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April 2nd, 2013, 12:31 Posted By: wraggster
Every year, AMD and NVIDIA re-brand their GPU product lines, regardless of whether the underlying hardware has changed. This annual maneuver is a sop to OEMs, who like yearly refreshes and higher numbers. The big introduction NVIDIA is making this year is what it calls GPU Boost 2.0. When NVIDIA launched the GTX Titan in February, it discussed a new iteration of GPU Boost technology that measured GPU temperature rather than estimating TDP. This new approach gave NVIDIA finer-grained control over clock speeds and thermal thresholds, thereby allowing for better dynamic overclocking. That technology is coming to the GeForce 700M mobile family. In notebooks, GPU Boost 2.0 is a combination of thermal and application monitoring. GPU Boost 2.0 is designed to reflect an important fact of 3D gaming — no two applications use the same amount of power. The variance can be significant, even within the same game. It's therefore possible for the GPU to adjust clocks dynamically in order to maximize frame rates. Put the two together, and NVIDIA believes it can substantially improve FPS speeds without compromising thermals or electrical safe operating margins.
http://tech.slashdot.org/story/13/04...wer-management
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April 2nd, 2013, 12:39 Posted By: wraggster
Apple is to launch an official gamepad for iOS devices “soon”, according to a report.
As reported by PocketGamer, the dedicated controller is set to be formally announced at the mobile giant’s annual press event in April.
A number of developers said although they have yet to see the gamepad first-hand, Apple, operating under a different name at GDC, has told them what to expect.
The gamepad could be part of Apple’s plans long-expected plans to tackle the TV in the living room.
http://www.mcvuk.com/news/read/apple...report/0113427
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April 2nd, 2013, 12:45 Posted By: wraggster
Hardlight Studio’s endless runner Sonic Dash has ditched its price tag, and is now free to download on Apple’s App Store.
The change in price arrives alongside an update that adds daily challenges to the game, as well as improved performance for certain iOS devices.
The game was announced and subsequently released last month for $1.99, despite also including in-app purchases – a move that’s generally considered to be having your cake and eating it too with a mobile title.
Seems Sega has seen the light though, matching the game’s monetization methods with other mobile endless runners such as the popular Temple Run franchise.
Hardlight announced on Twitter that those who did purchase the title prior to the switch will find 10 free revive tokens as a way to make up for the sudden change in price.
http://www.mcvuk.com/news/read/sonic...on-ios/0113406
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April 2nd, 2013, 16:31 Posted By: wraggster
Claims to be the only third party to offer cross-platform support to Microsoft's latest operating systems.
Barnes & Noble's Nook division recently announced it wasentering the freemium market by supporting developers with one-click in-app payments, with mobile payments provider Fortumo powering the move.
Now, Fortumo has announced in-app payments support for Microsoft, claiming it's the only third party solution to allow cross-platform integration for WinPho, Windows 8 and Windows RT.
It will enable developers add payments to apps and games across all desktops, laptops, tablets and smartphones running the relevant Microsoft OS via a single SDK. Consumers will be able to buy virtual currency and new features in two-clicks.
Martin Koppel, co-founder and chief revenue officer of Fortumo, said: "With Windows Phone we are seeing a repetition of what happened when Android launched – developers who were initially cautious in porting their apps to the new operating system are starting to see Windows Phone as a viable source of revenue.
"Our goal is to help developers who are making the move to Windows Phone easily monetise their users globally and with a more broadly accessible, higher converting payment method than credit cards."
While credit cards may be common in developing countries, Fortumo notes that emerging markets can have as many as ten times more mobile phone users than credit card owners.
John Richards, senior director Windows App Marketing for Microsoft , added: "Windows Store has already seen great traction with developers due to its unprecedented reach in over 200 markets. Microsoft’s flexibility in monetisation and industry-leading revenue sharing gives Windows 8 developers greater potential and more control over their revenue."
Fortumo will process payments for free when developers integrate in-app payments for Windows 8 or Windows Phone by May 31st, 2013. More info here: http://fortumo.com/windows8
http://www.mobile-ent.biz/news/read/...s-phone/020992
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April 2nd, 2013, 16:33 Posted By: wraggster
Over at TIME.com, we've published David Greelish's interview with Alan Kay, the famously quotable visionary whose Dynabook proposal has provided much of the inspiration for advances in mobile computing for over 40 years now. Kay talks about his work, laments that the computer has failed to live up to its potential as an educational tool, and says that the iPad betrays the vision that he and others created at Xerox PARC and elsewhere in the 1970s
http://hardware.slashdot.org/story/1...ox-parc-vision
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April 2nd, 2013, 16:38 Posted By: wraggster

We’ve seen a fair number of hacks like this one that reuse a Kindle basically just for its ePaper display. [HaHaBird] has this device hanging on his refrigerator to display the weather and remind him about recycling day. It kind of make us wonder why we’re not seeing cheap ePaper modules on the hobby market?
The concept isn’t new, but [HaHaBird] does move it along just a little bit. He started by following the guide which [Matt] wrote after pulling off the original Kindle weather display hack. It uses a separate computer running a script that polls the Internet for weather data and generates a vector graphic like the one seen above. The Kindle then loads the image once every five minutes thanks to a cron job on the rooted device. But why stop there? [HaHaBird] tweaked the script to include a reminder about his municipality’s irregular recycling schedule.
Don’t overlook the quality of the hardware side of this hack. With its prominent place in the kitchen he wanted a nicely finished look. This was achieved by building a frame out of cherry and routing passages on the back to make room for the extension cable (so it could hang in landscape orientation) and a toggle to hold the Kindle firmly in place. Additional information on the build is available here.
http://hackaday.com/2013/04/01/kindl...cling-display/
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April 2nd, 2013, 18:28 Posted By: wraggster
Calls the Google OS its 'new home' and moves in on April 4th.
Facebook last announced an unveiling back in January, inviting press to 'come and see what we're building.' Therumour mill suggested the product was the long-expected Facebook phone or OS, but instead, we were treated to the underwhelming unmasking of Graph Search.
Well, it's a new quarter, and Facebook has again requested the presence of the industry, this time to 'come and see our new home on Android' on Thursday, April 4th.
Conjecture has churned up talk of the Facebook phone (again), an Android OS laced with Facebook functionality, and some reports have gone as far as to say that the unveiling will be in partnership with HTC, while the product tagline is 'more than just an app'.
John Strand of Strand Consult, said:0 "It doesn’t matter that the concept will be launched with an Android operating system on an HTC smartphone. If Facebook's new concept works, it will become the standard for phones and operating systems. Not only are OTT companies such as Facebook rendering mobile operators into dumb pipes, but they are making all smartphones into dumb terminals. If all users want is Facebook, then there are few ways that operators and phone manufacturers can differentiate with services or hardware.
"Facebook announcement is an important milestone for investors, for it demonstrates that the gold mine for Facebook is not advertising, operating systems or hardware. The key for Facebook is to monetize its users for the very communication it offers: SMS, voice, and data enabled services."
Stream the event live from here: https://live.facebooklive.com/
http://www.mobile-ent.biz/news/read/...tandard/020994
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April 2nd, 2013, 18:29 Posted By: wraggster
Andrew Busey-led developer releases collectible card game for iOS
The former general manager of Zynga Austin Andrew Busey has opened a new mobile studio focused on free-to-play titles.
As reported by Gamesindustry, Team Chaos’ first game will be free-to-play collectable card game Elements: Broken Lands, which has already been released on the App Store.
Busey has also teamed up with Chaotic Moon Studios to form the new studio.
"The rise of CCGs on mobile has been incredible," said Busey.
"One of our objectives in crafting Elements has been evolving the ease of use and raising the quality level of this genre on mobile. Our past experience building these types of games combined with the amazing advancement in mobile technology has allowed us to build a visually stunning game that is both accessible and deeply strategic.
http://www.develop-online.net/news/4...ens-F2P-studio
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April 2nd, 2013, 18:39 Posted By: wraggster
Your current smartphone just took another spin backwards on the obsolescence cycle thanks to a new landmark from ARM and TSMC: the first Cortex-A57 has reached the "tape out" stage, meaning it's ready for mass production. The new chip will use TSMC's 16nm FinFET technology (though the transistors will be 20nm for the A57) and will bring up to three times the CPU power of current chips for the same battery life -- or a maximum of five times the battery life at the same speed. The companies said they ramped the chip from design to tape out in a mere six months, though there's no timetable for its arrival in specific devices. When it does start hitting next gen phones and slates though, expect the performance charts to get singed.
http://www.engadget.com/2013/04/02/t...-a57-tape-out/
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April 2nd, 2013, 18:40 Posted By: wraggster
It might not have the trademark, but that hasn't stopped Apple shaving the cost of its entry-level iPhone 4 and 4S' to something closer to its price tag in North America. The 16GB iPhone 4S is now R$1,699 ($840), down from R$1,999, while the 8GB flavor of the iPhone 4 now rings in at R$1,099 ($544), reduced from R$1,499. According to O Globo, if you're willing to pay upfront in full (and by phone) you can even snatch an extra 10 percent off both. Otherwise, Brazilians will need to visit the online store to lay claim to the heavily-discounted handsets.
http://store.apple.com/br/browse/home/shop_iphone
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April 2nd, 2013, 20:16 Posted By: wraggster
We first encountered Ergo Electronics at last year's Gadget Show Live, and since then the Birmingham-based tablet maker has graduated from its humble back-of-the-hall origins to become a major player. Its product range has swelled beyond its originalbudget ICS slates with a range of AIO PCs, thin-and-light laptops and even a Windows 8 tablet that has more than a few strong hints of a KIRF Surface about it. Now it's launched the GoNote Mini, a scaled down 7-inch version of the education-ready tablet / netbook hybrid that's been doing the rounds since last summer. We got to spend a few minutes playing around with the first production prototype and if you'd like to know more, after the break is where you want to be.
http://www.engadget.com/2013/04/02/g...mini-hands-on/
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April 2nd, 2013, 20:17 Posted By: wraggster
 We might have spent a few hours toying with Samsung's new mobile hardware, but some tinkerers over at XDA-Developers claim have had enough time to root the Galaxy S 4, already. This means those (very) early adopters might be able to peruse the inner workings as soon as it arrives on store shelves. There's a video of the process after the break and you can pick up all the necessary custom ROM files (and warnings ofnot to meddle with what you do not understand) at the source. There is one tiny caveat to the news, however, as the rooting magic is focused squarely on the Exynos 5 Octamodel for now. According to SAM Mobile, several batches of the new Galaxy phone are rumored to be packing Qualcomm's Snapdragon 600 instead of Samsung's homemade chip series. An official spokesperson from the UK branch has confirmed that it'll arrive in the there with the Snapdragon processor.
Update: Perhaps we were a little too zealous. Notable smartphone tinkerer Chainfirehas taken to Google Plus to note that this would be a pretty huge accomplishment given the limited number of handsets currently out there. Most of the XDA-Developersthread details custom ROMs, while the Galaxy S 4 apparently has a few extra tricks to slow down the rooting process. Read Chainfire's full breakdown in More Coverage. Apologies for any confusion.
http://www.engadget.com/2013/04/02/s...xy-s-4-rooted/
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April 2nd, 2013, 20:21 Posted By: wraggster
 Alright, so Microsoft is in no danger of toppling iOS or Android anytime soon. But the analytics firm Kantar has seen significant growth for Windows Phone, largely at the expense of BlackBerry. In practically every major market WP8 has started to chip away at its competitors, growing from 6.2 percent to 6.7 percent share in the UK in justone month. Twelve months ago it was at only three percent in the country. The most dramatic ascent has taken place in Italy where it accounted for just 5.4 percent of handsets sold in February of 2012, and now makes up 13.1 percent of sales. Even in the US Windows Phone is seeing steady, if hardly eye-popping growth.
Symbian and BlackBerry are obviously the biggest losers. In Mexico, both platforms have seen double digit drops in their share of sales over the last year. While in the UK, the company formerly known as RIM has gone from a seemingly secure third place with 16.8 percent of the market to a quickly fading fourth with 5.1 percent is just 12 months. Meanwhile, Apple is sitting pretty with hardly a change to its position and Android continues its juggernaut-like assault on all markets. To see the complete global figures check out the images after the break.
http://www.engadget.com/2013/04/01/w...sees-big-gain/
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April 3rd, 2013, 18:20 Posted By: wraggster
Forty years ago today, inventor and pioneer Martin Cooper called a competitor, stating, "I'm calling you from a cell phone, a real handheld portable cell phone."
This first call was on a Motorola DynaTAC device - capable of a mere 35 minutes of talktime at most.
On April 3rd, 1973 Motorola held a press conference in New York to show off the first mobile phone call, giving Cooper a fantastic opportunity to ring competitor Dr Joel S Engel, head of Bell Labs.
Since then, the mobile phone has evolved - just a little. From handhelds to folding phones to folding keyboards to touchscreens and now, essentially, mobile computers that just happen to make phone calls as well.
Happy birthday mobile phones - we expect a lot more from you in the years to come.
http://www.pcr-online.biz/news/read/...urns-40/030629
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April 3rd, 2013, 18:21 Posted By: wraggster
Cupertino is rumoured to be finalising plans to begin production of the iPhone 5S, the newest addition to Apple's flagship smartphone range.
The Wall Street Journal reports that Apple is begin work on a new device, which would likely be a refreshed model of the current iPhone 5, similar in both size and shape.
Whilst it's no secret that Apple is working on the next iPhone behind the scenes, the firm is traditionally remaining tight-lipped over the device.
However, this latest report indicates that the next iPhone could appear by as early as this summer.
The timing would make sense as Apple will no doubt be looking to compete with Samsung's recently released Galaxy S 4 with a device of its own.
A mid-year release of the iPhone 5S would also pave the way for the long-rumoured budget iPhone to make an appearance towards the end of the year.
Despite initially dismissing the claims, Apple is reportedly working closely with Asian manufacturing partners on a budget iPhone, which is likely to appear in the second half of the year.
Whilst little is known of the device as of right now, the budget iPhone is widely believed to feature a four-inch screen and a different casting from other iPhones, which would work to reduce costs and offer a variety of coloured shells.
http://www.pcr-online.biz/news/read/...hone-5s/030628
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April 3rd, 2013, 18:23 Posted By: wraggster
It's a 'Boots to Asses style app'. Get ready to lay the smack down.
Dwayne 'The Rock' Johnson goes by many names; The People's Champion, The Brahma Bull, The Great One, and The Most Electrifying Man in Sports Entertainment, to name but a few, so it seems about time he joined the app world.
The wrestler-cum-Hollywood film star has teamed with WWE for the launch of 3D action mobile game, WWE Presents: Rockpocalyspe. The player, of course, steps into the shoes of the 6'5 man mountain, while the game takes place on a movie set.
Sounds pretty glamourous, right? Not quite. The Rock finds that his crew and cast members have been infected with a disease that gives them violent tendencies, which prompts him to lay the smack down and unravel the cause of the outbreak.
Perkins Miller, EVP of digital media for WWE, said: "This is WWE’s first ‘action strategy’ game and we’re thrilled that WWE Champion The Rock is right at the center of it. Our fans have come to expect compelling content from WWE on every platform and this high energy game with customisable experiences will once again deliver."
Johnson, said: "I am excited to partner with WWE and some of the best game developers in the world to bring something cool for fans to play. Boots to Asses style app…this will be fun!"
Download the game for free on Android and iOS.
http://www.mobile-ent.biz/news/read/...calypse/021003
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April 3rd, 2013, 18:25 Posted By: wraggster
Intel Developer Blog: Softtalkblog recommends tools and resources for porting apps
If you already have an app that you’ve developed for iOS, there are several good reasons to port it to Windows 8.
If your app is paid-for, a presence on more platforms enables you to tap into more markets, and also enables you to block any competitors who might move in on platforms you’ve overlooked.
If your app is free, a presence across multiple platforms means you can build up brand awareness, loyalty and stickiness across more platforms. Apps that use cloud-based data or synchronisation can benefit in particular from cross-platform availability, because they enable users to switch between the devices they own at any time, and continue their work or play seamlessly.
There are lots of ways to distribute Windows 8 apps, including through the Windows Store and through the Intel AppUp Center.
Porting apps from iOS to Windows 8 has its challenges, though. Here are some resources that can help you meet them:
http://www.develop-online.net/news/4...S-to-Windows-8
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April 3rd, 2013, 18:32 Posted By: wraggster
Mozilla on Tuesday officially launched Firefox 20 for Windows, Mac, Linux, and Android. The improvements include per-window private browsing, a new download manager in the Firefox toolbar, and the ability to close hanging plugins without the browser hanging. The new desktop version was available as of yesterday on the organization's FTP servers, but that was just the initial release of the installers. Firefox 20 has now officially been made available over on Firefox.com and all users of old Firefox versions should be able to upgrade to it automatically. As always, the Android version is trickling out slowly on the official Google Play Store. The changelogs are here: desktop and Android."
http://news.slashdot.org/story/13/04...wnload-manager
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April 3rd, 2013, 18:48 Posted By: wraggster
The angry whining of teens on the internet should not be mistaken for actual, real-world opinion.
That much is certainly true. Whether it can be applied to arguments surrounding free-to-play gaming is probably slightly more debatable.
There’s no confusion as to which side of the fence EA sits on, however. EA All Play senior VP Nick Earl says that there’s no disputing free-to-play’s victory in the modern games market.
"The market has spoken very loudly that that's the model they like," Earl told GamesIndustry. "Even though there's some vocal minority that don't like it, ultimately the numbers would show that they and others all support the freemium model better.
"At the end of the day you kind of have to look at real numbers. The old proverb, 'You can't please all the people all the time' is just so true."
The comments reiterated Earl’s statements last month following the release of Real Racing 3.
The iOS title shunned an upfront free in favour of going free-to-play. The move was decried by the Angry Internet Men, although the game went on to become the most downloaded title in the series.
"There's no question that going freemium was the right way to go," he said at the time. "The vocal minority lashed out at freemium. We respect them and understand, but the market has spoken. That's just where things are going."
http://www.mcvuk.com/news/read/ea-ig...o-play/0113503
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April 3rd, 2013, 20:25 Posted By: wraggster
Mozilla and Samsung on Wednesday announced a new partnership to build a 'next generation' web browser engine called Servo. The ultimate goal is to bring the technology to Android and ARM, though the two companies have not shared a timeframe for a possible launch. With the help of Samsung, Mozilla is bringing both the Rust programming language as well as Servo to Android and ARM. Samsung's contribution so far has been an ARM backend to Rust as well as the build infrastructure necessary to cross-compile to Android. In fact, the code is available now on GitHub, as is the source for Rust and Servo."For those unfamiliar, Rust is Mozilla's new safe systems programming language (kind of like BitC), and Servo is their general project to write a brand new engine using Rust. Rust has an interesting memory model that eliminates much difficulty in reasoning about threaded programs. If you know what you're doing, they claim you cancross compile the code for Android, but no functionality guarantees have been made.
http://tech.slashdot.org/story/13/04...ine-to-android
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April 3rd, 2013, 22:44 Posted By: wraggster
 It's been quite a few months since Microsoft touched the SkyDrive application on Apple's mobile platform, but today, after some well-documented delays, the company's finally delivering an update to its iOS offering -- a pretty hefty one, no less. Included in this new version is, most notably, added support for the iPhone 5 and iPad mini, while a refreshed overall user experience, new app icons and enhanced saving options are also in tow with this release. In addition to these tidbits, SkyDrive will now allow iDevice users to easily grab their full-res photos from within the app, as well as determine the size of uploaded and downloaded picture files. Better yet, the long-overdue update just went live in the App Store, so it's about that time for Redmond's cloud surfers to savor what they'd been patiently waiting for.
http://www.engadget.com/2013/04/03/m...ve-ios-update/
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April 3rd, 2013, 22:45 Posted By: wraggster
Most modern gaming consoles are big, heavy and power-thirsty. They dominate the entertainment centers into which they're placed and suck down hundreds of watts of electricity when they're running. They've evolved this way, growing larger and more powerful to deliver better graphics and more comprehensive gameplay experiences. So too have their talents expanded. It's no longer good enough for a gaming console to simply play games: modern systems have to be complete home entertainment devices.
Or do they? When the OUYA was announced in July of 2012, its $99 cost was low and its processing power as simple as its premise: a tiny little box designed to be a haven for those who want to play (or develop) good, original games. Many gamers connected with this idea immediately, helping to drive the system to an $8 million run on Kickstarter. Plenty of others didn't, saying this would be just a cheap distraction on which to play mediocre Android games. The truth, as it turns out, lies somewhere in between.
http://www.engadget.com/2013/04/03/o...acker-edition/
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April 3rd, 2013, 22:45 Posted By: wraggster
Interesting timing, AT&T: just a day after the HTC One pricing was announced, the carrier has clarified its launch plans for the Samsung Galaxy S 4. We already knew the phone would be available on pre-order for $250 on April 16th, but AT&T has now specified that this will be for the 32GB model; the 16GB flavor will actually be $200, both with two-year commitments. This certainly doesn't help HTC's hopes of conquering the world, though the $200 One will hold twice as much internal storage as the GS 4 (although Samsung's flagship at least offers expandable memory, whereas the One does not). AT&T still hasn't announced an official release date, so that's the last remaining piece of the puzzle yet to be revealed.
http://www.engadget.com/2013/04/03/a...y-s-4-pricing/
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April 3rd, 2013, 22:47 Posted By: wraggster
 Google's next generation of Nexus 7 tablets from ASUS will be Qualcomm-powered and arrive this July, according to Reuters. If its sources are to be believed, Mountain View is aiming to ship eight million units by the end of the year, showing it has a lot of confidence in the upcoming model. Other leaked info claims more screen resolution, a thinner bezel and an unspecified Qualcomm CPU instead of the current model's NVIDIA Tegra 3, possibly to save power. There's no info on pricing or other specs and Google's not speaking at this point, of course -- but if it proves accurate, hopefully the two companies have learned their lesson from the current model's runaway successand will ramp production accordingly.
http://www.engadget.com/2013/04/03/r...ation-nexus-7/
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April 3rd, 2013, 22:48 Posted By: wraggster
 While we're still waiting on an American carrier to officially release Sony's Xperia ZL, it turns out that Canadians don't have to be quite so patient. That promised April launchin the northern country has come right at the start of the month, and locals can order the compact 5-inch flagship from Bell, Rogers or Videotron as of today. Pricing varies sharply between networks, however. Bell is offering the most aggressive discount, at $100 on a lengthy three-year contract, while Rogers and Videotron raise the prices to a respective $125 and $200 on similar terms. You can also buy the smartphone off-contract from the carriers for $600 (Bell and Videotron) or $625 (Rogers), in addition to the $675 unlocked model from Sony itself. We'd think carefully about a purchase when the Xperia ZL is about to get some stiff competition in the next few weeks; those who want a better sense of (Omni)balance in their lives can hit the carrier links at the source.
http://www.engadget.com/2013/04/03/s...and-videotron/
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April 3rd, 2013, 22:48 Posted By: wraggster
 Android just gained another go-to for benchmarking. After failing to hit the 2012 markfor its Android-specific performance software, Futuremark's finally delivering on its promise and making 3DMark available today on Google Play. Typically used as a PC benchmarking tool, the free-to-download app now lets users catalog and compare performance across Windows and Android devices -- iOS and WinRT versions are still listed as "coming soon." There are a few caveats to use, though, as the application requires a smartphone or tablet running Android 3.1 or higher, with 300MB of storage space, a minimum of 1GB RAM and the ability to play nice with OpenGL ES 2.0 (which is about 90 percent of all Android devices, according to Google). Who knows? It could even find a permanent place in our own Android reviews soon. Only time and testing will tell -- check after the break for a video preview of what's in store.
http://www.engadget.com/2013/04/02/3...n-google-play/
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April 3rd, 2013, 22:50 Posted By: wraggster
 The Android device dashboard has been providing a picture of OS version distribution since before Froyo pushed aside Eclair, but now it's seeing some changes. A post on the Android Developers Google+ page indicates that starting this month, numbers are based on devices whose users actively checked Google Play during the reporting period. Previously, it counted all devices that pinged Google servers. The latest stats, updated today, show a jump in the amount of actives (previously devices, now users) on Jelly Bean (Android 4.1 or higher), up to 25 percent from 16.5 percent last month when it counted the old way. The number of devices recorded running Froyo and Gingerbread have taken the biggest hit, down 3.6 and 4 percentage points, respectively.
There are a few ways to react to this, particularly remembering that these numbers are meant to help developers figure out how many users are available to target on the various versions of Android and types of hardware. It may help give a clearer picture of what setups the active users that developers hope to reach are using, without being muddied by little-used zombie hardware. On the other hand, it could be seen as a way to juke stats which have been used against Google's mobile OS by its competitors like Apple. Whichever side of the line one finds themselves on, more data is available by clicking on the source link below.
http://www.engadget.com/2013/04/02/g...-active-users/
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April 3rd, 2013, 23:40 Posted By: wraggster
via http://emu-russia.net/en/
Sega Master System/Game Gear emulator for Android has been updated. Changes:
- Now showing real game names in File Selector.
- Fixed file ID computation to include all eight CRC32 digits.
- MOGA buttons can be assigned via "Assign Keys" in Settings.
- Added MOGA gamepad support to File Selector and Gallery.
- Added standard gamepad support to File Selector, Gallery, and Settings.
- Added optional iCade joystick support (see Settings).
- Added "Show Real Names" menu option to the File Selector.
- Optimized File Selector by not rescanning folder after running emulation.
News source: https://play.google.com
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April 3rd, 2013, 23:41 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Android has been updated. Changes:
- Added experimental multitap support (4 players). Depending on the game you need to enable multitap port 1 or 2. Dont enable if you aren't going to play >2 players.
- Added xperia play touchpad support (enable on preferences-pad1-map axis)
- Optimizated opengl plugin for 2d games (Chrono cross/Valkyrie Profile)
- Fixes some core bugs (sf2 alpha, nba live 98)
News source: http://play.google.com
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April 3rd, 2013, 23:42 Posted By: wraggster
via http://emu-russia.net/en/
Commodore Amiga emulator for Android has been updated. Changes:
- Disabled auto frameskip (not working anymore). Set the default frameskip value to 1.
- Fixed multitouch joystick.
- Better mouse implementation (still far from perfect): better screen matching and you can now pair VOL+ and VOL- for left and right click.
News source: https://play.google.com
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April 3rd, 2013, 23:47 Posted By: wraggster
via http://emu-russia.net/en/
Robert Broglia updated his emulators for Android. Changes:
- Use left key on gamepads to unbind individual buttons in Input Device Setup;
- Auto-reactivate touch screen controls when touch screen is used even if a gamepad is detected;
- Fixed Wii Nunchuk input;
- Fixed startup hang on Samsung Galaxy Ace, Alcatel OT-983, possible some other devices;
- A couple device-specific input fixes;
- Fixed some crashes in Java Bluetooth code;
- Use the device's screen density to calculate font size and respect user's font size in Android settings app.
News source: https://play.google.com
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April 3rd, 2013, 23:54 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy Advance emulator for Android has been updated. Changes:
- Added X/Y tilt sensor emulation (Yoshi Topsy Turvy, Koro Koro Puzzle).
- Fixed in-game saves in Medabots Rokusho and Metabee.
- Added Rayman Advance and Pacman Collection to the Cheatopedia.
- Added Shaman King: Soaring Hawk and Sprinting Wolf to the Cheatopedia.
- Added Shining Force: Resurrection of Dark Dragon to the Cheatopedia.
- Added Megaman Zero 4 to the Cheatopedia.
News source: https://play.google.com
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April 3rd, 2013, 23:56 Posted By: wraggster
After I released version 0.03 of rpix86 last weekend, things were pretty quiet for a few days on the rpix86 side, so I decided to work on ax86 for a while. I had added a feature into rpix86 where it downloads (after asking a confirmation from the user) the 4DOS.COM command interpreter if it is not found on the disk, and I wanted to have similar feature in ax86. So, I started reading Android documentation about how to add dialogs and how to download files. It turned out that both of those things are reasonably simple to accomplish, and after spending a couple of evenings working on them, I had a working system in place!
When ax86 starts, it attempts to find 4DOS.COM from either the internal data storage, or from the SD card storage area. If neither locations have it, ax86 displays the above dialog. Clicking on Cancel will quit ax86, clicking on Download will start downloading 4DOS.COM. This phase shows a progress bar dialog while the file gets downloaded. After 4DOS.COM has been succesfully downloaded, ax86 starts running the main emulation code and presents the DOS prompt. I am thinking that this dialog could perhaps also have a third button, "Choose directory", in case the user already has a directory reserved for DOS software and wants to use that for ax86.
In the middle of last week I suddenly began to get lot more emails and forum messages about rpix86. This increased acticity was caused by several major technology news sites suddenly releasing an article about rpix86, so I got thousands of hits per day into my web site! I decided to switch back to working on rpix86 because of this increased interest in it. I will try to keep working on ax86 as well, though, so that I can eventually release it publicly as well.
http://ax86.patrickaalto.com/ablog.html
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April 4th, 2013, 19:46 Posted By: wraggster
Google is reportedly ready to launch its next-generation model of Nexus 7 tablets as the firm targets a summer launch for the new device.
Initially reported by Reuters, the new edition of the Nexus 7 is believed to feature a Qualcomm processor – a move that would seemingly drop Nvidia's Tegra 3 chip, which was used within the device's predecessor.
The updated Nexus 7 could also sport a full HD display – a significant improvement over the seven-inch 800 x 1280 screen used in the previous model.
Upon its launch, the Nexus 7 threw open the tablet market. As consumers increasingly turned to smaller, budget devices such as Google's device, rivals took note and paved the way for an influx of smaller tablets that includes the Amazon Kindle Fire HD and iPad mini.
Google is keen to replicate the success of the budget Nexus 7 by maintaining a low price tag for the device, with the firm reportedly ready to offer the device for as little as Ł99.
Whilst Google is remaining tight-lipped over the device, a new Nexus 7 could surface as soon as May, when the firm hosts its annual I/O event.
http://www.pcr-online.biz/news/read/...in-july/030634
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April 4th, 2013, 19:49 Posted By: wraggster
Hotly anticipated Facebook Phone likely to be most successful in emerging markets.
With Facebook expected to announce its first ever Facebook smartphone later on today (April 4th), mobile monetisation firm Upstream has revealed that a Facebook Phone would be most widely welcomed in emerging markets, according to its latest research.
At 18.00 GMT today, Facebook is welcoming press to its California HQ, where it is thought that a Facebook Phone made by HTC will be unveiled.
Running the Android operating system, the device would offer a host of exclusive features based around the social network.
So, if today’s announcement does indeed mark the arrival of a Facebook Phone, where would it be most likely to prosper?
Well, according to new research from Upstream, the world’s emerging markets would be the most ready to welcome such a device. The firm’s Emerging Market Mobile Attitudes report saw 31 per cent of respondents from across Nigeria, India, Saudi Arabia and Brazil state that they would like to purchase a phone deisnged by a social network.
Furthermore, 70 per cent of respondents from emerging markets also claimed that they want to access social media networks via their mobiles.
However, only 12 per cent of respondents said that they would be happy with Facebook Zero – a text-only version of the social network.
Elsewhere, the report found that 19 per cent of respondents from emerging markets are happy to receive advertising over their mobile phone daily, and that 31 per cent would trust mobile network operators most when receiving promotional messages over mobile.
“Since its IPO last year, Facebook’s business model has increasingly turned to mobile, with mobile advertising recognised as the major revenue generator for the social network,” said Marco Veremis, CEO, Upstream. “It’s first step into the mobile hardware ecosystem will be particularly welcomed by consumers within emerging markets – who depend on their mobile devices to connect to the Internet and to participate in social networks. In fact, recent research results show that consumers across these regions have a huge appetite for social media connectivity – with 31 per cent of emerging market consumers stating they specifically desire a ‘social media phone’, designed by the social network with relevant apps and content already pre-loaded.
“However Facebook should tread carefully. Consumers in the UK and US have already expressed frustrations about the levels of advertising they receive. So far Facebook has recognised that the growth in impressions available to marketers as mobile penetration grows does not equate to bombarding people with advertising. While emerging market consumers may be more amenable to mobile ads, heightened or intrusive advertising is not the way forward,” he concluded.
http://www.mobile-ent.biz/news/read/...nsumers/021012
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April 4th, 2013, 19:50 Posted By: wraggster
New device debuts at The Gadget Show Live 2013.
Making its UK debut at The Gadget Show Live 2013, LG’s Pocket Photo mobile printer is set to bring on-the-fly printing to both iOS and Android users.
The LG Pocket Photo is built to deliver high-quality photo prints for iOS and Android users, whilst also offering optimised wireless connectivity.
To use the device, users need simply to download the LG Pocket Photo app, from where they can make quick edits or embed QR codes before printing. They can also share photos on social media platforms and online directly from the device.
Furthermore, the Pocket Photo device supports Bluetooth and NFC, whilst also utilising inkless printing technology from ZINK.
As one of the most compact mobile printing devices on the market, the LG Pocket Photo fits easily into the palm of the user’s hand and produces 5.1 x 7.6cm (2 x 3-inch) prints.
“Printed photos offer a certain intimate appeal and tactile pleasure that digital images simply can’t provide,” said Craig West, Head of Marketing, LG Consumer Electronics UK. “Whether you want to keep a photo in your wallet or add it to a personal scrapbook or diary, LG’s smart mobile printer offers the ideal solution.”
Launching at The Gadget Show Live 2013 in Birmingham, consumers will be able to try out the Pocket Photo for themselves at the event.
http://www.mobile-ent.biz/news/read/...devices/021009
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April 4th, 2013, 20:47 Posted By: wraggster
The new iPhone either has or shortly will enter production, according to new reports.
The Wall Street Journal reports that the new model will be “similar in size and shape” to the existing iPhone 5, leading to the conclusion that we’re most likely going to see an iPhone 5S unveiling.
Some online chatter has suggested that Apple would skip a revision of its current device and instead jump straight to a significantly redesigned iPhone 6, the idea being that it feels forced to change strategy to address the challenges being imposed by Android rivals such as Samsung and the HTC One.
The Wall Street Journal also believes that the long-rumoured low-spec entry-level iPhone (sometimes referred to as the iPhone Mini) is also in development, with Apple “working with its manufacturing partners in Asia” on the project.
It says the phone will have a four-inch screen and switchable colour shells.
Both handsets could arrive by the summer, the site, reports, alongside the intended release of iOS 7.
http://www.mcvuk.com/news/read/new-i...report/0113580
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April 4th, 2013, 20:52 Posted By: wraggster
Spiralling cost of Campus 2 could be a headache for investors
[h=3]Apple[/h]Established in 1976, Apple is a multinational corporation (corporate headquarters based in California)...
apple.com
Apple's hugely ambitious new headquarters, Campus 2, is running around $2 billion over its $3 billion budget.
According to a report on Bloomberg Businessweek, which cites five inside sources, the cost of the vast office building in Cupertino has spiralled since Steve Jobs submitted the plans to the city council in 2011. If the consensus estimate of the sources is accurate, Campus 2 will be at least $1 billion more expensive than the new World Trade Center complex being built in New York City.
However, Apple recently pushed back its move-in date from 2015 to 2016, allegedly due to late meetings with the lead architect, Foster + Partners, about slashing $1 billion from the budget. Apple would not comment on any of the leaked figures.
If correct, however, the ostentatious details of Campus 2 may not be welcomed by Apple's shareholders, some of whom have expressed their disapproval at the company's reluctance to share its $137 billion cash reserve in dividends. One Apple shareholder told Bloomberg that the cost of Campus 2 would be, "rubbing salt in the wound."
If all goes according to Jobs' initial plans, Campus 2 will be a single, four-story, ring-shaped office building, large enough to house more than 12,000 employees and set among 176 acres of trees. Every pane of the 6 square kilometres of glass required will be curved, and the roof will be composed of 700,000 square-feet of solar panels, with the ultimate goal being a completely self-sufficient environment. Apple will plant 6,000 trees from more than 300 species on the land, which, at present, is covered in asphalt car-parks.
When Steve Jobs presented the plans to Cupertino City Council in 2011, he said, "we have a shot at building the best office building in the world. I really do think that architecture students will come here to see it."
http://www.gamesindustry.biz/article...-budget-report
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April 4th, 2013, 20:54 Posted By: wraggster
 Like what you've seen so far of Home, Facebook's newly announced UI for Android devices? Well, get used to it because, according to Founder and CEO Mark Zuckerberg, it's the "next version of Facebook." The people-centric integration, shown off today on the AT&T-exclusive HTC First, makes your individual user profile the "hub" and relies heavily upon a card-like interface for swipe notifications that can be easily read and dismissed. That Facebook would look to Home, a seemingly mobile-native implementation of the social network, as the framework for its platform going forward is unsurprising -- changes recently made to News Feed were done specifically to adapt it to the smartphone space. Whether or not that means you'll see this new interface take over your desktop anytime soon remains to be seen. But take this as a sure sign that Facebook, oft criticized for lagging behind in mobile, is in major course correction mode.
As for when Home will make the transition to iOS, Zuckerberg seemed less optimistic, telling reporters that Android's openness and lack of direct oversight from Google was the major contributing factor to its unveiling today. A version of Home for iOS would require a "partnership" with Apple, which maintains strict control over its "closed" ecosystem; a pairing that would implicitly see Facebook ceding some control to Cupertino. Frame it in that manner and it's easy to see why Home's First debut is a Google-based affair and may continue to be for the foreseeable future. It does seem likely, however, that Microsoft's Windows Phone platform could play host to Home before even iOS, as Zuckerberg's referred to the live-tile OS as falling "somewhere in between" due to the licenses involved.
http://www.engadget.com/2013/04/04/z...n-of-facebook/
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April 4th, 2013, 20:54 Posted By: wraggster
 Facebook wants to put Facebook Home on as many devices as possible, and that includes tablets -- eventually. It just promised that tablets would get support, but only at some point in the months ahead. For now, it's phones only. The social network hasn't said which tablets might be at the forefront, although its plan to steadily widen hardware compatibility suggests that any support will evolve quickly.
http://www.engadget.com/2013/04/04/f...coming-months/
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April 4th, 2013, 20:55 Posted By: wraggster
Today Facebook finally took the wraps off Home, a suite of apps and a home screen replacement for Android phones. It's not just a new UI for launching apps however; it replaces the lockscreen with Cover Feed and prioritizes updates from people instead of apps. There is a standard paginated launcher, that is always just a swipe away. But the focus is on the full-screen images that are your new welcome screen. These are status updates from friends that you can easily flip through and double tap to like when someone posts something exciting. Plain text status updates are placed over a user's cover photo, to keep the appearance consistent with photo-centric posts.
Notifications are presented as small cards, which Facebook applies an algorithm to, in order determine the updates that are most important to you. Just like with the standard Android UI you simply swipe notifications off screen to dismiss them. But, if you want to remove all of them in one shot, you long press a single notification and the rest will be drawn to it and you'll be able to dismiss the entire stack.
http://www.engadget.com/2013/04/04/f...h-social-info/
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April 4th, 2013, 21:02 Posted By: wraggster
 You may not have realized it if you were heads-down with your smartphone, but one of the most popular Angry Birds games is on Facebook: its social network adaptation,Angry Birds Friends, has racked up about 15 million active users. It's only appropriate, then, that Rovio complete the cycle with new plans to bring Angry Birds Friends to mobile. While details are slim, the company vows that the upcoming Android and iOS ports will maintain Facebook integration for rewards and tournaments, and they'll support both phones and tablets. We'll already have an inkling of what gameplay to expect courtesy of the web game, although we're not so fortunate with the release date -- Rovio will only say that the mobile Friends port is coming "soon."
http://www.engadget.com/2013/04/04/a...droid-and-ios/
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April 4th, 2013, 21:03 Posted By: wraggster
 BBM Music may only be roughly a year and a half old, but BlackBerry announced in an email to subscribers that it'll be put out to pasture on June 2nd, and April is the last month they'll be charged for it. For those who aren't familiar with BBM Music, it lets users keep up to 50 songs hand-picked from a larger selection in a playlist, and listen to tunes that friends keep in their own collections. Come May, tracks will appear greyed out and become unplayable as BBM contacts stop using the app. Of course, there are other ways to get your music fix. The company formerly known as RIM went so far as to recommend Rdio, giving folks a voucher code for a 30-day pass in the email.
http://www.engadget.com/2013/04/04/b...-music-june-2/
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April 4th, 2013, 21:09 Posted By: wraggster
Square Enix and IO Interactive have launched Hitman: ICA, an iOS and Android companion app for Hitman Absolution.The app lets players join the International Contract Agency and synchronises with Hitman Absolution to provide global leaderboards, stats and update information.Players can view and buy weapons, upgrades and costumes from within the app, as well as find custom-made contracts, all of which are then synchronised to Hitman Absolution and made available when you boot up the game.
http://www.computerandvideogames.com...s-and-android/
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April 4th, 2013, 21:11 Posted By: wraggster
GAME has announced it's selling a new range of tablets, ranging from budget Ł59.99 devices to the iPad 4.  Previously, GAME only stocked and sold one tablet - the ASUS Google Nexus 7 - but it's decided to increase its range by making another eight tablets available to buy either in-store or online.These range from obvious inclusions like the iPad 4 and iPad Mini to more budget offerings like the Ł59.99 DGM T-704S. GAME is also stocking the Archos GamePad, an Android tablet with physical buttons that lets you map on-screen virtual controls to those buttons.The full list of tablets now available at GAME in-store and online is as follows:DGM T-704S (RRP Ł59.99)DGM T-909 (RRP Ł89.99)ARNOVA 10D G3 (RRP Ł99.99)ACER Iconia B1-A71 (RRP Ł99.99)ARCHOS GamePad (RRP Ł129.99)DGM T-1006 (RRP Ł149.99)ASUS Google Nexus 7 32GB (RRP Ł199.99)Apple iPad Mini 16GB (RRP Ł269)Apple iPad 4 16GB (RRP Ł399)
http://www.game.co.uk/webapp/wcs/sto...lets-_-Tablets
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April 4th, 2013, 21:18 Posted By: wraggster
Badland, the silhouette platformer by the ex-RedLynx team Frogmind, is out on iOS today. Players tap to jump and flap in order to fly through "40 truly unique levels and more coming in updates." A multiplayer mode crowds up to four people around the same screen, fighting to survive and pushing one another out of the way.
The iTunes page for Badland advertises its status as a "Universal app with no [in-app purchases] (player gets the whole game experience optimized to all of his/her iOS devices)." Like Ridiculous Fishing (and every game up until recently!) your purchase gets you the whole game.
http://www.joystiq.com/2013/04/04/ps...le-now-on-ios/
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April 5th, 2013, 00:40 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Android has been updated. Changes:
- Fixed crash when emu is longtime in background.
- Managing Plugin Update more smartly.
- Added opengl game profiles. (no need to restart FPse, but sometime Game restart will be necessary)
- Fixed cover detection.
- Fixed shortcuts creation when no cover's found.
News source: https://play.google.com
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April 5th, 2013, 00:41 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy Advance emulator for Android has been updated. Changes:
- Fixed in-game saves in Avatar.
- Fixed ArcTan2() BIOS function (Mario and Luigi, etc).
- Added standard gamepad support to File Selector, Gallery, and Settings.
- Added optional iCade joystick support (see Settings).
- Added "Show Real Names" File Selector menu option (on by default).
- Optimized File Selector by not rescanning folders.
- Added Summon Night and Summon Night 2 to the Cheatopedia.
- Added "debug room" cheat for Mother 3.
- Fixed Android 2.2 crash introduced in VGBA 3.9.56.
News source: https://play.google.com
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April 5th, 2013, 16:08 Posted By: wraggster
Facebook founder Mark Zuckerberg has showcased the social-networking giant's latest endeavour: Facebook Home.
Home is the latest software from the firm, which is designed to run on Android devices and works off users' Facebook connections.
Once downloaded, Facebook Home essentially replaces a user's home Android home screen and acts as the hub of their device. The software is part of the firm's move to shift its users' focus from "apps and tasks" to people.
Whilst currently a user will unlock their smartphone to be greeted by apps that offer emails, maps, social networking and other services, Facebook Home works to replace this by greeting the user with updates, photos and other posts from their Facebook feed.
However, much like Facebook itself, advertisements will be incorporated into the service in time.
In addition to the new software, Zuckerberg also unveiled the first "Facebook Phone" which is being launched by HTC.
The HTC First is the first device to be offered with Facebook Home preinstalled and is set to launch the same day as the Home revise launches in the US on April 12th.
Whilst a UK release date has yet to be detailed, EE has announced it will become the UK's exclusive provider of the device this summer.
"The HTC First will be exclusively valuable this summer on EE's superfast 4GEE service, with details on pricing and availability to be announced in due course," reads an EE statement.
The device is set to retail in the US for $99, so UK consumers can expect a price tag of around Ł100, whilst contract subsidisations could see this reduced.
As social-networking become an increasingly core element of peoples lives, it would seem that users are moving to adopt theatre mentality with their mobile devices too.
http://www.pcr-online.biz/news/read/...-summer/030647
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April 5th, 2013, 16:09 Posted By: wraggster
The South Korean firm is expecting to record a 53 per cent jump in profits across the first three months of the year.
Buoyed by strong sales of its smartphone range, Samsung is anticipating operating profits of 8.7tn won (Ł5bn) over the first quarter of the year – a sharp increase over the 5.7tn won over the same period a year ago.
Whist the guidance will be followed up by a full earnings report later this month, the preliminary figures are greater than those forecast by analysts. However, they fall short of the firm's fourth quarter profits of 2012, which closed at a record $8.3 billion.
Samsung continues to enjoy success as the world's biggest smartphone maker, whilst analysts predict huge sales for the firm's upcoming S 4 flagship smartphone, which is set to release later this month.
The device is set to compete against bitter rival Apple and the firm's iPhone range, as the US firm is reportedly set to release its own new device later this year.
Samsung will release its full quarterly results on April 26th, just three days after Apple reports its own first-quarter financials.
http://www.pcr-online.biz/news/read/...s-boost/030645
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April 5th, 2013, 21:19 Posted By: wraggster
Just in case you don't like that outlandish, buttonless Z10 thing.
BlackBerry unveiled BlackBerry 10 at the end of January, and though it unveiled the Z10 and Q10, it was clear the former was the favourite child.
The flagship Z10 was the company's attempt to catch up with the touchscreen market, which is often dominated by buttonless handsets like the iPhone and Samsung Galaxy, and it has shipped one million units since launch.
But now, BlackBerry is reverting back to its wacky button-based technology to accommodate customers that prefer the QWERTY keypad, and announces the Q10 will hit the UK at the end of April.
It name drops Carphone Warehouse as a seller of the handset, and the retailer is now taking Q10 pre-orders across O2, Orange, T-Mobile, Three, EE and TalkMobile.
Meanwhile, Phones4u is also offering the Q10, and is will provide the BlackBerry PlayBook to the first 300 buyers of the device. The company is providing the phone for free from Ł36 a month on contracts or Ł549.95 SIM-free.
http://www.carphonewarehouse.com/sea...ackberry%20z10
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April 5th, 2013, 21:31 Posted By: wraggster
Qualcomm may provide the innards of the next Nexus tablet
[h=3]Google[/h]
According to a report by Reuters, Google is planning an updated Nexus 7 tablet, but the company will be switching to a Qualcomm processor instead of using Nvidia's new Tegra 4. Reuters' sources say the new tablet will debut in July, featuring a higher-resolution screen and thinner bezel. Reportedly, the decision to switch came down to the power requirements of Nvidia's processors.
Sources further said that Google could lower the price of the entry-level Nexus 7 to $149, increasing the pricing gap versus Apple's iPad Mini. Asustek will remain the manufacturer of Google's 7-inch tablet.
Qualcomm and Nvidia have been fighting in the mobile market, but Qualcomm has retained a solid lead in smartphones due to Nvidia's previous lack of an LTE modem for its Tegra processors. The company announced an LTE soft modem earlier this year. The Tegra 3 gained prominence in tablets form factors, but Qualcomm's possible Nexus win could turn the tide.
http://www.gamesindustry.biz/article...r-next-nexus-7
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April 5th, 2013, 21:32 Posted By: wraggster
The Verge and Engadget point to issues with hardware, OS and game catalogue
The early reviews of the Ouya console are out, and they are less than encouraging about the Android console's chances of success.
The first public version of the hardware started shipping to Ouya's Kickstarter backers on March 29, opening what CEO Julie Uhrman has described as an " exclusive preview period" while the team adds and refines features.
However, that hasn't prevented some of the more prominent, taste-making tech websites from posting reviews - specifically The Verge and Engadget - and their appraisals are far from positive.
A common pain point is the controller, which suffers from problematic lag, though only on occasion. Both reviews also complained of sticky buttons and triggers. However, the console's re-skinned Android 4.1 OS is a greater concern, with bothEngadget and The Verge highlighting a number of important missing features and counter-intuitive design choices.
"This is a product with some good ideas and a potentially promising future, but it's a million miles away from something worth spending your money on"
The Verge
But the biggest problem is the games. There are 8,000 developers signed up to create products for Ouya, but neither site was impressed by the quality and variety of the 104 games currently available: for Engadget, anyone with reasonable experience of smartphone games will be familiar with the "vast majority" of the current catalogue, while The Verge pressed the need for either exclusive or name-brand products to sell the device.
"A surprisingly large number of high-quality games are available in the [Google] Play Store," the Verge said in its 3.5 out of 10 review. "But Ouya's going its own way with the Ouya Store, and it pales tremendously in comparison."
A related issue is the initially promising idea of every game being available to download for free. However, the reality is different: Engadget complained that there is no indication of how much any game costs until you're playing it, and prices range from freemium all the way up to $15.99 for Final Fantasy III. For The Verge, the need to offer free content led to every game suffering from an unpredictable stream of in-game prompts and pop-ups urging the player to spend money.
The one high point for The Verge - by far the most negative available review - is the way Ouya has delivered on its promise of being the "most hackable" console in history. The site's reviewer managed to get Netflix, Plex, Shadowgun, Mario Kart 64 and Angry Birds Space running on his console. But, he stressed, the complicated process required to do do will be beyond the capabilities of even its 60,000 backers, let alone a mass audience hungry for content. "They'll just want to turn it on and play some games," he said. "Boy, will they be let down."
Engadget finished its review with an acknowledgement that this version of Ouya should be considered "a beta release", adding, "It's simply not ready for retail." And with the console due to launch in June there is still time to make changes to the controller and interface.
However, The Verge suggested that the console is simply too far from its stated goals to realise them in the remaining months.
"This is a product with some good ideas and a potentially promising future, but it's a million miles away from something worth spending your money on.
"To its credit, the company says loudly and often that this is only the beginning of a long road for Ouya - and I'll be watching its progress with interest. But the device is currently being sold as a product, not a prototype, and that's just wrong. Ouya isn't a viable gaming platform, or a good console, or even a nice TV interface. I don't know what it is, but until Ouya figures it out, it's not worth $99."
http://www.gamesindustry.biz/article...ly-of-problems
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April 5th, 2013, 21:34 Posted By: wraggster
We had a pretty clear indication that a carrier update would soon be available to help bring unlocked GSM iPhones onto T-Mobile's network, and those leaks were indeed spot on. The carrier announced today that just such an update is now available, enabling Visual Voicemail and other features (included a promised battery life improvement) on all unlocked GSM iPhones running iOS 6.1, while unlocked GSM iPhone 5s will also get HD Voice and T-Mobile LTE support. Complete details on the update -- which can be installed manually or over-the-air -- can be found at the source link below.
http://support.t-mobile.com/docs/DOC-5737
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April 5th, 2013, 21:38 Posted By: wraggster
It's a given that NVIDIA's Tegra 3 can handle 3D -- unless you've been crafting a fully open source project around the chip, at which point you've been stuck in a flat world. Fresh contributions from Avionic Design's Thierry Reding have brought that extra dimension back, albeit in limited form. His early patches for the Linux kernel enable support for 3D when using the Tegra Direct Rendering Manager driver. There's also a matching Gallium3D driver for us regular users, although it's still young: it can run reference 3D code as of a recent check, but can't produce visible imagery. While it may take some months before everything falls into place, the officially-backed work should make the (slightly aging) chip that much more useful beyond the realms of Androidand Windows RT.
http://www.engadget.com/2013/04/05/n...ly-3d-support/
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April 5th, 2013, 21:40 Posted By: wraggster
Know what's better than a shiny new BlackBerry Q10? A BlackBerry Q10 with a 64GBPlayBook thrown in for free, and Phones4U is the place to get it. To be clear, the UK retailer has begun taking pre-orders for the BB10 handset with a hardware keyboard today, and the first 300 folks to pledge their money will get one of BlackBerry's 7-inch slates for free along with it. As for the Q10's cost, it's Ł36 a month on contract or Ł549.95 SIM-free, with the black model expected to arrive by the end of April and thealabaster version coming in the weeks after.
Update: Should you miss out on the Phones4U deal (or just don't want a PlayBook), you can head on over to the Carphone Warehouse to place your pre-order and get a free Bluetooth speaker to pair with your Q10 instead.
http://www.phones4u.co.uk/shop/shop_....IcjJXGA6.dpbs
http://www.carphonewarehouse.com/mob...ERRY_Q10#promo
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April 5th, 2013, 21:41 Posted By: wraggster
 Nokia courted fashionistas back at Mobile World Congress with the Lumia 720, and it's ready to embrace them more fully now that the slim Windows Phone is rolling out to its first countries. We've already seen it launch in Australia and the UK, where it's available for free when subscribing to relatively frugal postpaid plans of either $29 AUD (on Virgin Mobile Australia) or Ł22 (on O2 UK); Brits can also spend Ł300 at O2 to use the phone on a pay-as-you-go basis. Other countries will get their units in short order, including Italy next week (for €349 off-contract) and Russia. As a reminder, it's not coming to the US in an official capacity: while the mid-tier device made a visit to the FCC, the absence of LTE largely precludes American carrier deals. Some of us will have to gaze on the Lumia 720 from afar as a result, but many of those craving the most stylish of Nokia smartphones can get some satisfaction very shortly.
https://www.o2.co.uk/shop/phones/nokia/lumia-720-red/
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April 5th, 2013, 21:44 Posted By: wraggster
Have you been feeling a bit like a UK-based Goldilocks? The Galaxy Note II's too small, the Note 10.1 a trifle too big, but the Note 8 looks just right? Well, today's your lucky day, as the mid-sized tablet has officially launched in the Queen's dominion. The WiFi-only, 16GB model will set you back Ł339 (approximately $516), and at the moment, you'll only find it at the Samsung Experience Store in Westfield Stratford City. It'll be available elsewhere shortly, and it's probably worth waiting -- from April 15th for a limited time, buyers will get a few extras: a Ł20 voucher for the Samsung Learning Hub, a two-month subscription to The Times, free access to the Samsung Music Hub for a month, and a couple of games and AVG Anti-Virus Pro gratis. If tethering ain't your bag but you need data on the go, a gent from the Westfield store told us the 3G version is on its way, but couldn't give us a firm arrival date. It's our duty to warn you Westfield is a crowded nightmare at the best of times, and the arrival of a new Samsung tablet ain't gonna help that.
http://www.engadget.com/2013/04/05/s...e-8-uk-launch/
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April 5th, 2013, 21:44 Posted By: wraggster
If T-Mobile's recent event cussed you into wanting one of its tweaked A1428 iPhone 5s with LTE, AWS HSPA+ and no contract strings attached, you can now order one up. Apple's flagship can be had through the carrier for $99 down and 24 payments of $20 for a total of $579 -- a snappy $70 savings over buying one directly from Cupertino. Meanwhile, T-Mo's Simple Choice plan starts at $50 per month for unlimited talk, text and 500MB of data, with an additional 2GB for $10 and unlimited 4G data for $20. Just remember that should you opt into an iPhone 5 through T-Mobile then decide to opt out of your contract, the device will stay carrier locked until you pay it off or trade it back -- unless you're willing to skirt the law, of course. Hit the source to make your reservation.
https://explore.t-mobile.com/iphone-5
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April 6th, 2013, 22:41 Posted By: wraggster
Console maker says it hasn't sent out review units yet, experience will be fine-tuned for June launch
The Ouya began shipping to early backers of its Kickstarter campaign late last month, and this week some unflattering reviews of the hardware appeared on tech sites like The Verge and Engadget. Those sites suggested that the system wasn't ready for release, and in a statement to GamesIndustry Internationalearlier today, Ouya suggested it wasn't ready for review, either.
The representative called this a "preview period" for early supporters to get a first look at the hardware, and said the company hadn't shipped any units to the press yet with the intention of them being reviewed.
"We will be making Ouya review units available in early to mid-May so that you are able to review the more complete consumer experience and prepare your coverage in time for the June 4th retail launch," a representative said. "To clarify for you--Ouya has sent no review units out to press. Any reviews you have seen online are a result from individuals who received early backer units from supporting our Kickstarter."
The representative said the preview period will be used "to test our eco-system and fine-tune the experience" in advance of the retail launch.
As for what Ouya backers can expect to see changed or improved for the proper launch, a blog post on the company's website said it is working on external storage solutions, simplified installation processes, more payment options, and controller support for video player apps. It is also adding new games to the online catalogue on a daily basis.
http://www.gamesindustry.biz/article...gative-reviews
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April 6th, 2013, 22:45 Posted By: wraggster
 Some of the discussion about Facebook Home since its debut yesterday has related to concerns that it gives the social network too much access to user's information, and now Facebook has responded. Its blog post specifies that Home is subject to the same controls as everything else in a user's Facebook account. It states that Facebook will not track user's location any differently than the existing app, and while it could see what apps are launched, it can't observe what actions are taken within them beyond the already existing Facebook API hooks. As far as information that is collected, it will have a list of apps that are in the Home launcher, and tracks data including which apps are responsible for notification, which is kept identifiable for up to 90 days.
http://www.engadget.com/2013/04/05/f...es-what-it-wi/
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April 6th, 2013, 22:46 Posted By: wraggster
 The OUYA's off to a rough start, with reviewers -- us included -- encountering button sticking and faceplate issues with the controller, and a variety of complaints about the $99 game console's OS software. A variety of backers also received their console in the mail with the controller's removable faceplates already removed, having slipped off during shipment. OUYA's addressing at least some of these concerns by the console's June 4th launch, company CEO Julie Uhrman promises in a letter to backers on OUYA's official site.
"Our software is constantly evolving," Uhrman says. As such, OUYA has "a host of features" that it's working on adding to the console ahead of its impending retail launch: "external storage for games, simpler game install process, more metrics for developers, controller support for video players, and more payment options." But first, Uhrman says her team is "focused on optimizing the performance of our software (this mean responsiveness)," directly addressing criticisms of the console's seeming lag between input and on-screen response. As for the controller, OUYA is "considering adding additional magnets" to help with the faceplate issue -- the controller's faceplates are attached via six magnets apiece, currently. It's unclear if the controller will change in any other significant ways ahead of the console's retail availability, but we're hopeful that the button sticking issue is also addressed.
http://www.engadget.com/2013/04/05/o...before-launch/
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April 7th, 2013, 18:52 Posted By: wraggster
iMAME4all is a iOS universal app done by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria & TEAM for all iOS devices (iPad HD, iPhone 4G , iPod touch and older) and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis.
MAME4iOS 1.5. Added new native l2cap bluetooth support for up to 4 PS3 Sixaxis (or WiiMote) controllers (you must store the Bluetooth address of your iOS device in your controller with a 3rd party utility like SixaxisPairTool). Added touch button and touch stick size selectors. Fixed permissions errors when creating files on jailbroken devices. Bluetooth manager bug fixes.
Download Both versions here --> http://code.google.com/p/imame4all/downloads/list
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April 8th, 2013, 01:04 Posted By: wraggster
Developer units of Android based gaming console on-a-stick GameStick have already been shipped but, the units meant for early Kickstarter backers have been delayed by two months and will now ship by late June, PlayJam has revealed. The reason, according to PlayJam, is that the consoles would require stronger tooling as compared to silicon based moulds of the dev consoles, which would be finished sometime by June 10. Further, because of the sheer increase in the number of units, PlayJam has said that it won't be able to afford the air freight and will be going for sea freight instead, which will delay the shipments to June.
http://hardware.slashdot.org/story/1...elayed-to-june
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April 8th, 2013, 01:09 Posted By: wraggster
 Google I/O may still be a solid month away, but folks on Mountain View's social network are already stumbling across leaks and notifications hinting at what might be in store. Google Play's 4.0 redesign, for instance, briefly appeared on a YouTube employee's profile before being deleted, matching the holo-themed leak we saw last month. The update shows a landing page we didn't see in the previous walkthrough, and includes a message introducing the redesign that promises to make it "easier to browse and discover new favorites." Google's rumored Babel chat rebranding is making the rounds too, apparently surfacing in Gmail when certain messages are moved to trash. Neither are surefire announcements for I/O, but the timing is about right. Skip on past the break for a screen grab of the Babel notification.
http://www.engadget.com/2013/04/07/g...ign-and-babel/
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April 8th, 2013, 02:09 Posted By: wraggster
The Android is becoming the new king of emulation just recently, already we have Snes, Nes, Nintendo 64, Playstation 1, Megadrive, MAME Arcade Emulation, GBA, Gameboy, Genesis and every retro console going and now the developers of Dolphin have released the first Gamecube Emulator for the Android.
Heres a few screens of the emulator in action:


The first screenshot is of an homebrew demo and the second is of the GBA Emulator VBAGX working via dolphin on the Android.
At the moment the emulator is in a preview beta stage so you can expect slow speeds, graphical glitches and other problems but we all know our good the windows version turned out, heres a taster:


Heres whats new etc in this release:
THIS APP DOES NOT COME WITH ROMS
- You must have the right to a given ROM before you play it!
- A number of public domain games/demos are available at http://gcemu.dcemu.co.uk
This is a public preview release of this Dolphin for Android.
This is currently in early beta testing, expect slow speeds, graphical glitches, and a myriad of problems with it.
If you're expecting reasonable speeds out of this, you are sorely mistaken. This will run slow on every single Android device, no matter if it is the most powerful one in the world.
Once we port our OpenGL plugin over, and you use a OpenGL ES 3 capable phone, this will improve a bit.
http://gcemu.dcemu.co.uk has a bunch of free homebrew applications to try out.
One I particularly like to use is Starfield
http://sonicadvance11.dyndns.org/starfield.dol
Some caveats
- It will crash. Alot.
- Rotations don't work well or at all.
- There isn't /any/ input
- It might need to be force closed and ran multiple times to work.
- It renders video with the CPU entirely with our VideoSoftware backend.
Pros of this, is it will run on almost any hardware. Some limitations are
- Phones that support OpenGL ES 2 (99.8% of the Android Market)
- Phones that have at least 1Gb of RAM
This app is licensed by the GNU GPL v2, and the full source code is available through the public GIT repository at https://code.google.com/p/dolphin-emu/
Try it for yourself at the google play store
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April 8th, 2013, 19:26 Posted By: wraggster
Mind Candy, the firm behind Moshi Monsters, has stated that it will be testing out its next properties on tablets prior to launching toys, in a move that will see it drop web browsers in favour of tablets.
PCR's sister title Toy News reports that, having already announced its intention to become "a company that has franchises", Mind Candy’s CEO Michael Acton Smith has confirmed that several are in the works.
Speaking to Toy News at the London Evening Standard Business Connections event, Acton Smith said: “We’ve got multiple new brands progressing. Everything we do will be about family entertainment and will always start on tablet.
"If it’s successful on tablets, then we will make the bigger bounce into toys, cartoons, films and everything else.
"We want to prove that the brand resonates first in the tablet space. We think it’s far smarter to do things that way rather than go all guns blazing with toys."
Online game Moshi Monsters currently has over 70 million users.
When asked if Mind Candy's next brand is ditching web browsers, Acton Smith confirmed the company will not produce another virtual world on browsers for PCs.
"[Tablets and smartphones] are where children are spending time, so that’s where we’ve got to go," he added.
http://www.pcr-online.biz/news/read/...tablets/030660
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April 8th, 2013, 19:28 Posted By: wraggster
Samsung’s new Android smartphone is a mid-range device with a 4.7-inch display.
The Galaxy Win features a 1.2 GHz quad-core processor, sports a WVGA touchscreen, 5MP rear-facing camera and a Li-ion 2,000 mAH battery.
With 8GB of internal memory and a 1GB RAM microSD slot, Samsung claims it is ‘designed to provide the best in mobile technology that can easily fit in your pocket’.
Running on Android 4.1 Jelly Bean, the Galaxy Win will be available in two different versions – single SIM or dual SIM, and will come in Ceramic White or Titan Gray variations.
There is no word yet on pricing and availability.
http://www.pcr-online.biz/news/read/...axy-win/030655
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April 8th, 2013, 19:31 Posted By: wraggster
An International Trade Commission judge has stated that Samsung has infringed upon a text-selection feature in an Apple patent, using the technology in its tablets and smartphones.
Reuters reports that the full commission must now decide if they will uphold it or overturn the judge's decision, with a final decision expected this summer. If the preliminary decision is upheld, Samsung devices could be barred from import into the US.
The judge also concluded that Samsung did not infringe on another Apple patent that allows devices to detect if microphones have been plugged in.
The Apple-Samsung patent wars have grown lengthy and drawn-out (see a million and one stories under our patent tag) - now the wait is on to see how Samsung strikes back.
http://www.pcr-online.biz/news/read/...-patent/030652
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April 8th, 2013, 19:34 Posted By: wraggster
Early Kickstarter units are not indicative of final product, says spokesperson
Problems with Ouya units sent out to early backers will be eased come the official launch in June, the company has insisted.
A review of one of the first available Ouya units on The Verge was full of criticism, highlighting hardware quality issues, the UI, the game installation process, the in-app purchases mechanism and current software selection.
Engadget, meanwhile, found issues with ill-fitting controller faceplates, sticky analogue sticks, controller lag and software discoverability.
Ouya has hit back, however, saying that these reviews were based on early backer units and not consoles designed for media review. So, good enough for early supporters but not the press?
It promises that the gripes will all be ironed out by the time the console is officially released in June and that these early units had been sent out "to test our eco-system and fine-tune the experience".
http://www.develop-online.net/news/4...arly-criticism
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April 8th, 2013, 22:02 Posted By: wraggster
Remember 1980s ZX Spectrum and Commodore 64 IP Footballer of the Year? It’s coming back.
As is the way nowadays, White Room Games will this afternoon launch a Kickstarter appeal for the project. The game is being developed by Birmingham studio Flaming Pumpkin.
The plan is to first release iOS and Android versions and eventually expand onto other platforms.
“We are looking for donations (Ł1 and upwards) and in return you can get either real world items or in game bonuses,” White Room director Luiz Ferreira told MCV. “We also have some exciting in game sponsorship and advertising opportunities, which includes advertisements behind the goal and sponsored items.
“As you know making video games is extremely expensive and given the economic situation it is almost impossible to get investment for projects. Therefore we have decided to turn to a crowd funding website, Kickstarter, to get our project off the ground.”
http://www.mcvuk.com/news/read/white...ear-ip/0113751
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April 8th, 2013, 22:11 Posted By: wraggster
GameStop has announced the expansion of its trade-in program will have the retailer now accepting smartphones from Samsung, BlackBerry, and Motorola.
Trade-in customers can receive either cash or in-store credit at all US GameStop shops. The store has been building its trade-in program since it began in 2011, and now sells refurbished iOS, Android, and Kindle Fire devices.
GameStop is celebrating the news by offering $10 of additional in-store creidt for items valued between $20 and $49.99, $25 for items valued between $50 and $124.99, and $50 for items valued at or over $125.
Those interested in getting a quote on how GameStop values a particular device, can visit the official trade-in website.
http://www.gamestop.com/
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April 8th, 2013, 22:46 Posted By: wraggster
 We knew good and well that HTC's One would be arriving on T-Mobile USA at some point, and for those uninterested in tying themselves to Sprint or AT&T, here's some news that matters: Best Buy has just confirmed to us that it'll begin shipping T-Mobile's flavor of the aforementioned phone on April 19th. The "Glacier Silver" kit will be on sale for as little at $249.99 on a two-year deal, whereas you'll be forced to pay $699.99 for the blessing of having no strings attached. Granted, T-Mob's Simple Choice suggests that no contracts will be involved, but if you take the bait on the subsidized price, you'll either be hanging with the carrier long enough to pay it off, or you'll be forking out the difference on the way to some other operator.
http://www.bestbuy.com/site/HTC+-+On...contract_desc=
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April 8th, 2013, 22:48 Posted By: wraggster
 On Sony's upcoming Xperia SP mobile handset, you'll be able to control variousPlayStation Mobile titles using the PlayStation 3's ubiquitous DualShock 3 controller. Sure, it seems a bit strange to us that you'd want to carry a full game console controller with you, but then it's also a much better option for games with virtual buttons. And hey, Sony's not the only one employing such strange logic, so who are we to judge?
Anyway, the controller functionality seems locked to Sony's Xperia SP phone for now, but it's likely to head elsewhere before too long (at very least to the rest of Sony's Xperia line, if not all PlayStation Mobile-enabled devices) -- we've asked the company for more info, but have yet to hear back. Since the DualShock 3 connects via Bluetooth, pairing the DualShock 3 with the Xperia SP is a snap; simply connect via USB, pair the devices, and you're off the races (or the shooting, or whatever game you're playing). After doing so, you'll be able to reconnect without wires in subsequent uses by holding down the PlayStation button in the middle of the DualShock 3. For a quick walkthrough of how it works, head past the break for a snazzy video showing off just that.
http://www.engadget.com/2013/04/08/d...k-3-xperia-sp/
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April 9th, 2013, 11:23 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator for Android has been updated. Changes:
- Now showing real game names in File Selector, whenever possible.
- Fixed file ID computation to include all eight CRC32 digits.
- MOGA buttons can now be assigned via "Assign Keys" in Settings.
- Added MOGA gamepad support to the File Selector and Gallery.
- Added standard gamepad support to File Selector, Gallery, and Settings.
- Added optional iCade joystick support (see Settings).
- Added "Show Real Names" File Selector menu option.
- Optimized File Selector by not rescanning folders.
News source: https://play.google.com
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April 9th, 2013, 11:24 Posted By: wraggster
via http://emu-russia.net/en/
Sega Master System/Game Gear emulator for Android has been updated. Changes:
- Now showing real game names in File Selector.
- Fixed file ID computation to include all eight CRC32 digits.
- MOGA buttons can be assigned via "Assign Keys" in Settings.
- Added MOGA gamepad support to File Selector and Gallery.
- Added standard gamepad support to File Selector, Gallery, and Settings.
- Added optional iCade joystick support (see Settings).
- Added "Show Real Names" menu option to the File Selector.
- Optimized File Selector by not rescanning folder after running emulation.
News source: https://play.google.com
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April 9th, 2013, 11:24 Posted By: wraggster
via http://emu-russia.net/en/
GameBoy Advance emulator for Android has been updated. Changes:
- Gyroscope/tilt/solar sensor and rumble emulation! (buy full version to play sensor-enabled games by spinning and twisting your device).
- Additional on-screen buttons in the layout editor: separate A or B, and L+R.
- Added menu item "Patch game" (long pressing on a game in the game list).
- Fixed cycles timing for a certain game.
- Fixed in-game save for some hacked-version games.
News source: https://play.google.com
News source: https://play.google.com
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April 9th, 2013, 11:26 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy/GameBoy Color emulator for Android has been updated. Changes:
- Added optional iCade joystick support (see Settings).
- Added standard gamepad support to File Selector, Gallery, and Settings.
- Added iCade support to File Selector, Gallery, and Settings.
- Added "Show Real Names" menu option to the File Selector.
- Optimized File Selector by not rescanning folder after running emulation.
News source: https://play.google.com
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April 9th, 2013, 11:30 Posted By: wraggster
Via http://www.emucr.com/
PPSSPP Git (2013/04/08) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #1221 from raven02/patch-2
Fragment Shader : use mix() for decal/blend
* Fragment Shader : use mix() for decal/blend
* Buildfix for iOS. Fixes #1220.
* Merge pull request #1217 from unknownbrackets/fbo-flicker
Adjust FBO decimation to optimize for creation
* Change FBO age back to 5, gets in a create loop...
* Adjust FBO decimation to optimize for creation.
But, keep aggressively decimating for a few frames.
* Merge pull request #1219 from unknownbrackets/mpeg-fix
Initial sceMpegGetUserdataAu() from JPCSP
* Initial sceMpegGetUserdataAu() from JPCSP.
Because I got the stub wrong, so now it does something.
* Merge pull request #1214 from unknownbrackets/pad-fix
Treat the keyboard and pads differently
* Treat the keyboard and pads differently.
We basically never want two pads active at once, but keyboard is
different. So, they need to be treated differently.
Fixes #1212.
* Merge pull request #1213 from unknownbrackets/dlist-cycles
Try to match GPU cycles to the CPU
* Use regular events for GPU for now, quicker.
There's too much latency in threadsafe events, causing tests to fail.
Might break games too. I guess they need to execute more often...
* Don't allow two drawsyncs to be in play at once.
* Slow down the GPU clock estimate.
This makes Fat Princess for example much faster.
* Make sure lists aren't reused before they complete.
* Delay GPU signals and waits to simulate cycles.
* Merge pull request #1215 from raven02/patch-1
Add "Use Media Engine" to pause screen as well
* Keep Fast Memory as unstable
* Add "Use Media Engine" to pause screen as well
* Merge pull request #1216 from unknownbrackets/alloc-func
Initial stab at implementing some new memory funcs
* Initial stab at implementing some new memory funcs.
Borrowed from JPCSP, kept simple. Need to do tests.
* Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around.
* Bigger stack buffer for gpu stats (yes need to do something better here).
* Don't use PPGe for debug overlays. Fixes fps counter in games where it didn't work before.
* Merge pull request #1209 from unknownbrackets/threadqueue-perf
Don't save/restore VFPU regs for threads that don't use them
* Don't save vregs for threads that don't use them.
* Optimize resched with a running thread.
Esp. if it would go back to itself.
* fragment shader: RGBA DECAL does make more sense this way
* Merge pull request #1200 from unknownbrackets/threadqueue-perf
Improve threadqueue performance
* Fix crash if queue is empty during savestate.
On load it would then crash.
* Dynamically size the thread queue, explicitly alloc.
* Replace the thread ready queue with non-STL.
It seems much faster.
* Centralize the thread ready queue logic.
This makes it slower for now, but should make it easier to optimize correctly.
* Merge pull request #1203 from raven02/patch-10
Show upto 8 recent item for Android/iOS
* Show upto 8 recent item for Android/iOS
Windows version --> http://www.sendspace.com/file/qk2hf8
Android Version -> http://www.sendspace.com/file/eb3lg9
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April 9th, 2013, 23:22 Posted By: wraggster
Apple has offered a further hint that the firm is looking to incorporate fingerprint technology within its future iPhone and iPad devices.
A recent job posting from the firm details its search for a software engineer to join its new team at the Melbourne Design Centre, Florida. Interestingly, this is the same location as that of the AuthenTech, which Apple bought out last year.
Bought by Apple in a deal worth $356m, AuthenTech specialises in fingerprint sensors and identity management.
The acquisition and job posting have fuelled further speculation that Apple is working on fingerprint technology, which would feature in its future iOS devices.
Rumours surrounding the new technology have circled for a while now, as Apple revealed it would feature new technology in its upcoming devices in reaction to Samsung, which recently revealed its Galaxy S 4 smartphone and the device's eye recognition tech.
Following Samsung's unveiling of the Galaxy S 4 – which is largely regarded as the iPhone's closest competitor – the inclusion of new technology such as fingerprint recognition seems like an increasingly likely one.
Additional reports have indicated that Apple is looking to replace the iconic Home button of the iPhone with its rumoured finger recognition feature.
Whilst Samsung's Galaxy S 4 is set to launch this month, consumers will have to wait a while longer to see if the rumours are true, as the iPhone 5S is reportedly set for a June lauch.
http://www.pcr-online.biz/news/read/...devices/030671
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April 9th, 2013, 23:23 Posted By: wraggster
Edinburgh-based tech retailer and repairer SimplyFixIt has stepped in to replace a stolen iPad after it was taken from a blind user at a library.
The thief seems to have specifically targeted a computer class for partially sighted and blind users at the Central Library, and took the iPad from a student's lap.
Class leader Jim McKenzie used the device in conjunction with an app called Supernova that enables users to increase the font size or listen to what's been displayed on a PC screen.
McKenzie told The Edinburgh Reporter: ”I’m absolutely delighted that SimplyFixIt have offered to give me a replacement iPad – it’s restored my faith in humanity! The iPad had proved really popular with the Resource Centre users and it’s great that we’ll be able to continue to run these sessions. Although it was my own device, I mainly used it for working with the blind and visually impaired people who would come in to the library. I decided to get one after the RNIB hailed the technology as the way forward. It’s been a huge success and we’re getting more and more people asking to use it. I’m very grateful that we’ll be able to continue these sessions.”
SimplyFixIt's Scott Wilkinson commented:”The perpetrator of this cowardly act was obviously the lowest type of human being imaginable. To target a vulnerable individual without consideration of his circumstances is reprehensible. We felt, as a local business, that we could not stand by without doing something.
“If for the sake of a few hundred pounds we could reinstate the continuation of the class then it is a no brainer on our part. Hopefully, this should send a lesson to anyone else who tries to steal from the vulnerable.”
http://www.pcr-online.biz/news/read/...r-users/030668
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April 9th, 2013, 23:24 Posted By: wraggster
EE has announced it is to double the speed of its 4G internet service to over 20Mbps in a number of UK cities.
Amongst those cities set to benefit from the improved network are London, Birmingham, Manchester, Bristol, Leeds, Liverpool, Sheffield, Cardiff, Edinburgh and Glasgow.
The firm's 4G network already offers average speeds of between 8Mbps and 12Mbps in over 50 UK cities, but today's new locations will experience the new cap of over 20Mbps.
However, analysts have issued a warning to consumers that EE's latest rollout could see 4G data bills soar.
As devices are increasingly granted access to higher internet speeds, users are more likely to consumer larger quantities of content such as HD video, music streaming and data-heavy sat nav services, which could result in expensive data bills.
http://www.pcr-online.biz/news/read/...-cities/030667
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April 9th, 2013, 23:24 Posted By: wraggster
A number of rumours suggest Samsung has a giant ‘phablet’ in the works that will be even bigger than the Galaxy Note II.
Allegedly called the Galaxy Mega, ET News reports that the handset will sport a huge 6.3-inch screen, come with a dual-core Exynos processor, 8MP rear-facing camera, and a 2MP forward-facing one.
SamMobile seems to think the new device will only be 5.8-inches in size, which would still make it bigger than the Galaxy Note II. SamMobile also reports that the Mega will have a 960 x 540 display, 1.4GHz Exynos processor, and 1GB of RAM.
If the rumours are true, Samsung’s next device could contend with the smaller tablets on the market such as the Nexus 7 or even the iPad mini, but obviously with the addition of being able to make phone calls. But who wants to walk about talking on a giant over-sized phone?
http://www.pcr-online.biz/news/read/...rtphone/030666
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April 9th, 2013, 23:25 Posted By: wraggster
Reports indicate that Microsoft's development of Windows Blue could see the firm merge its Windows 8 and Windows Phone operating systems together.
Digitimes indicates that Microsoft is developing Windows Blue – which will be released publicly via a different name – in order to merge its Windows 8 OS and mobile platform together in a bid to rival the likes of Google's Android and Chrome platforms.
It follows the news that a preliminarily dubbed "Androidbook" could be released by the end of 2013, which would see Google partner with PC makers to release Android-based notebooks and Chromebooks.
Details on Blue remain scarce, and it remains unknown if the product will be merely the first step towards integrating the two platforms, or if it will unify them both on its release.
Digitimes' report also hints at a next-gen Windows operating system, which is reportedly set for an October release. However, it's unclear whether this refers to the release of Blue or a new product in itself, potentially Windows 9.
All should become clear surrounding Windows Blue come June 26th, as Microsoft holds its annual Build developers conference, which the firm has confirmed via an official blog post will showcase "a set of plans referred to internally as Blue."
http://www.pcr-online.biz/news/read/...atforms/030665
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April 9th, 2013, 23:27 Posted By: wraggster
St John’s Church in Mickleover has decided to replace hymn books with Android tablets, further proving that God does not like Apples.
The Register reports that the C of E congregation, the first of its kind to replace hymn books with tablets, were donated Archos tablets by The Cloud – a BSkyB company which provides Wi-Fi for the church’s on-site internet café.
"A couple of members of the congregation have used their own devices during Sunday service before," said the church.
Connected by desktop sharing software, each tablet follows the service taking place on the church’s projection screen.
http://www.pcr-online.biz/news/read/...tablets/030664
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April 9th, 2013, 23:28 Posted By: wraggster
The world's leading app stores have combined to reveal a total of 13.4 billion apps were downloaded worldwide in the first quarter for 2013.
Data from Canalys showed Apple's App Store, Google Play, BlackBerry World and Windows Phone Store to have hit the target – an increase of 11 per cent over 2012 in its entirety.
Similarly, app revenue grew by nine per cent to a total of $2.2 billion in the first quarter alone.
"Apps have had a huge impact on the way consumers use mobile devices, what they value, and what they expect from smart phones and tablets," said Adam Daum, chief analyst for Canalys.
"They are now central to how consumers engage with content and connected services, and how they personalise their devices around the app-enabled features that are important to them," continues the statement.
Google Play was found to have generated the most downloads, as the store accounted for 51 per cent of all apps downloaded.
However, Apple continues to rake in the most revenue, as the firm's store maintained a 74 per cent of the market share.
"Apple's App Store and Google Play remain the heavyweights in the app store world. In comparison, BlackBerry World and the Windows Phone Store remain distant challengers today, though they still should not be ignored," said Tim Shepherd, senior analyst at Canalys.
"Each of these four stores represents a different market proposition for developers, and remains the primary outlet to reach users on the platforms they serve."
http://www.pcr-online.biz/news/read/...minates/030663
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April 9th, 2013, 23:29 Posted By: wraggster
BlackBerry’s first BB10 QWERTY smartphone, the Q10, is finally available for pre-order in the UK, with the first stock due late April.
The phone maker has confirmed Carphone Warehouse as a seller of the handset, and the retailer is now taking Q10 pre-orders across O2, Orange, T-Mobile, Three, EE and TalkMobile.
Meanwhile, Phones4u is also offering the Q10, and will provide the BlackBerry PlayBook to the first 300 buyers of the device. The company is providing the phone for free from Ł36 a month on contracts or Ł549.95 SIM-free.
As for online retailers, Clove is offering up a SIM-free Q10 for Ł534.99 and Unlocked Mobiles has the handset listed for a slightly cheaper price of Ł529.98, putting the release date as April 26th.
http://www.pcr-online.biz/news/read/...ailable/030661
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April 9th, 2013, 23:36 Posted By: wraggster
New update to support display resolution and five-inch smartphones
Windows Phone 8 will support 1080p resolution displays by the end of the year, according to a report.
Speaking to The Verge, sources “familiar with Microsoft’s Windows Phone plans” said the computing giant would release a new update later this year enabling support for the resolution and new five-inch smartphones.
Displays currently support by Windows Phone 8 include 720p, WVGA and WXGA.
The new update, also known as general distribution release 3 for Windows Phone, will also provide support for new quad-core Qualcomm processors.
The news comes as Microsoft looks to gain ground on Apple and Android, with devices such as the Samsung Galaxy S4 expected to adopt a 1080p display.
http://www.develop-online.net/news/4...by-end-of-year
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April 9th, 2013, 23:56 Posted By: wraggster
concealment writes with news that a court battle has brought to light details on how the FBI's "stingray" surveillance tool works, and how they used it with Verizon's help to collect evidence about an alleged identity thief. Quoting:"Air cards are devices that plug into a computer and use the wireless cellular networks of phone providers to connect the computer to the internet. The devices are not phones and therefore don’t have the ability to receive incoming calls, but in this case Rigmaiden asserts that Verizon reconfigured his air card to respond to surreptitious voice calls from a landline controlled by the FBI. The FBI calls, which contacted the air card silently in the background, operated as pings to force the air card into revealing its location. In order to do this, Verizon reprogrammed the device so that when an incoming voice call arrived, the card would disconnect from any legitimate cell tower to which it was already connected, and send real-time cell-site location data to Verizon, which forwarded the data to the FBI. This allowed the FBI to position its stingray in the neighborhood where Rigmaiden resided. The stingray then "broadcast a very strong signal" to force the air card into connecting to it, instead of reconnecting to a legitimate cell tower, so that agents could then triangulate signals coming from the air card and zoom-in on Rigmaiden’s location. To make sure the air card connected to the FBI’s simulator, Rigmaiden says that Verizon altered his air card’s Preferred Roaming List so that it would accept the FBI’s stingray as a legitimate cell site and not a rogue site, and also changed a data table on the air card designating the priority of cell sites so that the FBI’s fake site was at the top of the list."
http://yro.slashdot.org/story/13/04/...n-court-battle
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April 10th, 2013, 00:00 Posted By: wraggster
Frank X. Shaw, VP of Corporate Communications at Microsoft, did not seem happy about Facebook's Home announcement when he wrote, 'I tuned into the coverage of the Facebook Home event yesterday and actually had to check my calendar a few times. Not to see if it was still April Fools Day, but to see if it was somehow still 2011. Because the content of the presentation was remarkably similar to the launch event we did for Windows Phone two years ago.' Shaw also posted Microsoft's 'Put people first with Windows Phone 7.5' video before writing, 'We understand why Facebook would want to find a way to bring similar functionality to a platform that is sadly lacking it
http://mobile.slashdot.org/story/13/...the-real-thing
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April 10th, 2013, 00:02 Posted By: wraggster
This week, the team at Digia rolled out the first alpha release of Qt 5.1, which is slated to have the first round of support for Android and iOS, with full support coming in 5.2. The goal is to make 5.1 completely usable for building complete, shippable apps for both mobile platforms. That means Qt can now be used to build native, smooth applications on Linux, Windows, Android, iOS, MacOS X and even BlackBerry 10, all with an excellent integrated development environment – QtCreator. Coming with version 5.1 is also something called 'Qt Quick Controls' — which is a set of nice, reusable user interface controls. Currently, it is focused on Desktop applications, but is expanding to add touchscreen-specific features. And, importantly, this release also brings 'Qt Sensors' into play. 'Qt Sensors' are pretty much exactly what they sound like — access to hardware sensors on devices where they are available, with built-in motion gesture recognition. Definitely a big plus for Android and iOS applications.
http://linux.slashdot.org/story/13/0...nd-ios-support
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April 10th, 2013, 02:30 Posted By: wraggster
 It's been a little less than a year since Google first gave iPhone owners access to its favored browser, and since then, Big G has been adding more and more features to Chrome for iOS -- Blink, and you might miss an update. Well, the eagle-eyed folks atThe Next Web spotted another update today that brings Google Cloud Print, the ability to save pages as PDFs to Google Drive and fullscreen page-viewing mode. Version 26.0.1410.50 also boasts AirPrint functionality and the usual smattering of bug fixes and stability improvements as well. In related news, Google also updated its Search app for iOS with a few unnamed improvements and bug fixes, too. A good day for Google fans with Apple phones, but to reap the rewards of Big G's latest, you'll want to hit the source links below.
http://www.engadget.com/2013/04/09/c...llscreen-mode/
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April 10th, 2013, 02:32 Posted By: wraggster
If you want a (semi) pocketable S Pen experience, well, then the 5.5-inch Galaxy Note II is the device for you. If you want something more akin to carrying around a digital legal pad, there's the well proportioned Note 10.1. But if one note is too small for you, and the other too big, then maybe the Note 8.0 is just right. The mid-sized tablet, announced at MWC, is finally hitting American shores on April 11th for $400. Under the hood are the same powerful internals we got a good look at in Barcelona, including the 2GB of RAM and 1.6GHz quad-core processor. But, sadly, Samsung removed the cellular radios for the US variant -- which means this slate as a comically large phone. Well, at least the lack of HSPA+ should mean that the 4,600 mAh battery should last a little bit longer. You'll be able to pick up the Galaxy Note 8.0 in just a few days from all usual suspects (Best Buy, Amazon, Newegg, and so on). If you need a proper reminder of all its various specs and features, check out the preview and the PR after the break.
http://www.engadget.com/2013/04/09/g...-11th-for-400/
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April 10th, 2013, 02:33 Posted By: wraggster
Lusting after Apple's giant, yet shockingly thin 27-inch iMac? The object of your desire just got a little cheaper -- well, as long as you don't mind refurbished goods. The extra large all-in-one is the latest Apple product to hit the company's certified refurbishedstore, offering as much as $270 the product's regular price. The iMac's 2.9GHz Core i5 base model can be had for $1,529, replete with 8GB of RAM, a 1TB HDD and that luxuriously large 2560 x 1440 display. Apple is also offering refurbished versions of the 3.2Ghz model for $1,699 and 3.4GHz Core i7 rigs for $1,869 and $2,199, depending on the configuration. As always, Cupertino promises that the machines have gone through a rigorous restoration process, but offers a included one-year warranty to put the concerns of cautious buyers to rest. Mosey on over to the source link to consider your savings. Still too rich for your blood? Well, there is a 21-inch model, too.
http://store.apple.com/us/browse/hom...ls/mac/imac/27
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April 10th, 2013, 02:48 Posted By: wraggster

XCOM: Enemy Unknown won't go down the common iOS route of charging for upgrades, items and the like, mainly because the game's lead designer can't stand the idea. Firaxis' Jake Solomon made the blunt disclosure to IGN, reaffirming the upcoming mobile version of the 2012 strategy game is a straight port.
"Oh God, please...," Solomon responded to IGN when asked about in-app purchases like power-ups, "No. I'm not sure I would be able to sleep at night. My food would taste like ashes in my mouth."
Solomon told us last month the iOS version, due this summer, is "the exact same game [as on PC or consoles], it's just now fully playable on an iPhone or an iPad." Given that it's the full game, it'll be "appropriately" priced at a premium point, although we're still waiting to see what that is. The iOS version will include the Elite Soldier DLC but not the Slingshot pack, while the Second Wave update remains a possibility.
http://www.joystiq.com/2013/04/09/xc...able-upgrades/
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April 10th, 2013, 23:43 Posted By: wraggster
Samsung's Galaxy has topped Apple's flagship iPhone in a new survey, which polled users to rate each device's ease of use.
Conducted by Siegel+Gale, the surrey found users to rate the Samsung Galaxy for simplicity over the iPhone.
Over 400 individuals were polled as part of the survey, as respondents were found to value the Galaxy for its "easy-to-use advanced features – from high-speed file transfers to instant photo-tagging and sharing – making it simpler for users to share information."
"By being compatible with nonproprietary apps and accessories, the Galaxy came across as simpler to the many people we surveyed," concluded Siegel+Gale.
The firm cites one respondent in particular, who claimed: "Samsung Galaxy is a significant threat to iPhone because it is able to do more – and do it more simply – than iPhone."
However, whilst Samsung chalked up a win in terms of individual products, Sigel+Gale's Global Brand Simplicty Index placed Apple as a brand above its South Korean rival.
The result would indicate that whilst users found the Galaxy device simpler to use than the iPhone, they found Apple's entire portfolio of products simpler to use than those of Samsung.
"At the brand level, Apple is perceived as simpler than Samsung, but on a product level, challenger Galaxy has knocked the long-standing simplicity champion onto the canvas and out of first place," said Sigel+Gale.
http://www.pcr-online.biz/news/read/...-survey/030678
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April 10th, 2013, 23:44 Posted By: wraggster
Japanese website Macotakara has released a report suggesting that Apple’s next iPhone will come in five colours.
The site believes that the iPhone 5S as well as Apple’s rumoured cheaper iPhone will both be available in a variety of colours, including the original black and white.
This would mean the iPhone is finally following in the footsteps of Apple’s range of iPods which are now available in numerous colours including black, white, yellow, blue and pink. Its 5th gen iPod even has a special edition version in red.
Macotakara also reports that the new handset will be announced in July, with a release in August. This is in keeping with a number of other rumours suggesting we will see Apple’s next gen iPhone in the summer.
http://www.pcr-online.biz/news/read/...colours/030677
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April 10th, 2013, 23:46 Posted By: wraggster
Makeover boasts better visuals, simplified payment procedures and ease of use.
This time last month Google Play celebrated its first birthday, touting 700,000 apps, five million e-books and 18 million songs. And now, Google says its app store has been given a new look, which is currently rolling out to Android phones and tablets running Froyo and above, with users receiving it in the coming weeks.
Google Play, of course, was originally the Android Market, but last year's rebranding was in a bid to encourage users to see it as an engaging hub for entertainment.
Michael Siliski, group product manager for Google Play, said: "Whether you’re in the mood to listen to Justin Timberlake’s new album or discover a new game to play, you want the experience of finding and making your purchase to be quick and easy. The new design focuses on bigger images that jump off the page. Similarly themed content is grouped together so you can hone in on a magazine to read or an app to try.
"As you move down the page, new recommendations continue to appear so there is always more to see and explore. We’ve also simplified purchasing so you can breeze through checkout and get to enjoying your movie rental or other content."
http://www.mobile-ent.biz/news/read/...ew-look/021061
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April 10th, 2013, 23:47 Posted By: wraggster
Samsung is something of a specialist when it comes to creating devices on the large side. The 4.8-inch screen on its best-selling Galaxy S III was increased to five-inches on the Galaxy S4, while its sister Note II handset sports 5.5-inches.
With what seems to be an insatiable appetite for girth, Samsung is thought to be working on a 6.3-inch phablet, according to ET News.
Codenamed 'Project Möbius,' the phablet (phone and tablet hybrid) could land in June, and is expected to feature a dual-core processor, 2MP full-HD front-facing camera and an 8MP rear camera.
A spokesperson from Samsung's mobile communications division, said: "As of now, smartphones and smart pads are separate gadgets, but the two will converge into one product under Project Möbius."
Huawei unleashed the 6.1-inch Ascend Mate earlier in the year at CES, while phablet shipments have spiked 136 per cent year-on-year.
http://www.mobile-ent.biz/news/read/...in-june/021063
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April 10th, 2013, 23:55 Posted By: wraggster
Until today, hacking and hijacking planes by pressing a few buttons on an Android mobile app has been the stuff of over-the-top blockbuster movies. However, the talk that security researcher and commercial airplane pilot Hugo Teso delivered today at the Hack in the Box conference in Amsterdam has brought it into the realm of reality and has given us one more thing to worry about and fear (presentation slides PDF). One of the two technologies he abused is the Automatic Dependent Surveillance-Broadcast (ADS-B), which sends information about each aircraft (identification, current position, altitude, and so on) through an on-board transmitter to air traffic controllers, and allows aircrafts equipped with the technology to receive flight, traffic and weather information about other aircrafts currently in the air in their vicinity. The other one is the Aircraft Communications Addressing and Reporting System (ACARS), which is used to exchange messages between aircrafts and air traffic controllers via radio or satellite, as well as to automatically deliver information about each flight phase to the latter. Both of these technologies are massively insecure and are susceptible to a number of passive and active attacks. Teso misused the ADS-B to select targets, and the ACARS to gather information about the onboard computer as well as to exploit its vulnerabilities by delivering spoofed malicious messages that affect the'behavior' of the plane
http://tech.slashdot.org/story/13/04...-android-phone
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April 10th, 2013, 23:59 Posted By: wraggster
Last week Mark Zuckerberg announced Facebook Home, a bit of software that aims to transform a smartphone's homescreen into a Facebook feed. Now, its release date has arrived, as has the earliest device to house Home: the HTC First. Reviews for phone and software have begun to appear, too. The Verge calls the device itself "a mid-range phone, through-and-through." Its hardware is capable but not impressive, and it's slow enough to be noticed, but not to annoy. What interested them the most was that by turning off Facebook Home, you get an operating system that's very close to an unpolluted, stock Android 4.1.2. Ars generally agrees, pointing out its solid feel, the trade-off of a less-readable but more-holdable 4.3" screen compared to the trend toward 4.8" displays, and an awkwardly placed micro-USB port. As for the Facebook Home Software: "Home takes status updates out of the Facebook app and slaps them right on your homescreen. Instead of little boxes scrolling vertically, however, each update from your News Feed becomes a full-screen photo with small bits of text at the top," says the Verge, adding that having Facebook updates located between you and whatever you picked up your phone to do can be awfully distracting. Ars says, "What we've seen is an application focused solely on making the Facebook experience the hub for all of your social correspondence, but that can be extremely limiting for those who use a number of other social networks." Both publications praise 'Chat Heads,' Facebook's way of surfacing messages without having to dig through a messaging app.
http://mobile.slashdot.org/story/13/...reviews-arrive
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April 11th, 2013, 00:01 Posted By: wraggster
"Apple has banned all iOS apps from carrying Saga #12, a comic book created by Brian K. Vaughan and Fiona Staples, and published by Image Comics. The reason for the ban is the depiction of oral sex appearing on the computer monitor that serves as the head of one of the characters. The content has been deemed pornographic, and sale of the comic has been blocked. Comixology will allow users to sync their purchases, however, so users of their app will be able to read the book on their i-devices. They just won't be able to buy it through the iOS version of the app."Vaughan himself points out the sexual representation in this issue ("two postage stamp-sized images") are not as graphic or as prominent as other situations from past issues. The difference is that this depiction is of a homosexual encounter rather than a heterosexual one. Image Comics took the high road, saying they regret the decision, but that it's "Apple’s decision and it would be inappropriate for us to tell another company how to run its business."
Update: 04/10 18:36 GMT by S : As it turns out, reports of Apple censorship were wrong. Comixology posted today on their blog that they were the ones who decided to remove the issue of Saga from the app. They did so because they were trying to follow Apple's content guidelines. The issue will be available via their app soon.
http://apple.slashdot.org/story/13/0...mages---update
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April 11th, 2013, 00:06 Posted By: wraggster
When it comes to Ouya, much of the excitement has focused on the physical box itself: a cheap Ł99 Android console made famous on Kickstarter.
The hardware launches on June 4th, will be stocked by GAME, and will launch with hundreds of smartphone games rebuilt for TV.
But the platform’s real innovation isn’t necessarily its quick-to-market console. According to CEO Julie Uhrman, its digital storefront has been designed to improve how downloadable games are sold in the home.
In contrast to PlayStation, Xbox and Wii U, the console’s front end is a streamlined menu that emphasises ‘discovery’. The firm plans to maintain a set of subdivisions that separate out content by genre, but will also run its own curated channel, and use engagement metrics based on the amount of time spent on each game to show users the most popular titles.
“We’re not approaching this like other consoles are,” Uhrman told MCV last week.
“Every step of the way this has been about keeping things simple – we haven’t thrown out anything that you would expect to find on a console, but we have focused on making it as easy as possible to get users closer to games.”
Much of this positioning comes to help smaller developers – the primary source of Ouya games – not the big publishers which tend to dominate the ‘What’s New’ and ‘Featured’ spotlight areas on other digital stores.
The device has 8,000 registered developers. Uhrman said that a fifth of those are new to the Android platform on which the console is built.
Ouya also requires each game to be free to try: “in order to give all our users a taste of what can be found on Ouya,” said Uhrman.
Meanwhile, Uhrman said that, despite the emphasis on digital retailing within the console, physical distribution is still important to a set top box device.
She told MCV: “There are aspects of the Ouya that are traditional in that sense – and retail is important to selling this device. It’s just that we approach some of these traditional things in our own Ouya way.”
http://www.mcvuk.com/news/read/can-o...riddle/0113864
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April 11th, 2013, 00:15 Posted By: wraggster
 If you damage the microUSB connector, SIM slot or camera module on Samsung's new Galaxy S4, you may not need to spend a lot of time or cash swapping in replacements. Of course, you'll need to get the flagship smartphone in hand before you're able to damage it, but if you do, repairs shouldn't be a tremendous undertaking, if today's teardown video is any indication. According to TechnoBuffalo, which published the clip (available at the source link), the Gorilla Glass screen could be a bit more costly to replace, but overall, the device appears to be quite repairable. US carriers are expected to begin selling the Jelly Bean smartphone later this month, so even though this first undressing isn't terribly detailed, we should have but days to wait before taking a much closer look.
http://www.engadget.com/2013/04/10/s...y-s4-teardown/
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April 11th, 2013, 00:15 Posted By: wraggster
Chrome Beta for Android just hit version 27 today, delivering with it a few nice enhancements to what is already arguably the best mobile browser on the market. The two biggest tweaks are the ability to view your tab history on the tablet version by holding down the browser back button and the addition of a fullscreen mode on the phone. Scrolling down to make the address bar disappear on a handset is a extremelywelcome change. A lack of fullscreen browsing was one of the few quirks of Chromethat occasionally had us contemplating a return to the stock Android browser. There are a couple of other, less notable, tweaks such as support for client side certificates. The Omnibar will also now continue to display any search terms you enter, instead of the URL for the results. You can see the full change log at the source and download Chrome Beta for Android at the more coverage link.
http://www.engadget.com/2013/04/10/c...llscreen-mode/
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April 11th, 2013, 10:27 Posted By: wraggster
Microsoft's SmartGlass for Android app has just hit version 1.5 thanks to a fresh update on Google Play. The app, which lets users control their XBox via a smartphone or tablet, will now be optimized to work on 7-inch and larger Android tablets. Other new features include an (unfortunately-worded) "always-on" Smartglass Experiences state, which actually just prevents your handset or slate from sleeping while they're running, along with bug fixes and "numerous design and usability improvements." We'll have to give it a further play to see if there's anything juicy buried in the latter, but meanwhile, you can grab it at the break.
http://www.engadget.com/2013/04/11/x...-larger-table/
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April 11th, 2013, 10:30 Posted By: wraggster
 The fact that Apple relies upon Samsung, its arch-rival, for a healthy amount of its components, is one of the biggest paradoxes in the tech industry. Still, if The Korea Times is to be believed, the unhappy marriage between the two could rapidly be heading towards a divorce. While Apple has previously splashed out several billion per year on Samsung components, the newspaper is suggesting that Cupertino will turn to TSMC to produce its next generation of mobile CPUs -- a rumor that's been making the rounds recently. It's source, and executive at one of Samsung's partners, claims the manufacturer has been cut out of development of the A7 CPU, adding a little bit more credence to those claims. What's more, the same source reports that TSMC is gearing up its 20-nanometer production line to crank out the hardware ready for 2014.
http://www.engadget.com/2013/04/10/a...msung-a7-tsmc/
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April 11th, 2013, 10:31 Posted By: wraggster
Despite a recent preoccupation with the web-based Office 365 service, the folks in Redmond haven't stopped working to bring regular MS Office to mobile users. ZDNetreports that a leaked Microsoft Office roadmap shows that the ubiquitous productivity suite is due to land on Android and iOS in October of 2014. This seems to confirm earlier rumors of an iPad-friendly version of Office, but at a much later date than previously expected.
Android and iOS users aren't the only Office aficionados receiving good news, as the leak also indicates that touch-friendly Blue updates for Word, Excel PowerPoint and OneNote are due to appear for Windows 8 by October of this year. Furthermore, April of 2014 is set to deliver a new version of Office for Mac and Windows phone, and it looks like Microsoft Outlook will finally land on Windows RT by the fall of 2014, too. Naturally, we don't know what features these updates will bring, but it's nice to know they're coming, right?
http://www.engadget.com/2013/04/10/m...-roadmap-leak/
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April 11th, 2013, 10:34 Posted By: wraggster
 You can't normally read about IP and the mobile industry without coming across two endlessly warring tech companies -- especially when Apple is involved. But today marks a different sort of patent exchange for Cupertino: a cooperative one. Japan-based Access Corporation, a mobile software provider, has agreed to license its patent portfolio -- acquired from its purchase of PalmSource (yes, that's the company behind Palm OS) -- to Apple, in a deal valued at about 1 billion Yen (roughly $10 million USD). It's not the first deal of this kind for Access' smartphone IP. Back in 2010,Microsoft entered into a similar arrangement that gave it the rights to the same portfolio. The lesson here, kids? Money, it solves everything.
http://www.engadget.com/2013/04/10/a...icensing-deal/
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April 11th, 2013, 10:35 Posted By: wraggster
 We may still not have exact launch dates for the Galaxy S4 on all carriers, but the launch is approaching -- and with it, Samsung's latest big ad campaign. From the looks of the first few TV spots, the company is staying away from any shots at its rivals orcelebrity appearances (at least for now), focusing instead on some of the new featuresof the smartphone; Sound Shot, Group Play and S Translator all get their own 30 second ads, while another minute-long commercial (appearing in at least in the UK) offers a more general and suitably dramatic overview of the phone. There's no word yet on exactly how big a push Samsung will be making with the new ad campaign, but it's pretty safe to bet you'll be seeing lots of these in the months ahead.
http://www.engadget.com/2013/04/10/s...4-commercials/
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April 11th, 2013, 10:42 Posted By: wraggster
 As T-Mobile prepares to officially offer the iPhone for the first time, it's trying to pump up the lure with a trade-in offer for owners of the 4 and 4S models. Available through mid-June, the promotion lets iPhone 4 and 4S owners trade in their current device for an AWS HSPA+ friendly iPhone 5 for no money upfront (with monthly payments) under its new no-contract Simple Choice Plans. Additionally, depending on the condition of the hardware being traded in, customers can get a credit of up to $120 to be used against those payments (knocking it down to $15 from $20, for example) their usual bill or accessories. If last month's colorful presentation wasn't enough to pull you to T-Mobile from another carrier, does this new offer sweeten the deal enough? A full breakdown follows below in the press release, sales start Friday.
http://www.t-mobile.com/
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April 11th, 2013, 13:20 Posted By: wraggster

Worms 2: Armageddon is now available on Android, three years after the game originally hit mobile platforms by way of iOS in 2010. Worms aren't known for being the most expedient creatures.
The game costs $4.99/Ł2.99/€3.99, depending on your geographical location, and is available through both Google Play and Amazon's Appstore for Android, for folks with a Kindle Fire. Like its previous incarnations, Armageddon on Android features 30 single-player missions and multiplayer support for two players via Wi-Fi or up to four local players, in addition to 12 gameplay modes and customization options for the worms.
http://www.joystiq.com/2013/04/10/wo...ow-on-android/
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April 11th, 2013, 23:44 Posted By: wraggster
Korean manufacturer launches biggest smartphone to date.
Samsung has lifted the lid on its new Galaxy Mega smartphones, one of which boasts a whopping 6.3-inch screen.
The firm today announced two Galaxy smartphones simultaneously; one with a 5.8-inch screen and one measuring in at 6.3 to become the largest smartphone released to date.
Featuring an HD display, the 6.3-inch Galaxy Mega comes with a dual-core 1.7GHz processor, runs Android 4.2 and features an eight-megapixel camera. For those wondering, the precise resolution of the HD display is yet to be officially confirmed.
It also offers users the option to expand upon its internal storage of eight or 16 gigs – depending upon which model you have – by up to 64GB with microSD.
Meanwhile, the Galaxy Mega 5.8 features a somewhat reduced set of features, with a qHD resolution of 960 x 540 and a 1.4GHz dual-core processor.
However, it does match its larger sibling with an eight-megapixel camera, although it will only be available in eight-gigabyte form.
Expected to go on sale in May, there are currently no details available regarding the pricing of either model of the Samsung Galaxy Mega.
http://www.mobile-ent.biz/news/read/...-screen/021078
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April 11th, 2013, 23:48 Posted By: wraggster
Windows Phone firm is vexed at the way the search-cum-mobile giant pushes Google-branded services to Android.
Microsoft has joined Windows Phone partner Nokia and more than ten other tech companies to declare war on Google, filing a complaint with the European Commission for the way the search firm encourages Android OEMs to use Google-owned services, the BBC reports.
The angry mob goes under the name FairSearch, and says Google abuses its mobile market domination, with YouTube, Google Maps and the like pushed to users of Android devices.
It adds a further blow by describing Google as a 'trojan horse,' that acts like Android is a free solution, though OEMs are "required to pre-load an entire suite of Google mobile services and to give them prominent default placement on the phone."
Responding to the complaint, Google, said: "We continue to work co-operatively with the European Commission."
Meanwhile, Thomas Vinje, Brussels-based counsel for FairSearch, said: "We are asking the commission to move quickly and decisively to protect competition and innovation in this critical market. Failure to act will only embolden Google to repeat its desktop abuses of dominance as consumers increasingly turn to a mobile platform dominated by Google's Android operating system."
http://www.mobile-ent.biz/news/read/...s-power/021070
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April 11th, 2013, 23:50 Posted By: wraggster
Tech giants labelled “obstreperous and cantankerous” for their patent disputes
A Miami judge has accused Apple and Google for improper use of the court in the tech giants’ ongoing patent disagreements.
Apple and Google’s Motorola Mobility unit are currently engaged in patent disputes in a several of US States – and in other nations outside of the country.
The case in Florida has expanded since it was originally brought to the court in 2010. It now contains 180 claims relating to 12 separate patents with the meaning of more than 100 terms in active dispute, Bloomberg has reported.
However, in a court filing on Wednesday, US District Judge Robert Scola criticised both companies for their apparent refusal to reach a resolution, labelling their conduct as, “obstreperous and cantankerous”.
“The parties have no interest in efficiently and expeditiously resolving this dispute,” said Scola.
http://www.develop-online.net/news/4...r-use-of-court
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April 12th, 2013, 01:58 Posted By: wraggster
Ubisoft has announced it's remaking classic platform adventure, Prince of Persia: The Shadow and The Flame for smartphone and tablet devices.  The original game released in 1993 on PC and Mac and later on Super Nintendo, and was the second game in the PoP series.The remake will feature updated visuals - with new 3D polygonal art - and revised touch-screen controls.Ubisoft is yet to confirm exact release date or platform, saying only that it's "coming soon on smartphones and tablets".
http://www.computerandvideogames.com...phonestablets/
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April 12th, 2013, 02:05 Posted By: wraggster

Rag Doll Kung-Fu, the marionette brawler on PC, is getting an iOS port this summer courtesy of Another Place Productions. The iOS version sports new art from Fable art director John McCormack, a single-player survival mode and, of course, a new touch-based control scheme. One finger lets you move your character around, two fingers control attacks.
Local iOS multiplayer is possible through Bluetooth synchronization, plus there's online multiplayer over the internet, Eurogamer reports. Rag Doll Kung-Fu will be a free download on iOS, with in-app purchases funding Another Place Productions.
Rag Doll Kung-Fu was created by Mark Healey, an employee of Lionhead at the time. After a favorable GDC showing in 2005, Healey found a publisher in Valve who then put the game out on Steam to great success – a milestone as the first third-party game to launch on the platform. Healey went on to become co-founder of LittleBigPlanet developer Media Molecule, and currently resides there as creative director.
http://www.joystiq.com/2013/04/11/ra...f-ex-lionhead/
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April 12th, 2013, 23:00 Posted By: wraggster
The Galaxy S4 is the new flagship smartphone from Samsung that the manufacturer is the marketing as the ultimate ‘life companion’. Part of this ‘life companion’ functionality includes features that are designed to aid users in creating new relationships, as well as sustaining old relationships with friends, family, and colleagues.
So, just what are these unique features, and how can they help in everyday life when it comes to people and friendships? We’ve taken a look at some of the Galaxy S4’s functionality to see if it is the ‘life companion’ Samsung claims it is…
ChatOn
The ChatOn live chat feature on the Galaxy S4 has been upgraded from the functionality available on previous Samsung smartphones so it now supports video chat and screen sharing. This means you can share what’s on your screen with anyone you are talking to using ChatOn.
Say, for example, you’re chatting to a friend who is abroad to organise a night out when they get back from their trip. The screen share function offered by ChatOn means you can show them a webpage that features the outfit you’re thinking of buying to wear when you next see each other.
Dual Camera
Another Galaxy S4 function that’s quite handy for keeping in touch with friends is video calling using the Dual Camera feature. Dual Camera allows users to utilise both front and rear cameras simultaneously, so if you are taking a picture you can capture an image of what’s in front of the phone as well as behind it. These images can then be blended together into one photo.
Dual Camera can also used when video calling, so the person you are video calling will be able to see what’s in front of the rear camera as well as the person holding the smartphone via the front-facing snapper. This could be really useful if you’re video calling someone from a picturesque location as you’ll be able to chat to your friend whilst showing them the amazing view you can see.
S Translator
If you’re abroad or are meeting people who speak another language, the Galaxy S4’s S Translator can help out with communication issues. S Translator knows nine different languages, including Chinese, French, German, Italian, Japanese, Korean, Portuguese, Spanish, and English, and can be used to translate text into speech using the phone’s voice functionality, as well as speech into text.
This is especially useful when on holiday and scenarios such as looking for directions to your hotel arise. Simply input the language and the directions you need into S Translator and the feature will offer audio of what you want to say in the chosen language. The in-built optical reader can also translate printed text too, so if a menu in a restaurant is in a foreign language you can scan the text and it will present it in your chosen language.
Group Play
Group Play is designed to let users interact with friends who also have a Galaxy S4. It allows people to share music tracks or play multiplayer games over a number of synced devices. All you have to do is wirelessly connect multiple Galaxy S4 phones using Wi-Fi direct, and then you can share photos, music, documents and more.
This feature could be used if you decide to have an impromptu party in the park where there’s no power source to plug a stereo in. Simply hook up your Galaxy S4s and each device can be used to play the same song at the same time creating a surround sound audio experience for everyone to enjoy.
So, is the Galaxy S4 really a ‘life companion’ that can help users build and maintain relationships? Well, the features we have discussed in this article are definitely handy in a number of situations, and would aid users to keep in contact with existing friends, and communicate when meeting new people too. So, if you want a device that offers more communication options than just calling and texting, the Galaxy S4 makes an excellent choice.
http://www.mobile-ent.biz/news/read/...onships/021086
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April 12th, 2013, 23:03 Posted By: wraggster
The OFT's investigation into the freemium market comes at an interesting time. Free-to-play (F2P) games are gradually becoming the norm, enabling players to download a title without charge, while the option to make in-app purchases for upgrades and locked content provides developers with revenues.
At the start of the year, former Mobile Entertainmentmanaging editor Lisa Carter experienced the perils of F2P gaming, however, when her three-year-old son made IAPs via an iPad game, which amounted to almost Ł100. This was enabled with just a few screen taps and no authorisation required from mum.
The experience isn't an isolated incident, and the OFT is on a mission to find out whether children are being pressured or encouraged to pay for content in the apps and games, which are billed as 'free'
The trade body has written to F2P studios to track down information on their in-game marketing, while also contacting parents and consumer groups to find out if the apps are misleading or commercially aggressive.
Cavendish Elithorn, senior director for goods and consumer, said: "We are concerned that children and their parents could be subject to unfair pressure to purchase when they are playing games they thought were free, but which can actually run up substantial costs.
"The OFT is not seeking to ban in-game purchases, but the games industry must ensure it is complying with the relevant regulations so that children are protected. We are speaking to the industry and will take enforcement action if necessary."
The OFT expects to publish its next steps by October 2013. If you want to make a report, visit the company's direct exhortations page.
In other news, Kids Best iPad Apps recently found that just 24 per cent of children's iPad apps provide a privacy policy, with developers claiming they're too busy to include one.
http://www.mobile-ent.biz/news/read/...-gaming/021084
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April 12th, 2013, 23:04 Posted By: wraggster
BabyTime initiative is used to connect parent and child if complications arise during birth.
The Maxine Dunitz Children's Health Centre at Cedars Sinai in West Hollywood has launched an innovative iPad-based campaign called BabyTime, which is used to connect mothers to newborns when complications have occurred during birth.
It means mums that are bedridden after a cesarean section or other problems can connect to their baby via the Apple tablet even when based on different floors, with medical teams conducting the usage across secure web connections.
Charles F. Simmons Jr, MD and chair of the Cedars-Sinai Department of Pediatrics, said: "BabyTime will help bridge communication with the family and the baby's medical team and is an excellent use of technology to help new mothers bond with their babies, even when they cannot be physically at their babies' bedside.
"When doctors and nurses are treating a newborn in the NICU, mom can be right there asking questions and getting updates, even if she’s on a different floor."
He adds that around 30 per cent of mothers that have C-sections aren't well enough to leave their bed and leave the labour department to visit intensive care for around 48 hours.
http://www.mobile-ent.biz/news/read/...ewborns/021082
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April 12th, 2013, 23:14 Posted By: wraggster
"Microsoft Office slideware for iOS and Android has been resisting many migrations to Google Apps. Although a number of the largest companies, from KLM to Disney, have already moved to Google Apps, most large companies are still using Microsoft Office heavily. The majority of current Google users are smaller businesses. Now Microsoft has been forced to admit that its office suite for Android will be delayed by at least a year and Zdnet tells us that Google will be the big winner from that. However, they also say QuickOffice, rather than Google Apps, will be the main winner. Other Android app suites will benefit too, though currently the Android version of LibreOffice is only available as a dev build for sideloading and is having some difficulties packaging for Google Play, so it may not benefit from this delay unless more volunteers step up to help. Microsoft relies heavily on Office for revenue, so this may represent a real, long-term threat to the company.
http://tech.slashdot.org/story/13/04...st-google-apps
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April 12th, 2013, 23:16 Posted By: wraggster
The FDA recently gave clearance to Vital Art and Science Inc. (VAS) to market software which enables people with degenerative eye conditions such as macular degeneration and diabetic retinopathy to monitor their vision at home with their iPhone. The software, which is called myVisionTrack, isn't a replacement for regular visits to the doctor, but rather allows patients to keep tabs on their vision in between visits with eye care professionals. VAS notes that retinal diseases affect approximately 40 million individuals worldwide and 13 million in the United States. While treatments have been developed to deal with degenerative eye conditions, early diagnosis is of paramount importance — which is why the software is so important."
http://apple.slashdot.org/story/13/0...ed-vision-test
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April 13th, 2013, 23:16 Posted By: wraggster
SternisheFan sends in an article about the new features and developments we can expect out of smartphones in the near future. The shortlist: more sensors for tracking the world outside the phone, more gesture-based (i.e. non-touch) input, and integration with wearable computers like smartwatches and Google Glass. From the article:"These under-appreciated components -- the gyroscope, accelerometer, magnetometer, and so forth -- are starting to get more friends in the neighborhood. Samsung, for instance, slipped pressure, temperature, and humidity sniffers into the Galaxy S4. They may not be the sexiest feature in your phone, but in the future, sensors like accelerometers will be able to collect and report much more detailed information. ... In addition to air quality, temperature and speed of movement are also biggies. [Also, a smartphone that can] track your pulse, or even double as an EKG, turning the everyday smartphone into a medical device. ... [For wearable computing,] your smartphone is still there, still essential for communicating with your environment, but it becomes only one device in a collection of other, even more personal or convenient gadgets, that solve some of the same sorts of problems in different or complementary ways."What do you think will be the next generation of killer features for smartphones?
http://mobile.slashdot.org/story/13/...one-innovation
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April 13th, 2013, 23:20 Posted By: wraggster
The Office of Fair Trading this morning announced that it is to investigate in app purchase strategies employed by video games publishers.
The move is a result of concerns that some customers – primarily children – are unwittingly spending sizable sums on content in games which, when they are initially downloaded, are presumed to be free.
The OFT has appealed to concerned parents to get in touch. It has also approached a number of games publishers to explain the reasoning behind their payment models.
Apple and Google are understood to be on the OFT’s radar, as well as gaming services such as Facebook and Moshi Monsters.
Here MCV takes a look at some of the more notable moments in the history of IAP:

Zombies vs Ninjas (Hwa David)
Five-year-old Danny Kitchen hit the headlines in February when The Daily Mail reported on his purchasing of over Ł1,700 worth of IAPs in Zombies vs Ninjas. Apple eventually refunded Danny’s parents… but only AFTER the media coverage.

Smurf’s Village (Capcom)
A $99.99 IAP for Capcom’s licensed kids game caught the attention of Apple, once it had been reported in the mainstream press. Tired of significant number of calls it was receiving from aggrieved parents, the iPhone maker eventually cajoled Capcom into placing a cap on the number of IAPs that could be purchased in-game – five every 15 minutes.

Playmobil Pirates (Gameloft)
Gameloft was forced to make a statement regarding IAPs in its licensed Playmobil game, the most expensive of which came in at Ł69.99. It didn’t back down, though. It insisted its pricing followed a standard model and was mainly aimed at adults, adding that players are perfectly free not to purchase the IAPs.

Rock Band (EA)
EA had planned to not only stop providing DLC for Rock band on iOS but actually disable the game people had ploughed money into completely. It changed its mind, of course, but the saga was a warning blow to gamers the world over.

DoDonPachi Blissful Death (Cave)
The prestige of 1CCing a Cave shmup was once the crowning glory of any serious gamer. Cave’s decision to introduce IAPs in this iOS release was met with derision from its fanbase and was yet further evidence of the developer’s struggles to try and get to grips with the economics of modern gaming. The signs ppint to Cave having now withdrawn from the smartphone market completely.

Beautiful Katamari (Namco Bandai)
Namco’s Xbox 360 title launched with DLC. Nothing new there, you say. But Beautiful Katamari is remembered by most for being the first game that required the purchase of DLC to obtain all 40 of its Xbox Live achievements. Undoubtedly the number of Achievement Whores out there lead to a tidy profit on this bit of content.

Real Racing 3 (EA)
Both Real Racing and Real Racing 2 were premium iOS releases but the third game in the series – the first since developer Firemonkey’s acquisition at the hands of EA – was free to download but was heavy on the IAPs. 148apps.com estimated that it would cost gamers $503 to 100 per cent complete the game.

Dead Space 3 (EA)
EA’s decision late on in this game’s development process to standardise ammunition and introduce IAP options for gamers was met with the sort of outrage you’d expect from The Daily Mail should a group of Polish plumbers take to streets with a burning effigy of Princess Diana.

Black Ops II (Activision)
Having tried its hand at selling gamers access to the Call of Duty Elite network, Activision last year tried a different tact – Elite would be free, but instead they could pay cash for pretty designs on their guns. What changes to the payment model will this year’s game bring?

Gears of War Judgment (Microsoft)
Microsoft was far less subtle in its treatment of IAPs with recent release Gears of War Judgment. As well as paying the best part of Ł50 for the game itself and Ł40 for a year’s Xbox Live access for multiplayer, players are now able to spend even more cash on things like XP boosts and exclusive playlists. There’s no arguing that these purchases don’t affect the core gameplay.
http://www.mcvuk.com/news/read/iap-i...-mould/0114027
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April 13th, 2013, 23:22 Posted By: wraggster
Namco Bandai's free-to-play spin off for the Tekken series has been downloaded for smartphones and tablets more than 1m times.
Tekken Card Tournament was released on iOS and Android last week and passed the 1m milestone after just four days on release. It is also available to play in web browsers.
The game features the series trademark battles, but moves are unleashed by collecting different attack cards rather than mashing your way through arthitis-inducing button combos.
Crucially, retail will be able to cash in on this download-only title later in the year when physical versions of the virtual attack cards are released in stores. And now there's a 1m-strong audience out there for them.
Namco Bandai has promised these cards "are set to arrive in stores soon".
You can find out more about Tekken Card Tournament and the retail trading cards in our preview, published earlier this year.
http://www.mcvuk.com/news/read/free-...nloads/0114025
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April 13th, 2013, 23:34 Posted By: wraggster
 Despite an early leak on Monday, once again the internet lit-up with chatter about the release of Facebook Home in the Google Play store. All good and well if you find yourself in the right place with the right phone, but what about everyone else? Unsurprisingly, the digital door staff (read, Facebook's hardware restrictions) have already been dispatched, meaning almost any Android device can download and installthe social software. We can thank Paul O'Brien at MoDaCo for doing the honors, and for those interested, the process is pretty simple. If your issue is location (rather than device) you'll need the latest version of Facebook's regular and Messenger apps first. Once you do, just download the APK, activate it, and you're good. If hardware is the barrier, then you'll need to get the patched versions of Facebook, Messenger and Home (via the source). Early reports suggest that most features operate just fine, but that sending SMS from Messenger can sometimes stop working. If that's a deal-breaker, you'll have to keep an eye out for updates. If it's not, then tap the source up for the full lowdown. If you do, head back here and let us know how you got on.
http://www.engadget.com/2013/04/13/f...ndroid-device/
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April 13th, 2013, 23:37 Posted By: wraggster
Pebble has been on a rapid cadence with smartwatch updates to justify those crowdfunded dollars, and it's not letting up just because watch shipments are well underway. PebbleOS 1.10 has arrived with support for custom watch faces built using the matching (and newly available) SDK. The revamp will be especially helpful for iOS users -- we see several fixes for crashes, permissions and power in store. Everyone gets options to disable backlighting and vibrations in certain conditions, too. As such, there's every reason to fire up the Pebble app for an upgrade, even if it's just for some visual variety.
http://www.engadget.com/2013/04/12/p...sorts-out-ios/
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April 13th, 2013, 23:42 Posted By: wraggster
 It's really happening. Starting today, you'll be able to pick up an iPhone 5 with that Magenta hue. T-Mobile's offering the device both in retail and online, starting at $100 plus 24 monthly installments of 20 bucks. You can pick from either of the two monochrome extremes and if you're looking to spend a little less, you can also choose an iPhone 4S or 4 instead. Remember; you won't get the same subsidized pricing from Apple directly, so scroll through the options at the Uncarrier source and ensure that you're ready for that Coachella stream this weekend.
https://explore.t-mobile.com/iphone-5
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April 13th, 2013, 23:43 Posted By: wraggster

Thanks to an NYPD pilot program, over 400 officers have special Android smartphones that allow them to pull up suspect data on the spot, according to the New York Times. Patrol car-mounted laptops can be slow and cumbersome, while the call-disabled handsets (which look like Samsung's Rugby Smart in the image above) let patrolmen see a suspect's criminal record on the spot and even know if a felon hides drugs "in his left sock," according to one cop. The custom app can also dig up info like open warrants, arrest and incident records, orders of protection and photos of everyone who's been arrested in a particular building, for instance. They can even drum up the location of every video camera pointed at a particular spot -- so, watch where you spit that gum, scofflaw.
http://www.engadget.com/2013/04/12/n...phone-arsenal/
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April 14th, 2013, 10:39 Posted By: wraggster
Joshua Nuernberger and Wadjet Eye Games' cult-classic sci-fi noir point-and-click adventure Gemini Rue has launched today on iOS.It's currently on sale for Ł2.49 / $3.99, but will go up to its standard price of Ł2.99 / $4.99 after two weeks.The iOS version features enhancements like larger in-game icons and text, a hotspot finder to minimise pixel-hunting, and a redesigned combat system. It also includes the original game's optional developer commentary and "gritty, low-res graphics."Gemini Rue originally launched in 2011 to rave reviews. Ex-Eurogamer scribe Kristen Reed dug it. "If you're done with all the remakes, and hanker after an adventure that remembers exactly the way things were, Gemini Rue demands your attention," he wrote in his 8/10Gemini Rue review..
http://www.eurogamer.net/articles/20...s-on-ios-today
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April 14th, 2013, 22:35 Posted By: wraggster
"Facebook on Friday released its Android launcher called Home. The company also updated its Facebook app, adding in new permissions to allow it to collect data about the apps you are running. Facebook has set up Home to interface with the main Facebook app on Android to do all the work. In fact, the main Facebook app features all the required permissions letting the Home app meekly state: 'THIS APPLICATION REQUIRES NO SPECIAL PERMISSIONS TO RUN.' As such, it’s the Facebook app that’s doing all the information collecting. It’s unclear, however, if it will do so even if Facebook Home is not installed. Facebook may simply be declaring all the permissions the Home launcher requires, meaning the app only starts collecting data if Home asks it to."
http://yro.slashdot.org/story/13/04/...t-apps-you-use
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April 15th, 2013, 00:39 Posted By: wraggster
via http://emu-russia.net/en/
First version of Sony PSP emulator for Android/Windows has been updated. Changes:
- Another month, another version of PPSSPP! This time I've only added 0.0.5 to the version number, but that's just because I'm saving 0.8, 0.9 and 1.0 for big future updates Don't worry, there's been plenty of improvements. Many more games run and some games run faster - the God of War games should now run well on modest PCs and for example the Monster Hunter games are becoming playable on fast phones (although without sound). And I've started to improve the UI - now there's a recent list and game icons in the game selector.
File: Download
File: Download
News source: http://www.ppsspp.org
News source: https://play.google.com
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April 15th, 2013, 00:41 Posted By: wraggster
via http://emu-russia.net/en/
MSX emulator for Android has been updated. Changes:
- Added undocumented opcode 71h to the Z80 emulation.
- Added more realistic "LD R,A" opcode to the Z80 emulation.
- Added optional iCade joystick support (see Settings).
- Added iCade support to File Selector, Gallery, and Settings.
- iCade buttons can now be assigned via "Assign Keys" in Settings.
- Added "Show Real Names" menu option to the File Selector.
- Optimized File Selector by not rescanning folder after running emulation.
News source: https://play.google.com
News source: https://play.google.com
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April 15th, 2013, 00:42 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy Advance emulator for Android has been updated. Changes:
- Fixed rare crash when exiting from emulator to the File Selector.
- Fixed iCade default button mappings.
- Added full iCade support to File Selector, Gallery, and Settings.
- iCade button mappings can now be changed via "Assign Keys".
- Added two Shaman King: Master of Spirits games to the Cheatopedia.
- Added Mario Golf Advance Tour to the Cheatopedia.
- Added Mario Tennis Advance to the Cheatopedia.
News source: https://play.google.com
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April 15th, 2013, 00:43 Posted By: wraggster
via http://emu-russia.net/en/
ColecoVision emulator for Android has been updated. Changes:
- Added optional iCade joystick support (see Settings).
- Added standard gamepad support to File Selector, Gallery, and Settings.
- Added iCade support to File Selector, Gallery, and Settings.
- Added "Show Real Names" menu option to the File Selector.
- Optimized File Selector by not rescanning folder after running emulation.
News source: https://play.google.com
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April 15th, 2013, 16:44 Posted By: wraggster
Executives at suppliers have told WSJ that Microsoft is working on designs for a touch-enabled watch.
Speaking anonymously, the executives claim that earlier this year, Microsoft asked suppliers in Asia to ship components for a potential watch-style device.
One source said he met with Microsoft’s research and development team at its Redmond HQ, saying it is currently unclear whether the firm will opt to move ahead with the device.
If Microsoft does decide to go ahead with the smart watch, it will join the likes of Apple, Samsung and Google, who are all rumoured to be creating the wearable technology.
Back in February it was reported that Apple had filed a new patent for a device strongly resembling it firm’s highly rumoured iWatch device.
A month later Samsung Mobile’s vice president revealed that the firm has been preparing a watch product for some time.
Just a few days later after the Samsung news, The Financial Times reported that Google’s Android unit is developing a smart watch.
http://www.pcr-online.biz/news/read/...t-watch/030709
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April 15th, 2013, 16:55 Posted By: wraggster
The new flagship Blackberry Z10 seems to be in danger of turning into a commercial disaster.
The Wall Street Journal has word from two separate reports that paint a tremendously worrying picture for the handset. The Z10 launched in various territories between January and March of this year.
A report from Detwiler Fenton makes the amazing claim that returns of the handset are currently tracking ahead of its actual sales.
Analyst Jeff Johnston stated: “We believe key retail partners have seen a significant increase in Z10 returns to the point where, in several cases, returns are now exceeding sales, a phenomenon we have never seen before.”
Furthermore ITG analyst Joe Fersedi claims that sales of the Z10 “started poorly and weakened significantly as the days passed” and are “in line-to marginally ahead of anemic sales of older Blackberry models”.
He added that while the Z10 initially accounted for four per cent and seven per cent of the sales share at US carriers Verizon and AT&T respectively, this has since fallen to one per cent and two per cent.
Blackberry, which claims to have sold 1m Z10’s prior to its US launch last month, has denied the reports: “BlackBerry wishes to respond to media coverage today regarding speculation that there have been abnormally high levels of returns of BlackBerry Z10 devices.
“This is absolutely false. Our data shows that return rates for BlackBerry Z10 devices both in the US and on a global basis are in line with or better than our expectations and are consistent with return rates for other premium smartphones in the market today.”
http://www.mcvuk.com/news/read/black...-sales/0114093
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April 15th, 2013, 21:29 Posted By: wraggster
lekiosk, the most successfully monetised iPad app in France – already on one in four iPads, no less - has now launched on Android, bringing the digital newsstand out of beta and into the Google Play store.
The lekiosk app allows users to browse, sample and purchase titles from a rotating, 3D rendered British-style newsstand.
Publishers, including the likes of the BBC, Condč Nast, and Dennis, have already signed up to lekiosk’s offering, meaning that around 100 titles are available to consumers at the time of launch.
lekiosk’s huge success in France is grounded in its use of tablet technology, as well as its innovative model, which allows users to subscribe to a monthly bundle of ten magazines for €10.
The announcement of lekiosk’s arrival on Android follows the firm’s partnership with ASUS, and a successful Series B funding round, which raised $7.1 million from CM-CIC and FSN PME CDC Enterprises in November 2012.
The partnership with ASUS’ line of tablets includes the Nexus 7, the Transformer Pad Infinity TF700, the Transformer Pad TF300 and the MeMO Pad.
lekiosk is now available on both Google Play and the Apple App Store.
http://www.mobile-ent.biz/news/read/...android/021098
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April 15th, 2013, 21:31 Posted By: wraggster
App discovery platform pulled by Apple gets 400,000 emails of support
The French company behind AppGratis, a discovery platform that was pulled by Apple from its App Store, has launched a petition to contest the removal and convince the distributor to change its mind.
Apple reported removed the title on April 6th for violating two of its App Store guidelines. The app direct user to free and paid-for apps, help developers reach users they may not have otherwise.
Now its makers have called on the apps’ user base to save it.
Speaking to PocketGamer.biz, CEO Simon Dawlat said the decision to involve the AppGratis community was made because the platform’s foundations are in its user base.
“We reached out to our users and asked for their public support because it's important everybody understands AppGratis is first and foremost a community, a consumer service, an iOS app loved and used by millions in the world,” said Dawlat.
http://www.develop-online.net/news/4...-Store-removal
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April 16th, 2013, 14:09 Posted By: wraggster
According to a forecast by IHS iSuppli, netbooks are in their final days and will be extinct by 2015, thanks to the popularity of tablets.
For 2013, netbook shipments are expected to fall to 3.97 million units, down 72 per cent from 2012.
“The market for the small, inexpensive notebooks had steadily climbed for three years from the time the devices were first introduced in 2007, peaking in 2010 when shipments hit a high of 32.14 million units. Since then, however, the netbook space has imploded and gone into decline – fast,” noted IHS iSuppli.
The researcher seems to point the finger at Apple’s iPad when trying to explain the downfall of the netbook.
As netbooks hit their peak of 32.14 million in 2010, along came the iPad and it's at that point sales started to dip. Just one year later and there were over ten million less netbooks being sold.
"Initially intended for light productivity tasks such as web browsing and email, netbooks eventually became more powerful, taking advantage of a mature PC technology that allowed cost-effective implementation of various functionalities. And though never equaling the performance of full-fledged notebooks and lacking full notebook features like an optical drive, netbooks at one point began taking market share away from their more powerful cousins.
“However, netbooks began their descent to oblivion with the introduction in 2010 of Apple's iPad."
http://www.pcr-online.biz/news/read/...inction/030715
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April 16th, 2013, 23:38 Posted By: wraggster
Social network admits to mobile software discussions with the companies.
The Facebook phone was finally unveiled earlier this month, and arrived as downloadable social interface,Facebook Home. Available for selected Android devices – or a standard for the HTC first – Home enhances content interactions and messaging.
And while CEO Mark Zuckerberg praised the openness of Google's OS at the recent launch, Bloomberg reportsFacebook Home may not remain an Android exclusive for long.
The social network's director of product Adam Mosseri admitted that there are continuing talks with Apple and Microsoft about expanding Home to their respective iOS and Windows Phone operating systems.
Mosseri, said: "We’ve shown them what we’ve built and we’re just in an ongoing conversation," adding that Home for iPhone would be modified to suit Apple's needs, potentially looking hugely different to the Android design.
He continued: "It may or may not be Home. "We could also just bring some of the design values to the iOS app. That might be how it ends up. Or we could build just the lock screen. Maybe then it’s not called Home, it’s called something else."
http://www.mobile-ent.biz/news/read/...crosoft/021106
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April 16th, 2013, 23:43 Posted By: wraggster
The Tap Paradise Cove studio talks working with the new iOS porting tech
Tap Paradise Cove developer Pocket Gems has moved to praise the power of the new Marmalade Juice porting solution, which lets developers take iOS games to other platforms with minimal effort.
Pocket Gems worked with software company Marmalade as the latter put the final touches on Marmalade Juice, which lets iOS developers looking to target other platforms do so by allowing them to recompile Objective-C and native OS APIs, previously only usable on iOS and Mac, all within the Marmalade SDK. Thereafter users can take their applications and deploy them directly to Android, as well as numerous other Marmalade-supported platforms such as Mac desktop, BlackBerry and selected smart TVs, all while using their original iOS code.
“Pocket Gems worked closely with the Marmalade team to build, test, and release the first version of Tap Paradise Cove on Google Play and the Amazon Appstore,” stated Arjun Dayal, Pocket Gems Android product lead, talking to Develop for a feature published today that focuses on what Marmalade Juice brings to the table.
“The ability to manage a single code base and deploy to multiple platforms is very powerful,” Dayal later added. “It saves engineering time, debugging time, and allows developers to focus more on the overall player experience instead of bug and feature differences between the platforms. Cross-platform development is an important step for the industry.”
Marmalade hopes its tech can contribute to freeing developers from the often prohibitive cost and effort of porting a game from iOS, which before Marmalade Juice often meant wholly rewriting a given game.
http://www.develop-online.net/news/4...armalade-Juice
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April 17th, 2013, 00:04 Posted By: wraggster
The public survey element of the OFT's investigation into in-app purchases has been revealed.
The OFT last week launched an investigation into whether children are being unfairly pressured or encouraged to buy additional content in ‘free’ web and app-based games.The move follows repeated incidents where children have paid for virtual items or access with real money.
The questionnaire is specifically about children and their use of these apps, and tends to be directed at parents.
The full questionnaire is listed below:
1. How old is your child? (Please complete one of these forms for each of your children, if you have more than one.)
2. Which web and/or app games has your child played in the last two months?
3. Have any of those games invited your child to make a purchase?
4. When you first downloaded those games – or allowed your child to create an account to play them – did you expect that in - game purchases might be a feature of the game? Did you expect the game would invite your child to make a purchase?
5. Have you, your child or another adult made an in - game purchase for your child? Or made any other form of purchase to allow your child to progress further in the game or access additional content?
6. If you answered yes to question 5, how many of those purchases have been made in the last two months?
7. Thinking about the most recent of the purchases mentioned in question 5, what was the value of that purchase and how was it made (for example, by credit/debit card, gift card, iTunes account or similar, etc)?
8. Is there any other information you would like us to consider as part of our investigation?
http://www.mcvuk.com/news/read/this-...survey/0114163
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April 17th, 2013, 00:11 Posted By: wraggster
The tech housed in the upcoming Android console Ouya lags significantly behind many other modern Andorid devices.
VentureBeat reports that results using benchmarking software Futuremark suggested that Ouya ranks 73rd in the Android power league table. That’s ahead of the likes of Google’s Nexus 7 tablet but behind devices such as LG’s Nexus 4 smartphone, which more than doubled Ouya’s Futuremark score.
Rivals such as the HTC One and Samsung Galaxy S IV rate even higher.
The Nexus 7 or Galaxy S III are regarded by many as ‘the industry standard’. They score just over 5,000 on Futuremark. Ouya, by contrast, scored just over 4,000.
GameInformer magazine concluded from the numbers that “Ouya’s tech is a generation old”.
It should be noted, of course, that Ouya will retail for $99 – a fraction of the price of the aforementioned smartphones. And of course it’s hardly as if graphical clout will be the driving force behind Ouya’s market pitch.
http://www.mcvuk.com/news/read/ouya-...on-old/0114154
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April 17th, 2013, 00:15 Posted By: wraggster

Check out this 20″ iMac. Notice anything peculiar? Look closely at the branding above the Apple logo. The only thing that tips you off that this iMac is a hacked together unit is that Acer logo on the replacement screen.
As we’ve so often been caught doing, [Flippy] was browsing eBay for deals. It’s a dangerous activity because you end up falling into purchases like an Aluminum iMac for $35. That led to the purchase of a very slim LED LCD monitor to use as the display. It fits perfectly behind the iMac’s glass bezel, which has a tiny chip in the upper right corner that doesn’t bother [Flippy]. It’s thin enough that this actually left room for him to add in the guts of a MacBook Pro which he had sitting in his unused parts pile. With all of the main components accounted for the rest is really just logistics like routing all of the cable connectors and adding openings for USB ports. What he ended up with is a high-end computer for a low-end price.
http://hackaday.com/2013/04/16/hacke...-a-hackintosh/
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April 17th, 2013, 00:22 Posted By: wraggster
 Facebook promised that other countries would be getting Home for Android sometime after the US rollout, but it didn't have much more to offer in the way of specifics at its launch event earlier this month. It turns out the wait wasn't too long for some countries, though, as the Home app is now available for download in at least Canada and the UK. Of course, you'll still need one of the phones already approved for use to actually run it -- namely, the Samsung Galaxy Note II, Galaxy S III, HTC One X+, One X or One. As for the one phone that Home actually ships pre-installed on, the HTC First, it remains a US-exclusive on AT&T; EE and Orange have confirmed that they'll be carrying it across the pond, but there's still no word on Canadian availability.
http://www.engadget.com/2013/04/16/f...-in-canada-uk/
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April 17th, 2013, 00:23 Posted By: wraggster
When Samsung said it was having a little soiree to celebrate the launch of the Galaxy S 4, we took the company on its word. At the end, when the execs present warned us of something new, we thought a Mini might be in the cards, but in fact it was the exact opposite. It turns out that Samsung brought another friend along to the party, the recently announced Galaxy Mega. The largest of the two, to be precise. So, while everyone wanted to play with the latest flagship, we thought we'd take some time to get the know the 6.3-inch Galaxy Mega a little better. Head past the break for our impressions.
http://www.engadget.com/2013/04/16/s...mega-hands-on/
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April 17th, 2013, 00:26 Posted By: wraggster
Most of us who've followed the history of Android tend to presume that it was a single-minded effort to open up the smartphone world. Not so, ex-Android chief Andy Rubin says. The OS co-creator just mentioned at a Tokyo summit that Android was first pitched in April 2004 as the foundation for connected cameras that would store photos online. When it became clear that the digital photography market was relatively small, the fledgling team shifted its attention to cellphones within the space of five months. We know how history played out after that fateful decision, and arguably smartphones are richer for it -- that said, it's amusing to discover that smart shooters like the Galaxy Camera just represent Android's original strategy come full circle.
http://www.engadget.com/2013/04/16/a...t-for-cameras/
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April 17th, 2013, 00:31 Posted By: wraggster
 First, the bad news. Facebook Home isn't coming to iOS anytime soon due to the underlying technologies that restrict the way apps interact with the iPhone's operating system. Now, the good news: Facebook is pushing an update to its iOS app right nowthat'll add support for chat heads. Mike Schroepfer, CTO and vice president of engineering at Facebook, just announced the news here at D: Dive Into Mobile, and if all goes well, you should see the update hit your own device later in the day.
According to Schroepfer: "The goal from the beginning was to get this experience into everyone's hands. As part of that, we're shortly going to announce an update to our iOS app that'll add chat heads. Multiple messages, multiple threads, same design, etc. You have to be within the app -- that's a limitation of iOS. You can't draw across other apps when you aren't in the app."
http://www.engadget.com/2013/04/16/f...support-today/
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April 17th, 2013, 00:32 Posted By: wraggster
Sony has been friendlier than many of its mobile rivals toward outside code, backingAOSP efforts even when it has had to shoulder most of the responsibilities. It's only fitting, then, that five of its more recent smartphones just received their first nightlyCyanogenMod 10.1 builds, all in one fell swoop. Support for the Xperia Z and ZL is no doubt the highlight, although experimenters who stand just short of the cutting edge can get CyanogenMod releases for the Xperia T, TX and V. As always, nightlies of custom OS code redefine risky -- but those who can't wait for Sony to push a safe Android 4.2 release can now do more than just twiddle their thumbs.
http://www.engadget.com/2013/04/16/c...eria-z-and-zl/
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April 17th, 2013, 00:33 Posted By: wraggster
 There's a Google exec speaking at a tech conference, and that means one thing: more Android statistics. AtDive Into Mobile today, Executive Chairman Eric Schmidt confirmed that the company is now seeing 1.5 million Android activations per day, which is up from 1.3 million per day last fall and 1.4 million as of last month (seemingly an uptick after a short period of slower growth). Schmidt also says that the company remains on track for one billion total devices by the end of the year, which would be a sizeable increase from the 750 million that CEO Larry Page confirmed in his most recent statement last month. Schmidt further notes that the key to that future growth -- or reaching the "next five billion people looking to get connected," as he puts it -- will be the $100 price point, something he suggests they'll quickly get to.
http://www.engadget.com/2013/04/16/e...tivations-per/
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April 17th, 2013, 00:34 Posted By: wraggster
 Rumors of an upcoming iPad sporting a similar design as the iPad mini go as far back as late January this year, when our reliable friends at 9to5Mac shared some clear photos of a leaked chassis (check them out at the "More Coverage" link below). This was followed by an alleged photo of the front panel sent around earlier this month. But as before, cases for this unreleased "iPad 5" have also been making the rounds in China, and we've managed to get our hands on one at the Hong Kong Electronics Fair earlier today. It's the same old story according to a staff at the booth: the case is based on a leaked mold. Oops!
Compared to a similar case made for the two latest generations of the bigger iPad, this case again suggests a slimmer and narrower iPad is in the works, which would mean that this mysterious tablet is likely to have the same screen size but thinner left and right-side bezels -- just like the iPad mini. Similarly, the straighter edges support 9to5Mac's earlier leak of the iPad mini-like body. Let's just hope that Apple will still have a few surprises up its sleeves then, eh?
http://www.engadget.com/2013/04/16/ipad-5-case-leak/
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April 17th, 2013, 00:36 Posted By: wraggster
We saw AT&T open up a registration page for the Galaxy S 4 almost as soon as Samsung's presentation was over, but now that link is exposing a bit more information. Several tipsters let us know that for customers in certain areas, the website is now showing the 16GB GS 4 available for pre-order in White Frost or Black Mist. Some of the details are visible to all, including that the phone is promised to ship April 30th and has an off-contract price tag of $639 ($199 w/ two-year agreement). Those who can get further in the ordering process report it's expected to arrive at their homes on or before May 3rd, with two-day shipping. Hit the link below if you're moved to get your pre-order for Samsung's latest standard-bearer in as soon as possible.
http://www.att.com/galaxys4
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April 17th, 2013, 23:13 Posted By: wraggster
Taiwanese fair-trade officials are to investigate claims that Samsung paid to have negative reviews of rival HTC posted online.
It is believed the South-Korean firm hired students to post poor reviews of HTC's phone products online.
Fair trade officials have launched the probe following multiple complaints highlighting the issue. If found guilty of 'false advertising', Samsung could face fines of up to 25m Taiwanese dollars (Ł547,000).
The claims were fuelled by PC Advisor, which published documents, which appear to show Samsung hiring students to praise the firm and its products, whilst criticising HTC.
Whilst initially unaware of the investigation, Samsung Taiwan has since posted a statement in response to the claims on its Facebook page, stating it had "ceased all marketing activities that involve the posting of anonymous comments".
"The recent incident was unfortunate, and occurred due to insufficient understanding of these fundamental principles," the statement continued.
http://www.pcr-online.biz/news/read/...reviews/030728
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April 17th, 2013, 23:17 Posted By: wraggster
Richard Williamson, a member of Apple’s original iPhone team, has joined Facebook to manage its mobile-software group.
Williamson lead the development of Apple’s widely criticised Maps application and after a huge number of user complaints, was fired by Eddy Cue, Apple’s senior vice-president of internet software and services.
Apple Maps appeared to have a number of major bugs, including missing directions and incomplete 3D views. In December, the Australian police warned motorists off Apple’s own mapping system after some people were lead into dangerous terrain.
Williamson has now taken the role of director of engineering at the Facebook’s mobile-software department as the social network ramps up its focus on reaching customers on mobile devices.
http://www.pcr-online.biz/news/read/...acebook/030723
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April 17th, 2013, 23:20 Posted By: wraggster
Two billion users expected within the next two years.
Android could soon be boasting more than one million users within the next six-nine months, according to Google’s executive chairman Eric Schmidt, who also said that the two million mark could be met “within a year or two,” Mobile World Live has reported.
The recent D ive into Mobile event saw Schmidt state that there are now over 750 million Android devices in use today, and that there are and additional 1.5 million activations every day.
Schmidt also suggested that there is significant potential for the platform in emerging markets, “especially as prices fall.”
Commenting on the rapid speed with which new technology reaches the market, and the subsequent drop in prices for previously cutting-edge features, he noted that Android’s growth in emerging markets will be supported by the arrival “a new generation of very low-cost Android phone manufacturers… primarily from Asia.”
“A relatively inexpensive smartphone with a strong and good browser is sort of what you need to access the world’s information. That’s what people need, that’s what they are going to get,” Schmidt added.
http://www.mobile-ent.biz/news/read/...barrier/021121
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April 17th, 2013, 23:22 Posted By: wraggster
Former Android-only feature adapted for Apple devices.
Facebook Home was revealed a couple of weeks ago, and the company was very excited about the Chat Headscommunications feature, which allows users to respond to Facebook messages and texts while using other apps.
Of course, this was an Android-only product, but Facebook has announced Chat Heads for iPhones and iPads as part of a new iOS update. However, the feature only works while using Facebook when browsing photos, News Feed and so on, so it doesn't have quite the widespread reach of the Google counterpart.
Another additional feature includes stickers, allowing users to add a touch more character to their messages. Chat Heads and stickers will roll out in the coming weeks, while the recently announced News Feed makeover will also be included.
The introduction of Chat Heads comes following Facebook's director of product Adam Mosseri revealing the company is in talks with Apple and Microsoft about taking Facebook Home to iOS and Windows.
http://www.mobile-ent.biz/news/read/...-to-ios/021115
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April 17th, 2013, 23:25 Posted By: wraggster
Clash of Clans and Hay generate $179 million in first quarter of 2013
Supercell’s astronomic growth shows no sign of abating as it reveals it is now making $2.4 million a day from just two games.
As reported by Forbes, last year the Finland-based free-to-play developer grossed $100 million from Clash of Clans and Hay Day, but this year it has already nearly doubled its total revenue for 2012 by making $179 million in just the first quarter.
After Apple took its share, the company still took away $104 million.
The developer also recently raised between $100m-to-$150m in a funding round, valuing the company near $800 million.
The amount of revenue generated through its titles is up significantly from January, when the studio announced it was raking in $1 million a day. The numbers also put Supercell in close company with GungHo’s hugely popular Puzzle & Dragons, which is believed to be making the studio $2 million a day.
http://www.develop-online.net/news/4...-million-a-day
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April 17th, 2013, 23:26 Posted By: wraggster
Rolocule Games at work on new iOS motion gaming project
Rolocule Games today announced its next project – rolomotion, which combines the iPhone and Apple TV to bring a motion-gaming experience to your TV without the need for a dedicated console.
The Pune-based studio had secured a round of angel funding last year, but has been laying low on its follow-up to the award-winning Flick Tennis: College Wars, which released in 2011.
Rolomotion is designed to let users play their iPhone/iPod Touch games on their TVs via Apple TV using what appears to be some form of AirPlay Mirroring.
So far, only one game has been announced for rolomotion – Motion Tennis, which you can see in action in the video below. The game will also feature a multiplayer mode, which will of course require two iOS devices, and will track calories burnt during game sessions.
http://www.develop-online.net/news/4...sole-ambitions
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April 17th, 2013, 23:29 Posted By: wraggster
The American Civil Liberties Union filed a complaint with the U.S. Federal Trade Commission on Wednesday calling on the federal government to take action to stem an epidemic of unpatched and insecure Android mobile devices – declaring the sea of unpatched and vulnerable phones and tablets 'defective and unreasonably dangerous.' The civil liberties group's complaint for injunctive relief with the FTC (PDF), notes that 'major wireless carriers have sold millions of Android smartphones to consumers' but that 'the vast majority of these devices rarely receive software security updates.' The ACLU says carriers leave their customers vulnerable to malware and spear phishing attacks that can be used to record or transmit information on the device to' third parties. 'A significant number of consumers are using smartphones running a version of the Android operating system with known, exploitable security vulnerabilities for which fixes have been published by Google, but have not been distributed to consumers' smartphones by the wireless carriers and their handset manufacturer partners,' the ACLU said. Android devices now account for close to 70 percent of new mobile devices sold. The porous security of many of those devices has become a topic of concern. The latest data from Google highlights the challenge facing the company, with just over 25% of Android users running versions 4.1 or 4.2 – the latest versions of the OS, dubbed 'Jelly Bean,' more than six months after its release. In contrast, 40% of Android users are still running the 'Gingerbread' release – versions 2.3.3 through 2.3.7, a two year-old version of the operating system that has known security vulnerabilities.
http://yro.slashdot.org/story/13/04/...ndroid-devices
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April 17th, 2013, 23:32 Posted By: wraggster
Pikoro writes with news that Foxconn's parent company has entered into an agreement to pay Microsoft royalties for every Android device they manufacture, joining a rather long list of companies licensing patents for Android/Linux from Microsoft. From the BBC:"Microsoft has secured a patent deal with the world's biggest consumer electronics manufacturer to receive fees for devices powered by Google's Android and Chrome operating systems. Hon Hai — the parent company of Foxconn — said the deal would help prevent its clients being caught up in an ongoing intellectual property dispute. Microsoft says that Google's code makes use of innovations it owns. Google alleges its rival's claims are based on 'bogus patents.' 'The patents at issue cover a range of functionality embodied in Android devices that are essential to the user experience, including: natural ways of interacting with devices by tabbing through various screens to find the information they need; surfing the web more quickly, and interacting with documents and e-books.'"
http://yro.slashdot.org/story/13/04/...with-microsoft
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April 17th, 2013, 23:55 Posted By: wraggster
Chalk up another one: in sync with Sprint and T-Mobile, US Cellular has joined the ranks of US carriers detailing their Galaxy S 4 launch plans. The mid-size provider won't commit to a more specific timeframe for its launch beyond "late April," but it's already taking pre-orders for a 16GB edition at $200 with a contract and a steep $750 contract-free. That last detail prices it above AT&T's offering, although US Cellular is sweetening the pot by giving away an S View Cover to those willing to buy sight unseen. The news leaves just Cricket, C Spire and Verizon without mostly complete Galaxy S 4 plans -- let's hope they pick up the pace.
http://uscellular.com/GS4
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April 18th, 2013, 00:01 Posted By: wraggster
US launch details for the Galaxy S 4 are arriving at last, and both Sprint and T-Mobile are on the vanguard. The two carriers plan to sell Samsung's flagship for $150 in 16GB form, albeit with different pricing strategies: T-Mobile's plan includes its now-standard device payment installments, while Sprint is discounting the phone from its normal $250 price through a $100 instant credit for those switching to the network. Just when you'll have the chance to plunk money down also varies. Sprint plans to offer pre-orders starting on April 18th, with an actual launch on April 27th. T-Mobile isn't giving customers the same opportunity to buy in advance, although they will get to take the Galaxy S 4 home a few days earlier, on April 24th. We're still waiting on other American carriers to hop on the bandwagon, but we suspect it won't be long.
Sprint, T-Mobile
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April 18th, 2013, 00:06 Posted By: wraggster
After concern about a slipped shipping date proved erroneous, HP's Android-packingSlate 7 has popped up at the company's UK store with a Ł129 price tag and a promise of availability on May 1st. That's pretty much in line with the date originally scheduled for the 7-inch, 1,024 x 600, 1GB RAM, dual-core A9 Jelly Bean device, though the VAT brings the price up to roughly $200, while HP said would it be $170 in the US before taxes. There's no word yet on exactly when you'll be able to grab the Slate 7 stateside, but HP's US site (at the More Coverage link) is still saying April. Meanwhile, Brits can pre-order at the source link.
http://h20386.www2.hp.com/UKStore/Me...px?p=c-slate-7
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April 18th, 2013, 01:05 Posted By: wraggster

Good news for Ouya Kickstarter backers (and anyone planning to buy a retail unit in June), a new firmware update will let you change your payment options. Previously, credit card information was locked into the associated Ouya account once it was entered. Now, users may change their credit card information at any time under account settings in the Manage menu.
The Ouya recently began shipping to Kickstarter backers as part of a public preview period, and today's update irons out one of the kinks cited in ourreview of the console's current state.
http://www.joystiq.com/2013/04/17/ou...-card-changes/
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April 18th, 2013, 01:07 Posted By: wraggster

One summer, when I was a kid, I wandered into a garage sale and came across an old Atari 2600 and a shoebox full of games. I don't remember how much they wanted for it, but it was low enough that a kid without a job could afford it, so it wasn't much. I took it home, immediately hooked it up to the television and started rifling through the games.
Most of the games were simple, executions of a single concept. Some of them were , some were passable but forgettable, while others were nigh indecipherable. Naturally, there were some genuine turkeys in there too. It was hard to be disappointed though, since I could just pop in another cartridge and, after all, the entire box of goodies had cost me practically nothing.
That summer day pretty much encapsulates my experience with the Ouya thus far.
http://www.joystiq.com/2013/04/17/ou...tarter-review/
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April 18th, 2013, 23:55 Posted By: wraggster
DigiTimes has reported that Apple has stopped placing component orders for its Mac series, leaving suppliers in the dark over when they will resume.
“Suppliers expected to finish digesting their Mac inventories in April, but are new stranded waiting for further instructions from Apple,” revealed sources from the upstream supply chain.
Apple usually gives suppliers a shipment forecast for the upcoming quarter, but the company has not provided a shipment forecast for Q2, concerning some supplier who worry that the shipments may not resume until late May.
http://www.pcr-online.biz/news/read/...-orders/030740
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April 18th, 2013, 23:57 Posted By: wraggster
Apple shares fell yesterday when chip supplier Cirrus Logic revised its revenue forecasts.
Cirrus suggested blamed reduced demand on one customer – without naming them – but the investors have guessed Apple and sold shares accordingly.
The share price slipped down to under $400, the lowest level since 2011, before increasing slightly to $402.80 by the end of the day.
Cirrus Logic makes components for iPhone and iPad, and its latest figures suggest Apple may not be releasing a new phone or iPad any time soon.
Apple hasn’t commented, but will reveal Q1 results next week.
http://www.pcr-online.biz/news/read/...es-slip/030742
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April 18th, 2013, 23:58 Posted By: wraggster
KGI Securities analyst Ming-Chi Kuo believes Apple’s fifth-gen iPad will be substantially lighter and thinner than the current 9.7-inch model.
Kuo states that the next-gen device will measure around 7.5-8.0mm and be 15 per cent thinner than the iPad, and carry a GF2 touch panel and A7X processor, reportsAppleInsider.
The GF2 touchscreen will play a big part in slimming down the iPad and help reduce power consumption. Kuo also expects to see a 25 to 30 per cent decrease in battery size.
The next iPad is expected to come with a new A7-series SoC manufactured on Samsung’s 28 nanometer process and launch in August or September.
http://www.pcr-online.biz/news/read/...lighter/030734
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April 19th, 2013, 00:01 Posted By: wraggster
The new Nokia phone is reported to have Pureview technology, a huge 41MP lens and a summer release date.
The Financial Times believes that the new Nokia device will measure five or six inches, meaning it could rival Samsung’s Galaxy Note ‘phablet’.
My Nokia Blog reports that there will be two versions of the smartphone, they will share the same features but will have different processors. One will have a dual core processor and the other a quad core processor based on Qualcomm 800 chipset.
According to reports, the PureView smartphone is expected to launch in July, along with a lighter more advanced version of the existing flagship Lumia 920.
http://www.pcr-online.biz/news/read/...-camera/030732
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April 19th, 2013, 00:02 Posted By: wraggster
5.6 million Lumia handsets shifted in first quarter.
A record-breaking Q1 performance from Nokia’s Lumia handsets was not enough to stop the Finnish manufacturer from experiencing a 25 per cent drop in net sales in the year’s first quarter.
Down 25 per cent to €2.9 billion in Q1 sequentially, Nokia’s net sales represented a year-on-year dip of 32 per cent, while overall smartphone sales dropped five per cent to €1.2 billion on the previous quarter and 32 per cent year-on-year.
Sales of feature phones also dipped to €1.6 billion, falling 36 per cent year-on-year and 31 per cent on Q4 2012.
However, Q1 wasn’t all negative for Nokia, having seen its Lumia smartphones ship an all-time high of 5.6 million units during the three-month period. This represents a 4.4 million rise on the previous quarter.
Nokia shifted a total of 11.1 million smartphones in Q1, of which just over 50 per cent were Lumia devices.
Nokia’s entire business saw sales hit a total of €5.85 billion in Q1, marking a 27 per cent downturn on Q4 2012 and a 20 per cent dip year-on-year. This overall loss of €257 million does, however, represent a distinct improvement on its Q1 2012 loss of €1.47 billion.
Nokia CEO Stephen Elop commented: “At the highest level, we are pleased that Nokia Group achieved underlying profitability for the third quarter in a row. While operating in a highly competitive environment, Nokia is executing our strategy with urgency and managing our costs very well.
“We have areas where we are making progress, and areas where we are further increasing the focus. For example, people are responding positively to the Lumia portfolio, and our volumes are increasing quarter on quarter. Nokia Siemens Networks delivered another strong quarter and contributed to an overall improvement in Nokia Group's cash position. On the other hand, our mobile phones business faces a difficult competitive environment, and we are taking tactical actions and bringing new innovation to market to address our challenges.”
http://www.mobile-ent.biz/news/read/...a-sales/021133
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April 19th, 2013, 00:05 Posted By: wraggster
New release comes with a host of enhancements and improvements.
Mobile ad network Millennial Media has announced the release of its new SDK for iOS and Android, which features a number of new features and improvements to make it easier for developers to monetise through advertising.
Millennial Media’s SDK 5.0 features a fully updated interface, designed to give developers greater flexibility and reduce the code required for implementation. It also comes with several other updates, including the removal the READ_PHONE_STATE permission for Android.
Furthermore, the new SDK is IAB MRAID 2.0 certified, providing developers with additional revenue potential as advertisers seek MRAID 2.0 compliant solutions for premium rich media campaigns.
Meanwhile, the integration with Facebook, Twitter and the App Store is aimed at delivering a seamless experience and assisting developers in keeping users engaged with their apps. So, when users interact with an ad using this functionality, they will be taken directly to Facebook, Twitter or the App Store to complete the action (“Like,” “Share,” “Tweet,” “Download App,” etc.) They will then be returned immediately to the developer’s app.
Developers can also make money from brand advertising campaigns that use Passbook to send boarding passes, tickets, etc. to the consumer’s device.
Additioanlly, SDK 5.0 does not utilise the UDID on iOS devices. Each Millennial Media iOS SDK released since version 4.5.5 in April of 2012 has been compliant with Apple’s decision to deprecate UDID.
Elsewhere, InMobi yesterday released a new iOS SDK in the form of SDK 370, following Apple’s announcement that UDID deprecation will be completed by May 1st.
http://www.mobile-ent.biz/news/read/...android/021124
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April 19th, 2013, 00:12 Posted By: wraggster
Rise of smartphones and a thriving app environment set to pave the way. Will you buy one?
Apple is supposedly working on the iWatch, Microsoft is also rumoured to be eyeing a second crack at the smart watch market, while Samsung has confirmed its wrist-based device is in development.
With mobiles seemingly moving from pockets to the arm, ABI Research predicts more than 1.2 million smart watches will be shipped this year. The company notes consumers have been disinterested in the devices over the past decade, with the accessories perhaps considered too bulky, sporting weak functionality, feeble battery life, or just plain ugly.
The report says the watches can be broken into four categories:
* Notification types offer alerts for incoming calls, messages and more.
* Voice operational smart watches enable users to conduct calls and speak some commands via the device, such as Martian’s smart watch.
* Hybrid smart watches offer cross functionality.
* Independent smart watches have the potential to be purchased as a standalone product without the need for a smartphone, and offer features that connect to other consumer devices like speakers, such as Italian smart watch maker, I’m Watch.
Joshua Flood, senior analyst, said: "The strong potential emergence of smart watches can be attributed to several reasons. Contributing factors include the high penetration of smartphones in many world markets, the wide availability and low cost of MEMS sensors, energy efficient connectivity technologies such as Bluetooth 4.0, and a flourishing app ecosystem.
"Smart watches that replicate the functionality of a mobile handset or smartphone are not yet commercially feasible, though the technologies are certainly being prepared."
http://www.mobile-ent.biz/news/read/...in-2013/021123
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April 19th, 2013, 00:15 Posted By: wraggster
F2P titles reflect long-term engagement while console games are more akin to film
Free-to-play games are like TV shows and console games are like films, says Peter Molyneux.
Speaking to Develop Editor Will Freeman at the F2P Summit, as transcribed by The Guardian, the industry icon compared the playing habits of free-to-play and console players to that of the TV and film industries.
Molyneux explained that console games are similar to films, as users would often play a title, and once they had finished their association with the game would be over.
He added that free-to-play games however more closely follow the model of a TV series, with the player constantly returning to play the title again.
"If you think of console games as the equivalent of films – you go to the cinema, you watch it, consume it, you're done with it – that's what I think console games are like," he said.
http://www.develop-online.net/news/4...-like-TV-shows
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April 19th, 2013, 00:23 Posted By: wraggster
Google appears to be preparing the launch of a game center for Android with an unknown name. It looks like the new hub will sport a slew of features, including multiplayer support, in-game chat, lobbies, leaderboards, and achievements. The leaked information come to us courtesy of Android Police, which amusingly stumbled on the details by tearing apart the apk file for MyGlass, the Google Glass companion app that launched earlier this week. The feature list was hidden within, though it's not clear if this was done on purpose to build hype or entirely by accident."While on the topic of Google-branded Android hardware speculation, this wishlist at The Full Signal makes some feature-list pleas for therumored Nexus 5
http://games.slashdot.org/story/13/0...player-support
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April 19th, 2013, 01:15 Posted By: wraggster
Research firm Interpret says that compares to $10.40 spent each month by home console gamers
Market research firm Interpret has released its semi-annual GameByte study, outlining the huge challenges that mobile developers face when it comes to monetization despite a quickly growing audience. The report indicates that the average gamer on smartphones and tablets spends $0.92 per month on full game apps, and only $0.79 per month on mobile in-game items. Success on mobile can be elusive, and this new data only reinforces what EEDAR's Jesse Divnich told us: devs must be prepared to support a variety of platforms, including next-gen consoles.
"In the US, 48 million people are actively engaged in smartphone and tablet gaming, more than double the 23 million playing free-to-play MMOs on PC," said Jason Coston, senior analyst at Interpret. "But the average spend is so much weaker for mobile games that the two business models generate comparable revenues."
Interpret pointed out that free-to-play MMO gamers spend about $3.25 each month, while subscription MMO players (to the extent that subscription MMOs are still around) spend $4.25 a month. None of these spends can match up with home consoles, however, as $10.40 a month is spent on average by players of traditional consoles.
The consoles' user base may be significantly smaller, but there's a clear advantage for developers since the money spent by players is almost always going to be higher. Conversely, only 47 percent of US mobile gamers paid for a full game app over a six-month period, Interpret found, and only 21 percent paid for in-game items. During that same period, 75 percent of retail console gamers paid for a physical console or PC game.
"The mobile game market may be a pretty big cookie jar," added Coston, "but the neck is rather narrow, the cookies are small, and there are a lot of hands trying to reach into the jar."
http://www.gamesindustry.biz/article...nth-on-average
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April 19th, 2013, 01:28 Posted By: wraggster
 In response to a customer's question about Windows Phone plans, US Cellular used its official Facebook page to proclaim its intent to launch a WP8 device in the near future. While the representative specifically mentioned Windows 8 (sans "Phone"), we reached out to US Cellular for clarification. A company spokesperson confirmed our suspicions, stating that a device running the mobile platform will indeed be launching. We'll have to wait until next month to get additional details about it, but USCC customers biding their time for a WP8 smartphone will soon have the opportunity to grab one for themselves without making the move to a different carrier.
http://www.engadget.com/2013/04/18/us-cellular-wp8/
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April 19th, 2013, 01:32 Posted By: wraggster
Brits accustomed to catching up on their shows with Sky Go likely don't want that seamless viewing experience broken just because they bought that latest 1080p-capable Android flagship. Thankfully, they won't have to. An update to the Android app now supports the HTC One, Xperia Z and the upcoming Galaxy S 4: while none of them will stream in 1080p, the software will at last do more than take up space. Those on the "merely" 720p-native RAZR HD can also tune in with the upgrade. Swing by Google Play for the update if you're a Sky subscriber with a shiny new device.
http://www.engadget.com/2013/04/18/s...nd-galaxy-s-4/
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April 19th, 2013, 01:32 Posted By: wraggster
 The rumor about that more affordable iPhone just keeps coming back, but this time we're finally seeing some sort of progress. Courtesy of case manufacturer Tactus, we're apparently looking at the upcoming budget iPhone's polycarbonate shell, which was spotted at a factory that provides parts to Foxconn. It's the same story for the "iPad 5" case leak that Tactus published two days ago (the same day as our own scoop), so the company does seem to have a good contact for these kinds of goodies -- and it is a very competitive market, after all.
Compared to the old polycarbonate iPhone 3G and 3GS, this mysterious shell appears to have a flat back instead of the old curved one, meaning it should reduce manufacturing complexity and therefore the cost as well. Another notable difference is that the old volume rocker is split into two, and then there's also the LED flash that was absent on the old polycarbonate iPhones. Tactus adds that this body is slightly taller, wider and thicker than the iPhone 4 and 4S, but what we do struggle to believe is that apparently the same factory is producing this shell in black and white as well as blue, red and yellow. A decoy, perhaps? Only time will tell.
http://www.engadget.com/2013/04/18/b...arbonate-leak/
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April 19th, 2013, 01:37 Posted By: wraggster
Talk of a Galaxy S 4 Mini started while many of us were still processing the impact of its full-size cousin, but there was little to go on at first beyond unverifiable imagery and top-level specs. Thankfully, Samsung itself just removed some of the doubt through a user agent profile on its own website. While the code only references a previously suspected GT-i9190 handle (the Galaxy S III Mini is the GT-i8190), a 960 x 540 screen and an ARM11-compatible processor, those details are enough to suggest the tiny Life Companion is more than just a rumor -- and, not surprisingly, less powerful than the GS 4. Dutch site TechTastic even claims to have spotted the Galaxy S 4 Mini by name when searching for the GT-i9190's profile, although Samsung may have already scrubbed any such evidence. When previous rumors had the Mini surfacing not long after its bigger counterpart, we imagine it won't be long before we know if the handset exists as more than just a string of text.
http://www.engadget.com/2013/04/18/g...-profile-code/
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April 19th, 2013, 23:56 Posted By: wraggster
Apple has confirmed that a user's conversations with voice-recognition app Siri are stored for up to two years.
Responding to a report by Wired, which questioned the privacy of the Siri app, Apple spokesperson Tracy Muller explained how the firm handles the data inputted by users when using the technology.
It is understood that once a user inputs voice commands to Siri, the data is then uploaded and stored by Apple for analysis. The user is then assigned a random number, which is associated with future voice data.
Effectively, the method means data is untraceable to the original users, given that random numbers are used in favour of names and email addresses.
However, Muller also confirmed that the data is disassociated with a user six-months after its creation – or if a user simply disables Siri on their device. But whilst the links between the user and their data is severed, the information is still kept by Apple for a further 18 months.
Apple maintains that the stored information is kept only in order to better the Siri service – but even so, the program may still leave Apple with a large quantity of users' sensitive data.
http://www.pcr-online.biz/news/read/...s-apple/030759
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April 20th, 2013, 00:04 Posted By: wraggster
Affected apps downloaded between two and nine million times.
BadNews, a new malware family identified by mobile security firm Lookout, has been found in 32 apps from four different developers in the Google Play Store.
Masquerading as an aggressive, albeit innocent ad network, BadNews utilises its ability to trigger application installation prompts and display fake new messages to push out other types of monetisation malware and promote affiliated applications.
The combined affected apps have been downloaded between two million and nine million times, according to Google Play statistics. And, while not all earlier versions of these apps contain malicious code, BadNews poses a serious risk to a significant number of users.
It is also capable of leaking personal information, such as the user’s phone number and device identifiers, including the IMEI.
So, if you’re an Android user, you’d be well advised to use discretion when downloading your apps, and make sure you only download apps from trusted developers. User’s are also encouraged to check permissions to verify the app’s functionality does as it says.
http://www.mobile-ent.biz/news/read/...malware/021144
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April 20th, 2013, 00:05 Posted By: wraggster
Android tablets cutting into Apple’s ownership.
While the iPad may still be able to lay claim to dominion over the UK tablet market, the growing popularity of Android tablets has led to a ten per cent dip in market share for Apple, according to YouGov’s Quarterly Tablet Tracker for Q1.
The report shows that Apple’s market share has fallen from 73 per cent to 63 per cent in the first quarter, despite the recent releases of it fourth generation iPad and iPad Mini.
Meanwhile, Samsung has more than doubled its market share, rising from four per cent in Q1 2012 to ten per cent in Q1 2013.
The arrival of two new devices on the scene has also contributed to Apple’s decline, with the Google Nexus 7 amassing a market share of eight per cent in under a year and the Amazon Kindle Fire jumping to five per cent from just one per cent in the previous quarter.
YouGov’s Quarterly Tablet Tracker also revealed that over 18 per cent of the UK adult population – that’s more than eight million adults - now own a tablet device, marking an increase of five per cent since Q4 2012.
John Gilbert, Consulting director of YouGov Technology and Telecoms, commented: “With a growing market, greater competition and falling prices, Apple was bound to lose some share. However, it is not simply a matter of inexpensive products flooding the market. It seems that Apple no longer has a monopoly on the “premium” share as other brands emerge with near-equal satisfaction scores. Given the market’s current expectations and considerations in purchasing tablets, we anticipate Apple to lose additional share throughout the coming year to Samsung, Google and Amazon.”
http://www.mobile-ent.biz/news/read/...er-cent/021137
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April 20th, 2013, 00:07 Posted By: wraggster
Santiago and company hit milestone for crowdfunded hardware
The company behind upcoming Ł99 console, Ouya, has signed up 10,000 developers for the system worldwide.
At the end of March, CEO Julie Uhrman said the company had enlisted 8,000 developers. Now, less than a month later, the firm’s recently hired head of developer relations, Kellee Santiago has told GamesIndustry that Ouya has hit this 10,000 developer milestone.
“It’s really awesome, especially at this early stage of the console still being in the preview period,” said Santiago.
“The last month I’ve been so excited to just interact with the Ouya developers who are really people who signed on to the mission statement of Ouya early on and are the people who are just as excited as we are about the platform. It's been great to hear and that the number continues to grow at such a rapid pace is very validating.”
So far, games for the micro-console, which based on Google’s Android operating system, have appeared to be somewhat ouygh and ready, but Santiago said this is to be expected at this stage.
http://www.develop-online.net/news/4...000-developers
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April 20th, 2013, 22:51 Posted By: wraggster
As the Wall Street Journal reports, the landscape for marketing a mobile app is rapidly changing. Game developers can no longer rely on word of mouth to get their games to the public. Instead, they now have to spend millions on marketing and cross-promotion.For example, when 2011′s Cut the Rope was launched, developer ZeptoLab UK spent “almost nothing” on marketing their new game. Soon, it was a worldwide success. Now, with the release of sequel Cut the Rope: Time Travel, the company has spent somewhere in the vicinity of $1 million in promotion materials, including a web series, T-shirts, plushies, and even a promotion at Burger King.This is in no way atypical for some of the more successful game developers, and all of that is done in hopes that the new games get featured on a variety of app stores, causing that oh-so-important spike in early sales.Cut the Rope: Time Travel launched yesterday, and is currently sitting at the top of the Paid app list on the iPhone App Store.
http://www.edge-online.com/news/the-...-skyrocketing/
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April 20th, 2013, 23:04 Posted By: wraggster
 We're still waiting to see Cox's next generation cable TV-to-mobile streaming app, but right now it's released a version of its existing Cox TV Connect app for Android. Available on iPads since the end of 2011 and on iPhone / iPod touch since the end of last year, it's finally made the trek to a "select" group of Android tablets, consisting of the Nexus 7 and Samsung Galaxy 2 / Galaxy Note slates. A support document also mentions Amazon's Kindle Fire family, however the app isn't in its store as of this posting. For those not familiar, it's a free app for subscribers that lets them watch a selection of live TV channels while connected to their home wireless network, and view listings anywhere. We'll be interested to see if the list of compatible (Android 4.0+) hardware grows quickly, or if users will need to wait for a port of the new app whichadds personalization features tied into Cox's Trio DVR platform.
http://www.engadget.com/2013/04/20/c...-streaming-to/
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April 20th, 2013, 23:07 Posted By: wraggster
AT&T subscribers might not have to worry that their Sprint, T-Mobile and US Cellularfriends will tease them while they're waiting for their Galaxy S 4 to arrive. While Big Blue was originally promising an April 30th date for the headlining Android phone, the carrier has quietly moved up its shipping estimate to April 23rd, right on time for the initial wave of US releases. Yes, that's only a week's difference -- but first-kid-on-the-block bragging rights surely matter, don't they?
http://www.att.com/shop/wireless/dev...ite-frost.html
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April 20th, 2013, 23:12 Posted By: wraggster
It was only a matter of time, we suppose, before OUYA found itself on Uncle Sam's table, and the day has finally come, as the open source console has made its way through the FCC. As we've steadily uncovered all of OUYA's secrets since its inception, there's not much new revealed by the government's testing. That said, the flayed OUYA appears to be a founding backer edition, with the names of the chosen 11 inscribed on one side, but it's exchanged the opaque power button on top for a clear unit -- indicating that perhaps retail OUYA's will make it easier for owners to tell when the thing's on. Want to see the full monty for yourself? Theres's plenty of pictures of the OUYA's insides at the source link below.
http://www.engadget.com/2013/04/19/ouya-fcc/
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April 20th, 2013, 23:14 Posted By: wraggster
 April showers might bring May flowers, but the only precipitation we really care for around here is that of flagship handsets into stores. In that case, it's time to break out the raincoats: the HTC One is officially on sale at AT&T and Sprint as of today. Both carriers and their resellers are offering the aluminum wunderkind in its silver guise at $200 on contract for a 32GB model, with AT&T still holding the US exclusive on a $300 64GB version. Those jonesing for different hues or radios will have to wait a little while longer, however. The T-Mobile edition won't officially land until the 24th, and a black 32GB model is still "weeks" away from landing at AT&T and Sprint. Provided you're not the exception to the rule, though, you're cleared to buy what's arguably the first US-bound flagship of the year.
AT&T, Sprint
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April 21st, 2013, 23:32 Posted By: wraggster
via http://emu-russia.net/en/
ZX Spectrum emulator for Android has been updated. Changes:
- Added undocumented opcode 71h to the Z80 emulation.
- Added more realistic "LD R,A" opcode to the Z80 emulation.
- Added sort-by-date mode to the File Selector.
- iCade buttons can now be assigned via "Assign Keys" in Settings.
- Added iCade support to File Selector, Gallery, and Settings.
- Fixed rare crash when exiting from emulator to the File Selector.
- Fixed default iCade button assignments.
News source: https://play.google.com
News source: https://play.google.com
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April 21st, 2013, 23:36 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy Advance emulator for Android has been updated. Changes:
- Fixed "unsupported hardware" problem in Dragonball GT: Transformation.
- Added sort-by-date mode to the File Selector.
- Added Boktai and Boktai 2 to the Cheatopedia.
- Added Megaman Battle Network 3 Blue to the Cheatopedia.
- Added Robotech: The Macross Saga to the Cheatopedia.
- Added new cheats for the Mario and Luigi Superstar Saga.
- Added new cheats for the Megaman Battle Network 3 White.
News source: https://play.google.com
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April 21st, 2013, 23:39 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator for Android has been updated. Changes:
- Added support for mapper #140 (Jaleco JF-11/JF-14).
- Added support for mapper #144 (Death Race).
- Added support for mapper #152 (Arkanoid 2).
- Added bus conflicts to mappers #11, #66, #70.
- Fixed mapper #11 (Color Dreams) to support Death Race.
- Fixed rare crash when exiting from emulator to the File Selector.
- Fixed default iCade button assignments.
- iCade buttons can now be assigned via "Assign Keys" in Settings.
- Added iCade support to File Selector, Gallery, and Settings.
News source: https://play.google.com
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April 21st, 2013, 23:41 Posted By: wraggster
Sega Master System/Game Gear emulator for Android has been updated. Changes:
- Added undocumented opcode 71h to the Z80 emulation.
- Added more realistic "LD R,A" opcode to the Z80 emulation.
- Fixed rare crash when exiting from emulator to the File Selector.
- Fixed default iCade button assignments.
- iCade buttons can now be assigned via "Assign Keys" in Settings.
- Added iCade support to File Selector, Gallery, and Settings.
News source: https://play.google.com
via http://emu-russia.net/en/
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April 21st, 2013, 23:44 Posted By: wraggster
via http://ax86.patrickaalto.com/ablog.html
Sorry for the lack of updates for the past few weeks, but I have still been working on the Raspberry Pi version of my emulator. I have not done anything else to ax86 besides checking that my changes to rpix86 have not broken anything in ax86 (as they share most of the source code).
I again hope to focus more on ax86 in the future, but as I just released version 0.06 of rpix86, it is possible that I need to continue fixing bugs in it, in case I broke something or the new features do not work as expected. I will try to write short blog posts like this on here as well, though, even if I don't currently work much on ax86.
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April 22nd, 2013, 19:44 Posted By: wraggster
Samsung is to showcase its upcoming Galaxy Note 3 device at this year's IFA show in September ahead of its expected Q4 release.
Rumours surrounding the device continue to circulate, particularly regarding the device's near six-inch display and metallic outer body.
SamMobile reports that the device will feature a thinner, lighter display than its predecessor, the Note 2, measuring in at 5.99-inches.
Whilst the resolution of the Note 3's display is yet to be confirmed, SamMobile reports the device will feature an 'unbreakable' plastic display, moving away from the standard glass OLED screens used in Samsung's previous devices.
Combining both a metallic outer frame with an 'unbreakable' display will certainly make for a more durable device, but it remains to be seen if consumers will opt for a smartphone sporting an almost six-inch screen.
http://www.pcr-online.biz/news/read/...display/030772
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April 22nd, 2013, 19:48 Posted By: wraggster
Lawbreaking maverick hit with AU$110 fee.
Here at Mobile Entertainment we strive to keep news diverse, whether that's reporting about apps, the mobile web or brands. But every now and then we happen across news that makes the mind boggle, such as a man declaring he was using his phone while driving because his ex-wife was harassing him.
Of course, driving while using the phone is a massive no-no in most countries, and it turns out riding a pushbike while using your mobile is also illegal in Australia.
A woman riding an outlandish double-decker bicycle found out the hard way when police cut her phone conversation short and handed her with a AU$110 fine, according to the Adelaide Now.
A spokesman, commented: "Cyclists are vulnerable road users and are reminded that the road rules also apply to them."
http://www.mobile-ent.biz/news/read/...bicycle/021157
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April 22nd, 2013, 19:49 Posted By: wraggster
Underwhelming adoption rate could be due to limited launch.
Facebook has around 700 million monthly active mobile users, but the company's new Android-based Facebook Home service has only been downloaded from Google Play 500,000 times in five days, according to TechCrunch
Budding Home users must have the Facebook and Facebook Messenger apps for the feature to work, but theservice is only available for the newly released HTC First, as well as the HTC One X, HTC One X+, Samsung Galaxy S III and Samsung Galaxy Note II, which could be stunting growth.
Meanwhile, Facebook has confirmed it is in talks with Apple and Microsoft to launch Home for iOS and Windows, and recently introduced the interface's Chat Heads messaging feature to devices running the iPhone maker's OS.
http://www.mobile-ent.biz/news/read/...ve-days/021155
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April 22nd, 2013, 19:53 Posted By: wraggster
Industry professionals discuss what devs can do to regulate and improve the business model
Self-regulation and educating parents are key to the future of in-app purchases in games, a number of developers have told Develop.
The Office of Fair Trading recently launched an investigation into the use of IAPs in children’s games after concern that some games had been using unfair practices to encourage users to spend money.
Speaking to Develop, Assyria MD Adam Green said that any controversy surrounding in-app purchases and free-to-play was less about games, and more about up-front parental controls and warnings.
He said that burying such crucial information in a menu was not enough, and that enabling or disabling parental controls should be a key part of the registration and login process.
“Additionally the 'would you like to pay $x for Y' should form part of the login box as kids will have clicked 'ok-buy' and got to the login page before they request a password off their parents, by which point there's no way for a parent to see what the child is actually trying to do.,” said Green
http://www.develop-online.net/news/4...-investigation
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April 22nd, 2013, 21:40 Posted By: wraggster
 Don't let the name fool ya -- "WhereverTV" wasn't on any iOS devices until this morning when the Neuros-powered streaming global television service got an App Store launch. It's intended for a wide variety of iOS devices -- the iPhone 3GS through the 5, as well as iPod Touches and iPads running iOS 4.3 or newer -- and offers access to WhereverTV free international TV streaming options, as well as paid options for Greek, Moroccan, and Arabic programming (the app's been available on Android devices for some time now).
Users aren't limited by connection, either, as even 3G signal is supported by the app; of course, we wouldn't suggest you go depending on that option, but it will functionshould you try. WhereverTV is also promising updates in the future, such as DVR scheduling and playback, as well as more free channels. That is, in addition to the company's ongoing quest to make good on its name.
http://www.engadget.com/2013/04/22/wherevertv-ios/
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April 22nd, 2013, 22:10 Posted By: wraggster
 We've seen a possible case, what could be the front portion of Apple's next iPad and this time around, Tactus has got its hands on the other half, the rear casing. Unfortunately, it's the not-so-interesting view, but we can still make out the space for the hole for the camera lens, sharper corners and the same dark blue finish we saw on both the fifth iteration of the iPhone and the iPad Mini. Tactus reckons it'll hold onto the original iPad's 9.7-inch display, but surround it with a thinner bezel. As for the rest of the specs that will eventually reside inside the redesigned shell, well, we'll have to wait for the official reveal from Apple for the full story.
http://www.engadget.com/2013/04/22/a...d-rear-casing/
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April 22nd, 2013, 22:12 Posted By: wraggster
 Official teasers rarely provide much in the way of detail, but this one from Nokia at least comes with a pretty picture. It reveals the rounded design language we have come to associate with the company's latest feature phones, but with Z and Shift keys that imply we're looking at a physical QWERTY handset rather than a candy bar -- potentially something along the lines of the Asha 205. The picture is accompanied by a blog post confirming that this'll be a product from Nokia's Mobile Phones team rather than the folks behind Lumia, and that the announcement will happen at 7am GMT (3am ET) this Wednesday. The time zone is suggestive of an Asian or European launch, so it may or may not be worth setting your alarm clock.
http://www.engadget.com/2013/04/22/n...-qwerty-phone/
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April 22nd, 2013, 22:17 Posted By: wraggster
While we like the convenience of shopping the iTunes Store from any device, that doesn't mean we want the download wherever we happen to be -- just ask anyone trying to buy the Beatles Box Set using a flaky coffee shop hotspot. As of a quiet update noticed by Macworld, customers won't have to risk a long wait for some of their impulse purchases. Buy from iTunes on any device and you now have the option to defer very large downloads, whether they're music box sets, movies or TV shows. Shoppers have to live in an area where iTunes in the Cloud is up and running for downloads elsewhere, but that's about the only major catch. Swing by the source link for Apple's explanation of how its delayed gratification works for each format.
http://www.engadget.com/2013/04/22/i...load-tomorrow/
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April 22nd, 2013, 23:44 Posted By: wraggster
Samsung is testing a way to control your mobile device with your brainwaves. If that project succeeds, it would truly be a case of science fiction brought to real life. According to MIT Technology Review, Samsung's Emerging Technology Lab is collaborating with Roozbeh Jafari, assistant professor of electrical engineering at the University of Texas, Dallas, on the early-stage research. That research involves placing a cap 'studded with EEG-monitoring electrodes' atop the head of a convenient subject, who then concentrates on an onscreen icon blinking at a particular rate. Concentrate hard enough, and the subject can launch and interact with applications. However, Samsung also indicated that mind-controlled mobile devices are quite a ways off, if they ever appear in a market-ready form at all. 'Several years ago, a small keypad was the only input modality to control the phone, but nowadays the user can use voice, touch, gesture, and eye movement to control and interact with mobile devices,' Insoo Kim, Samsung's lead researcher, told the Review. 'Adding more input modalities will provide us with more convenient and richer ways of interacting with mobile devices.' In any case, it's a crazy concept, the sort of thing Philip K. Dick might have written up as a short story; but it's one evidently grounded in reality.
http://science.slashdot.org/story/13...ith-your-brain
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April 22nd, 2013, 23:46 Posted By: wraggster
The iOS versions of last year's PSP title go for a hefty sum
[h=3]Namco Bandai[/h]bandainamco.co.jp/en...
In October of last year, Namco Bandai launched the Japanese release of iDOLM@STER: Shiny Festa for Sony's PlayStation Portable. The game had three versions, Honey Sound, Funky Note, and Groovy Tune, each with its own song list, characters, and OVA episode. All three versions cost 5,980 yen ($60.30/Ł39.44) for the UMD version or 5,380 yen ($54.25/Ł35.49) for the downloadable version. The PSP version remained Japanese only, so any English fans were out of luck until now.
Namco Bandai has localized iDOLM@STER: Shiny Festa in English, but the game is being released on iOS instead of its original platform. The three versions of the game have been renamed: Harmonic Score, Rhythmic Record, and Melodic Disc. The iOS versions have retained the PSP games' content and their premium pricing. All three games cost $54.99 on the Apple App Store.
The price point puts Namco Bandai's games far above even the company's own previous high of $14.99 for the iOS version of Soul Calibur. The game also contains a DLC store for future song releases. The release of the expensive iDOLM@STER: Shiny Festa is a bold move by the publisher, especially in the crowded App Store.
http://www.gamesindustry.biz/article...ios-idolm-ster
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April 23rd, 2013, 01:23 Posted By: wraggster
 Pre-orders of the Samsung Galaxy S 4 have already begun at AT&T, but the operator has been oddly silent about the actual date customers can expect to purchase one in stores and online. Now that T-Mobile and Sprint have both announced specific launch dates (April 24th and 27th, respectively), the largest GSM carrier in the country has followed up by declaring its intent to sell the flagship Samsung device on the 27th of this month. This is four days earlier than the anticipated pre-order shipment date, which means the HTC One has merely a full week to bask in the spotlight by itself. What's more, if you simply couldn't wait and jumped on those pre-orders, you'll get yours a full 48 hours early (read: April 25th). As expected, the GS 4 will be offered for $200 (16GB) and $250 (32GB) in both black and white.
http://www.att.com/shop/wireless/dev...id=KnmMlrcuGSu
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April 23rd, 2013, 01:31 Posted By: wraggster

Apart from patching up software and hardware issues, the Ouya's biggest hurdle is the same one that every new console faces: Games. That's where Kellee Santiago comes in. Santiago made a name for herself withthatgamecompany, the studio behind Flow, Flower and Journey. After departing thatgamecompany in 2012, she joined Ouya earlier this year as its head of developer relations. That makes it her job to both work with Ouya's current developers, reach out to new ones and, perhaps most importantly, help curate the content on the Ouya store.
"One of the, I would say, main goals for the console is to create an ecosystem in which any developer can find the right audience for their game through Ouya." That means creating a system that is "naturally diverse" to begin with, she says, and "taking a look at what are our early developers naturally gravitating to. What is [the] content we want to get onto the platform in order to increase the diversity of our portfolio."
That also means avoiding "the trap that many new distribution channels can fall into, which is sort of feeding into the early successes of the games that were accepted by the initial audience of the platform." That's easier said than done, and Ouya has a handful of battles to fight.
http://www.joystiq.com/2013/04/22/ke...opers-dubstep/
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April 23rd, 2013, 15:24 Posted By: wraggster
Starting today, developers interested in building apps for Mozilla's Firefox OS can buy the first handsets running the open source platform.
Geekphone, the Spanish firm manufacturing the phones, has unveiled two different models – the Keon and the Peak.
The Keon is an entry-level smartphone with a Qualcomm S1 Cortex A5 processor running at 1GHz. It features a 3.5-inch HVGA 480x320 touchscreen and ships with 512MB RAM, 4GB ROM, MicroSD card slot, and a 1580mAh battery.
The Peak is a higher-end model with a larger 4.3-inch IPS qHD 960x540 touchscreen and a dual-core Qualcomm Snapdragon S4 processor clocked at 1.2GHz. The smartphone comes with the same RAM and ROM as the Keon.
The Keon will cost $119 and the Peak is priced at $194. Geekphone will ship both developer devices to anywhere in the world, those interested in getting their hands on one can do so by visiting shop.geekphone.com.
http://www.pcr-online.biz/news/read/...ble-now/030782
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April 23rd, 2013, 15:25 Posted By: wraggster
Apple is believed to have rejected millions of iPhone devices, returning them to manufacturer Foxconn citing quality concerns.
China Business reports that the US firm rejected between five and eight million iPhone handsets "due to appearance of substandard or dysfunctional problems."
Whilst it remains unknown which model iPhones were returned, the news is likely to have significant impacts for both companies.
The report estimates that Foxconn could take a loss of around $1.6 billion over the issue. Meanwhile, the sheer number of devices returned by Apple is almost certain to have an affect on the firm's iPhone stock levels.
This isn't the first time that Foxconn has found itself in hot water with Apple. Following the release of the iPhone 5, a number of customers opted to return their handsets, complaining of scratches on devices just removed from the box.
http://www.pcr-online.biz/news/read/...andsets/030781
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April 24th, 2013, 12:14 Posted By: wraggster
The company also sold 19.5 million iPads in the quarter, but gross margins fell
[h=3]Apple Inc[/h]
Apple's latest earnings report was eagerly awaited, as the stock has been hammered lately with investor concerns over a possible slowdown in iPhone and iPad sales. Apple reported quarterly revenue of $43.6 billion and net profit of $9.5 billion, compared to last year's numbers of $39.2 billion in revenue and $11.6 billion in profit. The numbers appear to confirm analysts' fears that Apple's iPad Mini and the slew of new product introductions have attacked the company's gross margins, which sank to 37.5 percent compared to 47.4 percent a year ago. This is the first time since 2003 that Apple's quarterly profit has declined year-over-year.
The sales of iPhones continued to increase compared to last year, but just a bit; 37.4 million iPhones were sold in the quarter compared to 35.1 million last year. Mac sales were down, dropping to less than 4 million compared to 4 million last year. However, iPad sales rose to 19.5 million versus 11.8 million last year.
Apple is guiding to flat revenues with a slight decline in gross margin for the next quarter. Overall, though, CEO Tim Cook was careful to emphasize the positive. "The decline in stock price frustrating to all of us," said Cook. "We will continue to focus on the long term and remain very optimistic about our future." Cook also noted "the potential of exciting new product categories," which may lend some weight to rumors about an Apple smartwatch or a new, app-friendly Apple TV.
Apple's revenue from the iTunes store was strong, with apps setting a quarterly revenue record. App developers have received over $9 billion so far from Apple. Apple highlighted two app developers (both game companies) for exceptional performance. Backflip Studios, creators of DragonVale and many other games, has over 275 million downloads and are approaching $100 million in annual revenues with 95 percent of the revenue coming from iOS. Apple also noted Supercell's amazing performance from its founding in 2010; with only 2 games on iOS the company generated over $8.5 million in revenue per employee in 2012.
Apple also announced the largest stock buyback that any company has ever undertaken; the board has authorized the repurchase of $60 billion worth of Apple stock. Coupled with higher dividends, Apple expects to return over $100 billion to shareholders by 2015. Despite this, the company's stock edged downward in after-hours trading.
Apple continues to have strong iPhone sales and exceptional iPad sales, yet investors seem to be looking for indications that the company can create new product categories. Apple's not ready to show its hand, though. The next news will likely come at the company's developer conference in June, where a new version of iOS may be announced, and some indications of new hardware may appear.
http://www.gamesindustry.biz/article...t-profits-down
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April 24th, 2013, 12:15 Posted By: wraggster
While the iPhone didn't even have a built-in FM radio to replace, Android hardware from all the major players has started to forgo the radio tuner in the last few years. Fortunately, Beeb listeners (at least) can finally access the iPlayer radio app, which has made the leap across from iOS. Not only will you be able to install it on your Android smartphone, but also Amazon's Kindle Fire tablet series. The new app doesn't use Flash, given its absence on most up-to-date versions of Google's mobile OS, instead using HLS (HTTP Live Streaming) to deliver your weekly doses of Doctor Who.
Meanwhile, the radio app's design has been given a rethink for its Android debut, following the design and navigation notions of Google's homemade apps and hopefully making sense to any seasoned Android 4.0 user. The BBC's Executive Producer James Simcock explains exactly what's been done differently at the source, but if you're not a "reading" kind of... reader, there's a trailer after the break.
http://www.engadget.com/2013/04/24/b...ndroid-kindle/
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April 24th, 2013, 12:16 Posted By: wraggster
We've seen a few UK carriers show their cards ahead of the Galaxy S 4 launch this weekend, but MVNO Virgin Media has been slightly coy with details compared to bigger peers like EE and Vodafone. Better late than never, we suppose: the provider has outlined just how much we'll have to spend to get Samsung's flagship. Customers who have Virgin broadband or TV services can pay the same Ł31 per month as their EE counterparts, getting a lower Ł99 device cost and insurance in exchange for a more limited service that includes 200 minutes, 500 texts and 500MB of data.
http://store.virginmedia.com/virgin-...t=MOB_SamS4_01
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April 24th, 2013, 12:17 Posted By: wraggster
 The last time we saw new members of the Asha family they eschewed the usual QWERTY keyboard, opting instead for a full touchscreen. The newly announced (andpreviously teased) Asha 210, however, returns to the more tactile input method, and brings a healthy splash of color (five different ones, to be precise) plus a dual-SIM option along for the ride. As before, social networks feature heavily, but the focus clearly remains on low-end and developing markets. We know Nokia can do budget (and do it well), but is a full keyboard, a design update, and a dedicated WhatsAppbutton (all costing $72 SIM-free, excluding taxes when it lands late Q2) enough to make it appeal to anyone beyond the entry-level social addicts? Nokia was kind enough to show us the devices first hand, so head on past the break to see if we thought so.
http://www.engadget.com/2013/04/24/n...-210-hands-on/
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April 24th, 2013, 12:19 Posted By: wraggster
 Never mind that a few developers spoiled the surprise last week: BlackBerry 10.1, BB10's first major OS update, is official today. The release arrives chiefly to support theBlackBerry Q10's hardware keyboard and smaller OLED screen, but it brings a swath of extra improvements that should please Z10 owners in equal measure. An HDR camera mode, which should fill out highlights and shadows in some photos, is just the start. The Hub now supports contact suggestions, PIN-to-PIN messaging and email with attached messages; notifications are more refined as well, with per-account message notifications joining options to define sound volumes and vibrations for each contact. Dive deeper and you'll also notice more granular text selection, better calendar viewing on the Z10 and the ability to copy phone numbers into (or from) the dialer. Do be patient if you're not bent on picking up a Q10, however -- the Z10 doesn't get its update until sometime in the weeks following the release of its keyboarded cousin.
http://global.blackberry.com/blackberry-10.html
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April 24th, 2013, 12:20 Posted By: wraggster
 With the sudden rush of 5-inch (and larger) smartphones hitting the market -- tovarying degrees of success -- one may wonder if Apple plans to introduce one of its own. In response to a question on today's Q2 earnings call, CEO Tim Cook maintained his stance against such a move because of necessary tradeoffs in areas like resolution, white balance, quality, app compatibility and more. He stated specifically that Apple would not ship a larger phone "while such trade-offs exist," leaving just enough wiggle room for a future announcement where it can claim all those issues have been eradicated. Apple shipped the iPhone 5 with extended screen area and introduced a smaller iPad mini after Steve Jobs criticized other company's products in thosecategories -- we wouldn't be surprised if Cook is readying a similar move himself.
http://www.engadget.com/2013/04/23/t...ger-iphone-no/
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April 24th, 2013, 12:21 Posted By: wraggster
Apple has been on a roll for, well, almost as long as we can remember. Basically since the debut of the iMac, the company has been riding a rocketship back from the brink of irrelevance. The iPod, iPhone and iPad have all led it to post record quarter, after record quarter, after record quarter. Now we're in the second quarter of financial year 2013 and it doesn't appear to be slowing down much. The company posted $43.6 billion in revenue during the quarter and net itself a handsome profit of $9.5 billion. While those numbers do represent the slowest rate of growth Cupertino has seen in years, it's hardly the fall from grace that some analysts were predicting. Compared to the same time last year, revenues are up from $39.2 billion though net income has dropped from the Q2 2012 mark of $11.6 billion. Still, the company managed to move more iPhones and iPads than it did during that quarter, and the drop from Q1's holiday-boosted numbers isn't particularly alarming. In total it moved 19.5 million iPads and 37.4 million iPhones during the three months ending on March 30th, 2013. In Q1 those numbers were an admitedly more impressive 22.9 milion and 47.8 million, respectively. But, compared to Q2 of 2012, things are still looking up from the 35.1 million iPhones and 11.8 million iPads shipped.
Things are a little less rosy around its non-iOS departments, but we'd hardly say the company was in dire straights. Mac sales were more or less flat both sequentially and year-over-year, falling just under four million units. Meanwhile, the iPod continued its steady decline, moving only 5.6 million units. That's not only more than a 50 percent drop from last quarter, but a 27 percent drop from the same period last year. The biggest contributor to Apple's revenue stream continues to be the iPhone, but the iPad is gaining fast and income from iTunes and its other software offerings continues to grow at an impressive rate.
While the first year-over-year drop in profits in almost a decade might give some investors pause, there's little cause for concern for the future of the company. Cupertino's healthy war chest now sits at $145 billion in cash, up from the $121 billion and change it had at the end of Q4 2012. We'll be listening in to the conference call at 5 PM and we'll update with any juicy tidbits after the break.
http://www.engadget.com/2013/04/23/a...2013-earnings/
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April 24th, 2013, 12:21 Posted By: wraggster
 Commander Shepard is not someone we expected to pop up in an Apple patent from 2009 (granted today), but here we are, staring into his icy visage. He and the rest of the Normandy's crew are used as just one example of a system that Apple patented, which turns game story choices into a unique comic book (nevermind the fact that Mass Effect comics exist on their own). Of course, like with so many of these patents, it's possible this system'll never see the light of day, but we'd like to detail it all the same for the sheer strangeness of its ambition.
Essentially, the results of a player's in-game choices are used to populate a post-game comic book-style story -- progress, character info, settings, dialogue, achievements and screenshots are all pumped into an algorithm alongside the results of said variables, metrics from your playthrough, and your performance therein. The comic could be pushed to the cloud directly from your game console or PC, according to images included with the patent, which could then be pulled back down to a variety of devices (a tablet it shown, as well as standard televisions and PC monitors). Apparently Apple couldn't identify a good storytelling example from its own iTunes App Store, as Commander Shepard and co. are the only example given of a game use case. Again, it's rather unlikely we'll see this stuff pop up in Apple products anytime soon (if ever), but it's quite a concept nonetheless. That watch patent, however ... that's another story.
http://www.engadget.com/2013/04/23/a...c-video-games/
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April 24th, 2013, 12:22 Posted By: wraggster
 There's already a number of Amiga emulators for Android, but using them has so far required you to provide your own Amiga system files to actually get that emulation started. Cloanto's set out to change that today, though, releasing its Amiga Forever Essentials app for Android that comes complete with officially licensed ROM and OS files for the reasonable cost of one dollar. As the company explains, it worked with the makers of Amiga emulators like UAE4Droid, AnUAE4All, UAE4All2 to ensure thesystem files are auto-detected (you'll still need to use at least one of those other emulators in conjunction with Forever Essentials), and it's thrown in a few bonuses likeWorkbench 1.3 and the First Demos disk images to get you started. It also says that this is just the first of a planned series of "Essentials" packages for other platforms, but it has few specifics to share about those at the moment, saying only that it's hopeful it can "help make retrocomputing more accepted on other app stores."
http://www.amigaforever.com/news-eve...tials-android/
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April 24th, 2013, 12:24 Posted By: wraggster
Sony is quickly developing a reputation as the tinkerer's phone maker of choice: it took on responsibility for maintaining AOSP on the Xperia S even when Google couldn't. Today, it's proving that commitment to open software by releasing an Android 4.2.2-based AOSP build for one of its 2013 flagships, the Xperia Z. The initial public version is rough and has to go without proprietary camera and cellular drivers, although it does support Bluetooth, GPS, SD storage, WiFi and a host of sensors. Developers and other experimenters can grab the necessary code on GitHub; the rest of us can stick to marginally safer CyanogenMod nightlies.
http://www.engadget.com/2013/04/23/s...-the-xperia-z/
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April 25th, 2013, 00:11 Posted By: wraggster
In a surprise move by Apple, CEO Tim Cook has hinted that the firm will release a host of new products later this year and throughout 2014.
Whilst remaining tight-lipped over the devices to be expected, the CEO confirmed that Apple will introduce "exciting new categories" beginning later this year.
Cook make the statement during the firm's quarterly earnings call, which revealed Apple to have suffered a decline in profits, despite strong sales for both the firm's iPad and iPhone devices.
The rare decline for Apple saw its profits slip to $9.5 billion, down from the $11.6 billion achieved just a year ago. However revenue continued to rise to $43.6 billion, an increase on the previous year's Q2 effort of $39.19 billion.
Following the results, Cook made the admission that Apple's momentum of success had finally begun to slow down.
"We acknowledge our growth rate has slowed," said Cook.
It's comes as no surprise to see Apple confirm its work on new product categories, as analysts have long commented on the firm's recent lack of innovation – something that is viewed as the key reason behind the fall in profits.
Whilst consumers eagerly expect new iPad and iPhone devices, Cook's choice of "product categories" would indicate that Apple is looking to introduce a new device, potentially branching into the wearable tech category with the long-rumoured iWatch device.
Regardless of what the device's may be, it's obvious that Apple needs to do something in order to turn its fortunes around, particularly given that during Cook's time as CEO, the only new product from Apple has been the iPad mini – hardly the firm's finest example of innovation.
http://www.pcr-online.biz/news/read/...is-year/030796
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April 25th, 2013, 00:16 Posted By: wraggster
The Japanese smartphone market is set top outstrip the PC market in 2014, according to telecompaper.
Citing data from the Japan Electronics and Information Technology Industries Association, the Nikkei has reported that PC shipments fell 1.1 per cent year-on-year to 11.15 million units in fiscal 2012.
In spite of the October launch of Microsoft's Windows 8 OS, PC shipments also dropped 8.3 per cent in yen terms to mark a second successive year of contraction.
IDC Japan has estimated that the smartphone market will grow by around nine per cent to JPY 1.53 trillion this year, which is almost on par with the firm’s forecast of JPY 1.58 trillion for the PC market.
Smartphones are expected to grow further to a JPY 1.55 trillion market in 2014.
http://www.mobile-ent.biz/news/read/...n-japan/021183
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April 25th, 2013, 00:18 Posted By: wraggster
Mobile phone usage among teens far higher in UK than US.
The appetite for technology among teenagers across the UK appears to significantly more ferocious than that of its US counterparts, after eMarketer found that 81 per cent of UK teens use smartphones, as opposed to just 50 per cent in the US.
The new report from eMarketer also found that around 93 per cent of UK teens will use mobile phones in 2013.
It is also estimated that the current percentage of UK teens using smartphones could rise to as high as 96 per cent by 2017. Such penetration gains during this period will position teenagers as the age group with the second-highest penetration rate of all smartphone users.
However, while smartphone usage among US teens may be lagging behind that of UK teens, many teenagers from across the pond are in possession of a mobile phone of some sort.
Based on a study carried out during Q3 2012, Pew Research recently reported that 78 per cent of teens in the US own a mobile phone, while 23 per cent are in possession of a tablet.
Mary Madden, senior researcher for the Pew Research Center’s Internet Project and co-author of the report, said: "The nature of teens’ internet use has transformed dramatically — from stationary connections tied to shared desktops in the home to always-on connections that move with them throughout the day.
"In many ways, teens represent the leading edge of mobile connectivity, and the patterns of their technology use often signal future changes in the adult population."
http://www.mobile-ent.biz/news/read/...tphones/021179
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April 25th, 2013, 00:38 Posted By: wraggster
 The tenth anniversary of the iTunes Store is looming on April 28th, and Apple wants to do more for the occasion than treat itself to a nice dinner. It just launched an interactive Decade of iTunes timeline (within iTunes itself, naturally) to remind us how far its music service has come since 2003. While the retrospective includes the expectedsales milestones, media links and plugs for iPods, it's surprisingly detailed: you, too, can learn that Morcheeba rocked the album charts when iTunes reached Scandinavia. Apple has fiercer competition these days that not surprisingly goes unacknowledged, but it's good to have at least some context for Cupertino's more recent achievements. Catch a taste of that early iTunes Store vibe after the break.
http://www.engadget.com/2013/04/24/a...-app-timeline/
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April 25th, 2013, 00:40 Posted By: wraggster
 You've already read our review and you're still convinced you need Samsung's latest Galaxy S smartphone as soon as humanly possible, eh? Well if you're on Verizon (or you'd like to be), the Galaxy S 4 goes up for pre-order starting tomorrow according to a tweet from Verizon's Twitter account. Of course, when you'll get it is another question altogether -- last we heard was "sometime in May," so take that as you will. May is pretty soon, right? In any case, you won't immediately be able to purchase the GS 4 anywhere: Sprint is reporting delays until some unknown date, while T-Mo-'s version isn't arriving until April 29. Meanwhile, AT&T is still planning for an April 25th launch for pre-order customers, and in-store on April 27th.
Update: Verizon PR rep Ken Muche has also confirmed on Twitter that the phone will run $199.99 after a $50 mail-in rebate on the usual two-year contract.
http://www.engadget.com/2013/04/24/v...er-galaxy-s-4/
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April 25th, 2013, 00:53 Posted By: wraggster

Sega's profanity-laden on-rails shooter House of the Dead: Overkill will make its way to iOS when the App Store refreshes tonight. Dubbed House of the Dead: Overkill - The Lost Reels, the universal iOS app is a remixed version of the 2009 Wii game broken down into three different "movies" – an initial purchase unlocks the first movie and finishing that will unlock the second, with an in-app purchase of $2 required to access the final campaign.
Controls are handled through three different methods. There's a virtual stick-and-reticle set-up and another using accelerometer controls, but the third option is most odd – a locked Frenzy Tap setting. Touch Arcade has been playing the game today and says it hasn't figured out how to unlock that third option yet, nor what exactly it is, but posits that it may be a tap-to-shoot style of play.
House of the Dead: Overkill - The Lost Reels should be available after iTunes updates tonight at 11 p.m. ET. The app is already live in the New Zealand territory and priced at $6.50 in New Zealand dollars, which comes out to about $5.50 here in the US.
http://www.joystiq.com/2013/04/24/ho...ts-crosshairs/
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April 26th, 2013, 00:44 Posted By: wraggster
Strategy Analytics has released figures to show that global tablet shipments hit 40.6 million in Q1 2013, rising 117 per cent year-on-year from just 18.7m in 2012.
Apple continues to lead the market and bagged a 48.2 per cent share during the quarter, although that's down from the 63.1 per cent stronghold it commanded last year.
The figures have declined thanks to Android and Windows 8 tablets giving consumers more options to choose from, though growth of Microsoft-powered devices are said to be inhibited by high-end apps and market confusion.
Peter King, director of tablets at Strategy Analytics, said: "Demand for tablets among consumer, business and education users remains strong. Apple produced a solid performance this quarter as the Mini had its first full term and shipped a robust 19.5 million mixed iPads worldwide maintaining market leadership with 48 percent share during the first quarter of 2013.
"Android captured a record 43 percent share of global branded tablet shipments in Q1 2013, rising from 34 percent a year earlier. Global Android tablet shipments increase 177 per cent annually to 17.6 million units."
http://www.mobile-ent.biz/news/read/...q1-2013/021186
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April 27th, 2013, 00:55 Posted By: wraggster
A new report from IDC reveals that more smartphones were shipped in Q1 2013 than features phones.
Vendors shipped a total of 518.6 million mobile phones in Q1, compared to 402.4 million units in Q1 2012 and 483.2 million in Q4.
"Phone users want computers in their pockets. The days where phones are used primarily to make phone calls and send text messages are quickly fading away," said Kevin Restivo, senior research analyst with IDC's Worldwide Quarterly Mobile Phone Tracker. "As a result, the balance of smartphone power has shifted to phone makers that are most dependent on smartphones."
"In addition to smartphones displacing feature phones, the other major trend in the industry is the emergence of Chinese companies among the leading smartphone vendors," noted Ramon Llamas, research manager with IDC's Mobile Phone team. "A year ago, it was common to see previous market leaders Nokia, BlackBerry (then Research In Motion), and HTC among the top five. While those companies have been in various stages of transformation since, Chinese vendors, including Huawei and ZTE as well as Coolpad and Lenovo, have made significant strides to capture new users with their respective Android smartphones."
Samsung continued to lead the worldwide smartphone market and shipped more units than the next four vendors combined (Apple, LG, Huawei and ZTE).
http://www.pcr-online.biz/news/read/...-phones/030826
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April 27th, 2013, 00:57 Posted By: wraggster
Russian tech site hi-tech.mail.ru has leaked images and specs of what it believes to be yet another budget smartphone from Samsung called the Galaxy Core.
According to the site the phone has a 4.3-inch 800x480 display, dual-core 1.2GHz processor, 768MB RAM, 8GB of internal storage, 5MP rear camera and a 1,800mAh battery.
The Galaxy Core is likely to run Android 4.1 and the rumoured price is 14,000 Rubles (Ł290).
Samsung released a mini version of its Galaxy S3 model at the beginning of the year, and there are rumours that the firm will follow suit with a Galaxy S4 Mini to continue capitalising on the flagship’s popularity.
If the Core does get a release, it will most probably be an even more cut-down model than the Mini versions.
http://www.pcr-online.biz/news/read/...the-way/030823
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April 27th, 2013, 00:58 Posted By: wraggster
Apple has launched its latest commercial, during which the firm claims that more photos are captured by the iPhone than any other device.
A bold claim to make, it remains unclear how Apple would know if the iPhone was infect the world's most popular device for snapping those precious moments; be it a smartphone or camera.
Whether Apple has been taking a sneaky peek at users' EXIF data, or if it simply sent out teams of Geniuses on to the streets in order to count the number of snap-happy iPhone users, the firm certainly believes the claim enough for it to base an entire advert.
Given the increasing ownership of smartphones worldwide, matched with the photo capabilities of the latest handsets, it wouldn't be too much of a shock to learn that smartphones had overtaken traditional cameras as the preferred photo capturing device – be it an iPhone or other device.
http://www.pcr-online.biz/news/read/...s-apple/030822
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April 27th, 2013, 01:00 Posted By: wraggster
A number of retailers have been left furious ahead of the Samsung Galaxy S 4 release date, after delays in supply have left many unable to fulfill pre-orders for the device,Mobile Magazine has reported.
Several networks in the US were forced to delay the release of the new Samsung smartphone as a result of the supply issues, while the UK has also had to move its release date back.
While retailers are planning to fulfil pre-orders according to when they were placed, it is thought that supply will return to normal by the end of next week.
According to Phones 4u, Samsung is citing 'unprecedented demand' for the delay.
A spokesman for Carphone Warehouse said: "We have seen huge customer interest in the Samsung Galaxy S4. Our number one priority is our customers and we are working hard to ensure that we fulfill as many pre-orders for the handset as possible. We will ensure that every customer impacted by any supply issues is contacted and informed of the likely delivery of their new handset."
Meanwhile, a Three spokesman added: "There is huge global demand and interest in the Samsung S4 - which is launching globally this weekend. As such Samsung have notified us that they are experiencing stock constraints. We understand that this may be frustrating for customers waiting for their phone or who wish to buy immediately. We are working closely with Samsung and we are regularly updating our customers and channels on any developments with stock, to ensure our customers receive their phones as soon as possible."
"Phones 4u has been informed by Samsung that stock of the Galaxy S4 handset will be in short supply across the market this launch weekend due to unprecedented demand,” noted a Phones 4u spokesperson. “Our absolute priority is our customers who have pre-ordered the handset, and the stock we have received will be used to fulfil pre-orders first. Our first delivery will go out to those pre-order customers as expected at launch, but there may be a delay to some customers who have pre-ordered their Galaxy S4 more recently."
http://www.mobile-ent.biz/news/read/...-fuming/021203
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April 27th, 2013, 01:01 Posted By: wraggster
Even if you're unfamiliar with Russian games publisher ZeptoLab, you've almost certainly heard of, if not played, its flagship puzzler Cut the Rope, starring little monster Om Nom. And if you haven't, where have you been? The franchise only has more than 300 million downloads and 60 million monthly active players.
The success story rings true with fellow European developer Rovio, which, of course, has experienced global success with the Angry Birds brand, but we're not here to talk about the temperamental avians.
ZeptoLab was founded by two brothers, and now has a 54 strong team, with a development office in Russia, a HQ in the UK, and a PR agency on each continent.
Just last week, ZeptoLab released the third edition of its Cut the Rope game, Cut the Rope: Time Travel, which bagged our App Of The Day spot. With the company's CEO Misha Lyalin on hand to unveil the new title, he discussed the games market with Mobile Entertainment, and what lies ahead for the rapidly growing company.
When quizzed on the adoption of the game, Lyalin explained: "Frankly, the number of downloads isn't the benchmark we're striving for – we could increase it tomorrow if we wanted to. We're more interested in how the franchise has grown organically, and how many people are returning to play daily and monthly."
Cut the Rope is available as a free-to-play option and also for a Ł0.62 fee, which begs the question, is freemium or paid more successful? "There wasn't a freemium model that worked when we launched, which forced us to enter as a paid option.
"Our business has changed since then and our revenues are based around free downloads, in-app purchases, in-app advertising and premium, which offers us mixed monetisation. For us, freemium with in-app purchases dominates, with advertising in second place."
And speaking of advertising, some of the branded creative in the Cut the Rope games include content from the likes of Deezer, Land Rover, Spec Savers, and Microsoft. Seemingly there's no shortage of clients, but Lyalin believes the ad space still needs to improve. "Advertising for mobile is still in a very early stage and the most popular form is CPI – we tend to feature ads promoting other apps and games, and they're our biggest customers.
"I think ads have to become more meaningful and the format has to change and go beyond banners for consumers to become interested. When that happens there's no doubt in my mind that large brands will be keen to join the market, and a lot of money will flow."
Discussing whether rich media could be a solution to changing up the formats, Lyalin declared "Rich media won't necessarily change anything, it's all about content, and advertising has to be in context. In the meantime, things like movie trailers are great because they're an entertaining form of advertising."
Beyond games and advertising, however, ZeptoLab also has a burgeoning merchandise arm forCut the Rope, but how important is that division? "The short answer is that it's doing really well. Actually, it's awesome. The long answer is that it's a good and necessary component for our business to grow, and it's a great way for us to market our brand and generate revenues."
That said, the CEO assures they're not solely concentrating on stuffed Om Noms. "Animation is also a big part of what we do, and that's because we're trying to tell a story behind Cut The Rope. The next step is to produce a lot more games, but we're also exploring the opportunities for other products. A huge number of people know Cut The Rope, but we want a huge number of people to know the game came from ZeptoLab. There are 10,000 ways to do that, and growing Cut The Rope is the number one way to begin.
"We've signed off a TV show with Sony Pictures. We've seen how it looks and we're pretty happy with it, but it's still yet to be finalised."
The games market is currently under scrutiny from the Office of Fair Trading, which has grown concerned that users of freemium games are being conned, and Lyalin offered his thoughts. "I think some companies can easily scam people into making payments when they blur the lines between being a game and a casino - it's just the nature of the business.
"Freemium is still in a developing stage, but the industry will soon reach a point where consumers will understand how in-app purchases really work, and when that happens, companies that scam people will disappear. It's just a matter of people being sensible and understanding the merits of the space.
"Cut The Rope is a great game, but while people will buy iPhones for Ł500, they will always weigh up the difference between a free app and a paid one. I think free will dominate in that respect, which means companies will be able to profit through advertising and IAPs. That means it doesn't matter who criticises the market, freemium gaming is the future and nothing will change that."
http://www.mobile-ent.biz/news/read/...-gaming/021196
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April 27th, 2013, 01:35 Posted By: wraggster
Samsung Gulf president Young Soo Kim reportedly made casual mention of an upcoming rugged take on the Galaxy S 4 at a press event earlier in the week, but left out any details. Sources for the Wall Street Journal claim to know more of the story, and it sounds like the toughened phone won't be alone this summer. The Galaxy S 4 Active, as it's rumored to be called, would arrive in July and carry the dust- and waterproofing of spiritual predecessors like the Galaxy Xcover 2 while maintaining the GS 4's design language. A smaller, 4.3-inch parallel to the GS 4 would appear at the same time -- Galaxy S 4 Mini, anyone? The same tipsters also expect the release of a new 8-inch "Galaxy-line tablet" in June, which suggests the Galaxy Note 8.0 may get a regular Tab counterpart. We wouldn't base our buying strategies around the rumors when Samsung hasn't said anything that's truly on the record, but it might be wise to hold off if you're not in a rush.
http://www.engadget.com/2013/04/26/s...et-gs4-active/
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April 27th, 2013, 01:40 Posted By: wraggster
After a false alarm, HP is keeping to its initial promise of delivering its Slate 7 Android tablet this month -- and with a few days to spare, no less. The seven-inch device, which first popped up at MWC back in February, is now on sale in the US through the company's retail site, for the low, low price of $170. Click on the source link below to get your hands on the Beats-rocking Nexus 7 competitor.
http://www.hp.com/go/slate
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April 27th, 2013, 01:41 Posted By: wraggster
 Remember the leaked GT-i9502, that dual-SIM variant of the Galaxy S 4 that ultimately confirmed many rumors? That smartphone at last exists beyond a collection of photos, as Samsung just launched it for China Unicom customers. The support for an extra cellular line is naturally the highlight, although there's another perk for GS4 connoisseurs: the i9502 has the same 1.6GHz Exynos 5 Octa processor as the i9500, which might eke out more performance than the Snapdragon 600 models. There isn't any word on whether or not the i9502 edition will leave China, although we wouldn't count on European or North American editions when there isn't LTE inside to please 4G-obsessed carriers.
http://www.engadget.com/2013/04/26/d...ches-in-china/
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April 27th, 2013, 01:47 Posted By: wraggster
If you're an Android user who prefers Viber for VoIP and messaging, you may not want to leave your phone unattended in the near future. Bkav Internet Security has discovered an exploit that will bypass the lock screen on Android phones new and old (including the Nexus 4) as long as pop-up notifications are active. While the exact actions vary from phone to phone, all that's really needed is an incoming message or two, a handful of taps and the back button to reach the home screen. App users can disable the pop-ups as a short-term workaround, although they thankfully won't have to do that for long when Viber promises that a patch is on the way. There's only a small chance that a malicious attacker will both get their mitts on your phone and know that you've got Viber installed, but we'd advise against using statistical probability as a security measure.
http://www.engadget.com/2013/04/25/v...-lock-screens/
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April 27th, 2013, 22:58 Posted By: wraggster
 Etsy stickers adorning your MacBook's lid, oft making a cute play on the presence of that glowing Apple? That's so 2012. Uncover, a Dutch company showcasing its talents here at The Next Web Conference in Amsterdam this week, has crafted a new method of customizing one's MacBook lid. And, perhaps most importantly, it involves the seamless removal of the Apple logo altogether. In essence, these guys use a specialized laser cutting process that can etch out anything your brain can muster -- from band logos to company mantras. And, as you'll see in the gallery below, the Apple logo doesn't have to be a part of the equation.
The outfit will take in any aluminum-faced MacBook from around the world, and once it lands in Holland, you'll typically see it headed back to your domicile within four to five days. If you're selecting one of Uncover's designs, you can have your machine tweaked for as little as €249 (around $325), while completely custom work starts at €599 ($780). (And yes, you can just buy a totally new Mac from Uncover as well.) We spoke to Jasper Middendorp, the company's CEO, and he confessed that only MacBooks are being accepted due to Apple's unique backlighting arrangement. They're obviously keen to offer similar work for PCs, but to date, every one he has seen blocks or covers the backlight in some way. For those looking to get it on the fun, allow the source link below to be your guide.
http://www.engadget.com/2013/04/27/u...laser-cutting/
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April 27th, 2013, 23:01 Posted By: wraggster
Excuse us while we interrupt your episode of The Archers, but we thought users of BBC's iPlayer might like to know about the latest Android app update. Amongst the usual bug fixes, the update promises to offer a "much improved" viewing experience on big hitting devices such as Samsung's Galaxy S III and Note 2, plus the Nexus 4. The Beeb stopped short of spilling further details, but it does go on to confirm that it'll continue to apply spit-and-polish to the playback experience for as much hardware as it can, without having to wait for app updates. We hope this doesn't mean it'll be treading on any toes, of course. Fans of slightly bigger screens (which is more of you, apparently) can expect some attention soon, with a hat tip about a tablet update coming in the next release.
http://www.engadget.com/2013/04/27/a...es-experience/
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April 27th, 2013, 23:02 Posted By: wraggster
Samsung's latest and greatest smartphone, the Galaxy S 4, is making a big move into the US today with an online arrival at Sprint and in-store availability at AT&T. If you're a Now Network subscriber and happened to miss out on the carrier's pre-order action, you might want to make some quick moves onto Sprint's website in order to secure your new handset, which goes up for sale at midnight Central Time. In a not-so-cool move, however, only those porting their number to Sprint are eligible for the carrier's $100 price break, which means all of you who've stuck through the dark days of EV-DO will need to pony up $249.99 for the Galaxy S 4. Meanwhile, if you're aching to lay your hands on Samsung's 1080p handset, you can finally get some gratification, as AT&T is now offering the smartphone for in-store purchase and play. Here, you'll pay $199.99 for the handset, and while it's potentially more expensive, at least AT&T's pricing scheme doesn't involve fine print shenanigans.
http://shop.sprint.com/mysprint/shop...abId=dt_phones
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April 27th, 2013, 23:03 Posted By: wraggster
 Inventory delays may stifle prospective Galaxy S 4 owners, but such pesky hurdles appear to have little effect on Android's development community. An XDA-Developersmember by the name of "djrbliss" has constructed a root exploit for Snapdragon-powered variants (see: all US carrier versions) of Samsung's newly christened flagship. While burrowing into your phone's software always carries some risk, the bold will find a complete how-to at the source link below.
http://www.engadget.com/2013/04/26/r...gon-based-gs4/
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April 28th, 2013, 22:16 Posted By: wraggster
On April 28, 2003, Apple launched the iTunes Music Store. In their original press release, they called it 'revolutionary,' in typical PR fashion. As the service reaches its 10th anniversary, it seems they were actually correct. From The Verge: 'At launch, it was Mac-only and offered a relatively tiny catalog: 200,000 songs (it currently has 26 million). But it did have the support of the major record labels of the day: Universal, EMI, Warner, Sony, and BMG. The partnerships were key to helping Apple take control of music distribution — without the songs, the iPod was a nicely designed but empty box. ... Jobs certainly had his challenges. Vidich said he's the one who suggested that iTunes charge 99 cents per track and he remembers Jobs nearly hugged him. At the time, Sony Music execs wanted to charge more than $3 a track, according to Vidich. No doubt a $3 song price would have tied an anchor around iTunes' neck, stifling growth. 99 cents, on the other hand, was below the sub-$1 psychological barrier — and has continued to be an important price point for not only music but the wide swath of 99-cent iOS apps in the store. ... Apple bet that the majority of consumers wouldn't have an issue with its lock-in tactics, and it bet correctly.
http://apple.slashdot.org/story/13/0...store-turns-10
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April 28th, 2013, 22:17 Posted By: wraggster
Outbound Intel CEO Paul Otellini created quite a stir when mentioning that touchscreen laptops would reach a $200 price point. CNET is now reporting in an interview with Intel chief product officer Dadi Perlmutter that these touchscreen laptops will run Android on Intel Atom processors at first. 'Whether Windows 8 PCs hit that price largely depends on Microsoft, he said. "We have a good technology that enables a very cost-effective price point," Perlmutter said. The price of Windows 8 laptops "depends on how Microsoft prices Windows 8. It may be a slightly higher price point." ... Perlmutter didn't specify what the Android notebooks will look like, but it's probable they'll be convertible-type devices. He also noted that he expects the PC market to pick up in the back half of the year and heading into 2014 as new devices become available
http://mobile.slashdot.org/story/13/...ops-are-coming
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April 28th, 2013, 22:19 Posted By: wraggster

What a strange message to read on the digital dashboard display of your car. This is proof that [Kristoffer Smith] was able to control the ODB-II bus on his Eagle Grand Cherokee.
He’s not just doing this for the heck of it. It stems from his goal of adding an Android tablet on the dashboard which has been a popular hack as of late. This left [Kristoffer] with steering wheel controls that did nothing. They originally operated the radio, so he set out to make them control the tablet.
He had seen an Arduino used to control the CAN bus, but decided to go a different route. He grabbed a USB CAN bus interface for around $25. The first order of business was to use it with his computer to sniff the data available. From there he was able to decode the traffic and figure out the commands he needed to monitor. The last piece of the puzzle was to write his own Android code to watch for and react to the steering wheel buttons. You can check out the code at his repository and see the demo after the break.
http://hackaday.com/2013/04/28/odb-i...ndroid-tablet/
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April 28th, 2013, 22:22 Posted By: wraggster
Better start working on those powerball exercises. If Samsung's Galaxy Mega was the thing you thought your life was missing, it's just landed at the FCC. Yeah, we knowthis isn't the first time, but this second go-round it's the LTE-sporting GT-i9205 model. The usual lab tests show little that we didn't know already -- unless you didn't know it had LTE Band 5, dual band WiFi, NFC or GSM 850 / 1900. As the 5.8-inch isn't 4G-enabled, this means we're looking at the bigger 6.3-inch version, but still no word on if, when or how a version might land on US shores. Still no harm in limbering up, though, is there?
Update: Upon further inspection, this variant only uses LTE band 5 (850MHz), which no US carrier currently uses. It's very unlikely this I9205 variant will hit the US.
http://www.engadget.com/2013/04/28/s...-mega-lte-fcc/
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April 28th, 2013, 22:22 Posted By: wraggster
 Don't get too attached to that collection of TecTiles if you're upgrading to a Galaxy S 4.AnandTech has discovered that Samsung's newer phone includes an NFC chipset that can't read the older TecTiles, which rely on a less common tag type to register our taps instead of the NFC Forum's standards. Customers aren't being left in a bind, however. Samsung has confirmed that it's about to release a follow-up, TecTile 2, which adheres to the official format while supporting the company's older NFC-equipped phones. The fully modernized tags will be ready sometime in the "coming weeks." That doesn't offer much immediate relief for GS3-to-GS4 upgraders whose TecTile layouts have suddenly been reduced to decorations, but those buyers should at least get the replacements they seek before long.
http://www.engadget.com/2013/04/27/s...ctile-support/
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April 28th, 2013, 23:09 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo DS emulator for Android has been updated. Changes:
- Full Korean translation;
- Added sound sync option for games with voice-overs (like Professor Layton and the Curious Village);
- Removed renderer option, forced to software;
- Fixed a bug when binding multiple buttons to the same key;
- Fixed stuttering sound when loading a new ROM;
- Increased game compatibility with the threaded interpreter (Professor Layton and the Diabolical Box and Harvest Moon: Tale of Two Towns now work);
- Extended optimizations from release 27 to all ARM-v7a devices.
News source: https://play.google.com
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April 28th, 2013, 23:10 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator for Android has been updated. Changes:
- Added mapper #97 (Kaiketsu Yanchamaru).
- Added mapper #99 (VS System games).
- Added mapper #101 (Urusei Yatsura - Lum no Wedding Bell).
- Added mapper #107 (Magic Dragon).
- Optimized "Soften Video" algorithm in assembler and gained +15fps.
- Added sort-by-date mode to the File Selector.
News source: https://play.google.com
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April 28th, 2013, 23:12 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy Advance emulator for Android has been updated. Changes:
- Optimized GBA memory access routines (in assembler) for even more speed.
- Optimized "Soften Video" algorithm in assembler and gained +10fps.
- Added Spider-Man and Spider-Man 2 to the Cheatopedia.
- Added Duke Nukem Advance to the Cheatopedia.
News source: https://play.google.com
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April 28th, 2013, 23:19 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy/GameBoy Color emulator for Android has been updated. Changes:
- Added support for GameBoy Printer, printing to HTML files.
- Added sort-by-date mode to the File Selector.
- Added Dragon Warrior Monsters 2 to the Cheatopedia.
- Added Dragon Warrior 3 to the Cheatopedia.
News source: https://play.google.com
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April 28th, 2013, 23:20 Posted By: wraggster
via http://emu-russia.net/en/
First version of Sony PSP emulator for Android/Windows has been updated. Changes:
- A serious bug was fixed and suddenly a ton of vexing issues just dissappeared! For example, the 3D graphics being black in Persona 3 and the large graphics errors in the two main GTA games. Those are now very playable (on PC, a bit heavy for mobile)! Also, I found a major bug affecting Little Big Planet among others, fixing that as well. The UI now also has multi-language support, it's in Settings->System. All these fixes are enough to motivate a new official release, so here we go - 0.7.6!
File: Download
File: Download
News source: http://www.ppsspp.org
News source: https://play.google.com
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April 28th, 2013, 23:32 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Android has been updated. Changes:
- Added Japanese language support.
- Fixed Old software mode crash (remember this mode make FPse running much more faster on multi core devices).
- Fixed crash for somes devices when starting FPse.
- Added OpenGL game config sharing system.
- Fixed OpenGL video options saving
- Fixed Pad size for new full hd devices
- Added more Framelimiter tunning value as requested
News source: https://play.google.com
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April 29th, 2013, 00:04 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/04/28) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Graphics settings: Use the right setting for 2xSSAA.
* Merge pull request #1566 from CrazyMax/master
disable background input for Windows
* revert background input for gamepads;
* disable background input for Windows
* Merge pull request #1568 from unknownbrackets/texcache
Hash cluts rather than using the address
* Get rid of the cluthash in the texcache.
It's part of the key now, and better anyway.
* Cache cluts by hash not address.
This makes it immensely faster in Final Fantasy Tactics, and fixes the
numerous graphical issues.
* Small optimization to typical 4-bit textures.
These aren't used that often, but this makes them a bit faster.
It also looks cleaner, imho.
* Merge pull request #1564 from CrazyMax/master
hide battery status icon
* hide battery status icon
* Merge pull request #1563 from unknownbrackets/thread-funcs
Fixes to thread funcs, stack, etc.
* Fix initial thread stack, arg space and alignment.
Anything that used > 256 bytes of args was probably broken...
* Validate sceKernelStartThread() args better.
* Handle a few errors on thread create better.
Especially out of stack space.
* sceKernelWakeupThread() should reschedule on wake.
Otherwise it will have different timing than the PSP.
* Cleanup some unused / duplicate code in threading.
* Allocate thread stack on create, not on start.
Also, don't free and reallocate on thread reset.
* Fix size handling in sceKernelReferThreadStatus().
* Merge pull request #1561 from raven02/patch-8
Use dark grey color to identify CG is running instead of black
* Use Dark Grey to identify CG is running instead of black
* Merge pull request #1556 from raven02/patch-6
Fix black screen in Ultimate Ghosts N Goblins
* Fix black screen in Ultimate Ghosts N Goblins
* Merge pull request #1557 from aquanull/master
Fix serious text/background misalignment in Controls dialog under many user-defined Windows font DPI settings
* Fix serious text/background misalignment in Controls dialog under many user-defined Windows font DPI settings. The background picture is now being stretched according to the size of the client area of the dialog.
In addition, change the encoding of ppsspp.rc to UCS-2/UTF-16 LE as it seems to be the only way to fix displaying of a certain non-ASCII character 'ĺ' used in the version info of the compiled executable under cp1252-incompatible Windows locales.
* Merge pull request #1558 from raven02/patch-7
Add new sceMp4 and stubs
* Change to ERROR_LOG , add True Color/Anisotropic Filtering
* Add sceMp4 to cmakelists
* Add sceMp4 to core.vcxproj
* Add Register_sceMp4()
* Add stubs for sceMp4
* Add sceMp4
* Merge pull request #1560 from unknownbrackets/headless
Verify the header signature when loading a PBP
* Verify the header signature when loading a PBP.
Fixes headless tests crashing.
* Harmattan buildfix. It is always compiled in linux environment (even on Windows), so it runs .sh script. Also, it complains of StringUtil functions unless the .cpp is included directly (HACK).
* Merge pull request #1555 from kurdtkobain/master
Get Evangelion Jo to go in-game
* Changed to ERROR_LOG
* Added SysMemUserForUser_D8DE5C1E
according to jpcsp always returns 0.
Evangelion Jo goes in-game.
* Merge pull request #1553 from unknownbrackets/fbo-fix
Fix black screen when fbo set in first frame
* Fix black screen when fbo set in first frame.
Because BeginFrame() is actually only called after the first frame.
* Merge pull request #1546 from raven02/patch-5
Add Display Raw FrameBuffer for Android
* Add next page for Graphics Setting
* Add Display Raw FrameBuffer for Android
* Merge pull request #1482 from raven02/patch-1
Add configurable frameskip with Auto , 1 and 2
* Add Auto frameskip
* Bool for bFrameSkip
* Add configurable frameskip
* Seems block linking got too slow, speed it up again.
* Add stub framework for .pbp demos (nowhere near working). Fix an OSK crash.
* Also implement vcst in x86 jit
* Add support for vi2f to x86 JIT
* Implement vmin/vmax in x86 jit, slots right into VecDo3
* Crashfix
* Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'.
* Remove some unused code, add some stubs to vfpu jit, some cleanup
* Unify some VS project settings
* Fix a bug caused by the recent JIT optimization : ignore destroyed blocks.
* ColorDouble needs to be in the fragment shader ID
http://www.sendspace.com/file/pt5tzh
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April 29th, 2013, 15:48 Posted By: wraggster
Samsung has today announced its latest tablet, the Galaxy Tab 3, a 7-inch tablet to compete with the likes of the iPad mini and the Nexus 7.
The Korean firm has shaved an inch off its Galaxy tablet in a bid to put the device in direct completion with the most popular 7-inch tablets currently on the market.
The Tab 3 has a 1.2GHz processor, 8GB or 16GB of storage, 1GB of RAM, and microSD slot for up to 64GB of additional storage.
The device has a WSVGA display with 1024x600 resolution. In comparison, the Nexus 7 has 1280x800 pixels. However the Tab 3 is slimmer than the Nexus 7, measuring just 9.9mm compared to 10.45mm for Google’s 7-inch tablet.
With a Li-ion 4,000 mAh battery, the Tab 3 runs on Android 4.1 Jelly Bean and has a 3MP rear camera and a 1.3MP front facing one.
A WiFi version of the Galaxy Tab 3 will be available globally at the beginning of May with a 3G version to follow in June.
http://www.pcr-online.biz/news/read/...-in-may/030831
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April 29th, 2013, 15:49 Posted By: wraggster
Nine games already available for the new smartphone.
Back at MWC in February, mobile games publisherChillingo announced a partnership with Samsung to offer developers a 100 per cent revenue share, while the founders went on to explain that the concept is designed to encourage a feeling of community among indie studios.
Now, furthering its commitment to populating the Samsung Apps platform, Chillingo says nine of its games are compatible for the Galaxy S4 at launch. Titles on offer include Catapult King and Parking Mania, while they're all optimised for the device's five-inch screen.
Ed Rumley, COO, Chillingo, said: "Chillingo is proud to have some of our most popular games available on the Samsung Galaxy S4 at launch. The device has stunning new features that pushes game development even further and we're working closely with our indie partners to bring more fantastic titles to the platform."
http://www.mobile-ent.biz/news/read/...laxy-s4/021214
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April 29th, 2013, 15:50 Posted By: wraggster
CEO and founder Elizabeth Sarquis on inspiring the smartphone generation to give through gaming.
A self-proclaimed missionary on a quest to inspire the smartphone generation to engage with charitable causes via mobile gaming, Elizabeth Sarquis, founder and CEO of the Global Gaming Initiative, sees mobile games as something far greater than merely a way to pass the time.
Based on the principle of teaching the value of giving in a way that today’s smartphone generation will be able to understand and engage with, the Global Gaming Initiative combines mobile gaming with good causes the world over, with 50 per cent of all proceeds going directly to charity.
Set to launch in June, Global Gaming Initiative’s first offering is due to arrive in the form of Sidekick Cycle. As mentioned above, 50 per cent of all profits from the downhill cycling racer game will be donated to charity - in this case, World Bicycle Relief.
So, to tell us more about the initiative and the potential for mobile gaming to be utilised as key platform in the art of raising funds and awareness for charitable causes, Mobile Entertainmentcaught up with Sarquis to talk us through her quest…
Daniel Gumble: Do you see the Global Gaming Initiative as a charity organisation or a games publisher?
Elizabeth Sarquis: I would definitely define us as a games publisher. We’re a company that designs games, but we also want to donate 50 per cent of our proceeds to good causes. However, we are also a for-profit company, as without profit, we wouldn’t be able to exist.
http://www.mobile-ent.biz/news/read/...arities/021208
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April 29th, 2013, 15:50 Posted By: wraggster
Initial stock of the Ł580 device sold out within two hours.
Last week, Selfridges secured exclusive release privileges of the BlackBerry Q10 device online and in its London, Birmingham and Manchester stores from April 26th - 28th,which yielded grand results.
The high-end retailer says the BlackBerry 10-powered device became its fastest-ever selling consumer electronics product within 24 hours. In fact, initial stock sold out within two hours, and Selfridges claims stock continues to be delivered on the hour, every hour to meet demand.
Meanwhile, pre-orders started on the company's site on April 24th, reaching over 30,000 page views
Julian Slim, head of home and leisure, Selfridges, said: "The BlackBerry Q10 has been, without a doubt, the most highly anticipated smartphone we have ever sold and is already our most successful. Our partnership has proven to be a powerful combination of great technology and commercial success."
Rob Orr, MD of BlackBerry UK and Ireland, said: "The BlackBerry Q10 represents the next chapter in the BlackBerry 10 story and we are delighted that it has been so well received. This initial success at Selfridges highlights the strong consumer demand for a high-end physical keyboard smartphone."
http://www.mobile-ent.biz/news/read/...ve-sold/021206
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April 29th, 2013, 15:58 Posted By: wraggster
BlackBerry is on something of a roll. It finally delivered its BlackBerry 10 platform along with the first smartphone to run the OS, the Z10 in January. This weekend saw the launch of the Q10 and there is an 'insatiable demand' for this smartphone with its physical keyboard, says BlackBerry's UK head Rob Orr. With more devices due to be revealed in May, has the company ?
http://mobile.slashdot.org/story/13/...ew-smartphones
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April 29th, 2013, 20:45 Posted By: wraggster
Apple tackles IAP concerns with brief overview on business model
Apple has released a new in-app purchases guide on the front page of the App Store on iPad as it pro-actively tackles the government’s investigation into the business model.
The guide for the App Store’s most widely used revenue-generating scheme explains what In-App Purchases are, their types and how they work.
It also details the 15-minute period in which extra IAPs can be made without needing to re-enter a password, and how parental control settings can be changed to completely disable in-app purchases or at least require a password for each transaction.
The free-to-use guide is likely in response to the Office of Fair Trading’s investigation into the use of IAPs in children’s apps.
Earlier this month the OFT, which enforces consumer protection and competition law as well as monitoring business practice, expressed concern over what it deemed could be ‘unfair’ practices employed to encourage children to spend parents’ money through IAPs.
http://www.develop-online.net/news/4...e-on-App-Store
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April 29th, 2013, 20:47 Posted By: wraggster
An anonymous reader writes in with news about shape-shifting mobile devices unveiled by researchers from the University of Bristol's Department of Computer Science."Prototype mobile devices that can change shape on-demand will be unveiled today and could lay down the foundation for creating high shape resolution devices of the future. The research paper (Pdf), to be presented at one of the world's most important conferences on human-computer interfaces, will introduce the term 'shape resolution' and its ten features, to describe the resolution of an interactive device: in addition to display and touch resolution. The research, led by Dr Anne Roudaut and Professor Sriram Subramanian, from the University of Bristol's Department of Computer Science, have used 'shape resolution' to compare the resolution of six prototypes the team have built using the latest technologies in shape changing material, such as shape memory alloy and electro active polymer."
http://mobile.slashdot.org/story/13/...vices-unveiled
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April 29th, 2013, 21:20 Posted By: wraggster
 Google Now is, perhaps, one of the more compelling reasons to opt for an Android device over iOS. But, Mountain View is smart enough to realize that its big push to deliver information pre-emptively would be severely hampered if it was isolated to one platform. So, here we are, almost a year after Now debuted with the launch of Jelly Bean, and the (mis)labeled Siri competitor has finally landed on Apple's mobile OS. Obviously, to truly come to grips with a product like this, you'd need days or weeks to truly judge it, but we're familiar enough with the Android version to feel comfortable passing along our initial impressions. So head on after the break to see whether or not Google was able to replicate its virtual assistant magic on iOS.
http://www.engadget.com/2013/04/29/g...-ios-hands-on/
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April 29th, 2013, 21:45 Posted By: wraggster
 If you've been waiting for the least burdensome tablet you could find, Sony's 17.5 ounce, 6.9mm thick Xperia Tablet Z is now up for pre-order in the US. On top of being the lightest, slimmest 10-inch slate on the market, it's not exactly slumming spec-wise either: there's a 1.5GHz quad-core Snapdragon processor, Android 4.1.2 Jelly Bean, 2GB RAM, an 8.1-megapixel Exmor R camera, NFC, LTE, S-Force virtual surround sound, 32GB storage and a 10.1-inch 1,920 x 1,200 display with Mobile BRAVIA Engine 2 tech. To round it off, the tab is dust- and water-resistant, and Sony's pre-loaded its TV SideView app, which uses the built-in IR to let you change your TV's channel and get scheduling, recommendations, voice search and IMDB-like info. The downside? We noted that the ambitiously thin design made the device a bit bendy and creaky. You can pre-order at the source ($500 for the 32GB model and $600 for 64GB), or check the video after the break to see how a three-legged dog might use the slate while taking a bath. No, you didn't just misread that.
http://store.sony.com/webapp/wcs/sto...151&XID=M:tpro
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April 29th, 2013, 22:00 Posted By: wraggster
UPDATE: Frozen Synapse on iPad comes out on 16th May, developer Mode 7 Games has announced.The Android version will follow soon after, although no release date has been set.ORIGINAL STORY: Super-duper lovely jubbly turn-based asynchronous shooter Frozen Synapse is coming to iPad in May and then Android tablets "shortly after", developer Mode 7 has told Eurogamer.There's no price yet but apparently it will be "competitive", joint managing director Paul Taylor said. On Steam the game is sold in a double-pack that costs Ł18.99."Cross-platform play between iOS, Android and desktop versions is definitely happening," Taylor added. "You will be able to start matches on one device, then take your subsequent turns on any other device."The Red DLC will be available as well.
http://www.eurogamer.net/articles/20...-shortly-after
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April 29th, 2013, 23:50 Posted By: wraggster

Samsung's latest flagship, the GS4, landed on Sprint and AT&T a couple of days ago, and now it's T-Mobile's turn to join the party -- at least by way of its virtual stores. Taking advantage of the carrier's recently unveiled pricing scheme, the Galaxy S 4 will be available starting at $149.99 up front for the 16GB model (plus the $20 extra per month for the next two years, of course). Now, if you're looking to physically pick one up instead, you'll have to wait a little longer, as it won't be available at brick-and-mortar shops until May 1st.
https://explore.t-mobile.com/samsung-galaxy-s4
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April 29th, 2013, 23:54 Posted By: wraggster
 Sony's mash-up Xperia, the SP, is taking its transparent element light show to the UK today, giving budget-minded Brits one stylish and feature-packed handset. The 4.6-inch 720p handset, which is basically a Best of... edition of the Xperia S and P with an aluminum unibody, is shipping now at T-Mobile UK for Ł250 outright (about $387 USD), whereas Orange and EE are offering up the device for free with qualifying plans. If you want LTE, however, you only have one carrier option and that's EE -- a choice that'll have you shackled for a two-year period. As for O2 and Three, those carriers still have the SP listed as "coming soon," but it's safe to say you won't find a better bargain than *free.
*Nothing in life is free.
T-Mobile Uk, Orange, EE
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April 30th, 2013, 14:28 Posted By: wraggster
Google has updated its Google Play content polices, forbidding developers to automatically update apps without doing so directly through its app store, according to Droid Life.
Android developers were previously able to offer consumers an automatic update feature, which meant the app would upgrade itself without authorisation each time, but Google now considers such a feature as a 'Dangerous Product'.
The policy alert, reads: "Google Play content policies have been updated. See "Content Policies" section, which clarifies that 'An app downloaded from Google Play may not modify, replace or update its own APK binary code using any method other than Google Play's update mechanism.'
"Google Play is a trusted source for Android application downloads, and we are committed to providing a secure and consistent experience."
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April 30th, 2013, 14:29 Posted By: wraggster
Reckons keyboard-loving customers will take the device to the promised land.
BlackBerry CEO Thorsten Heins recently spat in Apple's face by calling the iPhone stale. The German now makes another grand claim to Bloomberg by saying sales of the newly released Q10 handset will be in the "tens of millions."
"We have very, very good first signs already after the launch in the UK. This is going into the installed base of more than 70 million BlackBerry users so we have quite some expectations. We expect several tens of million of units," he said.
Presumably, Heins is referring to the exclusive launch of the Q10 in Selfridges stores on Friday, which resulted in the luxury retailer saying the device is already its best-selling smartphone it has ever sold.
The Q10 is the sequel to the company's flagship touchscreen handset, the Z10, which experienced one million shipments in Q1, though demand is said to have slowed. Meanwhile, the keyboard-wielding Q10 is expected to pick up the slack, with existing BlackBerry users preferring buttons to swipes and taps.
http://www.mobile-ent.biz/news/read/...andsets/021224
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