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June 1st, 2018, 23:40 Posted By: wraggster
Some nice hacking news for the IOS systems:
A couple of hours ago, Ian Beer, a well-known security researcher and member of Google’s Project Zero, stated that he has a tfp0 exploit for iOS 11.3.1. Apart from giving us the great news that he has an exploit for a currently signed version of iOS, he also told us that he’ll be releasing it next week!
CoolStar said that he may update Electra to support iOS 11.3.1. However, it must be noted that his updated version of Electra has a considerable chance of only supporting A7-A9 as a KPP bypass may be required to make it work!
via http://wololo.net/2018/05/30/ios-jai...-1-through-it/
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June 2nd, 2018, 21:51 Posted By: wraggster
ColEm v4.6 is released. ColEm is a ColecoVision emulator. ColEm will run software written for the ColecoVision video game console. ColEm package itself does not contain any games. You should place your own game files onto the SD card before running ColEm. Please, do not run any software you do not own with ColEm. The author cannot and will not tell you where to find free ColecoVision games.
ColEm v4.6 Changelog:
* Made replay save states approximately every 170ms.
* Added ability to browse through paused replay.
* During replay, press [UP] to pause or resume.
* When replay paused, press [LEFT] and [RIGHT] to browse.
* Press any other button to continue playing.
* Now cancelling replay if any key or button is pressed.
* Made WaitJoystick() exit when window closed.
Download http://fms.komkon.org/ColEm/
android version https://play.google.com/store/apps/d...s.colem.deluxe
via http://www.emucr.com/2018/06/colem-v46.html
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June 2nd, 2018, 21:56 Posted By: wraggster
New version of the PSP Emulator for Windows in Beta:
PPSSPP Git (2018/06/02) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #11121 from unknownbrackets/ui-texture-crash
* UI: Reinit UI texture during game when used.
* Merge pull request #11119 from hrydgard/vk-nulltexture
* Better return the right pointer.
* Never bind a NULL image view in Vulkan no matter what.
* Merge pull request #11118 from hrydgard/framebuffer-download-size
* When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
* Fix a GL error when taking a screenshot in non-buffered. May help #11056
* Vulkan image readback: Fix a couple scary cases of wrong argument order in image transitions, leading to transitioning 0 mips
* Update lang submodule
download http://www.github.com/hrydgard/ppsspp
android version http://down.emucr.com/v3/6253564171124736
via http://www.emucr.com/2018/06/ppsspp-git-20180602.html
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June 20th, 2018, 20:52 Posted By: wraggster
Just 90 days after arriving on iOS, Fortnite generated $100 million in revenue, earning 335 per cent more than its closest battle royale rival on the platform, Knives Out.
Hitting $25 million revenue in its first month, and $50 million after 45 days, user spend has shown no signs of slowing down since the game went live on iOS in March, according to the latest report from mobile intelligence firm Sensor Tower.
In comparison, Tencent's wildly popular Honor of Kings -- known as Arena of Valor in the West -- earned only $33 million during its first 90 days on iOS, and took 179 days total to reach $100 million revenue.
Of course, it's worth noting that Honor of Kings was available only in China during that period, whereas Fortnite has yet to arrive in the region, but a deal is in place for Tencent to publish the game there on iOS.
https://www.gamesindustry.biz/articl...90-days-on-ios
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