|
|
Buy on AliExpress.com
|
October 1st, 2009, 13:45 Posted By: wraggster
This is totally out of left field, but TmoNews (which tends to have a pretty solid track record when it comes to all things T-Mobile) is claiming that "select" G1s will be receiving Android 1.6 "Donut" starting... well, right about now. So much for any lingering worries that the first retail Android device was being left high and dry, eh? If everything goes well, the rumor goes on to say that myTouch 3Gs would be getting their own over-the-air upgrade in about 24 hours -- and like the 1.5 update before it, it'd likely be a staggered rollout to make sure that T-Mobile doesn't brick a bazillion phones in one fell swoop. Any G1 owners out there seeing anything yet? This sounds awfully quick, especially considering that the Dev Phone 1 just took delivery of 1.6 a handful of hours ago -- but hey, if it's true, we like T-Mobile's hustle.
http://www.engadget.com/2009/10/01/a...t-mytouch-3gs/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 1st, 2009, 13:58 Posted By: wraggster

Steve Jobs said people don't read any more. But Apple is in talks with several media companies rooted in print, negotiating content for a "new device." And they're not just going for e-books and mags. They're aiming to redefine print.
Several years ago, a modified version of OS X was presented to Steve Jobs, running on a multitouch tablet. When the question "what would people do with this?" couldn't be answered, they shelved it. Long having established music, movie and TV content, Apple is working hard to load up iTunes with print content from several major publishing houses across several media.
Two people related to the NYTimes have separately told me that in June, paper was approached by Apple to talk about putting the paper on a "new device." The R&D labs have long worked on versions of the paper meant to be navigated without a keyboard or mouse, showing up on Windows tablets and on multiple formats using Adobe Air. The NYTimes, of course, also publishes via their iPhone application. Jobs has, during past keynotes, called the NYTimes the "best newspaper in the world."
A person close to a VP in textbook publishing mentioned to me in July that McGraw Hill and Oberlin Press are working with Apple to move textbooks to iTunes. There was no mention of any more detail than that, but it does link back to a private Apple intern idea competition held on campus, in their Town Hall meeting area in 2008, where the winning presentation selected by executives was one focused on textbook distribution through iTunes. The logic here is that textbooks are sold new at a few hundred dollars, and resold by local stores without any kickbacks to publishers. A DRM'd one-time-use book would not only be attractive because publishers would earn more money, but electronic text books would be able to be sold for a fraction of the cost, cutting out book stores and creating a landslide marketshare shift by means of that huge price differential. (If that device were a tablet, the savings on books could pay for the device, and save students a lot of back pain.)
Apple also recently had several executives from one of the largest magazine groups at their Cupertino's campus, where they were asked to present their ideas on the future of publishing. Several mockups of magazines were present in interactive form. It is presumed that more talks took place after the introduction and investigatory meeting. Some magazine company is also considering Adobe Air as a competing option for digital magazines, but without a revenue/distribution system that iTunes has, it seems unlikely.
I haven't heard anything about traditional book publishers being approached yet, but given the scope of the rest of the publishing industry's involvement, it's not hard to imagine they're on board as well. (If you know something, please drop me a line.) Update: Reader Tom reminds me of this Andy Ihnatko rumor, from several sources, that Apple is receiving truckloads of books at its HQ. It's a thin line to draw, but its something.
Another source corroborates that the January announce date others have reported is correct within the month, with this information heard from a high level.
Some I've talked to believe the initial content will be mere translations of text to tablet form. But while the idea of print on the Tablet is enticing, it's nothing the Kindle or any E-Ink device couldn't do. The eventual goal is to have publishers create hybridized content that draws from audio, video and interactive graphics in books, magazines and newspapers, where paper layouts would be static. And with release dates for Microsoft's Courier set to be quite far away and Kindle stuck with relatively static E-Ink, it appears that Apple is moving towards a pole position in distribution of this next-generation print content. First, it'll get its feet wet with more basic repurposing of the stuff found on dead trees today.
http://gizmodo.com/5370252/apple-tab...-and-magazines
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 2nd, 2009, 05:28 Posted By: wraggster

We've seen a few odds and ends on the ODROID -- an Android-powered gaming device due this December -- but we've never gotten a look at the handheld in action. That all changes today, as we're privy to a new video of the spec-stacked (833MHz Samsung S5PC100 CPU, 512MB RAM) gamer taking an SNES emulator out for a spin. As you can probably guess, the device doesn't flinch at a screenful of Space Megaforce sprites, but that's not surprising given the horsepower. Now if only someone could get this configuration into a phone. While you impatiently wait for that to happen, hit the clip after the break to see what kind of damage the ODROID does on its own.
http://www.engadget.com/2009/10/01/a...ulation-skill/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 4th, 2009, 16:19 Posted By: wraggster
The game's back on. Palm just announced the availability of its 1.2.1 update to WebOS for the Palm Pre and, well, that's it for the time being. It fixes Exchange mail syncing issues experienced by some users, which is nice, but for everyone else it re-enables media sync with iTunes 9.0.1, with or without the USB-IF's support. In fact, Palm has signaled its commitment to its rogue approach by improving synchronization with the Photos app to keep the album structure in tact while allowing lower-resolution images to be synced to the Pre. Oh happy day -- enjoy it while it lasts Pre owners.
http://www.engadget.com/2009/10/03/p...es-media-sync/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 5th, 2009, 04:03 Posted By: wraggster
WebOS 1.2(.1) is here, and yes: It broke homebrew. Amazingly, it only took devs about two days to bounce back. Here's how to bring hundreds of free apps, tweaks and themes to your Pre, without flashing your firmware.
Why Homebrew?
Paid apps are due in the official App Catalog any day now—actually they're running a little late—meaning that the app selection is probably about to get a lot wider, and basically better. But webOS development is limited in scope, and App Catalog applications will never be able to theme your device, access 3D APIs that aren't in the MojoSDK, change your homescreen layout, or add an onscreen keyboard.
Pre homebrew is as much about adding apps that Palm has been so slow to approve as it is tweaking your handset. Think of it like jailbreaking an iPhone, except that it's easier to do, and the benefits are much, much greater.
(This guide owes a huge debt to the PreCentral forums, where the developer of WebOS Quick Install, with others, have collected most of the necessary resources. Recognition is nice, but donations are better. If you find WebOS Quick Install useful, send Jason a few bucks.)
full article --> http://gizmodo.com/5373972/how-to-in...n-palm-pre-121
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 5th, 2009, 14:38 Posted By: wraggster

It was just over 10 years ago that Sega made the ill-fated move to release the Dreamcast, taking it down a road that would result in the company ditching the hardware scene entirely -- well, almost entirely. Out of the deal we got this wonderful white console, which Jay Hauf has remembered with this bit of simple hackery. He's popped the D-pad out, removed the controller's bottom-mounted cable, threaded an iPhone dock through, then, apparently, went back to creating cute little box-headed figurines. It's perhaps not the most amazingly complex controller mod of all time, but a worthy one nevertheless.
http://www.engadget.com/2009/10/05/d...-jealous-rage/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 6th, 2009, 15:34 Posted By: wraggster
After mere hours of App Catalog-stravaganza, the paid apps have been removed for the time being by Palm due to a major flaw in purchase verification. From what we've gathered from the seedy underbelly of the internet, an exploit involving building your own dummy application with the same name as a paid application allowed folks to download a free "update" to these falsified shells and score for-purchase apps galore without dropping a cent. Whether or not this was the only exploit afoot we're not sure, but it sounds like plenty of folks found ways to nab apps for free because Palm has clamped down hard on distribution for the time being. Optimistically, the company claims it should have the Catalog back up by tomorrow morning, but if the failure is really as severe as it sounds, we won't be holding our breath.
http://www.engadget.com/2009/10/06/p...-app-download/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 6th, 2009, 15:35 Posted By: wraggster
Well, things just got interesting. The very evening of the App Catalog's launch of paid apps, Palm has made a very different kind of announcement: it's going to let developers skip out on the App Catalog if they so choose. Devs will be able to submit an app to Palm, who will turn around and give them a URL for open distribution of the app over the web -- without a review process getting in the way! The App Catalog will still exist for those who want to use it of course, with a $50 entrance fee to get an app inside -- and we're guessing it'll remain the only way to distribute paid apps -- but the new URL distribution should decentralize things just a little bit. In other good news, Palm will be dropping the $99 annual developer fee for folks building open source apps, and hopefully that free ride applies to App Catalog entry as well, though now there's web distribution to make it less of a sticking point. Palm's also going to open up its analytic data to developers, and even is giving away Pres and Touchstones to the audience members of the little shindig privy to this announcement -- clearly the company is making a strong play for developers, and who doesn't like to be loved?
http://www.engadget.com/2009/10/05/p...ution-over-th/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 7th, 2009, 15:47 Posted By: wraggster
It's been what, five whole days since we've heard any fresh rumors on the Apple Tablet. That ends today with DigiTimes claiming that Foxconn (aka, Hon Hai Precision) not Quanta has secured manufacturing rights to Apple's "tablet PC." Its sources claim that the device will focus on "e-book functionality" and hit the market in Q1 with initial shipments set in the 300,000 to 400,000 range -- a modest, but healthy number when you consider that Apple sells about 2.6 million Macs per quarter. DigiTimes claims it will have a 10.6-inch panel (not 10.7- or 9.6-inch) and that the panels could be sourced from Innolux Display, not WinTek. If nothing else, at least the Taiwan-based rumor monger has quit calling the device a netbook as all these rumors coalesce around a Q1 launch.
http://www.engadget.com/2009/10/07/a...hipping-in-q1/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 8th, 2009, 04:17 Posted By: wraggster
Sure, Android is a brand new operating system at a seemingly huge disadvantage to other, more entrenched household names like Windows Mobile or Symbian. Well, all that could change -- at least according to research just released by Gartner, Inc. The company's report claims that Android could claim upwards of 14 percent of the global mobile operating system share by 2012 (it now has less than 2 percent). This would make it the number two (behind Symbian OS) phone OS in the world. The main factors behind this surge, according to Gartner's report, are the fact that Android is a Google-backed proposition, a company which will continue to offer more cloud-computing services and apps which will increasingly draw users into its web. They also note Android's "blend" of app heaviness (making it like the iPhone) combined with the task-mastering of Windows Mobile and BlackBerry smartphones. We'll let you know when Grandma Elly has a Sholes -- that's the real test of success and popularity in our world.
http://www.engadget.com/2009/10/07/a...systems-by-20/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 8th, 2009, 19:44 Posted By: User Name
iPhone OS 3.1.2 Software Update for iPod touch
This update contains bug fixes and improvements, including the following:
• Resolves sporadic issue that may cause iPod touch to
not wake from sleep
• Fixes bug that could cause occasional crash during
video streaming
Products compatible with this software update:
• iPod touch (all models)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 10th, 2009, 05:49 Posted By: wraggster

Comrades, EA Mobile will attempt to bring full-scale RTS action to the iPhone this October with Command & Conquer: Red Alert. Control the Allies or the Soviets in 12 levels as you "drag and scroll to gauge the battlefield. Pinch-zoom in and out of the action. Select and move units with a tap." A touch-screen RTS sounds like a dream come true, but we'll reserve judgment until we see how the iPhone's tiny screen handles our mighty, meaty manpaws. Delicate, they are not.
http://www.joystiq.com/2009/10/09/co...ne-in-october/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 11th, 2009, 10:46 Posted By: Kulawend
The new jailbreak "blackra1n" by geohot has just been released and it works on iPhone 1G, 2G, 3G, 3GS and iPod Touch 1G, 2G, 3G.
PLEASE NOTE:
- It requires the 3.1.2 jailbreak that will update your baseband so DO NOT use this jailbreak right now if you plan on unlocking your iPhone!
- Blackra1n does not hacktivate.
- 3G iPod Touch users must re-run blackra1n at every boot (tethered).
- The jailbreak is only for Windows, and does work on the new Windows 7.
Super Quick Instructions:
1. Update or Restore to 3.1.2 in iTunes
2. Launch blackra1n
3. Press "make it ra1n"
4. Finished!
You can find the download link at the blackra1n website - http://www.blackra1n.com/
Edit: Just added a bit more information.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 11th, 2009, 16:19 Posted By: wraggster

Artist David Hockney isn't afraid of picking up new media -- over the years, he's used Polaroids, photocollages, and even fax machines to create his art -- in addition to regular, old-fashioned painting. Now, he's taken to using his iPhone to create new works of art. The resultant "paintings" have been exhibited at the Tate Gallery and Royal Academy in London, as well as galleries in Los Angeles and Germany. Like artist Jorge Colombo (whose iPhone fingerpainting was featured on the cover of The New Yorker), Hockney uses the iPhone app Brushes to create his works. In an interview with the New York Review of Books, Hockney notes that he prefers and still uses the original version of the app, not the more recent updates. Hmm... maybe the reason our own Brushes paintings stink is because we're using the update!
http://www.engadget.com/2009/10/11/d...s-not-typical/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 14th, 2009, 15:29 Posted By: wraggster
Gamasutra is running an article about the state of game development on Android. The author explains some of the strengths and weaknesses of the platform, and makes comparisons to development on the iPhone. Quoting:
"While iPhone apps are written in Objective C, the Android SDK uses relatively more programmer-friendly Java. The iPhone store charges developers $99 a year to distribute their apps, while Android has a one-time $25 fee for developers. And the review process for iPhone apps grows increasingly lengthy — sometimes weeks or more — and it's somewhat arcane. Android apps go live as soon as the developer hits the publish button. Google handles the review process post-hoc, and is much more lax in terms of content. ... For now, if a developer decides to implement a game exclusively for a particular smartphone platform, and the choice is between the iPhone and Android, the tradeoff is between trying to get noticed in an incredibly crowded and competitive market where the potential payoff is huge for those at the top, or entering a market with low barriers, little competition, currently low returns, but the possibility of potential growth."
http://games.slashdot.org/story/09/1...ent-On-Android
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 14th, 2009, 15:39 Posted By: wraggster
Indie developer Schiau Studios has raised the price of its Alchemize iPhone game to $39.99 (Ł23.99 in the UK) after receiving complaints about its original $2.99 price point being too high.
"This price was set due to the fact that every developer who gets complains about price they tend to go only in one direction. And that is down with the price," the company stated.
"We wanted to get everybody's attention and therefore we did the opposite this time."
The price will come back down, but Schiau will have made its point. It's not the only developer to complain that the glut of 99-cent games on the App Store have led many users to think that ALL iPhone games should be that cheap.
Meanwhile, Schiau has announced that once the price returns to normal, it will donate 33% of its revenues from Alchemize to charity, in the form of a 19-year-old transplant patient who is fundraising online.
http://www.casualgaming.biz/news/293...ingy-customers
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 14th, 2009, 15:42 Posted By: wraggster
Google started sending out the initial batch of invites to its hotly-anticipated new Google Wave service this month - and has quietly launched an iPhone-friendly version.
TechCrunch discovered that users can point their iPhone's Safari browser at wave.google.com and get an optimised version of the service, not dissimilar to the iPhone web app version of Gmail.
It also works on Android handsets, as you'd expect given that it's Google's big new thing.
The mobile version can also be saved as a bookmark to the iPhone's home screen, allowing it to be launched as if it was a regular iPhone app. This makes use of Apple's feature allowing full-screen web apps on iPhone, when launched from the homescreen.
Explaining Google Wave could take a whole article in itself, but in a nutshell, it's a communications service mixing in elements of email, instant messaging, document editing and online collaboration - all in real-time.
Given that people aren't in front of a computer 24 hours a day, making it cross-platform from the start is a sensible move.
http://www.mobile-ent.biz/news/34693...-on-the-iPhone
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 14th, 2009, 15:53 Posted By: wraggster
Now look, we're not calling you stupid or anything -- but you don't really know what to do with that phone... do you? Why don't you make things easier on everyone and just pick up this handy tome, written by our in-house Dostoyevsky, Engadget Mobile lead Chris Ziegler. We don't want to ruin anything for you here, but by the time you're done with this sweet piece, you'll be so handy with a Pre, Palm will call you for tech support. Is that overselling it? Nah.
http://www.engadget.com/2009/10/13/b...e-for-dummies/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 14th, 2009, 16:10 Posted By: wraggster
Ever wish your iPod touch or older generation iPhone had GPS capability? Now it can by using a Bluetooth GPS module along with the roqyGPS app.
In April we saw a pretty creative way to add GPS to an iPod by using a homebrew accessory. The new app is a better solution because it utilizes the larger screen and more functional UI of the iPod touch. We’re glad to see this come along because we’d rather not upgrade to the iPhone 3G just to get GPS support. roqyGPS has a fairly long supported hardware list, which should make it relatively inexpensive to pick up a GPS module either on sale or second-hand.
We’ve got a video of the release candidate after the break. As always, we’d like to hear from anyone already using this so please leave your thoughts in the comments.
http://hackaday.com/2009/10/09/exter...od-and-iphone/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 14th, 2009, 16:35 Posted By: wraggster
News from Summeli
The build chain was originally made by Harry Li. I just continued the project and added support for static library linking, debugging etc. The 1.0 version can also build static libs, which can easily be linked from Symbian .mmp files,or Qt’s .pro files. Now we should be able to use the old already ported symbian engines(gpsp etc) with Qt too, so the porting process from the old Avkon based UI system to the Qt’s UI should be more pleasant 
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 14th, 2009, 16:37 Posted By: wraggster
News from Summeli
I have been porting the AntSnes to the 5th edition. The reason I have been a bit lazy is that I can’t get the TRK debugger working with N97. So I have been working only with filelogger. That sucks!
Here’s some video of the current state of the AntSnes to the 5th edition. I’m running only the regular c-core in the video, so the final version could be a bit faster with the asm-optimized emulator core. I just can’t get the previous asm-optimized core from 3rd edition to work with the S60 5th edition for some reason, and I’m too lazy to add all loggings to all sources.. Hopefully the next N97 firmware will help to my debugger problem.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 14th, 2009, 19:18 Posted By: wraggster
Would you like a little Pwnage Pi[e]?
Pwnage Tool 3.1.4 is out, jailbreaks the 3.1.2 release of the iPhone software for iPhone 2G/3G/3GS and iPod Touch 1G/2G for all you OS X folks who've been waiting. It also now jailbreaks the iPhone 3G[S] out of the box! Check out their blog post for full details.
Quote:
This release allows your baseband to remain unlocked at 3.1.2, but it does not unlock a new baseband put there by restoring to official 3.1.x. It is super important that people who need the unlock to understand they can keep it only by starting at 3.0 (or earlier) and updating solely to custom IPSWs that don’t update the baseband. For those who have been onboard the “unlock train”, simply install ultrasn0w via Cydia once you’ve restored to your custom IPSW. Don’t forget to turn off the “3G” setting in Settings->General->Network if you use T-Mobile in the U.S.A.
http://modmyi.com/forums/iphone-news...2-3gs-oob.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 14th, 2009, 19:20 Posted By: wraggster
9to5mac reports they've got a source who says this exact app is in the works for the iPhone. Supposedly we're all waiting on the integration of MobileMusicStore (iTunes.app) with this - basically, if you're listening to a station in the US that supports tagging, you'll be listening to a song, tap an info button or something to grab all the info on that song, and be able to click to purchase it straight from your iPhone/iPod Touch.
The iPhone/iPod Touch have been able to receive FM for a while now - it's how they talk to the Nike+ line of products. Turning that on for device owners to listen to the radio would be great, and also a ton of additional revenue for Apple and artists. Or at least Apple and labels.
Their source mentions iPod.app might even see some FM functionality before the release of Radio.app proper.
http://modmyi.com/forums/iphone-news...radio-app.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 14th, 2009, 19:21 Posted By: wraggster
As noted here on MMi last night, new iPhone 3GSes are shipping with an updated bootrom that is resistant to 24kpwn. Dev-Team member MuscleNerd confirms that the new bootrom, iBoot-359.3.2, is no longer vulnerable to the memory segment overrun exploit.
This is the first time Apple has upgraded the bootrom during a normal production cycle, rather than when a new model is introduced. The bootrom is a snippet of code that runs at startup time, and checks on the status of the boot image. It's generally used to verify that the image has not been corrupted, but can also be used to check for unauthorized firmware. The 24kpwn exploit - otherwise known as 0x24000 Segment Overflow - bypassed the signature...
http://modmyi.com/forums/iphone-news...ts-24kpwn.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 14th, 2009, 19:23 Posted By: wraggster
Whitelist Mobile by DTarasov Mobile Solutions protects your time and privacy by keeping unwanted calls and SMS/MMS off your phone in easy and convenient way. You can decide who can or can't reach you by mobile using whitelist functionality. You can block all contacts except address book or anyone not from whitelist. You can silent or reject incoming calls and delete unwanted incoming messages without any sound or phone flash. And you can always check whitelist log to see blocked events and read deleted messages.
http://my-symbian.com/s60v3/software...Auto=768&faq=1
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 14th, 2009, 19:24 Posted By: wraggster
Best Spam Killer from Smartphoneware is the way to eliminate SMS spam effectively and to avoid SMS from unwanted persons. Spam Killer is SMS firewall that kills spam and junk messages before they reach your inbox thus filtered messages do not disturb you. Filters can target specific phone numbers or number ranges (block by country, company, operator, etc), contacts or contact groups, or analyze the text content.
http://my-symbian.com/s60v3/software...hp?search=Best Spam Killer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 14th, 2009, 19:25 Posted By: wraggster
Smart Settings from MobiFun Soft installs a 'Start menu' on your home screen. The start menu is fully customizable - you can include all your favorite applications and contacts. Smart Settings can also disable the standard unlock combination for non-touch UI phones (S60 3rd Edition). You can replace it with the most convenient and secure combination for your phone. As a bonus Smart Settings can also set up auto lock period in specific profiles.
http://my-symbian.com/s60v3/software...Auto=762&faq=1
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 15th, 2009, 16:28 Posted By: 10shu
Iron fist 3rd strike will hit the store tomorow morning.
it will be free for people who already bough previous version of the game.
-All new revamped control system
-The game feature 20+ characters
-6 fighting style <boxe,karate,boxethai,fullcontact,kickboxing,brawl e r>
-6 game mode <training,punchbag,speedbag,punchometer,story,spar r ing>
-Simultaneous support for OpenGL ES 1.1 and 2.0
-2 player match via bluetouth BETA
new video trailer:
few new screenshots:







To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 15th, 2009, 18:56 Posted By: wraggster
Publishers are approaching iPhone and iPod Touch development with the wrong strategy, according to Wedbush Securities analyst Michael Pachter, and don't realise how dangerous the device could be to their business in the long term.
"I think the publishers are completely lame on this. I think they have it wrong," Pachter told Bonus Round. "EA's chasing it because they think it's an opportunity. I think the iPod Touch is the most dangerous thing that ever happened to the publishers, ever."
Putting well established franchises such as Madden on the iPod Touch for USD 10 cheapens their value, he explained. "Whether it's the same experience or not, and it's not, why would I ever spend USD 60 for Madden if I can get it for USD 10 on my iPod Touch?"
While he believes the iPod Touch versions of games are geared towards a different audience, he doesn't think that makes the device's surge in popularity any more desirable.
"It's going to be a different audience, it's going to be young kids because iPod Touch is USD 199 this Christmas, it'll be USD 149 next year, USD 129. When it's USD 99, every nine year old kid is going to have one of those instead of a DS or a PSP, and if you train kids that this is the game that you want to play... How about Tetris? Why would you pay USD 20 for Tetris when you can get it for USD 6.99 or USD 3.99 on iPod Touch?
"It's a serious threat to pricing. And once people start to look at this as a substitute for the DS for smaller kids, for 12 and unders, then you're going to train a whole generation of 12 and unders that this is a perfectly acceptable gaming experience at that low price point."
Furthermore, the analyst believes the device could spawn a whole generation that won't ever move on from playing games on their Apple device.
"All the 20 year old kids playing games now started paying on the GBA and you work your way up. And if you start with an iPod Touch I'm not sure they do work their way up. I think Apple intends to capture that audience and keep them," he said.
"It's dangerous and I'm not a big fan of it from a publisher perspective."
http://www.gamesindustry.biz/article...for-publishers
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 15th, 2009, 19:00 Posted By: wraggster
Company finally releases its first App after initial rejection from Apple
British grocery giant Tesco has released an iPhone App that lets users pinpoint where certain goods can be found within its fleet of stores.
The free App asks users to type in a product name into their iPhone, to which the App returns a list of nearby stores stocking the item, and at the same time details which row and shelf the product can be found.
Apple initially rejected the App – entitled Tesco Finder – back in September after it was found to be defective.
“The application is genuinely unique and useful,” said Nick Lansley, head of research and development at Tesco.
“I’ve road-tested it myself in stores from Hendon to Holyhead and I’m delighted with how easy it is to use. I found everything from a brand of premium cider to basmati rice immediately.
“Apps are great fun and this one is just the start of how we can use technology to make the shopping experience easier and easier.”
http://www.mcvuk.com/news/36134/Tesc...a-shop-sat-nav
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 15th, 2009, 19:39 Posted By: wraggster

Oh sure, we've seen hacker after hacker brag about their success in connecting some sort of keyboard to Apple's iPhone, but have any of them bothered to take the time to explain the process behind the magic? Exactly. The man behind AwghBlog, however, is a kinder, gentler soul, and he's found the time to detail in quite specific terms how he connected a legacy PS/2 keyboard (you know, the one you're not using any longer) to Apple's cash-cow of a smartphone. Best of all, the guide actually explains how to build a PS/2 keyboard-to-iPhone converter, so you're not necessarily tied to a certain board. Hit the read link if you're down for a weekend project.
http://www.engadget.com/2009/10/15/h...-just-for-you/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 16th, 2009, 21:46 Posted By: wraggster
It's uncanny. When known software gets repackaged for iPhones and iPod Touches and passes through the hallowed gates of the App Store, something happens: Almost invariably, it gets cheaper. Waaay cheaper. Good right? Well, not always.
The App Store is a strange new place for developers. Veterans and newcomers engage in bareknuckle combat, driving prices down to levels people wouldn't have imagined charging just a few years ago. Margins drop to razor-thin levels while customers expect apps to get cheaper and cheaper, but with ever increasing quality and depth.
For developers, for other software platforms and potentially for the increasingly fickle customers themselves, it's uncharted, and treacherous, territory. But the most bizarre thing of all is—in an effort to keep people in the App Store, and to prevent competitors from getting a toehold in the mobile app business—Apple's charting a course straight into it.
"The App Store is a very competitive environment," says Caroline Hu Flexer, co-founder of Duck Duck Moose, an indie developer of children's edutainment apps like Itsy Bitsy Spider. "As an independent developer without a large PR budget or well-known brands, it can be very challenging, and you're pretty much at the mercy of Apple."
The Problem
Most iPhone apps had no life before the App Store, and currently have no life outside it. But with those that did, you start to see a pattern. App prices could reasonably be expected to fall over time—an older game is worth less to customers than a newer game, and with other types of software, a late-stage price drop is a great way to scoop up late adopters. What's strange, though, is how prices dramatically collapse after hitting Apple's store.
Two weeks ago we flagged some bizarre differences in pricing between equivalent PSP and iPhone games. Big titles, like Tetris and Fieldrunners, were inexplicably cheaper on the iPhone, even in cases where it was executed better. This didn't make a whole lot of sense. As it turns out, it had nothing to do with Sony and the PSP, and everything to do with the App Store.
As you can see in the chart above, many apps and services take a price dip in the App Store. Zagat's premium To Go guides cost a healthy $4/month for Windows Mobile phones, but sell for just $10/year on the iPhone. CoPilot 7, a navigation app, used to set you back a full $200 on a Microsoft-badged device (later lowered to $100); the much-improved version 8 sells in the App Store for a measly $35 today. The premium version of WeatherBug runs $5 for people who happened to buy BlackBerry's touchscreen phone, but just $1 for anyone who bought Apple's. VR+ voice recorder, a full-featured dictaphone app, runs $30 on BlackBerry, and an incredible $2 in the App Store. So how can this little App Store, itself a subsection of the iTunes store, squeeze so many developers to the point of near-suffocation?
The Economy
Some of this is pure Econ 101: The store serves a massive, captive audience that's pre-trained to spend money in iTunes. The promise of higher volume makes it easier for developers to lower prices, which they use, along with interesting features and clever marketing, to set themselves apart from the competition.
If things work out just right, the App Store can move a lot of software for you. Spread your lower margins over tens of thousands of sales, and your $2 app could make just as much, if not more, than your old, slower-selling $30 app did. The App Store recently passed the 2-billion-download mark, and there are likely well over 50 million App-Store-ready devices in peoples' hands right now. A vast majority of these downloads—averaging an insane 35 per device—will likely have been free. Only Apple knows just how many. But even if just 5% of the 2 billion downloads were paid for, that's one hell of a market.
It's true that prices are falling as more and more iPhone and iPod Touch owners enter the market. But prices won't stop falling. And more and more developers from all over the world are submitting apps, too, so fewer devs are guaranteed visibility. Not all of the people investing time and money in their products are reaping the return they (reasonably!) expected.
Newsweek's exposé on the end of easy money at the App Store goes a long way toward making the case against going all-in as an iPhone dev. Not only are development costs high, while success appears to be basically randomized. But the story doesn't explain exactly what happened to make the situation so grim.
The Culture
Giz stories rage about app prices all the time, and in your own private way, so do most of you. Buying $1 songs and $2 TV shows has given us an expectation that apps should be cheap, no matter what their use. The glut of free apps you see filling out the app charts every day doesn't help either. Software is worth less to us now, even though we use it more.
I spoke with Steve Andler of Networks In Motion, the company that makes Gokivo. It's an app that we savaged for its introductory price of $10 a month, which then dropped to $5 a month a few weeks ago.
Andler explained reaching the unrealistically low costs with one thing: diminished features. Their app pulls up-to-date map, traffic and POI data from NIM's servers in real time, meaning that—beyond developer costs—they have to constantly pay for new, fresh data to pass on to their customers. But even at $5 a month, it's just about impossible for Gokivo to compete with an app like MotionX GPS Drive, which is $3 a month, or $25 per year.
Andler says there are subtle differences in services offered, which is true—MotionX, for example, doesn't yet read street names aloud when it gives you directions—but your average user probably doesn't know this, and there's a good chance MotionX might add it in an update later on, as their market share and revenues grow. But the damage is done. The app-buying customer is spoiled: As far as we are concerned, turn-by-turn GPS apps should now cost no more than $3 a month, period. This is the new retail, and it's weird.
Loren Brichter, father of Tweetie, is used to getting yelled at by jaded app shoppers. He's charging $3 for Tweetie 2, an update—but a whole new version, really—of his well-established Twitter app. Offering the software as a free upgrade isn't realistic for him:
I priced Tweetie at $2.99 not based on how much work I put into it (it would have been more), or to try and undercut other apps (it would have been less), but simply because I felt like $2.99 was a reasonable price to pay for a Twitter client. Impulse purchase, but not bargain-basement. I never liked playing pricing games either—a popular pastime of other App Store devs. It's always been $2.99, and will probably always be $2.99.
His decision wasn't easy. And even though his app is the darling of the tech press, and has hundreds of great user reviews, he's being lambasted for charging three measly dollars for a high-quality app that people will use again and again and again. Before the App Store, a complaint this petty wouldn't have even made sense.
Apple
From the outside, it appears that Apple is encouraging a race to the bottom. The top 10 lists in each App Store category—one of the only ways for an app to get any meaningful amount of iTunes visibility—are almost exclusively the territory of low-priced impulse buys, and are hard to cling onto for more than a few weeks at time. Flexer, of Duck Duck Moose, says she's experienced it firsthand:
The ranking by volume (as opposed to revenue) on the App Store seems to drive the prices of apps down. Aside from being featured by Apple, exposure of an app is dependent on its ranking in the top lists, so developers lower prices to obtain a higher ranking.
This is echoed and amplified by the makers of Twitterific, an app that, in a bid to stay competitive, saw its price fall from $10 to $4, despite active development and a growing featureset:
While these changes represent perks for users, it also means that sustaining profitability for a given piece of software in the App Store is nearly impossible unless you have a break-away hit.
And if things don't change?
Myself and others like me will have no choice but to focus our development efforts elsewhere.
With yesterday's announcement that Apple is allowing free apps to include in-app purchases, things just got even more tumultuous. Depending on how this is handled, the top "free" apps could all be paid apps in disguise. Either that or the paid app rankings will be dominated by free-on-a-trial-basis teasers. In either case, the rankings open themselves up for opportunistic abuse, and the highest goal for any honest, talented app developer—to just crack that list—just became more uncertain.
http://gizmodo.com/5378390/the-app-s...d-for-oblivion
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 16th, 2009, 21:53 Posted By: wraggster
A big deal for social games and news apps, but curtains for piracy?
Apple has announced that iPhone developers will now be able to use in-app payments in free applications, as well as paid apps.
A big deal? Most certainly, for several reasons. Until now, anyone wanting to use microtransactions (including subscription-based billing) in an iPhone app had to charge at least 59p for it.
Now, those apps can be free. It means social games publishers like Zynga and Playfish will be able to launch free games that make money from virtual item sales, for example.
Meanwhile, the change may remove the need for games publishers to create free 'Lite' versions as demos: they'll simply be able to offer the full game for free, but with most of its content locked until a user pays.
The change could be big news for news organisations too, who can now offer free apps with a certain amount of content, but built-in paywalls to access other stuff.
http://www.develop-online.net/news/3...or-iPhone-Apps
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 16th, 2009, 21:54 Posted By: wraggster
When T-Mobile started selling the G1 handset last October in the US and UK, expectations were high. It was the first smartphone to run Google's Android operating system, which was widely heralded as having the potential to provide stiff competion for Apple's iPhone.
Has it? Not yet, but as the year has gone on, there have been more signs that Android is picking up traction with handset makers, operators and application developers.
As we approach its first birthday, it looks set to become an important platform for mobile entertainment firms and the wider mobile industry.
Or, as Google CEO Eric Schmidt put it in its Q3 financials conference call: “Android adoption is literally about to explode. You have all the necessary conditions. You have the vendors, you have the distribution, and so forth.”
The key to the optimism around Android right now is handsets. It was a slow start, with the G1 quickly selling a million units, but precious few handsets following in its wake. Mobile World Congress this year – predicted to be an Android-fest – yielded only one significant new Android phone, HTC's Magic.
However, that too went on to sell a million units in just four months, thanks to a deal with Vodafone. Since then, the pace of new handset announcements has picked up. There are now 12 Android phones available through 32 operators in 26 countries, with more already announced.
They include HTC’s Hero and Tattoo, LG’s GW620 and Acer’s Liquid smartphone. Meanwhile, Motorola is hoping its Dext handset will help it make a comeback, while social handset maker INQ has confirmed that its first Android phone will go on sale in 2010.
Earlier this year, analyst Strategy Analytics predicted that eight million Android handsets will ship by the end of 2009 – an estimate that could prove conservative given Google's own claim that 18-20 new Android phones will have been announced by then.
There was even a rumour this summer that Nokia was preparing to unveil its first Android handset, although this has turned out (so far) to be untrue.
Don't forget that Android can be used for other devices too. Acer is one of the companies putting it in netbooks, while Archos recently showed off its Archos 5 Internet tablet, which runs Android and comes with its own dedicated AppsLib app store.
There is even an Android-powered handheld gaming device, Hardkernal's ODROID, which is looking to take on PSP and DS.
One of the reasons handset makers like Android is the way they can customise it by layering their own user interfaces on top.
Motorola's MOTOBLUR, which will debut in the Dext, is a good example. It syncs people's contacts, posts, messages and photos from social networking sites including Facebook, MySpace, Twitter, Gmail and Last.fm, delivering them to the homescreen of the phone. It's an Android handset, but MOTOBLUR is all Motorola.
HTC has also rolled out its own souped-up Android UI, called Sense. Available on the Hero (with the Tattoo to follow), it includes widgets, 'scenes' to offer different homescreens based on the time of day, more social network aggregation, and a visually arresting 'perspectives' content interface.
Meanwhile, Sony Ericsson has shown off its own beautiful Android UI, codenamed Rachael. This ability to customise Android shouldn't be underestimated – it lets handset makers take advantage of Google's smartphone OS while retaining some control over the user experience.
However, it's also true to say Android isn't the only smartphone OS that's capable of this - HTC is taking Sense to Windows Mobile too.
In time, operators may also launch their own customised Android handsets too. Verizon Wireless announced a major partnership with Google this month to start selling Android phones, although Vodafone opted for Linux for its new Vodafone 360 initiative, which seemed tailor-made for the Android treatment.
There is excitement around Android phones, but what about its App Store. Here, Google has faced more criticism, particularly from developers.
The topline stats released by Google look good enough: 10,000 apps are now available on the store, with users having downloaded an average of 40 apps to their handsets. 80% of Android users download at least one app per week.
However, there are problems, summarised neatly by AdMob's estimate that Android Market is only generating $5 million of paid app sales a month, compared to iPhone's App Store's $200 million.
Free apps are doing very well on Android, but paid apps are not. Puzzle game Trism, for example, famously made $250,000 in two months on iPhone for its developer, but has sold less than 500 copies on Android, meaning a paltry return of $1,500.
It's partly down to billing, as unlike Apple, Google doesn't get credit-card details from every user when they activate their handset. In the additional absence of operator billing, Android Market requires users to pay via the Google Checkout system instead.
Meanwhile, developers complain that their paid apps are swamped by freebies, and that the way their apps are presented doesn't give users enough information to make a buying decision.
Some even darkly suggest that by its nature, Google doesn't care much about paid content. However, the company has moved to head off this criticism recently unveiling improvements to the next version of Android Market, including separating out paid and free apps, and letting developers provide screenshots, icons and longer descriptions for their apps.
Courting developers will be important to Android’s future success. Only this week, the Mobile Monday event in London saw location platform firms suggesting LBS developers were switching from Android to iPhone in the hope of making money faster.
Despite the problems, there is an increasing groundswell of support for Android from mobile entertainment firms.
Games publishers are porting their iPhone games, while music service Spotify launched its Android app the same day as iPhone, complete with the extra feature of being able to run in the background. Android has also seen innovation in areas still new to iPhone, such as its thriving cluster of augmented reality apps.
Android hasn't helped handset firms and operators knock iPhone off its perch, then, but providing a headache for Symbian and Windows Mobile is a decent enough achievement.
Gartner has already predicted that by 2012 Android will be the second largest smartphone platform, selling 76 million handsets a year and taking a market share of 14.5%.
Based on the evidence so far, Android's future is ripe with potential.
http://www.casualgaming.biz/news/293...id-One-Year-On
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 16th, 2009, 21:56 Posted By: wraggster
And the Telefonica rollout of the GSM Pre continues. Starting today, those gorgeous people populating the sinking, but still glorious, isle of the United Kingdom can get their hands on a Palm Pre by hitting up their nearest O2 store. And by hitting up we mean becoming customers, not robbing the place. Anyway, the cheapest (or least expensive) 18-month tariff on which the Pre can be had for free is Ł44.05 ($71) per month, which throws in 1,200 free minutes and "unlimited" data and WiFi. That monthly price drops to Ł34.26 ($55) if you go for a two-year contract, but the bundled minutes are also fewer at 600. There's also an option to pay Ł96.89 ($157) for the handset upfront, which cuts the cost of the subsequent price plans, full details of which can be found at the read link.
http://www.engadget.com/2009/10/16/p...able-on-o2-uk/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 18th, 2009, 18:29 Posted By: wraggster
Verizon has just launched a new set of ads confirming the rumors of its upcoming iPhone competitor: 'Unlike previous Android phones, the Droid is rumored to be powered by the TI OMAP3430, the same core that the iPhone and Palm Pre use, and which significantly outperforms Qualcomm 528MHz ARM11-based Android phones that exist today. Droid will also be running v.2.0 of Android, with a significantly upgraded user interface. The Droid poses a different and more significant challenge to the iPhone than any other phone to date. The Palm Pre could have been that challenger, but it lacked the Verizon network, and users were unimpressed with the hardware. According to people who've handled the device, the Droid is the most sophisticated mobile device to hit the market to date from a hardware standpoint. When you combine that with the Verizon network, you've got something that is most definitely a challenger to the Jesus phone.'
http://mobile.slashdot.org/story/09/...hone-Confirmed
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 19th, 2009, 16:48 Posted By: wraggster
What better way to kick off the week than with two questionably safe iPhone hacks, each of which scratches a particular nagging itch: the first being lack of MMS on 2G iPhones, and the second being tethering on OS 3.1.2.
The hacks are pretty hardcore, and demand not just a jailbroken iPhone, but a working knowledge of the handset's operating system internals. Basically, I wouldn't recommend anyone who enjoys having a not-bricked iPhone try either one. Anyway! The former comes by way of the Hackint0sh forums, courtesy of user Whiterat:
1. Backup original CommCenter (goes without saying...)
2. Replace CommCenter in: /System/Library/PrivateFrameworks/CoreTelephony.framework/Support/ with a patched one.
3. Chmod the new CommCenter to 755
4. Open /System/Library/CoreServices/SpringBoard.app/M68AP.plist and insert a true boolean value for "mms" under capabilities
and the latter, from the Dev Team Wiki, step-ified by The Beat Mix (the instructions are too long to include here; just check them out at the link).
If they're soooooo dangerous, then why even mention them? Because in their respective forums, the chatter around the hacks is that they'll make their way to the Cydia jailbreak app store before too long, and both be installable with little more than a tap.
http://gizmodo.com/5384868/how-to-en...ring-on-os-312
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 19th, 2009, 16:56 Posted By: wraggster
Excitement is ramping up around the forthcoming release of the Android 2.0 software, codenamed Eclair. Last week, Google installed a giant eclair outside its HQ, hinting at an imminent release.
Meanwhile, this weekend Verizon kicked off a punchy ad campaign for a handset called Droid, which is expected to be the first to ship with v2.0 of Google's smartphone OS.
But what are the key features of the update? They appear to have been revealed in a series of leaked screenshots, published on mobile industry site Boy Genius Report.
One of the major features revealed is layered Google Maps - the ability to toggle layers on maps such as Wikipedia data, or Google Latitude contacts. With such features lacking from iPhone's native Google Maps app, this could be seen as Google shifting its focus to its own platform.
Judging by the screenshots, Android 2.0 will also natively support Facebook - including contacts syncing - while also sporting a new YouTube record and upload widget. There is also a unified email inbox and a faster web browser.
http://www.mobile-ent.biz/news/34739...ed-screenshots
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 19th, 2009, 20:08 Posted By: wraggster
Apple has acknowledged for the first time that batteries in some 1st generation iPod nano units sold in 2005 and 2006 can overheat, kill the device, and melt the case. A knowledge base article described the problem, reported on iPod user forums for some time, and indicated support was available, a suggestion that the problem may be covered under AppleCare.
The knowledge base article, "iPod nano (1st generation): Rare cases of battery overheating," describes the battery overheating issue, but calls it "rare" and says it's not associated with a single battery manufacturer:
http://modmyi.com/forums/iphone-news...meltdowns.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 19th, 2009, 20:08 Posted By: wraggster
If you're thinking this has to be just a rumor (like I think it is) you're not alone. But a lot of people are talking about a claim that has surfaced on various Apple and Mac-related websites.
This morning, 9to5Mac afforded further coverage to a story that is still developing, but one that suggests a possible collaboration between Apple and Verizon.
This news, of course, is somewhat suspect as it comes on the heels of Verizon's new Droid campaign that simply eviscerates the iPhone and lays into Apple every bit as much as it does AT&T.
http://modmyi.com/forums/iphone-news...y-verizon.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 20th, 2009, 01:46 Posted By: wraggster
Surprisingly the one real moment of shiitake in the Apple earnings call was prodded by an analyst who asked Apple COO Tim Cook what he thought about iPhone wannabes "like Android." Tim Cook flings some poo at everybody else:
"Frankly, I think people are still just trying to catch up with the first iPhone 2 years ago."
And that's the one without apps. Wa-pow.
http://gizmodo.com/5385263/apple-peo...e-first-iphone
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 20th, 2009, 01:47 Posted By: wraggster

You know how easy and natural it is to hang up a call on a cellphone by sliding it closed or flipping it shut? It's a small satisfaction that's been lost on touchscreen-only phones, but it would seem to still make sense on something like, say, the Palm Pre -- just not to Palm, it seems. Well, it looks like unofficial patch maker KeyToss has now finally stepped in and done what Palm hasn't, and produced a patch that does nothing more than let you end a call by closing the slider on your Pre. Who knows? You might even start hanging up on people just for the fun of it. Hit up the link below for all the necessary details on installing the patch.
http://www.engadget.com/2009/10/19/u...y-closing-the/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 20th, 2009, 11:19 Posted By: wraggster
Apple has reported revenues of $9.87 billion and net profits of $1.67 billion for its fiscal fourth quarter - its most profitable ever.
The company sold 7.4 million iPhones during the quarter, up 7% year-on-year despite component shortages for the iPhone 3GS in July and August.
"For almost the entire quarter, until we got into September, the iPhone 3GS was short virtually everywhere," said COO Tim Cook in Apple's analyst conference call last night.
Apple's revenue from iPhone handset and accessory sales, as well as carrier payments, was $2.3 billion during the quarter - up 185% year-on-year.
Apple also sold 10.2 million iPods during the quarter, down slightly year-on-year. However, the company said sales of its iPod touch doubled during that period.
Half a billion apps were downloaded from the App Store during the quarter.
During last night's analyst call, Cook outlined the company's hopes for iPhone's launch in China this month. "We're going to start with about 1,000 points of sale and then expand further over the next several months thereafter," he said.
"We're not making any projections on the volume, but it is a huge market - the largest market in the world in terms of total phones - and I think it's very important that we get started to make it as large as possible on smartphones."
Cook was also bullish when asked about competition from Android handsets.
"When you look at the ecosystem that we’ve got with iTunes and the App Store, with the App Store having over 85,000 apps, which is a country mile more than anyone else, plus the very strong product pipeline that we have, we feel very, very good about sitting up and competing against anyone," he said.
"Frankly I think that people are really just trying to catch up with the first iPhone that was announced two years ago, and we’ve long since moved beyond that."
http://www.mobile-ent.biz/news/34744...fits-for-Apple
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 20th, 2009, 23:24 Posted By: wraggster

Ready for some more Apple news? Good. Say goodbye to the Mighty Mouse (for reasons beyond those legal entanglements) -- the Magic Mouse has arrived. Hate buttons or moving parts? So does Apple, and nothing exemplifies the company's march towards a buttonless future more than this "two button" laser mouse, which has one button and no scroll wheel -- just a multitouch surface (a hard acrylic) across the top. With the Magic Mouse you're able to do familiar gestures from the Mac trackpad playbook such as two-finger swipes, but you can also do single-finger horizontal and vertical scrolling, complete with a software-based inertia (see a video here). Sorry kids, no pinch zoom. The wireless device boasts a four-month battery life, and will be available today for $69
http://www.engadget.com/2009/10/20/a...th-four-month/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 21st, 2009, 18:43 Posted By: wraggster
Turn-by-turn GPS navigation on the App Store has so far been restricted to iPhones, rather than iPod touches. Well, the lack of GPS in the latter has made that a necessity.
However, GeoLife and PosiMotion have teamed up to change that. They have submitted an application to the App Store that will offer turn-by-turn navigation for iPod touch as well as iPhone.
How? Hardware. iPod touch owners will need to buy PosiMotion's G-Fi mobile network/GPS router to make the app - based on GeoLife's Navmii software - work. It's a beneficiary of changes in Apple's iPhone 3.0 software that allow third-party accessories to control apps.
"There are more than 20 million iPod touch users, yet to date, there has been no way to use the iPod touch for accurate, turn-by-turn navigation," says GeoLife's Peter Atalla.
"This is about to change with Geolife’s Navmii and PosiMotion’s G-Fi. Combined these will provide secure location data to any iPod touch device."
The Navmii app will cost Ł29.99 on the UK App Store ($39.99 in the US). The G-Fi device will be sold for $99 following the release of the app, while supplies last.
http://www.mobile-ent.biz/news/34768...-to-iPod-touch
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 21st, 2009, 20:27 Posted By: wraggster
[John Boiles] introduces us to dimlet, his portable network controlled light dimmer. Inside the box is a fonera 2100 router that is running openWRT connected to an unnamed AVR microcontroller. Right now, he’s controlling the unit with his iPhone. It has three modes of control; a manual “slider” mode, an accelerometer controlled “dance” mode, and a programmable “tap” mode. You can download all the source code and schematics on his site.
http://hackaday.com/2009/10/21/iphon...-dance-lights/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 21st, 2009, 20:38 Posted By: wraggster
XSound from SymbCode is an MP3 song player with nice and clear graphical user interface. From the current version the application is also able to store sound into file so you can use it as a dictaphone. The stored sound is high-quality. You can customize how the screen looks with skins and images from your device. With Playlist Editor you can rearrange the list of the songs, and listen in the order you wish.
http://my-symbian.com/s60v3/software...uto=769&faq=14
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 21st, 2009, 20:39 Posted By: wraggster
Best Call Notes from Smartphoneware allows you to take notes during a call. Notes can be tagged to the person you are speaking with and can be easily accessed when you have a conversation with this contact next time. Also you can create global notes to be accessible during any call. The program provides an easy access to any note taken during a call. You may browse, edit or pre-create notes for a contact at any time. Additionally it provides small but handy functions to improve your calling experience like call duration timer, instant call back or sms send, view contact details you are speaking with, unknown numbers fast shipping to new or existing contacts, creating calendar events right after a call, etc.
http://my-symbian.com/s60v3/software...Auto=770&faq=1
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 21st, 2009, 20:43 Posted By: wraggster
MumSMS+ by Huang Hai is a smart and powerful software which offers you an easy way to protect your private and confidential messages in your mobile phone. All your sensitive SMS/MMS including sent, received and draft messages can be hidden automatically by choosing a proper profile. All your hidden messages are kept in good order and can be read only with right password.
http://my-symbian.com/s60v3/software...uto=771&faq=15
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 21st, 2009, 20:43 Posted By: wraggster
Extend your battery charge up to 30% by switching off your smartphone for the night. Energy Saver from FedoroffSoft will help you to charge you phone more seldom and you will be able to use it longer with the same charge. It switches off your smartphone for the night and switches it on in the morning with the help of an alarm. Your smartphone doesn't expense a battery charge at night and you have not got troublesome late night calls.
http://my-symbian.com/s60v3/software...Auto=772&faq=1
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 22nd, 2009, 16:53 Posted By: wraggster
Skirt-blowing clips of Page 3 models? Yes, there is indeed an app for that
Few things give the ME team a glow of pride at humanity's evolution into a sophisticated and refined race more than the arrival of a press release that begins "Seeing a pretty girl's skirt blown up to reveal her sexy underwear is a hugely popular male fantasy..."
Yes, iPhone has an upskirt video app. It's called iBlushBabes, and is the work of developer Smaga Bakery, under commission from glamour models firm Wow Zoom Publishing.
Back to the press release: "iBlushBabes allows a person to literally blow under a gorgeous glamour model's skirt. The harder they blow their phone, the more her skirt flies into the air and the more embarrassed she becomes."
It also promises the ability to touch, swipe and shake the models, as well as some "naughty cheats". Presumably nothing naughty enough to arouse the wrath of Apple's approvals team.
"You will soon see offices, bars and clubs full of men blowing their iPhones," says Wow Zoom director Carla Brown - who's also one of the models featured in the app. "This will be the latest app craze."
http://www.mobile-ent.biz/news/34780...app-for-iPhone
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 22nd, 2009, 16:56 Posted By: wraggster
T-Mobile UK has started selling the T-Mobile Pulse - the first Android handset available on a pay-as-you-go tariff.
The handset is exclusive to the operator, and costs Ł179.99. It's made by Huawei, and has a 3.5-inch touchscreen, 3.2-megapixel camera, and ships with the Android 1.5 OS.
That latter might put off geeks who want the more recent v1.6, but they're not really the target audience for the Pulse - presumably T-Mobile will be trying to sell them G2 Touch handsets on a contract.
Will the Pulse open up Android to a new, more mainstream consumer market in the UK? That price point might put a fair few off - it's the second most expensive paygo handset on T-Mobile UK behind the Nokia 5800.
Still, the fact that Android is now available on a pay-as-you-go basis is further sign of the platform's increasing importance to operators.
http://www.mobile-ent.biz/news/34783...ndroid-handset
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 22nd, 2009, 21:42 Posted By: wraggster
Engadget (amongst many others) reports that Nokia is suing Apple because the iPhone infringes on 10 Nokia patents related to GSM, UTMS and WiFi. While the press release doesn't contain much detail, it does state that Apple didn't agree to 'appropriate terms for Nokia's intellectual property,' which sounds like there have been negotiations about those patents.
http://yro.slashdot.org/story/09/10/...ment-In-iPhone
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 22nd, 2009, 22:29 Posted By: wraggster
News from Summeli:
The 5th edition version is finally ready. I had N97 to test it with, and it runs really well with it The keypad works really well! Unfortunately I didn’t have a Samsung’s I8910 to test the capacitive touch so I really can’t tell if it works, so feedback is welcome.
The project has now a wikipage at github. So if you’ll find any good configs you can post them into the wiki page too.
know issues:
Audio doesn’t quite yet work
http://www.summeli.fi/?p=1337
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 23rd, 2009, 16:19 Posted By: wraggster
Games for the iPhone and iPod touch are to account for 24 per cent of the portable gaming market by 2014.
That's according to new research by DFC Intelligence, which estimates the handheld and mobile games market will account for $11.7 billion in sales in five years time.
"The dedicated portable game systems from companies like Nintendo and Sony are still expected to lead the market, but it appears growth for these devices has peaked," commented analyst David Cole.
"The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years."
Of 8000 people surveyed by DFC Intelligence in the Europe and the US, 69 per cent of respondents in Europe and 54 per cent of North Americans had played a game on their mobile phone in the past year, with 36 per cent of European and 45 per cent of US respondents paying for an application. The App Store was named the most popular service for purchases.
Around 29 per cent of those surveyed owned a Nintendo DS, while 15 per cent said they already owned an iPhone or iPod Touch.
"With the iPhone and iPod Touch, Apple has finally delivered mobile developers a platform with an attractive business model and a rapidly growing installed base of active consumers," offered Michel Kripalani, president of Oceanhouse Media.
http://www.gamesindustry.biz/article...lds-has-peaked
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 23rd, 2009, 16:24 Posted By: wraggster
Though both DS and PSP are expected to continue to lead the market for quite some time, both Sony’s and Nintendo’s machines have peaked – leaving Apple’s iPhone and iPod Touch to drive the future growth of the handheld sector.
That’s the prediction of DFC Intelligence, which predicts that Apple’s due will account for 24 per cent of the handheld market by 2014. The conclusion was drawn from a survey of the habits of 8,000 North American and European gamers.
“The dedicated portable game systems from companies like Nintendo and Sony are still expected to lead the market, but it appears growth for these devices has peaked,” DFC’s David Cole told IndustryGamers.
“The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years.”
Apple has to date sold over 20m iPhones in fiscal 2009.
http://www.casualgaming.biz/news/293...andheld-market
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 23rd, 2009, 16:25 Posted By: wraggster
Search and download pages 'to be announced' next week
Google is launching a music search facility, which will include the option for customers to buy songs.
Sources told the Associated Press that Google’s new music pages will package together images and album art of musicians with links to news, lyrics and previews of songs, as well as a way to buy songs.
The service will be taking on Apple's iTunes 9, which recently underwent a revamp to include cover art and various extras with songs.
According to AP’s sources, song previews and sales will be provided by online music store Lala and MySpace-owned music recommendation service iLike, but users will not have to navigate away from the Google search page.
Google will reportedly make an announcement about the service next Wednesday.
Major record labels including Universal Music Group, Sony Music Entertainment, Warner Music Group and EMI are said to have pitched the idea to Google last year and are involved in the project.
AP's sources said that revenue generated by song sales will be split between the record companies and Lala and iLike, while Google will collect advertising revenue.
http://www.pcr-online.biz/news/32572...-music-service
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 23rd, 2009, 21:16 Posted By: wraggster
iPhone users get ready to use the Force with new game based on famous film sequence
The Rebel’s dramatic attack on the Empire’s Death Star that frames the thrilling conclusion to George Lucas’ 1977 sci-fi classic Star Wars is to get its very own iPhone game, courtesy of THQ Wireless.
As per the film, players will have to fight their way through hordes of TIE Fighters defending the Empire’s ominous space station. Particular attention must be paid to the TIE Fighter of The Dark Lord of the Sith, Darth Vader.
Careful mastery of the Force – and of the iPhone’s accelerometer – is required to prevail.
http://www.mcvuk.com/news/36236/Star...-Run-announced
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 23rd, 2009, 21:18 Posted By: wraggster
PC Pro has got its hands on Acer's Aspire One D250 with both Windows 7 and Google Android installed. Anyone who's played with an Android phone had better get ready for a let-down: Android is far from ready for netbooks. The review laments the lack of a proper Marketplace, the poor implementation of both the inbuilt browser and Firefox, and the general pointlessness of it all in its current incarnation as a quick-boot alternative. Yes, it will get better, but at the moment it's hardly going to lure people away from even Windows 7
http://mobile.slashdot.org/story/09/...ok-Disappoints
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 23rd, 2009, 21:26 Posted By: wraggster

If you wonder why analysts love the iPhone, wonder no longer! Those rascally number crunchers just love to make bold proclamations and Apple's iPhone / iPod Touch ecosystem allow them to do just that. Let's start with Mary Meeker, internet analyst at Morgan Stanley, who told the Web 2.0 Summit crowd yesterday that the iPhone and iPod Touch (which share a common software platform) exhibited the "fastest hardware user growth in consumer tech history"! Don't believe her? Check out that chart. Those numbers even make the DS look pedestrian.
Couple Meeker's research with DFC Intelligence analyst David Cole's assertion that the iPhone and iPod Touch devices will be the "primary drivers of mobile game market sales over the coming years" and you've got what those of us in the biz call "consensus."
Still think it's not a real gaming platform?
http://www.joystiq.com/2009/10/23/ip...h-in-consumer/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 25th, 2009, 08:52 Posted By: wraggster
theguythatwrotethisthing sends in a write-up of his experience releasing an iPhone game on the App Store. By using a software flag to distinguish between high scores submitted by pirates and those submitted by users who purchased the game, the piracy rate is estimated at around 80% during the first week after release. Since a common excuse for piracy is "try before you buy," they also looked at the related iPhone DeviceIDs to see how many of the pirates went on to purchase the game. None of them did
http://games.slashdot.org/story/09/1...On-Game-Piracy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 25th, 2009, 08:55 Posted By: wraggster
Google's mobile operating system Android has won plenty of adherents among cellphone makers and gadget manufacturers since its 2007 debut. Now defense contractor Raytheon is preparing it for a more urgent mission: saving lives in places like Afghanistan and Pakistan. Using Android software tools, Raytheon engineers have built a basic application for military personnel that combines maps with a buddy list. Raytheon calls the entire framework the Raytheon Android Tactical System, or RATS for short. Mark Bigham, a vice president of business development in Raytheon's Intelligence and Information Systems unit, says the company selected Android because its open source nature made developing applications easy.
http://tech.slashdot.org/story/09/10...he-Battlefield
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 25th, 2009, 09:03 Posted By: wraggster

The Spirit of Berlin team has developed an iPhone app to remotely control a minivan. They didn’t have to do much to the vehicle to get this working because the platform was developed for the 2007 Darpa Urban Challenge. The iPhone connects with the driving circuitry via WiFi and offers a gas button, a brake button, and a steering button to enable the accelerometer for turning. The front camera video is transmitted to the iPhone in real-time.
In the picture above you can see the operator in the center of the van’s camera view. It looks like the van’s top speed is limited, but remembering our own ineptitude in piloting RC vehicles, we hope this doesn’t result in a Darwin Award. We’ve embedded a video after the break. Everyone loves to see some Mario Kart reeneactment. You can catch some around 2:28 into the video. Enjoy.
http://hackaday.com/2009/10/24/use-i...yourself-over/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 25th, 2009, 09:28 Posted By: wraggster
According to the Times Online, France Télécom's Orange subsidiary has decided it will start selling the iPhone in the UK on November 10, ending the exclusive arrangement that had been enjoyed by Telefónica's O2.
Ever since September, when Orange announced it had won the rights to be the iPhone's second service provider in the Unied Kingdom, the exact date it would begin service has been a closely-held secret. More than 200,000 customers have reportedly pre-registered to buy the iPhone from Orange, even though the company had not announced a release date, details on the service plans or even a price for the phone itself.
http://modmyi.com/forums/iphone-news...10-report.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 26th, 2009, 00:57 Posted By: wraggster
A story that first came to light last week is getting more attention than it probably deserves this weekend. Nonetheless, all eyes are on Apple's potentially "illegal" activity in Boston, courtesy of an iPod marketing endeavor gone horribly wrong.
I guess you could say the writing was on the wall... literally. And, as a result, Apple is taking heat for putting up an iPod touch billboard that reportedly violates local law due to its massive size and location. According to coverage from Apple Insider:
http://modmyi.com/forums/iphone-news...aw-boston.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 26th, 2009, 00:58 Posted By: wraggster
If you look up the word "copycat" in any new dictionary these days, there's a very strong possibility you will see a photo of the first Microsoft Store, which opened late last week in Phoenix, Arizona. To say that Microsoft's new store simply resembles the typical Apple store would be a great understatement, indeed.
From Tuaw.com:
Quote:
As you walk into the store, employees in brightly-colored t-shirts cheer and applaud. The store is spacious, with large wooden tables placed far enough apart that the opening-day crowd, standing on a hardwood floor, isn't packed into the
http://modmyi.com/forums/iphone-news...le-invest.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 26th, 2009, 16:26 Posted By: wraggster
iPhone developer Smells Like Donkey has revealed that as many as 90 per cent of players submitting scores for its latest game, Tap-Fu, are playing with a pirated copy.
Research conducted by the developer, using information it gathered from users submitting scores to the game's high score table, has shown that during the game's second week on sale between 55 - 90 per cent of users submitting scores did so using a pirated app.
The developer also discovered that its game was available on illegitimate download sites within 40 minutes of it going live on the App Store, using a method it said is "surprisingly much easier than actually buying it on iTunes."
Using the device IDs of users submitting scores, Smells Like Donkey has also tracked the numbers of players who downloaded an illegitimate version of its game then went on to buy a legal version. This, it says, would indicate whether the argument that people like to try a game before they buy, and will pay for the game if they enjoy it, is a genuine one. It discovered a zero per cent conversion, despite the game reaching the top 100 iPhone apps chart in Japan.
Apple has been "fairly slow" to respond to the issue, said the developer on its website, and as a result predicts developers will take the issue into their own hands.
Detecting pirated apps is quite simple, it added, and disallowing users with pirated versions from accessing multiplayer features is one example of how the practice could be discouraged.
Smells Like Donkey itself says it firstly plans to display a message to players reminding them that they should buy the game if they like it with links provided for them to do so.
"The pirates have essentially removed themselves from the iTunes economy and that hurts everyone," it commented. "How much does it hurt? Probably not a whole lot. There's probably a few of these people that would have bought our game in the first place so it's not really a big deal.
"But as a developer, looking at that high scores chart, it is kind of depressing."
http://www.gamesindustry.biz/article...hard-by-piracy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 26th, 2009, 16:30 Posted By: wraggster
Mobile analyst group warns that net operators are not yet ready for the spike
Mobile data traffic accessed via mobile phones is set to skyrocket 2500 per cent by 2012, experts warn.
Mobile analyst firm Informa says that the huge increase in people accessing the internet via mobile phones could cause sizable capacity and logistic problems for network providers.
According to a BBC report, Informa warned that a “traffic jam” is imminent unless network providers adapt to the expected increase in mobile net use.
Meanwhile, Informa warned that the jump in traffic will not be proportionate to the jump in company revenues,
"Where operators are experiencing exploding data traffic, revenues are not following them," the group said. "Revenues from data are increasing much slower than traffic."
An Informa analyst added that the next-generation mobile networks currently do not have the hardware that can handle high data rates, but many are expected to by late 2010.
http://www.pcr-online.biz/news/32584...affic-expected
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 26th, 2009, 19:33 Posted By: wraggster
According to the U.S. Federal Communications Commission chairman, the rapid growth in bandwidth usage by mobile devices like the iPhone threatens to overload the available electromagnetic communications frequencies - or "spectrum," as the FCC refers to it - allocated to such devices. As a result, creative new policies will have to be implemented to avoid a "spectrum gap," the chairman said.
In a Q&A with Business Week, FCC chair Julius Genachowski said that if current trends continue, there will not be enough spectrum available for the growth in mobile broadband access.
http://modmyi.com/forums/iphone-news...ue-iphone.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 26th, 2009, 19:36 Posted By: wraggster
Apple has made it very clear that it wants to go green.
If that's the case, some are suggesting that Apple may get a "charge" out of the standard for a universal phone charger that has just been approved by the International Telecommunication Union.
Although it seems highly unlikely that future iPhone/iPod Touch models will be completely revamped to accommodate this "universal" endeavor, many are hopeful that Cupertino will take notice of this development, which, according to a story this weekend on CNET, is aimed at reducing our collective carbon footprint.
http://modmyi.com/forums/iphone-news...e-charger.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 26th, 2009, 19:40 Posted By: wraggster
George (GeoHot) Hotz released version RC2 of his blackra1n "all device" jailbreak tonight. The update fixes a number of issues, and includes a working version of Icy along with Mac support.
In the initial release, blackra1n jailbroke all iPhones and iPod touches running on iPhone 3.1.2 firmware except for the newer 8GB iPod touches. The update, blackra1n RC2, jailbreaks all iPhone and iPod touches, but the iPod touch and iPhone 3GS running the newer bootrom require tethered jailbreaks, meaning blackra1n must be run each time the iPhone or iPod touch is rebooted. There were a number of issues jailbreaking iPhone 3G devices under the original version which GeoHot claims to have fixed in the new release.
http://modmyi.com/forums/iphone-news...phone-3gs.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 27th, 2009, 16:28 Posted By: wraggster
With the first Android 2.0 handset due to be unveiled publicly this week - Motorola's Droid - Google is showing off the new version of its smartphone OS to some handpicked developers.
According to an invitation sent out recently, the company is holding three invite-only events yesterday and today - two in California and one in London.
"Congratulations! Based on the popularity of your Android application, we'd like to invite you to visit Google to test drive your code on new test hardware," says the invite.
It promises that Android engineers and devices will be present, showcasing new screen sizes and platform features.
Specs of the Droid phone leaked last week, but developers will be keen to find out what Android 2.0 offers their apps - although also what level of fragmentation those new screen sizes and features may spur.
http://www.mobile-ent.biz/news/34826...velopers-today
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 27th, 2009, 16:31 Posted By: wraggster
Maemo 5 and Android have received a lot of publicity lately, despite the former not even shipping yet. Both have become famous partly for using the Linux kernel, but now that we have a choice, how do we pick one? Is the issue as mundane as choosing your favorite desktop distribution, or is there a more significant difference? This article compares the two from an end user and developer perspective, emphasizing root access and ease of sharing code."
http://linux.slashdot.org/story/09/1...mo-and-Android
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 27th, 2009, 16:33 Posted By: wraggster
After years of hype surrounding virtual reality, including the classic '90s movie The Lawnmower Man, few of us can claim to have experienced virtual reality at home. But what if you could build your own virtual reality goggles without having to spend a fortune? Using an HTC Magic and Google Street View, Recombu.com made a simple pair of virtual reality goggles that let you immerse yourself in distant locations. As the article points out, you can also use these goggles with augmented reality apps — although you probably don't want to walk around with them all day long.
http://hardware.slashdot.org/story/0...eality-Goggles
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 27th, 2009, 16:40 Posted By: wraggster

There's excitement that Apple's in talks with Australian media companies to get content for a touchscreen reader-style product. It's not news to us, but at least there's a laugh in the size details given for the mystery device:
The device was described as a larger iPhone, "small enough to carry in a handbag but too big to fit in a pocket."
This makes the tablet smaller than a breadbox, right?
http://gizmodo.com/5390826/apples-ta...g-for-a-pocket
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 27th, 2009, 19:38 Posted By: wraggster
Google's gone ahead and uncorked the bubbly to celebrate the launch of Android 2.0 "Eclair" today ahead of Verizon's big reveal tomorrow, bundling its announcements into two very important sections: SDK support, meaning devs can go ahead and start targeting the new bits, and a comprehensive list of changes in the latest version. Here are the major changes us lay folk are going to care about:
Support for multiple Google and Exchange accounts
Third-party "sync adapters" allow apps to tie in to the phone's sync services
Quick contact menus for fast access to specific key pieces of contact information
Unified email inbox (yes!)
SMS and MMS search
Text message auto-delete after a user-defined thread size is reached
Significantly improved camera controls with white balance, macro, effects, and more
Improved keyboard layout, dictionary, and algorithm based on multi-touch support
Double-tap zoom in browser, support for HTML5
Bluetooth 2.1 support with addition of OPP and PBAP profiles
"Better" graphics hardware acceleration
Needless to say, we're extremely excited about the changes Google's made here -- and on top of the Droid, we can only hope this action is coming to legacy devices on the double. We'll find out soon enough (hopefully).
http://www.engadget.com/2009/10/27/a...-added-to-sdk/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 27th, 2009, 19:48 Posted By: wraggster
It could be argued that Sony Ericsson owes the world some love after it built up its last event only to introduce a single, solitary A2DP headset, but we might finally get what's coming to us in just a few days' time. It looks like November 3 is the date SE has chosen to unleash the first volley in its Android strategy on the world, likely the XPERIA X3 (or X10, or whatever the heck they decide to call it) with that wild Rachael UI that we've been tracking for a few months. How do we know? Well, it does line up with the latest and greatest rumors -- but more importantly, digging into the event page's HTML source reveals several mentions of Rachael by name, so... yeah, that's pretty much a lock. Should the unannounced Dragon and Sholes / Droid both be shaking in their boots already?\
http://www.engadget.com/2009/10/26/s...oid-powered-r/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 27th, 2009, 20:21 Posted By: bandit
Having reviewed WaterField Designs Gear Pouch, Mini Gear Pouch and DS Lite Case back in 2006 and 2007, respectively. I am still using the cases to this date.
WaterField Designs informed me of two new cases has been released: the custom-fitted, size 13-4 SleeveCase for Apple's new slightly larger Macbook Unibody and Muzetto Urban Laptop bag as well as the Suede Jacket case for the Zune HD.
SleeveCase for the Macbook Unibody
Product Page: http://www.sfbags.com/products/sleev...leevecases.htm
Press Release: http://prmac.com/release-id-8098.htm
Price: $39.00
Muzetto Laptop Bag
Product Page: http://www.sfbags.com/products/muzetto/muzetto.htm
Press Release: http://www.sfbags.com/press/PR-20090519.pdf
Price: $179.00 to $259.00
Suede Jacket for the Zune
Product Page: http://www.sfbags.com/products/zune-...ede-jacket.htm
Press Release: http://prmac.com/release-id-8131.htm
Price: $9.00 (no pocket) to $13.00 (with pocket)
WaterField Designs carries an array of different products for your DSi, PSP, digital camera, Macbooks, iPod/iPhone, Blackberries, accessories and many other products. Theres just too many to list!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 28th, 2009, 23:05 Posted By: wraggster
Apple Insider has learned today that the soon-to-be released TomTom Car Kit navigation dock will "not enable GPS functionality for the corresponding App Store software on the iPod touch and first-generation iPhone."
Although there has been some confusion about this revelation on various message boards around the web today, here's the real scoop. As we already know, the Kit dock is, indeed, compatible with all iPhone models. However, the TomTom app is only compatible with the iPhone 3GS and iPhone 3G, no matter if the
dock is connected to a first-generation iPhone or iPod touch.
http://modmyi.com/forums/ipod-news/6...pod-touch.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 28th, 2009, 23:06 Posted By: wraggster
In what has become a pre-Christmas tradition, word has come down from Apple upper management that "the holiday lineup is set" for this year. Observers interpret the message as a way of motivating shoppers who may have been waiting for new products.
Gizmodo reports on a comment made by Phil Schiller, Apple's senior vice president of Worldwide Product Marketing in the one-on-one media briefing. While they were discussing the recently released products such as the iMac 27, the new Unibody MacBook, and new Magic Mouse, Schiller made the following flat statement: "There are not going to be any new Apple products this year." After Gizmodo went public with this report, an Apple representative called them and refined the message to "The holiday lineup is set."
http://modmyi.com/forums/mac-news/69...re-2010-a.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 28th, 2009, 23:06 Posted By: wraggster
Apple's incredible success in selling more iPhones could be due to one new statistic.
According to pollster ChangeWave
Quote:
a whopping 99% of iPhone users call themselves "satisfied" or "very satisfied" with their device. In fact, those reporting "very satisfied" made up 74% of respondents.
This blows away RIM, with only 43% of users reporting they are "very satisfied" with their BlackBerry. Apple has jumped from holding 17% of smartphone market share one year ago to 30% today. The iPhone is hot on RIM's heels, as the BlackBerry has 40% of the smartphone market.
http://modmyi.com/forums/iphone-news...satisfied.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 28th, 2009, 23:07 Posted By: wraggster
The Symbian has released the kernel as open source! The development environment consists of:
Open source kernel and other complementary packages
RVCT 4.0 compiler: free for developers and companies of less than 20 employees
Open source simulation environment based on QEMU
Open source base support package for the low cost Beagle Board
The kit has everything required for Symbian kernel development. I’m planning on testing the new kit and investigating if it would be possible to make my own memory driver to flush the cache for executing code without creating a special memory chunk for the code and using the IMB_Range deal.
Why the this kind of driver is required, if the there’s already exist an API for self modifying code? Well, it would solve the memory mapping issue, which I explained on the post: Why Symbian is so slow compared to Linux.
The driver would give significant boost for all applications relying on dynamic recompilation, or self modifying code. This would give a big performance boost for emulators such as gpsp and psx4all. I think that the psx4all would probably be playable with the special memory driver.
Developing a driver:
The first phase would be to implement a test software, and the driver with the QEMU. If I’ll get this far, then I could think about purchasing the BeagleBoard, which could be used for verifying the driver functionality with the actual hardware. If the driver works on the HW, then it would probably work on the actual phone too. However, the Symbian platform security will be a big problem preventing the installation of the driver into an actual phone.
http://www.summeli.fi/?p=1364
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 29th, 2009, 16:28 Posted By: wraggster
Paul Farley of Tag Games, creators of Car Jack Streets, has said that iPhone and iPod Touch penetration could reach between 200 and 300 million as the device is shipped into China and Russia.
Speaking at Game Horizon's Best of British event yesterday, the Dundee-based company's managing director and co-founder made the prediction in the wake of both the hardware entering the new territories and the crumbling of exclusive deals with carriers, advising, "If you're in development and you're not taking the iPhone seriously, you should."
Farley also predicted huge potential in the iPhone free-to-play model, although he said it would probably be up-and-coming companies such as Playfish that would lead the way in it, and not bigger publishers like EA.
In part, the iPhone's success was down to iTunes, which people were already familiar with and trusted their credit card details with, he speculated. In contrast, only four per cent of mobile phone users have ever purchased a game, while 50 per cent have played one.
Piracy, he admitted, was a problem as it is on every other platform. "It's something we're looking for Apple to take a lead on," he said.
However, he praised the platform holder's support to date, saying it has been "fantastic" and open with developers. "I think the problem is a lot of the success has probably taken them by surprise," he added. "I don't think anyone could have predicted that iPhone as a gaming platform would take off in the way that it has."
http://www.gamesindustry.biz/article...ch-300-million
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 29th, 2009, 21:19 Posted By: wraggster
First comes the Apple TV 3.0 update, and next comes the iTunes update to make the two play nice. It's a beautiful thing, we tell ya. As of right now, iTunes 9.0.2 is available via Software Update, and with that comes compatibility with Apple TV 3.0, an "improved look and feel," and an easier-to-explore iTunes Store. Hop on past the break for the full changelog, and feel free to get your download on now if you're still not scared of blindly installing software from Cupertino.
Update: Looks like it killed Pre sync -- now, act like you're surprised!
http://www.engadget.com/2009/10/29/i...nd-a-new-look/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 29th, 2009, 21:26 Posted By: wraggster
Emuboy] lets us know about some software advances that will make iPhone and iPod Touch syncing possible under Linux. Apple made big changes to how the iPhone syncs compared to legacy iPods. Locking out all communications other than through iTunes was surely part of their motivation. This has left Linux users out in the cold with shoddy sync capabilities which should be coming to an end. If successful, syncing will be be possible with phones that have not been jailbroken.
One of the biggest hurdles in reverse-engineering the new protocol is the non-standard way in which the devices communicate over USB. The usbmuxd developers have been working to implement communications and now have a Release Candidate for the 1.0.0 version. Along with testing of this package, libgpod is now being updated to play nicely with the new database format and hash of the iPhone.
This isn’t quite at the plug-and-play level of convenience yet but if you’re comfortable working with Linux packages you should be able to get this working and help report any bugs you might find. But if you’re tired of open source playing cat and mouse with Apple you can always switch over to a device based on Android.
http://hackaday.com/2009/10/29/linux...nc-draws-near/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 29th, 2009, 21:42 Posted By: wraggster
Despite a resurgence in popularity born of the release of Nintendo's Wii, the venerable Japanese video game maker is taking an earnings beatdown. And most blame Apple as the likely culprit.
This week, Nintendo revealed that its fiscal-first-half net profit plummeted better than 50% and added that things are bound to get worse before they get better. As reported by MacDailyNews, Nintendo "faces growing competition in the hand-held market from Apple Inc.'s iPhone and iPod touch and their growing lineup of games," writes Kenneth Maxwell of the Wall Street Journal.
Quote:
"Nintendo on Thursday said it will introduce a new version of its popular DS hand-held, the Nintendo DSi LL, that comes with a larger 4.2-inch screen that allows users to surf the Web and will encourage them to use the device as a music player. The current DSi has a 3.25-inch screen. The company said it will go on sale in Japan on Nov. 21, though it did not announce any immediate plans to sell the new device outside of Japan."
Although no one is saying that Nintendo is dead in the water, Apple has certainly made it difficult for Nintendo to stay afloat. And if the rumors that Apple Insider reports prove to be true, Nintendo may have more of an uphill fight than most realize.
Quote:
As Apple continues to gain ground in the portable gaming space, the Wall Street Journal also suggested that the Cupertino, Calif., company could enter the console business and compete with the Nintendo Wii, Microsoft Xbox 360 and Sony Playstation 3. While that rumor has persisted for years, it has yet to prove accurate.
Although the news this week seems to suggest that Apple is squaring off against Nintendo, the truth, however, probably lies in the growing battle between Apple and Microsoft. If Apple does, indeed, introduce their own gaming console, its likely that such a development would be intended to do battle with the XBox 360 and Sony's Playstation 3. Although Nintendo would still face added competition from such a venture by Apple, it's safe to assume that Nintendo would not be target #1 for Apple.
Quote:
Apple also boasted in September that, at that moment, the iPhone OS had 21,179 game and entertainment titles available, compared to 3,680 for the Nintendo DS and 607 for the Sony PSP. One of the strengths of the iPhone and iPod touch is the number of budget-priced titles available for the platform. Comparatively, most games for the Nintendo DS and Sony PSP cost between $25 and $40.
http://modmyi.com/forums/iphone-news...-nintendo.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 30th, 2009, 16:16 Posted By: wraggster
The iPhone formally went on sale in China today following a series of delays caused by government regulations and alleged problems with operator deals.
However, the phone continued to be blighted upon launch, with complaints surfacing about its high price – CNY 6999 (USD 1024 / GBP 621) for the high end 3GS 32GB model without a service plan – which compares unfavourably to those of imported iPhones sold at unofficial outlets.
The handset also lacks wi-fi functionality, which was left out after the government temporarily banned it. The ban was subsequently reversed in May, but was too late for manufacture of the wi-fi free iPhones bound for the Chinese market to be halted.
Sales could be further affected by the fact Apple has signed up with China's second biggest mobile provider, and not the country's largest. China Unicom, which was awarded the contract, boasts an impressive 143 million mobile contracts, however it's still a figure significantly lower than the leading China Mobile's 508 million customers.
A Unicom spokesperson, Yi Difei, told the Associated Press the company hopes to have wi-fi included in the next batch of phones.
"We are talking with Apple and expect the problem to be solved by the end of the year," he said.
http://www.gamesindustry.biz/article...-sale-in-china
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 30th, 2009, 16:22 Posted By: wraggster
Apple has rolled out the latest update to its iTunes desktop software, 9.0.2, and once again, it's disabled the ability of Palm's Pre smartphone to sync music with the application.
It's the latest round of a cat'n'mouse war between Apple and Palm, which started when the Pre launched with the promise that it could sync up with users' iTunes music libraries.
Apple has since disabled the feature twice in iTunes updates, only for Palm to find workarounds each time.
Presumably now it's back to the drawing board for Palm's software engineers, although you'd think by now they might be considering other ways to help Pre owners get their music onto the device.
Meanwhile, the new iTunes update also lets users access their iTunes LP albums - complete with extra interactive content - on their TVs, via the Apple TV box. There's still no news, however, on when or if iTunes LP content will be accessible on iPhones.
http://www.mobile-ent.biz/news/34872...-syncing-Again
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 30th, 2009, 18:30 Posted By: wraggster
Nokia has confirmed that its N-Gage platform will be phased out next year, with all the company’s mobile games activities to be channelled through Ovi Store instead.
The news will surprise few in the industry, as most of the execs involved with the N-Gage platform have either left Nokia or been reshuffled into other jobs within the company in recent months.
Mark Ollila, now director of X-Media Solutions, Media & Games at Nokia, explained the decision to ME.
“We are not releasing any more games on N-Gage, although the store - the ability to buy N-Gage games - will remain open until at least September 2010, and the N-Gage service will run through to the end of 2010," he says.
"The message is that Ovi Store is the place to find and purchase mobile games. It's our one-stop shop for games."
Today's news explains why October has been such a prolific month for N-Gage releases - Dirk Dagger and the Nuclear Zeppelin, Mega Monsters, Tiger Woods PGA Tour and Powerboat Challenge have all gone live this month, presumably to clear the decks.
Some games remain unreleased - for example Nokia's Yamake game - but Ollila says the company is looking at ways to bring those titles to Ovi Store in the coming months.
"It's very important to emphasise that Nokia is much committed to mobile gaming overall," says Ollila. "On Ovi Store, games is the number two paid premium category behind apps, and the number two for overall downloads."
N-Gage never really managed to build the momentum Nokia was hoping for when it relaunched the brand as a cross-handset gaming service early last year, following its flop first time round in 2003-2005 as a pair of dedicated games phones.
Nokia released a series of innovative games for N-Gage Mk. II, including Creatures Of The Deep, Reset Generation and ONE, and won plaudits for the N-Gage Arena community that wrapped around all the games.
However, it proved more technically difficult than expected rolling out N-Gage to a large range of handsets, and it didn't help that in July last year, Apple launched its App Store for iPhone and stole the mobile gaming thunder.
Developers and publishers flocked to the App Store, and while big firms like EA, Gameloft and Glu Mobile did release N-Gage games, they tended to be ports of their existing Java titles, in contrast to the resources they were investing in iPhone development.
The writing was most clearly on the wall in October last year at Nokia’s own Nokia Games Summit, when EA Mobile delivered a brutal-yet-honest rundown of N-Gage’s problems, including revenue shares, certification, the SDK and handset fragmentation.
http://www.mobile-ent.biz/news/34875...-games-service
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 30th, 2009, 18:41 Posted By: wraggster
xchg passes along a WiseAndroid piece on the drop in value of Garmin and TomTom shares following Google's announcement yesterday of Google Maps Navigation.
"Shares of GPS device makers Garmin and TomTom plummeted... through a combination of their quarterly results and the launch of Google Maps Navigation. Following both low guidance for Garmin's next quarter as well as poor results from TomTom, shares for the two fell 16.4 percent and 20.8 percent respectively and remained low through the entire trading day after news of Google's free, turn-by-turn mapping service became public."
Today Lauren Weinstein posted a number of reasons why standalone GPS won't go away any time soon.
http://mobile.slashdot.org/story/09/...Standalone-GPS
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 31st, 2009, 21:07 Posted By: wraggster

Whoa, is that webOS 2.0 we see on the horizon? No, sorry, it definitely isn't -- but we can say with relative confidence that the upcoming Pixi will be shipping with a newer, slightly more feature-rich version of webOS than its Pre brethren around the world; if nothing else, Synergy supports Yahoo on the new model, as PreCentral observes. What remains to be seen is the exact version number that'll be shipping out of the gate -- recent DSLReports user agent logs suggest that 1.2.9 might be the gold build (for the record, the Sprint Pre currently rocks 1.2.1), but apparently there's some chatter going on about a 1.3 as well. Doesn't seem like much of a difference, but a 0.1 increment usually means more features, fixes, and changes than a 0.01 increment does, so naturally, we're pulling for a bigger number. There isn't any intel on what this mythical 1.3 might contain just yet or whether it'd be heading to Bell, Sprint, and O2 Pres, but we'll keep an eye out.
http://www.engadget.com/2009/10/31/p...sion-but-whic/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 31st, 2009, 21:40 Posted By: wraggster
geohot has come through once again for the iPhone community. Earlier this morning he posted a video of blacksn0w:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
November 1st, 2009, 00:34 Posted By: wraggster
The iPhone is one of the most wildly popular phones the world has ever seen, while Windows 7 is well on its way to becoming the globe's most ubiquitous OS. So compatibility between the two would be kinda sorta important, right? Tell that to Intel's quality control team who seem to have somehow missed an issue between Apple's app carrier deluxe and the P55 Express chipset's USB controller. Consistent (and persistent) syncing issues have been reported on Apple's support forums, wherein iTunes on Windows 7 machines recognizes the iPhone, but spits out an "error 0xE8000065" message whenever the user attempts to sync. While some have found limited success with using PCI-based USB cards (and bypassing the chipset), this is clearly a major issue and something Apple would expect to be fixed before shipping its Core i5 / i7 iMacs, which are likely to sport the chipset.
http://www.engadget.com/2009/10/31/i...pset-to-blame/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
|
|