Tencent's PUBG Mobile has seen strong revenue growth in the first half of 2020, bringing it to $3 billion in total lifetime revenue.
According to Sensor Tower, both PUBG Mobile and its modified Chinese version -- Game For Peace -- have brought in $1.3 billion revenue in 2020 alone, peaking at a monthly revenue of $270 million in March amidst COVID-19 lockdowns.
The Indian government has banned a total of 59 mobile apps, including two gaming apps, citing a threat to national security.
According to Asian News International, the bans specifically targeted Chinese apps, with the government stating that those affected were "prejudicial to sovereignty and integrity of India, defence of India, security of state and public order."
Global player spending in Niantic's chart-topping Pokémon Go has surpassed $3.6 billion since launching four years ago today.
That's according to mobile intelligence firm Sensor Tower, which found that the augmented reality smartphone game continues leading the pack.
Despite some modest competition in the location-based mobile sphere from Dragon Quest Walk by Square Enix in Japan -- which has grossed $540 million since launching in September 2019 -- Pokémon Go far outshines similar titles.
Jurassic World Alive from Ludia has grossed $76.5 million in over two years, while Let's Hunt Monsters from Tencent has generated close to $70 million on iOS in China
PlayerUnknown's Battlegrounds has now sold more than 70 million copies, according to the latest figures from PUBG Corporation.
The genre-defining battle royale game has sold more than 70 million copies across PC, Xbox One and PlayStation 4.
PUBG originally launched in Early Access in March 2017, with a full launch following in December of that year.