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May 1st, 2011, 23:21 Posted By: wraggster
Earlier this week Microsoft announced an API Mapping tool help iPhone/iOS developers "find their way when they discover the Windows Phone platform."
The API Mapping tool acts as a translation device for iOS developers unfamiliar with Windows Phone 7 coding language. The mapping tool does this by allowing iOS developers to pick out the iOS API calls and quickly look up "equivalent classes, methods and notification events in WP7."
The mapping tool as of now only includes translations for Network/Internet, User Interface, and Data Management related programs. Audio/Video, Graphics/Animation, Performance, and Security related API translations will be added at a later time.
It's important to note this tool is just a starting point for developers to learn about the WP7 platform and by no means will include a translation of all API's between the platforms.
This mapping tool seems to be a very blatant attempt by Microsoft...
http://modmyi.com/forums/iphone-news...-my-sweet.html
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May 2nd, 2011, 18:27 Posted By: wraggster
After months of speculation, Time Inc. has finally inked a deal with Apple that will allow print magazine subscribers to access the company's iPad editions for free. Beginning this week, subscribers to print versions of Sports Illustrated,Fortune, and Time will be able to download the iPad counterparts at no cost, directly within the magazines' apps. Today's deal comes just a few months after the company struck a similar arrangement with HP, but iPad users, unlike TouchPad readers, still won't be able to purchase exclusively digital subscriptions to Time Inc.'s stable of publications. It'sno secret that Time Inc. wants to incorporate digital subscriptions to its iPad model, but negotiations have hit some roadblocks, largely thanks to disputes over how Apple shares subscriber data. Publishers say they need that data to apply the TV Everywhere model to magazines, but Apple thinks subscriber information should only be shared on an opt-in basis. We don't really expect Apple to budge any time soon, but execs at Time Inc. seem optimistic, telling the Wall Street Journal that today's deal proves that the two parties are "moving closer" on the issue -- apparently not close enough, however, for Apple to comment.
http://www.engadget.com/2011/05/02/t...rint-magazine/
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May 2nd, 2011, 18:34 Posted By: wraggster

Remember when you took your driving test and and had an inspector second-guessing your every stop, turn, signal and lane choice? State Farm's new Driver Feedback app is like having said individual with you all the time. Simply put, it uses your smartphone's accelerometer and GPS to gauge your acceleration, braking and cornering habits (sound familiar?) and spit out a score, letting you brag to your (parents / significant other / stranger / the family dog) just how safe and secure you are. State Farm claims it doesn't collect any information and won't adjust your insurance rates based on your score, which is a bit of a bummer if you ask us -- wouldn't it be nice if you could earn some cash back for perfecting your heel-toe? Either way, you'll find it for free in the iTunes App Store.
http://www.engadget.com/2011/05/02/s...riving-habits/
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May 2nd, 2011, 23:21 Posted By: wraggster
Apple is poised to release yet another iOS update, this one aimed almost exclusively at removing any vestiges of concern related to the recent iOS user-tracking scandal that made international headlines.
Late last week, Apple said that providing mobile users with fast and accurate location information while preserving their security and privacy "has raised some very complex technical issues which are hard to communicate in a soundbite." Instead, they will be addressed by iOS 4.3.3.
On Monday, the early build of iOS 4.3.3 was obtained by Boy Genius Report, which says the update will formally roll out in as little as two weeks, if not sooner. Once installed, the iOS 4 update will cease to back up the location database file to iTunes when a user syncs their iPhone or iPad.
In addition, Apple will dramatically scale back on the size of the file and equally slash the length of time that location data is maintained. It will, in fact, fully delete the database..
http://modmyi.com/forums/iphone-news...ng-issues.html
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May 2nd, 2011, 23:32 Posted By: wraggster

[Aaron] wrote in to share with us a quick hack that has made his life a little easier. He bought a Rocketfish RF-HV3 portable iPod dock to listen to his music, but he wanted to utilize it as an alarm clock as well. He also found that the speakers worked quite well when he hooked up his Yaesu handheld transmitter to the dock.
The only problem he had with it was that the dock would automatically power down when there was no input for 5 minutes. That’s fine when the dock is running on batteries, but if [Aaron] was going to use it as an alarm clock or to listen to his HAM radio, that simply wouldn’t do.
He pulled the dock apart and started poking around with his DSO Nano scope. He found that if pin 16 stays low for 5 minutes, it turns off the dock even if there is a signal coming through. His fix for the problem was actually quite simple – all he did was solder the VDD pin to the pin in question, and the 5-minute timeout was disabled.
We’re glad that [Aaron] was able to solve his problem in such an easy manner – it just goes to show what you can do with a scope and a few minutes’ time.
http://hackaday.com/2011/05/02/quick...-auto-standby/
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May 3rd, 2011, 12:11 Posted By: wraggster
The Digital Foundry blog took a detailed look at gaming on Apple's recently released iPad 2. While most reviews of the device focus on the tablet's size, accessories and software features, this one puts the new A5 processor through its paces, finding "anything from a 4x to 7x leap over what was seen in the original version of the tablet." The authors suggest that it has boosted mobile gaming to a point where Apple could be preparing for a much bigger entrance into the gaming market."Either we are looking at a company looking to consolidate its iron grip on the mobile games market by combining its existing unparalleled developer support with state-of-the-art technology, or else iPad 2 represents the first stages of a plan to expand iOS' reach from mobile phones and MP3 players through to tablets and perhaps in the near future, home games consoles. ... Technical and hardware challenges aside, there's no doubt whatsoever that Apple is extremely well-placed to expand its reach in the games market and launch a new, disruptive assault on the status quo every bit as effective as its mobile offerings have been. There have been plenty of creditable attempts at claiming the multi-purpose set-top box market, but there has been no outright winner. Arguably, Apple has the brand presence, the games, and the music/video services to actually make it happen."http://games.slashdot.org/story/11/0...eans-For-Apple
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May 4th, 2011, 11:31 Posted By: wraggster
Customers downloading apps using a publisher's promotional code will no longer be allowed to rate them, as Apple shuts down another common source of unfair ratings manipulation.
Although the company has made no official announcement, an Apple customer support email posted on the Touch Arcade forums appears to state the policy that, "It is no longer possible to rate or review an app if it was downloaded using a developer's promotional code."
No reason for the change is given, but it is presumed to be an attempt to stop biased ratings from customers who have received the app for free - and would therefore be likely to have a more favourable opinion.
The move will also prevent reviewers from adding their own ratings, leaving app rankings to be created purely according to feedback from paying customers.
Earlier last month Apple appeared to alter the algorithms used to create chart positions, with a reweighting to take into account not only how many times an app is downloaded but how much it is eventually used.
Again no official announcement of the change was made and it is likely that the alteration in policy regarding promotion codes was made at the same time and has only now been noticed.
http://www.gamesindustry.biz/article...down-continues
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May 21st, 2011, 23:51 Posted By: wraggster
Android rose to become the dominant mobile operating system in the world during the first three months of 2011, with Apple's iOS only gaining a small amount of market share over the previous year.
According to a report published by research group Gartner, Android commanded a market share of 36.0 per cent in Q1, up from just 9.6 per cent at the same time in 2010. This represents a total installed userbase of almost 36.3 million smartphones.
In 2010 the most successful OS was Symbian, with a massive 44.2 per cent market share. This has fallen to 27.4 per cent in 2011 and will continue to fall as Nokia abandons the technology in favour ofWindows Phone 7.
In the interim though Microsoft's mobile operating systems remained the lowest rank individual OS, with market share falling from 6.8 per cent to 3.6 percent over the course of the last 12 months.
Blackberry makers RIM also saw a fall in market share, from 19.7 per cent to 12.9 per cent, while Apple's iOS saw only a small increase from 15.3 per cent to 16.8 per cent - for a new installed base of around 16.9 million devices.
"Every time a user downloads a native app to their smartphone or puts their data into a platform's cloud service, they are committing to a particular ecosystem and reducing the chances of switching to a new platform," claims the Gartner report.
"As well as putting their devices in the context of a broader ecosystem, manufacturers must start to see their smartphones as part of a computing continuum."
http://www.gamesindustry.biz/article...beat-ios-in-q1
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May 22nd, 2011, 23:52 Posted By: wraggster
Episode 2 of superb "not for kids" iPhone, iPad and PC point and click adventure game Hector: Badge of Carnage is a longer, better value for money game than its predecessor, its developer has said.
The first game, which launched earlier this year, was well-received by critics. Eurogamer's Hector review pointed at a 9/10.
Some, however, criticised it for ending abruptly.
As a result its creator, Northern Ireland indie developer Straandlooper Animation, in collaboration with Telltale Games, is making Episode 2 beefier.
"People were saying it seemed to end a little abruptly, it seemed a little bit short," art director Kevin Beimers told Eurogamer.
"Episodes 2 and 3, since we're now working with Telltale and we've got a more robust game engine we're working on, it's a little bit longer. We've tried to bulk out the puzzles and we've added a few more characters.
"We want to make sure the game experience is worth what you're paying for."
Hector is a hard-nosed, politically incorrect detective inspector with the Clapper's Wreake Police Service. In Episode 1 he is drafted in to deal with a terrorist hostage situation.
"Hector's going to carry on in his cantankerous old grumpy way," Beimers revealed of Episode 2. "Once he escapes from his current predicament he will spend the rest of the episode running around town chasing after the terrorist who has left minimal and circumstantial clues behind, but enough to generate enough leads to bring him through some of the more seedy areas of Clappers Wreake."
Straandlooper promises plenty of new characters and new locations.
"One particular favourite of mine is a beauty parlour that is also an army surplus store," Beimers said. "It's run by this gun-toting beautician. All of her specials have to do with combining say Jasmine and Cordite, cocoa butter and machine gun oil. She's a fun character."
Episode 2 is due out this autumn. Episode 3 will "probably" launch within a month after that.
http://www.eurogamer.net/articles/20...ge-ep2-details
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May 22nd, 2011, 23:58 Posted By: wraggster
Legendary Oddworld creator Lorne Lanning hasn't directly been involved in the development of a video game since 2005 Xbox exclusive Stranger's Wrath.
After the game's launch Lanning shuttered his development studio and relocated to the San Francisco Bay area to focus on television and film.
Will he ever make another game?
"We're looking at this all the time," he told Eurogamer.
"They way I'm looking now is, how do I turn YouTube and Facebook into one game? That's the game-ified thing I'm focused on right now. If we figure that out, and I think we have, then it's a game changer.
"If we're successful with that, which is the intent, then we'll have the money to finance and go back to the Oddworld we all know and love."
Lanning has commissioned Leeds developer Just Add Water to remake classic Oddworld games for release on multiple platforms.
Last year JAW released the Oddboxx on Steam, a collection including Abe's Oddysee, Abe's Exoddus, Munch's Oddysee and Stranger's Wrath for PC. It's due out on the PlayStation 3 as a PlayStation Network game at some point in the summer.
JAW is also working on a high definition remake of Munch's Oddysee, a RTS spin-off called Hand of Odd, and is contemplating creating a brand new Oddworld game.
But Lanning will direct neither game.
"Oddworld was a company that was started but never had an exit strategy," the California-based entrepreneur said. "It was about creating a universe that I cared about, that I loved, that I thought would have nutritious value for the world, that you could enjoy with a light heart, and also contemplate with a brain.
"It is very close to my heart.
"The reason we haven't done certain things with the property is because we didn't want to give up control to it, because we still have a lot of plans.
"But plans were made to be broken, in that you have to adjust to the shifting tides of what's occurring, and then you can figure out how best to come back to it.
"Am I going to make something again? Absolutely. The question is in what format, and what does that look like, and in what genre? That I'm not sure about. But there's a reason we still have Oddworld: it's because we love it."

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May 23rd, 2011, 00:02 Posted By: wraggster
An anonymous reader points out a Wired story about some of the efforts behind CyanogenMod, a popular piece of Android modification software. Quoting:"CyanogenMod expanded into a team of 35 different 'device maintainers,' who manage the code for the 32 different devices that the project supports. Like Google, the team publishes its code to an online repository and accepts online submissions for changes to the code from other developers. Seven core members decide which of the submitted changes make it into the next release of CyanogenMod, and which don’t. ... Ultimately, CyanogenMod aspires to be more than just a software mod. 'I think one of our biggest dreams is to see a phone ship with Cyanogen on it,' says Soyars. But pairing the software with a phone is no easy task. First, CyanogenMod would have to pass the tests required by Google’s certification program in order to bundle Google’s proprietary apps — Gmail, Calendar, etc. — on the phone."http://mobile.slashdot.org/story/11/...n-Android-Hack
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May 23rd, 2011, 00:19 Posted By: wraggster

Android, as Andy Rubin (no relation) has pointed out on multiple occasions, plays a game of numbers. And at Google I/O, the company carrying on its development shared some large ones: 100 million activated devices with 400,000 being added each day. However, like in many games, different players can catch up or overtake each other at different points. Just ask Nokia and RIM. To stay on top, operating system vendors implement strategies that lock consumers in. The more money consumers sink into iPhone apps, for example, the more incentive they have to stay with that platform; the same is true for accessories that use Apple's 30-pin dock connector that has been around since the third-generation iPod.
With Android having become the lead operating system for every smartphone company that licenses its OS with the notable exception of Nokia (which nearly did), Google showed that it's intent not just on moving Android into other devices with sufficient computing horsepower such as tablets and, increasingly, TVs, but now has its sights set on having just about everything that can't run Android directly feed into it. Google is taking two approaches – one for things that plug into Android devices, and one for things that don't.
http://www.engadget.com/2011/05/22/s...androids-army/
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May 23rd, 2011, 00:21 Posted By: wraggster

Don't you hate it when the guy next to you on the subway is looking over your shoulder, watching you screw up in Fruit Ninja? Well, Apple could have predicted your discomfort -- back in November 2009, before the iPad was anything more than a unicorn, the company applied for a patent on an LCD display with adjustable viewing angles, explicitly designed to "shield the display away from unintended viewers." According to the filing, the display would include steering modules made of liquid crystal material, which aim the so-called scattering modules that sit on top of them. The top layer then redirects the light, making it possible to narrow down and alter the viewing angle. The patent specifically calls out cellphones and laptops, paving the way for discreet displays on MacBooks and iPhones, though the broad phrase "other portable electronic devices" leaves plenty of room for iPads and iPod Touches. No word, of course, on when or if Apple will secure this patent and if so, what devices might incorporate such screens. We may just be seeing this concept go public now, but it seems consumers could use this even more today than they did back in the fall of '09, when all they had to worry about was a stranger squinting at their 3GS' 3.5-inch screen.
http://www.engadget.com/2011/05/22/a...hable-privacy/
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May 23rd, 2011, 00:22 Posted By: wraggster

Rooting your Motorola Xoom won't stop you from getting an LTE hardware upgrade, but it will throw up a roadblock if you're trying to watch movies rented from YouTube / Android Market. Android Centralpoints out a Google support document that details the "Failed to fetch license for [movie title] (error 49)" message users will see when they try to play a movie on a rooted Android device. Only Xooms with Android 3.1 have access to the service right now, but once support rolls out to all Android 2.2 or higher devices in a couple of weeks some will have to choose between their superuser privileges and Google's nascent movie offerings (at least until someone figures out a workaround anyway). So far rooting and jailbreaking hasn't put a stop to other movie rental services for mobiles (iTunes, Netflix) so even if Google blames the movie studios for the policy, it seems like an odd restriction for the company behind the "open" platform to have.
http://www.engadget.com/2011/05/21/g...ooted-devices/
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May 27th, 2011, 00:33 Posted By: wraggster
Third party iOS developers caught up in a patent infringement case have won the backing of Apple, as the company demands that legal challenges to using in-app upgrades are dropped.
The legal case is being brought by company Lodsys, which has contacted a range of iOS developers with a demand of 0.575 per cent of their U.S. revenues. Lodsys claims that it has patents, filed 19 years ago, which cover in-app upgrades where users pay to access additional content or purchase a full game.
Although the four patents in question are valid, Apple argues that it licensed them from Lodsys and that all developers producing content for iOS are also covered as a result.
As a result Apple has weighed in on the side of the developers and asked Lodsys to withdraw the demands. However, the exact degree to which Apple would be willing to defend developers, if the cases go to court, is unclear.
The letter sent by Apple senior vice president and general counsel Bruce Sewell to Lodsys has been obtained in full by website Macworld, in which he suggests that Lodsys' demands are based on, "a fundamental misapprehension regarding Apple's license and the way Apple's products work".
"I expect that the additional information set out below will be sufficient for you to withdraw your outstanding threats to the App Makers and cease and desist from any further threats to Apple's customers and partners," states Sewell.
http://www.gamesindustry.biz/article...ringement-case
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May 27th, 2011, 00:36 Posted By: wraggster
The Android version of indie hit Minecraft has been confirmed as a timed exclusive for Sony Ericsson's Xperia Play device, as the device prepares for its U.S. launch.
Speaking to website Gamasutra, developer Mojang revealed that the new version of the game will feature customised controls that take advantage of the Xperia Play's DualShock-inspired controls.
Other smartphone versions of the game, including iOS and generic Android SKUs, are also planned - each with variations in content and controls. Regardless of format, the game will continue the PC version's model of "release early and update frequently."
"When playing on smartphones you will have a different screen size compared to PC, different hardware, different attention spans and thus the game needs to be customised to fit the mobile specifications," said the developer.
The length of the exclusivity period has not been announced, nor whether it is valid worldwide. Although released in Europe in April, the Xperia Play launches in the U.S. only this week, where it will be available exclusively on the Verizon Wireless network with six pre-loaded games.
Sony Ericsson is planning a promotional event for Minecraft at E3 next month, where the game is expected to be playable.
http://www.gamesindustry.biz/article...play-exclusive
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May 27th, 2011, 00:39 Posted By: wraggster
The Japanese games market finally has a new number one, although sales for both software and hardware remain in the doldrums.
Acquire's self-published Akiba's Trip involves defeating vampire-like creatures by ripping off their clothes and exposing their body parts to sunlight. Set in Akihabara's busy shopping district the PSP game seems unlikely to enjoy a Western release and sold only 58,150 units to get to number one.
Tecmo's Dead or Alive Dimensions is the highest-charting 3DS game since the system's launch, but it sold only a meagre 23,078 units at number two.
Strategy game Gungnir at number four sold just 16,355 units and while Valve's Portal 2 on PlayStation 3 is a surprise entry at number six it registered only 8,942 unit sales.
The lowest ranked title in the top 10, 3DS title Steel Diver, sold only 4,583 units to ensure its appearance in the chart.
Hardware sales, obtained by website Andriasang, were similarly unimpressive, although the now familiar hierarchy was undisturbed as most formats saw sales decrease by a similar proportion.
The PSP led with 30,463 unit sales, followed by the 3DS on 17,240. The PlayStation 3 was down to 12,935, while the Wii was almost unchanged at 6,269.
Last Week This Week Title Format
New Entry 1 Akiba's Trip PSP
New Entry 2 Dead or Alive Dimensions 3DS
1 3 Dragon Quest Monsters: Joker 2 Professional DS
New Entry 4 Gungnir PSP
5 5 Patapon 3 PSP
New Entry 6 Portal 2 PS3
6 7 Pro Baseball Spirits 2011 PSP
11 8 Wii Party Wii
14 9 Pokémon Black/White DS
3 10 Steel Diver 3DS
Platform This Week Last Week
PSP 30,463 34,655
3DS 17,240 18,324
PlayStation 3 12,935 13,789
Wii 6,269 6,336
Nintendo DSi XL 5,176 5,358
Nintendo DSi 4,938 5,292
Xbox 360 2,186 2,763
PlayStation 2 1,129 1,319
Nintendo DS Lite 158 208
PSPgo 65 171
http://www.gamesindustry.biz/article...slump-in-japan
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May 27th, 2011, 00:41 Posted By: wraggster
Mobile developer TinyCo has established a $5 million fund to help publish and market new games for iOS and Android devices.
The new TinyFund scheme offers up to $0.5 million for individual projects, and comes after the company closed an $18 million funding round by Andreessen Horowitz.
TinyFund is intended to provide capital and resources needed to smaller developers and can be applied for by games at any stage of development, from early conception to already completed titles.
Games supported by the fund will be given access to TinyCo's userbase, as well as help from marketing, development and business experts. The company's team of executives will consider both paid-for and free titles.
"There are some amazing mobile games being developed right now, but due to lack of funds or industry experience, many of these outstanding titles will never be played by the public," said Suli Ali, co-founder and CEO of TinyCo.
"TinyCo is proud to offer the TinyFund to empower top gaming talent with the tools they need to realise their dreams of creating successful games."
"Competition on iOS and Android has quickly heated-up. Long gone are the days where a great game is all it takes to get downloads. Now, in order to make a splash, developers not only have to have enough marketing spend, but also the business know-how. We've been able to accumulate both and want to help other promising developers bring hits to market," added Ali.
http://www.gamesindustry.biz/article...developer-fund
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May 27th, 2011, 00:54 Posted By: wraggster
Russian company ElcomSoft is claiming to have cracked the 256-bit hardware encryption Apple uses to protect the data on iOS 4 devices, and is offering software that allows anyone to do it. ElcomSoft can now gain full access to what is stored on a gadget such as the iPhone 4. This includes historical information such as geolocation data, browsing history, call history, text messages and emails, usernames, and passwords."
http://apple.slashdot.org/story/11/0...yption-Cracked
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May 27th, 2011, 00:57 Posted By: wraggster
Cyanogenmod is soon to have a better permissions systems, allowing its users to deny certain permissions to the applications they install. Users are warned that enabling this feature on the nightly build may cause applications to crash or 'force close', but a new dialog allows them to easily return the permissions to stock if they wish. Hopefully Google implements a system similar to this very soon."
This is the biggest feature I've missed from Symbian — it never made sense to me why the permissions system didn't put the user in control from the first release
http://slashdot.org/story/11/05/25/1...of-Permissions
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May 27th, 2011, 01:14 Posted By: wraggster
Remember that Omnio WOWKeys keyboard we mentioned back in November -- the one that brings full-sized QWERTY functionality to your iPhone or iPod Touch? Well, it's now available for your consumption. Once you lock your iDevice into the port on the right, it will automatically begin charging and syncing with iTunes. From there, you can start typing text directly into your handheld, or use the keyboard's twelve hotkeys to control music playback functions, turn off the display, or switch between PC and iPhone mode. You can even use your mobile's touchscreen as a trackpad for your Mac or PC, though you'll need an app like Mobile Mouse Pro to do so. Basically, it's an EeeKeyboard. All told, this kind of synergy will cost you around $100, so if you're interested, hit the source link for more details, or head past the break for a pretty cringe-inducing video
http://www.engadget.com/2011/05/26/o...k-your-iphone/
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May 27th, 2011, 01:21 Posted By: wraggster
Remember the Linux-based EVO game console? We can certainly forgive you if you don't, but it did actually end up shipping, and "sold out" according to the company the behind it. Now that company, Envizions, is back for a second try with another big promise: an Android-based game console dubbed, naturally enough, the EVO 2. First announced earlier this year, the console is now supposedly set to hit the US sometime this fall and, to prove that it's not completely vaporware, Envizions is making EVO 2 developer units available today -- the unit is "free," although developers will have to pay an annual $149 software support fee.
As for the console itself, it will apparently pack an unspecified 1.2GHz Samsung processor, a "modified" Android 2.2 OS, and both a TV remote and game controller. Leaving no stone unturned, Envisions says it's also planning to add a motion sensor by the end of the year, and it even has its own points system in mind that will let you buy Android games with "EVO tokens." As for a price, you can expect to pay $249 when/if the console actually ships, and those willing to take a chance can reserve one right now for $15 at the link below.
http://www.engadget.com/2011/05/25/e...our-tv-this-f/

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May 27th, 2011, 11:37 Posted By: wraggster
News from the Icontrolpad Team:
Good news everyone!
I just received the samples for the rubber sides.
You just plug them onto the side of the iCP - and suddenly you god a nice slim pocketable gaming controller!
They fit tightly so they won't fall off accidentally. Don't be put off by the color - it's just a sample to test functionality, it's not the correct color.
The iCP just becomes more and more versatile.
Production should take 2 - 3 weeks, add a few days for shipping and handling though.
http://icontrolpad.com/blog

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May 28th, 2011, 12:06 Posted By: wraggster

The free WatchESPN app that lets users tune into the family sports channels (ESPN, ESPN2, ESPNU and ESPN3.com) has been upgraded to version 1.1 on iOS (also available for Android) and in the process added a new UI designed just for the iPad. It sports a new tablet friendly UI, but the key restriction is still that you need to subscribe to Time Warner Cable, Bright House Networks or Verizon FiOS TV to make use of the service. If you don't have one of those and need a quick hit of sports TV without your TV, there is an account preview option that gives a few hours of viewing, no authentication necessary. You can download it yourself at the iTunes link below or check out the commercial embedded after the break.
http://www.engadget.com/2011/05/27/w...to-just-a-few/
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May 28th, 2011, 18:40 Posted By: wraggster
There are literally dozens of iOS apps that let you watch video content on demand, but what if you want to watch a live broadcast? Currently, the iPhone and other iOS devices are not capable of picking up digital TV signals over the air. Cydle, a South Korean company known for their in-car multimedia systems, has just announced the Cydle i30
http://modmyi.com/content/4476-cydle...ts-iphone.html
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May 28th, 2011, 18:55 Posted By: wraggster

The iPad has already gotten the go-ahead from the FAA as a replacement for paper flight charts and maps, and now Alaska Airlines has become the first major US airline to hop on board the paperless bandwagon. While it's not quite ready to ditch paper navigation charts just yet (though that is under consideration), the airline has announced that it will be replacing its traditional flight manuals with iPads, which will be loaded up with the GoodReader app and PDFs of 41 different manuals and other materials. According to the airline, that change will result in savings of about 2.4 million pieces of paper, and it says the cost of the project will be offset by fuel savings from the reduced weight, and additional savings that are expected from "fewer back and muscle injuries caused by pilots carrying flight bags," which can weigh up to 50 pounds. Let's just hope those newly lightened flight bags still have room for a charging cable.
http://www.engadget.com/2011/05/28/a...als-for-ipads/
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May 28th, 2011, 18:59 Posted By: wraggster

[Joe] was experimenting with his Arduino when he started thinking about how he could get it to communicate wirelessly with his Android phone. Bluetooth is an option, but it requires some extra components, and Google’s ADK works as well – just not wirelessly.
Instead, he thought it would be neat to see if he could get the two devices to communicate with a simple magnetic coil. He constructed a small 1cm diameter coil, connecting it to the Arduino via a resistor and diode. Using the Android Tricorder app, he was able to locate his phone’s magnetometer, after which he ran some tests to narrow down the best sample rate and frequency range for communications.
To transfer data between the two devices, he had to bit bang the signal in software, since the Arduino’s UART has a lower limit far faster than the 7 bps data rate he was able to achieve with the magnetometer.
While his wireless Arduino to Android bridge isn’t likely to win any awards for throughput, it is a great proof of concept project. Be sure to check out the video below to see his “poor man’s NFC†in action.
http://hackaday.com/2011/05/27/low-c...ommunications/
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May 28th, 2011, 22:55 Posted By: wraggster
We figured Apple's firm response to Lodsys earlier this week regarding its claims against iOS devs would prompt the patent holder to move on to its next target, and sure enough, it looks as if said target has been selected. Unfortunately, a group of Android app devs have now found themselves in the Texas-based company's crosshairs, which is citing the same patent infringement that Apple recently addressed, relating specifically to in-app upgrade purchases. As was the case with the last round of letters, Lodsys is demanding licensing fees from small, individual developers, who don't have the resources to fight back. Lodsys appears to be maintaining its trend of ignoring media requests, so we're keeping an eye on the patent troll's blog to see if anyone comes up to the surface to defend this latest round of allegations. In the meantime, plugging your ears while humming and ignoring the mailman might not be such a bad idea... you know, if you do this kind of thing for a living.
http://www.engadget.com/2011/05/28/l...evs-following/
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May 28th, 2011, 23:25 Posted By: wraggster
News via http://www.dingux.com/2011/05/new-gemei-x760.html
In the comments of the previous post Neno provided the following link:
http://www.it.com.cn/audio/mp4/news/.../757299_1.html

So I asked ChinaChip. That is the upcoming Gemei X760+ (yes, same name than the old x760+, fun!), and the specs in the linked page are wrong. It's due out by the end of May according to ChinaChip.
It's CC1800 based, same SoC than in the Gemei A330. LCD is 4.3" 480x272. I like the wealth of controls in the lower side.
Unfortunately work on the CC1800 has been slow. It's no fun to write code based on other code with no comments and no programmer's manual, plus I recently got sponsoring for porting dingux to a JZ4755 based device (can't say much about that at the moment), which will be eating up absolutely all of my spare time for the next couple of months. As I already said, I'm not happy being the bottleneck here, so I asked ChinaChip to let me disclose the information they provided on the CC1800 but got no reply, so for now I must honor my promise of keeping the information closed.
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May 29th, 2011, 14:03 Posted By: wraggster
News via http://www.summeli.fi/?p=2495
AtnSnes is Snes9x emulator for Symbian. It is actually based on DrPocketSNES version 6.4.4, which in turn is based on snes9x 1.39. This one will only work for S60 5th edition phones. Symbian^3 users, don’t bother trying, the AntSnes 0.8.5 for Symbian^3 should be much better for you.
The newest update adds support for Samsung I8910 and Sony Ericsson Sation and Vivaz.
Thanks for the Samsung & SE support for faenil http://i8910tuning.com
What’s new
•Works now on Samsung I8910 and SE Satio/Vivaz
•Fixed manual frameskip ( you’ll still get crashes if you change it away from AUTO with Audio ON, so using that option is not recommended)
•Fixed a crash: “if no ROM was selected and you pressed a continue the emu crashed.â€
Know issues:
•PAL ROMs do not work
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May 29th, 2011, 14:04 Posted By: wraggster
News via http://www.summeli.fi/?p=2453
AtnSnes is Snes9x emulator for Symbian. It is actually based on DrPocketSNES version 6.4.4, which in turn is based on snes9x 1.39
The new AntSnes comes with multitouch and with new transparent keys. You’ll need a Symbian^3 based phone to run this (N8, C7, E7 etc..). The old S60 5th edition is not supported by this version anymore. S60 5th edition users should use AntSnesQt 0.7
What’s new
•You can now adjust the alpha channel for keys
•alpha channel for keys is now configured at video section (not in controls panel)
•Multiple blit options (fullscreen & keep aspect ratio) (see video settings)
•You can map multiple snes-keys into one button
•The emulation is now stopped when the app goes into background, so it won’t drain your battery even if you forget it on.
•Fine tuned the onscreen buttons a bit. I think that they work a bit better now…
•standalone package removed
Known issues:
•Mounted shares(Dropbox etc.) breaks the filemanger, so do not use mounted shares.
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May 29th, 2011, 18:05 Posted By: wraggster
News via http://www.aep-emu.de/
The commercial Spectrum emulator Spectaculator is now also available for iOS devices (iPhone, iPod touch and iPad): Spectaculator iOS v1.1.0.
Quote:
What´s New In Version 1.1.0
Added several new games
Automatic saving of game progress
Spectaculator gives you the most authentic ZX Spectrum experience available on the iOS platform along with lots of additional features:
Play in portrait or landscape orientations
Save your game progress (four saved game slots per game)
Enter pokes (cheats) for infinite lives, shields etc.
Lookup game hints, tips and maps
Type on a virtual ZX Spectrum keyboard
Choose authentic cassette loading or fast play
Program in Sinclair BASIC
Enjoy high resolution graphics on Retina screens
http://www.spectaculator.com/
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May 29th, 2011, 23:15 Posted By: wraggster

ASUS' official Android 3.1 update should be coming soon enough, but Eee Pad Transformer users that just can't wait now have another option at their disposal. A seemingly final version of the update leaked out over the weekend and, by all accounts, it appears to work just fine. Of course, there aren't a ton of surprises considering that it's stock Android 3.1, but the early reports suggest that performance and general responsiveness have been improved (with the exception of JavaScript performance, which has actually taken a bit of a hit), and the 3.1 upgrade also enables a new firmware update for the Transformer dock, which brings with it some bug fixes and a new power saving mode. Hit up the source link below for all the information you need to install it.
http://www.engadget.com/2011/05/29/a...mer-leaks-out/
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May 29th, 2011, 23:17 Posted By: wraggster

If you're an Android gamer, chances are you've heard of Nesoid, Snesoid, Gensoid, N64oid, Ataroid, Gearoid and Gameboid: they're all video game console emulators developed by yongzh, and many ranked among the most popular paid apps on the Android Market. This week, they've got something else in common, too -- they've all been abruptly removed. Following a complaint from Sega, two emulators were nixed late last month, but we're hearing that Google has since revoked yongzh's developer privileges, just like PSX4Droid comrade-in-arms ZodTTD. We're currently reaching out to both yongzh and Google for comment, and hope to hear back soon, but it's looking like a bleak week for the emulation community.
Update: We got in touch with yongzh (or Yong Zhang, as he's known in real life) to discuss the matter, and he confirms that his developer account has been removed and his apps pulled without warning -- cutting off his primary source of income and leaving him with an inbox stuffed with worried email from customers. He has, however, already migrated a number of emulators to third-party app store SlideME, where they'll be free for a while, allowing existing customers to get updates without paying a second time, and likely helping a number of new individuals to mooch off his troubles. He's not too optimistic about his prospects at SlideME, though.
http://www.engadget.com/2011/05/29/a...ithout-a-trac/
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May 30th, 2011, 13:28 Posted By: wraggster

Guess who's sneakily beating the pack to the title of having the globe's first 7-inch Honeycomb tablet... why, it's none other than ViewSonic! The ViewPad 7x (1024 x 600 resolution) managed to leak out earlier this month, but now it's fully official with Google's Android 3.0.1 OS, HSPA+ connectivity, and a pair of cameras, one on the front and one on the back. A Tegra 2 dual-core processor plus an HDMI-out have also been included inside a featherweight 380g package. Ironically, ViewSonic's neglected to provide a release date for this "world first" tablet, but we'll be hitting up its booth here at Computex for some more hands-on time and making sure to collect that and every other salient detail about the ViewPad 7x.
http://www.engadget.com/2011/05/30/v...eycomb-tablet/
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May 31st, 2011, 23:24 Posted By: wraggster
Nesoid, Snesoid, Gensoid, N64oid, Ataroid, Gearoid and Gameboid taken down as developer's privileges also nixed
Google has removed a series of console emulators by developer Yong Zhang from the Android Market, while also revoking his developer privileges.
The apps include Nesoid, Snesoid, Gensoid, N64oid, Ataroid, Gearoid and Gameboid,some of which had been riding high in the Android Market charts for months as paid apps.
According to Engadget, Zhang says that he received no warning about the takedowns, which are likely to have been the result of complaints from the makers of the original consoles or other rightsholders.
He has now made the apps available for free through the non-Google Android store SlideME.
http://www.mcvuk.com/news/44545/More...Android-Market
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May 31st, 2011, 23:39 Posted By: wraggster
New malware has been discovered embedded in more than 20 Android applications circulating via various forums on the Internet which auto-dials phone numbers to incur high user fees. Dubbed BaseBridge, the malware can be embedded in legitimate applications, and during the application's installation, the malware prompts the user to upgrade. If the user chooses to upgrade, the malware is installed on the Android device under the name 'com.android.battery'. Then, another prompt would pop up to ask the user to restart the app to run it, and the malware is formally activated upon restart. Once activated, the malware can activate three malicious services — AdSmsService, BridgeProvider and PhoneService, to communicate with a control server, from which it will download a configuration file to read related information and dial calls or send out SMS messages, incurring fees for users."
http://mobile.slashdot.org/story/11/...ed-In-the-Wild
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May 31st, 2011, 23:58 Posted By: wraggster
The Apple Worldwide Developers Conference keynote clashes with Microsoft's E3 presentation.
Apple will unveil iOS 5, Lion and iCloud at a keynote this Monday, 6th June at 10am.
Microsoft begins its E3 press conference 30 minutes earlier.
Apple core Steve Jobs will deliver the keynote flanked by a team of execs - pips.
The keynote kicks off Apple's Worldwide Developers Conference, where more than 100 sessions explore all areas of Apple's enviable technology and software.
http://www.eurogamer.net/articles/20...with-microsoft
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