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May 5th, 2018, 10:34 Posted By: wraggster
The awesome multi system supporting emulator has a new release, heres what systems this release is for starting with PC, Apple Mac, Android, IOS, Playstation 3, Playstation Portable, PSVita, Xbox Original, Gamecube, Wii, Wii U, Nintendo 3DS and Raspberry PI:
RetroArch 1.7.3 has just been released! Grab it here. This latest version has also been uploaded to the Google Play Store. If you’d like to show your support, consider donating to the team. Check here in order to learn more.
RetroArch now has a WIMP GUI, powered by the powerful multimedia framework Qt! This feature is available currently for Windows and Linux. macOS users will have to wait a while longer for this feature to arrive to their platform.
The WIMP GUI works as a companion to the main RetroArch window. You bring it into view by pressing the F5 key on your keyboard. From there, you can do many tasks:
- Select a game from any playlist
- Browse the file system or any attached media storage device and load a game.
- Scan directories for content and generate system playlists.
- Associate cores to an entire playlist or associate only one entry of a playlist to a specific core
Some things we’d like to note:
- This has been the combined work of bparker and Tatsuya79 that have worked tirelessly on this for a month. We are aware of several features that we’d like to implement, such as playlist editing, grid view layouts, etc.
- We are open to feedback on the GUI.
- You will likely not see this WIMP GUI on Android or iOS (or any game console for that fact) anytime soon. WIMP interfaces don’t lend themselves well to devices that rely on touchscreen or gamepad-based controls.
- (For Linux users) The Qt GUI should definitely work on X11. If you’d like to run it on Wayland, make sure you have the appropriate packages installed for Qt5 in your package manager. Be aware that Qt 5 cannot gracefully fail right now in case a platform module/plugin is missing from your system. This means that if you invoke the companion UI by pressing F5 on Wayland, and for whatever reason the platform module that Qt relies on in order to work on Wayland is not there, there is no way for RetroArch to gracefully fail there and just not show the companion UI. There will be a crash instead. Unfortunately we have talked to some Qt developers and they see no other way around this for now. The same situation applies for DRM/KMS right now. If we can find a better solution to this, we will certainly return to it.
- (For mac Users) You will have to wait a bit longer for this to arrive to the Mac port unfortunately. Hopefully that wait is not too long.
- We would like to still improve initial bootup times for the companion UI. Right now, on first initial startup, it can take anywhere from 5 to 10 seconds (depending on your harddrive and its performance), but on subsequent boots should only take 2 seconds or less for first startup. Hopefully by resorting to Link Time Code Generation and other avenues we can shave off some more seconds off this boot time.
OFFICIAL SITE: --> https://www.libretro.com/index.php/r...-7-3-released/
via http://www.maxconsole.com/threads/re...eleased.46926/
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May 8th, 2018, 21:14 Posted By: wraggster
Yiotro is back with another Android release:
Antiyoy is an Android game by Yiotro. It’s a turn-based strategy with simple rules. This game is fully free of charge and has no ads!
Changes:
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May 8th, 2018, 21:14 Posted By: wraggster
Heres a classic game remade for Android:
Petr Liška remade the great DOS / Amiga game Pushover for Android. You play as a little but strong ant and in each level you need to rearrange all dominoes so they can be toppled by single push. You will encounter 10 different dominoes and 100 levels with increasing difficulty.
The game is completely free and without any ads.
Changes:
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May 8th, 2018, 21:16 Posted By: wraggster
The Android releases keep on coming, heres one with some great graphics:
Tricky Road is an Android game by Aman Garg. The ball is rolling on a colorful road which will always deceive you with its unexpected hurdles and blockades. There can be numerous hurdles in your way. Test your skills while rolling the ball in high speed.
Release notes:
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May 8th, 2018, 21:17 Posted By: wraggster
This is a clone of the Centipede game which was on the recently released Pixels film:
Centiplode is an Arcade game for Android by Gazzapper Games. Angry centipedes are coming down the screen to attack your hero! But you will be well armed and able to defend yourself and your Garden from the coming killer bugs! Free classic arcade shooter with increasing difficulty and vibrant colors. This game is ad-supported.
via https://pdroms.de/android/centiplode-v1-61-android-game
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May 8th, 2018, 21:18 Posted By: wraggster
Beats of Rage gets updated for the Android:
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Changes:
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May 8th, 2018, 21:22 Posted By: wraggster
The Android releases are coming so fast and the good thing is they are freeeeeee, heres the details
Ghost Hitch is an Android game by PlayHouse Games.
The Ghost Squad needs your help to rescue all the baby ghosts that were kidnapped by evil toys. Guide Norman and his friends through levels full of puzzles and quests to solve. Rescue the baby ghosts, avoid dangerous obstacles and enemies, collect stars, unlock new characters and defeat the bosses!
Changes:
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May 9th, 2018, 16:34 Posted By: wraggster
The colecovision emulator for Android gets an update:
Marat Fayzullin updated his Coleco Vision emulator ColEm for Android devices.
Changes:* Now accepting both AA55h and 55AAh MegaCarts.
* SGM games Buckrogers, Subroc, Zaxxon, Dragon’s Lair work.
* Added ROM page switch specific for carts with EEPROM.
* Added EEPROM emulation (Black Onyx and Boxxle work).
* Fixed restoring background screen color from .STA files.
* Made sure first player always gets stock gamepad on Nvidia ShieldTV.
* Either player can open menu or exit emulation now.
* Compiled ColEm with -Wall and eliminated warnings.
* Removed deprecated code and #defines.
This is a free, limited version of ColEm that may show ads and nag you to buy the full version. For the latest, full, ad-free version, with better joystick, network play, and the ability to share your saved game play with other users, get ColEm Deluxe.
via https://pdroms.de/android/colem-v4-4...mu-for-android
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May 9th, 2018, 16:35 Posted By: wraggster
Heres an update to an Android game we have previously posted about:
Topple Squares is an Android game by Jonathan Macioszczyk. Find the 3 right squares randomly activated among the 9 squares of the grid and earn points to become the number one!
You have to select 3 different squares per attempt. The number of right squares found among the 3 squares you selected is displayed at the end of each attempt, but you will not know which of the 3 squares selected are right and which ones are wrong.
Changes:
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May 9th, 2018, 16:37 Posted By: wraggster
Heres a RPG game for the Android:
Yet Another Pixel Dungeon (or YetAnotherPD for short) by ConsideredHamster is a roguelike RPG with pixel graphics and simple controls. Like most other games in this genre, it features randomly generated levels, relatively high difficulty and a large number of things to learn. And like most other games of its genre, it is quite challenging.
This game is based on the source code of another Android game, Pixel Dungeon. It began as a small project with the goal to improve the original game here or there, but has since gradually grown into something much, much bigger. The games are quite different from each other, so there is no need to play the original game before trying this one.
via https://pdroms.de/android/yet-anothe...h-android-game
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May 9th, 2018, 16:38 Posted By: wraggster
Tons of fun today if your an Android fan:
MazeShooter is an Android game by RaindropsArtStudio. It’s ad-supported. MazeShooter… the name tells it pretty much already. Get ready for some puzzle action!
Changes:
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May 10th, 2018, 22:09 Posted By: wraggster
New beta release of the Gamecube Emulator:
Dolphin Git 5.0-7336 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Merge pull request #6788 from spycrab/qt_gconf_fixes
* Qt/GraphicsWindow: Fix software renderer breaking layout
* Qt/GraphicsWindow: Refresh settings on construction
* Qt/GeneralWidget: Fix "No" response to backend switch confirmation
* Qt/GeneralWidget: Refresh backend settings properly
* Merge pull request #6799 from spycrab/qt_config_save
* Qt/MainWindow: Call Config::Save last before destruction
* Merge pull request #6798 from spycrab/qt_moc_fix
* Qt/FilesystemWidget: Fix moc compilation
* Merge pull request #6792 from degasus/master
* CMake: Prefer GLVND for OpenGL.
* Merge pull request #6795 from lioncash/atomic
* Atomic_Win32: Replace deprecated (and since been removed) barrier intrinsics
* Merge pull request #6794 from lioncash/float
* FloatUtils: Remove union type punning from ClassifyX functions
* FloatUtils: Remove union type punning from ApproximateReciprocal functions
* FloatUtils: Remove using namespace std in ApproximateReciprocal()
* Merge pull request #6789 from leoetlino/rename-bug
* IOS/FS: Fix rename not handling existing target correctly
* Merge pull request #6791 from aldelaro5/wii-epoch-fix
* Fix the Wii epoch and make the IPL.CB 0 by default
* Merge pull request #6796 from lioncash/unused
* RenderBase: Remove unused PixelPerfQuery enum
http://down.emucr.com/v3/5197847653777408
Android version http://down.emucr.com/v3/5144093856366592
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May 10th, 2018, 22:14 Posted By: wraggster
New beta release of the PSP Emulator:
PPSSPP Git (2018/05/10) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #11028 from vnctdj/showVersionOnly
* Allow showing version only for Qt
* Allow showing version only for SDL
* Win32: Not really appropriate to call exit() on a bad filename. Fixes #11030
* Call updateSustainedPerformanceMode from surfaceChanged as well. May help #11018
http://down.emucr.com/v3/5120038281412608
android version http://down.emucr.com/v3/5119644889251840
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May 16th, 2018, 20:40 Posted By: wraggster
Heres a new Android Release:
Bomb The Pentominos is an Android puzzle game by Belldin Games. The game itself is ad-supported.
The goal of the game is to fit the Pentominos and Tetrominos in a way that they make full rows, which when is full, will be deleted and gives space for more pieces. Full rows also is the only way of scoring in the game.
The challenge is that the game also will go faster after some time and also after each 10 filled rows, which makes it real hard to survive at some speed. The way of scoring big is to build holes for one single piece that makes 4 full rows, but waiting for the right piece to make that gasp filled, may also fill up the board quick.
Game ends when there isn’t place for more pieces.
via https://pdroms.de/android/bomb-the-p...2-android-game
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May 16th, 2018, 20:42 Posted By: wraggster
Time for some new emulation updates for Android:
Marat Fayzullin updated his Coleco Vision emulator ColEm for Android devices.
Changes:* Released free ColEm 4.5 for Windows and Linux.
* Added battery-backed SRAM emulation (Lord Of The Dungeon works).
* Fixed saved state compatibility between 32bit and 64bit systems.
This is a free, limited version of ColEm that may show ads and nag you to buy the full version. For the latest, full, ad-free version, with better joystick, network play, and the ability to share your saved game play with other users, get ColEm Deluxe.
via https://pdroms.de/android/colem-v4-5...mu-for-android
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May 16th, 2018, 20:45 Posted By: wraggster
Openbor has been updated for the Android OS:
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Changes:– fixed bug: num of plugged joystick > max num supported joystick_scan
– improved detection of joystick for android in SDLActivity.java mapping DPAD to keyboard buttons
– improved Android Hats/Axes detection add it into PollEvent() events
– added plug and play feature.
via https://pdroms.de/android/openbor-v3...roid-misc-port
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May 31st, 2018, 21:46 Posted By: wraggster
Heres a game that looks a lot like Doom but with friendlier charactars:
Ken’s Labyrinth is a first-person shooter DOS game, released in 1993 by Epic MegaGames (now called Epic Games). It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Apogee Software’s Duke Nukem 3D. It consists of three episodes, the first of which was released as shareware. [Text from Wikipedia]
This is EXL‘s port of Ken’s Labyrinth for Android using SDL2 library and rendering the video context of the game with using OpenGL ES. Added touch controls along with minor game engine improvements.
via https://pdroms.de/android/kens-labyr...roid-game-port
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May 31st, 2018, 21:48 Posted By: wraggster
The releases are coming fast now:
Russian developer EXL ported Gish to Android using SDL2, OpenAL, Ogg Vorbis and GL4ES libraries. The original game is made by Cryptic Sea and can be bought from Steam. You will need the games data files to get the Android version run, which would cost your 9.99 EUR right now.
Gish isn’t your average hero. In fact, he’s not your average anything…you see, Gish is a ball of tar. A Sunday stroll with his lady friend, Brea, goes awry when a shadowy figure emerges from an open manhole and pulls Brea below ground. Following Brea’s calls for help, Gish suddenly finds himself in the subterranean sewers of Dross, a long forgotten city filled with twisting corridors, evil traps, and some of the most demented creatures imaginable.
With his gelatinous structure as his only means of defense, Gish must follow the echoing cries of his damsel in distress deep within the earth below. What freakish creatures dwell in this subterranean land? Who is Brea’s captor? And just how far down does the rabbit hole go?
via https://pdroms.de/android/gish-v1-2-android-game-port
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