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March 16th, 2020, 20:48 Posted By: wraggster
Niantic has introduced a number of temporary changes to location-based mobile title Pokémon Go in an attempt to discourage behaviors that may enhance the spread of COVID-19 (known as novel coronavirus).
The developer has postponed its March Community Day event indefinitely, as Community Days offer rewards to large groups of players meeting and playing together in populated areas.
Additionally, Niantic has decreased distances to hatch Pokémon Eggs, is offering more rewards from PokeStops, and is increasing Pokémon spawn rates -- all effectively allowing players to continue playing and gain increased in-game rewards despite traveling shorter distances and avoiding populated areas.
The in-game store is also offering a one-time purchase bundle of 30 Incense -- an item that spawns Pokemon at the player's location even if they aren't moving -- for 1 PokeCoin. Single PokeCoins can be obtained in-game for free by leaving a Pokémon in a Gym location for a short period of time.
Niantic has also postponed its March Community Day in Harry Potter: Wizards Unite.
https://www.gamesindustry.biz/articl...ad-of-covid-19
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March 27th, 2020, 11:16 Posted By: wraggster
Retroguru brought the puzzle game Fruit’Y to Symbian S60 / UIQ devices today, port is courtesy of Lars Persson (AnotherGuest).
Fruit’Y -- Playing with edibles is heavily inspired by the Kaiko classic Gem’X, which has been seen on computers such as the Commodore Amiga 500, Commodore 64 and Atari ST.
Although tiger mum forbids little Sheran to play with edibles, there is simply no way to stop him from playing with fruits found inside the deep jungle. Being shiny, smelling wonderful and tasting even better Sheran can’t be kept away. So let’s do the best we could do: Support him!
The game consists of two boards of fruits. The left field belongs to Sheran who needs to reproduce the right field 1:1 being able to proceed to the next level. Sounds easy?!
https://pdroms.de/symbianos/fruity-v...ymbian-os-game
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March 28th, 2020, 00:03 Posted By: wraggster
Minecraft Earth developer Mojang has followed suit, changing some core mechanics of its augmented reality mobile game to accommodate social restrictions during the coronavirus pandemic.
"We want to help you #FlattenTheCurve," said the Minecraft Earth on TWitter. "To align with COVID-19 precautionary measures, we have made it easier than ever to play Minecraft Earth from home."
https://www.gamesindustry.biz/articl...ad-of-covid-19
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March 30th, 2020, 13:50 Posted By: wraggster
Hyper casual games are taking over the mobile market, representing 78% of the most downloaded new mobile games of 2019.
In 2018, hyper casual games only represented 68 per cent of the most downloaded new games, according to Sensor Tower. Looking at the top 20 for mobile games released in 2019, ordered by number of downloads globally, 16 were hyper casual versus 13 in 2018.
The most downloaded new mobile game of 2019 was Fun Race 3D, with Good Job Games' app installed by 219 million people, accounting for 10% of all installs from the top 20.
https://www.gamesindustry.biz/articl...nloads-in-2019
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March 30th, 2020, 22:02 Posted By: wraggster
Pokémon GO just saw its best week yet in 2020, despite growing lockdowns and shelter-in-place orders worldwide.
According to information shared by Sensor Tower, Niantic's location-based adventure earned nearly $23 million in gross revenue last week, showing week-over-week growth of 67%.
That is likely in part due to a major in-game event last week, but seems to be additionally supported by recent changed made to the game to make it easier to play while staying at home to avoid the spread of COVID-19.
Sensor Tower additionally reports that last week's total accounted for 13% of all total revenue earned in 2020 thus far, with US spending accounting for 34% of the total.
https://www.gamesindustry.biz/articl...t-for-covid-19
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March 31st, 2020, 19:18 Posted By: wraggster
Gaming appears to have received a short-term boost due to the global pandemic. App monetization and ad firm ironSource offered the latest indication of that this week, reporting that its company has seen increases in people playing games since countries started implementing social distancing policies and going into lock down.
First and foremost, ironSource saw a jump in weekday daily average users (DAU) across the board. (Weekend numbers also rose, but not as significantly.) In the US, the weekday DAU was up 13% since March 13. In South Korea the jump was 23% since February 20, and in Italy DAU was up 15% since the country began lock down.
https://www.gamesindustry.biz/articl...ays-ironsource
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