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November 4th, 2014, 22:56 Posted By: wraggster

There's something magical about the idea that, in the space of a few minutes, your smartphone or tablet can look dramatically different and do some cool new things, to boot. That's why operating system updates can be oddly exciting, and Android's latest upgrade -- known as version 5.0 or Lollipop -- is the firmware equivalent of opening a stack of presents on your birthday. The upcoming release, which is now available on the Nexus 9 and heading to dozens of mobile devices in the coming months, brings a fresh design and no shortage of new features. Join me as I unwrap Google's latest gift to the wireless community.
http://www.engadget.com/android-lollipop-review/
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November 4th, 2014, 22:59 Posted By: wraggster

When it rains, it pours -- on top of its Galaxy Note Edge announcement, AT&T has unveiled launch plans for no less than six smart devices that should reach stores by November 7th. It'll be a particularly big day for HTC fans, who'll get the Desire Eye ($150 on contract, $550 off), One (M8) for Windows ($200/$670) and RE camera ($199 contract-free). And that's just the start. The previously promised Lumia 830 will arrive at the same time, costing $100 on contract and $450 up front; you'll get a free Fitbit Flex activity tracker with the Windows Phone if you act quickly. Meanwhile, smartwatch lovers will like that both LG's G Watch Rand Motorola's Moto 360 will go on sale for respective prices of $299 and $249. That's a lot of release info to digest, but it's hard to complain too much about getting so many gadgets in one day.
SOURCE:AT&T (1), (2), (3), (4), (5)
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November 4th, 2014, 23:01 Posted By: wraggster

If you've been jonesing to get Samsung's one-of-a-kind Galaxy Note Edge in the US, you now have a date to mark on your calendar. The bent-screen Android smartphone will beavailable in the US starting November 14th, with the five biggest carriers (AT&T, Sprint, T-Mobile, Verizon and US Cellular) all on tap either on the 14th or in the weeks afterward. You'll be paying an extravagant sum for that eye-catching display, however. Sprint is offering the Edge on a $35 per month payment plan ($840 total), while AT&T will sell it for $400 on contract, or an eye-watering $950 up front -- you'd better really, really like curved screens. Other carriers haven't divulged pricing just yet, but it's safe to say that they'll charge similar amounts. Who knew that the Galaxy Note 4 would seem like a bargain?
MORE COVERAGE: AT&T, Sprint
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November 6th, 2014, 00:38 Posted By: wraggster
Russia is set to ban Apple’s iPhone and iPad from January 1st 2015, according to reports.
The reason behind this is not related to the recent dismantle of Steve Jobs’ statue, but apparently iCloud.
A report says that Russian authorities are concerned about the iCloud due to a law that Russia passed, which dictates that online services operating within the country keep their data inside Russia.
Apple iCloud servers are currently located in the US, therefore any iOS devices equipped with iCloud will also be banned when the law goes into effect in January.
However, the ban is not specific to Apple, but applies to any online services that operate inside the country.
This news comes after a Russian group of companies called ZEFS removed a memorial to Steve Jobs, Apple's previous CEO and founder.
After Tim Cook revealed his sexuality, the company dismantled the statue ‘to abide to the Russian federal law protecting children from information promoting denial of traditional family values’.
http://www.pcr-online.biz/news/read/...-icloud/035020
[h=1][/h]
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November 9th, 2014, 20:11 Posted By: wraggster
What do you want to know about Project Ara? Does a modular smartphone actually work? Yes. Is it very different from Android phones? In a basic how-a-phone-all-works, yes indeed. Paul Eremenko, Technical Project Lead on Google's modular phone project just called in at Expand NY, and he brought along the latest working prototype. Modular phones do indeed work: you can take out a component without bricking the device, it can already run Angry Birds and we just got to play with one.
http://www.engadget.com/2014/11/07/g...e-project-ara/
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November 9th, 2014, 20:22 Posted By: wraggster
Thanks to Chinese regulators, we've already got a pretty good idea of what Microsoft's first Lumia will look like, but now the company is ready to start showing it off. Microsoft says it will reveal the low-budget handset on November 11th, likely confirming the 5-inch qHD display, 1.2GHz processor, 1GB of RAM, 8GB of storage and 3G-only connectivity we've seen approved in Asia. While the handset retains Nokia's familiar design, it will be the first to sport Microsoft's logo, which'll be located beneath the earpiece on the front and in a vertical stripe running down the back.
http://www.engadget.com/2014/11/07/m...a-november-11/
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November 10th, 2014, 22:55 Posted By: wraggster
 If you're still being plagued by missing text messages after leaving iOS for another platform, then the time has come to rejoice. Apple has quietly launched a tool that will let you deregister your phone number from iMessage and solve your texting problem once and for all. The root of this mess comes from Apple routing incoming messages from iPhone users through its iMessage system -- even after you've switched to a different phone. The result has been texts from iPhone users disappearing into the ether. If you forgot to disable iMessage before switching devices, often the only solution was tocompletely disconnect the device from your Apple account. Now all you have to do is plug your phone number into Apple's deregistration site, and punch in the verification code sent to you.
Update: This post has been update to clarify that traditional SMS messages are not routed through the iMessage servers.
http://www.engadget.com/2014/11/09/a...-text-message/
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November 11th, 2014, 21:54 Posted By: wraggster

Apparently, it's the season for novel iOS security exploits. Researchers at FireEye say they'vediscovered a vulnerability, nicknamed "Masque Attack," that lets malicious websites replace legitimate apps with malware. If ne'er-do-wells have an enterprise developer account or your device's universal device identifier, they can send you a request to install new software outside of the App Store. Since iOS doesn't double-check that the security certificates match when the app bundle IDs are the same, it lets the rogue code overwrite the real deal and swipe data (including from the original app). FireEye says it notified Apple about the exploit in July, but the technique still works the iOS 8.1.1 beta.
http://www.engadget.com/2014/11/11/m...k-ios-exploit/
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November 11th, 2014, 22:01 Posted By: wraggster

We were well aware it was coming, but today Microsoft finally says goodbye to Nokia branding for its Windows Phones. The first handset to omit the Nokia name is the new Microsoft Lumia 535, an entry-level device with two standout features: A 5-inch display and a 5-megapixel front-facing camera. Microsoft says it's been designed as an alternative to the smaller Lumia 530, and will be targeted primarily at markets like Russia, India, China and other parts of Asia. It will also see a launch in Europe (including the UK) sometime in the future, but currently, we're told there are no plans to release the phone stateside.
http://www.engadget.com/2014/11/10/microsoft-lumia-535/
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November 12th, 2014, 22:28 Posted By: wraggster

If you've been wondering just how much a Nexus 6 will set you back if you'd rather not pay Google $649 up front, your wait is over. Following early T-Mobile info, both AT&T andSprint have divulged launch details for Android 5.0 Lollipop's poster child. AT&T's pre-orders start on November 12th, when it will sell the giant smartphone for a hefty $250 on contract, $23 per month over two years or $683 outright. Sprint will have the new Nexus in-store on November 14th, when you can get it for either $29 per month or $696 total. Both carriers are roughly on par with T-Mobile ($27 per month), but it's evident that the carriers aren't giving Google special treatment. This is a flagship device, and the networks are pricing it accordingly. As for Verizon? Big Red tells us that it still isn't ready to reveal its plans -- don't be surprised if its Nexus 6 variant arrives fashionably late.
SOURCE: AT&T, Sprint, T-Mobile
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November 17th, 2014, 00:13 Posted By: wraggster
via http://emu-russia.net/en/
Sega Master System/Game Gear emulator for Android has been updated. Changes:
- Fixed crash on Android 2.*, accidentally introduced in 3.1.3.
- Added accurate SN76489 noise channel emulation.
- Added configurable noise generator API to EMULib.
- Added Android immersive mode support.
- You must start or finish your fling at the top to toggle title bar.
- Added 12 new GameGear games to the Cheatopedia.
- Added Faceball 2000 and Frogger to the Cheatopedia.
- Added F15 Strike Eagle and Formula 1 to the Cheatopedia.
- Added Fatal Fury and Fantasy Zone to the Cheatopedia.
News source: https://play.google.com
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November 17th, 2014, 00:14 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy Advance emulator for Android has been updated. Changes:
- Fixed Android 2.* crash.
- Fixed resetting rotation when background priority changes.
- Fixed corrupted background in Golden Sun battles.
- Fixed hangup and walk-then-roll in Legend Of Zelda: The Minish Cap.
- Fixed GB noise channel emulation and restoring sound chip state.
- Added immersive mode support for KitKat and newer.
- Autohiding title bar when "Hide Title Bar" enabled.
- You must start or finish your fling at the top to toggle title bar.
- No longer muffling legacy noise channel.
News source: https://play.google.com
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November 17th, 2014, 00:20 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator for Android has been updated. Changes:
- Now accurately emulating APU random noise generator.
- Fixed APU register $400F emulation.
- Optimized APU volume computation.
- Added individual backdrops. For Game.nes, use Game.nes.back.png.
- Aligned backdrop to the bottom on stretched screens.
- Added configurable noise generator API to EMULib.
- Added explanation bubbles to the Cheat Hunter.
- Added missing string translations.
News source: https://play.google.com
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November 17th, 2014, 00:21 Posted By: wraggster
via http://emu-russia.net/en/
MSX emulator for Android has been updated. Changes:
- Changed PSG noise to be more realistic.
- Added support for ROM (00AAAAAA-DD or 00AAAAAA-DDDD) and RAM (AAAA-DD or AAAA-DDDD) cheats.
- Added custom palettes (*.pal files with 16 #RRGGBB values).
- Added Cheat Hunter that lets you search for cheats.
- Added Cheat Editor for entering your own cheat codes.
- Added Palette Editor for modifying game colors.
- Made [DEL] act as MSX [BS], [FORWARD_DEL] acts as MSX [DEL] key.
- Aligned backdrop to the bottom on stretched screens.
News source: https://play.google.com
News source: https://play.google.com
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November 17th, 2014, 00:22 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy/GameBoy Color emulator for Android has been updated. Changes:
- Added proper noise channel emulation.
- Fixed saving and restoring SGB colors.
- Added configurable noise generator API to EMULib.
- No longer muffling noise channel (no more need).
- Added individual backdrops. For Game.gb, place backdrop into Game.gb.back.png.
- Aligned backdrop to the bottom on stretched screens.
- Added explanation bubbles to the Cheat Hunter.
- Fixed default settings initialization.
- Added missing string translations.
News source: https://play.google.com
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November 17th, 2014, 22:26 Posted By: wraggster
When it comes to tablets, Google doesn't even follow its own design guidelines." That's the upshot of Ars Technica writer Andew Cunningham's detailed, illustrated look at how Android handles screens much larger than seven inches, going back to the first large Android tablets a few years ago, but including Android 5.0 (Lollipop) on the Nexus 10 and similar sized devices. Cunningham is unimpressed with the use of space for both practical and aesthetic reasons, and says that problems crop up areas that are purely under Google's control, like control panels and default apps, as well as (more understandably) in third party apps.
http://mobile-beta.slashdot.org/stor...ng-in-lollipop
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November 18th, 2014, 00:16 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy/GameBoy Color emulator for Android has been updated. Changes:
- Added French translations, thanks to Sylvain St Amand.
- Fixed random noise generator (jingle gone).
- Fixed saving and restoring sound chip state.
- Limited noise frequency to the sampling rate.
- Removed all other artificial frequency limits.
- Added immersive mode support for KitKat and newer.
- Autohiding title bar when "Hide Title Bar" enabled.
- You must start or finish your fling at the top to toggle title bar.
News source: https://play.google.com
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November 19th, 2014, 22:05 Posted By: wraggster

Calling people outside the US isn't as expensive as it used to be, but the charges can still add up; even the better deals at big American wireless carriers have you paying both a monthly rate and by the minute. T-Mobile thinks it can shake things up a bit. It just revamped its Stateside International Talk plan to offer unlimited international calling to as many as 70 countries at flat rates. You'll pay a relatively modest $5 extra per month if you only need to reach landlines, and $10 per month if your foreign friends use cellphones. And importantly, this covers every line on your account -- your kids can speak to family overseas without racking up huge bills. There are some catches (only "30+" countries qualify for unlimited mobile-to-mobile), but this could still be a solid deal if you frequently chat with people around the globe.
http://www.t-mobile.com/optional-ser...l-calling.html
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November 21st, 2014, 00:31 Posted By: wraggster
Apple follows Google's lead, now uses "Get" for download button on freemium titles
Apple has changed the way freemium games are labelled on its mobile and desktop App Store.
Until now, when a user was faced with a freemium title like, say, Candy Crush Saga, the button to download it was marked with "Free." Now, that label has changed to "Get." The App Store's front page has also dispensed with any category or collection of games based on the Freemium model. Apple has offered no official explanation for the move.
The context for the decision is clear, however. The way freemium games are presented and sold to the public, particularly on mobile devices, has been under scrutiny for much of this year, with the EU Commission leading the charge andseveral court cases highlighting the key issues.
However, in July this year the EU Commission reserved its praise only for Android, which removed the use of the word "Free" to describe freemium games on the Google Play store. Apple, on the other hand, offered, "no concrete or immediate solutions," a situation the Commission described as, "regrettable."
http://www.gamesindustry.biz/article...e-descriptions
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November 24th, 2014, 21:33 Posted By: wraggster
 There have been a few signs that not all is well in Samsung's mobile division, with the company pledging to make fewer new devices, as well as its chief taking a pay cut. If the Wall Street Journal is to be believed, the cause of this unrest is all down to faltering sales of the Galaxy S5, which has apparently sold 4 million fewer phones than its predecessor. According to the report, the company is still riding high in the US, but saw sales in China drop by 50 percent compared to the Galaxy S4. Considering that Samsung was so confident that the device would be a blockbuster that it increased production by 20 percent, it could now have as many a 4 million unsold devices sitting in warehouses. The paper's sources believe that the drops will trigger a leadership re-shuffle, with mobile chief JK Shin getting pushed, with his duties handed over to TV & home appliance chief BK Yoon.
http://www.engadget.com/2014/11/24/s...ive-reshuffle/
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November 24th, 2014, 21:53 Posted By: wraggster
The launch of the iPhone 6 and 6 Plus at the end of September pushed App Store downloads to record levels in October, says new research from mobile marketing analysts Fiksu.
Fiksu's methodology is to measure the download numbers of the top 200 iOS apps and extrapolate from there. Non-gaming apps are included in the figures.
During October, those methods calculated an all-time high of 7.8 million downloads of the top 200 apps per day on average, a jump of 42 per cent from the 5.5 million in September. However, that volume also drives competition. Cost per install for iOS went up to $1.46 - jumping 21 per cent month by month and 59 per cent year on year. For Android, the CPI sits at $1.01, up just 1 per cent from September and 2 per cent since 2013.
"An important lesson this month for marketers is the value of nurturing user loyalty prior to device launches and gift-giving seasons," reads the report. "Despite the marked rise in advertising costs particularly on iOS, the Cost Per Loyal User Index (CPLU) indicated a slight decline in October to $2.16 from September's $2.25. This decrease is a result of the tendency of app users to quickly re-download their most-used 'vital' apps during upgrades. The first set of apps users download on their new iPhone 6s are likely to be those they can't live without, which makes them much more likely to become loyal users of those apps.
"In the coming months, marketers should also look to capitalize on untapped Android opportunities. While the Cost per Launch (CPL) Index, which tracks the costs of driving engagement from mobile users, showed increases across the board on iOS, October saw a 26 percent year-over-year drop in Android CPL. Combined with the slighter increases on Android's October CPI numbers, this may be a good place for marketers to spend advertising dollars as iOS costs only continue to rise."
http://www.gamesindustry.biz/article...els-in-october
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November 24th, 2014, 22:06 Posted By: wraggster
Sixteen of the most popular games on the iOS App Store have teamed up with Apple and charity (RED) to offer exclusive new content, with all proceeds going to the global fund to fight AIDS.
From today (November 24) until December 7, sixteen games and nine apps will appear in special Games For (RED) and Apps For (RED) sections on the App Store, complete with new red icons.
Each will feature new (RED)-inspired content to help raise money to fight AIDS. According to Apple, the new content for the sixteen games includes:
- Angry Birds - "Players can perfect their bird-flinging with (RED)'s Mighty Feathers and challenge themselves to a bonus golden egg level."
- Bubble Witch 2 Saga - "Offers new (PRODUCT)RED levels across all 17 episodes of the game. Gold bar currency purchases will be donated to (RED)."
- CSR Racing - "Delivers new in-game thrills with the highly anticipated Mercedes Benz-AMG GT."
- Clash of Clans - "Warriors can prepare for battle with special edition (PRODUCT)RED gems and display a (RED) badge of honor on the village's town hall."
- Cut the Rope 2 - "Unveils a wide selection of (PRODUCT)RED items including a new red hat, red touch print, red balloons and a red ginger cookie."
- Despicable Me: Minion Rush - "Reveals a new Lifeguard minion that helps players boost their banana collection skills by 200 percent."
- FarmVille 2: Country Escape - "Players can "Roll out the RED Carpet" and purchase limited-time items such as the Cozy Cow, St. Bernard and more."
- FIFA 15 Ultimate Team - "Players can compete in a (RED) Tournament and Team of the Week event. All winners will be awarded football superstar and (RED) Ambassador Rafa Marquez."
- Frozen Free Fall - "Unveils a magical new (RED) Challenge in the Kingdom of Arendelle, and offers an exclusive combined offer of 1 power-up, 1 snowball and 3 lives."
- Kim Kardashian: Hollywood - "Aspiring celebrity players can treat themselves to (PRODUCT)RED items including (BEATS)RED Solo2 headphones. Kris Jenner, the first family member to join Kim's in-app world, will make her in-game debut on December 1."
- Heads Up! - "Competition heats up with an exclusive new deck featuring (RED) words."
- Monument Valley - "Offers a whole new chapter of Ida's Journey, marking the final new feature of the game."
- Puzzle & Dragons - "Players have exclusive access to the new (PRODUCT)RED magic stone."
- Rayman Fiesta Run - "Introduces a new (RED) edition to their wacky Fiesta world, and players can purchase a pack of three new costumes for Rayman, Globox and Teensy characters."
- Sims FreePlay - "Features a special community challenge that unlocks various rewards, and players can purchase limited-edition (PRODUCT)RED items such as a swimming pool, party plane and pińata."
- Threes! - "Turns (RED) with a limited-edition (PRODUCT)RED theme."
http://www.computerandvideogames.com...y-for-charity/
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November 24th, 2014, 22:21 Posted By: wraggster
On Friday a U.S. federal judge approved a settlement in the Apple ebook price-fixing case that could see the technology giant paying $450 million. $400 million of that would go to the roughly 23 million consumers thought to be affected by the price fixing, and the rest would go to lawyers. Though the case is now settled, the dollar amount is not necessarily final — an appeals court still has to rule on a previous verdict. If the appeals court finds in Apple's favor, then the total settlement drops to only $70 million. If they find against Apple, then it's the full amount. "The settlement appeared to reflect fatigue by Apple, the Justice Department, state attorneys
http://apple-beta.slashdot.org/story...k-price-fixing
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November 27th, 2014, 00:10 Posted By: wraggster
2014 will represent the first full year of decline for Apple iPad shipments, predicts IDC.
The firm expects the worldwide tablet market to see a massive deceleration in 2014, with year-over-year growth slowing to 7.2 per cent, down from 52.5 per cent in 2013.
IDC reports that both the iPad and the overall market slowdown do not come as a surprise as device lifecycles for tablets have continued to lengthen, increasingly resembling those of PCs more than smartphones.
"The tablet market continues to be impacted by a few major trends happening in relevant markets," said Ryan Reith, program director with IDC's Worldwide Quarterly Mobile Device Trackers.
"In the early stages of the tablet market, device lifecycles were expected to resemble those of smartphones, with replacement occurring every 2-3 years. What has played out instead is that many tablet owners are holding onto their devices for more than three years and in some instances more than four years. We believe the two major drivers for longer than expected tablet lifecycles are legacy software support for older products, especially within iOS, and the increased use of smartphones for a variety of computing tasks."
PCR recently reported that Apple iPad trade-ins have risen by 190.06 per cent since the announcement of the new iPad Air.
http://www.pcr-online.biz/news/read/...st-time/035127
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