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February 3rd, 2020, 21:43 Posted By: wraggster
2019 was another stellar year for mobile game revenue. Sensor Tower estimates show that worldwide spending in games grew 12.8% across the App Store and Google Play, from $54.7 billion in 2018 to $61.7 billion in 2019. For some perspective, that's 74% of all in-app spending for the year, which hit approximately $83.5 billion in total not including Android in China.
Tencent's Honor of Kings was once again the highest-grossing game of the year, generating close to $1.5 billion in gross revenue. Another title from the Chinese publishing giant, PUBG Mobile, shot up the charts in 2019 to hit No. 2 in the rankings with just under $1.5 billion as well. The battle royale game grossed close to $1.3 billion more than in 2018 thanks to its re-launch in China, where it's now known as Game For Peace.
The top five was rounded out by Sony Aniplex's Fate/Grand Order -- which became Japan's top grossing game of 2019, usurping Mixi's Monster Strike - King's Candy Crush Saga, which increased user spending by $84.5 million year-over-year, and Niantic's Pokémon GO, which had its best year ever.
https://www.gamesindustry.biz/articl...or-the-top-ten
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February 4th, 2020, 21:31 Posted By: wraggster
Nintendo appears to be getting comfy with subscription models for its games and services, as it's announced it is finally introducing one for its most successful mobile game: Fire Emblem Heroes.
Fire Emblem Heroes will be getting a "Feh Pass" on February 5, 2020, that will cost $9.49 per month. In return, subscribers will receive two special heroes each month complete with unique outfits, visuals, voices, and stat boosts (these will be available for non-subscribers to purchase following their period on the Feh Pass), unique quest objectives with in-game currency rewards, and additional gameplay assists and boosts for PvE play that will help speed play up, bolster characters, and redo undesirable player decisions.
The critical elements of the pass revolve around the included heroes and the ability to complete more quests for in-game currency such as orbs, which can be spent to acquire even more of the game's heroes. Fire Emblem Heroes' gacha system to acquire these characters has proven lucrative, as the game is now responsible for 61% of Nintendo's lifetime mobile game revenue, which reached $1 billion last month.
This is the second subscription service Nintendo has implemented in one of its mobile games, with the first being Mario Kart Tour's Gold Pass. Nintendo also has $20/year subscription for its Switch online services, including free NES and SNES games.
https://www.gamesindustry.biz/articl...-emblem-heroes
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February 5th, 2020, 22:02 Posted By: wraggster
Japanese mobile company DeNA is shuttering two of its Japan-only smartphone titles in the coming months: Fantasy Earth Genesis, and Torikago Scrap March.
Siliconera has reported on and translated the announcements of the shutdowns, both of which are happening to relatively young games. 50v50 action MMO Fantasy Earth Genesis was launched by Square Enix and DeNA in September 2018, and turn-based RPG Torikago Scrap March has only been around since April of last year.
Fantasy Earth Genesis has already ended sales of its in-game currency, and will officially close its servers on March 31, 2020. Torikago Scrap March will continue selling its currency until February 27, 2020, but its servers will shut down on the same day as Fantasy Earth Genesis does.
Neither shut-down announcement gave detail on the reasons for the games' closure, though Siliconera notes that Fantasy Earth had originally been part of a paid subscription service that failed due to low subscription numbers, and was retooled into Fantasy Earth: Zero by GamePot as a standalone title shortly after.
https://www.gamesindustry.biz/articl...-mobile-titles
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February 6th, 2020, 18:02 Posted By: wraggster
Ever since checkra1n’s release in November, iOS devices with an A11 or older SoC became hackable on the latest firmware since the checkm8 exploit it uses is hardware-based and unpatchable. However, the community has had one major gripe with checkra1n which was its exclusivity to macOS but that has just changed since its long-awaited Linux port is finally here!
You can finally jailbreak your iOS 13 device without owning a Mac or running Hackintosh on your PC which is more difficult than it sounds on certain hardware!
Earlier today, checkra1n 0.9.8 was released and this includes:
- Support for Linux on 32/64-bit x86 and ARM platforms meaning that it can even run on your Raspberry Pi!
- Support for iOS 13.3.1 which is the current version of iOS
- An option has been added which lets you jailbreak iOS versions that checkra1n isn’t officially compatible with
- This option is usually needed when Apple releases a new version of iOS and checkra1n isn’t updated yet. It’s also useful for those on beta versions of iOS
- A new CLI has been introduced with support for fast DFU, the ability to set custom boot-args and a –version flag
- Low-Level patching is now done by pongoOS
- Many bug fixes & webra1n (web-based GUI for headless solutions)
You can grab checkra1n from its official website by selecting the platform of your choice.
http://wololo.net/2020/02/05/news-yu...3-3-1-support/
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February 9th, 2020, 11:17 Posted By: wraggster
The BBC this week launched a new mobile game based on an original IP. The release marks a notable change in tact into how the state-funded broadcaster has previously approached video games.
Developed for BBC Children's by London-based Goodboy Digital, Nightfall is an online co-operative mobile title, playable in browsers or on iOS, Android, and Amazon devices. As a product of the BBC's non-profit model, Nightfall plays by slightly different rules than the conventional games industry.
In a statement, the BBC said Nightfall has been designed with the aim of "uniting young players with their friends in a safe gaming environment."
"Creating a positive and safe gaming experience is at the heart of Nightfall, and, to protect players, the game doesn't include loot boxes, ads or micro-transactions," said the BBC.
With a focus on creating a safe social space, the BBC has also veered away from data collection, and limited in-game communication to pre-set emojis. Although the BBC has a long history of dabbling with games from a brand-first approach -- and boasts over 200 kids' games in its web portfolio -- senior product manager Will Storer says this is the broadcaster's first attempt at a gaming-first approach, taking into consideration what the wider industry has to offer.
https://www.gamesindustry.biz/articl...ing-experience
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February 27th, 2020, 22:12 Posted By: wraggster
Plague Inc. has been pulled from the China App Store.
"We've just been informed that Plague Inc. 'includes content that is illegal in China as determined by the Cyberspace Administration of China' and has been removed from the China App Store," developer Ndemic Creations said today in an update on the game's official site. "This situation is completely out of our control."
The studio added it wasn't clear that the removal was related to the COVID19 novel coronavirus outbreak that originated in China late last year.
https://www.gamesindustry.biz/articl...nese-app-store
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February 27th, 2020, 22:13 Posted By: wraggster
With more people in China and greater Asia choosing or needing to stay inside during the coronavirus outbreak, there has been an increased interest in home activities. Demand for Nintendo's fitness game Ring Fit Adventure is said to have soared. User spending in certain categories of mobile apps -- including games -- has also surged, as people have kept themselves busy while exercising safety precautions.
[h=2]Revenue and download growth[/h]Sensor Tower Store Intelligence estimates show that games revenue on the Chinese App Store during January 2020 increased by 36% compared to January 2019. The number of downloads also grew, rising by 38% year-on-year.
In January 2020, the Chinese App Store -- not including third-party Android stores -- generated more than 31% of global games revenue for the month, the largest share of any country. It also accounted for close to 24% of all App Store game downloads worldwide, just behind the US with 26%.
In fact, downloads for games in China during both January and February 2020 were at the highest level since July 2018.
https://www.gamesindustry.biz/articl...g-mobile-games
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