor improvements elsewhere in the app, including under the hood tweaks to its second screen experience. Finally, Netflix also announced today that it's signed a multi-year deal for five Disney Junior and Disney XD shows: Jake and the Never Land Pirates, Tron: Uprising, Handy Manny,Special Agent Oso, and JoJo's Circus.
https://itunes.apple.com/CA/app/id36...ign-mpt=uo%3D4
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May 13th, 2013, 19:49 Posted By: wraggster
Huawei has announced that its new smartphone, the Ascend P2, will be arriving in the UK next month.
Following in the footsteps of the Ascend P1 and P1 LTE, Hauwei states the new device is its most powerful smartphone yet.
The handset features an 8.4mm frame and a 4.7-inch LCD ‘infinity’ screen protected with 2nd-gen Corning Gorilla Glass. It is powered by a 1.5GHz quad-core processor and comes with a 2420mAh battery, which is augmented by Huawei’s own power-saving technologies.
Also included is a 13MP BSI rear-facing camera with HDR, as well as a 1.3MP front-facing one.
The Ascend P2 is one of the first smartphones to launch in the UK that is compatible with Category 4 LTE networks, which are designed to offer a faster 4G mobile internet experience.
Huawei Device UK and Ireland executive vice president Mark Mitchinson, commented: “The Ascend P2 offers exceptional design, power and functionality at the higher end of the market. With it, UK customers can enjoy the maximum network speeds available from their network operators, right now and in the future. The Ascend P2 is built to enable next-generation 4G speeds so users can keep pace with the very latest technologies from their network providers and access and upload mobile content as fast as possible.”
The Huawei Ascend P2 will be available from UK retailers on various network operators in black and white in June. As of yet, there are no confirmed details regarding availability and pricing.
http://www.pcr-online.biz/news/read/...in-june/030923
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May 13th, 2013, 19:52 Posted By: wraggster
Cloud-based saving and lots of Google+ integration.
Rumours of a Google-based rival to Apple's Game Centre surfaced around a year ago, but no such product has materialised just yet. However, Android Police reports the Google Play Games service is very real and lists its features ahead of the official unveiling Google is expected to make at its I/O conference this week.
Users will reportedly have the power to manage game notifications, who can send them and games that have been muted, with management controlled via Google+.
Syncing and saving will be a big feature, as users can connect with Gmail, Calendar and so on, with the power to save gameplay in the cloud. There is also the ability to invite other players to join you, selecting on an automatic basis or manually, though there is limited availability per game.
Chat rooms, achievements, scoring and leaderboard features are also available on the service, with Google+ integration featured strongly throughout.
The launch of Google Play Services would follow Google's recent revamp of the Google Play storeand a ban against developers automatically updating their apps.
http://www.mobile-ent.biz/news/read/...ce-leak/021328
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May 13th, 2013, 19:52 Posted By: wraggster
The crime survey for England and Wales (CSEW) has revealed that mobile phone theft is on the rise, with the number of mobile robbery victims up from 759,000 in 2009/2010 to 826,000 in 2011/2012, Mobile News has reported.
Teens aged between 14-17 and adults aged 18-24 were found to be most at risk from mobile phone thieves, as the survey found that those within these age ranges were twice as likely to have their mobile stolen than others.
Women in the 18-24 age grouping were revealed to be the most likely to be targeted, with one in 20 reporting a stolen phone.
However, the crime survey also showed a drop in mobile phone theft from those aged 10-13, which was down from 2.6 per cent in 2009/2010 to 1.7 per cent in 2011/2012.
There was also a year-on-year dip in the number of mobile phone thefts against 14-17 year-olds, which fell from 5.2 per cent to 4.0 per cent, although the rate of thefts against those aged 75 and over were up from 0.2 per cent to 0.7 per cent.
Overall, the percentage of thefts and robberies involving a mobile phone jumped to 46 per cent in 2011/2012 from 31 per cent in 2010/2011.
http://www.mobile-ent.biz/news/read/...e-theft/021324
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May 13th, 2013, 19:53 Posted By: wraggster
In the second half of 2012, smartphone owners were most likely to be interested in devices with a screen size measuring between 4.2-inches and 4.7-inches, according to Strategy Analytics.
4.5-inches came out as the most popular screen size, which is an increase from 4.3-inches in 2011. Comparatively, prospective smartphone buyers were more interested in smaller screens than existing users, while males prefer size ahead of females.
Brand also plays a factor in the decision of screen size preferences, but most respondents showed a desire for their next handset to sport a larger screen than their existing one.
Samsung is renowned for introducing large-screened phablet devices and recently unveiled the Galaxy Mega, while phabet shipments are set to spike 136 per cent year-on-year.
Paul Brown, director in the Strategy Analytics User Experience Practice (UEP), said: "As consumer acceptance of smartphone sizes increases, many smartphone manufacturers are making larger and larger products. The intention of many manufacturers to drive screen size up has been very clear over recent months, and there is the potential for 'phablets' at the lower end of the size scale to become more mainstream - especially as manufacturers work to maximize the ratio of screen to overall size, therefore providing a larger screen on a smaller form factor."
Kevin Nolan, VP for the User Experience Practice at Strategy Analytics, added: "As screen size increases, the way in which consumers interact with the device also needs to be considered. Larger devices are harder to interact with one-handed, and so it is important for user-interfaces, and especially on-screen key placements, to be designed to allow for easy interaction."
http://www.mobile-ent.biz/news/read/...en-size/021322
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May 13th, 2013, 19:56 Posted By: wraggster
Smash hit mobile game generating nearly $4 million a day
Puzzle & Dragons developer GungHo Entertainment has taken to new heights after being valued at more than $15 billion.
Only a couple weeks ago did the company’s stocktake a huge rise to $9 billion on the back of new game announcements related to its hugely popular free-to-play puzzle and RPG hybrid title.
But, as reported by The Wall Street Journal, the firm’s value has risen a further $6 billion since the end of last month, with its share price jump almost 29 per cent to value the company at $15 billion.
Serkantoto also reports that after generating $113 million in April alone through iOS and Android, GungHo is raking in $3.76 million a day.
The increase puts GungHo slightyl ahead of console giant Nintendo in value on the Japanese market, which is worth around $15 billion, and most of that is on the back of a single game. The company is also worth more than mobile gaming rival DeNA, which has a market cap of $4.3 billion, and other mobile and social gaming outfits such as Gree and Zynga.
http://www.develop-online.net/news/4...-at-15-billion
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May 13th, 2013, 19:59 Posted By: wraggster
Former Microsoft CEO Bill Gates displayed a bit of emotion when talking to CBS's 60 Minutes about Steve Jobs. The interview didn't focus entirely on the relationship between the two men, with most of its running time devoted instead to Gates's charitable efforts. But when the conversation shifted to their last meeting before Jobs's death from cancer in 2011, Gates—normally so cerebral—seemed a bit sad. 'When he was sick I got to go down and spend time with him,' Gates said, describing their meeting as 'forward looking.' Jobs spent a portion of their time together showing off designs for his yacht, which he would never see completed—something that Gates defended when the interviewer seemed a little bit incredulous. 'Thinking about your potential mortality isn't very constructive,' he said. Gates also praised Steve Jobs's marketing and design skills: 'He understood, he had an intuitive sense for marketing that was amazing.' In contrast to his subtle—and not so subtle—digs at the iPad over the years, Gates conceded that Apple had 'put the pieces together in a way that succeeded' with regard to tablets. Gates's magnanimity toward his former rival and Apple is a reflection, perhaps, of his current position in life: it's been nearly five years since his last full-time day at Microsoft, and all of his efforts seem focused on his philanthropic endeavors. He simply has no reason to rip a rival limb from limb in the same way he did as Microsoft CEO.
http://apple.slashdot.org/story/13/0...out-steve-jobs
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May 13th, 2013, 20:00 Posted By: wraggster
The Sunday Times has revealed that analytics firm Ipsos MORI and 4G network EE attempted to sell detailed information on 27m subscribers' activities to various parties including the UK's police forces. The data encompasses the gender, postcode and age of subscribers, the sites they visit and times they are visited, and the places and times of calls and text messages. Ipsos MORI were reportedly 'bragging that the data can be used to track people and their location in real time to within 100 meters' in negotiations. Ipsos MORI has rushed to contradict this in an effort to save face, stating that the users are anonymized and data is aggregated into groups of 50 or more, while location is only precise to 700m. Despite their prior enthusiasm, the police have indicated that they will no longer go ahead with the deal. It is not clear whether the other sales will go ahead.
http://news.slashdot.org/story/13/05...rivate-parties
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May 13th, 2013, 20:00 Posted By: wraggster
Ars takes a look at what Ubuntu Touch has to offer so far. From the article: 'It can't be stressed enough that even in this updated form, Ubuntu Touch is nowhere near usable as a mainstream mobile operating system. Canonical makes no claim that it is. For now, the software is about half development environment and half proof-of-concept tech demo. As such, we aren't going to be evaluating Ubuntu Touch using quite the same criteria we'd use for a shipping product—we're going to be focusing more on how the OS looks and works and less on how it performs. As we get closer to Ubuntu 14.04 and presumably Ubuntu Touch's retail availability, we'll certainly be revisiting it with a more critical eye.
http://mobile.slashdot.org/story/13/...for-your-phone
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May 13th, 2013, 20:03 Posted By: wraggster
Android Police reports on an information leak out of Google in the lead-up to their I/O conference, which starts on May 15th. A new version of Google Play Services contains information about "Google Play Games," the company's long anticipated unified gaming service. The leak shows support for saved game syncing, matchmaking, notifications, game invites, achievements, leaderboards, and integration with other Google services."Who can send you notifications is, of course, managed by Google+. Pressing that button will bring up the usual circle dialog. All Play Games identity work will be done by Google+. Try and look surprised. ... Play Games can somehow "auto pick" players, which means you can manually pick them too. Presumably this would go down in a match-making lobby of some kind. There are limited slots to a game, we just don't know how many. ... Leaderboards by time - choose this week, all time, or today. You can also show "player-centered" scores so you can find where you are on the boards. Leaderboards plug into G+ and can be non-public. You can also filter the leaderboard by people in your circles. It will also show you what percentile you're in.
http://tech.slashdot.org/story/13/05...ks-ahead-of-io
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May 13th, 2013, 20:07 Posted By: wraggster
New submitter ukemike points out an article at CNET reporting on a how there's a "waiting list" for Apple to decypt iPhones seized by various law enforcement agencies. This suggests two important issues: first, that Apple is apparently both capable of and willing to help with these requests, and second, that there are too many of them for the company to process as they come in. From the article:"Court documents show that federal agents were so stymied by the encrypted iPhone 4S of a Kentucky man accused of distributing crack cocaine that they turned to Apple for decryption help last year. An agent at the ATF, the federal Bureau of Alcohol, Tobacco, Firearms and Explosives, 'contacted Apple to obtain assistance in unlocking the device,' U.S. District Judge Karen Caldwell wrote in a recent opinion. But, she wrote, the ATF was 'placed on a waiting list by the company.' A search warrant affidavit prepared by ATF agent Rob Maynard says that, for nearly three months last summer, he "attempted to locate a local, state, or federal law enforcement agency with the forensic capabilities to unlock' an iPhone 4S. But after each police agency responded by saying they 'did not have the forensic capability,' Maynard resorted to asking Cupertino. Because the waiting list had grown so long, there would be at least a 7-week delay, Maynard says he was told by Joann Chang, a legal specialist in Apple's litigation group. It's unclear how long the process took, but it appears to have been at least four months."
http://apple.slashdot.org/story/13/0...ecrypt-iphones
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May 13th, 2013, 20:55 Posted By: wraggster

This hack, which adds external flipper controls to Android pinball, is a great way to cut your teeth at Android hardware hacking.
[Ruben] decided to go with the TI Launchpad for this project. The MSP430 dev board offers serial communications via a USB connection, but it’s not quite as easy as just finding the right cable. His tablet does support USB On the Go (OTG), but the board identifies itself asan ACM device which needs to be handled differently. In order to get the tablet talking to the Launchpad he compiled a CDC_ACM module for the Linux underpinnings that make up every Android OS. In this case the module is tailored for the Allwinner A10 chip inside his model of tablet, but it shouldn’t be too hard to adapt his guide for other processors.
Of course you could go a different route and use Bluetooth for connectivity. We’ve seen several gaming peripherals that use this technique with Android devices.
http://hackaday.com/2013/05/12/exter...ndroid-tablet/
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May 13th, 2013, 21:03 Posted By: wraggster
 Disappoined that Verizon wasn't going to offer its variant of the Galaxy S 4 until May 30th? You're in for an unexpected treat: Big Red has just moved up the launch by a full week, to May 23rd. The $200 contract price remains the same, but we won't complain much when Samsung's quad-core flagship should now arrive ahead of the long weekend. It looks like those supply issues weren't quite so bad as some thought.
http://www.verizonwireless.com/b2c/index.html
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May 13th, 2013, 21:07 Posted By: wraggster
It looks like you'll soon be seeing more comments from app makers on Google Play. According to a post on the Android Developers Blog today, all developers can now reply to user reviews via the Google Play Developer Console, with responses showing up publicly below the user's original comment. The feature had previously been in trial mode, and devs have reportedly enjoyed a stronger relationship with their users -- not to mention a surefire system for discovering bugs and other app glitches. Hit up the source link for more info.
http://www.engadget.com/2013/05/13/a...-user-reviews/
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May 13th, 2013, 21:15 Posted By: wraggster
 Samsung's Galaxy S 4 Active -- a dust and waterproof version of the company'sflagship -- is currently just a rumor, but documentation has started popping up online to lend some corroboration. A handset going by the handle GT-I9295, whichSamMobile has linked to the S 4 Active, has shown up in a Bluetooth SIG filing. Furthermore, a user agent profile for the same model lists the display resolution as 1080p, matching that of the standard GS4. With all these small clues pointing in the same direction, the existence of an S 4 for outdoorsy types is starting to look more like a dead cert.
http://www.engadget.com/2013/05/13/s...bluetooth-sig/
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May 13th, 2013, 21:22 Posted By: wraggster

Sony's ratcheted up its water-resistant device tech a notch with the launch of the Xperia ZR, a new 4.6-inch, 720p Android smartphone that's waterproof to 1.5 meters (5 feet). Sony boasts that its new device will let you film your snorkeling adventures in full HD quality, with HDR in both video or 13-megapixel stills thanks to the Exmor RS image sensor -- there's also a dedicated camera button like the one on the Xperia ZL. The handset packs a Snapdragon S4 Pro quad-core 1.5GH CPU, 2GB RAM, LTE, NFC, Sony's Walkman album and movie apps and a notable OptiContrast OLED screen with Bravia tech to reduce glare "even in bright sunlight." There's no word yet on pricing or availability, but as soon as we hear more, we'll try to prep you ahead of that next beach-bound holiday. Meanwhile, you can check the galleries, PR and video after the break for more.
Update: As Xperia Blog found out, the Xperia ZR is actually the international version of Japan's upcoming Xperia A SO-04E -- the one we saw popping up in the FCC database.
http://www.engadget.com/2013/05/13/s...ed-waterproof/
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May 13th, 2013, 21:23 Posted By: wraggster
 Mum may still be the word at Samsung, but between user agent profiles, leaked detailsand the word of the Wall Street Journal, the arrival of the Galaxy S 4 mini seems imminent. Still, there's nothing like a leaked gallery of snapshots to stoke the fire, and Weibo user PunkPanda -- who seems to have a track record of spying Samsung devices early -- is happy to provide. A series of new images shows the diminutive Galaxy sizing up to its full sized sibling and a stray cigarette. Rumor has it the handset will debut later this summer with a 4.3-inch display, a dual-core 1.6GHz processor and an 8MP camera. No word on pricing, availability or market just yet, but check out the attached gallery for an early eyeful.
http://www.engadget.com/2013/05/12/g...s-a-few-poses/
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May 13th, 2013, 21:23 Posted By: wraggster
Are you using an iPhone 5 on T-Mobile? Are you in an area with re-farmed 1900MHz HSPA+ spectrum? Well rejoice! Some enterprising folks over at TmoNews have hackedApple's carrier update for T-Mobile to boost data speeds on the 1900MHz (PCS) HSPA+ band. Better yet, this tweak applies to both T-Mobile's iPhone 5 and the AT&T / unlocked versions -- no jailbreak required. While the official carrier update enabled LTE for the iPhone 5 on T-Mobile, it also decreased data speeds on re-farmed PCS HSPA+ spectrum for many users. The hacked file makes a number of adjustments: it enables Release 9 for dual-carrier HSPA+ and sets the band preference to "auto" from AWS. Follow the source link below for more details and step-by-step instructions.
http://www.tmonews.com/2013/05/hacke...efarmed-users/
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May 13th, 2013, 23:17 Posted By: wraggster
 After a month of offering the iPhone 5 for $100 down, T-Mobile has quietly increased the upfront cost by $50. Even with the price hike, it's still less expensive than on most other carriers, but some type of warning would've certainly been appreciated. As for the rest of T-Mobile's new pricing scheme, its $20-a month, two-year amortization schedule remains intact. Consider us skeptical, but hopefully this is just a case of growing pains, and unannounced promotions won't be part of the UnCarrier's game plan going forward.
http://www.t-mobile.com/shop/phones/...px?capcode=ios
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May 13th, 2013, 23:18 Posted By: wraggster
 Pry open any Android-powered game console on the market today, and you'll likely find a mobile processor -- an ARM-based chip originally designed for tablets, smartphones and maybe the odd specialty device. It seems to make sense -- after all, isn't Android a mobile OS? Christopher Price, CEO of Mobile Media Ventures, doesn't seem to think so. "Android is the future of personal computing," Price told Engadget. "Even on the desktop." According to Price, developers just haven't had a chance to play with a truly powerful Android gaming machine. So, naturally, he's building one.
Despite its Apple-esque name, the iConsole.tv is billed as the most powerful Androiddevice to date. It's a bold claim, but the specs add up: the company's Unit 00 developer kit runs Android on a 3.3GHz Intel Ivy Bridge CPU, 8GB of DDR3 RAM and two 500GB hard drives. Graphics are handled by Intel's integrated HD 4000 chipset -- asurprisingly capable GPU, though still a far cry from dedicated hardware. Price stressed that these specifications are for the $999 developer version the company announced today. The final product's build hasn't been finalized. Still, considering all that power, we had to wonder why MMV chose Android. Price reiterated the potential he sees in the platform. "We're pushing the envelope and adapting it for high-performance gaming, but we see Android being the change agent in personal computing, on the TV and the desktop. People hate walled gardens, and they hate maintaining their PCs. Android can solve that, and we're going to help make that happen."
http://www.engadget.com/2013/05/13/i...-game-console/
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May 14th, 2013, 01:28 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy/GameBoy Color emulator for Android has been updated. Changes:
- Fixed "JR offset" and "JR Z,offset" instruction timings.
- Added option to hide virtual gamepad when using the real one (enabled by default).
- Optimized "Soften Video" algorithm in assembler and gained +15fps.
- Added Android menu and action items to the Gallery.
News source: https://play.google.com
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May 14th, 2013, 01:29 Posted By: wraggster
via http://emu-russia.net/en/
Sega Master System/Game Gear emulator for Android has been updated. Changes:
- Added option to hide virtual gamepad when using the real one (enabled by default).
- Optimized "Soften Video" algorithm in assembler and gained +15fps.
- Added Android menu and action items to the Gallery.
- Added sort-by-date mode to the File Selector.
News source: https://play.google.com
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May 14th, 2013, 01:51 Posted By: wraggster
via http://www.aep-emu.de
Marat Fayzullin hat seinen GameBoy Emulator VGB-Android wieder aktualisiert.
Quote:
I have just published VGB-Android 3.7.12, a new version of my GameBoy Classic and GameBoy Color emulator for Android, which will also do Super GameBoy emulation:
https://play.google.com/store/apps/d...id=com.fms.vgb
The new version fixes timings on a few common Z80 instructions, which should hopefully stop random slowdowns during emulation. Also, if you are using a Bluetooth joystick or keyboard, the new VGB will automatically hide the on-screen controls. Touch the screen to make them reappear, or you can disable this feature completely in the Settings. Finally, I have introduced some assembler optimizations to the "Soften Video" mode, previously added to my other emulators.
Fixed "JR offset" and "JR Z,offset" instruction timings.
Added option to hide virtual gamepad when using the real one (enabled by default).
Optimized "Soften Video" algorithm in assembler and gained +15fps.
Added Android menu and action items to the Gallery.
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May 14th, 2013, 23:27 Posted By: wraggster
O2 has announced that it will have exclusivity over the white version of the Nokia Lumia 925, revealing it will be available on Thursday, June 13th.
The announcement follows this morning’s (May 14th) launch of the new Nokia Lumia 925 smartphone.
The Windows Phone 8 handset will be available on the operator’s new O2 Refresh tariff, which allows customer to change their handset as and when they wish.
“Nokia has been going from strength to strength with Lumia and the 925 is the best Nokia Windows Phone 8 device yet,” said David Johnson, O2’s general manager, Devices. “We’ve been big supporters of Windows Phone and it’s great to generate even more excitement around it with the new flagship Nokia Lumia 925.”
The 925 is also Nokia’s first phone to be included in O2’s ‘Charger out of the Box’ environmental initiative and will be sold with a micro-USB to USB charging cable but without a plug.
https://www.o2.co.uk/shop/phones/#brand=Nokia&page=1
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May 14th, 2013, 23:33 Posted By: wraggster
For all those times you’ve wondered what to buy for your technology-and-food-obsessed nearest and dearest, the solution is finally here.
Consumer electronics manufacturer Archos has unveiled the ChefPad, the answer to all those kitchen-tablet dilemmas.
The 9.7-inch device comes with Android 4.1 Jelly Bean, dual-core 1.6GHz processor, quad-core graphics processor, front and back cameras (for taking pictures during and after cooking, of course), 1080p video playback, and access to apps through Google Play. It will be available from June.
So what makes this tablet particularly ‘Cheffy’? It comes with an exclusive Chef Apps Selection, which includes recipes, cooking tips, video and even cooking assistant apps. According to the Archos team, "This exclusive app program curates the best of all apps from Google Play in any specified category making it easier for the end user to find the right content".
"The ChefPad is the first Archos tablet to use this filtering technology," says Loďc Poirier, CEO ofArchos. "This is just the beginning for Archos tablets using this technology; we will continue to launch new and exciting themed tablets that curate apps in such categories as kids apps, games, educational apps, business/productivity apps and more."
It also has a silicone case designed to keep it safe from water or food splashes, with an adjustable stand so that it’s easy to change the viewing angle.
No word yet on whether the pinkness or the cooking theme means it’s targeted towards women specifically, but it wouldn't be a surprise.
http://www.pcr-online.biz/news/read/...chefpad/030937
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May 14th, 2013, 23:34 Posted By: wraggster
Nokia has announced the Lumia 925, a revamped version of its flagship model.
The new smartphone is slimmer than its predecessor, the Lumia 920, but its new figure comes at a price. The firm has decided to ditch built-in support for wireless charging so customers will have to get a ‘Cover’ (sold separately) to continue to take advantage of Nokia’s extensive wireless charging accessories.
The Lumia 925 is lighter than the 920, weighing 139g (0.31lb), it is also 2.2mm thinner as well. But along with losing built-in wireless charging support, the new phone has only half the amount of internal storage as the previous model.
The screen remains unchanged at 4.5-inches, however the new AMOLED display is higher in resolution than the 920’s.
The Lumia 925’s rear camera offers the same 8.7MPs as before, but with the addition of a six-element lens designed to further help correct image distortion. Nokia says this is the firm’s most advanced lens technology. So no massive 41MP camera then...
The Nokia Lumia 925 also introduces the new Nokia Smart Camera mode, which will come as an update to all Lumia Windows Phone 8 smartphones.
Nokia Smart Camera offers an easy way to capture ten images at once and edit the pictures with options like Best Shot, Action Shot, and Motion Focus for creating some interesting images.
The firm also announced that Hipstamatic's new app, Oggl, will arrive on Nokia Lumia smartphones, allowing people to take and share high quality pictures with people from around the world. In addition to sharing photos on Oggl, users can simultaneously share photos on social networks including Facebook, Twitter, Foursquare, Tumblr, Flickr and Instagram.
Other specs include 2000 mAh battery, 1.5GHz dual-core Snapdragon, 1.2MP front-facing wide-angle camera, 1GB RAM, 16GB internal memory, 7GB free SkyDrive cloud storage.
Sales are expected to start in the UK, Germany, Italy, Spain and China in June, followed by the US and a number of other markets.
http://www.pcr-online.biz/news/read/...harging/030935
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May 14th, 2013, 23:37 Posted By: wraggster
You know, because promoting the Q10 as 'old and boring' didn't work so well.
BlackBerry has already revealed its BBM service is becoming available to Android and iOS for the first time, and complements the news with the unveiling of the BlackBerry 10-powered Q5 smartphone, which it bills as 'youthful and fun'.
The new device sports a QWERTY keypad featuring shortcuts, a 3.1-inch touchscreen, Time Shift photo editing, Story Maker media editing, BBM Video, BlackBerry Hub and more.
The phone will be available in black, white and red, launching in selected markets in Europe, the Middle East, Africa, Asia and Latin America in July.
Thorsten Heins, president and CEO of BlackBerry, said: "BlackBerry is excited to bring a new BlackBerry QWERTY smartphone, the BlackBerry Q5, to our customers in selected markets around world.
"The BlackBerry Q5 gives you the best of everything with its cutting-edge BlackBerry 10 functionality and a physical QWERTY keyboard. It is for youthful fans that are passionate, confident and bold, and it makes it easy for them to have fun, create, share and stay connected."
http://www.mobile-ent.biz/news/read/...rtphone/021351
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May 14th, 2013, 23:39 Posted By: wraggster
BlackBerry has announced its once hallowed BlackBerry Messenger service will launch for Android and iOS this summer, which comes in an attempt to pull back interest as the market becomes flooded with copycat solutions.
Describing the over-the-top (OTT) messaging app as a 'mobile social network,' BlackBerry promises to 'set the standard for mobile instant messaging with a fast, reliable, engaging experience'. Android and iOS users will have full access to solo and multi-person BBM chats, photo sharing, and voice notes.
The debut on the Google and Apple operating systems comes as rival service WhatsApp offers mobile users messages access across different platforms, while often finding itself the subject $1 billion takeover rumours.
BBM boasts more than 60m monthly active users, while over 51m use the service for an average of 90 minutes a day. Furthermore, users send and receive over 10 billion messages a day, which BlackBerry claims is almost twice as much as many other messaging apps.
To put the figures into context, WhatsApp processed 18 billion messages on New Year's Eve, a rise on ten billion messages a day back in August 2012.
Andrew Bocking, EVP, software product management and ecosystem, at BlackBerry, said: "For BlackBerry, messaging and collaboration are inseparable from the mobile experience, and the time is definitely right for BBM to become a multi-platform mobile service.
"BBM has always been one of the most engaging services for BlackBerry customers, enabling them to easily connect while maintaining a valued level of personal privacy. We’re excited to offer iOS and Android users the possibility to join the BBM community."
http://www.mobile-ent.biz/news/read/...and-ios/021349
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May 14th, 2013, 23:42 Posted By: wraggster
Phones 4u has today (May 14th) confirmed that it will be the exclusive retailer of the Huawei Ascend P2 when it launches next month.
The retailer also announced that it will be stocking the newNokia Lumia 925, which was officially unveiled earlier today.
Scott Hooton, Phones 4u’s chief commercial officer, commented: “Phones 4u has a strong heritage in offering a wide range of the latest smartphones and in securing handset colour exclusives for our customers. We’re pleased to be carrying on this tradition by adding the new Nokia Lumia 925 to our range and by being selected as the exclusive retailer of the white Huawei P2.
“We also have a track record of bringing Nokia Lumia handsets to the market before anyone else, and in 2012 we were the first retailer to launch the Nokia Lumia 900 outside of the US. We’re anticipating a good reception to the Nokia Lumia 925, as we know from YouGov research[1] that customers with Nokia devices currently rate handset satisfaction and quality at eight out of ten.”
It was also announced today that O2 would be given exclusivity over the white model of the new Nokia Lumia 925.
http://www.phones4u.co.uk/
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May 14th, 2013, 23:46 Posted By: wraggster
Tegra 4-powered system to retail for $350 in the US
Portable Android console Nvidia Shield will launch in the US next month, the graphics chipmaker has revealed.
Able to display a 720p HD retinal display and powered by Nvidia’s Tegra 4 chip, the console will be priced at $349.
Pre-orders for the hardware will go live from May 20th on the Nvidia website, although those who have already signed up to updates will receive the opportunity to pre-order form today.
The Tegra 4 chip, which powers the console, contains 72 GPU cores, four CPU cores and 2GB of RAM, while the system also includes a multi-touch display, 16GB of memory, GPS, a micro-USB 2.0 port and a 3.5mm stereo headphone jack.
Nvidia is also launching a GeForce streaming beta feature to allow users to access a GTX GPU-powered computer through the console. The company is also working on ways to stream PC games, such as those from Steam.
http://www.develop-online.net/news/4...nching-in-June
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May 15th, 2013, 00:17 Posted By: wraggster
iOS game brings in $700,000 for creators Lambdamu
Developer Lambdamu has cited its partnership with publisher Chillingo as key to the success of its iOS title Pixel People. The game has achieved 2 million downloads and $700,000 in revenue in the 3 months since launch.
Speaking to TechCrunch CEO Ivan Loo said the decision to work with Chillingo was driven by the need for "a huge PR splash."
The decision was a good one, the game secured 1 million downloads two weeks after launch. Interestingly chief creative officer Abhishek Radhakrishnan added that success may mean the next Lambdamu game may not need a publisher at all.
"Even if people don't know Lambdamu, we can say 'from the makers of Pixel People' on the next game's splash screen."
LambdaMu Games is based in Singapore and is currently focused on iOS titles. Its other games include Infinight, Dice Soccer and Crazy Critters.
http://www.gamesindustry.biz/article...r-pixel-people
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May 15th, 2013, 00:35 Posted By: wraggster
 Just as promised, Time Warner Cable has delivered a new version of its TWC TV app for Android users that includes access to live TV streams of certain channels while away from home. That new feature is accompanied by several other tweaks, including TV mini guide filtering and expanded device support for devices running Android 2.2 and higher. Out of home streaming is still more limited than that provided by solutions like Slingbox or Cablevision's Optimum, and streaming over cellular connections are restricted to Verizon only (for now.) Despite the restrictions, the app is out now and will hopefully see them loosened in the future, subscribers can grab it now at the link below.
http://www.engadget.com/2013/05/14/t...from-home-now/
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May 15th, 2013, 00:48 Posted By: wraggster
 Square just announced a new product meant to replace traditional point-of-service systems: the aptly named Square Stand. The hardware turns an iPad (2 or 3; support for the Lightning connector is coming later this year) into an all-in-one POS with an integrated card reader that accepts cash, plastic and Square Wallet payments. Available for pre-order today, the stand will set business owners back a rather steep $299, but the sleek design has a decidedly smaller footprint than the cash registers of yore, and it offers merchants real-time analytics for tracking sales via the Square Register app. Of course, if you want the full retail setup, you'll still have to spring for Square's receipt printer, barcode scanner and cash drawer.
Though the Square Stand won't be available until July 8th, several merchants throughout the country, including Cafe Grumpy in New York City and Morelli's Ice Cream in Atlanta, will be operating the device starting tomorrow. And given Square'spartnership with Starbucks, we wouldn't be surprised if the system soon shows up at the coffee chain as well.
http://www.engadget.com/2013/05/14/s...cash-register/
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May 15th, 2013, 00:52 Posted By: wraggster

We've gotten word of a new BlackBerry smartphone today, and we now also have some news about familiar one. Verizon, Sprint and T-Mobile have all confirmed that they'll soon be carrying the BlackBerry Q10, although some are being more specific with details than others. Verizon is saying that it will be available sometime in June (it has an exclusive on the white version), while Sprint will only go as far as to say "late summer," with neither offering a price. T-Mobile will also be rolling out the phone sometime in June, and has confirmed that it will cost $99.99 down with its new plan structure, or $579.99 if you want to buy it outright. All this follows business registation for the device, which began last month. We've yet to hear anything more from AT&T, but it has already committed to the device and will presumably be launching it in roughly the same timeframe as well.
Update: T-Mobile has reached out to let us know that while general T-Mobile customers have to wait until June, business customers can order the Q10 today, with delivery typically expected within a week.
Verizon, Sprint, T-Mobile
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May 15th, 2013, 00:59 Posted By: wraggster
We managed to grab a quick chat with Nokia's Global Head of Smartphone Marketing, Vesa Jutila, following the global launch of the Lumia 925. When asked about the still-notable absence of some mainstream apps within Windows Phone 8, Jutila was surprisingly frank. With reference to the company's Lumia series, he said that "the biggest complaint is that customers are missing the apps they want."
Nokia has been on a recent charm offensive towards Instagram, not least with a mini Twitter campaign, but it announced earlier today that a new Hipstamatic Oggl app will be headed to Microsoft's mobile OS, capable of sharing through Twitter, Facebook and, yes, Instagram. However, for users coming from other platforms, they may find some first-party favorites missing -- with things like Google+ and Amazon Cloud Playerbeing just a couple of examples. Jutila acknowledged that there were "some gaps" but said Nokia is "addressing this very strongly" with the help of Microsoft. He added:"[Developer attention] is very much driven by the absolute volume of Windows Phones in the market. That's why we're so pleased when other manufacturers also make Windows Phones."
When asked if Nokia has a strategy for a scenario in which it becomes the onlymanufacturer of Windows Phones, Jutila replied "No, we don't have a strategy for that."
Sharif Sakr contributed to this report.
http://www.engadget.com/2013/05/14/n...-missing-apps/
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May 15th, 2013, 01:00 Posted By: wraggster
Now that Nokia's launched it's metal-accented Lumia 925, you may want to know where to grab one. Well, in the UK, Vodafone will start carrying a 32GB version of the handset exclusively next month, while O2 said it'd be the only UK carrier with a white model -- which you'll be able to grab on June 13th. As for the others, Three confirmed via a tweet that it'd carry the new handset and that it would be compatible with its Ultrafast services, while EE and Orange have yet to announce anything. Meanwhile, we heard from T-Mobile that it will be the exclusive home of the 925 in the US, at least at launch. We've touched base with all the carriers for more info, so check back to see if you'll be able to grab one from your provider of choice.
http://www.vodafone.co.uk/shop/index.htm
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May 15th, 2013, 01:02 Posted By: wraggster
 In the US, you'll be able to pick up the just-announced Nokia Lumia 925 on T-Mobile. T-Mobile's press release lists all the specs of its first LTE-packing Windows Phone 8 device, but provides no details on pricing or release date. Those will be revealed "at a later date," and interested parties can register for updates at the link below. In the meantime, if you're wondering how this new flagship compares to the Verizon-bound Lumia 928 then we can answer that question right here.
https://www.t-mobile.com/cell-phones/
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May 16th, 2013, 01:00 Posted By: wraggster
As KMS Components celebrates a record start to 2013,PCR talks with sales director Steve Bland to discuss the firm’s success and the driving force behind it...
How has 2013 been for KMS so far?
Amazing. We have just been running through the numbers and it has been a record quarter for us as we run up to our 20th year.
If we continue in the vein that we’ve started in this year, we’ll have another increase of between 20 and 25 per cent on the previous year.
It seems that a lot of firms in consumer electronics are benefiting from healthy demand at the moment?
Yes – we’ve obviously seen some new players in the consumer electronics space and I think it’s certainly giving some of us some great products.
I think it’s a breath of fresh air for everyone really, not just distribution, but for retailers and for everyone else.
We’ve been so focused on selling peripherals and accessories surrounding PCs for so long now and to be honest, the majority of the distribution channel hasn’t been able to enjoy the laptop revolution that has happened within the market over the last few years.
So tablets and other new tech is giving us all a chance to move into new sectors.
http://www.pcr-online.biz/news/read/...tablets/030946
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May 16th, 2013, 01:02 Posted By: wraggster
New app available now from Windows Phone Store.
Windows Phone 8 users will now be able to catch up on BBC shows from the past seven days, as the BBC iPlayer app is now freely available on the Microsoft platform.
The BBC iPlayer app lets users watch BBC content from the past week on their Windows Phone 8 device via Wi-Fi or a 3G connection.
As well as being able browse the latest available content through a variety of filters, users can also flag the shows they watch the most and add them to their Favourites tab.
“The application will enable you to catch up on your favourite BBC shows on the go,” said Dave Price, Head of BBC iPlayer. “We know this is something that is becoming more and more popular as in March this year 30 per cent of overall requests came from mobiles or tablets, with 81 million requests in total.”
BBC radio content will also be available through the app, providing users with the option of listening to the audio whilst using other apps simultaneously.
However, the BBC iPlayer app will not be available to Windows Phone 7.5 users on account of “platform limitations.”
http://www.mobile-ent.biz/news/read/...phone-8/021363
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May 16th, 2013, 01:09 Posted By: wraggster
I run a very nifty desktop utility called Rainmeter on my PC that I heartily recommend to anyone who wants to keep an eye on their system. One of its main features is it has skins that can monitor your system activity. Thanks to my numerous meters, I see all CPU, disk, memory and network activity in real time. the C: drive meter. It is a circle split down the middle, with the right half lighting up to indicate a read and the left half lighting up for write activity. The C: drive was flashing a fair amount of activity considering I had nothing loaded save Outlook and Word, plus a few background apps. At the time, I didn't have a Rainmeter skin that lists the top processes by CPU and memory. So instead, I went into the Task Manager, and under Performance selected the Resource Monitor. Under the Processes tab, the culprit showed its face immediately: AppleMobileDeviceService.exe. It was consuming a ridiculous amount of threads and CPU cycles. The only way to turn it off is to go into Windows Services and turn off the service. There's just one problem. I use an iPhone. I can't disable it. But doing so for a little while dropped the CPU meters to nothing. So I now have more motivation to migrate to a new phone beyond just having one with a larger screen. This problem has been known for years. AppleMobileDeviceService.exe has been in iTunes since version 7.3. People complained on the Apple boards more than two years ago that it was consuming up to 50% of CPU cycles, and thus far it's as bad as it always has been. Mind you, Mac users aren't complaining. Just Windows users.
http://apple.slashdot.org/story/13/0...ll-these-years
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May 16th, 2013, 01:26 Posted By: wraggster
 You think 50 billion is a big number? It's certainly a bit bigger than some other numbers that spring to mind, such as 48 billion, and that in itself gives Apple something to celebrate. As is customary with these App Store milestones, whichever lucky jackanape triggered their download at just the right millisecond will receive a gift -- a $10,000 iTunes voucher, no less -- while 50 runners-up will get $500-worth of credit each.
But none of that is the really big, big news. What matters here is the rate of growth, which seems to have accelerated during the course of this year. It took 14 weeks for the App Store to get from 40 billion to 45 billion downloads between January and April, but less than 4 weeks to get from 45 to 50 billion. Now, we're totally dependent on Apple's internal stock-takers, not to mention an erratic ticker ("for illustrative purposes only"), but if those numbers are even remotely accurate then they represent something of a popularity surge.
http://www.engadget.com/2013/05/15/a...ore-downloads/
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May 16th, 2013, 01:27 Posted By: wraggster

YouTube only recently came to Windows Phone 8 as a full-fledged app, but its availability may be short-lived. According to documents obtained by The Verge, Google has requested that Microsoft remove the app from it Windows Phone Store -- and disable installations on devices -- immediately. The reason? Apparently the app didn't get Goog's stamp of approval before going live, and it blocks the ads that typically run on YouTube. Naturally, ads are an important source of revenue for both Google and no shortage of third parties, so Mountain View may not be out of line for crying foul. And that's not the only strike against Redmond: according to the cease and desist letter, YouTube on WP8 lets users download videos, in addition to streaming content that's been restricted on certain devices. Oh, and all the above-mentioned issues violate YouTube's Terms of Service. Google is giving MS until May 22nd to remove the app -- we're sure this isn't the last you'll hear on this subject.
http://www.engadget.com/2013/05/15/g...p-youtube-app/
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May 16th, 2013, 01:29 Posted By: wraggster
 Many have chastised Google for doing little to properly expose Android tablet apps, but it's addressing that in style: the Google Play Store now includes a dedicated section in the charts for the top tablet-native releases, all of which meet the company's design guidelines for bigger screens. The company is also bringing its recent Play Store mobile redesign to the web. It shares the same interface, but it takes advantage of the extra screen area with a sidebar that lets shoppers quickly switch between media types. Both updated portals should be accessible today.
http://www.engadget.com/2013/05/15/g...d-tablet-apps/
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May 16th, 2013, 01:29 Posted By: wraggster
On stage at I/O today, Google just announced Android Studio, an integrated development environment for building apps. Based on IntelliJ IDEA Community Edition, this new environment works as a WYSIWYG for creating applications, essentially, letting you make changes and get a preview in real time, boosting productivity and making it easier to build nice-looking apps with a bit less effort. There's a wide variety of emulators for previewing apps, so even if you don't have a particular device on hand, you can still make sure everything's working as intended. Also on display today was a new development console, offering up optimization tips, revenue graphs, beta-tester control and usage metrics pulled from analytics. All of these features will make things easier to manage for developers, giving them more time to create more polished apps that work well on a variety of Android devices.
http://www.engadget.com/2013/05/15/g...ndroid-studio/
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May 16th, 2013, 01:30 Posted By: wraggster

Google Play game developers and players alike are getting a quartet of game-changing additions today: real-time multiplayer, leaderboards, cloud saves and achievements. And that's not all -- the latter three services will function cross-platform between Android, iOS and the web. The whole initiative is called -- unsurprisingly -- "Google Play Game Services," and it's available today in a smattering of games. Unlike Apple's Game Center application, what Google's offering is backend support for developers rather than a standalone application. Think of it more like OpenFeint than Game Center -- you can sign in using your Google+ login in-game, and that login will track your identity (including leaderboard scores, achievements and saves) across various games and devices.
Any developer launching a game on the Google Play store has access to game services, though Google isn't making it an obligation. "We won't make it a mandatory exercise, or have any certification process around it," Google lead product manager Greg Hartrell told us. "We create fantastic services that allow developers to create these great game experiences, and help promote their discovery, help retain their users and keep them engaged."
http://www.engadget.com/2013/05/15/g...game-services/
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May 16th, 2013, 01:40 Posted By: wraggster
 We've still got about an hour and 20 minutes until the Google I/O keynote begins, but we're already starting to get hints of what's to come. The company just revealed, in an indirect sort of way, that the next-gen version of Android will be Android 4.3 (as opposed to, say, 5.0). The name popped up on one of Google's developer pages, which ended up being cached despite the fact that it wasn't live for very long. Unfortunately, that page didn't reveal much in the way of actual features, so it's unclear whether the jump from 4.2 to 4.3 will be a minor one. In any case, we'll find out in 78 minutes and counting.
http://www.engadget.com/2013/05/15/a...4-3-confirmed/
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May 16th, 2013, 23:18 Posted By: wraggster
Android may continue to be the most popular mobile operating system in the world, but it would seem that Samsung is the one raking in the benefits.
Estimates from research firm Strategy Analytics report that the Android platform generated a $7.9 billion profit in Q1 of 2013, with $5.1 billion of that being captured by Samsung.
A closer look at the figures reveals that $5.1 billion to be a whopping 94.7 per cent share of Android's entire profits.
In second place, but by no means close, was LG and its profits of $119 million. Whilst nothing about a profit of that size is feeble, it results in just a 2.5 per cent Android profit share.
Meanwhile, rival handset makers HTC, Sony and ZTE combined for just a 2.7 per cent share.
Whilst the results would at first suggest manufacturers outside of Samsung are struggling in the market, it's simply a case of the South Korean firm's dominance as the world's leading smartphone maker.
Expect the figures to grow even further following the recent release of Samsung's flagship Galaxy s 4 device.
http://www.pcr-online.biz/news/read/...profits/030952
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May 16th, 2013, 23:23 Posted By: wraggster
Young UK adults are more intimate with their phones than their partners.
A stonking 94 per cent of young UK adults have admitted that they would rather live without sex for a week than spend seven days away from their mobile phone, according to a new poll from MobileInsurance.co.uk.
The survey polled 2,571 UK adults aged between 18 and 30; all of which were mobile phone owners and in a relationship.
When asked to describe how they value their mobile phones, 65 per cent confessed that they ‘couldn’t live without it’, while 22 per cent said that they were ‘very dependent’ on their handset.
Meanwhile, ten per cent claimed that they could ‘take or leave’ their mobile, while one per cent said that they needed it ‘just occasionally’. Two per cent stated that they could ‘easily live without it’.
The research also aimed to find out about what people would rather live without than their phone for a weeklong period, in order to get an insight into how far Britons would go to keep their mobile phones nearby.
The full findings were as follows:
1. Sex – 94 per cent (of people said they’d rather live without this than their mobile phone for a week)
2. TV/Film – 82 per cent
3. Car – 71 per cent
4. My partner – 62 per cent
5. Bed – 55 per cent
6. Money – 47 per cent
7. Basic meals – 45 per cent
8. House – 32 per cent
9. Any other human contact – 23 per cent
10. Own children – nine per cent
Despite so many claiming that they couldn’t live without their mobile phone, only 12 per cent claimed to have an insurance policy for their mobile phone.
Jason Brockman, Director of MobileInsurance.co.uk, commented: “I think the key thing to take from this research is that almost 90 per cent of people either said they couldn’t live without their mobile phone or that they were very dependent on it, yet just 12 per cent of the total respondents had an insurance policy in place in case something went wrong.
“That seems very bizarre to me. Why not protect something if you couldn’t live without it? It was intriguing to see that some people would even be willing to go without any other human contact for seven days instead of their phone and, as for the nine per cent that would go without seeing their own children for a week instead of their phone, perhaps they need to get their priorities straight!”
http://www.mobile-ent.biz/news/read/...-mobile/021381
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May 16th, 2013, 23:24 Posted By: wraggster
Google has announced the launch of Android Studio, a new developer suite introduced at it IO dev conference.
Android Studio is designed to offer developers a look at how their apps will look across a variety of layouts and configurations, meaning that they can see how their apps will work on tablets, smartphones and a host of other platforms.
Commenting on Android Studio, Hugo Barra, vice president of Android product management, stated: “This is a fully featured IDE right from the get go.”
Google also announced that it will be improving its developer console, adding a number of features aimed at enabling developers to increase revenue from Android apps.
One such improvement is the addition of a section that offers advice on development and optimisation, while an app translation service will enable developers to attain professional translations via the developer console.
Meanwhile, a referral-tracking feature has been added, along with new revenue display graphs.
The improved developer console will also offer beta testing and staged rollouts, allowing developers to try out test versions of their apps before releasing them to the public.
http://www.mobile-ent.biz/news/read/...-studio/021371
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May 16th, 2013, 23:46 Posted By: wraggster
Superdata notes that the average revenue per paying user broke the $12 barrier for the first time
Research firm Superdata has published its April report for the digital games market in the US, and while overall spending on mobile games declined slightly, notably the average revenue per paying user was up, breaking the $12 barrier for the first time.
Top mobile titles driving revenue included Marvel: War of Heroes from Mobage, which made it into the top three during April, and King's Candy Crush Saga, which displaced Supercell's Clash of Clans.
Another digital sector that fueled sales was the free-to-play MMO, which saw its audience base grow to a little under 46 million free-to-play gamers in the US. That said, the average revenue per paying user did decline slightly. Superdata said that titles like Infinite Crisis (Warner Bros/Turbine) and Gundog: Animal World War (OGPlanet) should spark more growth of the free-to-play MMO market in the near-term.
Unsurprisingly, the social games category and the pay-to-play MMO sector both saw declines. Social lost an estimated 2.7 million monthly active users while the subscription MMO market in the US saw a decline of more than 896,000 subscribers in the past three months.
All told, the digital games market contracted by almost 5 percent month-over-month, reaching $832 million. "As we reach the end of the console cycle, and the various next-gen contenders are made public, overall games sales are slowing down. Much less affected by the console life cycle, downloadable content on the PC was this month's exception, and grew almost 9 percent to $136 million month-over-month," Superdata said.
http://www.gamesindustry.biz/article...-hits-new-high
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May 16th, 2013, 23:49 Posted By: wraggster

Cutting through all the Google I/O news is this update from Apple: today, Cupertino released iTunes version 11.0.3. This isn't just an incremental refresh, as several new features are on board, including an improved Songs View and the ability to view multi-disc albums as a single album. The update also brings enhancements to the MiniPlayer, such as a new album artwork view and a progress bar. Of course, those changes are accompanied by the usual performance improvements and bug fixes. You can get iTunes 11.0.3 now through Software Update.
http://www.engadget.com/2013/05/16/i...ed-miniplayer/
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May 16th, 2013, 23:53 Posted By: wraggster
It was only a couple of weeks ago that we got an early peek of T-Mobile's Xperia Zthanks to the FCC, but we've now already gotten word of another unannounced Sony handset. While the published FCC report doesn't offer much more than a label, Blog of Mobile has turned up some images of what's purported to be the Xperia UL (codenamed "Gaga"), giving us an early look at the 5-inch device clearly inspired by other members of the family design-wise. What's more, the UL is allegedly sportingQualcomm's Snapdragon 600 chip, along with 2GB of RAM, 32GB of built-in storage, a 2,300mAh battery and waterproof / dustproof attributes (these being common Japanese standards). Word on the internet is the Xperia UL will be launching as aKDDI exclusive, though we'll have to wait for something more concrete to see if that's indeed the case. Until then, you can peruse the gallery after the break to get a slight idea of what to expect.
http://www.engadget.com/2013/05/16/s...ul-japan-leak/
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May 16th, 2013, 23:53 Posted By: wraggster

Tablet users eager to hop on the BBM bandwagon with BlackBerry's standalone appwill have to tamper down their enthusiasm. Vivek Bhardwaj, head of the BlackBerry Software Portfolio, told TrustedReviews that the company will focus exclusively on smartphones running iOS 6 and Android 4.0 or above for this summer's launch. "Smartphone is our real focus and again it comes back to what BBM is. If you look [at] BBM and the engagement and the activity, it's because it is mobile, because people are on the go," Bhardwaj said. Meaning, iPad owners will be bereft of a tablet-supported BBM app until BlackBerry sees fit to develop one. There might still be hope for BBM on larger screens at some point, though. Perhaps hinting at BlackBerry's plans for the future, Bhardwaj said, "I think when you look at things like Smart TVs and desktops, those are definitely areas for exploration."
http://www.engadget.com/2013/05/16/b...un-on-tablets/
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May 17th, 2013, 00:00 Posted By: wraggster
First and second place in the smartphone OS wars is a foregone conclusion with Android and iOS (respectively) strongly entrenched, but the battle for third place is now full of intrigue. BlackBerry and Microsoft have each stepped up their games with their respective BB10 and WP8 OS's of late, but so far it's Redmond prevailing, having jumped two spots from last quarter to take third place, with a 3.2 percent share over BlackBerry's 2.9 percent. While those two are fighting for third place scraps, Android kicked up its smartphone OS dominance with 75 percent of the global market, which is a huge jump from last year, while iOS fell back slightly to a 17.3 percent share. Between them, those titans owned 92.3 percent of the pie, but it's arguably Windows Phone that has raised its game the most, with a senior IDC analyst claiming that this latest ranking "validates the direction taken by Microsoft and key partner Nokia."
http://www.engadget.com/2013/05/16/i...ce-blackberry/
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May 17th, 2013, 00:00 Posted By: wraggster
Smartphone camera flashes are notoriously weak compared to dedicated models, but what if you could fire them from several handsets at once? Since none of us have the millisecond timing needed to do it manually, Apple has filed a patent application to let any number of iOS (or other devices with a flash) fill in the light automatically. It'd work by using a master device as the camera, which would trigger slave devices positioned around the subject to fire their flashes when the shutter is opened. A test image would first be taken and analyzed by the software, which would then remotely adjust the intensity of the slave flashes to produce the final photo. The filing allows for virtually any device with a sensor to act as the capture device and a broad variety of illumination devices, including dedicated lights, smartphones, tablets or camera flashes -- though we imagine Apple would concentrate on its own products. If you're already planning to use friend #1 for a kicker light, friend #2 as an eye-light and friend #3 as a hair light on that next outing, please remember it's still just an application for now.
http://www.engadget.com/2013/05/16/a...phone-flashes/
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May 17th, 2013, 00:01 Posted By: wraggster
 After being taken to task by the BBC's consumer rights show, Watchdog, Samsung says it's looking into reducing the memory footprint of its TouchWiz features on its flagship Galaxy S 4. A spokesperson told CNET UK that Samsung, "appreciate(s) this issue being raised," and that it is "reviewing the possibility [of] securing more memory space through further software optimization." The 16GB GS4 offers only 9.5GB of space for users to fill, but at least we know it's a possibility: Google announced yesterday that Samsung's Galaxy S 4 will arrive in an entirely vanilla Android guise this June. We've got the full statement from Samsung after the break.
http://www.engadget.com/2013/05/16/s...ints-response/
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May 17th, 2013, 01:01 Posted By: wraggster
There are quite a few Sonic games available on Android, but today marks the first appearance of the Blue Blur's original adventure, Sonic the Hedgehog. Sonic's first adventure has been updated for mobile devices, adding widescreen support, a remastered soundtrack, leaderboards and more. Furthermore, a brand new addition will allow users to play as either Knuckles or Tails. This new feature is also being added to the iOS version of Sonic the Hedgehog via a free update.
The game hasn't appeared on the North American Google Play store as of this writing, but it's slated to arrive today for $2.99.
http://www.joystiq.com/2013/05/16/so...android-today/
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May 17th, 2013, 01:08 Posted By: wraggster

A release for the upcoming Angry Birds flick has been narrowed to July 1, 2016, with Sony distributing the movie worldwide, Rovio announced on its website today.
Rovio's intent on creating a feature film was made public late last year, when the studio tapped producers John Cohen and David Maisel from Despicable Meand Iron Man to lead the project. The Angry Birds movie is unique in that it's being completely done in-house – Rovio is funding and producing the film entirely on its own.
http://www.joystiq.com/2013/05/15/an...s-july-1-2016/
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May 18th, 2013, 00:23 Posted By: wraggster
Despite launching less than a month ago, Samsung's Galaxy S 4 smartphone is set to pass the ten million sales mark next week.
If true, the Galaxy S4 will have outpaced its predecessor, the Galaxy S3, to the ten million mark by three weeks. It would also make the S 4 the fastest selling Samsung handset to date.
Samsung's co-CEO Shin Jong-kyun addressed reporters at a technology forum held in Seoul yesterday.
“We are confident that we will pass more than 10 million sales of the S4 next week. It is selling much faster than the previous model S3,” said Jong-kyun, reports the Korea Times.
It's a further boost to Samsung, which already receives 95 per cent of the profits generated by the Android mobile operating system, it was revealed yesterday.
Whilst that figure excludes the Galaxy S 4, the success of the firm's latest handset should only see it continue to rise.
Samsung is also set to release an update edition of the Galaxy S 4 on June 26th, which will come pre-installed with the latest Android 4.2 OS as standard.
http://www.pcr-online.biz/news/read/...xt-week/030970
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May 18th, 2013, 00:33 Posted By: wraggster
Customer receives $10,000 for taking store to the milestone.
Apple recently announced the App Store was approaching its 50 billionth unique app download, a significant growth on launching with 500 apps in July 2008.
Two weeks later, and unsuspecting Say The Same Thingdownloader Brandon Ashmore pockets a $10,000 App Store gift card for taking the company to the benchmark.The 50bn milestone is based on uniques and excludes re-downloads and updates.
Customers download more than 800 apps from the App Store per second, which is equivalent to over two billion a month.
Eddy Cue, Apple’s SVP of internet software and services, said: "Apple would like to thank our incredible customers and developers for topping 50 billion apps downloaded.
"The App Store completely transformed how people use their mobile devices and created a thriving app ecosystem that has paid out over nine billion dollars to developers. We’re absolutely floored to cross this milestone in less than five years."
The App Store now boasts more than 850,000 apps, 350,000 iPad-only apps, 23 categories and a reach in 155 countries. Check out the Top All-Time most popular free and paid apps.
http://www.mobile-ent.biz/news/read/...ownload/021387
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May 18th, 2013, 00:47 Posted By: wraggster
the trend that brutally undercut BlackBerry phones during the past five years — the 'bring your own device' movement — is nowdriving significant sales of BlackBerry Enterprise Service (BES), the company's backend software. 'Our customers have been asking, "Can you just take what you've done on BlackBerry and put it on iOS and Android?"' said Pete Devenyi, BlackBerry's SVP of Enterprise Software. ... Secure Work Space will be an app in the Apple App Store and Google Play, pending approval from Apple and Google, respectively. It will include secure email, calendar, contacts, tasks, and document editing. It won't allow data leakage including copy and paste between Secure Work Space and the rest of the device. IT will be able to remotely wipe everything in the Secure Work Space without affecting any of the other apps or data on the person's device, in a BYOD scenario
http://mobile.slashdot.org/story/13/...r-its-comeback
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May 19th, 2013, 00:43 Posted By: wraggster
In an effort to coax developers to begin taking Atom seriously as an Android platform, Intel has just released a complete suite of tools that should help ease them into things — especially since it can be used for ARM development as well. It's called Beacon Mountain, named after the highest peak outside of Beacon, New York. As you'd expect, Beacon Mountain supports Jelly Bean (4.2) development, and with this suite, you're provided with a collection of important Intel tools: Hardware Accelerated Execution Manager, Integrated Performance Primitives, Graphics and System Performance Analyzers, Threaded Building Blocks and Software Manager. In addition, Android SDK and NDK, Eclipse and Cygwin third-party tools are included to complete the package
http://developers.slashdot.org/story...tform-for-atom
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May 19th, 2013, 01:00 Posted By: wraggster
Sony gifted its flagship Xperia Z smartphone with an Android Open Source Project(AOSP) build just last month, and now the stock operating system has made its way to the device's tablet counterpart, too. AOSP is now available for the Xperia Tablet Z -- it'll live on GitHub, along with instructions and other resources. Community Manager Marcus Hansson dropped by YouTube to demo AOSP. You'll find that Jelly Bean (4.2.2) walkthrough posted after the break, along with a warning to non devs: "The software is not intended for everyday use, and therefore does not include all apps and services usually expected in ordinary software." That could always change in the future, but if you're expecting a seamless stock experience for personal use, you probably won't find it here.
http://www.engadget.com/2013/05/17/s...eria-tablet-z/
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May 19th, 2013, 01:07 Posted By: wraggster
 The Defense Department has officially given the thumbs up to Apple devices running iOS 6 -- paving the way for iPhones and iPads to become standard issue around the Pentagon. The move was hardly shocking. In fact, the Wall Street Journal had it on good authority weeks ago that the DoD was planning to give iOS its seal of approval. With Samsung devices running the Knox security suite and BlackBerry 10 already trickling into the hands of Pentagon employees, the decision sets the stage for a three-way bout for military market supremacy. And we're sure the government drones can't pick sides fast enough. After all, who wants to live under the tyranny of BlackBerry 7any longer than necessary?
http://www.engadget.com/2013/05/17/i...tary-networks/
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May 19th, 2013, 01:09 Posted By: wraggster
When Samsung revealed the third iteration of its Galaxy Tab line, it was met with a somewhat underwhelming reception. But the Korean firm's never held back on trying out different shapes and sizes. This makes this latest leak -- of a reported 8-inch Galaxy Tab 3 -- at least plausible, and definitely not surprising. The reported resolution of 1,280 x 800 and that of the 7-inch Tab 3 (1,024 x 600) certainly match the mystery profileswe saw earlier this year. Think it looks just like the Galaxy Note 8.0? You'd mostly be right, barring a few details like a thinner side bezel and the camera / speaker arrangement. SamMobile claims to have the full specification, which includes an all-around boost over the 7-inch version: a 1.5GHz dual-core processor, 16GB of on-board storage (expandable up to 64GB) plus 5- and 1.3-megapixel cameras, Bluetooth 4.0 and a 4,450mAh battery. WiFi and 3G versions are mentioned, too, so all your bases should be covered if you really don't want that S pen.
http://www.engadget.com/2013/05/17/s...-inch-variety/
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May 19th, 2013, 22:28 Posted By: wraggster
With the kind of cagey phrasing found in many such electronics approval applications, Google describes a device that some are taking to be the successor to its discontinued Nexus Q thus: "The device functions as a media player." From the article:"Some of the specs of the device includes a 2.4GHz WiFi b/g/n connectivity. The FCC report does not contain test photos so we do not know what the device looks like. It is likely that the H840 will support Google Play Music All Access and will have similar functionality as a Sonos media player that can be connected to external speakers."
http://tech.slashdot.org/story/13/05...r-hits-the-fcc
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May 19th, 2013, 22:31 Posted By: wraggster
An 18-year-old from Saratoga, California has won an international science fair for creating an energy storage device that can be fully juiced in 20 to 30 seconds. The fast-charging device is a so-called supercapacitor, a gizmo that can pack a lot of energy into a tiny space, charges quickly and holds its charge for a long time. What's more, it can last for 10,000 charge-recharge cycles, compared with 1,000 cycles for conventional rechargeable batteries, according to the inventor Eesha Khare."This one in particular has been used so far only to power an LED, rather than a phone or laptop, but I hope in a few years near-instant charging of portable electronics will be the norm as supercapacitors grow more common.
http://hardware.slashdot.org/story/1...nds-eventually
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May 19th, 2013, 22:54 Posted By: wraggster
 We know that "wherefore art thou?" was about Romeo, but if your question was for (Dell's) Ophelia, then it's likely more "when art thou." The answer? July. The Android pendrive / USB computer we saw back at CES may be one of many, but distinctive thanks to its mainstream PC-maker origins. We're still lacking a lot of the specifics, other than that there's WiFi, Bluetooth, Wyse PocketCloud integration, plus, of course, HDMI and Android 4.something. There will likely be a few enterprise-friendly features too (administration tools, remote wiping) reports PC World. As usual, developers will get their hands on them first, with -- interestingly -- some cable and telecoms companies potentially stocking it too -- though no specifics at this time. So, the $100 Dell might not be the portable you'd love for this price, but maybe the USB PC finally crossing over?
http://www.engadget.com/2013/05/18/d...id-ships-july/
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May 20th, 2013, 15:48 Posted By: wraggster

Ouya's E3 presence will be open to the public, as it plans to show off games for its console in a parking lot down the street from the Los Angeles Convention Center where E3 will be held in June. The information comes from an email to registered Ouya developers from head of developer relations, Kellee Santiago.
Santiago says Ouya will provide developers with "everything you'll need to put on a killer game demo," such as an Ouya console, controllers and TV, during the convention's entire three-day stretch from June 11 to June 13. Registered developers, of which there are over 10,000, have until May 28 to submit a form declaring their intent to show off their game at the Ouya lot, with hourly time slots available for each of the three days.
http://www.joystiq.com/2013/05/18/ou...ot-outside-of/
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May 20th, 2013, 23:10 Posted By: wraggster
Whilst Samsung continues to enjoy the success of its Galaxy S4 smartphone, it appears a new range of spin-off devices are on the horizon.
Speculation has long surrounded the oft-rumoured Galaxy S4 mini and S4 Active, but now a new name has made it onto the scene – the S4 Mega.
According to SamMobile, the S4 Mega was listed along with the S4 mini and Active within Samsung's latest WatchON app, which is detailed within a screenshot of the app itself.
The screenshot details: "added support for upcoming S4 Mega, S4 mini and S4 Active."
With the S4 mini essentially speaking for itself, and the S4 Active believed to be a rugged – potentially waterproof – edition of the Galaxy S4, the Mega is widely anticipated to simply be a larger version of the standard S4.

However, if legitimate, Samsung's decision to release a larger S4 handset would be a questionable one, considering its already vast offering of extra-large smartphones with its Note range.
Another possibility is that the Mega name has replaced the previously rumoured Galaxy S4 Zoom, which was rumoured to feature a 16-megapixel camera.
Either way, Samsung is keen to squeeze every last drop of commercial value out of the Galaxy S4 – even if it has to release a bounty of different devices in order to appeal to every kind of smartphone user.
http://www.pcr-online.biz/news/read/...-leaked/030987
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May 20th, 2013, 23:11 Posted By: wraggster
NEC’s Medias X is the first smartphone to feature a liquid cooling solution to keep the handset’s temperature under control.
Launched as part of DoCoMo’s summer lineup in Japan, the Medias X has a Qualcomm Snapdragon 600 processor that utilises a passive heat exchange system using a graphite based radiator for heat dissipation. Liquid coolant flows through the device, connecting the two and cooling the processor.
Having a liquid-cooling system inside a phone seems a tad over the top, especially considering that the Medias X runs a 1.7GHz quad-core Snapdragon – a processor found in a number of other smartphones.
The Medias X also comes with a 4.78-inch 1280x720 display, 13MP rear camera and 1.3MP front-facing one. This device is likely to only be sold in Japan, but if successful, we could be seeing much faster devices in the future that may need to use this kind of technology.
http://www.pcr-online.biz/news/read/...led-cpu/030985
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May 20th, 2013, 23:12 Posted By: wraggster
Speculation continues to grow surrounding the release of refreshed MacBook models, as both US and UK stock of the Air and Pro devices becomes extremely limited.
First spotted by AppleInsider, multiple online retailers have removed their entire stock of the current MacBook Air device, whilst Amazon reports limited stock of multiple MacBook Pro models, and even the unavailability of others.
Historically, limited supplies of Apple devices have proven an accurate sign that a refresh of the product is likely.
As for a potential debut of these new MacBooks, that could come as soon as next month.
It's all but confirmed that Apple's next MacBook range will feature Intel's next-gen Haswell processor, which is set to debut in June.
Apple's Worldwide Developer Conference takes place soon after, which itself would be the opportune moment for the firm to unveil its latest device.
Whilst this remains nothing more than speculation at this point, all of the signs would certainly indicate Apple will release its latest range of MacBook devices sooner, rather than later.
http://www.pcr-online.biz/news/read/...t-month/030984
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May 20th, 2013, 23:13 Posted By: wraggster
Together they're strong, but Google's OS is the dominant force.
IDC has released the Worldwide Quarterly Mobile Phone Tracker, which reveals 216.2 million smartphone shipments were made in Q1 2013, rising from 152.7m the previous year.
Data shows that Android and iOS destroyed all other operating system competition in Q1 2013 and collectively secured a 92.3 per cent share of all smartphone shipments. Android was the clear leader with a 75 per cent share (162.1m devices) and Apple 17.3 per cent (37.4m).
On a year-on-year basis, Apple's share fell from 23 per cent in 2012, but its volume of shipped iPhones rose by more than two million to reach 37.4 million devices – its largest ever Q1 figures.
BlackBerry experienced severe declines, falling to 6.3 million devices and a 2.9 per cent market share from 9.7 million and 6.4 per cent in Q1 2012. Meanwhile Windows Phone bagged the third place at the expense of BlackBerry, shipping seven million devices and securing a 3.2 per cent share, compared to three million and two per cent the previous year.
Ramon Llamas, research manager with IDC's mobile phone team, said: "Underpinning the worldwide smartphone market is the constantly shifting operating system landscape. Android and iOS accounted for more than the lion's share of smartphones in the first quarter, but a closer examination of the other platforms reveals turnaround and demand for alternatives.
"Windows Phone has benefited from Nokia's participation, and BlackBerry's new BB10 devices have already hit a million units shipped in its first quarter of availability."
Kevin Restivo, senior research analyst with IDC's Worldwide Quarterly Mobile Phone Tracker, added: "Windows Phone claiming the third spot is a first and helps validate the direction taken by Microsoft and key partner Nokia. Given the relatively low volume generated, the Windows Phone camp will need to show further gains to solidify its status as an alterative to Android or iOS."
http://www.mobile-ent.biz/news/read/...ipments/021398
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May 20th, 2013, 23:15 Posted By: wraggster
Samsung’s Galaxy S4 smartphone is set to hit sales in excess of ten million this week, Mobile Magazine has reported.
Despite its initial supply issues, the Korean manufacturer has backed the Galaxy S4 with its biggest marketing campaign to date. This has played a crucial role in driving sales of the company’s new flagship device.
When sales do exceed the ten million mark, it will have reached said landmark in a far quicker time than the Galaxy S3, which took 50 days to record such sales.
According to The Korean Times, Samsung Electronics co-CEO Shin Jong-kyun, said: "We are confident that we will pass more than 10 million sales of the S4 next week. It is selling much faster than the previous model S3."
http://www.mobile-ent.biz/news/read/...is-week/021393
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May 20th, 2013, 23:20 Posted By: wraggster
Jolla, the Finnish company that continued Nokia's work on the MeeGo mobile platform, announced details of its first smartphone on Monday. Availability for the Jolla device is expected by year end and can be pre-ordered now; the phone will be priced at no more than €399 (US $512.26). The Jolla hardware looks similar to that of Nokia's Lumia, with a clean, button-less front face that houses the 4.5-inch touchcscreen. The phone will use a dual-core processor and support 4G LTE in some regions. Internal storage tops out at 16 GB, but can be expanded via microSD card. The phone also includes an 8 megapixel rear camera with auto focus. The phone is also 'Android app compliant' which, in a move similar to that of BlackBerry, can help with available apps at launch.
http://linux.slashdot.org/story/13/0...le-by-end-2013
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May 20th, 2013, 23:43 Posted By: wraggster
Market trending free-to-play as last year has seen players spend eight times as much from within programs
[h=3]Google[/h]
Conventional wisdom says the mobile market is going free-to-play in a big way, but an Inside Mobile Appsreport from last week's Google I/O conference has provided some numbers to show just how dramatic the trend has been. At the conference, Google Play product manager for commerce and monetization Ibrahim Elbouchikhi noted that the storefront's in-app revenues grew 700 percent in the last year.
Additionally, Google Play games business development head Bob Meese emphasized for the audience how drastically the market was shifting toward free-to-play models. Meese noted that the vast majority of top grossing apps on the Google Play store are free-to-play, with the single biggest exception being Minecraft: Pocket Edition.
"We're not saying you need to push everything free-to-play, however also recognize the dominant trend toward free-to-play," Meese said.
Even non-game apps are benefitting from in-app-purchase models. In February, music streaming service Pandora implemented a way for users to subscribe from within the Android app, and saw revenues on Google Play jump nearly 400 percent month-over-month.
http://www.gamesindustry.biz/article...up-700-percent
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May 21st, 2013, 00:26 Posted By: wraggster
 Today's definitely a big day for Tumblr: there's a refreshed iOS app in the iTunes Store! And, well, a bit of other news, too. But you'll hear plenty more about that later -- for now, it's all about mobile. The blogging platform just updated its application for iPad and iPhone, adding that "fancy new post type chooser" that recently made its debut on Android. The design tweak enables one-click access to a variety of post tools, letting you submit video, chats, links, quotes, photos and text, with colorful icons to match. It's yours for the downloading at the source link below.
https://itunes.apple.com/us/app/tumblr/id305343404?mt=8
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May 21st, 2013, 00:28 Posted By: wraggster
 A stock GS4 may look virtually indistinguishable from its predecessor, but it looks like Samsung's got a new variant of its flagship phone that'll bring it some much-needed visual flair. The folks at GSM Arena unearthed photos of a GT-I9295 model (allegedly called the GS4 Active) sporting a bright red shell with black inserts at the top and bottom and a trio of physical buttons on its chin. If the results returned by the AnTuTu benchmark are to be believed, the phone's equipped with standard GS4 fixins: a quad-core CPU clocked at 1.9Ghz and an Adreno 320 GPU (aka, a Snapdragon 600 SoC) and a 1920 x 1080 display. Naturally, there's no word on pricing, carrier support or an arrival date, but there are a couple more photos of the handset at the source.
http://www.engadget.com/2013/05/20/s...4-active-leak/
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May 21st, 2013, 00:30 Posted By: wraggster
 Samsung didn't stray far from its comfort zone when designing the Galaxy S 4, and now a leaked build of Android 4.2.2 Jelly Bean for the S III makes it even harder to distinguish the older flagship from the newer one. The folks at SamMobile got their mitts on a test firmware build and, better yet, have combed through it to see what's new. As you may know, the S 4 ships with 4.2.2 under a TouchWiz layer, so it's not surprising to hear most of the features new to this S III build are on the S 4 already: an updated version of S Voice, more lock screen options / unlock effects, new display modes, a redesigned settings interface, voice control, and more. SamMobile has put together a video walkthrough of the build (embedded below), and you'll find an expanded changelog and software screenshots at the source link. Apparently, the firmware "works perfectly," so if you'd rather not wait through the (often lengthy) carrier approval process, you can download it for your S III right now (flashing required, of course).
http://www.engadget.com/2013/05/20/g...firmware-leak/
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May 21st, 2013, 23:18 Posted By: wraggster
Apple is set to begin work on the next iPad, which will feature a slimmer, lighter design following the success of the iPad mini.
Digitimes reports that production of the iPad 5 will begin in July, with Apple opting for a slimmer design, which will be up to between 25 and 33 per cent lighter than its predecessor.
It's understood that the new iPad will incorporate glass within its Retina display, which is made possible by the use of new touch sensor technology. Meanwhile, a slimmer backlighting device will also decrease the device's bulk.
As Apple's Worldwide Developer Conference draws ever closer, expect speculation surrounding the latest iOS devices to heat up, with the rumour mill already in full swing surrounding a potential reveal of new MacBook devices at the event.
Of course, in traditional Apple fashion, all of the speculation surrounding these devices is yet to be confirmed – and don't expect that to change until June 10th, at least.
http://www.pcr-online.biz/news/read/...-ipad-5/031004
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May 21st, 2013, 23:26 Posted By: wraggster
Dell’s USB stick-sized Android PC called Project Ophelia is set to start shipping in July.
Using Dell’s Wyse PocketCloud software, the device will plug into a display’s HDMI port and run applications or access files stored remotely.
With WiFi and Bluetooth capabilities, Project Ophelia may catch the eye of users who do most of their computing on the Web.
The thumb-sized PC can turn any screen or display into a PC, gaming machine or TV set-top box. Users will be able to run Android games or stream movies form Hulu or Netflix, as well as downloaded content form the Google Play store.
First introduced at CES in January, Dell is set to demonstrate Ophelia on 19-inch and 55-inch screens at next week’s Cirtix Synergy conference in Los Angeles, reports PC World.
There hasn’t been many specs unveiled at this point but the device will run a version of Android 4 OS to support web browsing, social networking, media playback and Android apps.
The 'PC-on-a-stick' is due to ship in July with a $100 price tag.
http://www.pcr-online.biz/news/read/...in-july/031002
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May 21st, 2013, 23:42 Posted By: wraggster
Following the leak of a number of spin-off Samsung Galaxy smartphones yesterday, images of the S4 Active have surfaced online.
Uncovered by GSMArena, the images reveal the long-rumoured shock and water-resistant handset, complete with its tougher outer shell.
In addition to the device's appearance, the leaked pictures also confirmed speculation of the Active's specifications, with the device shown to be powered by a quad-core 1.9GHz processor and Adreno 320 GPU.
The Active will also sport the same five-inch, 1080p screen as the original Galaxy S4. However, the device will incorporate a downgraded 8MP rear camera.

http://www.pcr-online.biz/news/read/...eaked-2/030999
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May 21st, 2013, 23:43 Posted By: wraggster
Developers using Marmalade SDK can now add Google Play game services to Android games.
Cross-platform development specialist Marmalade has today (May 21st) announced its support for Google Play games services, meaning that developers using the Marmalade SDK can now add said services to their Android games.
The extended features have already been implemented by German development studio Art of Bytes, whose game GRave Defense HD - the first Marmalade game to make these new Google features available to gamers - was created with Marmalade and now includes this functionality in its Android version.
Announced at Google I/O, Google’s annual developer conference, Google Play game services offers a new suite of integrated social gaming features to holders of existing Google accounts, across both Android and iOS.
Among the features offered as part of the new service are online leaderboards, achievements, social game discovery as well as real-time and asynchronous multiplayer features.
To begin with, the Marmalade SDK extension will support achievements and leaderboards on Android, with future updates planned to implement additional features on both Android and iOS.
Tim Closs, CTO, Marmalade, commented: “We’re excited to be launching Marmalade’s Google Play game services integration so soon after the service’s release at Google’s I/O conference. I think we’re going to see rapid adoption of Google Play game services from both consumers and developers, and I can’t wait to see how our community makes use of these cool new features.”
Tanja Kobzar, product manager at Art of Bytes, also said: “We are thrilled to be using Marmalade to adopt Google Play game services early and give our players the possibility to link their achievements, scores and progress to their accounts, see how good their friends are in this and other games. We are going to integrate Google Play game services to all our titles."
http://www.mobile-ent.biz/news/read/...ervices/021412
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May 21st, 2013, 23:44 Posted By: wraggster
Able to launch on Android and iOS without former $800 charge.
Cross-platform tools provider Unity has made its basic mobile kit available for free to independent games developers and small studios. Users will be able to publish games and apps to iOS and Android without charge, while access to BlackBerry and Windows Phone 8 will follow soon.
The add-ons tools kit previous cost $800, and Unity says it wants to provide developers with creative freedom that will increase their revenues.
David Helgason, CEO, Unity Technologies, said: "We were able to make Unity free for the web and for desktop computers a while ago, but have been dreaming of doing the same for mobile for what seems like forever.
"Mobile games development is possibly the most dynamic and exciting industry in the world, and it’s an honor to be able to help so many developers be so successful in fulfilling their visions and in building their businesses."
http://www.mobile-ent.biz/news/read/...g-tools/021406
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May 22nd, 2013, 00:47 Posted By: wraggster
 Six months after promising to integrate sight recognition technology into its Here suite of apps, Nokia has finally updated Here Maps with LiveSight. The update is available today in the Windows Phone app store and requires Windows Phone 8. By tapping a button in HERE Maps, users can enter LiveSight mode, which will scan the surrounding area and pull up relevant information about nearby locations, like addresses, phone numbers and ratings. Lumia owners familiar with Nokia's City Lensapp will recognize the virtual signs attached to buildings viewed through the camera display and the Here Maps version of LiveSight appears to have similar functionality -- including Here's strongest selling point, offline access. If you want to see LiveSight in action, you can watch Nokia's preview video after the break.
http://www.engadget.com/2013/05/21/n...-to-here-maps/
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May 22nd, 2013, 22:46 Posted By: wraggster
Sony has announced that its new 10.1-inch Xperia Tablet Z will be released on May 30th.
The Japanese firm claims the new device is the world’s slimmest tablet. It measures 6.9mm thick, weighs just 495 grams and has the same water-resistant capabilities as the Sony Xperia Z smartphone.
The tablet runs Android 4.1.2 and is equipped with Qualcomm S4 Pro 1.5Ghz quad-core processor, 10.1-inch 1920x1200 touchscreen display, a 2GB RAM, 2MP front-facing camera and an 8MP rear-facing one.
“Keeping with the promise to launch the Xperia Tablet Z in Q2 2013, Sony introduced the tablet extension of its flagship Android smartphone, the Xperia Z,” the company said in a media statement this morning.
“The Xperia Tablet Z is a game-changer in terms of its design and diversity of communication and entertainment offerings,” commented Kazutoyo Araki, General Manager, IT Marketing Division, Sony Middle East and Africa.
“From Sony’s innovative One-Touch technology to a slim, durable, waterproof exterior, the Xperia Tablet Z is an exemplary Android device that will help us remain a frontrunner in the industry. We know this from the incredible success of its predecessor, the Xperia Z, features of which have been seamlessly captured in the tablet.”
O2 has today begun accepting pre-orders for the device and is offering the most expensive LTE model ahead of its 4G rollout later this year. This means consumers will have to pay out Ł499.99 for the tablet before signing up for a data tariff.
O2 will ship orders on May 30th, as long as the device is ordered before 4pm on May 29th.
http://www.o2.co.uk/sony/xperia-tablet-z
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May 22nd, 2013, 22:48 Posted By: wraggster
Samsung is set to add to its portfolio of giant smartphones with its new Mega device, which will reportedly land in the UK in July.
Seemingly unhappy with having only the 5.5-inch Galaxy Note in its 'Enormous Smartphone' category, Samsung is set to one-up itself with the aptly named Galaxy Mega, which boasts a 6.3-inch screen.
In addition to a July release, multiple online retailers have begun pricing the device, with both Expansys and rival etailer Clove offering pre-orders of the device for Ł459.99.
Whilst that's a Ł100 discount on the newly launched Galaxy S4, the reduction comes with its own cost – diminished specifications.
The 6.3-inch display of the Mega is only 720p TFT, a significant downgrade of the AMOLED full HD screen used the the S4. Meanwhile, the front and rear camera of the Mega are only eight and 1.9 megapixels respectively.
A saving grace of the Mega is that it will still run the latest Android 4.2.2 operating system, and will be powered by an 3,200mAh battery – with size not exactly an issue with the Mega's hulking frame.
For those interested in the Mega, you've got until July to find some jeans with bigger pockets.
http://www.pcr-online.biz/news/read/...-leaked/031008
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May 22nd, 2013, 23:28 Posted By: wraggster

The Vine app is all the rage these days. It lets you shoot six-second videos on your iPhone and easily post them on the Internet. The problem is that [Sean Hodgins] doesn’t find the time limit to be useful for traditional video. But you can cram a lot more info into a half-dozen seconds if you make it a time-lapse
http://hackaday.com/2013/05/22/vine-...-lapse-movies/
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May 23rd, 2013, 00:37 Posted By: wraggster
 Last week, Microsoft's YouTube app for Windows Phone came under fire for not adhering to some of Google's requirements. The result was an ultimatum from Mountain View, requesting that Microsoft make the necessary tweaks by May 22nd or pull the app entirely. Today, which just so happens to be that aforementioned date, Microsoft has released a new version of its YouTube app for Windows Phone. This time around, video downloads are disabled -- users who already have the app won't retain this functionality, either -- but one important feature is still missing: ads. It's unclear whether Google approved of this update, though that does seem unlikely, but we've reached out to Microsoft for comment. In the meantime, WP users can nab the new app via the Windows Phone store.
Update: Microsoft responded with the same line it gave to other news outlets such asZDNet. It doesn't exactly address our questions, but it's proof that Redmond is in damage-control mode. Head past the break for the full statement.
http://www.engadget.com/2013/05/22/m...windows-phone/
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May 23rd, 2013, 00:43 Posted By: wraggster
 Since the Galaxy S4's launch, Samsung's been eager to make security one of the device's stronger selling points. Through its partnership with Absolute Software, makers of LoJack for Laptops, Samsung will soon embed a theft recovery system right into the the phone's firmware. LoJack for Android smartphones, launching exclusively on the Galaxy S4, joins SAFE for Knox in Samsung's quest to develop "the most comprehensive mobile security solution" on the market. While there are plenty of apps that can locate misplaced phones via GPS and wipe their contents, the hope of retrieving a stolen phone is slim to none. In addition to content-clearing software, LoJack will offer a service in which "recovery specialists" attempt to return lost phones to their owners. There's no guarantee that said recovery specialists will be able to successfully track down thieves and reclaim stolen devices, but it's nice to dream. Subscriptions for LoJack for Android will start at $29.99 a year, though there's no official word yet on a release date.
http://www.engadget.com/2013/05/22/l...oid-galaxy-s4/
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May 23rd, 2013, 00:44 Posted By: wraggster
The Galaxy S 4 is now readily available in the US, but it hasn't had much sway with the prepaid crowd so far. Cricket should be addressing that deficit soon, as it just narrowed down its launch of the Samsung flagship to June 7th. The contract-free carrier is making up for being late to the party with a low up front price: customers can plunk down $55 to start an installment plan rather than pay the GS4's full $600 cost in one shot. Would-be adopters will need to live in one of Cricket's LTE coverage areas to pick up a GS4, but those who do may get a rare discount on a (mostly) fresh device.
http://www.mycricket.com/cell-phones
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May 23rd, 2013, 15:14 Posted By: wraggster
iMAME4all is a iOS universal app done by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria & TEAM for all jailbroken iOS devices (iPad HD, iPhone 4G , iPod touch and older) and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis.
MAME4iOS 1.6. Added Peer to peer netplay multiplayer over WI-FI or Bluetooth. Options menu reworked. Added Vector defaults options. Added Emulation speed and thread type options. Sixaxis fixes. Some other bug fixes.
http://code.google.com/p/imame4all/
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May 23rd, 2013, 15:21 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy Advance emulator for Android has been updated. Changes:
- Optimized rendering buffer initialization in assembler for speed.
- Fixed File Selector toolbar at the bottom of the screen.
- Fixed situation where some people got empty file lists in File Selector.
- Fixed crash in the Cheat Editor.
- Fixed a crash when reporting failed license check.
- Added three Jurassic Park games to the Cheatopedia.
- Added two Need For Speed Underground games to the Cheatopedia.
- Added Astro Boy: Omega Factor to the Cheatopedia.
- Added xXx game to the Cheatopedia.
News source: https://play.google.com
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May 23rd, 2013, 15:23 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy/GameBoy Color emulator for Android has been updated. Changes:
- Fixed File Selector toolbar at the bottom of the screen.
- Fixed situation where some people got empty file lists in File Selector.
- Fixed possible crash in the Cheat Editor.
- Fixed a rare crash when reporting failed license check.
- Added Megaman, Megaman 2, and Megaman 3 to the Cheatopedia.
- Added Mario Golf and Mario Tennis to the Cheatopedia.
News source: https://play.google.com
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May 23rd, 2013, 15:24 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Android has been updated. Changes:
- Rewrote most of all SD scanner code because too much problems encountered in previous versions;
- Added new choice at installation or settings resetted to Scan all storage or just one directory;
- Fixed Image disc recognition, .bin, .img, .mdf, and .iso;
- Added sort Covers menu to Games titles, more clean.
News source: https://play.google.com
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May 23rd, 2013, 15:24 Posted By: wraggster
via http://emu-russia.net/en/
ColecoVision emulator for Android has been updated. Changes:
- Now showing real game names, if possible.
- Now hiding virtual gamepad when using the real one (enabled by default).
- Added Android menu and action items to the Gallery.
- Fixed File Selector toolbar at the bottom of the screen.
- Fixed situation where some people got empty file lists in File Selector.
- Fixed automatic opening for *.ROM, *.ROM.GZ, *.CV, and *.CV.GZ files.
- Fixed possible crash in the Cheat Editor.
- Fixed a rare crash when reporting failed license check.
News source: https://play.google.com
News source: https://play.google.com
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May 23rd, 2013, 15:27 Posted By: wraggster
via http://emu-russia.net/en/
Robert Broglia updated his emulators for Android. Changes:
- Font size option;
- Various device-specific input fixes (see updates page on site for full list);
- Fixed possible input lag on some Android 2.3 & 4.0 devices;
- Added work-around for bug in recent Motorola Razr & Bionic OS updates causing very large on-screen controls;
- Added audio option to control if background apps mix their audio with the emulator's.
News source: https://play.google.com
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May 23rd, 2013, 15:27 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator for Android has been updated. Changes:
- Added mapper #163 (Final Fantasy VII, Pokemon Yellow);
- Added mapper #164 (Final Fantasy V);
- Fixed File Chooser toolbar at the bottom;
- Added option to hide virtual gamepad when using the real one (enabled by default);
- Added Android menu and action items to the Gallery;
- Removed extra debug messages.
News source: https://play.google.com
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May 23rd, 2013, 15:28 Posted By: wraggster
via http://www.aep-emu.de/
MacFCEU is a Mac OS X port of FCE Ultra.
Quote:
binary/v0.8/README.txt
MacFCEU 0.8a4
2013.05.20
**** Mac OS Classic build only ***
The Carbon build is omitted due to the inability to test it.
For accurate (or fairly) Classic emulation, try Basilisk II,
either the modern 2008 version (for faster systems) or build 143 (for older).
v0.8
Features include: NSFe support, a PPU tile viewer, a customized speed option,
a command line-interfaced debugger with a C-like expression parser.
Sound playback is at the smoothest it’s ever been with sample timing.
More real-time playback in implementing auto-skip.
MMC5 board was reverted, fixed - large CHR banks yet not supported.
Other issues and bugs have been fixed; more fixes and updates are scheduled.
The lone developer on this project finished completing the basics for the
6502 assembler (see the source code) - supports most formats, short of macros
and special keywords.
The miniunz code for the ZLib library was also updated to process MACOSX
resource forks.
- See the Changelog for more details.
==== Minimal Requirements ====
System 7.1 or later (7.5.5+ recommended)
A 68020 or better - a 266MHz+ computer is necessary for real time performance;
333MHz+ for full, smooth performance, working speed features
- Note: requirements may be lower with sound turned off (0% volume)
2700KB of RAM (Largest Unused Block), preset to 4 MB/3 MB
The optimal sample rate is 2x the native/set system rate.
(44509 for the 22254.54545 Hz rate; divides evenly by two as far as the
Sound Manager´s 16 bits of fractional precision is concerned.)
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May 23rd, 2013, 23:19 Posted By: wraggster
The HTC First 'Facebook Phone' will no longer be going on sale in the UK.
It has emerged today that the device will no longer be given a UK release, with Mobile News reporting that pre-orders for the Facebook Phone have now been cancelled.
“The HTC First has been pulled and will never go on sale in the UK. Sales in the US were poor and Facebook has taken the decision not to give it a more widespread release,” saidMobile News' source.
The HTC First was launched in the US back in April and was expected to get a summer release in the UK.
The news follows today’s official unveiling of the new HTC Desire 600 smartphone, which is due to arrive in June.
http://www.pcr-online.biz/news/read/...release/031025
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May 23rd, 2013, 23:23 Posted By: wraggster
Samsung has announced that sales of the Galaxy S4 have surpassed 10 million in less than one month.
Launched globally on April 27th, the phone is estimated to be selling at a rate of four units per second.
The Galaxy S4 sets a new record for Samsung, generating sales quicker than any of its predecessors. Sales of the Galaxy S3 reached the 10-million mark 50 days after its launch in 2012, while the Galaxy S2 took five months and the Galaxy S seven months to reach the same milestone.
Samsung also revealed today that in the summer, the Galaxy S4 will be available in a variety of new colours. In addition to the current White Mist and Black Forest versions, consumers will be able to get their hands on Blue Arctic, Red Aurora, Purple Mirage and Brown Autumn.
Following the success of the Galaxy S4, Samsung is reportedly intending to release a new range of spin-off devices, most notably the S4 mini, S4 Active and a giant phone called the S4 Mega.
http://www.pcr-online.biz/news/read/...-summer/031020
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May 23rd, 2013, 23:24 Posted By: wraggster
HTC has unveiled its new mid-range smartphone, which comes complete with the Sense 5 UI that was announced with its HTC One flagship device.
Based around a 1.2GHz quad-core processor, The HTC Desire 600 comes with an eight-megapixel camera and a 4.5-inch display.
As with the HTC One, the new device will boast dual front-facing speakers, as well as BlinkFeed – a feature that allows the user to transform the home screen into a customisable stream of news and information from across 1,440 different media sources.
Available in the early part of June, there are still no confirmed details as to the HTC Desire 600’s pricing.
http://www.pcr-online.biz/news/read/...rtphone/031018
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May 23rd, 2013, 23:27 Posted By: wraggster
When it comes to tech banter between rivals, Microsoft isn't known for sparring with Apple and Samsung. But with its latest Surface ad, the firm has delivered an absolute rib tickler.
Both Apple and Samsung have been lauded for their tongue in cheek commercials, taking aim at one another in the process, whilst Microsoft has maintained its corporate profile with a stiff upper lip.
But as Microsoft looks to better the likes of the iPad with its own Surface tablet, Redmond has undergone a change of heart and set its creative crosshairs directly on Apple with its newest ad, which features a familiar computer generated voice.
In the distinctly Apple-esque commercial, Microsoft appears to have kidnapped Siri, forcing her to talk smack about the iPad in the process, whilst the Surface diligently breezes through the tasks that Apple's flagship tablet seemingly can't – at least not in Microsoft's mind.
Microsoft even delivers a final blow by comparing the pricing of the two devices at the finale of the ad following its 'humiliation' of the iPad – another battle the Surface chalks up a win.
As Microsoft puts it, the Surface does less talking, more doing than Apple's overly chatty iPad.
Of course, there's no chance Apple won't respond with an ad of its own. Watch this space folks, the season of tech firm one-upmanship is officially open.
http://www.pcr-online.biz/news/read/...to-ipad/031016
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May 23rd, 2013, 23:31 Posted By: wraggster
Social media is the most common activity, though 18 per cent search for products they see on TV.
Mobile advertising network InMobi has surveyed 15,000 mobile web users across 14 markets and finds that mobile ranks first in media consumption among mobile web users. In fact, they now consume 108 minutes of the average seven hours of media consumed per day via their device.
62 per cent of respondents engage in multi-screen activities while viewing TV, with 48 per cent engaging in social media while watching the box. Additionally, 46 per cent use instant messaging, 30 per cent play games or listen to music, and 18 per cent search for products they see on TV.
The multi-screen trend spiked to 69 per cent for 20-34 year-olds (millennials), and InMobi notes the chance for brands to reach wide audiences is huge. Meanwhile, 75 per cent of all respondents revealed they had discovered something new about a product via their mobile, and 45 per cent said mobile had influenced their in-store purchases.
Shrikant Latkar, VP of global marketing at InMobi, said: "The growing trend of multi-screen viewing provides a valuable opportunity for marketers to connect with television viewers through mobile devices. TV viewers are already using mobile devices while they watch programmes on the big screen, and they seem to be looking for ways to augment the experience through their tablets and smartphones.
"It’s imperative that marketers develop and execute a multi-screen strategy to provide a deeper brand experience that reaches across multiple channels and devices. Consumers are beginning to demand content that is relevant for the context they are in, and we believe that marketers can significantly increase engagement time and interaction if they implement savvy multi-screen strategies. Forward thinking marketers have already started to plan their media buying activity holistically across TV, print, digital and mobile, and we expect this trend to accelerate in the coming year."
http://www.mobile-ent.biz/news/read/...hing-tv/021439
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May 24th, 2013, 00:05 Posted By: wraggster
Another company is having a stab at trying to make a success of the mobile gaming peripheral market.
The MOGA Mobile Gaming System comes in two flavours – Pocket and Pro. Each allows users to cradle their smartphone in a front-facing socket and then control their games with an attached joypad.
The Pocket, as the name suggests, offers a more compact design while the Pro resembles a more traditional, bulky console controller. They will retail for Ł29.99 and Ł39.99 respectively.
Pre-orders for the pair, which MOGA assures will “revolutionise the mobile gaming experience”, go live today with a proposed release date of June 14th.
Compatible titles include Grand Theft Auto: Voce City, Real Soccer 2013 and Pacman. Users must download and install a free app to use the devices.
"We're really excited to be launching MOGA in the UK and are confident UK gamers will love it, especially in light of the rave reviews we've been receiving over here in the States," MOGA president Eric Bensussen.
"We really believe that this system is going to be a game changer in the mobile gaming sector, allowing consumers to play anywhere, anyhow, ultimately revolutionising their experience."
http://www.mcvuk.com/news/read/andro...-month/0116046
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May 24th, 2013, 00:26 Posted By: wraggster
You might still be getting your thumbs around that Q10, or the waiting for thatBlackBerry 10.1 update, but already some future tidbits for the platform have come to light. Michael Clewley, product manager at the firm, let slip that version 10.2 of the OS brings with it support for standard unicode emojis, multiple alarms and level 1 notifications (for email). With the 10.2 SDK said to be coming in June, you can expect the update to follow later in the year. Weren't sure what to do with BlackBerry Channels, yet? If you had added Clewley's (PIN C00014277) you'd have got the reveal straight from the man himself.
http://www.engadget.com/2013/05/23/b...vel-1-notific/
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May 24th, 2013, 00:28 Posted By: wraggster
Amazon's Kindle Fire HD 7- and 8.9-inch slates have only seen limited shores since they were formally announced, but today the company said they're now available for pre-order in more than "170 countries and territories around the world." We could try and list all the new tablet markets, but it's easier to say that until now, they've only found spots in Amazon stores in the US, Europe and Japan. We're not surprised to see the hardware get a much wider release, given that the e-tailer revealed its plan to take the Appstore global last month. The only other nugget in the PR is an expected shipping date of June 13th. Head over to your local Amazon portal to confirm if your region is one of the lucky 170.
Update: Amazon's issued a second PR saying those international plans for the Appstore are no longer plans -- it's now up and running in "nearly 200 countries."
Pricing and Availability
Kindle Fire HD 8.9” is available for preorder starting today for just $284 at www.amazon.com/global-kindle-fire-hd-8.9.
Kindle Fire HD 7” is available for preorder starting today for just $214 at www.amazon.com/global-kindle-fire-hd.
Kindle Fire HD and Kindle Fire HD 8.9” will be available for order and ship June 13 to customers in Ireland and Gibraltar fromwww.amazon.co.uk; for customers in Austria and Luxembourg from www.amazon.de; and for customers in Monaco fromwww.amazon.fr.
Kindle Fire HD is also available at various retailers around the world. Customers can discover stores and location atwww.amazon.com/KindleRetailers.
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May 24th, 2013, 01:15 Posted By: wraggster
 It's surely not the first contraption to bring an iDevice to a weapon, but the Inteliscope does appear to be one of the first to take itself seriously. It's designed to secure an iPhone 4 / 4S / 5 or iPod touch to any firearm with a Picatinny (Mil-STD-1913) or Weaver tactical rail, enabling shooters to peek around corners with no head exposure. Naturally, the mount itself wouldn't be all that attractive without an accompanying app. The software portion of the equation offers up custom crosshairs, a 5x digital zoom, video recording capabilities, ballistics / firearm data, a built-in compass and a shot timer. There's also a flashlight and strobe feature, information about local prevailing winds and a constant check on your location. Folks interested in pre-ordering can do so at the source link for $69.99, with initial shipments expected to head out in June.
http://www.engadget.com/2013/05/22/i...iphone-to-gun/
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May 24th, 2013, 23:58 Posted By: wraggster
Given the popularity of smartphones, it's inevitable that they're damaged on occasion. But it would appear that iPhone users are paying more than most.
As the technology behind smart devices continues to evolve, the intricate process of producing them becomes increasingly complex, something that's having a direct impact on both the initial cost of the device, and the costs incurred when repairing it.
But a report by CNET has discovered that the repair costs of the iPhone 5 are significantly higher than its predecessors.
Within the report, it is noted that Apple charges $229 to replace a broken screen on the iPhone 5, which is a sizeable sum considering the device's price tag of $650 minus a pay monthly contract. Meanwhile, users who opt for Apple's AppleCare warranty service face a reduced fee of $49.
The increase of these heightened costs is further highlighted when compared to the repair costs of previous iPhone devices. Just two years ago, a broken screen repair from Apple cost $199.
But despite the alleged complexity of the iPhone 5's design, multiple repair sites maintain that the device is one of the easiest devices to repair, which would put the inflated repair costs into question.
Meanwhile, a number of third-party repair outlets are unable to provide a repair service for the iPhone 5 given the costs involved.
Users expect to pay a premium to have their devices repaired, potentially at a higher rate from Apple directly. But given the initial cost of smart devices today, the rate of inflation on repair costs could soon see consumers paying thousands to purchase a device and keep its condition maintained.
Now might be a good time to buy that reinforced case. One drop might be more costly than you first anticipate.
http://www.pcr-online.biz/news/read/...ts-soar/031032
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May 25th, 2013, 00:02 Posted By: wraggster
Apple has launched a new commercial which claims more people listen to music on iPhone than any other phone.
The new ad entitled Music Every Day follows on from last month’s ad Photos Every Day, in which the firm claimed more photos are taken by iPhone than any other device. Seeing the theme yet?
Two bold statements so far from Apple...we wonder what next month’s TV ad will claim. ‘More storage space taken up by unidentified files than any other device’ perhaps?
Here’s the new advert, depicting loads of iPhone lovers listening to music that we never get to hear, which makes a change from the reality of having someone sit next to you on the bus with Apple's infamous white earphones in, spurting Nicki Minaj out of their ears directing into your face.
http://www.pcr-online.biz/news/read/...r-phone/031029
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May 25th, 2013, 01:19 Posted By: wraggster
Apple could face a difficult time winning its court case against the U.S. Department of Justice over e-book pricing, according to the federal judge overseeing the trial. 'I believe that the government will be able to show at trial direct evidence that Apple knowingly participated in and facilitated a conspiracy to raise prices of e-books,' U.S. District Judge Denise Cote said during a May 23 pretrial hearing, according to Reuters, 'and that the circumstantial evidence in this case, including the terms of the agreements, will confirm that.' Apple's legal counsel is a bit perturbed over her comments. 'We strongly disagree with the court's preliminary statements about the case today,' Apple lawyer Orin Snyder wrote in a statement also reprinted by Reuters. The Justice Department has asserted that Apple, along with those publishers, conspired to raise retail e-book prices in tandem 'and eliminate price competition, substantially increasing prices paid by consumers.' Apple battles Amazon in the e-book space, with the latter company achieving great success over the past few years by driving down the price of e-books and Kindle e-readers; while Apple co-founder insisted in emails to News Corp executive James Murdoch (son of Rupert Murdoch), that Amazon's pricing was ultimately unsustainable, the online retailer shows no signs of flagging with regard to its publishing-industry clout.
http://apple.slashdot.org/story/13/0...ce-fixing-case
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May 26th, 2013, 01:26 Posted By: wraggster
As we in the U.S. settle in for Memorial Day weekend, this article points out how our cultural addiction to technology is making it less of a vacation than it used to be. 'The average smartphone user checks his or her device 150 times per day, or about once every six minutes. Meanwhile, government data from 2011 says 35 percent of us work on weekends, and those who do average five hours of labor, often without compensation — or even a thank you. The other 65 percent were probably too busy to answer surveyors' questions.' Even for those of us who don't have any work to do over the weekend, we'll probably end up reading all of our work-related emails as they roll in, and take time out of our day to think about what's going on — to the detriment of our weekend activities: 'A study at the University of California, San Francisco, found that new experiences fail to become long-term memories unless brains have downtime for review.' I imagine it's even worse for your average Slashdotter, who's likely plugged in to more technology at home and at work. How can we make our employers understand that downtime needs to remain downtime? 'It took labor unions 100 years to fight for nights and weekends off, some say, while smartphones took them away in about three years.
http://mobile.slashdot.org/story/13/...ee-day-weekend
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May 26th, 2013, 01:59 Posted By: wraggster
 With $671,400, you could buy roughly 2,040.7 base-model iPad minis before taxes.One unnamed buyer, however, just laid that amount out for a single Apple 1 from 1976. Auctioned through a Germany-based Sotheby's, The New York Times Bits blog notes the price beats out the firm's $640K record from another unit last November. Interestingly, the seller refurbished this latest Apple 1 to working condition, after paying only $40K for it privately. While it doesn't seem to have the original enclosure, we'd be remiss not to mention that the seller also had Steve Wozniak grace the motherboard with his signature. You'll find more info at the source, while we wrap our heads around how this makes last summer's auction price of $374.5K look like a relative steal.
http://www.engadget.com/2013/05/25/a...on-new-record/
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May 26th, 2013, 02:00 Posted By: wraggster
It seems like every day we're getting a little bit closer to having tricorders, and today's no exception. Researchers at the University of Illinois at Urbana-Champaign have designed hardware and software that turns the iPhone into a powerful biosensor that's useful for toxin and pathogen testing as well as medical diagnosis. The package consists of a cradle that contains an assortment of lenses and filters which line up with the handset's camera, along with an app that guides the user through the testing process. At the core of the device is a photonic crystal slide which basically turns the iPhone into a high-resolution spectrometer. While the cradle only contains about $200 worth of parts, it's just as accurate as laboratory equipment costing tens of thousands of dollars, with the added bonus of being hand-held. The team just received an NSF grant to explore other applications for the device and is working on a cradle for Android phones. Hit the break for a demo video and a peek into the future.
http://www.engadget.com/2013/05/25/i...o-having-tric/
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May 26th, 2013, 02:06 Posted By: wraggster
When few (if any) web browsers do everything well, many of us have more than one client just to cover all the bases. The GO Launcher Dev Team's just-launched Next Browser for Android tries to solve this in the simplest way possible: it cherry picks features from established rivals. Sharing extensions from Dolphin? Check. Chrome'sfrequently visited pages? Check. Speed Dial from Opera? Check. There's even aFlipboard-style RSS reader. As there's also bookmark syncing and voice search, Next Browser is theoretically the only client that Android users could want. How well that pastiche works is another matter, but those who've been pining for an all-encompassing browser can give the new app a try at the source link.
http://www.engadget.com/2013/05/24/n...r-for-android/
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May 26th, 2013, 02:12 Posted By: wraggster
 We've gotta give it to Microsoft... building a YouTube app for Windows Phone 8 that strips out advertising and allows users to download streaming videos was one hell of a way to get Google's attention about the lack of an official app for the platform -- even if it managed to attract ire at the same time. Now, multiple reports are coming in that both companies have reached an agreement of sorts, which will result in an app that's fully compliant with YouTube's Terms of Service in the coming weeks. You might've already guessed it, but unlike Microsoft's most recent conciliatory update to its YouTube app, the next version will serve up ads. You'll find a joint statement from both companies after the break. Now that the pair are learning to cooperate, might we suggest they take a look at Gmail?
http://www.engadget.com/2013/05/24/y...windows-phone/
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May 26th, 2013, 22:25 Posted By: wraggster
As promised, Heavenly Sword developer Ninja Theory has announced a new game, and it's mobile beat-em-up Fightback.
Published by EA's Chillingo arm, the iOS and Google Play title is described as "a thrilling free-to-play action game with a striking 80s action movie vibe."
Few gameplay details have been revealed so far other than that the game will feature "a revolutionary touch-based combat system."Cambridge, UK based Ninja Theory previously worked on Enslaved: Odyssey to the West and DmC: Devil May Cry.
"Chillingo is very excited to collaborate with such a talented, critically-acclaimed studio to help shape their first title for the mobile market," stated Ed Rumley, COO of Chillingo.
"Our team is working closely with Ninja Theory to ensure Fightback delivers a phenomenal experience for mobile and tablet devices."
Dominic Matthews, product manager at Ninja Theory added: "Mobile and tablet gaming is a phenomenon that we just couldn't ignore as a studio and we're very proud to be working with one of the industry's heavy-weights on bringing Fightback to market."Ninja Theory has always strived for the highest production values and that absolutely remains the case in this exciting new space."
Fightback is slated to launch this summer. Hands-on previews will be shared with press at E3 next month.
http://www.computerandvideogames.com...s-google-play/
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May 27th, 2013, 01:29 Posted By: wraggster
via http://emu-russia.net/en/
Robert Broglia updated his emulators for Android. Changes:
- Fixed non-working Joystick Axis 1 as D-Pad setting from 1.5.11;
- Improved text input with full text editing capabilities (selections, cut & paste, etc.);
- Option to control if the on-screen controls automatically re-appear when the screen is touched even if a gamepad is connected.
News source: https://play.google.com
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May 27th, 2013, 22:29 Posted By: wraggster
Tetris Blitz is the latest attempt to pull apart the elegant rules of the seminal Russian puzzle game and rearrange them in search of fresh novelty, this time to give the game a version tailored for iOS and Android. Alexey Pajitnov, the original’s designer, has been in consultation with EA Salt Lake to ensure the essence of Tetris is protected. Nevertheless, it’s tempting to baulk at this recasting of one of the medium’s greats in the fashions of the day. Tetris is going freemium, will have Facebook integration, and is set to be stuffed with purchasable power-ups, with play regulated by a set time limit.“The original Tetris asked players the question, ‘How long can you last?’” says Tetris Blitz’s executive producer Jeff Peters. “But when you begin to improve at the game, you will last far longer than five minutes. Tetris Blitz is the answer to the question: ‘What does Tetris look like when fitted for our contemporary lifestyle?’” In truth, he is referring not so much to a ‘lifestyle’ as to popular windows of play within the contemporary lifestyle: the daily commute, the five minutes of peace while the baby is dozing, the kind of short time frames where other Blitz-like titles (Bejeweled Blitz, Candy Crush and so on) have found a wide audience. Now you have just two minutes to play a game of Tetris, and it’s impossible to fail.Pajitnov: “The idea of a timed Tetris game really isn’t new. Tetris Ultra [mode], which has the player racing against a two-minute timer to get the best score possible, has been around since at least as early as Tetris DX. Tetris Blitz certainly stands on its own as a brand-new variant on the Tetris game, complete with power-ups and cascades, but it’s not the first to introduce a fixed time limit.” Even so, these changes appear fundamental. Is this a breaking of sacrosanct rules? Not if the new focus is on score attack, EA claims.“The team is comprised of Tetris aficionados,” says Peters. “We’ve ensured that player strategies from the original game are relevant and usable here, too, despite the shift of focus.” Those strategies are encouraged and emphasised through what is likely to be Tetris Blitz’s most controversial addition: power-ups. Players can install three of these boosters before a game, and they lend a huge variety of different buffs and benefits during play. “There are players who have used the ‘well strategy’ for years, for example, where they build a single straight well in the middle of a tightly packed wall of blocks and finally slot a single column piece in there to clear four lines in a single move,” explains Peters. The Magnet power-up encourages this strategy by taking all of your blocks and pushing them to one side, thereby giving you an instant well.”
http://www.edge-online.com/features/...todays-player/
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May 27th, 2013, 22:46 Posted By: wraggster

The Ouya remains a gray area in terms of profit for developers – it's still technically not available to the public, though plenty of Kickstarter backers and indies have consoles. To test out the Ouya's potential, real-world audience, UK developer James Coote took his dev kit to a local Game store and set up a demo station. After all, the Ouya is an "open" console and devs don't have to deal with any NDAs or legalese before showing it off publicly.
Coote worked with Game employees to set up a demo station on an old PS3 stand, and he spent the day showing off his own game and others on the Ouya. The tiny box wasn't connected to the internet, so players had a choice of games Coote had pre-loaded.
"The Ouya has also been criticised for having a laggy UI, but since there was no need to exit the game library and navigate around the rest of the UI, that particular problem didn't come up at all," Coote said.
Overall, the demo was a success, Coote said – though he didn't receive the foot traffic he had anticipated and he was "quite poor" at convincing anyone to throw down Ł10 for an Ouya pre-order.
"People responded really positively to the live demonstration, whether they were just watching myself or others play, or actively trying it out themselves," Coote said. "Also, not only being able to respond to customers' questions directly, but not being directly affiliated with Ouya, I was able to honestly address some of Ouya's shortcomings, which helped build trust and a rapport with customers."
Read all about Coote's experience with the Ouya at a brick-and-mortar store, and his thoughts for the console's future, right here.
http://www.joystiq.com/2013/05/26/in...ions-poor-pre/
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May 27th, 2013, 23:11 Posted By: wraggster
While it may seem that all gaming eyes are on what is next from the likes of Microsoft and Sony in the console war, there are in fact some smaller new players hoping to gain a passionate following of their own.
The Gamestick, developed by British firm Playjam, is a portable games console based on Google Android's mobile operating system.
The core hardware is contained in a small stick that can be plugged into the HD socket on any modern television.
The project was funded via Kickstarter, with $647,658 (Ł427,750) raised by more than 5,000 backers.
However, some of those early supporters were left disappointed after the company announced the product would be delayed due to higher-than-expected demand.
Gamestick also has to compete with Ouya, another Kickstarter-funded console, which is already being shipped to early backers.
Playjam said it was victim of "the success we have created" - but it is now taking pre-orders via UK retailer Game for release on 5 July.
Anthony Johnson, chief marketing officer of Playjam, spoke to BBC technology reporter Dave Lee.
http://www.bbc.co.uk/news/technology-22657667
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May 27th, 2013, 23:28 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/05/27) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #1950 from mgaver/patch-5
Make on screen messages translatable
* Update EmuScreen.cpp
use shorten keys.
* Make on screen messages translatable
* Merge pull request #1949 from oioitff/atrac-fix
Build fix, sorry.
* Build fix, sorry.
* Merge pull request #1948 from jeid3/master
Build iOS fix
* Build ios fix
* Merge pull request #1947 from oioitff/atrac-fix
Implement low level atrac3 decoder.
* Implement low level atrac3 decoder.
* Merge pull request #1936 from unknownbrackets/texcache
Improve CLUT load performance, tweak hashing
* Don't bypass the secondary cache on minihash fail.
* Allow ConvertColors() to work as a copy op.
* Switch to a weaker, but faster clut hash.
* Make sure to update the CLUT if format changes.
Otherwise we throw away the loaded clut, which is no good.
* Don't hash the clut when it's not even used.
Many games load the clut even when it wasn't changed, and we don't flush
between when this happens. There shouldn't be any need to rehash the clut
either.
Technically, the clut could have actually changed, but this would
generally require them to clear the dcache or something in a way the GE
probably doesn't support.
* Fix a typo.
* Merge pull request #1945 from unknownbrackets/perf
Rewrite BlockAllocator in attempt to free memory faster
* Avoid a double lookup in FreeExact().
* Rewrite BlockAllocator in attempt to free faster.
And more importantly try to find that weird heap corruption, but no
luck...
* Merge pull request #1940 from unknownbrackets/mpeg-fix
Fix videos that never end
* Since we don't use readlength yet, don't add it.
This would actually go negative often enough, making us consume packets
more slowly than we should, or even never finish consuming. 4 is probably
too small, though.
* Merge pull request #1938 from unknownbrackets/symbol-map
Symbol map fixes
* Clear the debug symbol map on shutdown.
Instead of polluting the next game.
* Correctly detect bltzal as func calls in debug.
* Improve perf when loading a large debug map file.
* Merge pull request #1944 from unknownbrackets/reporting
Add reporting for branch in delay slot and cwd thing
* Add reporting for jumps in delay slots.
* Add some reporting in filesystem related code.
* Buildfix for Mac / iOS.
* Merge pull request #1937 from unknownbrackets/windows-ui
Fix cursor reset and pop ups in fullscreen
* Hide pop up windows in full screen.
Otherwise, they get in the way even though you can't see them.
* Show/hide the cursor correctly.
It uses a counter, so we may need to call it more than once.
* Merge pull request #1935 from unknownbrackets/modules
Get sceKernelStopModule() sorta working
* Remove comment.
* Initial implementation of sceKernelStopModule().
Not perfect but should be functional.
* Add a wait type for modules to handle return right.
* Get rid of the "root" return hack.
* Use a custom RA for module funcs. Not used yet.
But it will be.
* Wrap sceKernelGetThreadExitStatus().
So it's usable internally too.
* Merge pull request #1933 from Motaz-Alnuweiri/patch-2
Update PPSSPP.pro
* Update PPSSPP.pro
Hi, you can use "VERSION" Variable
----------------------------------
VERSION
This variable contains the version number of the application or library if either the app TEMPLATE or the lib TEMPLATE is specified.
* Merge pull request #1929 from Motaz-Alnuweiri/patch-1
Update PPSSPP.pro
* Update PPSSPP.pro
Hello, I changed PPSSPPQt version for Symbian from 0.7.5 to 0.7.6
* Turn off the use of uniform arrays in shaders as some devices don't like them, and the speedup seems to be very small if any.
* Merge pull request #1927 from unknownbrackets/scheduling2
Implement suspend/resume HLE for threads
* Disallow suspend/resume on current thread.
Might be some extra subtle things with callbacks/interrupts here...
* Initial attempt at a suspend/resume thread impl.
* Make sure we keep the suspend state around.
I assume it sticks around in this case.
* Merge pull request #1924 from unknownbrackets/scheduling
Fix sceKernelWakeupThread
* Return the moduleId in sceKernelUnloadModule().
Final Fantasy 4 very clearly requires this.
* Report unfinished code in sceKernelAllocateTls().
* Wrap the sleep/wakeup HLE funcs.
* Properly return success in sceKernelWakeupThread().
Fixes #1596, fixes #1796, possibly others. I can't believe how long
I stared at this code and debugged it without noticing such a simple
thing...
* Merge pull request #1923 from unknownbrackets/rtc-fix
Implement the sceRtc*Win32FileTime() funcs
* Remove UNIMPL from FileTime funcs, they work now.
* Implement the sceRtc*Win32FileTime() funcs.
* Merge pull request #1911 from aquanull/language
Make more menu screen items translatable, and...
* Make it possible to translate error screens.
* Tweak some menu screen items.
* Make more menu screen items translatable.
Update font atlas files.
http://www.sendspace.com/file/t3ycn8
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May 27th, 2013, 23:37 Posted By: wraggster
via http://www.emucr.com/
John GBA v1.10 for Android is released. John GBA is a GBA emulator for android 2.2+.
This app does not work without your own game files.
Please try John GBA lite before purchasing.
Features:
- Original GBA engine
- Cheats (Raw/GameShark/CodeBreaker)
- High quality rendering
- Search game files in SDCard & Internal Storage
- Virtual On-screen keypad
- Zipped file support
- Save States (with previews)
- Customizable keys
- Turbo buttons
- Screenshot
- Honeycomb tablet UI
- X2 Speed play
- No ADs
- No internet connection
John GBA v1.10 for Android Changelog:
- removed link of external web site
- This version is 20% faster than v0.27.
https://play.google.com/store/apps/d...lators.johngba
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May 27th, 2013, 23:44 Posted By: wraggster
via http://www.emucr.com/
Mupen64Plus AE v2.3.0 is released. This is a N64 emulator for Android. Mupen64Plus Android Edition is a commercial Android port of the N64 emulator Mupen64Plus. Mupen64Plus AE is in Beta testing.
Mupen64Plus AE v2.3.0 Changelog:
- Added gles2glide64 video plugin (fixes broken graphics in many games)
- Fixed extreme lag on Galaxy S3/S4 (US), HTC One, Xperia Z, others
- Added controller deadzone preference (button mapping)
- Fixed unmappable d-pad on newer batches of Nyko Playpad controller
- Fixed Pokemon Snap photo selection bug (with cheat)
- Fixed Pilot Wings 64 shadow bug (with cheat)
- Fixed crash related to rumble
- Fixed crash related to audio
- Fixed possible crash on OUYA
- Upgraded to SDL 2.0 multimedia library
http://www.mediafire.com/?ok9odn0scgiwg8d
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May 27th, 2013, 23:46 Posted By: wraggster
via http://www.emucr.com/
Snes9x EX v1.5.12 is released. Snes9x EX is an SNES/Super Famicom emulator written in C++ for Android, iOS, WebOS. It uses the emulation backend from Snes9x and is built on top of the Imagine engine.
Features:
* Accurate emulation and similar compatibility to Snes9x 1.43 on the PC
* Full quality 44KHz stereo sound
* Supports games in .smc, .sfc, .fig, and .1 formats, optionally in .zip files
* Super Scope support, touch screen to fire, touch off-screen to push Cursor button
* Mouse Support, see Snes9x EX section on website for instructions
* Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
* Multiplayer-capable Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app)
* Backup memory and save state support, auto-save and ten manual slots for save states. State files from Snes9x 1.43 should work on Snes9x EX and vice-versa.
* Portrait/Landscape auto-orientation support
Snes9x EX v1.5.12 Changelog:
* Fixed non-working Joystick Axis 1 as D-Pad setting from 1.5.11
* Improved text input with full text editing capabilities (selections, cut & paste, etc.)
* Option to control if the on-screen controls automatically re-appear when the screen is touched even if a gamepad is connected
http://www.sendspace.com/file/v83nbt
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May 27th, 2013, 23:47 Posted By: wraggster
via http://www.emucr.com/
Saturn.emu v1.5.12 is released. Saturn.emu is a part of the emu-ex-plus-alpha multi-system emulation framework and emulates a Sega Saturn (based upon Yabause).
Notes/Issues:
- The core emulation is based on Yabause and can load cue/iso/bin files
- This app is considered beta and unsupported, do not report any issues for the time being
- Sound is disabled by default but is supported
- If the default auto-frameskip mode runs very slowly on your device, consider using a fixed frameskip which runs the game in slow-motion but offers better input responsiveness
- Dynarec for the SH CPUs is supported and enabled by default on Android & WebOS. When switching between SH modes, the setting is applied upon the next game launched, resetting a game in progress continues to use the current SH core. Currently this setting isn't saved.
- Save states are incompatible between the SH dynarec/interpreter and will crash if loaded in the incorrect mode
- The app doesn't have an icon so you'll see a generic one for now
Saturn.emu v1.5.12 Changelog:
* Fixed non-working Joystick Axis 1 as D-Pad setting from 1.5.11
* Improved text input with full text editing capabilities (selections, cut & paste, etc.)
* Option to control if the on-screen controls automatically re-appear when the screen is touched even if a gamepad is connected
http://www.sendspace.com/file/x8kq09
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May 28th, 2013, 23:39 Posted By: wraggster
Ukranian tennis player Sergiy Stakhovsky stopped play during a match at the French Open to use his iPhone to photograph a disputed line call.
The 27-year-old took a picture on his mobile phone in order to document the judge’s supposed error during his straight sets defeat to Richard Gasquet.
Stakhovsky photographed the tramlines and said he intended to show it to supervisors of the French Open in a bid to salvage his prize money.
This is not the first time the tennis player has whipped his phone out to argue a point during a match. Last month the world number 101 pulled the same stunt in Munich.
"Munich was a very close call which could go both ways, so I didn't really bother going to the supervisor and asking," he said.
"But this one is in a Grand Slam, so first of all, the fine is actually there, possibly, (and) I don't want to get it. So I'll try to explain myself. I don't know if it's going to work."
The tennis player later tweeted the image he took with his iPhone.
http://www.pcr-online.biz/news/read/...ch-open/031041
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May 28th, 2013, 23:41 Posted By: wraggster
There's another Galaxy smartphone on the way folks, as Samsung has listed an S4 mini on its UK apps page.
Whilst not a complete surprise, as hearsay surrounding the device had continued to build for a while now, the device had yet to receive any form of official confirmation from Samsung.
Whether the South Korean firm actually intended to list the device is unknown, but the listing of the device on Samsung's own official apps page would certainly indicate the device is on the way.
Still not convinced? Well, the listing is all followed by another Samsung announcement that the firm will stage its Premiere 2013 event next month.
Samsung has itself confirmed that a number of new devices will be unveiled at the event, so it's fairly safe to assume that the S4 mini will be amongst them, and that the listing of the device is simply down to the firm jumping the gun.
http://www.pcr-online.biz/news/read/...samsung/031040
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May 28th, 2013, 23:42 Posted By: wraggster
Submitting to the ever demanding multi-colour needs of the modern smartphone consumer, LG is to release its Nexus 4 device in white.
Identical to the original Nexus 4 handset on the inside, the white device will sport the same specifications, including a 320ppi 4.7-inch HD display, eight-megapixel camera and a Snapdragon S4 processor.
Meanwhile, Android's latest 4.2 operating system will remain at the helm of the new handset.
LG has confirmed the device will land in Hong Kong first at the end of May, whilst making its European retail debut in the following months, as the device is rolled out throughout "the next several weeks."
However, despite the success of the Nexus 4 device, LG has also confirmed it will be the last of the series produced by the South Korean firm – or any Google powered device for that matter.

 Talking with All About Phones, Kim Wong, European VP of LG Mobile, confirmed that the firm would halt its production of Google Android based devices, stating they have: "no added value for us without our own skins."
Wong also addressed the current state of the smartphone market as the motive behind the move, stating: "the current duopoly of Google and Apple is not healthy for the market."
The VP also highlighted that the firm will look to adopt other mobile operating systems for its products, without naming any specifically.
http://www.pcr-online.biz/news/read/...nexus-4/031036
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May 28th, 2013, 23:43 Posted By: wraggster
Samsung is to unveil several new products at an event in London on June 20th.
New Android devices are expected to be added to the firm’s flagship Galaxy brand of smartphones and tablets. Samsung is also expected to add some new products to its Ativ line of Windows 8 and Windows RT laptops and tablets.
A teaser image has been posted on Samsung Mobile’s official Twitter feed, implying there will be at lease three new devices.
Two of the images resemble the sides of tablets or notebooks, maybe even a super-slim smartphone.
The other is a little more mysterious. Could it be a camera of some sort…or even a smart watch?
http://www.pcr-online.biz/news/read/...in-june/031035
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May 28th, 2013, 23:46 Posted By: wraggster
Independent developer programme brings ‘hack ‘n’ slash game to Samsung Apps store.
Developed by Belarusian-based Steel Monkeys, ‘sword and sandals hack ‘n’ slash’ game I, Gladiator is set be release globally and exclusively on Samsung Apps, courtesy of the 100% Indie developer programme.
The 100% Indie project represents the culmination of a new partnership between Chillingo – the world’s most successful independent games publisher – and Samsung.
Spearheaded by Chillingo founders Chris Byatte and Joe Wee, the programme is aimed at fuelling the mobile games developer community.
Denis Rybalko, PR manager at Steel Monkeys, commented: “Releasing I, Gladiator for Samsung Apps via the 100% Indie program was a great experience for our team. We were lucky to be supported by very responsive people. You don’t feel like the 100% Indie collective HAVE to help you; it feels like they really LIKE to help you; WANT to help you; and will DO THEIR BEST to help you! Sounds incredible but our game was supported and promoted for, well, no additional investment. So we sincerely recommend the 100% Indie program as a unique service. With its help you can release your games nice and easily.”
Chris Byatte, Chillingo founder, also said: “When we launched the initiative in March we hoped we’d receive a lot of interest from indie developers globally and we’re delighted that so many of them have already joined the 100% Indie community. I, Gladiator is a great example of the quality of games that are coming through the programme.”
Joe Wee, Chillingo founder, continued: “Steel Monkeys is just one of many developers who are now earning the best revenue shares in mobile gaming and will continue to do so until March 2015. We’re really proud of 100% Indie and hope more developers come and join us.”
http://www.mobile-ent.biz/news/read/...android/021456
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May 29th, 2013, 00:32 Posted By: wraggster
 While we already knew that Verizon slipped support for AWS-based LTE into its edition of the Galaxy S 4, it didn't say how those extra frequencies would come alive. The carrier's Mike Haberman has just cleared the air(waves): he tells Bloomberg that Samsung's flagship will get a software update to support AWS bands. Haberman hasn't said when the patch will arrive, although it's contingent on the higher-capacity 4G network rolling out in the next few months. The GS4 isn't likely to be alone, whatever the timing. The Nokia Lumia 928 also supports AWS, and we've reached out to learn if and when the higher-tiered Windows Phone will get an upgrade to reach its full potential.
http://www.engadget.com/2013/05/28/g...ough-software/
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May 29th, 2013, 00:37 Posted By: wraggster
 Given the success of the original Galaxy Note and its sequel, there's little doubt a third installment of the super-sized handset line is on Samsung's to-launch list. Korean siteETNews claims to have heard the first legitimate confirmation of the Note III's existence, however, citing a Samsung official as its source. The insider apparently had much to say on plans for the camera, too. It's expected to be a 13-megapixel affair and could see other upgrades over its predecessor, including optical image stabilization and 3x optical zoom. According to the official, no final decisions on the camera have been made yet, but with less than four months to go until IFA (where the previous Notes have debuted), it's probably time to start nailing those specs down.
http://www.engadget.com/2013/05/28/s...irms-note-III/
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May 29th, 2013, 23:39 Posted By: wraggster
Airline-based network operator AeroMobile surveyed 2,000 UK consumers to find that 78 per cent use their phones while on holiday, even though 68 per cent claim they're worried about data roaming charges.
62 per cent of respondents claims texting is their preferred means of communicating, with 13 per cent using devices for social media access. Under a fifth browse the mobile while overseas – men are more likely to do so than women.
Meanwhile, a fifth of hardy Brits leave their phones at home. Interestingly, despite men being more web-happy while abroad, 26 per cent of men leave the phones at home, compared to 16 per cent of women.
Additionally, nearly 30 per cent of over 55s don't travel with a mobile phone, compared to just 13 per cent of 25-34 year olds.
Kevin Rogers, CEO of AeroMobile, said: "What’s clear from this research is that there is demand, particularly from the younger generation, to be connected whenever, wherever. In the past roaming has been a contentious issue, but we’re now seeing better deals available for consumers who want to use their mobile devices overseas.
"Growth on the AeroMobile network, which provides a roaming service inflight, points to increasing demand from consumers who are happy to roam. We’ve seen a huge appetite for both SMS and mobile internet services at 30,000 feet; so far in 2013 data usage per flight has doubled and we’ve seen a 40 per cent increase in the number of text messages sent per flight. We’re confident we’ll see even more growth in this area over the coming months."
http://www.mobile-ent.biz/news/read/...-abroad/021472
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May 29th, 2013, 23:51 Posted By: wraggster
Apple traditionally has big product announcements in the early spring, so around February both the mainstream press and the tech blogs began to circulate their favorite rumors (the iWatch, iTV). They also announced the date of the next Apple event, which this year was in March — except it didn't happen. 'Reliable sources' then confirmed it would be in April, then May and then — nothing. In withdrawal and with a notoriously secretive Apple offering no relief the tech journalists started to get cranky. The end result is a rash of petulant stories that insist Apple is desperate for new products, in trouble (with $150 billion dollars in the bank, I should be in such trouble) and in decline. The only ones desperate seem to be editors addicted to traffic-generating Apple announcements. Good news is on the horizon, though, as the Apple Worldwide Developer Conference starts June 10th."This was in evidence last night, as Apple CEO Tim Cook spoke to the press at the All Things D conference. Cook's statements were mostly the sort of vague, grandiose talk that gets fed to investors on an earnings call, but it's generating article after article because, hey, it's Tim Cook.
http://apple.slashdot.org/story/13/0...lists-jonesing
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May 30th, 2013, 00:24 Posted By: wraggster
 Alcatel announced today that its One Touch Idol smartphone is now available for the US market, but without a carrier. Weighing in at only 110 grams, the supposed "world's lightest" handset will be sold unlocked for $300 via the company's website. Meant as an entry-level device, the specs betray its low-end status: you get a 4.7-inch qHD (960 x 540) IPS display, 512MB RAM, 4GB internal storage, an 8-megapixel camera and a 1.2GHz dual-core CPU with Android 4.1 in tow. Still, its quad-band GSM and 900 / 2100 MHz HSPA bands mean it'll work with either AT&T or T-Mobile, which should be good news to those who want carrier flexibility. If that sounds like a bargain to you, head on over to the source below to snag one for yourself.
http://www.engadget.com/2013/05/29/a...ailable-in-us/
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May 30th, 2013, 00:33 Posted By: wraggster
 Back when Acer unveiled the Iconia A1 tablet, it slipped out an upgrade to its starterIconia B1 series, the B1-710. That refresh has at last surfaced in the US -- through the FCC, anyway. The 7-inch, WiFi-toting slate has cleared the FCC's approval process with its subtle design tweaks and doubled 1GB of RAM in tow. Unfortunately, Americans aren't much closer to actually buying one. While Canadians may get a turn when we've spotted a (currently unconfirmed) $230 Acer Canada listing, the new B1 is primarily bound for Europe. It should cost Ł110 / €129 (about $166) for the WiFi model's June release, and Ł129 / €179 (between $195 and $230) for a 3G-equipped B1-711 edition arriving in July.
http://www.engadget.com/2013/05/29/a...-past-the-fcc/
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May 30th, 2013, 00:34 Posted By: wraggster
 Before other carriers in the UK get their 4G networks up and running, EE's looking to bolster its customer base by tempting you with an LTE fling, rather than a long-term relationship. The network already has 12-month SIM-only plans available if you don't need a device, but today has launched 30-day SIM-only options for the commitment-phobic. That freedom comes with a Ł2 mark-up per month over the year-long plans, however: the cheapest option rings up at Ł23 every 30 days for 500MB of data, with a maximum cost of Ł63 for 20GB. Every price tier comes with unlimited texts and calls as standard, and if you're intrigued by a no-strings-attached trial month, you can snag a SIM at stores, online, or over the phone right now.
http://shop.ee.co.uk/mobile-tariffs/...-days-sim-only
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May 30th, 2013, 00:35 Posted By: wraggster
 US wireless carriers have been quite cagey about the availability of BlackBerry's Q10, with most committing only to a vague June release. But as of today, T-Mobile is the first to officially lock down a hard date for non-enterprise customers: June 5th. Starting next Wednesday, UnCarrier subscribers will finally get a chance to call the Q10 their own, with a choice to either pay $100 upfront (with a 2-year payment plan) or $580 outright for a crack at BB10 in portrait QWERTY form. For the money, prospective owners are getting a 3.1-inch, 720 x 720 Super AMOLED touch display, BlackBerry's famed physical QWERTY layout and, of course, the gesture-heavy BB10 OS. Not included in the box? A complimentary Chief Creative Officer business card with your name on it and Alicia Keys' dignity.
https://explore.t-mobile.com/blackberry-q10
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May 30th, 2013, 00:42 Posted By: wraggster
 Documents have been filed in the United States District Court for the Northern District of California for a $53 million settlement between Apple and customers denied warranty coverage on their iPods and iPhones due to water damage. The case is due to Apple's policy not to extend warranty coverage on devices where the indicator tape inside them showed exposure to liquids, however plaintiffs in the class action lawsuitargued the indicator could change color due to moisture or humidity. Apple does not acknowledge any wrongdoing in the settlement, which is still awaiting approval from the court, however customers with warranty claims denied prior to June 2010 (iPod touch) or December 31st, 2009 could be eligible for as much as $300 depending on the device owned and how many claims are filed. The scenario the plaintiffs cite is just the kind of thing we worried about back in 2006, and will probably remain in the back of our minds if we need to have any of our hardware serviced in the future no matter how much Apple and others work on more advanced detection systems.
http://www.engadget.com/2013/05/29/a...rranty-iphone/
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May 30th, 2013, 00:45 Posted By: wraggster
 Sure, the only flavor of the Galaxy Note 8.0 currently lining US shelves is the versionjust packing Wi-Fi, but it appears that the LTE variety is getting ready for a trip stateside. The FCC just inspected a version of the tablet carrying a 850 / 1900 GSM radio along with support for LTE Bands 2, 4, 5 and 17, which are all tell-tale signs of hardware that plays nice with AT&T's network. For those in need of a refresher, Samsung's tablet runs Jelly Bean and boasts a 1.6 GHz quad-core processor, 2GB of RAM, A-GPS, GLONASS, a hefty 4,600 mAh battery, WiFi and Bluetooth 4.0. With one of the final hurdles for availability on American shores cleared, you're that much closer to laying your paws on a slate that can moonlight as an unwieldy cellphone.
http://www.engadget.com/2013/05/29/s...0-fcc-att-lte/
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May 30th, 2013, 00:48 Posted By: wraggster
 Apple's head honcho Tim Cook is chatting up Android's growth explosion, and it turns out he's not flustered. "Do I look at that? Of course, I don't have my head stuck in the sand," said Cook." But for us, winning has never been about having the most." Instead, he stands by the old Apple line of quality versus quantity. "Arguably, we make the best PC, but we don't make the most," he added. "We made the best music player, and we wound up making the most -- but we didn't initially."
Rather than focus on install base, Cupertino's chief turned to usage stats to illustrate their supremacy, noting that their slates are the most popular for browsing the web. "You can look at tablet web market share in North America," Cook said. "Almost every study I see has the iPad in the 80s (percentage)." Before even broaching the subject of Google's mobile OS, Cook cited NetApp figures that show 59 percent of worldwide web traffic from smartphones and tablets comes from iOS devices. We're sure the folks in Mountain View are content with quantity, though we'd hazard a guess they enjoy quality as well.
http://www.engadget.com/2013/05/28/t...bout-quantity/
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May 30th, 2013, 01:35 Posted By: wraggster

Spike Chunsoft released 999: 9 Hours, 9 Persons, 9 Doors on iOS this week, and the room escape thriller is fleeing onto iPads and iPhones in Japan. However, it's not a complete port of the DS game which came to North America in 2010. Spike Chunsoft chose to remove the puzzle gameplay on iOS, placing the focus on the story as a visual novel.
In the puzzles' stead, the iOS version offers a comic book-style presentation (see below) and a new flowchart, similar to the one in sequel Zero Escape: Virtue's Last Reward, that lets you jump to different points within the plot.
While the iOS version is currently Japan-only, 999 lead writer and director Kotaro Uchikoshi said on Twitter that he thinks an English version "will also be released by autumn." There's no official word from Spike Chunsoft as yet, but given how both 999 and Virtue's Last Reward made their way west, a successful breakout across the ocean looks promising.
http://www.joystiq.com/2013/05/29/99...h-version-set/
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May 30th, 2013, 23:30 Posted By: wraggster
Motorola CEO Dennis Woodside has revealed that the firm will launch a smartphone called the Moto X in 2013.
In an interview at All Things Digital’s D11 conference, Woodside commented on some of the features the new handset will sport: “Motorola has always been good at managing power on the device, but we're really good at managing sensors. We know when it's in your pocket, we know when it's in your hand, and it’s going to know when you want to take a picture and fire up the cameras.”
During the interview, Woodside claimed to have the Moto X in his pocket but refused to offer it up for public viewing. However he did say that the response has been great from carriers that have seen the new phone.
A short while after the interview Motorola confirmed the news on its website’s media centre, saying the handset will be available in the summer.
The firm has stated that the Moto X will be the first smartphone assembled in the USA.
“There were a few reasons why we decided to do this. There are several business advantages to having our Illinois and California-based designers and engineers much closer to our factory,” readsMotorola’s blog.
“For instance, we’ll be able to iterate on design much faster, create a leaner supply chain, respond much more quickly to purchasing trends and demands, and deliver devices to people here much more quickly. And as a part of Google we’re being encouraged to take big bets on things that make a difference.”
It is thought that the device will come with a 4.8-inch display and is likely to run on Android 4.3.
http://www.pcr-online.biz/news/read/...is-year/031069
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May 30th, 2013, 23:35 Posted By: wraggster
Samsung has today introduced the Galaxy S4 Mini, a little over a month after the record-breaking S4 smartphone was launched.
Many were expected the 4.3-inch Mini to be unveiled atSamsung’s ‘Premiere’ event on June 20th, but the Korean manufacturer has caught the tech industry off guard by announcing it today (May 30th).
Two days ago it appeared that Samsung had accidentally posted details of the S4 Mini on its UK apps page, and while there was not official confirmation at the time, today is the official announcement of the latest smartphone in the Galaxy range.
Sporting a qHD Super AMOLED display, the Samsung Galaxy S4 Mini comes equipped with a 1.7GHz dual core processor and weighs just 107g.
The device also comes with an 8MP rear-facing camera, as well as a 1.9MP HD front-facing one. Special camera features include Sound&Shot, which stores sounds and images together, Panorama Shot, which allows you to take a full view of what you are seeing, and Story Album, which automatically arranges photos in a smart format. Snaps taken by the Galaxy S4 Mini are automatically gathered and saved according to your timeline, geo-tagging information or specific event, to create a photo album.
Simon Stanford, vice president of IT & Mobile Division, Samsung Electronics UK & Ireland, commented: “Demand for the Galaxy S4 has been phenomenal since it launched in April and we hope to build on this success with the Galaxy S4 Mini. This new handset is the ideal smartphone companion for anyone who wants a compact device packed with innovation.”
While details of the availability of the Samsung Galaxy S4 Mini are yet to be announced, the firm has revealed that the device will come in a 4G LTE version, 3G version, and 3G Dual Sim version.
Samsung has also revealed that media and invited partners will be able to get hands-on with the Galaxy S4 Mini at the company’s 2013 Premiere for Galaxy & ATIV, in London on Thursday, June 20th.
http://www.pcr-online.biz/news/read/...h-event/031063
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May 30th, 2013, 23:38 Posted By: wraggster
Apple has surprised the tech world with the launch of a new iPod Touch, which drops a number of features in order to shave down its price.
The seemingly entry-level iPod Touch maintains many of the same specs of its predecessor, still using the same dual-core A5 processor and four-inch Retina display.
But whilst the new Touch maintains the HD front-facing camera, it drops the device's main five-megapixel camera, one of its biggest omissions.
Perhaps Apple felt that incorporating a second camera on the device was overkill, but it's something that fans of the device are likely to miss.
The device is also quite stingy on storage capacity. Whilst previous devices offered a choice of both 32GB and 64GB, this latest generation provides just 16GB.
As a result of the loss of features, the latest iPod Touch weighs in less too, dropping 0.06 ounces.
However, despite the losses, consumers can expect to pay a smaller price for the device with Apple pricing the newest Touch at just $229.
http://www.pcr-online.biz/news/read/...d-touch/031059
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May 30th, 2013, 23:40 Posted By: wraggster
An iPhone 5 revamp and a low-cost model.
Apple is currently working two new phones for an unveiling in Q3, according to DigiTimes. The big reveal and shiping may potentially come as soon as June, as suppliers are reportedly gearing up for production of 20 million units a month.
Like the iPhone 4 and 4S scenario, Apple is thought to introduce a revamped iPhone 5, which may annoy those hoping for something meatier.
Meanwhile, the company is expected to enter new territory with a low-cost handset that will feature hardware similar to the 4S, though with a lower display and processor. It follows an earlier rumour that Apple is working on a $99 iPhone made from plastic parts.
With a June reveal on the calendar, sources reckon shipments of all iPhone will reach up to 120 million units in H2 2013. In other news, Apple's rival Samsung has just unveiled the Galaxy S4 Mini– a shrunken version of its new flagship handset, which has reached ten million sales in under a month.
http://www.mobile-ent.biz/news/read/...t-month/021487
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May 30th, 2013, 23:57 Posted By: wraggster
Ace Attorney: Phoenix Wright Trilogy HD has come out on iOS today. Phoenix Wright: Ace Attorney, Phoenix Wright: Ace Attorney – Justice for All, and Phoenix Wright: Ace Attorney – Trials and Tribulations are included in the app. The reworked versions of the DS cult classics feature new graphics and an option to play widescreen.While the first two episodes of the first Phoenix Wright game are free, all other content is behind a paywall. The remaining chapters of the first game are $5.99, while the other two cost $6.99. Alternatively, you can purchase all three for $16.99.Originally, the app was due out last fall, but it was pushed back to July. Shortly after that announcement, it was moved back up to today, May 30. The app is playable on both iPhones and iPads, and only requires one purchase for both. Unfortunately, cloud saves are not available.
http://www.edge-online.com/news/ace-...for-ios-today/
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May 31st, 2013, 00:08 Posted By: wraggster
The iPad is no stranger to nostalgia-filled gaming sessions, and today Apple's platform is welcoming yet another popular OG title into its hefty ranks. More specifically, we're referring to Star Wars: Knights of the Old Republic, a game which will surelybring a great deal of excitement to those who were avid fans of the original BioWare RPG back in the day. Star Wars: Knights of the Old Republic is up for grabs now, but be prepared to pay a slight premium for it, since the near-2GB App Store download costs a cool 10 bucks. But hey, not too bad if you'd like to use an iPad to show your custom-made character what life was like before the Galactic Empire even existed.
https://itunes.apple.com/us/app/star...611436052?mt=8
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May 31st, 2013, 00:09 Posted By: wraggster
 BlueStacks is taking on OUYA in a big way, having announced its Android-poweredGamePop game console a few weeks ago. The company wouldn't give specifics on how much the device would cost when it was first unveiled, although it offered an option to get the console for free through May -- provided you were willing to subscribe to the $7-per-month service for at least a full year, which gives you full access to a large number of paid and free mobile games. Today, BlueStacks announced that the free offer has been extended through June, after which time the console can be yours for $129. What's more, the service has inked partnerships with more gaming developers, adding at least another $50 worth of titles to its overall catalog. One such company is COM2US, which will feature its very own channel in GamePop's UI. Head to the source link to get your pre-order in.
http://www.engadget.com/2013/05/30/b...mepop-console/
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May 31st, 2013, 00:16 Posted By: wraggster
For those of you who wouldn't touch a tactile screen if we gave you one, Verizon's just put a smartphone up for pre-order that might be preferable: the Blackberry Q10. Big Red will carry the regular black model and has exclusive dibs on the dapper white Q10we saw earlier, both of which are on pre-order for $200 with a two-year activation, or $600 sans commitment. On top of real QWERTY chiclets, you'll get a 3.1-inch, 720 x 720 Super AMOLED touch display, dual-core Qualcomm CPU, 2GB of RAM and Blackberry 10.0. As a bonus, Verizon's estimated ship date of June 6th might even line up nicely with the imminent arrival of a certain new version of the OS, too.
http://www.verizonwireless.com/b2c/s...=NY&fd=&filter=
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May 31st, 2013, 00:16 Posted By: wraggster
 We know that Samsung's tablet line is growing quickly when the Galaxy Note 8.0 is shipping, the Galaxy Tab 3 7.0 exists and an 8-inch Tab 3 may come soon. The company must want to drive the point home, however: it just passed another slate, the GT-P5210, through the FCC's approval process. The filing carries few details, but it's enough to confirm a 10-inch screen, a WiFi-only variant and a model name in line with the Galaxy Tab 3 family (the 7-inch unit is the P3210). There aren't any telltale signs of a rumored Atom processor, though. We're mostly wondering when the P5210 will launch in earnest. Logic suggests that Samsung's June 20th event is a good candidate, but the tech giant doesn't always wait for big occasions to release big devices.
http://www.engadget.com/2013/05/30/s...aches-the-fcc/
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May 31st, 2013, 00:18 Posted By: wraggster
 Well, this is a little out of the blue. Apple has just outed a new iPod touch that falls in behind its existing 2012 models. We're hesitant to call this the sixth generation, as it's more of a stripped down variant of what's already available. Not many of the specs have changed: the dimensions are identical, you're still getting a 4-inch Retina display, and the same dual-core A5 processor hums away inside. While the new model still has the front-facing FaceTime HD camera, it's lost the 5-megapixel main shooter, and a little bit of weight, to boot (0.06 ounces). Storage capacity has taken a hit, however. The other iPod touch comes in 32GB and 64GB varieties and a number of colors, but this new model sports just 16GB of storage and only comes in silver. Those lesser specs come at a lesser price, and you can snag one from Apple's online store now for $229, with retail locations getting it tomorrow. We reckon this won't be the only Apple product people'll be talking about today. Prepare for the cheaper iPhone rumor to make the rounds again.
http://store.apple.com/us/browse/hom...pod_touch_16gb
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June 1st, 2013, 00:14 Posted By: wraggster
Carphone Warehouse reveals that many iPhone users are no switching their allegiance.
Carphone Warehouse has today revealed that 30 per cent of its Samsung Galaxy S4 sales are from consumers switching from iPhone, Mobile News has reported.
The retailer also revealed that 90 per cent of Samsung Galaxy S4 buyers would recommend the Korean manufacturer’s new flagship device to others.
Already, the Galaxy S4 has enjoyed record-breaking success, shifting more than 10 million units in under one month.
“We’ve seen phenomenal demand for the Samsung Galaxy S4 since its launch in April. Customers are demanding a wider choice of handsets from manufacturers and Carphone Warehouse stats show that 30 per cent of our S4 sales were from customers moving from an iPhone to an S4,” said Carphone Warehouse customer solutions group director Claire Winstanley.
“Customers who’ve made the change love their S4 handsets and 90 per cent of them have said they would recommend them to a friend or family.”
http://www.mobile-ent.biz/news/read/...e-users/021504
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June 1st, 2013, 00:15 Posted By: wraggster
Developers now able to make native builds for devices running Intel chips.
Cross-platform tools provider Marmalade continues to enhance its kit, recently integrating Immersion's Haptic SDK into its platform and pledging support for Google Play Games.
The company now releases Marmalade SDK 6.3, which boasts native support for Android smartphones running Intel processors, such as the Atom Z2580 found in the Lenovo K900. Additionally, BlackBerry 10 and Windows Phone 8 tools are now out of beta and operating at full capacity.
Harvey Elliott, CEO, Marmalade, said: "At Marmalade we want to make sure that no gamer gets left behind waiting for games to appear on their platform of choice. Now that we’ve added support for Intel smartphones, and completed the next phase of support for BlackBerry 10 and Windows Phone 8, we've got a complete set of the most popular mobile operating systems and chipsets to offer to our development community."
Christos Georgiopoulos, VP of software and services group and GM of the developer relations division, Intel, added: "Adding Marmalade to our next-generation mobile platform opens up some fantastic possibilities for developers who want to make sure their content looks and feels truly amazing.
"Our chips are built into some of the most powerful phones in the world; and we can’t wait to see Marmalade developers translating that power into even more incredible experiences."
http://www.mobile-ent.biz/news/read/...support/021500
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June 1st, 2013, 00:19 Posted By: wraggster
SDK embraces Fortumo payment platform for 'easy access' to in app purchasing
A new Corona plug-in offers users of the eponymous SDK access to in-app purchasing in their developments for Android and Nook.
The plug-in for the Corona-SDK comes about as a result of a partnership with Fortumo, which promises to bring easy-to-access IAP support to developers looking to monetize mobile projects. Te plug-in can be implements with just a few lines of code.
“Fortumo is excited to offer additional monetisation solutions to Corona Labs’ thriving community of developers,” said Martin Koppel, COO of Fortumo. “The mobile industry is seeing an explosive growth of in-app transactions and Fortumo allows developers to capitalise on this trend. Developers need to make only one integration to go live with payments in the NOOK Store, Google Play and any third-party app stores.”
“There’s an incredible opportunity for developers to generate revenue with Corona-powered apps and games,” added David Rangel, COO of Corona Labs. “Partnering with Fortumo gives our developers an option that performs extremely well across various markets. The addition of NOOK in-app purchases is also highly welcome by a large number of Corona developers that have built popular content for the platform.”
http://www.develop-online.net/news/4...ok-IAP-support
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June 1st, 2013, 00:31 Posted By: wraggster
DARPA announced a sensor reference system device based on a new Android-based sensor processing core called the ADAPTable Sensor System (a.k.a. ADAPT). The initial ADAPT reference device, called UGS (unattended ground sensor), is designed as the basis for a series of lower-cost, more upgradable sensor devices for military applications. The ADAPT program is part of larger effort by the U.S. military to reduce the costs and speed production schedules for military equipment, using an ODM process similar to that of the commercial smartphone industry. Potential applications for the technology include swarms of hive-mind UAVs or robots, or perimeter security sensors hidden at a deployed airfield or underground, all networked together and capable of transmitting video.
http://news.slashdot.org/story/13/05...-sensor-device
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June 1st, 2013, 00:32 Posted By: wraggster
While the new 16 GB iPod Touch released Thursday features the same 4-inch Retina display and dual-core A5 processor as its other variants, the newest, cheapest iPod Touch lacks a rear camera and comes in just two colors black and silver. Apple is reportedly pursuing a similar strategy with the iPhone, as reports from the past several months have pointed to development of a 'low-cost iPhone' with basic features to be sold at a lower price point.
http://apple.slashdot.org/story/13/0...phone-strategy
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