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July 1st, 2010, 17:53 Posted By: wraggster
Mozilla has submitted its Firefox Home iPhone app to Apple for approval, the company has announced.
It's not a full browser like Opera Mini, which was released on the App Store earlier this year. Instead, Firefox Home acts as a bridge between Firefox on a user's home computer, and Safari on their iPhone.
It keeps a record of their desktop history, bookmarks and open tabs, synchronising wirelessly via the Firefox Sync service.
Users can then tap on any of those sites, tabs or bookmarks in the Firefox Home app to open them in Safari.
"Are you on the go all the time? Run to a meeting, or catch a cab to the airport without thinking twice. Just pull out your iPhone and access the list of tabs you just had open on your desktop," blogs Mozilla, with one possible use case.
So why not release a full browser, if Opera is allowed onto the App Store? It's all down to what Mozilla thinks Apple will allow.
"Our understanding of browsers in the iPhone App Store is that a ‘full' Web browser like Firefox that incorporates its own Web rendering and JavaScript engines would be prohibited," said Mozilla's Jay Sullivan in April.
Then, when Firefox Home was first shown off in late May, Mozilla referred to "devices or platforms where we're unable to provide the 'full' Firefox browser (either technically or due to policy)".
http://www.mobile-ent.biz/news/37684...itted-to-Apple
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July 1st, 2010, 18:00 Posted By: wraggster
Mobile industry blogger Ricky Cadden - known as the Symbian Guru on his influential site - is giving up on Symbian and getting an Android handset.
He's explained why on the blog, and let Nokia and Symbian have it with both barrels in the process.
"I can’t continue to support a manufacturer who puts out such craptastic ‘flagships’ as the N97, and who expects me to use services that even most of Nokia’s own employees don’t use," he writes.
"I also can’t continue to support a mobile operating system platform that continually buries itself into oblivion by focusing on ‘openness’ while keeping a blind eye towards the obvious improvements that other open platforms have had for several iterations."
Cadden says that Nokia's N97 was the last straw, slating its buggy launch firmware and hardware issues.
And as for the Symbian Foundation:
"The platform still languishes behind Android in simple features – being able to replace various pieces of the OS at the users’ whim, native threaded SMS/MMS, integrated IM, and a usable app marketplace, among others."
And as a parting shot:
"To Nokia, you guys are losing. Hard. Wake the hell up. Doing the same thing repeatedly while expecting different results is the definition of insanity... To Symbian, if you’d stop shouting about being open, you’d see that you’re losing too. Consumers are leaving and developers are staying away."
Cadden has been one of the most influential pro-Symbian (and pro-Nokia) voices on the blogosphere in recent years. His decision to switch is thus high-profile.
Bloggers with iPhone or Android tunnel vision are routinely rude about Symbian and Nokia. For one of their champions to follow suit could and should worry both.
http://www.mobile-ent.biz/news/37686...an-for-Android
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July 1st, 2010, 18:02 Posted By: wraggster
A serious design flaw or a big ball of nothing – however you view the Apple iPhone 4 antenna crisis, the good news for retailers is that rubber bands are suddenly in serious demand.
While the true extent of the iPhone 4’s reception issues are still yet to be fully explored, what we can be certain of is that using one of Apple’s Ł25 ‘bumper’ cases significantly lessens the issue of dropped reception when the phone is in a user’s hands.
Such is the demand for Apple’s case – which can only be purchased direct from the platform holder – that all colours aside from black currently have a three-week delay if ordered online.
So it’s no surprise to see other firms quickly moving to get their own ‘bumper’ designs onto the market.
The likes of Gear4 and Griffin had a range of iPhone 4 cases in O2 and Carphone Warehouse stores for the launch of the device last week, but the first alternative ‘bumpers’ to those offered by Apple are already being listed by some retailers.
Orange has placeholder listings for the Gear4 ‘Band’, though no release date has yet been announced. Higher-end solutions are now also being marketed. ElementCase is taking pre-orders on the Vapor4 – a laser engraved aluminium bumper with an inner ‘non-conductive’ lining. Prices start at $79.95.
Sellers are also quickly flooding eBay with a range of cheap bumper alternatives which can be had alongside the official options – if you’re willing to pay a premium price.
http://www.mcvuk.com/news/39837/iPhone-4s-bumper-payday
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July 1st, 2010, 18:05 Posted By: wraggster
Apple has been accused of violation of the Federal Communications Act, three counts of products liability related to negligence, defect in design and breach of implied warranty, intentional and negligent misrepresentation, fraud by concealment, unfair business practices and more. 'The iPhone 4 manifests design and manufacturing defects that were known to Defendants before it was released which were not disclosed to consumers, namely, a connection problem caused by the iPhone 4's antenna configuration that makes it difficult or impossible to maintain a connection to AT&T's network,' the California complaint reads.
http://apple.slashdot.org/story/10/0...one-4-Antennas
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July 1st, 2010, 18:11 Posted By: wraggster
When the Moto Backflip launched we were a wee bit miffed that AT&T stuffed its ROM with what our esteemed Chris Ziegler referred to as "unremovable crapware." But, even more annoying was the handset being locked down to only accept apps installed via the Android Market, preventing users from the wealth of other goodies floating around these great internets. A few months on the situation is still the same for the HTC Aria and the company is responding directly to criticism with a statement that indicates it's all in your best interests:
AT&T selected Android Market as the exclusive source for applications because it forces developers to be accountable for the apps they submit. If the Android community has issues with an app, the app can be flagged and removed. This minimizes the risk of malicious apps harming customers and provides more protection to the customer's private data stored on the phone.
There, don't you feel safer now?
http://www.engadget.com/2010/07/01/a...ing-down-andr/
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July 1st, 2010, 18:13 Posted By: wraggster

If you ask us, Apple should be giving away free bumpers, lollipops, and anything else it can think of to keep its otherwise loyal followers from revolting. But the Great Bitten One isn't doing any one of those things, and most of us are stuck either having to pony up $30 for the official salvation from self-inflicted signal harm or looking out to the grey markets. Entering this morose situation with a bit of ingenuity is Oliver Nelson, who alerts us to the fact that rubber wristbands of the sort your favorite cyclist wears are apparently an almost perfect fit when stretched around the 4's antennae. He advises that a 1.125-inch long by 0.125-inch wide incision (into the unstretched band) is necessary to keep the 30-pin port and speakers open, but otherwise it seems like a pretty effortless and dirt cheap way to avoid all this drama.
http://www.engadget.com/2010/07/01/i...ricey-bumpers/
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July 1st, 2010, 21:51 Posted By: wraggster
We'll get right to the point: the Facebook app for your iPhone / iPod touch is now drinking the iOS 4 Kool-Aid. Fast app switching, high resolution icons (better than the one seen above, since that's pre-update), Korean / Russian localizations, and... that's about it for now. Maybe background image / video uploading is on the list of to-do's, but at least it won't look quite as pixel-deficient on the home screen next to Twitter.
http://www.engadget.com/2010/06/30/f...-4-compatible/
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July 1st, 2010, 21:54 Posted By: wraggster
Crap of Defense is an iPhone game that declares itself to be the "worst game ever," with sloppily drawn soldiers attempting to take a castle, and the player tasked with blowing them up with armaments and upgrades. But apparently someone with the power to publish a PSP game thinks it's alright, because developer iFun4all recently sent us an email containing the above image, teasing a spitting-image PSP game called Paper Wars: Cannon Fodder.
There wasn't any further information included, but it's probably a safe guess that Crap of Defense got a port and a slightly less offensive name. There have been quite a few PSP games ported across to the iPhone, but looks like this is a case of cross-pollination the other way. We'll let you know when we hear more about what the game is like.
http://www.joystiq.com/2010/07/01/ip...a-name-change/
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July 2nd, 2010, 23:32 Posted By: wraggster
Apple has issued an open letter to iPhone 4 owners in an effort to explain the reported problems with the handset's antenna design and signal reception.
The company says the cause is "both simple and surprising" - the formula it uses to calculate how many bars of signal strength to display is "totally wrong". Here's the letter in full:
Dear iPhone 4 Users,
The iPhone 4 has been the most successful product launch in Apple’s history. It has been judged by reviewers around the world to be the best smartphone ever, and users have told us that they love it. So we were surprised when we read reports of reception problems, and we immediately began investigating them. Here is what we have learned.
To start with, gripping almost any mobile phone in certain ways will reduce its reception by 1 or more bars. This is true of iPhone 4, iPhone 3GS, as well as many Droid, Nokia and RIM phones. But some users have reported that iPhone 4 can drop 4 or 5 bars when tightly held in a way which covers the black strip in the lower left corner of the metal band. This is a far bigger drop than normal, and as a result some have accused the iPhone 4 of having a faulty antenna design.
At the same time, we continue to read articles and receive hundreds of emails from users saying that iPhone 4 reception is better than the iPhone 3GS. They are delighted. This matches our own experience and testing. What can explain all of this?
We have discovered the cause of this dramatic drop in bars, and it is both simple and surprising.
Upon investigation, we were stunned to find that the formula we use to calculate how many bars of signal strength to display is totally wrong. Our formula, in many instances, mistakenly displays 2 more bars than it should for a given signal strength. For example, we sometimes display 4 bars when we should be displaying as few as 2 bars. Users observing a drop of several bars when they grip their iPhone in a certain way are most likely in an area with very weak signal strength, but they don’t know it because we are erroneously displaying 4 or 5 bars. Their big drop in bars is because their high bars were never real in the first place.
To fix this, we are adopting AT&T’s recently recommended formula for calculating how many bars to display for a given signal strength. The real signal strength remains the same, but the iPhone’s bars will report it far more accurately, providing users a much better indication of the reception they will get in a given area. We are also making bars 1, 2 and 3 a bit taller so they will be easier to see.
We will issue a free software update within a few weeks that incorporates the corrected formula. Since this mistake has been present since the original iPhone, this software update will also be available for the iPhone 3GS and iPhone 3G.
We have gone back to our labs and retested everything, and the results are the same— the iPhone 4’s wireless performance is the best we have ever shipped. For the vast majority of users who have not been troubled by this issue, this software update will only make your bars more accurate. For those who have had concerns, we apologise for any anxiety we may have caused.
As a reminder, if you are not fully satisfied, you can return your undamaged iPhone to any Apple Retail Store or the online Apple Store within 30 days of purchase for a full refund.
We hope you love the iPhone 4 as much as we do.
http://www.mobile-ent.biz/news/37707...-antenna-issue
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July 4th, 2010, 00:10 Posted By: wraggster
In the light of the clamor over the iPhone 4 Grip of Death, AnandTech recently reverse-engineered the signal-strength-to-bars mapping for the iPhone 4. Because Android is open source, we can determine the corresponding mapping for Android in combination with the 3GPP spec referenced in the source, allowing the signal-strength-to-bars mapping for both Android and the iPhone 4 to be plotted on the same axes. This shows that the iPhone 4 consistently reports a higher percentage signal strength (as defined by the fraction of bars lit) than Android GSM devices at the same signal strength.
http://apple.slashdot.org/story/10/0...ars-Comparison
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July 4th, 2010, 00:29 Posted By: wraggster
News via http://www.zodttd.com/wp/2010/07/what-i-am-working-on/
After a long hiatus, I’m back to work on lots of iPhone & iPod Touch updates and even some iPad releases. First up are updates to allow all my current emulators to run on the iPad. They aren’t too shabby in 2x scale mode and they run amazingly well! Changes needed to be made to make this happen though. I am retooling my virtual controller code to allow for unique button images and a preview option in the skin selection to reposition each button. I also will be adding WiiMote controller support to those where it’s missing.
The first update will be psx4iphone. The psx4all code has been massively updated to allow for PSP EBOOT formatted PSX games, CDDA music, and tons of compatibility fixes. It will run much faster too.
Next up will be gpSPhone, snes4iphone, and n64iphone. After that I will check with everyone to see what should be updated in which priority.
I’m also working heavily on my Cydia community source. I’ve teamed up with CodeThemed to bring your own custom made themes right to Cydia & RockApp via their amazing web application. Try it out and hope to see your work of art on the ZodTTD repo. I’ll be talking more about CodeThemed shortly.
Thanks!
ZodTTD
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July 4th, 2010, 22:48 Posted By: wraggster
We've received a handful of tips this morning claiming something's rotten in the state of the iTunes App Store, namely via the Book category. As of this writing, 42 of the top 50 books by revenue are from the seller Thuat Nguyen, whose company website ("mycompany") leads to parked site www.home.com. A vast majority of these book apps were released in April, have little to no customer ratings or reviews, appear to be in Vietnamese (despite claims in the side bar that the supported languages are English and Japanese), and may or may not be infringing on copyrighted work -- we're noticing a lot of Dragon Ball art here. To give sales a sense of scope, Twilight series conclusion Breaking Dawn is hovering only at 34 right now.
So, how did these books hit the top of the charts? The other half of this story has to do with a claimed rise in iTunes account hacking, with a number of people reporting up to hundreds of dollars being spent unwillingly from their account to these specific books. Coincidence? Let's not mince words here, something is definitely amiss, and it's not looking good. Just to be safe, might wanna check your purchase history under Apple Account information. We've reached out to Apple and will let you know as soon as we hear back.
http://www.engadget.com/2010/07/04/i...onnected-to-i/
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July 4th, 2010, 22:49 Posted By: wraggster

Take it with a grain of salt, but it's looking like some prayers have been answered on this Fourth of July -- Flash (or is that "Frash"?) is running on this man's iPad, cleverly ported from Android. The YouTube video claims that by using a compatibility layer, the Android runtime can play Flash content natively in Safari, but only on iPad so far -- iPhone 3GS support is planned soon, as is iOS 4, and there's a call for developers to move the project forward at GitHub. We've no way of determining its legitimacy at this moment, but it sure seems like Comex (he of the iPad "Spirit" jailbreak) has outdone himself this time, and hey, where there's smoke, there's fire, right? See Strongbad answer emails on iOS, right after the break.
Update: It appears Comex has indeed been working on this project for some time; a second blurry video after the break (running on iPhone) shows us what it used to look like.
http://www.engadget.com/2010/07/04/f...tryside-video/
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July 5th, 2010, 00:28 Posted By: wraggster
The people who made the Pandora console have made an iPhone game, it's based on the classic adventure games like Dizzy, Day of the Tentacle etc. If you want to support the Open Pandora project you can buy this game.
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July 5th, 2010, 23:08 Posted By: wraggster
Publisher EA Mobile is to bring classic 2D shooter R-Type to the iPhone. No date or price has been put on the port as of yet, but history suggests that the arrival of official shots on the company’s Facebook page indicates that the games release on the App Store should be very nearly upon us.
EA says the title will be 100 per cent true to the original. It will offer tilt, touch and virtual d-pad control options along with several difficulty tiers.
Though the genre has more or less died on home consoles other than in the enthusiast homeland of Japan, 2D shooters enjoy a strong following on iPhone.
Alongside popular outings such as Icarus-X, Assault Squadron, Space Deadbeef and Space Invaders Infinity Gene, cult developer Cave has received plenty of praise for its technically accomplished port of bullet-hell outing Espgaluda 2 earlier this year.
http://www.casualgaming.biz/news/303...r-Apple-iPhone
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July 5th, 2010, 23:39 Posted By: wraggster
The iPhone vs. Android wars are in full swing, but no one talks about the mobile operating system that most of the world uses: Symbian. Part of the reason, perhaps, is that the Symbian developer infrastructure is so different from the Wild West approach that Apple and Google take. Over at O'Reilly Answers, Paul Beusterien, who is the Head of Developer Tools for the Symbian Foundation, talks about why Symbian gets ignored as a platform despite the huge number of handsets it runs on. Quoting: 'Another dimension is the type of developer community. [Historically, Symbian's type of developers] were working for consulting houses or working at phone operator places or specifically doing consulting jobs for enterprise customers who wanted mobile apps. So there's a set of consulting companies around the world that have specialized in creating apps for Symbian devices. It's a different kind of dynamic than where iPhone has really been successful at attracting just the hobbyist, or the one- or two-person company, or the person who just wants to go onto the web and start developing.
http://mobile.slashdot.org/story/10/...ne-Talks-About
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July 5th, 2010, 23:42 Posted By: wraggster
Epic Games VP Mark Rein has told GamesIndustry.biz that he believes the iPad will become an obvious destination for well-known, triple-A games.
Speaking in an interview at last week's GameHorizon conference, Rein explained that the march of technology meant that platforms like the iPad - which bring an increasing sense of immersion to games - change the gaming environment for good.
"It's inevitable, because once the genie's out of the bottle, it's out," he explained. "You can't un-shoot a gun, right? Once people get a taste a something higher quality, they can't go back.
"You're not watching a lot of black and white, 4:3 television at home, are you? Sure there's some nostalgia factor there, but for the most part people aren't going back and playing 20 year-old games because the technology surpasses them and now they have much better experiences that are more immersive.
"And once you have a taste of immersion, your suspension of disbelief that you had before when you had clunky 16 bit pixels on the screen, it goes away. You just don't go back and watch silent movies in black and white. I'm not saying there's no market for that, but it's not mainstream."
He also underlined the importance of marketing for anybody hoping to see commercial success, as the company's Unreal Development Kit passes 250,000 downloads.
And he agreed that there was a risk with UDK games that, like the App Store, a small number of games might download in droves, while beyond those a vast mass of titles would be seen by only a handful of people.
"Absolutely," he explained. "And that's what I was trying to address in the talk [at GameHorizon] - distribution without marketing is just distribution. You have to have marketing, you have to have a conversation with the customers."
http://www.gamesindustry.biz/article...-for-ipad-rein
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July 6th, 2010, 00:59 Posted By: wraggster
The newest iPhone has become the fast-selling mobile handset in history - hitting 1.7 million units worldwide in its first three days of availability, according to figures released by Apple.
This significantly outperforms the 1.1 million mustered by the last model, the 3GS, and the 107,000 iPads (although the latter saw staggered international release dates).
Research by ITProPortal also suggests (though figures have been normalised) that the handset enjoyed a more successful initial launch than the Nintendo DS, PlayStation 3 and the ubiquitous Nokia 1100.
If accurate, those figures would make the iPhone 4 arguably the most successful console launch of all time, at least if the opinion of Epic's Mark Rein that it is "the console of the future" is believed. As most iPhone owners do not use the device primarily (or at all) for gaming, its designation is a matter of some debate.
It is worth observing, however, that those platforms all went on to achieve huge long-term sales (100 million in 28 months in the case of the 1100), while the PS2 and DS both saw asynchronous Japanese and American launches.
In addition, the PS2 also had less than 1 million units available at launch and it is likely that its initial figures would have been higher had more stock been released initially - while other hardware brands tend not to enjoy the particularly passionate dedication of many Apple early-adopters, which led to long overnight queues outside many stores worldwide.
But even earlier console successes did not match the iPhone 4's launch momentum - the NES sold 500,000 in its first two months in 1983, though again that was Japan only.
Some 51 million iPhones and iPod Touches have been sold since launch. In May, Piper Jaffray’s Gene Munster predicted that Apple would sell 36 million iPhones worldwide this year.
By way of contemporary comparison, 40 million Xbox 360s have been sold since its launch in 2006, according to figures released by Microsoft in April.
http://www.gamesindustry.biz/article...g-console-ever
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July 6th, 2010, 01:02 Posted By: wraggster

Looking for something a bit more eye-catching than a iPhone 4 with a wooden veneer? Then it looks like you can once again thank Stuart Hughes for throwing any subtlety to the wind and going all out with the so-called iPhone 4 Diamond Edition. As you can see, not only does the phone pack a smattering of diamonds (including a bedazzled Apple logo), but it's a white iPhone 4 (32GB, naturally), and unlocked for good measure. Of course, there's no guarantees you'll actually get it before white iPhone 4s become commonplace, but we're pretty sure this is $20,000 well spent either way.
http://www.engadget.com/2010/07/05/i...ocked-and-20k/
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July 6th, 2010, 01:03 Posted By: wraggster

"The iPad's IPS panel is pressure-sensitive, you say?" No, that's not quite right, but with some clever software and a special capacitive stylus, the folks at Ten One Design built a convincing proof of concept anyhow. While we're not quite sure how it works, the current theory states that the soft tip of the stylus expands like a brush when you press it down, generating a "larger press" that can be detected by the hooks in Ten One's code -- which they soon plan to share as a free software library (assuming Apple allows) with developers around the world. See it in action in a video after the break, and if you're feeling your inner Rorschach today, let us know what you see in the above drawing.
http://www.engadget.com/2010/07/05/p...oftware-libra/
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July 6th, 2010, 01:04 Posted By: wraggster
We oftentimes hear raw numbers of apps bandied about in mobile OS comparisons, but we rarely get any idea of just how many developers are behind the scenes working for each platform. This is the void of knowledge filled by AppStore HQ today, who have gone to their dev directory -- claimed to be a complete listing of all 55,000+ coders whose work is currently available for consumption in the Apple App Store or Android Market -- and stacked them into neat piles of Apple, Google and Gapple programmers. It's immediately apparent that single-platform development is the norm (with Apple holding the predictable edge), but AppStore HQ also provides a list of some of the most well known (and well funded) apps doing the cross-platform dance, and suggests that a movement is afoot toward making software available for both sets of users. Then again, the BNET article below points out the difficulties faced by smaller outfits, who might struggle to find the resources required to port their content over and maintain the skills required to be multi-platform, resulting in them sticking to one environment, irrespective of what allures others might throw their way. Give them both a read, we say.
http://www.engadget.com/2010/07/05/i...ross-platform/
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July 6th, 2010, 17:10 Posted By: wraggster
The previous Government is facing criticism over its projects to develop iPhone applications, including a Foreign Office travel advice app and a jobseekers tool.
According to the BBC, a Freedom of Information request revealed that a number of projects undertaken with costs ranging from Ł10,000 to Ł40,000, the most expensive being an unfinished DVLA app guiding people on how to change a wheel on their car.
“It seems many Government bodies have given in to the temptation to spend money on fashionable gimmicks at a time when they are meant to be cutting back on self-indulgent wastes of money,” said the campaign director of the Tax Payers Alliance, Mark Wallace.
“It is ridiculous not only that they are commissioning these apps but that some of them are supposedly secret on grounds of national security. Someone who is faced with losing their home because of high tax bills, or whose life is being ruined by crime isn't going to get any reassurance from knowing there's an app for that.”
The news comes after the Coalition Government stated intentions to review the 820 websites currently on the books, which have cost Ł94 million in development and running costs and a further Ł32 million in staff.
http://www.pcr-online.biz/news/33903...end-criticised
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July 6th, 2010, 17:13 Posted By: wraggster
Metaflow established itself in the old walled garden era as a workflow management specialist, offering a platform that gave content providers pain-free access to operator and D2C portals.
It still does this, but has now broadened its service to include a B2B Marketplace through which a developer can register, upload their content and wait for the royalty cheques to come in.
This channel now supports Android developers, reflecting the fact that such products are increasingly being sold outside the Android Market store.
One early participant is 3D games developer Polarbit. Its CEO, Mitri Bautista-Wiberg, said: “As an independent developer and publisher, direct and cost-efficient routes to sales channels, operators and end-users, is vital.
"By integrating Metaflow Submissions and B2B Marketplace solutions into the workflow of Fuse, our development platform, we take one step further towards making it a one-stop, fully device and channel independent handheld game development and deployment solution."
Charles McLeod, CEO of Metaflow, added: “Metaflow provides the opportunity to connect thousands of the best premium content developers into hundreds of sales channels by providing a one stop shop to develop, promote B2B discovery, distribution and delivery everywhere.”
http://www.mobile-ent.biz/news/37735...oid-developers
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July 6th, 2010, 23:08 Posted By: wraggster
It was once the global leader in the mobile phone market, but the rise of competitors such as Samsung, Apple and Google has seen Nokia’s grip on the sector reach a new low.
Research firm IDC claims that Korean tech giant Samsung has now become the leader in the ‘featurephone’ sector (basic devices that offer calls, texting and web access). In Q1 2010 Samsung sold 12.2m such devices in Western Europe, with Nokia selling just 9.1m – a year-on-year drop of 18 per cent.
Surprisingly, Nokia remains the smartphone leader in the territory with 4.9m units sold in the territory in the same period. This compares to 3m iPhones – though remember that while Nokia has a whole range of different smartphone options, Apple has just the iPhone.
In the same timeframe, RIM shifted 2.4m units and HTC 900k. Samsung’s smartphone performance leaves a little to be desired, however, with just 300k devices shifted.
However, Nokia’s future prospects in the smartphone sector look less pleasing. The latest YouGov Smartphone Mobile Internet Experience study shows a 12 per cent drop in consumers considering a Nokia the next time they upgrade their handsets.
Of current smartphone owners, 41 per cent expect their next handset to be an iPhone and only ten per cent expect it to be a Nokia. The lack of available apps and concerns about the Symbian OS were the main reasons cited.
“Where Nokia once led the market, it has drastically fallen by the wayside,” YouGov's technology and telecoms team research manager Russell Feldman stated. “Its OVI store continues to be significantly outperformed by both Apple's Apps store and Android Marketplace.
“The results of our data consistently show that the market leader is fast becoming an also ran in the smartphone market. New products, software and apps are needed soon if Nokia is to keep up with its rivals.”
There’s no sign, though, that these numbers are making Nokia reconsider its strict allegiance to the Symbian platform, however.
“I am committed, perhaps even obsessed, with getting Nokia back to being number one in high-end devices,” Nokia’s head of mobile solutions Anssi Vanjoki stated on the official Nokia blog.
“Despite rumours to the contrary, there are no plans to introduce an Android device from Nokia. Symbian is our platform of choice for Nokia smartphones. Symbian has taken a lot of criticism lately – some of it fair, some not. But what is consistently overlooked is that Symbian still accounts for more than two-fifths of the global smartphone market.”
http://www.casualgaming.biz/news/303...ce-accelerates
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July 6th, 2010, 23:20 Posted By: wraggster
quickOnTheUptake writes in to update the story of foul play in Apple's App Store, which we talked over yesterday. The Next Web, which broke the story, now provides evidence of rampant App Farms used for theft in the store. Here is a summary of the problems TNW has seen, which include large-scale breakins of the App Store accounts of users worldwide. Apple has responded to the initial reports, has disabled the account of the initially fingered rogue developer, and has called on those whose accounts were misused to change their password and credit card. Both TNW and Engadget, at least, believe the problems go far deeper than Apple is admitting.
http://apple.slashdot.org/story/10/0...ples-App-Store
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July 6th, 2010, 23:41 Posted By: wraggster
tekgoblin sends news of the latest iPhone 4 glitch being reported in user forums and elsewhere: the phone's proximity sensor seems not to be detecting nearby faces, as it is designed to do, in order to deactivate the screen during a call. The result is often unintended input.
"On the iPhone 3GS, the proximity sensor was located to the left of the earpiece speaker. But that space on iPhone 4 is now occupied by the front-facing camera, and the proximity sensor is above the earpiece. What's not clear is whether the iPhone 4 screen's misbehavior is due to the new location of the sensor, or it's because Apple tweaked the sensor's responses in [some] way."
http://apple.slashdot.org/story/10/0...iPhone-4-Issue
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July 8th, 2010, 00:10 Posted By: wraggster

Can't find an official iPhone 4 bumper? Driving yourself mad trying to give your new smartphone white glove treatment? Fret not, as a couple of case makers have outed new iPhone 4 clothing that's meant to specifically dodge those naughty reception issues that seem to occur whenever your sweaty palm makes contact with that now infamous metal band. Element Case -- the same folks responsible for the downright lust-worthy Joule stand for iPad -- has just revealed their first iPhone 4 case, the Vapor (shown above). The company claims that its $79.95 enclosure provides an aircraft-grade, CNC'd aluminum frame lined with a shock-absorbent material, the latter of which "addresses iPhone 4 reception issues caused by direct hand to phone cradling." For now, it's up for pre-order (shipments are expected to start next week) in black / black and black / pink, with more colors to become available in the future. As for Ivyskin? It's stepping things up even further by naming its product the "iPhone 4 Reception Case." No need for subtly, we see. Hailed as the "world's thinnest polycarbonate shell" for Apple's latest iDevice, this here sleeve is the one to get if you're look to minimize added bulk and not cover up any of Cupertino's design cues. Best of all, this one retails for just $14.99 and ships with both front and back scratch-free body armors. Crazy that it has come to this, you know?
http://www.engadget.com/2010/07/07/e...ly-to-deal-wi/
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July 8th, 2010, 00:11 Posted By: wraggster
We just saw Flash 10.1 ported to the iPad demonstrated in video form by Comex, and now you can get in on the action too, as long as your iPad is jailbroken. It's called Frash, and while the plugin is still pretty early and doesn't do video playback yet, you can definitely play games and other animations right now, and we're told video support is forthcoming. Okay, so let's try this out, shall we? It's not point-and-click simple, but it's not that hard, either. Full instructions after the break.
http://www.engadget.com/2010/07/07/h...ipad-for-real/
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July 8th, 2010, 22:08 Posted By: wraggster
Over a third of mobile phone-owning Americans use their handset to play games, according to the Mobile Access 2010 report.
The Pew Research Center's survey claimed that 34 per cent of US phone owners are now gaming on their mobiles, up from 27 per cent last year.
In addition, some 60 per cent of younger owners use their phones as a gaming device, the report states.
The iPhone is a major contributor to mobile gaming, with Apple confirming earlier this week that it had sold 1.7 million units of its fourth-generation handset within three days.
The survey also reveals that mobile phone internet access is on the rise, with 40 per cent of the 2252 respondents using their handsets to web browse, email or instant message - a rise from 32 per cent in 2009.
http://www.gamesindustry.biz/article...n-their-phones
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July 8th, 2010, 23:07 Posted By: wraggster
It's a bit early to confirm anything just yet, but it's starting to look like Apple might be working on a new iPod touch. The latest of evidence backing up that shocking fact are two separate rumors that cover some familiarly territory, but with a bit more weight that before. The more convincing of those are some purportedly authentic iPod touch parts that have turned up on a number of Chinese websites, which clearly show a hole on the front of the device that's presumably for a front-facing camera. That's backed up by some fresh comments from an exec at UK retailer John Lewis, who said that a major iPod touch refresh is coming in September, and that it will match many of the iPhone 4's features, including a 5-megapixel camera with HD video recording, a gyroscope and, yes, FaceTime support.
http://www.engadget.com/2010/07/08/n...amera-septemb/
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July 8th, 2010, 23:09 Posted By: wraggster

Sure, the iPhone 4 may have a pretty great camera as far as phones go, but there's always room for improvement -- right? Continuing the great tradition of iPhones awkwardly outfitted with camera lenses, one intrepid individual has now come up with a contraption that will let you "attach" a full-size SLR lens to your iPhone 4. While complete details are a bit light, Technabob notes that the camera mount at the bottom of the rig is a Manfrotto pocket tripod -- so you at least have a place to start for building your own.
http://www.engadget.com/2010/07/07/i...tage-slr-lens/
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July 9th, 2010, 23:10 Posted By: wraggster
Big Fish has today released Big City Adventure: San Francisco; a hidden object game that claims to be the first iPhone game to integrate peer-to-peer multiplayer gameplay with voice chat. Originally designed by Jolly Bear Games as a PC download, the iPad and iPhone versions integrate Z2Live’s multiplayer and voice chat solutions to connect people over WiFi, Bluetooth, 3G and the Edge network.
“Friends can chat while playing against each other from wherever they are in the world. We’ve also developed a native app for iPad, offering an HD version with high-resolution graphics so you can see with incredible detail when zooming in on the larger screen.” said Patrick Wylie, vice president of Big Fish Games Studios.
In Big City Adventure: San Francisco, players embark on a treasure hunt through the cosmopolitan city as they search for numerous hidden objects. The game incorporates 48 rounds of treasure hunting and a further 48 rounds of mini-games, including memory challenges, jigsaw puzzles and matching objects.
Key features of the game include live multiplayer and voice chat integration, Facebook integration, replayability as well as including a majority of all iPhone features such as the ability to listen to your own music whilst playing the game.
http://www.casualgaming.biz/news/303...ice-chat-first
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July 9th, 2010, 23:30 Posted By: wraggster
Mobile social gaming network OpenFeint has announced plans to bring its virtual goods and community technology to the Android mobile operating system.
Due to launch "later this summer" the SDK will bring will make OpenFeint's online store and mobile payment software available to an even wider number of developers and users. The software incorporates Google Checkout and has already proven successful on Apple formats.
As a result of the new support, mobile content from publishers such as Astraware, Digital Chocolate, Glu Mobile, Hudson Soft will become available on Android devices for the first time. Along with titles from independent studios such as Distinct Dev (Moron Test), ustwo (Dot Dot Dot), Pik Pok (Flick Kick Football), RocketCat Games (Hook Champ), and TastyPlay.com (Kamikaze Race).
The expansion is being funded in part by a strategic investment from Chinese online publisher The9. The exact size of the investment though has not been revealed.
OpenFeint will continue to be open source and free to use for both developers and players, with over 28 million users and a presence in over 2,200 live games. This audience is expected to grow significantly with over 160,000 Android powered mobile devices shipping daily.
OpenFeint recently undertook a study into the mobile virtual goods market, which found that Americans spent $168 million on mobile virtual goods in 2009. Over 70 million Americans - 23 per cent of the population - were found to own some kind of smartphone.
"The explosion in mobile online gaming is a phenomenon that affects all members of the mobile ecosystem - from OS developers and OEMs to game developers and players," said Peter Relan, executive chairman of Aurora Feint.
"Online games are meant to be played with all of your friends - regardless of mobile operating system. We've decided to expand to Android with these mobile gaming giants because all smartphone owners deserve high quality, easy to find games," he added.
http://www.gamesindustry.biz/article...mes-to-android
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July 9th, 2010, 23:58 Posted By: wraggster
Slip on your fine silk smoking jacket and light up a victory cigar US Android fans, the latest comScore numbers are out for the three-month period ending in May 2010. The most notable trend spotted was a 4 point (up from 9.0% to 13.0%) quarterly increase in Google's Android market share as all other smartphone OS subscribers declined. ComScore also saw Motorola's slide continue, slipping behind LG now for a third place US finish as Samsung continued to bolster its dominant position. Expect the numbers to be jostled a bit next quarter when Apple's iPhone 4 numbers are factored in. Just don't expect to see the Android numbers suffer, especially with the Samsung Galaxy S launching on all the major US carriers before the quarter is done.
http://www.engadget.com/2010/07/09/c...as-all-others/
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July 9th, 2010, 23:59 Posted By: wraggster
Although there's been no shortage of iPhone DJ apps in the past few years, they've remained fairly niche, since Apple didn't allow devs official access to the iPod music library -- mobile DJs needed to upload a second separate music library per app, and that's no fun at all. Looks like that's about to change, though: one of the 1500 new APIs in iOS 4 provides direct access to the iPod library, meaning music apps of all kinds can play your tracks in any wacky way they want -- including, yes, scratching them. The first app to support the new API in the store is Flare Scratch, which is a relatively simple scratch app -- we just gave it a shot and yes, it does indeed load tracks from the iPod library and let you scratch 'em. There's a bit of a wait when loading up a new track, though, so it's not totally fluid to use in anything but a hey-this-is-fun context, but we're betting we'll see more serious DJ apps hit with smoother transitions soon enough -- and we can't wait to see what devs do once iOS 4 hits the iPad and they've got more room to work with.
http://www.engadget.com/2010/07/08/i...dj-apps-about/
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July 10th, 2010, 00:00 Posted By: wraggster
We weren't exactly sure whether Apple was going to approve third-party video calling apps using the front camera on the iPhone 4, but good news: the answer is "yes." Fring just slid in a new version of its longstanding iPhone app today featuring support for video calling, which is pretty awesome in and of itself -- but the real news is that it works just fine over 3G, as you can see in our quick test above between Chicago and London. This opens the door for services that could have potentially broader implications than FaceTime itself, since Apple's service is limited to WiFi and currently only works between iPhone 4s. Just make sure you're wearing clothes when you call, alright?
http://www.engadget.com/2010/07/08/f...ng-with-front/
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July 10th, 2010, 00:46 Posted By: wraggster
Newly released for Pandora

Aleph One is a free software first-person shooter game engine based on the source code of Bungie Software's 1995 game Marathon 2: Durandal. Aleph One supports Marathon 2 and Marathon Infinity, a conversion of Marathon called M1A1, and numerous third party scenarios.
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,30,143
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July 10th, 2010, 00:53 Posted By: wraggster
A new study by Resolve Market Research has found that while video game use on the iPad is prevalent, its impact on attitudes towards dedicated portable games consoles remains relatively limited.
The U.S. study compared technology owners, or people that intend to own devices, in four different categories: the iPad, smartphones (including iPhones, Androids and BlackBerrys), e-readers and portable video game consoles.
According to details of the report detailed on website Mashable 28 per cent of users said that their main use for the iPad would be playing games.
However, just 23 per cent felt that the iPad was the "most enjoyable" device for playing games - compared to 60 per cent for a dedicated portable device and 8 per cent for a smartphone.
Although this appears to be good news for video games consoles, 38 per cent of those surveyed indicated they did not plan to buy a dedicated games machine after buying an iPad.
Asked which device they would no longer consider buying after owning an iPad, 49 per cent answered with an e-reader and 38 per cent a portable games console.
However, this statistic does not make it plain what the likelihood of buying such devices was before acquiring an iPad. It also means that almost two-thirds of iPad owners are still open to purchasing a portable console.
Other data from the report indicates that for 37 per cent of iPad owners the device was their first Apple product. Also of interest is that the most common perception of the iPad was as "a very expensive toy", with 55 per cent of respondents sympathising with that description.
A total of 33 per cent thought it a "technological breakthrough", 28 per cent "a useful tool for productivity", and 25 per cent that "it will replace the need for netbooks".
The top reasons for intending to buy an iPad were "entertainment" (56 per cent), "cool factor" (42 per cent), "convenience" (40 per cent), and "brand" (28 per cent).
The top reasons for not buying an iPad were "I don't see the need for it" (54 per cent), "It's too expensive" (46 per cent), "subscription fee for 3G" (17 per cent), and "I have another device that covers the same functionality" (16 per cent).
http://www.gamesindustry.biz/article...rily-for-games
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July 10th, 2010, 23:43 Posted By: wraggster

Is this the honest-to-goodness iPhone 4 jailbreak we've been waiting for, or just another userland JB? It's hard to say from here... but either way, don't expect Geohot to release it into the wild. In a mildly jaded blog post, the original iPhone hacker makes it clear that whatever he did here was for his own amusement, and judging by the title of that entry ("Meh") the whole breaking-and-entering bit isn't giving him quite the same chuckles it used to. That's a shame, but we hear the iPhone Dev Team is making progress apace, so let's leave Geohot to tackle one of his other promised hacks, mmmkay?
http://www.engadget.com/2010/07/10/g...s-for-release/
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July 10th, 2010, 23:44 Posted By: wraggster
Here we go again, unfortunately. Both 9 to 5 Mac and Ars Technica are reporting a new spat of potentially-fraudulent apps climbed the iTunes charts today, now in the Travel section. This time, the culprit's purported to be Chinese-based WiiSHii and a series of "GYOYO" Chinese- and English-language maps. The two publications have a screenshot each showing the apps climbing the charts, as well as an apparent receipt from one customer who unwittingly found charges for the software on his or her bill -- and yeah, we see them, too, albeit not topping any charts as of this writing. So yet again, we advise caution and double-checking your payment history. Le sigh.
http://www.engadget.com/2010/07/09/i...ravel-section/
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July 10th, 2010, 23:47 Posted By: wraggster
Poor Google. Despite its numerous capabilities with smartphones spread across a variety of carriers, Android still struggles to garner the prestige and positive perceptions of iOS 4. Sales continue to rise, but at the end of the day, the average person is still left lusting for an iPhone. Well, here are 10 features that should be added to Android 3.0 that could change the tide.
1. A no-brainer task manager.
Google says Android doesn’t need a task manager, that it closes programs efficiently without any user-intervention, substandard apps often suck memory dry. Because of this, Android users are forced to download complicated task-managers, each with its own odd UI, and weigh which one works the best. Google, please fess up to the problem and put something in there a computer novice could use. Something with big buttons would be nice.
http://hackaday.com/2010/07/10/top-1...-0/#more-25796
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July 11th, 2010, 20:48 Posted By: wraggster
It's been about a week since Apple rolled out its new advertising platform, and developers of iPhone apps are watching the earliest returns to see how much money they can expect to make from these ads. One developer reported Thursday that he earned $1,400 in one day for his flashlight app. The amount iAds pay is 'a high number when you get it, but you don't get it very often,' said Dave Yonamine, the director of marketing at MobilityWare. The article discusses revenue potential in relation to the only other mobile ads platform, AdMob for Android, and claims that iAd paid as much as $148 for the same number of ads as $1 on AdMob; but this extreme ratio is likely to erode as the novelty wears off."
http://apple.slashdot.org/story/10/0...out-Apples-iAd
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July 11th, 2010, 20:49 Posted By: wraggster
Oh, sure -- this has certainly been tried before, but given that things like this need a critical mass of followers to be effective, we're particularly jazzed about Google's own initiative. Dubbed 'Open Spot,' this bloody brilliant Android (2.0 and up) application enables motorists to search for unclaimed spaces that have been reported by other Open Spot users, and once they head elsewhere, it allows them to mark their spot as open and available. Once a spot is marked, the color gradually fades from red to yellow the longer it remains unclaimed. We've given it a quick test here on our end, and while it seems snappy enough (and yes, we definitely received a Karma Point for every space we dropped), the obvious omission is the ability to add notes to each marked place. There really should be a way to denote whether a spot is metered, covered by some wacky city permit law or submerged in a foot of water -- here's hoping the next update will enable comments. Hit that source link (or just open up the App Market) to grab it for free, and jump on past the break to see how your fellow city dwellers feel about this marvelous invention.
http://www.engadget.com/2010/07/11/g...arking-spaces/
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July 17th, 2010, 22:19 Posted By: wraggster
Apple has promised to send a free case to everyone who has purchased an iPhone 4, and will also bundle a case with devices sold between now and September.
The measure was announced at a press conference today, called by Apple after mounting criticism of iPhone 4's antenna issues.
Apple will also refund people who've already bought one of its official 'bumpers' for their iPhone 4, and offer a full refund to anyone who wants to bring back the handset itself.
CEO Steve Jobs apologised to users for the antenna issues, but nevertheless claimed that loss of reception when the handset is held in a certain way is not unique to iPhone 4.
Indeed, one section of the press conference was set aside for showing videos seeming to show the same problem with the BlackBerry 9700, HTC Droid Eris and the Samsung Omnia.
"iPhones aren't perfect," said Jobs. "It's a challenge for the entire industry."
He went on to say that 0.55% of iPhone 4 buyers have called Apple's technical support department to complain about reception issues, and only 1.7% of buyers have returned the handset - compared to 6% for the iPhone 3GS at this stage.
Why is Mobile Entertainment writing about this? Well, app developers have been following antennagate closely - they're judging how to allocate their resources in terms of supporting the iPhone 4's specific features, like its Retina Display and gyroscope.
With that in mind, there was another big stat in the press conference: three million iPhone 4s have been sold so far.
That's the addressable base, although it's too early to tell how antennagate - and today's announcements - will affect the sales rate in the coming months.
Those sales will be boosted by the fact that iPhone 4 is going on sale in 17 more countries on July 30th.
http://www.mobile-ent.biz/news/37874...iPhone-4-users
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July 17th, 2010, 22:20 Posted By: wraggster
Apple will give away a free bumper to all iPhone users effected by the antenna issues that have led to widespread dropped calls, a move the firm says will solve the problem.
While the news will no doubt come as huge relief to customers, one upshot affecting the trade is that the large number of third party iPhone case manufacturers may now find themselves with less of a market for their own products – depending on how the specifics of the offer pan out next week.
Steve Jobs made the announcement at an impromptu press conference today. Unfortunately only a select few journalists were invited to Apple's headquarters for the announcement – however the below is true according to a number of live bloggers including Mac World, Arstechnica, and the New York Times.
Apple initially did its best to play down the fracas surrounding its iPhone 4 antenna issues, by claiming the dropped reception issue affects a tiny minority of users, with 0.55 per cent of users complaining to AppleCare.
The conference started by playing a YouTube video entitled The iPhone Antenna Song – a video which essentially implied the media have overreacted.
When Steve Jobs emerged, the CEO opened with: "You know, we're not perfect. And phones aren't perfect either. But we want to make all of our users happy. And if you don't know that about Apple, you don't know Apple."
After reeling off some stats about how well the iPhone 4 has performed so early in its life cycle, Jobs went on to say that ever since they heard about the antenna issue, they have "been working our butts off to come up with real solutions."
Jobs appeared to go into remarkable detail on similar antenna issues effecting HTC and Blackberry phones – reiterating the company line that this sort of complaint is common on all mobile phones – as is evident in its leaked complaint procedures.
Admitting the firm knew about the potential problem in development, Jobs claims it was however unavoidable. "We haven't found a way around the laws of physics... yet," he, presumably, joked.
He went on to announce as of next week users would be able to pick a case from the Apple website, and it will be shipped out to them for free.
A particularly emotive Jobs finished his speech, saying: "We love our users. We really love 'em. And we try very hard to surprise and delight them. We work our asses off for them. And it's great. and we have a blast doing it.
"We do all this because we love our users. When we fall short, we try harder. We pick ourselves up, figure out what's wrong, and we try harder. And when we succeed, they reward us by staying our users, and that makes it all worth it."
Earlier this week, the problem gained the attention of the US Government, with Senator Charles Schumer, a New York Democrat, reportedly writing to Steve Jobs urging Apple to come up with a "permanent fix" to the problem at no cost to customers.
http://www.pcr-online.biz/news/34000...h-antenna-gate
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July 17th, 2010, 22:21 Posted By: wraggster
Microsoft's efforts to ensure a strong start for its Windows Phone 7 OS continue, with senior director Todd Brix confirming that app developers are being offered financial incentives to support the platform.
According to Business Week, Brix confirmed that those incentives may include free tools and test handsets, but also funds for software development and marketing, with revenue guarantees if apps don't sell as well as expected.
"We are investing a lot to attract developers big and small to Windows Phone 7 to let them understand what the opportunity is and provide as many resources as we can to help them be successful on our platform," he says.
The interview confirms rumours that have been bubbling in the app developer community for some time now about Microsoft's calculated pursuit of successful iPhone developers in particular.
These developers could be forgiven for taking a wait-and-see approach to Windows Phone 7, which will launch with its first smartphones later this year.
http://www.mobile-ent.biz/news/37860...indows-Phone-7
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July 17th, 2010, 22:26 Posted By: wraggster
Unity CEO David Helgason delivered a crisp response to a question at today's Develop conference about suggestions by Apple boss Steve Jobs that apps and games made with middleware are 'crappy'.
"He doesn't understand the economics of game development fundamentally," said Helgason, saying that pure native code development might work for apps, but not for more complex games.
Unity has been at the centre - along with Adobe - of speculation about Apple's policies on middleware tools, although for now, games created using the Unity SDK are still being approved for distribution on the App Store.
Helgason said consumers should be the arbiters of whether middleware-powered iPhone games are "crappy", and said that the fact that on any given day 10-20% of the top-selling games on the App Store use Unity proves otherwise.
http://www.mobile-ent.biz/news/37830...me-development
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July 17th, 2010, 22:28 Posted By: wraggster
VoIP firms Fring and Skype have gone to war over the former's iPhone app, which was updated last week to add 3G video-calling.
The app allowed people to connect with their Skype friends, but the feature was quickly disabled.
Earlier today, Fring issued a press release claiming that it was being "forced to stop its 4 years of Skype interconnectivity following threat of legal action", and that "Skype is refusing to allow Fring to restore connectivity to Skype".
The company followed up with a blog post: "Now that fring expanded capacity to support the huge demand for video calling for all users, Skype has blocked us from doing so. They are afraid of open mobile communication. Cowards."
Strong words, but Skype quickly retaliated with its own blog post, categorically refuting the claim as untrue.
"Fring was using Skype software in a way it wasn’t designed to be used – and in a way which is in breach of Skype’s API Terms of Use and End User License Agreement," blogs Skype's Robert Millar.
"We’ve been talking with Fring for some time to try to resolve this amicably. However, over time, Fring’s mis-use of our software was increasingly damaging our brand and reputation with our customers."
Millar hints that Skype did threaten legal action over this - "those developers that do not comply with our terms will be subject to legal enforcement" - but says that "there is no truth to Fring's claims that Skype has blocked it. Fring made the decision to remove Skype functionality on its own."
For now, Fring's connectivity with Skype is gone, and judging by the ill-tempered exchange, won't be returning any time soon.
http://www.mobile-ent.biz/news/37803...ver-iPhone-app
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July 17th, 2010, 22:29 Posted By: wraggster

Everything you know about awkwardly attaching SLR lenses to iPhones is wrong. This is how you do it. What started out as a quick and less-than-perfect mod of OWLE's Bubo iPhone mount by one Jeremy Salvador (pictured above) has turned into a collaboration between production company Vid-Atlantic and OWLE itself on a more finely tuned, iPhone 4-friendly prototype that delivers some truly impressive results. Sadly, the actual iPhone 4 version of the rig won't be available for a while yet, but you can get an idea of what will be possible with it after the break.
http://www.engadget.com/2010/07/17/i...eration-video/
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July 17th, 2010, 22:31 Posted By: wraggster

We'd argue that the "wow" factor still isn't there quite yet, but we'll admit: Symbian^4 is clearly going to be a bit of a departure from the versions that came before it. The Symbian Foundation has posted the first handful of home screen UI shots on its developer wiki recently showing redesigned widgets, app categories and search, pop-up menus, and a standard-issue numeric touchscreen keypad -- and unlike Nokia's concept videos from before, these are from a real emulator running real code. While MeeGo is still expected to dominate the high end of its range, Nokia's expecting to use Symbian^4 in at least some of its devices by early 2011 -- and knowing how these guys like to go big with global roll-outs spanning tens or hundreds of millions of devices, this is a UI you might end up getting to know extremely well within a year or two.
http://www.engadget.com/2010/07/17/f...-shots-emerge/
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July 17th, 2010, 22:32 Posted By: wraggster
In response to a question at its press conference today about whether Apple could've done anything to avoid its antenna issues with the iPhone 4, Steve took the opportunity to rip on bigger rivals, saying that making a phone so big "you can't get your hand around it" helps, but that "no one's going to buy that." We're assuming he's likely talking about the latest crop of 4-, 4.3- and 5-inch phones that include the Galaxy S series, the EVO 4G, Droid X, and Dell Streak, even going so far as to call them "Hummers" (we take it you don't ever drive a Hummer, Steve?). Though ripping on the competition is to be expected, perhaps the more interesting takeaway here is that we can't realistically expect an iPhone much bigger than the 3.5-inch display they use today -- presumably that'll all be reserved for iPad territory going forward. We personally don't mind something with a little more screen real estate -- but hey, maybe humans need to go through a few more cycles of evolutionary hand enlargement before Cupertino's willing to capitulate.
http://www.engadget.com/2010/07/16/j...y-a-big-phone/
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July 17th, 2010, 22:33 Posted By: wraggster
Not much of a surprise here, but Apple has now finally revised its previous "by the end of July" iPhone 4 launch timeframe for some of the remaining international countries to a specific date: July 30th. That includes Canada, a whole host of European countries, plus Australia, New Zealand, and Hong Kong. Absent from that list, however, is South Korea, which had been among the "end of July" group, but has apparently been pushed back to an unspecified date due to a delay in receiving government approval.
http://www.engadget.com/2010/07/16/i...ies-july-30th/
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July 17th, 2010, 22:33 Posted By: wraggster
It's become the stuff of legend over the past few weeks, but if you've been holding out for a white iPhone 4, well, today's not your lucky day -- but Apple's now saying it'll ship by the end of July. That's later than the previously announced middle of July ship date, but we're going to keep believing that when it does arrive, it'll be the answer to all of our problems.
http://www.engadget.com/2010/07/16/t...e-end-of-july/
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July 17th, 2010, 22:34 Posted By: wraggster
It's fairly obvious that the howls around the web for Apple to address this antenna issue has gotten underneath the skin of one Steve Jobs, and in a fashion that's very much unlike Apple (or AT&T, for that matter), the aforesaid CEO has actually handed out a bit of hard data surrounding dropped calls on the iPhone 4. According to Jobs, AT&T won't reveal the exact amount of call drops for competitive reasons, but they did manage to push out a meaningful delta. As of today, they've noticed that the "iPhone 4 drops less than one additional call per 100 than the 3GS." In other words, the iPhone 4 has actually been dropping more calls than the 3GS in the three weeks that the former has been on the market. Of course, Steve's also playing up the fact that just a fraction of a percent of all buyers have bothered to call in about their bout with dropped calls (and why would you, knowing there's no cure?), but it's still interesting to finally get some cold, hard facts on this disaster. Even if it's but a snippet.
http://www.engadget.com/2010/07/16/a...l-per-100-tha/
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July 17th, 2010, 22:38 Posted By: wraggster
So you just spent $600 on an iPad. How better to show off the capabilities of your state-of-the-art gadget than with ... Space Invaders? Taito released an iPad version (for $5) of its iPhone Space Invaders app worldwide -- and thanks to common iPad naming conventions, Taito thought it was a good idea to call it Space Invaders HD.
The iPad game offers, of course, a larger-scale presentation of both the 1978 game and Space Invaders Part II, as well as some promotional flyers and other vintage artifacts. It also has a rather cool new feature: a two-player mode that flips the screen so that players sitting across from one another can take turns. It's modeled on the classic cocktail-style arcade machines, and Taito even went so far as to demonstrate the game on iPads sitting on those arcade machines at an event in Japan.
http://www.joystiq.com/2010/07/16/sp...on-ipad-today/
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July 17th, 2010, 22:44 Posted By: wraggster
Jeff Coghlan, founder and creative director of browser and mobile studio Matmi, has expressed concern that Apple will ban the Unity toolset from its iPhone and iPad platforms.
Speaking at this year's Develop conference about the merits if Unity vs Flash, he argued that Apple was right to have banned Flash as to allow it meant "the market would be flooded with crap. The App store would be destroyed." He also said that Flash had lost its way, saying that Matmi games made in Unity would take four to five times as long to create in Flash.
However, he felt it would be a mistake were the same to happen to Unity as a result of Apple's increasing trend to block all third-party tools. He claimed to have heard high-level rumours that this might happen.
"It looks like it could be banned," he said, saying a "very big company" had hinted as much to him. When asked if this company was Apple, he neither confirmed nor denied it.
"To ban all third party tools would be crazy," he said, but argued that Unity would be able to return to the platform if banned. "If there is a problem Unity have a plan b. They'll change the native language to C++."
This would involve developers creating games in Unity, then exporting to objective C code and recompiling from that, thus making it impossible for Apple to prove a game had been made with a third-party tool.
A Unity employee in the audience emphasised that "Unity are completely committed to supporting those platforms," but "we do have a fallback position where we could make sure that the code we produce conforms to Apple's terms."
Added Coghlan, "I think everything will be okay, but if Apple do do something how it will come in? We just don't know. That's the problem with Apple, they can just change things. But if they do that too much developers will switch off." He argued that Android might prove an increasingly popular alternative.
Matmi's latest project is the Unity-powered Gorillaz: Escape From Plastic Beach, for iPhone and iPad.
http://www.gamesindustry.biz/article...ed-from-iphone
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July 17th, 2010, 22:56 Posted By: wraggster
If you think the proximity sensor on your iPhone 4 has been acting wacky, don't worry, turns out you're not crazy: Apple has just committed to fixing weirdness in the next software update at its press conference today. Problems have mainly revolved around the sensor failing to detect your face when you're on a call, leading to accidentally hang-ups, mutes, and so on as your ear makes contact with the screen -- not too cool. Then again, if you've been staying off your phone lately for fear of dropping a call, well... maybe you didn't notice.
http://www.engadget.com/2010/07/16/i...-in-the-works/
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July 17th, 2010, 22:56 Posted By: wraggster
In today's iPhone 4 press conference out in Cupertino, Apple has revealed that they've pushed 3 million phones so far since launch a little under a month ago. For the record, that's about twice the number Apple sold in the first weekend -- 1.7 million -- so the pace has clearly slowed down a bit, though that would appear to be due almost exclusively to supply constraints.
As for how many of those sold phones are staying out in the field, Jobs has revealed return rates, too: 1.7 percent, which works out to about 51,000 phones, compared to 6 percent for the 3GS. Seems like most of these returners would've been better off eBaying for a profit, eh?
http://www.engadget.com/2010/07/16/i...-and-counting/
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July 17th, 2010, 22:58 Posted By: wraggster
Gather around the campfire, children, as we tell you a story from or youth. You see, back in our day, we carried around PDAs driven by Palm's operating system (no, not that one). Primitive and bulky by modern standards, sure, but if there's one aspect we remember most fondly -- or at least most vividly -- it'd be Graffiti, the shorthand writing system for your stylus-based text entry. And guess what? You can now bring that same frustration enjoyment to Google Android. Available now via Market, the free, OS-wide keyboard alternative comes care of Access, who gained the rights to Graffiti following the Palm / Xerox settlement from way back in 2006. The future is the past as remembered by the present, or something like that -- download away.
http://www.engadget.com/2010/07/16/g...l-over-google/
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July 18th, 2010, 01:13 Posted By: wraggster
Well, it may not come as a huge surprise considering all the steam Android's picked up over the past few years, but it's a landmark nonetheless: according to AndroLib's data, the Market now has 100,000 apps available for download. It's also interesting to note that it took just under three months to get from 50,000 to the 100,000 mark. An even more impressive number, however, is the fact that over one billion applications have been downloaded. While it's not clear if this number includes app updates or not, the number is massive either way, and they're growing pretty steeply each month. AndroLib's data also notes that over 14,000 applications became available during the month of June, and over 10,000 have appeared already in July. Hit up the source links for more stats, and a chance to see the numbers update in real time.
http://www.engadget.com/2010/07/15/a...on-download-m/
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July 18th, 2010, 08:29 Posted By: wraggster
Microsoft's upcoming smartphone re-entry was slammed by tech analyst site Infoworld following a Mobile Beat developer demo.
Infoworld editor Galen Grumen had earlier been impressed with Microsoft's upcoming Windows Phone 7 smartphone operating system. Following a hands-on with an early-beta in march Grumen said: "The new operating system uses a radically different approach to organizing information and apps ... there's a good chance that Microsoft is on to something powerful."
However following an in-depth developer demo at the Mobile Beat conference last week, Grumen reversed position and posted a no holds barred feature titled Windows Phone 7: Don't bother with this disaster in which he describes the phone operating system, expected to arrive before Christmas, as a "tepid knockoff of a 2007-era iPhone".
Downplaying earlier impressions as "lipstick", after seeing the pre-production operating system outside of controlled presentation, Gruber claimed that the UI was awkward and unsophisticated, saying: "I had the same feeling you get when you got a movie based on a great trailer, only to discover that all the good stuff was in the trailer and the rest of the movie was a mess."
"It's as if Microsoft decided in summer 2007 to copy the iPhone and has shut its developers in a bunker ever since, so they don't realize that several years have passed, that the iPhone has advanced, and that competitors such as Google Android and Palm WebOS have also pushed the needle forward," said Gruber.
Gruber didn't limit criticism to the UI but also claimed that Windows Phone 7 is based on "creakingly old technology that the main competitors have all moved past", citing lack of multitasking, no copy and paste or inter-application communication as evidence.
Describing the Zune-like UI as an oversimplification of tasks, Gruber said that tiles with three menu items requiring multiple gestures left/right to enter further settings would quickly becoming ungainly. He also claimed that a Microsoft representative said the innovative UI had not been tested by users.
The PR blow comes hot on the heels of Microsoft's failed launch and subsequent cancellation of the "Kin" mobile phone. The Kin having been created by a team Microsoft formed when it acquired mobile developer Danger.
http://www.pcr-online.biz/news/34003...indows-Phone-7
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July 18th, 2010, 08:44 Posted By: wraggster
A recent issue of “Neppu”, a Studio Ghibli-published news pamphlet, contains an interview with renowned director, Hayao Miyazaki. During the interview, in response to a reporter carrying an iPad, Miyazaki made his thoughts on the device heard.
Miyazaki, it turns out, feels the swiping gestures used to control the iPad look “strange”.
“For me, there is no feeling of admiration or no excitement whatsoever,” Miyazaki reportedly said about the iPad. “It’s disgusting. On trains, the number of those people doing that strange masturbation-like gesture is multiplying.” He recalls he felt similarly fed up when the trend of using cell phones and reading manga on trains broke out.
Miyazaki goes on to compare the iPad trend to the 1960s, where people carried cassette players with them. His problem, it would appear, is that the majority of people use technology only as consumers, and not to create or be productive. In fact, Miyazaki’s thoughts closely reflect those of Gundam creator, Yoshiyuki Tomino.
In the past, Miyazaki has revealed that he doesn’t own a computer. In reply to an interviewer inquiring as to whether or he used the Internet, he replied, “I don’t have a computer or fax. I don’t have a DVD player either and I forgot how to use a video recorder. I even seldom watch television.”
What about videogames? He’s tried playing a PC version of Shogi (a Japanese version of Chess) and lost. He believes that the CPU checks and counters all approaches, which isn’t fair. Naturally, Miyazaki is in no way involved with Ni no Kuni, Level 5’s upcoming PS3 and DS RPG, for which Studio Ghibli are providing the artwork and animation.
http://www.siliconera.com/2010/07/17...s-on-the-ipad/
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July 18th, 2010, 12:19 Posted By: wraggster
News via http://my-symbian.com/main/index.php
Opera today released the first beta of Opera Mobile 10.1 for Symbian S60 phones. Opera Mobile 10.1 beta features accelerated speed and geolocation capabilities. Download the beta directly to your mobile phone from http://m.opera.com/next.
The best features in Opera Mobile 10.1 beta all reside under the hood, with the powerful Presto rendering engine, Vega graphics library and Carakan JavaScript engine bringing the same engine power to mobile as on desktop.
Support for geolocation puts you and your mobile on the map, so that web services such as maps and travel applications can offer you tailored, relevant content. Your privacy is important, and you decide if and when Opera Mobile will share your location.
Beat the summer heat with these cool features:
* Opera desktop features, like Speed Dial, Opera Link, password manager, make it easier for you to surf on the go, by reducing the time and effort it takes to get to a website.
* Tabbed browsing, a virtual keyboard, kinetic scrolling and auto-rotation to landscape make browsing with Opera Mobile easier and a lot more fun.
* When the network speed makes browsing tough, turn on Opera Turbo. Use our servers to compress webpages on the fly and more than double your browsing speed.
Opera Mobile 10.1 beta is available for smartphones based on Symbian/S60, 3rd and 5th Editions. The beta is free to download directly to your mobile phone from http://m.opera.com/next. To find out more about Opera Mobile, go to http://www.opera.com/mobile/.
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July 18th, 2010, 12:20 Posted By: wraggster
Touch Hider from Kenvast Software is a smart tool for hiding files, designed for touch screen S60 devices. Do you have any images or videos that should not be watched by others? Have you been ever worried that someone may see some of your private documents? Touch Hider applies hidden attribute for files that you don't want to be seen by others. With hidden attribute, pictures, songs, videos and all your private documents will not list in Nokia integrated File Manager, Media Gallery Photo Browser, etc.
http://store.my-symbian.com/product....for%2DS60%2DE5
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July 18th, 2010, 12:20 Posted By: wraggster
Touch Crypto from Kenvast Software is a file encryption tool. It uses 128-bit AES algorithm to encrypt your documents, images, video, audio/voice files and all kinds of data on your device. Without password, no one can access your encrypted data. Separate versions are available for 5th Edition (touch screen) and 3rd Edition devices.
http://store.my-symbian.com/product....pto-for-S60-E5
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July 18th, 2010, 12:22 Posted By: wraggster
HandyPaint from MobiVio Solutions is a powerful yet easy to use drawing tool for your UIQ3 mobile device. You can use it to create your own paintings, or edit pictures taken from your device's camera, even you can take a screenshot for editing. HandyPaint provides you pleasant and excellent drawing performance, antialiasing, and over 30 tools for drawing such as pencils, text, flood fill, color picker, eraser, and more. Other features include multiple pen and line sizes, unlimited undo/redo, image resizing and stretching, support for multiple image formats (PNG, BMP, GIF, JPG, etc.), text styles, and more.
http://my-symbian.com/uiq3/software/...uto=313&faq=16
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July 18th, 2010, 12:23 Posted By: wraggster
HandyPaint from MobiVio Solutions is a powerful yet easy to use drawing tool for your UIQ3 mobile device. You can use it to create your own paintings, or edit pictures taken from your device's camera, even you can take a screenshot for editing. HandyPaint provides you pleasant and excellent drawing performance, antialiasing, and over 30 tools for drawing such as pencils, text, flood fill, color picker, eraser, and more. Other features include multiple pen and line sizes, unlimited undo/redo, image resizing and stretching, support for multiple image formats (PNG, BMP, GIF, JPG, etc.), text styles, and more.
http://my-symbian.com/s60v3/software...uto=801&faq=14
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July 18th, 2010, 12:30 Posted By: wraggster
News via http://www.zodttd.com/wp/2010/07/a-c...-new-releases/
I’ve made two new releases to the ZodTTD Cydia repo since my last status update. Available now are:
psx4all – via Cydia Store
psx4all is the continuation of psx4iphone. It now supports all devices, including the iPad. Note that it isn’t iPad native resolution yet, but playing in portrait mode with 2x seems to work very well at the moment. It now supports the WiiMote, WiiMote Classic Controller extension, and has built-in download support. This emulator has come a long way, and on 3rd gen and 4th gen hardware it runs many games amazingly well. There’s still some compatibility tweaks to be made but overall you should be able to find a compatible game and have it perform well on a 3gs or iPad, for instance, with ease. On 2nd gen hardware the number of well performing games decreases, of course. An update is coming shortly to improve compatibility and fix slowdown issues reported when the device is offline.
OpenStreamer – via Cydia and RockApp
OpenStreamer is a fast media player. With the same capabilities, it replaces vlc4iphone and adds new features. OpenStreamer plays back local media as well as internet streams of all sorts of formats. It does so on the iPhone, iPod Touch, and the iPad (non-native currently). It’s a lot faster than previous versions of OpenStreamer and vlc4iphone, and has better options for playback in terms of performance and quality. Aspect ratio is now maintained during playback as well.
Check these releases out.
Thanks,
ZodTTD
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July 19th, 2010, 17:24 Posted By: wraggster
InfoWorld executive editor Galen Gruman has launched a stinging attack on Microsoft's WIndows Phone 7, describing it as a 'tepid knockoff of a 2007-era iPhone'.
What brought all this on? Well, having initially given WinPho 7 a cautious 'thumbs up' earlier this year at the unveiling of the OS, Gruman was treated to an in-depth demo at last week's Mobile Beat conference.
And it seems all is not what it was initially cracked up to be. The Zune-based Metro UI comes in for most criticism from Gruman, describing it as 'awkward and unsophisticated', particularly with regard to navigating between different apps and tasks.
But he also rounds on the 'inexcusably old technology' under the hood, particularly the bundled IE 7's inability to handle HTML5, lack of multi-tasking outside of Microsoft's first party apps, and the absence of copy & paste functionality.
"Windows Phone 7 is a waste of time and money," said Gruman. "It's a platform that no carrier, device maker, developer, or user should bother with. Microsoft should kill it before it ships and admit that it's out of the mobile game for good. It is supposed to ship around Christmas 2010, but anyone who gets one will prefer a lump of coal. I really mean that."
Obviously these are comments based on the observations of one individual, and there are plenty of positive articles about WinPho 7 and its prospects out there.
Still, we think this is probably the last kind of feedback Microsoft wants to hear so close to the launch of what is surely its last chance to make an impact on the mobile market.
http://www.mobile-ent.biz/news/37883...y-says-analyst
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July 19th, 2010, 17:28 Posted By: wraggster
Apple has confirmed that it will be making iPad available in nine more countries from this Friday, namely Austria, Belgium, Hong Kong, Ireland, Luxembourg, Mexico, Netherlands, New Zealand and Singapore.
iPad is currently available in Australia, Canada, France, Germany, Italy, Japan, Spain, Switzerland, US and the UK for Ł429 (16GB), Ł499 (32GB) and Ł599 (64GB) for Wi-Fi models and Ł529 (16GB), Ł599 (32GB) and Ł699 (64GB) for Wi-Fi + 3G models.
Apple says iPad will roll out to more countries later this year, with availability and local pricing for these additional countries to be confirmed at a later date.
http://www.mobile-ent.biz/news/37886...more-countries
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July 19th, 2010, 17:28 Posted By: wraggster
Samsung has become the latest smartphone maker to launch a defence of its products, following Apple CEO Steve Jobs’ claims that certain mobile devices suffer from signal problems similar to those of the iPhone 4.
In a web page dedicated to demonstrating that the iPhone 4 is not the only handset that loses reception if held a certain way, Apple wrote: “In our tests, the Samsung Omnia II dropped from 4 bars to 1 bar when held in a way that attenuated the signal.”
However, Samsung has refuted its rival’s claims. “Based on years of experience of designing high-quality phones, Samsung mobile phones employ an internal antenna design technology that optimises reception quality for any type of hand grip,” the firm said.
Nokia, RIM and HTC have also responded to the accusations, which Steve Jobs made on Friday, while offering iPhone 4 owners a free case which will supposedly solve the device’s signal problems.
http://www.pcr-online.biz/news/34010...h-Apple-claims
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July 20th, 2010, 23:14 Posted By: wraggster
Apple just posted up its third quarter earnings -- its first full quarter selling the iPad -- and, well, it's raining cash in Cupertino. The company posted a record profit of $3.35b on record revenues of $15.7b, which is up from $1.83b and $9.73b from a year ago. The big stat? Apple sold 3.27 million iPads, nearly matching the 3.47 million Macs sold -- and Mac sales were up 33 percent from a year ago to set a new quarterly record. Yeah, damn. iPhone sales -- including the first few weeks of the iPhone 4 -- were up 61 percent from a year ago to 8.4 million, and the iPod continued its slow decline, down eight percent to 9.41 million units sold. Over half of the Apple's sales -- 52 percent -- were international, and Jobs is quoted saying "we have amazing new products still to come this year." Not a bad way to head into back-to-school and the holidays, we suppose -- we've got a feeling those iPad numbers are just going to go up. The conference call to discuss all this is at 5pm ET, we'll be covering it live right here.
http://www.engadget.com/2010/07/20/a...arter-of-ipad/
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July 20th, 2010, 23:16 Posted By: wraggster
As if waiting around until fall to get iOS 4 weren't enough of a downer for iPad owners, the latest rumor we're hearing is that they'll have to pay a fee in order to do so. That's right, for the privilege of waiting patiently to get some semblance of multitasking on your slate device, you'll have to pony up the cash -- or so the story goes. Stuff has it on strong authority from app developers in the know that Apple will be asking for a (relatively small) tithe from those wishing to update their iPads when the leaves start turning amber. We'd advise keeping the pitchforks stowed for now -- at least until there's some solid corroboration for this -- but then it's not like Apple hasn't done this before.
Update: Apple's iPad licensing docs have been known to carry a provision that the "next major iPad OS software release" will be free, although iOS 4 and the word "free" do not happen to coincide in the same sentence -- overall though, that renders this rumor rather less likely to materialize.
http://www.engadget.com/2010/07/20/a...ving-to-ios-4/
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July 20th, 2010, 23:19 Posted By: wraggster
Whoa! After breaking the 1GHz barrier just three weeks ago, dauntless modder unixpsycho is back with yet another insane hack for the aging Palm Pre. What's new? Why, this "SR71 Blackbird" custom kernel, which simply pushes the poor little OMAP3430 processor up to 1.2GHz -- that's twice the original clock speed, just so you know. As glamorous as it sounds, potential users are triple-warned about this mod potentially failing the webOS device in one way or another, despite the built-in speed-scaling mechanism to cap the device at 55 degrees Celsius (131 in Fahrenheit). And needless to say, don't expect your stock battery to hold up for more than a few blinks once implemented. Good luck, pilgrims.
http://www.engadget.com/2010/07/19/p...ernel-not-for/
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July 20th, 2010, 23:49 Posted By: wraggster
New from Divineo China

- High quality durable material
- Premium quality Anti-Shock Polyurethane Case
- Offers perfect protection against scratch and shock for your laptop
- Protect your laptop against dust, shocks, bumps, scrapes and scratches
- Light durable materials, easy to carry
- Compatible with different versions of iPad
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July 20th, 2010, 23:52 Posted By: wraggster
New from Divineo China

- Book cover design, secure kindles in place with patent-pending cover hinge
- Sturdy and stylish genuine black leather exterior protects iPad
- Soft interior protects screen from scratches
- Compatible with different versions of iPad
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July 20th, 2010, 23:54 Posted By: wraggster
New from Divineo China

- Case holder for iPad,PU material
- 3-in-1 Case Solution: Book style leather case, two stand positions, Under flap to secure iPad
- Under flap to secure iPad in place
- Book style allows the iPad to stand while in use
- Elegant construction and stitching
- Cut outs for all ports
- Perfect fit
- Compatible with different versions of iPad
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July 20th, 2010, 23:56 Posted By: wraggster

It’s been a while since we’ve seen a steadicam, and to quench our thirst is this iPhone 4 steadicam. The system does use the typical 3 axis PVC gimbal and heavy weight setup that we’ve seen before, but (why has it taken so long to get this implemented?) the addition of a hand grip means you no longer get blistered fingers. The tutorial recommends the use of an expensive cup holder mounting system, but we think making your own epoxy one might save another dime and allow a wider range of cameras or phones.
The whole process is also wrapped up in a quick and simple how-to video (after the jump alongside an in action video), which goes to show even though a hack may have been done several times before, presentation can make a big difference and impact.
http://hackaday.com/2010/07/20/iphone-4-steadicam/
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July 20th, 2010, 23:57 Posted By: wraggster

This iPad dock is a well-executed gaming accessory. [Linkreincarnate] used a Hori Wii fighting stick as the controller. In his hardware explanation he outlines several benefits of this choice including built-in support in most of the iPad emulators, as well as foregoing the need for a wired connection. Just above the controls there is a standard docking connector which holds the iPad in place and patches through the audio to some external speakers. But that’s not all that is included in the build, the final touch is a pico projector that can be used if you want a larger gaming experience. Video of the hardware and a gaming demonstration can be found after the break.
http://hackaday.com/2010/07/20/ipad-...den-projector/
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July 21st, 2010, 19:46 Posted By: wraggster
Android 1.5 and 1.6 are still major players in the field, together accounting for some 41 percent of all Google-powered phones in use as of July 15 -- but for the first time, Android 2.1 is on significantly more than half of the phones out there, up from an even 50 percent in mid-June. 55.5 percent of devices are running Eclair to be exact, and Froyo also makes an appearance with a little sliver of 3.3 percent -- an anemic figure obviously hampered by the fact that no one outside Google itself (on the now nearly-defunct Nexus One) has deployed the latest version yet. It's fascinating to see the change in the version mix over time get visualized like this -- now all we need is that dark green line at the very bottom to shoot upwards and obliterate everything else on the graph. Let's make it happen, guys.
http://www.engadget.com/2010/07/21/g...-phones-froyo/
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July 21st, 2010, 23:35 Posted By: wraggster
Well, it's about time. Touted back in March as one of the pillar apps to benefit from the new multitasking API, Skype has finally been updated to iOS 4 compatibility. We're seeing crisper, more retina display-friendly graphics and, more importantly, background VoIP (not for iPhone 3G, naturally). A notification window will pop up when you're called or messaged, and you can use other apps while on the line chatting to international friends at reduced rates. Even on the lock screen, if you receive a call, sliding to unlock will take you immediately into the call. Video chat still isn't here -- a darn shame given the lack of other options now -- but now you've got even more of a reason to rack up those rollover minutes on AT&T's voice plan. Download away!
Update: Remember when Skype was talking about charging extra for calls over 3G starting this month? Straight from the horse's mouth: "we no longer have plans to charge a supplement to make calls over 3G."
http://www.engadget.com/2010/07/21/s...-voip-is-a-go/
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July 21st, 2010, 23:39 Posted By: wraggster
We already recommend Phoenix Wright: Ace Attorney without hesitation, but now we're even quicker to do so. In honor of Comic-Con (for some reason), Capcom has temporarily marked down the iPhone version of Phoenix Wright, along with several other iPhone and even iPad games. We suggest you take that! ... opportunity and pick up Phoenix Wright for just $2.99.
Other highlights include the iPad and iPhone versions of Resident Evil 4 for $2.99 each, Street Fighter 4 for $6.99 and Dark Void Zero for just .99. Mega Man 2 is also just .99, if you want to hate your iPhone. See the full list of discounted games after the break.
Capcom notes that Street Fighter 4, Resident Evil Degeneration, Resident Evil 4 and Phoenix Wright will go back to regular price after July 25, but offers no expiration date for the other sales.
http://www.joystiq.com/2010/07/21/ca...for-comic-con/
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July 22nd, 2010, 00:37 Posted By: wraggster
Filter it all: block, forward or reply by auto-SMS. In some situations you cannot or do not want to take a call: on a noisy street, at a relaxed dinner, in a crowded office. Call & SMS Filter from Melon Mobile will do everything for you: make it possible to receive only calls or only SMS, silently block calls and automatically send an SMS auto-reply, forward selected calls and let the remaining ones go through, block callers with hidden numbers, manage blacklists, whitelists and scheduled filtering, and more. It's extremely lightweight, yet powerful enough to fully protect you!
http://my-symbian.com/s60v3/software...uto=803&faq=15
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July 22nd, 2010, 00:40 Posted By: wraggster
Enjoy Your Symbian Phone! Bored with the UI of your S60 phone? Now you can start enjoying it again with this new, even more powerful version 3.5 of SPB Mobile Shell from SPB Software. SPB Mobile Shell introduces the next generation user interface while keeping all advantages of a Symbian device. Enjoy your Symbian phone! SPB Mobile Shell 3.5 Features:
* Multipage home screen
* Widgets (Weather, Time, Wireless switches and others)
* 3D carousel
* Contacts
* Call log
* Ringtone management
* Navigation with gestures
* Now Screen: the most important information at one screen
* Photo speed dial
* Launcher.
http://my-symbian.com/s60v3/software...uto=804&faq=24
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July 22nd, 2010, 00:41 Posted By: wraggster
Daddy's Eye Pro is a two-in-one software/service wich allows you to monitor your Symbian 9 compatable smartphone in real time. This system can collect SMS, Call log, Conversation records, MMS, Network info (Cell ID), GPS Tracking and report all that activity through a web based interface you can access from anywhere. Thanks to this software you will be informed of each call, message, MMS attachment (e.g. image sent) of the monitored phone as well as its GPS and/or CellID location. Great for caring parents or jealous spouse :-) The software even supports making a spy call (hidden call to the phone) making it possible to hear what's happening.
http://my-symbian.com/s60v3/software...uto=806&faq=15
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July 22nd, 2010, 00:42 Posted By: wraggster
Daddy's Eye Pro is a two-in-one software/service wich allows you to monitor your Symbian 9 compatable smartphone in real time. This system can collect SMS, Call log, Conversation records, MMS, Network info (Cell ID), GPS Tracking and report all that activity through a web based interface you can access from anywhere. Thanks to this software you will be informed of each call, message, MMS attachment (e.g. image sent) of the monitored phone as well as its GPS and/or CellID location. Great for caring parents or jealous spouse :-) The software even supports making a spy call (hidden call to the phone) making it possible to hear what's happening.
http://my-symbian.com/s60v3/software...uto=806&faq=15
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July 22nd, 2010, 00:43 Posted By: wraggster
AutoHello from SBSH Mobile Software is a freeware app that allows you to answer an incoming call simply by picking up the phone and putting it next to your ear. Save that extra tap-swipe! It doesn't use the accelerometer so the battery impact is minimal (it uses the proximity sensor). AutoHello runs in the background, and auto-starts with your phone.
http://my-symbian.com/s60v3/software...Auto=807&faq=1
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July 22nd, 2010, 00:45 Posted By: wraggster
News via http://www.summeli.fi/?p=1790
the gpSP is a gameboy advance emulator originally written by Exophase. And now it’s ported to the Symbian OS!
This is a small patch for the previous version, so no real need to update for Nokia users. However Samsung users might want to test this one ;-)
I have been a bit lazy in gpsp development. I’m currently waiting for more stuff from Qt Mobility project. The current version give only 8khz mono audio, while I would like to have at least 22100hz stereo. I still might implement the audio with standard Symbian API’s. I just would like to wait for the Qt API stuff, since then I would keep the maximum compatibility to Symbian^4 and even to the upcoming Meego. Bot of them should fully support all Qt mobility APIs according to Nokia.
gpSP mainview
What’s new:
Support for Samsung i8910
Polished mainview
fixed the common settings bug with AntSnesQt
few other minor bugs fixes
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July 23rd, 2010, 15:33 Posted By: wraggster
Apple has released a statement saying that the highly-anticipated white version of the iPhone 4 will now not be available until later this year.
Stressing that availability of the black model will remain unaffected, the company said white models of iPhone 4 'have continued to be more challenging to manufacture than we originally expected'.
Apple had originally earmarked the white iPhone 4 for a June release, and had already pushed that back to July.
There's no word on the exact nature of the problem, but issues relating to colorants used have been widely speculated.
It's more bad news for a product that has endured more bad news than most of Apple's creations - last week the company called an emergency press conference to address issues with the handet.s signal reception.
http://www.mobile-ent.biz/news/37930...4-launch-Again
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July 24th, 2010, 11:59 Posted By: wraggster
Just moment after confirming an indefinite delay to the white version of the iPhone 4, Apple has finally detailed how owners of the black version of the phone can go about claiming their free cases.
Apple is giving out free cases, of course, as a response to the ‘antennagate’ scandal that has gripped the firm since the launch of iPhone 4 last month.
Users wanting to take advantage of the offer must download a free app called ‘iPhone 4 Case Program’.
Through the app one of eight cases can then be selected – an Apple official black Bumper (no other colours are included in the deal), the Incase Snap, the Incase Snap Clear, the Belkin Shield Micra, the Griffin Motif, the Griffin Reveal Etch, the Speck Fitted Case and the Speck Pixel Skin HD.
Cases must be applied for by August 22nd or within 30 days of buying an iPhone 4 and will run until September 30th.
Those who have already bought an Apple bumper on their credit card will have already been refunded. Anyone who bought one in an Apple Store is eligible for either a cash refund of a gift card.
http://www.mcvuk.com/news/40143/Free...-deal-revealed
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July 24th, 2010, 20:16 Posted By: wraggster
Well, there's nothing like masking bad news with good news, right Apple? Just moments after quietly announcing that the white iPhone 4 is now scheduled to ship sometime between tomorrow and your New Year's Eve party, the company has also fired up its iPhone 4 Case Program. Just as Jobs promised last week at an emergency press event, this program will ensure that anyone who purchases an iPhone 4 prior to September 30th will be able to receive an iPhone 4 Bumper or select third-party case from the company at no charge. 'Course, you need to be located in a country or territory that Apple actually ships to, but if that's all squared away, feel free to hit up the App Store to download the iPhone 4 Case Program app. Once there, you'll need to sign into your iTunes Store account, select your Bumper or case and wait oh-so-patiently (read: "3 to 5 weeks"). Better hurry -- wouldn't want the servers to get overloaded, now would we?
Oh, and if you happened to have already purchased a Bumper, the company should be hitting your credit card with a full refund (including any applicable taxes and shipping) momentarily. As for the case / Bumper choices? Every single option is available in any color you like... so long as it's black, of course. There's a black Apple Bumper option, an Incase Snap Case, Belkin Shield Micra, Griffin Motif, Griffin Reveal, Speck Fitted and Speck PixelSkin HD, but again, don't go in hoping to select your favorite hue. Yeah, you're free to bicker about free things -- we won't judge.
Update: If you're one of those wise guys who purchased an iPhone 4 right away just to sell it, you can forget about getting a free case for the handset you no longer own. Apple has arranged this so that only one case can be ordered per iPhone 4, so even if you ordered two under your account name, you'll need two phones to place both of those orders. Check out the error message below if you still don't believe us.
http://www.engadget.com/2010/07/23/a...-free-case-or/
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July 25th, 2010, 23:03 Posted By: wraggster

The HTC HD2 did it, and so did the iPhone 3GS (assuming you jailbroke), but now you can get your blocky amnesiac ex-SOLDIER action on Android courtesy of ZodTTD and yongzh. Their PSX4Droid app just launched on the Android Market for $5.99, and -- despite a few glitches -- it emulates PlayStation games like a charm, complete with multiple scaling modes and save states. Watch a Galaxy S rock the likes of Final Fantasy VII and Ridge Racer after the break, plus Crash Bandicoot on a Nexus One and some paired Wiimote action with a Dell Streak. Then, challenge yourself to adhere to intellectual property law instead of immediately hunting down ROMs and a BIOS file. We dare you.
http://www.engadget.com/2010/07/25/p...r-googlephone/
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July 26th, 2010, 20:03 Posted By: wraggster
The Indian government has unveiled a $35 touchscreen tablet that can handle web browsing, video conferencing word processing.
The BBC reports that the country's Human Resource Development Minister is currently seeking a manufacturing partner for the device, which it hopes to launch next year.
Students are the target market for the device, which will run on the Linux OS and was inspired partly by the '$110 laptops' devised by the Massachusetts Institute of Technology.
http://www.mobile-ent.biz/news/37943...sque-prototype
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July 26th, 2010, 20:23 Posted By: wraggster
This is a wild one, and we're still parsing through the announcement, but on the surface it looks like the Library of Congress has added new anti-circumvention exceptions to the DMCA that, among other things, allow people to tweak their handsets for the purpose of installing legally obtained software -- known as jailbreaking in iOS land, and rooting in the Android / webOS world. Check out the full statement from the Librarian of Congress, which is mostly an update of existing exceptions on record, after the break, but here's the primary excerpt:
Computer programs that enable wireless telephone handsets to execute software applications, where circumvention is accomplished for the sole purpose of enabling interoperability of such applications, when they have been lawfully obtained, with computer programs on the telephone handset.
Now, before all you EFFers go all totally wild (although it's undoubtedly a win for the EFF line of thinking on this issue), you should know that this in no way requires Apple to jailbreak your phone for you, or lay down its arms in this ongoing fight. Basically, they just can't sue you for the specific act of breaking their protections, but there's nothing stopping them from putting those protections in there in the first place, or for suing you for an infringement not covered in this exception -- like distributing Apple code in a non-Apple-approved way, or installing illegal or pirated software. Not that any of you jailbreakers would ever do that. What's more, the DMCA still broadly forbids distributing to the public any "technology, product, service, device, component, or part thereof" that's primarily designed to break access controls, so Apple can always go after the Dev Team directly -- and we'd still keep those dreams of opening Joe's Jailbreak Hut on ice for now.
On a more minor note, the language pertaining to unlocking a handset to work on another wireless network has also been expanded from "firmware" in 2006 to "firmware or software" in the 2010 revision. Also, and very exciting for the YouTube set, the section pertaining to cracking a DVD video and excerpting scenes for commentary or criticism has been expanded beyond educational use into documentary and non-commercial applications.
http://www.engadget.com/2010/07/26/l...aking-or-root/
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July 26th, 2010, 20:25 Posted By: wraggster

With the iControlPad seemingly slipping further and further from reality, iPhone gamers with an affinity for buttons have fewer reasons to get out of bed in the morning and face the world. If that's you then it's time to wake up, Sunshine, because the iPhone Game Pad is here to bring a little light to your life. It's a somewhat chubby slip-on case that, as of now, works only with the original model iPhone. (There's a 3G/3GS model to come.) On the face it offers four primary control buttons plus a D-pad, what appears to be Select and Start buttons, plus a pair of shoulder buttons atop. This combination should make it perfect for emulation hounds or any 'ol heathen who values tactility over design purity. As of now it's just a prototype, but if you have the resources to bring this thing to production the folks at CP Design who crafted it would surely love to hear from you.
http://www.engadget.com/2010/07/26/c...ong-country-r/
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July 27th, 2010, 18:34 Posted By: wraggster
The bad news just keeps coming for Apple. The US Government has ruled that owners of the iPhone are legally able to ‘jailbreak’ their phones, a process that allows then to run unvalidated code of the machines.
Owners usually jailbreak iPhones so to run programs not obtained via iTunes. This typically includes things such as software emulators, feature-rich programs that boost functionality or, more often than not, illegally pirated software.
Until now Apple has successfully argued that ‘jailbreaking’ a phone contravened a federal law that prohibits users from bypassing technical measures implemented by companies in their products.
However, one inclusion a new set of modifications to the Digital Millennium Copyright Act has created a number of new exemptions – including mobile handsets, of which the iPhone obviously is one.
The ruling will also apply to Google Android devices.
Apple has never prosecuted anyone for jailbreaking an iPhone, instead preferring to disable known hacks via its regular firmware updates. Though running pirated software remains illegal, the news will still likely prove a boost for the already healthy hacker community that surrounds Apple’s device.
http://www.mobile-ent.biz/news/37953...egal-in-the-US
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July 27th, 2010, 21:36 Posted By: wraggster
It's not exactly official, but should also surprise no one: According to a new study the psychological profile of iPad owners can be summed up as 'selfish elites' while have-not critics are 'independent geeks.' Consumer research firm MyType conducted the study, in which opinions of 20,000 people were analyzed between March and May. The firm's conclusion was that iPad owners tend to be wealthy, sophisticated, highly educated and disproportionately interested in business and finance, while they scored terribly in the areas of altruism and kindness. In other words, 'selfish elites.
http://apple.slashdot.org/story/10/0...Selfish-Elites
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July 27th, 2010, 21:38 Posted By: wraggster
As we discussed recently, a CNN article had a statement that '77% of iPhone owners say they'll buy another iPhone, compared to 20% of Android customers who say they'll buy another Android phone.' This was a gross misrepresentation. The CNN story now has up this note: 'Correction: An earlier version of this story incorrectly said that 20% of Android customers say they'll buy another Android phone. The survey actually revealed that 20% of all smartphone customers say they'll buy an Android phone.' The Yankee Group has further sought to clarify the situation by saying that the 20% are people who explicitly said they would buy a 'Google-branded' phone (which excludes the overwhelming majority of popular Android phones) — as Google gets out of the business of selling branded phones. Summarizing their position on Android: 'Yankee Group still believes that Android will become the next breakout mobile phone platform, making it the third most popular platform behind iPhone and RIM's Blackberry in installed base for at least the next five years.'
http://mobile.slashdot.org/story/10/...al-As-Reported
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July 27th, 2010, 21:42 Posted By: wraggster
Ready to suck down your sixth Google Maps for Android update in the past six months? Good. Version 4.4 has just been shoved out into the bright, hopeful world that we call home, with this one bringing about an easier way to find places around you. With the update will come an entirely new logo, as a dedicated 'Places' icon allows users to quickly look up nearby places in a Yelp-esque manner. If you tend to search for similar things regardless of where you are, you can load up your own personalized categories to make finding frequent searches that much easier (think "gas station" or "In N Out"). There's also Place Pages, which now shows the operating hours of listed businesses, compass direction and distance from your location. It's available now for all Android phones using v1.6 or newer, and if you're rocking a BlackBerry, you can expect the Place Page to head your way soon.
http://www.engadget.com/2010/07/27/g...icated-places/
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July 27th, 2010, 22:58 Posted By: wraggster
If you thought Symbian^3 is meant to be just a short-lived stepping stone in Nokia's smartphone evolution, then you'll be surprised. Starting with the upcoming N8, Nokia aims to ship more than 50 million Symbian^3 devices in the coming years, alongside devices using other versions of the Symbian OS, said Nokia CEO Olli-Pekka Kallasvuo and CFO Timo Ihamuotila, talking with industry analysts today. They promised a whole "family" of Symbian^3 devices, reinforcing Nokia's strategy that Symbian will remain at the heart of its smartphones in the future.
"The feedback from operators on the N8 and Symbian^3 has been very good," they said. "The Nokia N8 will have a user experience superior to that of any smartphone Nokia has produced. I'm optimistic that the N8 will be the first step towards overcoming the challenges we face at the high end of our portfolio."
They explained that the N8 and Symbian^3 mark a change in the way Nokia creates smartphones. For one thing, the approach is a lot more software-centric, which should make product development easier. For another, Symbian^3 will also be much more uniform across different phones than has been the case with previous Symbian releases. This spells good news for developers (and the people that use their applications) since they will be able to more easily create apps that work across the whole family.
They also touched on the role of Symbian and MeeGo in Nokia's portfolio. "Symbian is about leveraging scale and expanding the smartphone category to cover a broad mass market footprint. In contrast, MeeGo is about leveraging speed and agility to create industry leading flagship solutions."
http://my-symbian.com/main/index.php
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July 28th, 2010, 16:28 Posted By: wraggster
The iPad list of games missed a funny casual - puzzle game with multi-player mode.
So here it is: BricksGoGo HD, by YOUOCO.COM !
iPhone and iPod Touch gamers will be amazed to discover all the new features of this astonishing HD version of the famous BricksGoGo, still on-line as a free, simpler version. This is a casual game for spare times, but with a touch of magic!
BricksGoGo HD shows an incredible high quality of moving backgrounds, coloured images and animation effects, perfect for OS 4.0 and high resolution screens. In fact, it is just one game app for both iPhone (older ones and the latest), iPod Touch and iPad.
On top of these amazing graphic features, it provides also a multi-player mode for iPad owners. So players will be able to challenge their friends!
Playing BricksGoGo HD is simple: Tap on three or more bricks of the same colour to destroy them. The more you collapse with a single tap, the bigger the bonus you will get! Challenge your friends in a multi-player game on the same iPad, explode bombs on your board to send lots of blocks to your opponent!
Users of BricksGoGo HD,will enjoy two different game play experiences:
-"Grow-Up", where rows bricks rise from the bottom and players have to avoid the wall to go over the top of the board
-"Elimination", where gamers must clean the larger number of boards they can, in a limited time.
For each of them, one can choose the Easy, Normal or Hard mode.
Moreover, iPad owners can play with one of their friend on the same device, trying to be the faster bricks-destroyer!
Find BricksGoGo HD at: http://itunes.apple.com/gb/app/brick...381839499?mt=8
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July 28th, 2010, 16:33 Posted By: wraggster
Resolution Interactive today announce the release of Aqua Moto Racing 2 for the iPhone / iPod Touch platform.
Aqua Moto Racing 2 offers great water racing with some of the best graphics seen on the iPhone platform. With state of the art wave physics this game truly has to be seen to be believed. Race in exotic world locations with amazing details set in the Tropics, Greece and Egypt.
Start earning cash by participating in races and winning Championships and spend them on better JetSkis. Unlock new Championhips and Achievements on your quest for Legendary Status. Perform insane Stunts and round buoys to charge your Turbo to get the edge against your Opponents. Level up your Rider to a higher Rank by beating set target times and unlocking Medals and winning Championships. Connect to OpenFeint to challenge and compare your race results with friends all over the world.
"This sequel to the original Aqua Moto Racing improves the game in nearly every way imaginable, and after going back and playing the first entry in the series, it's really hard to believe that this game is even running on the same platform in comparison."
- TouchArcade.com
Features
Next-Gen Graphics with Dynamic Waves
Epic Career with 14 Championships
6 Exotic Locations with different daylight
48 challenging Courses
Perform gut-wrenching Stunts
Beat Target Times and unlock Medals
Collect Race Bonuses to buy new JetSkis
10 Ranks for Rider to Level Up
12 unique JetSkis
25 Achievements
OpenFeint Challenges and Leaderboards
Jan Benjaminson, Chairman of the Board at Resolution Interactive, says:
"It's obvious that Aqua Moto Racing 2 features some spectacular graphics for a handheld platform, but it also manage to surpass it's predecessor in every other way possible. This game is truly above and beyond any other water racer on the iPhone!"
For more information, please visit the App Store on iTunes or www.resolution.se
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July 28th, 2010, 16:34 Posted By: wraggster
Northpole Studio and Bulkypix are pleased to present Bermuda Triangle: Saving The Coral. This brilliantly colorful ocean-based puzzle game with a decidedly 'green' theme is now available at the App Store for $1.99
The coral is a natural and beautiful life form. Unfortunately it is highly threatened by human activities, black market and global warming. Choose your ship and help save coral reefs by matching three or more same-color pods and releasing nutrients to the coral on the sea floor. Sail through several levels, use special items (anchors, bombs, submarine waves...) and battle black market thieves, sharks, octopuses and other sea creatures. Collect points and spend them in the shop on special items that will ease in gameplay. The game features many hours of challenging gameplay, various maps and puzzles and three game modes: Campaign, time attack and unlimited.
Main features:
Beautiful hand drawn graphics, colorful and relaxing
Easy yet challenging game play
Addicting new style of puzzle game
Use special items to improve your score
Story mode, time mode, endless mode
Map and shop
Many hours of fun
Check out the gameplay video: http://bit.ly/aOt2mT
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July 28th, 2010, 19:24 Posted By: wraggster
Ever wondered what iPhone gamers really want?
Cracking gameplay? Well naturally.
Lush graphics and special effects? But of course.
Innovative ideas? Sure!
Obviously all of these things are essential to any great game, but to stand out as truly exceptional you need to package them up in such a way that really captures the zeitgeist.
And that’s precisely what Fabrication Games have done with their latest release, which they are confidently predicting is ‘the most wanted iPhone game ever’.
Taking newly released data from The Game Trail, a unique video-based app-discovery app which allows gamers to watch games in action before they buy, Fabrication games have been able to see exactly what it was that most players were searching for. Based on the most popular search strings Fabrication Games came up with an idea for a game.
The resulting title; Free Zombie Hero – Kill Angry War Ninja is now available on the App Store for free.
President of Fabrication Games, Tommy Palm, explains, “I have always been curious to know what games are most sought after and thanks to The Game Trail we now have that data available and we’ve made use of it.”
Obviously Fabrication haven’t been able to combine all of the search terms, both for practical and licensing issues, as Tommy continues to detail. “Basically we saw a challenge in making a game on the request of the search strings. We would have loved to make a Free Mario Zombie game but I am not convinced Nintendo would have appreciated that so much. So we removed all the trademark words from our new game. That way we still got the world’s most sought after game per definition. The entire team was thrilled by the idea and we squeezed in this production on our spare time in parallel to our normal projects.”
Screenshots for Free Zombie Hero – Kill Angry War Ninja can be downloaded from http://www.thegametrail.com/press and the game is available for download here http://itunes.apple.com/us/app/free-...383047803?mt=8.
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July 28th, 2010, 19:26 Posted By: wraggster
Stardate 07272010 - The future begins now as Paramount Digital Entertainment announces the availability of the official Star Trek Captain's Log application for iPhone 4. With a flick of the wrist, the Captain's Log app transforms the iPhone 4 into a Star Trek-inspired Starfleet communicator.
Using the Captain's Log communicator, users can capture voice recordings, text entries, take photos and map GPS locations of their voyages as they travel planet Earth. Officers can select their preferred Enterprise class level, whether taking the role of Captain, Engineering, Science/Medical, Enterprise, or assuming the identity an enemy Romulan or Klingon officer.
Users can share their logs with friends on social networks like Facebook, Twitter, Tumblr and via email, with other Captain's Log iPhone users, or choose to keep logs as private personal records. To deliver the most advanced Starfleet communicator to date, Captain's Log utilizes iPhone 4 features including front-facing camera, retina display, multitasking capabilities and gyroscope support, showcasing a 3D model of the Starship Enterprise.
The application works with iPhone and iPod Touch devices running iOS 4.
The Captain's Log application for iPhone 4 is now available on the Apple App Store for $1.99, or can be purchased via: http://itunes.apple.com/us/app/star-...339085223?mt=8.
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July 28th, 2010, 19:29 Posted By: wraggster
A number of people in the United States, who allege that the iPads they were sold overheat and deactivate within minutes, have brought a lawsuit against Apple.
According to Mac World, the suit accuses Apple of fraud, deceptive advertising, violations of consumer protection and unfair business practices by selling defective devices. They have also asked the presiding judge to grant the case class action status.
“The iPad does not live up to the reasonable consumer's expectations created by Apple insofar as the iPad overheats so quickly under common weather conditions that it does not function for prolonged use outdoors, or in many other warm conditions,” reads the claim.
“Using the iPad is not 'just like reading a book' at all since books do not close when the reader is enjoying them in the sunlight or in other normal environmental conditions. This promise, like other portions of Apple's marketing material for the iPad, is false.”
http://www.pcr-online.biz/news/34088...ats-in-minutes
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July 28th, 2010, 20:38 Posted By: wraggster
Apple has confirmed that the iPhone 4 will be launched in 17 new countries this Friday, July 30th.
The countries on the list include Australia, Austria, Belgium, Canada, Denmark, Finland, Hong Kong, Ireland, Italy, Luxembourg, Netherlands, Norway, New Zealand, Singapore, Spain, Sweden and Switzerland.
The iPhone 4 arrived in key markets such as the US, UK, France, Germany and Japan on June 24th. Further international rollout is promised for later this year.
http://www.mcvuk.com/news/40190/17-n...tting-iPhone-4
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July 29th, 2010, 12:00 Posted By: wraggster
Steel Media is delighted to announce the launch of its latest digital publication, the Top 50 Classic iPhone Games Guide.
Available to view free online, the core of the magazine comprises 50 reviews of ‘classic’ iPhone and iPod touch games spanning all genres, and compiled by Pocket Gamer’s team of portable gaming experts.
“We’re aware that the phenomenal rate at which games turn up on the App Store can mean that it’s not unusual for even the more dedicated gamer to miss out on the odd must-play title,” explained Joao Diniz Sanches, editor of the Top 50 Classic iPhone Games Guide. “This guide is therefore intended to highlight 50 games released prior to 2010 which we feel should be experienced by anyone in possession of an iPhone or iPod touch and a love of gaming.
“Equally, we expect that the recent arrival of the iPhone 4 has brought with it a number of newcomers to Apple’s devices and we therefore have also tried to cater for the complete beginner with a number of ‘how to’ guides to get them started in the uniquely thrilling world of iPhone gaming.”
In addition to an introduction to gaming on iDevices (complete with breakdown of the App Store), newcomers will find guidance on how to download their games and even rearrange their home screen, as well as tips such as how to maximise their handset’s battery life.
Seasoned players, meanwhile, can dive straight into the 50 reviews. Should they find they’ve already played them all, a further list highlights 40 games that reflect the Pocket Gamer team’s favourite titles of 2010 to date.
The Top 50 Classic iPhone Games Guide is available now and can be found here: http://www.steelmedia.co.uk/digitalm...honeclassics1/
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July 29th, 2010, 12:01 Posted By: wraggster
Today, PressOK Entertainment launched Flipstones, a line-drawing puzzle combo game for the growing iPhone developer. Flipstones combines line-drawing, strategy, puzzle and sequence to create an exciting challenge for all gamers. Get flippin’ on your iDevice and download the game today for $1.99 from the App Store: http://itunes.com/app/flipstones
The full version of Flipstones is packed with two game modes, 18 stages, more than 80 levels, and OpenFeint integration. The goal? Tap a stone, draw a path, combine like-colored stones to make shapes and then explode them before more shapes fill the board hindering your progress. Sound tough? It is! Plus, each colored stone has a special effect; some speed up play, some slow it down, some even make stones fly. These special effects plus unique missions on each level keep gamers on their flippy toes and keep the game fresh.
“All of us love line-drawing and puzzle games, so Flipstones was extremely fun to develop. We had a lot of invaluable input from our beta testers during the process which helped get the game to where it is today. We think the final product will do really well on the App Store and we’re excited to be launching it today” says Ryan Morel, vp of business development for PressOK Entertainment.
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July 29th, 2010, 12:01 Posted By: wraggster
Egg Ball announces its third title Table Tennis Soul Tournament on iPad, released in September. Become the ultimate champion of the world!
Face up the most opponents you can to become the greatest player of table tennis in the world. Each of your victories will help you get closer to the supreme title. With OpenFeint, follow your world ranking and those of your opponents.
Play with friends wherever you want.
Share unforgettable moments playing up to 4 players simultaneously in furious matches. Also, thanks to the portability of the iPad, fight all the opponents you can imagine where you want to feel free and have instantaneous fun.
Mains features:
An unique universe graphically rich
Playable up to 4 players
Unlock success, share your achievements with the world, and boost your high scores online with OpenFeint.
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July 29th, 2010, 12:02 Posted By: wraggster
Toco Games introduces the upcoming iPhone, iPod Touch and iPad game
"MagniFusion: Push Combine Squash and Pop".
The game will be be available on the App Store on July 30th. There will be a special promotion for the launch day, it will be free for the first 24 hours for everyone! Intro Trailer:
Energy needs to be obtained from special chemically produced bubbles!
Combine bubbles of the same size and color by pushing them with your finger to create bigger bubbles.Merge bubbles to make them bigger and bigger and try to make the awe-inspiring Magnificent Bubble! Use the power of lasers to pop the bubbles and receive points from their energy. The bigger the bubble, the more energy is stored - harvest the energy of the biggest bubbles to earn the most points! But that's not all you can do! In Puzzle Mode, discover all kinds of levels that challenge your brain as well as your dexterity. 70 unique levels are packed with beautifully drawn steampunk-style obstacles which you will need to overcome, as well as crystals to add to your points total!
The combination of arcade and puzzle gameplay packed with 2D physics bubble-merging action makes this a unique and addictive game. The smooth touch controls are intuitive and ensure that this game is very easy to pick up and play. 3 arcade modes and 70 Levels in the puzzle mode offer an exciting and challenging experience for everyone! The scientist will support you through the game and gives tips and tricks. Master the game - climb up the highscore lists, earn trophies, and unlock special extra modes!
Features:
- 3 addictive arcade modes
- Easy touch controls
- Puzzle mode with 70 Levels
- Wide variation in the levels
- All kinds of puzzle elements
- Precise 2d physics engine
- Smooth and polished gameplay
- Beautiful steampunk look
- Cutting-edge graphics
- Tips and tricks system
- OpenFeint integration
- 23 highscore lists
- 20 trophies/achievements
- Unlock special extra modes!
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July 29th, 2010, 12:03 Posted By: wraggster
Build and manage your dream city with a newly updated SimCityTM experience for iPhone® & iPod touch®. Designed for dedicated and casual fans, let your inner urban planner run wild.
Key Features
SimCity gets a Makeover on iPhone/iPod TouchTM
Improved UI - Larger buttons, better flow and more accessible items have been added to make the user experience as smooth as possible
Visually Enhanced - Graphics and frame rate have been improved, making this game closer in visual style to SimCity 4
Modify Terrain with Touch Control -Finger-paint water, land, and trees. Get more power and control over the look of your city’s landscape.
7 Scenarios and 7 Bustling Starter Cities - Exciting Scenarios and Starter Cities have been added increasing re-playability of the game
4 Distinct Seasons (Winter, Spring, Summer, Fall) linked to seasonal disasters
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July 29th, 2010, 15:24 Posted By: wraggster
From Phantom EFX, comes an all-new application on the Apple® App Store, #1 Reel Deal Slots Club! Available now for the iPhoneTM and iPod® touch, #1 Reel Deal Slots Club serves as a mini app store for all of Phantom’s fantastic slot machine apps. And considering that many of Phantom’s originally developed slot games have been adapted into real life full-fledged machines used in real world casinos, gamers can rest easy knowing they’re getting the highest quality gaming apps around!
Do you enjoy playing the slots? Love that feeling you get when you’re playing with the highrollers in Vegas? Then #1 Reel Deal Slots Club is your one stop shop for all of your favorite slot games! With ground-breaking graphics and realistic programming from the #1 casino genre publisher, you’ll enjoy all the fun of a trip to Vegas at your fingertips! Convenient and easy to use, #1 Reel Deal Slots Club is a great way to get a hold of your favorite games and hit the big jackpot without ever wagering any real money! And if you play Phantom EFX’s huge virtual casino MMO, Reel Deal LIVE (www.reeldeallive.com), you’re in luck, as points can be transferred from your games purchased here to your LIVE account with ea se.
#1 Reel Deal Slots Club can be found on the Apple App Store for a free download here: http://itunes.apple.com/us/app/1-ree...366342492?mt=8
#1 Reel Deal Slots Club features include:
Both Dream World and Real World odds
Detailed statistics: win rates, average winning, best streaks
Exciting achievements and progression inclusion
Enter tournaments and compete with friends
Low power mode for long trips and extended gaming sessions
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July 29th, 2010, 15:28 Posted By: wraggster
Playsoft, games developer for smartphones and iPad, publishes its first title on the iPad: « Touch Of Fun »
8 games to gather your family and friends around the iPad
Whether it’s to keep the kids entertained in the car or when sharing a moment with friends over drinks, Touch of Fun is a game that appeals to all. Bring 2 to 4 players around and discover on the iPad a myriad of unique and innovative games.
Touch of Fun is not just a bunch of original games that are easy to play, it is primarily a human experience: knowing the rules on the fingertips is not enough to win. Be the fastest, most agile, and most importantly, the smartest! Hide the area of your opponents with your hands or take possession of the iPad: all shots are allowed to impede the progress of others!
But Touch Of Fun gives you more than that; it gives you the ability to set your own rules of the game: who is the best with their left hand? Who can score the most points playing with their eyes closed? The variations are endless, so dive in and challenge yourself!
Find Touch of Fun without further delay on the App Store and invite your family and friends to join you in some wild action.
Discover the game on http://www.playsoft.fr/index.php/eng...s/Touch-Of-Fun
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July 29th, 2010, 21:03 Posted By: wraggster
Jet Set GamesTM today announced that HighbornTM, the critically and commercially successful turn-based strategy game for the iPhone and iPod Touch, is now part of the OpenFeint social gaming community. Highborn version 1.1.0 is now live on the iTunes App Store at http://itunes.com/app/Highborn and will be on sale for only $.99 beginning Saturday, July 31 through Sunday, August 8.
In addition to adding the OpenFeint platform for multiplayer gaming, Highborn version 1.1.0 includes a new achievements system along with various improvements and enhancements:
More than 20 single-player and multiplayer achievements to unlock
Player-to-player chat
Significant improvements to mission loading times
Enhanced map mode performance
Various bug fixes
Removed Facebook-based multiplayer (NOTE: all existing Facebook multiplayer games will be deleted in this update)
In celebration of Highborn’s new multiplayer home, Aurora Feint will feature the game on its OpenFeint website and app from August 1—15. Additionally, on Friday, July 30 Highborn will be the Free Game of the Day and featured in OpenFeint’s Game Spotlight app, available in the iTunes App Store.
“OpenFeint is the premier multiplayer community for iPhone gamers and we’re proud that Highborn is now part of it,” said Rade Stojsavljevic, president of Jet Set Games. “We’re thrilled to be able to open up Highborn’s multiplayer to an even larger audience and encourage everyone to give it a try, especially now that it’s on sale for only $.99.”
In Highborn, players are treated to two strategy games that combine to offer an intelligent, tactical experience without the frenetic play of a traditional RTS. Players move forces around an overhead map to secure spells and combat support, then dive into 3D combat to deploy those advantages against an unsuspecting enemy. All the fun and fighting is set against an irreverent tale, filled with wacky heroes, witty dialogue and wild assumptions.
“We’re thrilled that Jet Set Games is bringing Highborn to the OpenFeint player community. It’s a fantastic game that makes perfect use of our new multiplayer technology,” said Eros Resmini, VP of Marketing and Developer Relations at Aurora Feint.
Features:
A Light Touch – Highborn is a casual mobile strategy game that offers a satisfying experience for players, no matter if they spend minutes or hours in the game.
Time for a New Strategy – Highborn features a unique blend of strategic movement and 3D combat that caters to a variety of gameplay styles and offers a great deal of replayability.
Multiplay at Your Pace – Turn-based gaming enables players to think, then act, in round-based play via OpenFeint’s 31-million-player community. Players can have multiple games going at once, and can trash-talk their opponents in player-to-player chat.
Many Styles of Play – Players unlock hero characters as they progress through the game, giving them access to different abilities and play styles, along with different strategies to use against their opponents.
Achieve Greatness – More than 20 single- and multiplayer achievements to unlock, including judicious use of turns, using units as bait, and making it through an entire mission without capturing support structures.
Jet Set Games is planning to release additional single- and multi-player gameplay for Highborn in the form of in-app downloadable content. The company is also finalizing an iPad-specific version of Highborn for release later this summer, pricing to be announced.
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July 29th, 2010, 21:45 Posted By: wraggster
The results of the latest study from mobile ad network BuzzCity have reinforced the old adage that everyone plays games on their phones - ninety per cent, in fact.
How many of those games are paid for is another question entirely, but the BuzzCity study - conducted among mobile users in 10 countries - certainly throws up some interesting demographics.
Although the typical gamer is male in his mid twenties, at least 29 per cent of mobile gamers are female. In many markets, female mobile gamers are on the increase – in the US and Thailand, for example, 49 per cent of gamers are female and in South Africa women make up 47 per cent of the gaming population.
The report also revealed an increasing number of mature mobile gamers. In the US 12 per cent of gamers are above 40. In South Africa and Malaysia, gamers over 40 years of age make up 19 per cent eight per cent respectively.
Also:
- Men and women prefer Action and Adventure (41%) oriented games followed by Sports & Racing (21%).
- 32% of respondents download games sporadically, while 46% download games regularly (either weekly or fortnightly).
- 40% played games daily, while 17% played throughout the day.
- 46% play to learn something new or to get the most out of their phones.
KF Lai, CEO of BuzzCity, said: "Mobile gaming has gone mainstream and there’s a clear need to address specific demographics. Increasing mobile game traffic suggests a viable opportunity for ad supported games and advergames, particularly where branding is a key campaign objective.
"As users get more involved with the sophisticated plotlines of games, the level of consumer engagement increases, creating more branding opportunities for marketers.”
http://www.mobile-ent.biz/news/37985...-is-mainstream
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July 29th, 2010, 22:33 Posted By: wraggster

If you’ve got an iPhone or Android device that you use with a Wii remote when gaming, this quick hack will give you the third hand you need to manage all of that hardware. [Syanni85] mounted his Android phone to a Wii wheel for just a few dollars in parts. He ran across the wheel itself at the dollar store, and the phone is held in place using a universal mounting bracket. A small square pad sticks onto the back of any device and mates with a base. He cut off the unnecessary parts of the base and glued it to the back of the wheel.
If you haven’t tried using a Wii remote with your phone yet, find out how to do it with iPhone or with Android.
http://hackaday.com/2010/07/29/super...oid-or-iphone/
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July 30th, 2010, 16:18 Posted By: wraggster
One day last week our cleaner left a window open, during the night the notorious ‘Doodle’ entered our development studio and left its mark in a part finished pool game. Very early the next morning when the team arrived to start work (around 11.30am) they discovered the scene of the crime, it was shocking, it was frightening, it was memorising, we called it Doodle Pool.
Live now in the app store -
Take on an eclectic array of opponents including, Hugh Balls, Jonathon Rotten and Pretty Vacant, Bruce ‘The Boss’, The Astro Kid, Jackie Moon, Ben Asslick, Dr Tom Baker and Shirley Batty on your route to overall champion.
Doodle Art.
Uk 8 ball.
US 8 ball.
US 9 ball.
One player and Two player modes.
Time Attack mode (fastest to clear the table to enter a Time Attack high score).
Overall score system awards points for each ball sunk and match won to enter the overall high score table.
OpenFeint Achievements and High Scores.
Intuitive and unique control system, touch anywhere, drag back and release (think Angry Birds on a pool table).
Doodle Pool is in the app store now priced at 59p/99c/0.79e:
http://itunes.apple.com/gb/app/doodl...376234032?mt=8
YouTube:
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July 30th, 2010, 16:22 Posted By: wraggster
Industry veteran Jiovanie Velazquez, formerly of Volition Inc. and Blazing Lizard, releases his first solo and self-published project Bubble Rockit for iPhone and iPod Touch.
Bubble Rockit is an "ascension" style game made popular by games such as Doodle Jump and Mega Jump. With less frenetic gameplay mechanics, a finite level design, and touch tapping interactivity Bubble Rockit adds just the right touch to immediately engage and addict the player.
Rockit needs to get to outer space, and it’s your job to help him get there! Guide him upwards from his tiny launch pad in the grass, through the skies and up into space using bubbles for fuel! Collect stars for big points, but don't be hasty with that tapping finger... You may need to sacrifice a star or two for emergency fuel...
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July 30th, 2010, 16:25 Posted By: wraggster
JCE (GameKiss, www.gamekiss.com) announced Tuesday that its mobile game, “Angry Honey” which was released to global smart phone market for the first time, seized the top rank for downloading service in the category of Top Free Apps within two days since its update after it received a warm review from major Asian markets including Korea.
Since registering with the global AppStore late June, “Angry Honey” of GameKiss was ranked at the top in the category of ‘Top Free’ download for the entire global AppStore in 7 major Asian countries such as Singapore, Viet Nam, Malaysia and Philippine.
“Angry Honey” is a rhythm action game based on a storyline of domestic dispute between husband and wife, which contains mild addictiveness as well as offers soft game actions well-suited for mobile platform. The game depicts comic surroundings where an angry wife throws dish, chair and even a refrigerator while a husband responds by breaking the home appliances in order to avoid being hit. It is believed that the key element for its popularity is based on its strength to promote the feel of touching through light sound effects and irregular rhythmic feels.
World-wide users also pointed out the rhythmic, speedy and hitting feels for the strength of “Angry Honey,” saying that they started out the game just to release tensions but couldn’t easily stop playing it because of its subtle addictiveness.
GameKiss plans to further invest into a new product development after successfully launching and maintaining a popularity of their first-ever AppStore game, “Angry Honey.” At the same time, their second product, “Fly Gaga” is also drawing attention whether the game could follow the feat of “Angry Honey.”
Roman Lee, PM of GameKiss, said, “Our first-ever mobile game, ‘Angry Honey’ has garnered quite an attention from all around the world after ranked on the top of AppStore,” and he added, “We plan to expand into mobile game market in full-scale based on recent experience with success as well as long-standing know-how that GameKiss possesses.”
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July 31st, 2010, 19:14 Posted By: wraggster
Engineous Games today announced that its hit iPhone game, Sketch Nation Shooter, recently surpassed an astounding 500,000 games played . This new milestone for the do-it-yourself shooter creator references the community’s continued efforts to develop and showcase their unique games and bring them to the masses. With a growing library of over 2,000 user created titles, Sketch Nation Shooter continues to motivate and impress aspiring game designers all over the world.
“Since its debut in April, Sketch Nation Shooter has been enjoyed by tens of thousands and we’re looking forward to seeing its success climb higher as players keep using their imagination to build novel and exciting games,” said Nitzan Wilnai, CEO of Engineous Games. “We plan to continue giving players the tools they need to create more intricate games by consistently providing updates full of new art packs, new features, and more!”
Sketch Nation Shooter, along with thousands of user generated games, is available in the app store for only 99 cents. For more information, visit their website and follow the game on Twitter.
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July 31st, 2010, 19:17 Posted By: wraggster
In its long line of great game titles, the Hands-On Mobile game COPS: High Speed Pursuit is now available across all carriers. Created from one of the most compelling and unpredictable shows on television, COPS fans can now feel the action pack highway speed, the thrill of a car chase and a chance to catch bad guys all from the safety of their phone. Each level comes with different adrenaline-spiked pursuits as players attempt to catch suspects, while racing across the open highways of the Florida Everglades, the mountainous passes of the Pacific Northwest, the dusty, winding roads of Route 66, and the traffic-clogged freeways of Los Angeles.
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July 31st, 2010, 19:18 Posted By: wraggster
A survey conducted by a US research firms claims iPad users are unkind and have little empathy, branding them a 'selfish elite'.
The survey, as reported by the Daily Mail, polled 20,000 people, and also claimed iPad users are "six times more likely to be wealthy, well-educated, power-hungry, over-achieving, sophisticated, unkind and non-altruistic 30-50-year-olds.
They are self-centered workaholics with an overwhelming interest in business and finance who cherish ‘power and achievement’ and will not cross the street to help others."
Before the anti-Apple clan get too smug, the survey also claims those who criticise the device are ‘independent geeks’ who do so to give them an "identity statement that helps them cope with their own failings."
"As a mainstream, closed-platform device whose major claim to fame is ease of use and sex appeal, the iPad is everything that they are not."
http://www.mobile-ent.biz/news/37996...ed-workaholics
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July 31st, 2010, 20:44 Posted By: wraggster
According to AfterDawn, Google has given app makers the option to use a license server as DRM to ensure the user has paid for an app before they can download it. Reportedly, the Market app will communicate with a Google license server using RSA encryption. It is important to note this is only available for non-free apps (built with SDK 1.5 and later), and it was instituted to provide a better solution to the old and widely criticized copy protection scheme that was susceptible to Android app piracy (like sideloading). For better or for worse, Android's Marketplace appears to now have an optional, phone-home form of DRM."
Following news of the new licensing service, Hexage Ltd, makers of a popular Android game called Radiant, released the data they had collected on piracy of Radiant over a 10-month period beginning last October. A series of charts shows total users, paid users and the piracy rate, by region
http://yro.slashdot.org/story/10/07/...Android-Market
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July 31st, 2010, 20:45 Posted By: wraggster
Princeton's Ed Felten has criticized the iPhone and iPad as Disneyland-like 'walled gardens' and says there's no way the iTunes App Store can 'offer the scope and variety of apps that a less controlled environment can provide.' Now there's a central marketplace where developers can sell iPhone-optimized apps without going through Apple's gatekeepers. Launched today, it's called OpenAppMkt and it's a showcase for mobile Web apps — not just the type seen back in 2007-2008, before the advent of the App Store, but also for new games and other apps developed using HTML5/CSS/JavaScript (in some cases, the same apps compiled and sold as native iPhone apps). Xconomy has a behind-the-scenes interview with OpenAppMkt's creators, who say they're not out to compete with the native App Store, but that developers deserve new ways to reach users.
http://apple.slashdot.org/story/10/0...Doesnt-Control
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July 31st, 2010, 20:48 Posted By: wraggster
Microsoft's Steve Ballmer has vented his frustration at the success of the iPad and said developing a Windows alternative is 'job one urgency.' 'Apple has done an interesting job of putting together a synthesis and putting a product out, and in which they've... they sold certainly more than I'd like them to sell, let me just be clear about that,' Ballmer told analysts. The Microsoft boss said the company plans to deliver a range of tablet formats in the next year, some based on Intel's next-gen Oak Trail processor. 'It is job one urgency around here. Nobody is sleeping at the switch. And so we are working with those partners, not just to deliver something, but to deliver products that people really want to go buy.'"
In Microsoft's vision, slates will run a derivative of Windows 7.
http://tech.slashdot.org/story/10/07...ob-One-Urgency
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July 31st, 2010, 22:14 Posted By: wraggster
New from Divineo USA

- PC + TPU 2 in 1 fashion design
- Protect Mobile phone from shock, durable protection
- Easy to insert and Remove
- Protect against abrasion and cover scratch marks, dust and fingerprints
- All function buttons and ports are accessible without removing case the case
- Compatible with different versions of iPhone 4G
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