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May 1st, 2008, 13:14 Posted By: dr_watson
Passionfools Design has just released CubicMan 0.0.2.
New in this version:
- Progress saving and loading.
- All new UI and texture.
- 15 new levels + enhancement of those old 8 levels (effectively 23 new levels).
- Music and sound effects.
- New triggers: bridges, thin tile and teleporter.
- New control mode using Accelerometer.
With accelerometer mode, you can roll the cube by tilting. If you set "Quick Move" on, the cube will keep rolling as long as the device is tilted (be careful, don't roll over the edge^^). When the "Quick Move" is off, the cube will roll just once with each tilting.
Also, unlike in "swipe" mode that the screen orientation is adjusted automatically, you have to select to play in either "Portrait" or "Landscape" when using the accelerometer mode.
CubicMan is available on Installer thru modmyifone's repository: at http://modmyifone.com/installer.xml


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May 1st, 2008, 22:12 Posted By: wraggster

Yeah, we too are hoping that these overseas impostors will have to start changing up their game if they still want to ape the iPhone in just a few months, but as it stands, the Toggolino Phone actually does a fantastic job of shaming itself. Apparently this handset, er, device comes packaged with some form of German kit meant to teach kinder a few things about words, animals and the equitable distribution of wealth throughout social classes. Okay, so maybe that last bit isn't in there, but seriously, those animal apps look way more interesting than stocks, weather and company email.
http://www.engadget.com/2008/05/01/k...e-on-the-farm/
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May 1st, 2008, 22:21 Posted By: wraggster
Now that AT&T has full control of wireless hotspots like Starbucks and Barnes and Nobles, it looks like they're doling out freebies to their favorite customers: iPhone users. Apparently, if you've got one of Apple's devices, you can hop on the WiFi networks for exactly zero dollars provided you enter your phone number at a login screen. Great for iPhone owners, but a raw deal for everyone else, right? Not so fast, apparently a dumb hack gets you the service on the house too -- just switch your browser's user agent to Mobile Safari, and presto! Free internet. We can't imagine this is a hole that won't get plugged real fast, so get it while the gettin's good.
http://www.engadget.com/2008/05/01/a...-with-a-brain/
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May 2nd, 2008, 18:55 Posted By: wraggster
MobileScrobbler connects your Apple iPhone or iPod Touch with the Last.fm social music website. As you listen to music on your device, MobileScrobbler sends the title, artist, and album to the Last.fm website. Last.fm uses this information to suggest new music, new friends, concerts, and events based on the music you listen to.
Features
Scrobble tracks as you listen on your iPhone / iPod touch
Queues songs for submission when offline and automatically submits them the next time you connect
Listen to Last.fm radio over EDGE or wifi
Tag songs as 'love' or 'ban'
View album artwork and artist data for songs as you listen
View lyrics for the currently playing song
View upcoming concert events and add them to your calendar
All data is cached for offline viewing
Browse your friends and listen to their radio stations
Integrated with the iPhone / iPod Touch settings application
Multitouch gestures to ban, love, and skip tracks
View your top artists, top tracks, and top albums
Ban and love tracks from the Recent Tracks list
Browse a top listener's profile by tapping their username
Display arbitrary track metadata by passing command line arguments -track, -artist, and -album
http://dev.c99.org/MobileScrobbler/
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May 3rd, 2008, 01:25 Posted By: wraggster

Well here's an interesting one. French iPhone blog iPhon.fr got these pics from an anonymous and unverified source, and while there's no way of telling if the shots are legit, they certainly have a truthy ring to them. They follow what we know so far about the shape, size and color of the upcoming 3G iPhone, and while there's always the possibility of knockoff, a Photoshop job, or some other evil plot to mislead us, we're certainly not going to discount these shots entirely in the runup to iPhone's second coming.
Update: Some commenters have pointed out that the size and shape of this phone bares a striking resemblance to LG's Vu. As we said up above, we're not ruling out some handy editing work here.
http://www.engadget.com/2008/05/02/n...d-in-the-wild/
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May 4th, 2008, 11:08 Posted By: wraggster
Nokia tells us that Reset Generation—their new "flagship" title for the N-Gage—will appeal to those who grew up playing videogames. The multiplayer puzzle-adventure is supposed to tickle you by using parodies of characters like Mario, Link, and even Master Chief, resulting in what they call "the world's first videogame about videogames." We are going to call it "yet another game that couldn't use the real thing so they decided to do humorous knockoffs." Although who knows, if it's crazy enough, it may work
http://gizmodo.com/386893/n+gage-fla...cter-knockoffs
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May 4th, 2008, 11:10 Posted By: wraggster
AT&T's free Starbucks Wi-Fi for iPhone usersdeal didn't last very long. Users on the MacRumors forum say that locations where Wi-Fi worked just days ago now have the free iPhone access removed. Considering AT&T never made an official mention of the service, it's possible somebody at the Death Star jumped the gun and the mistake has been corrected. Or maybe the company found out that a simple hack would let anybody with a friend's iPhone number get a free ride
http://gizmodo.com/386875/attstarbuc...sabled-for-now
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May 4th, 2008, 19:18 Posted By: wraggster
Keripo today gives the iPod some GBA Emulation Loving, heres the full post from him:
After doing source code diffs with Zaphod's original gpSP port and zacaj's later port, I did a full and proper re-port of the Exophase's latest version of gpSP. My current version is mostly changes from Zaphod's original port (via hotdog and iBoy code) with the usage of the COP through zacaj's changes. The result is a patch file that allows for the building of the entirely separate iPod target (sound can be enabled in or disabled through recompiling).
I have not done much testing for this but it seems to be pretty fast (same speed or faster than zacaj's version due to clean code) and very stable (no memory issues when launched from PZ2 even). The only issue I can see is the menu-display issue that comes from removing the original screen clearing code and relying on hotdog. To compensate, I removed a few of the (probably) less-used menu items so that all the basic menu-items get shown. On nanos the menu is quite difficult to read but its the same layout as the GP2X and PSP versions (if you're familiar with them).
After looking a bit more into the source code apart from Zaphod/zacaj's changes, I believe igpSP can be further optimized by using Exophase's newer ARM alpha blending pass (which is "gp2x/video_blend.S"). The pixel blitting code can probably also be moved entirely to hotdog, which could lead to smoother graphics, a fixed menu, and faster (or maybe even slower) rendering. If you want to try building igpSP yourself, download Exophase's gpSP 0.9-2Xb source code, run the patch file that comes with the below download, "cd" into the newly created "ipod" folder, then type "make" or "make SOUND=1" with the 3.4.3 toolchain.
Now remember kids, DISTRIBUTION OF COPYRIGHT MATERIAL IS ILLEGAL! Download free, public domain roms from websites like PDRoms. Dump your own gba_bios.bin from a GameBoy Advance hardware you own. Other than that, enjoy and leave your results/feedback here!
Download:
http://ipodlinux.org/Image:IgpSP_0.9_2Xb.tar.gz
(pre-compiled, sound-less binary + patch file)
Last but not least, remember to give your thanks to Exophase (the amazing original writer of this emulator), ZodTTD (the GP2X porter), Zaphod (the original porter from whom most of my patch's changes come from), zacaj (who used COP to speed things up), ducky and fellni (who wrote iBoy, from which Zaphod borrowed code from), and the iPL Devs (who wrote the fast hotdog engine and, of course, iPodLinux). Remember kids, ARM dyna-rec + hotdog + COP = Win!
~Keripo
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May 4th, 2008, 19:28 Posted By: wraggster
via pdroms
S2P(Slide2Play) is my third S2 series application. S2P is a stylus-free MP3/WMA player application. It simply lets you browse your music files & play.
Changes:
- added AVRCP support (play/pause/next/previous) to devices that use MS BT stack.
- added DPAD control to "move" the playback when the timeline is shown.
- added "Repeat Single" - tap the repeat icon until a small "1" is shown.
- limited the way to change to portrait Album View by double tap the album title area only; to go back, double tap the album title area again.
- fixed the issue that some devices cannot run in Landscape mode.
- some minor bugs fixed. http://forum.xda-developers.com/showthread.php?t=377627
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May 5th, 2008, 20:05 Posted By: wraggster
Screen shots posted on Chinese site wretch.cc allege that iPhone firmware 2.0 has added support for Chinese handwriting recognition in addition to a revamped (albeit non-recognition) Japanese interface. While that's still light years from an Apple admission that not everyone is in love with the on-screen keyboard, it's one small step toward functionality that seems to make boatloads of sense -- in any language -- given the phone's generously proportioned touchscreen and its reluctant but unavoidable nomination as the Newton's spiritual successor. What isn't clear is how folks are expected to draw characters, seeing how there's no provision for an on-board stylus, the entire interface is designed for finger use, and we don't see many owner rushing out for a Pogo. However Apple intends for this feature to be used, the implementation looks pretty hot, capable of operating in both portrait and landscape modes. Sadly, it seems that Chinese is the one and only language supported at the moment; sure you don't want to let everyone in on the Graffiti-esque retro fun here, guys?
http://www.engadget.com/2008/05/05/i...nition-newton/
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May 5th, 2008, 20:45 Posted By: wraggster
via pdroms
Hi all,
this is just another auto locking program.
The difference is that it uses the Windows Lock and it can be activated:
a. A few seconds after the screen has deemed (Backlight has been reduced due to user inactivity) and/or
b. After the device has waken up.
Also during the above the program can run a specified executable/registered file together with any command line arguments that might be required.
The behavior of this program is driven by the next key/values:
> Key
HKEY_LOCAL_MACHINE\Software\CSDevCtrl\Options
> Values
- LockWhileOnExternalPwr=0 or 1
If set to 1 it will lock the device even while running on external power.
- LockAfterWake=0 or 1
If set to 1 it will lock the device after the device has waken (not soft reset).
- LockAfterWakeOnlyBlthOn= 0 or 1
If set to 1 it will lock the device after the device has waken (not soft reset) and Bluetooth is on.
- DelayBeforeLockMsAfterWake=250
Time in ms to wait before applying the lock from wake and running any program (no need to change).
- LockAfterDim=0 or 1
If set to 1 it will lock the device after the screen has dimmed (user inactive).
- DelayBeforeLockMs=250
Time in ms to wait before applying the lock from dim and running any program (no need to change)
- LockAfterDimSeconds=10
Time in seconds to wait before applying the lock once the screen has dimmed.
- ShowTodayAfterLock=0 or 1
If set to 1 it will bring the Windows Today Screen after applying the user selected lock.
-- AfterTodayRunFilePath=XXX
XXX (if not left blank) it can be an executable/registed file which will be run after the lock and the Today focus
-- AfterTodayRunFileParm=XXX
XXX (if not left blank) they are the command line arguments of the previous option.
-- LockAndBackAfterToday=0 or 1
If set to 1, after unlocking the Today screen will be hidden so that the rest of the windows are visible.
If set to 0 then the next values will be used
-- AfterLockRunFilePath=XXX
XXX (if not left blank) it can be an executable/registed file which will be run after the lock.
-- AfterLockRunFileParm=XXX
XXX (if not left blank) they are the command line arguments of the previous option.
To install it:
> copy the csdevctrl.exe to a folder
The initial run of the program, will create the registry keys with default values which are:
- LockAfterWakeOnlyBlthOn= 0
- LockWhileOnExternalPwr=0
- LockAfterWake=1
- DelayBeforeLockMsAfterWake=250
- LockAfterDim=1
- DelayBeforeLockMs=250
- LockAfterDimSeconds=10
- ShowTodayAfterLock=1
-- AfterTodayRunFilePath=(Blank)
-- AfterTodayRunFileParm=(Blank)
-- LockAndBackAfterToday=1
-- AfterLockRunFilePath=(Blank)
-- AfterLockRunFileParm=(Blank)
To run it:
Simply run it and it will spawn at the background as another process.
Running the program second time will cause the program to exit (It will show a confirmation window which will close in 3 seconds unless you close it sooner).
To uninstall it, close the process as usual (run it again or kill the process) and delete the file.
Also delete the registry key HKEY_LOCAL_MACHINE\Software\CSDevCtrl\Options
As a note, do not rename the csdevctrl.exe as the uninstall depends on this name.
It has been compiled for WM5 so it should run on both WM5/WM6 (i am using a Kaiser with WM6.1)
Have fun
Chris
P.S:
I can not upload the new version, seems there is a problem with the xda side.
This is the rapidshare link instead:
http://rapidshare.com/files/11228207...ctrl-v.2.5.zip
Changes:
Added option to lock only if bluetooth is on after wake
http://forum.xda-developers.com/showthread.php?t=386451
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May 6th, 2008, 21:34 Posted By: wraggster
According to cellpassion, AT&T's pulling a similar move as Apple did last year, disallowing any employee vacations for a period from June 15 to July 12. If this is true, there's only one reason why AT&T would do this: the 3G iPhone. Why did they pick June 15 when the keynote for WWDC is June 9? Beats me. It seems more and more likely that the phone is coming, however, so don't buy anything until after June unless you want to be a sad sack.
http://gizmodo.com/387704/rumor-att-...-the-3g-iphone
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May 6th, 2008, 21:42 Posted By: wraggster
derStandard, the same publication that announced that the iPhone would be sailing into Austria via T-Mobile is now reporting that the same carrier will be testing the 3G iPhone in the aforesaid country. During a press conference in Vienna, T-Mo Austria reportedly affirmed that a UMTS version of Apple's handset would "soon be available," and that Austria would be the "testing ground" for the new mobile -- not to mention "among the first countries in the world with the UMTS iPhone." Furthermore, bigwigs stated that "more flexible" offers would be made available, but details beyond that were scant.
http://www.engadget.com/2008/05/06/t...ed-in-austria/
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May 6th, 2008, 21:47 Posted By: wraggster
Vodafone's just got a tiny, minor, insignificant announcement to make this morning: it's signed with Apple to sell the iPhone in ten markets, including Australia, the Czech Republic, Egypt, Greece, Italy (so much for Telecom Italia), India, Portugal, New Zealand, South Africa and Turkey. Expect the phone later this year -- that's all we know for now. Score one (or ten?) for Voda.
http://www.engadget.com/2008/05/06/v...dia-and-seven/
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May 8th, 2008, 01:21 Posted By: wraggster

For those that need to be in the know about the very latest supposedly-leaked 3G iPhone shots that hit the web this week, we've got you covered -- but we're not convinced, especially of the device on the right. The shots on the left do at least seem to be crafted around those supposed size and shape leaks we saw the other day though, so bonus points there for playing into another current rumor to rack up a small bit of credibility. Still, in our best Rick James voice, Photoshop's a hell of a tool.
http://www.engadget.com/2008/05/07/m...s-hit-the-web/
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May 8th, 2008, 18:42 Posted By: wraggster
via pdroms
ThrottleLauncher is a launcher app designed for Windows Mobile 5 and 6 in c# and c++. Basically it consist's of several pages containing rows. Each of the rows depending of it contents can be scrolled horizontally by using the finger. The app is fully configurable through xml files so the rest of the features depends on the diferent setups.
The rows can contain several type of items:
icons: can execute any program or link.
clock: analog clock.
text: can be updated periodically and can contain dinamic dates or registry values.
photo dialer: you can place contacts with asociated photos on a row.
running and recent apps: all running and recent apps can be shown inside a row.
Main features:
Kinetic scrolling
Fully configurable
Skin support
http://www.throttlelauncher.com/portal/
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May 8th, 2008, 18:42 Posted By: wraggster
via pdroms
S2U2 (Slide2Unlock2) is a simple lock/unlock application which has the iPhone style slide unlocking. It can be used as a screensaver while you don't use your device. And it's has a CallerID function (some devices may not work, so please try it first); and S2P control plugin.
Changes:
- added option "ExceptionEXEisFG" - 1 means the exceptional applications list (ExceptionEXE0-9) will be checked against the foreground application only; 0 means the exceptional applications list will be checked not only the foreground application but also the background applications.
- added a charging animation when the device is charging; to disable it, delete the battery1.png under \gfx\.
- added DPAD Up/Down (besides the Volume Up/Down) to mute the incoming ring/vibration.
- if S2P is running, unlock S2U2 will invoke S2P.
- some fine tuning done when interacting with S2P.
- some minor bugs fixed.
- updated the Configuration & FAQs sections of the README.TXT.
http://forum.xda-developers.com/showthread.php?t=381588
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May 8th, 2008, 18:43 Posted By: wraggster
via pdroms
Hi forum,
it has been about one year that I follow threads on xda-developers and I thank to all of you So, I decided to share something that I've done.
If you owned a PalmOS device in the past, sure you know this old blocks game that has roots in Puzznic. I’m a big fun of Vexed since the 1st PalmOS version. In 2002, I really missed this game when I bought my 1st pocket pc and decided to write it for that platform. Since then, I have a never ending Vexed project for Windows platforms that lives almost only on my pocketpc and my laptop. The game was only distributed to a couple of friends during these years since I was not able to convince myself on its quality to release it. A couple of months ago I’ve finally decided to seriously finish and package it as a freeware as the PalmOS version. But it's still hard to finish :P
So, what I expect by publishing it here for the 1st time is your support and feedback
The level packs and graphics are taken from sourceforge project of Vexed here: http://vexed.sourceforge.net/
The source code is entirely written by myself. This is an early beta version. Feel free to send feedback to fix things. Check options if block animations are not smooth for your device.
Regards,
palmhook
http://forum.xda-developers.com/showthread.php?t=390658
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May 9th, 2008, 00:38 Posted By: wraggster
We're not exactly sure what was going on with that whole on-again / off-again love affair with iPhones having gratis access to AT&T WiFi hotspots, but we're content with letting bygones be bygones. On the slightly tweaked iPhone "Plans" page, the carrier now lists "Access to AT&T WiFi hotspots" as an included feature along with call forwarding, 3-way calling and Caller ID. Sure, it's not a bona fide press release, but same difference, right?
http://www.engadget.com/2008/05/08/a...d-with-iphone/
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May 9th, 2008, 00:39 Posted By: wraggster
The headline kind of says it all, but if you weren't already sure enough that the first gen iPhone's stint in the UK was coming to a close, O2's pushing to make things crystal clear. It's hard to imagine both companies are going to just stop selling such a high profile device for too long, but clearly we're all still in the dark as to when its 3G replacement will officially be out.
[Thanks, Keith]
Update: While European carriers are running out of stock left and right, it seems Apple Stores in the UK and elsewhere still have iPhones -- for now.
Update 2: Okay, and now O2's page is showing that the iPhone is once again available. Temporary glitch or preparatory? Beats us, but if you want a 16GB device, it's apparently still up for grabs
http://www.engadget.com/2008/05/08/i...version-anywa/
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May 9th, 2008, 01:01 Posted By: wraggster
The OrbLive streaming media app is for everyone who is sick of waiting for a Sling Mobile client on their iPhone. As you may (or may not) know, Orb pulls files off your PC and streams them to any device with an app or web browser capable of accessing the Orb interface. From there you can stream music, video files, and if you have a TV tuner card, live TV. While Orb was previously accessible via Safari, this new, official app is supposed to be an easier, more intuitive way to get your media on the go. It does require a jailbroken iPhone, however.
http://gizmodo.com/388699/native-orb...to-your-iphone
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May 9th, 2008, 21:58 Posted By: wraggster
I've spent the past few days working hard on psx4all. While it still runs too slowly on the Apple iPhone and iPod Touch, compatibility is getting better. For instance the games can now be properly loaded through the BIOS and the Sony Playstation BIOS screen appears.
Temper4iphone, the Turbo Graphix 16 / Turbo Duo (PC-Engine / PC-CD) emulator for the iPhone and iPod Touch is still on its way. Exophase, the author of emulator this port is based on, has released an update, and I'd like to incorporate those changes into the port.
For those wondering of the mystery package, it's of a Pandora. The Pandora is a purely homebrew driven handheld with a focus on video games. It uses bleeding edge technology and wow is it fast! At it's default 600MHz using the new OMAP3 processor, Playstation emulation of Final Fantasy 7 runs in-game at 65 FPS (a bit over fullspeed) or higher. When overclocked to 900MHz you start seeing 100 FPS and higher in-game!
While the Pandora will take some of my freetime away at the moment, I am still focused on Apple iPhone and iPod Touch software. No worries there. There's room for both here at ZodTTD.
Sorry for the delay in responding to private messages, I'll get right on that now. It's been a busy week indeed!
http://zodttd.com/
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May 9th, 2008, 21:58 Posted By: wraggster
I've spent the past few days working hard on psx4all. While it still runs too slowly on the Apple iPhone and iPod Touch, compatibility is getting better. For instance the games can now be properly loaded through the BIOS and the Sony Playstation BIOS screen appears.
Temper4iphone, the Turbo Graphix 16 / Turbo Duo (PC-Engine / PC-CD) emulator for the iPhone and iPod Touch is still on its way. Exophase, the author of emulator this port is based on, has released an update, and I'd like to incorporate those changes into the port.
For those wondering of the mystery package, it's of a Pandora. The Pandora is a purely homebrew driven handheld with a focus on video games. It uses bleeding edge technology and wow is it fast! At it's default 600MHz using the new OMAP3 processor, Playstation emulation of Final Fantasy 7 runs in-game at 65 FPS (a bit over fullspeed) or higher. When overclocked to 900MHz you start seeing 100 FPS and higher in-game!
While the Pandora will take some of my freetime away at the moment, I am still focused on Apple iPhone and iPod Touch software. No worries there. There's room for both here at ZodTTD.
Sorry for the delay in responding to private messages, I'll get right on that now. It's been a busy week indeed!
http://zodttd.com/
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May 10th, 2008, 01:06 Posted By: wraggster
It's tough to keep track of the iPhone's slow global release, so one Apple fan assembled all the data into one easy to read map. If the country is red, then they either have the iPhone or will be getting it this summer. (Note: Switzerland, Spain and Poland are still just rumored, not official).
It's like one of those pandemic maps from the movies. You see the military general plotting two little red dots. Then four. Then eight. And then, all of the sudden, the dots have covered the general's body, spewing puss across the room in all directions.
http://gizmodo.com/389047/iphone-wor...t-game-of-risk
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May 10th, 2008, 13:28 Posted By: wraggster
If you were starting to get worried that the new Gizmondo device would never see the light of day, fear not! According to an interview with Carl Freer, the company is hard at work on its next handheld, which he claims will feature a number of improvements on the previous, practically perfect iteration. First up, the new system will be built atop Windows CE 6 (which Freer claims has lots of "new goodies"), utilizes a separate graphics chip, will be an open platform with a readily available SDK, and can grab content form a web portal (Gizmondo.com, likely). Most interesting of all, however, is that Freer says the old Gizmondo units will be returning to store shelves. All of this magic is said to be happening by the end of the year -- though since we're nearly half-way through it, Carl and co. have a pretty small window. This is where the "exciting psychic worlds" come into play, right?
http://www.engadget.com/2008/05/09/c...-new-gizmondo/
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May 10th, 2008, 13:49 Posted By: wraggster
The binaries of the final releases for JMEBoy 1.0.6 and AndroidBoy 1.0.6 have been added for download. These releases are built from the code of SVN revision 39.
This is the initial release of the emulator. For bug reporting please use http://sourceforge.net/tracker/?func...0&atid=1045429. For discussions on the emulator, please use the project forums at http://sourceforge.net/forum/?group_id=219240.
Please take a look at the release notes for more information on the changes. Choose the emulator download according to the desired target platform:
- JMEBoy runs on Java-enabled (MIDP 2.0) mobile devices.
- AndroidBoy runs on Android-based mobile devices.
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May 10th, 2008, 21:25 Posted By: wraggster
If we saw the typical "Ships in 1-2 weeks" here or whatever, we wouldn't be sounding an alarm, but something is going on here. Both Apple's US and UK online stores are joining the O2 choir and are now reporting the iPhone as "currently unavailable" -- no 8GB, no 16GB, no nothing. It seems that Apple either significantly underestimated demand for the 2.5G models ahead of the 3G release that's still a few weeks (or months) down the road, or the 3G model is a whole heck of a lot closer than we could've imagined. Is anyone suddenly having a nasty case of "I only want what I can't have" syndrome and regretting that they didn't order one of these bad boys a day or two ago?
http://www.engadget.com/2008/05/10/a...s-3g-imminent/
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May 10th, 2008, 21:33 Posted By: wraggster
All AT&T's flip-flopping between offering free wireless at Starbucks and then taking it away—turns out it was some peon screwing up after all. An spokesperson for the company told the New York Times that the confusion was due to a "human error." But the day when iPhone users can definitively access the internet while sipping on frappuccinos will come, the PR flack assures, AT&T is just refusing to say when. Oh, come off it, AT&T. The cat's out of the bag already, you might as well roll out the service now. I'm sure there will be plenty of secrets you can accidentally release before deadline in the future.
http://gizmodo.com/389243/att-says-f...l-come-someday
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May 11th, 2008, 19:26 Posted By: wraggster
Oh, there are plenty of bad Chinese iPhone knockoffs out there, but the HiPhone may be the reigning champion these days -- so it kind of seemed like a matter of time before Apple loosed the hounds on distributors of the device. We don't have confirmation or proper human translation of the above legal notice, but it would appear Apple's European counsel Bird & Bird has delivered at least one notice to an unnamed distributor threatening €25,000 in damages (and €15,000 in legal fees) for HiPhone sales. Hardly the case of the century, but we'll let you know if we hear anything.
http://www.engadget.com/2008/05/11/a...n-the-hiphone/
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May 11th, 2008, 19:27 Posted By: wraggster
You'll never believe this, but it looks like Cupertino might be getting ready to drop a bomb this summer -- a 3G bomb, in fact! The latest beta release of firmware 2.0 for the iPhone has apparently revealed a preference screen that allows users of the new model to disable the 3G radio and fall back to GPRS / EDGE because the faster service "decreases battery life." Gotta pay to play, as they say. The ability to disable 3G service in favor of improved standby performance is a pretty common one in modern phones, so we're not surprised to see it here -- just a little disappointed that Apple hasn't incorporated enough fairy dust to magically make the problem go away.
http://www.engadget.com/2008/05/10/n...be-working-on/
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May 11th, 2008, 19:47 Posted By: wraggster
Notes:
The jar archive contains the compiled code of the Android C64 project.
This release is only for usage on Android-based mobile devices. Use the latest JSwingC64 release for a version that can be used on a PC or the latest JME C64 release for a version that can be used on J2ME-based devices.
After uploading the apk file to your mobile device, you should be able to run the emulator. In order to run C64 programs it is necessary to copy such programs onto your mobile device. You can then use the emulator to browse your mobile devices file system and load the program.
The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.
changes:
1.0.4 (based on SVN rev. 613)
- first release
http://sourceforge.net/project/shown...ease_id=598227
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May 12th, 2008, 19:13 Posted By: wraggster
The first public version of WebApp.Net has been released today. This micro-framework allows you to quickly develop great and powerful web application for iPhone and iPod Touch. The documentation is not completed yet but there are already some interesting elements, don't forget to check the demonstration web application for detailed integration.
Main features:
Automatically handled navigation and header title
Compatibility with browser navigation buttons
Easy to use and fully integrated AJAX technology usable also with forms
Easy quicktime media integration
Custom form elements (toggle button, ...)
Custom events to catch slide effect, rotation, AJAX errors, etc...
Ready to use advanced CSS for common iPhone/iPod Touch elements
Per layer bookmarks (see advanced features)
Search engine compliance (see advanced features)
Desktop version of Safari and Firefox compatibility for easy debugging
http://webapp.net.free.fr/
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May 12th, 2008, 23:10 Posted By: wraggster

We've just received an official statement from AT&T regarding the presence of an "iPhone Black" on its model selector earlier today: "The reference to 'iPhone Black' was simply a temporary placeholder used over the weekend for a scheduled catalog update. It was meant to temporarily distinguish the various iPhone models-4GB, 8GB and 16GB-but was never reassigned. We're changing the site now." Makes total sense, right? Three models of iPhone, two placeholders: iPhone and iPhone Black. You know, because "Black" has so much to do with memory capacity, and is easier to remember than 4, 8, or 16GB.
Also, AT&T, we know those cigarettes are yours, so you can stop telling us you were "just carrying them for a friend." We're not stupid, you know.
http://www.engadget.com/2008/05/12/a...n-acted-alone/
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May 13th, 2008, 15:52 Posted By: BeamYourScreen
Tomorrow Wednesday 14th May 2008, BeamYourScreen is officially releasing this news story:
Putting The Eye into iPhone – Participating in BeamYourScreen Web Conferences
The press release focuses on the benefits to be had by business travelers and iPhone users from screen sharing, which allows iPhone users to take part in web conferences. Thanks to the screen sharing technology someone can start a web conference from a computer and an iPhone user can then view the other person’s computer screen directly from their handset – allowing real time web conference participation from the airport, train, hotel, etc.
The release can be found at: http://www.beam2support.com/EN/downl...08-05-14-1.pdf
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May 13th, 2008, 17:04 Posted By: wraggster
via pdroms
CapSure is a Screen Capture Application for PPC's.
Changes:
-tweaked VGA code on settings and browse windowshttp://forum.xda-developers.com/showthread.php?t=375573
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May 13th, 2008, 18:38 Posted By: JKKDARK
via gameZone
Publisher: SEGA
Category: Classics/Puzzles
Release Dates
Electronic - 05/15/2008
A double dose of classic SEGA puzzle games in one pack, SEGA Columns Deluxe includes Columns, the top seller on 11 gaming console systems, and Puyo Pop, the popular international puzzle sensation. The addictive games are easy to pick-up and play, allowing users play at their own pace and skill level in three game modes - Timed, Challenge and Endless. SEGA Columns Deluxe will be available from May 2008.
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May 13th, 2008, 18:41 Posted By: JKKDARK
via Business Wire
Today Greystripe, the world’s leading distributor of ad-supported mobile games and applications, announced another Tier-one game publisher deal to distribute free mobile games from world-renowned game publisher, Sega.
Three classic game titles from the Sega collection will be delivered across mobile phones worldwide through all 50 of Greystripe's Catalog Platform partners in addition to GameJump.com, the world's largest ad-supported mobile game portal. Additionally, Sega will monetize their mobile game content via Greystripe's AdWRAP advertising network, which includes brands like Diet Coke, Yahoo!, New Line Cinema and eBay.
“Sega has selected to be a part of the Greystripe’s distribution network of sites as it opens up the category to a whole new market of consumers,” said Linda Chaplin, VP of Mobile at Sega. “The ‘free games’ proposition allows consumers to try mobile games without risk and we’re confident that our brands and commitment to quality will convince consumers to stay and continue gaming on their mobile phones.”
To launch the partnership, Sega and Greystripe are launching three popular mobile games:
* Sonic Jump – Go vertical with Sonic the Hedgehog. Play through familiar fast-paced action with an addictive new style as Sonic jumps from platform to platform in a race to stop the evil Dr. Eggman.
* Afterburner II – A classic Sega arcade favorite, players can use their mobile phones to jump into the cockpit of a fighter jet and combat swarms of supersonic enemy fighters.
* Golden Axe – In the epic “side-scrolling beat ‘em up” Golden Axe, choose one of three powerful heroes to embark on an adventure to save the land of Yuria from the evil forces of Death Adder!
“Besides being the biggest name in gaming, Sega has incredible IP and truly understands the move to mobile with their classic game titles,” said Michael Chang, CEO of Greystripe. “Our partnership with them is a huge win for our end users and demonstrates that Greystripe is able to bring the biggest brands to the mobile gaming audience.”
Greystripe also recently celebrated 50 million downloads of the popular games – including titles from Sega, Digital Chocolate, Vivendi Games Mobile and Hands-On Mobile – found on GameJump.com, Greystripe’s proprietary mobile game portal.
Greystripe's patent-pending AdWRAP technology automates the process that enables advertisements to be wrapped directly with mobile games and applications without any complex coding and development for the content owner. AdWRAP provides game publishers, Web and mobile media portals, and carriers with an additional source of revenue, while simultaneously building customer retention and loyalty.
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May 13th, 2008, 22:18 Posted By: wraggster
Zodttd posted this update about his Pandora and Iphone projects:
What's up with ZodTTD you ask?
I am preparing to goto a friends wedding on May 13th.
I have been working very hard on psx4all and made a lot of progress in terms of compatibility. Performance has increased as well.
I've been placing my project's source code on a public git repository which will also allow for more proper bug reporting, and each project will have a wiki!
The Pandora videos I've made on YouTube and ZodTTD Video have been getting more popular. The psx4pandora project is running at amazing speeds on this upcoming gaming handheld.
I still need to speak to Exophase about temper4iphone, and integrate the updates into it before releasing. Exophase is the author of Temper. This project emulates the NEC TurboGraphix 16 and Turbo Duo (also known as the PC-Engine and PC-CD). A big thanks to those who have created controller skins for the temper4iphone project! It's a huge help!
http://zodttd.com/blog/zodttd/what_i...32d28c3d1.html
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May 14th, 2008, 00:57 Posted By: wraggster
Quick, what's the best way to dress up an otherwise dry piece on how companies can register non-traditional trademarks? If you answered "mention Apple and the iPod," you're the big winner -- and you've gotten yourself published in the Wall Street Journal. We'll be the first to admit that Apple's January registration of the three-dimensional design of the iPod strains credulity, but the simple fact is that non-traditional trademarks have been around for a while now -- we seem to remember a little kerfuffle regarding magenta recently, but we can't quite recall the exact details. Similarly, Nokia trademarked the 12 notes of its default ringtone back in September (even though they're part of a larger piece written in 1902 called "Gran Vals"), NBC has a mark on its ding-ding-ding station ID, and Coca-Cola has registrations for basically every bottle design it sells. Still, you can bet Apple legal threw quite a pizza party when this mark was approved -- and we can only imagine the kind of buttoned-down corporate lawyer jam that'll go down if the company succeeds in getting a mark on the design of the iPhone, which it's currently applied for. Hope you're ready for some more funktastic control layouts.
http://www.engadget.com/2008/05/12/a...e-design-mark/
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May 14th, 2008, 01:24 Posted By: wraggster
through a magnetic reader, the idea is definitely sound. Just take pictures of your club cards (Costco, Safeway, Blockbuster), import them into your iPhone as an album, and trim down the number of cards you have to carry in your wallet. When you need to use a card, just whip out your phone and show it to the cashier, hoping that they don't get too uppity about your cleverness. If they do, just throw your phone at their head ŕ la Naomi Campbell.
http://gizmodo.com/390049/iphone-tip...ne-as-pictures
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May 14th, 2008, 22:49 Posted By: wraggster
Last but not least, due to my busy schedule as of late I failed to make many betas public. So in order to keep things progressing in a timely matter all betas have been made public.
New public releases include:
psx4iphone v0.3.0
gameboy4iphone v1.7.0
gpSPhone v1.8.0
While you're loading up Installer.app, I'll be working on more projects...
TG16/PC-Engine/TurboDuo/PC-CD emulation via Temper4iphone? Beta time? Coming soon.
Thanks for playing,
ZodTTD
http://zodttd.com/blog/zodttd/all_be...f5321f048.html
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May 14th, 2008, 23:16 Posted By: wraggster
Keripo has released a new version of the GBA Emulator for iPod
Heres whats new:
* complete sound removal (noticeable speed-up for no-sound build)
* screen blitting code cleanup (slight speed-up)
* added alpha blending on/off setting (can add speed-up at cost of graphics)
* binary shift for a few operations (small speed-up; Exophase blames gcc)
http://ipodlinux.org/IgpSP
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May 15th, 2008, 01:34 Posted By: wraggster
And so forth. If you're like many of us, you very well could be weighing your options as the 3G iPhone seems increasingly imminent. Some might have a wad of cash already laid aside, others might be thinking of jumping ship to one of the iPhone's numerous competitors, or just getting some more months of utility out of their current iPhone. And then there's the trouble of disposing of your existing iPhone when you do upgrade. Do you give it to a friend, mount it on the wall, or bury it in the backyard with the hope of growing it into a cute little iPhone tree? The options are endless. Let us know which way you're leaning.
Are you going to buy the 3G iPhone?
I'll upgrade the day it comes out.I think I'll wait and see how it fares.Sticking with this one until it craps out or there's a price I can't refuse.Going to jump ship to something else as soon as my contract is up.Never bought one, and 3G won't change a thing.I think 3G means it's finally time to head to the dark side.Vote
What'll you do with your old iPhone 1.0?
Give it to Apple for recycling.Give it to a friend or family member.Sell it.Hack it.Trash it.Keep it around for a backup.Never bought one.
http://www.engadget.com/2008/05/14/a...lan-of-attack/
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May 15th, 2008, 01:47 Posted By: wraggster
So there was a little rumor bouncing about yesterday which claimed that Swisscom would land the iPhone. Today, Swisscom confirmed the deal while saying little else. What's interesting then is what the rest of the rumor, started by the leading Swiss newspaper, Le Matin, had to say. Namely, the 3G iPhone will be on sale in Switzerland this summer (on sale in the US by June) offering 2-way video chats, mobile TV and GPS navigation all powered by an even beefier processor. That certainly sounds like the same 3G iPhone we're expecting to pop at WWDC now doesn't it?
http://www.engadget.com/2008/05/14/o...and-gps-mobil/
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May 16th, 2008, 02:27 Posted By: wraggster
Singapore Airlines is installing iPod docks and 15.4-inch widescreen LCDs in their all-Business Class Airbus A340-500 flights between NY/LA and Singapore, ensuring that we're going to be flying with them if we ever have to travel to that part of the world. Each business customer can dock their iPhone or iPod and watch their own movies on the included noise-canceling headphones—which will be interrupting when the captain wants tell you to look off to your left so you can see a drunken Superman mooning your plane. Flights from Newark with this will start May 15 (today), and August for the LA ones. Maybe now business passengers won't engage in business time whilst in the air.
http://gizmodo.com/391003/singapore-...-154+inch-lcds
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May 17th, 2008, 00:27 Posted By: wraggster
We'll make this brief. Orange spokesperson Therese Wenger told the SDA news agency that it has secured rights to release the iPhone (3G version, presumably) in Switzerland and more than 10 other countries -- take that Swisscom! Other countries include Austria, Belgium, Poland, Portugal, and Romania. And France of course where it's already on sale. See, that was quick and leaves room for a dozen or so other iPhone related announcements today.
http://www.engadget.com/2008/05/16/o...stro-deal-too/
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May 18th, 2008, 10:39 Posted By: wraggster
It's been a solid tick since the North American N95, also referred to as the N95-3, received a software update. For those clamoring for a little love from Nokia's dev team, listen up: an administrator over at the outfit's forums has admitted that the Software Update crew has a new version in the works. We're told that they've heard the demands for a fresh release, and they're toiling away in order to bring it to N95-3 owners by early June. Unfortunately, we're not told what new features we can expect, and even worse, "early June" seems like eons away, doesn't it?
http://www.engadget.com/2008/05/18/n...ls-to-mention/
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May 20th, 2008, 02:08 Posted By: wraggster
According to a churning rumor-mill, Apple desperately wants to make over-the-air downloads of iTunes content a reality on the 3G iPhone. Apparently, a record label executive "familiar with the discussions" states that the Cupertino gang is hoping for a "big launch in June" which includes OTA music downloads, ringtone sales, and ringback tones (the substitute music you hear instead of a ring when calling someone). There's only one problem: the labels want a higher premium for those services than a typical MP3 download. Of course, Apple's iTunes pricing has been a point of contention for some time, though its recent rule-bending for HBO could lead to upped charges for the new services. Something tells us Apple has the tenacity and bullheadedness to make this work -- let's just hope they can temper the labels' greed with the end user's economic realities.
http://www.engadget.com/2008/05/19/a...labels-look-f/
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May 20th, 2008, 02:10 Posted By: wraggster

Look, we're not saying this means anything, but the above rendering from iPhone case-maker XSKN sure does look like those supposed design changes we've been hearing about. You'll note the larger, more curvy back, space opened up near the earpiece for the rumored front-facing camera, and what appears to be a non-recessed headphone jack. Sure, this could be a ploy to get eyes on their pages, but even if they're citing the specs we've heard, this is still the first case design we've seen for anything other than the original iPhone.
http://www.engadget.com/2008/05/19/3...y-case-render/
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May 20th, 2008, 11:22 Posted By: dj_yt
JavaGear ME is a highly optimized Sega Master System and Game Gear emulator for Java enabled mobile devices.
New Features:
- Screen rotation
- Screen can be enlarged with SCALE option (before it was only shrunk)
- Lightgun emulation (touchscreen devices and with mouse on J2SE version)
- SRAM is saved (Phantasy Star etc.)
- NTSC/PAL selection
- Uses less memory than previous version
Download from www.javagear.co.uk
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May 20th, 2008, 16:56 Posted By: wraggster
via pdroms
Peggle Clone is based on the PC game Peggle (TM) by PopCap Games.
Changes:
complete rewrite in toolchain (from jiggy)
Much better collision reponce ( now the ball balances on pegs, rather than falling through them)
A lot less lag: runs smoother, and supports way more pegs
Fullscreen (in the right orientation this time)
Many other improvments.
http://www.modmyifone.com/forums/nat...a-release.html
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May 20th, 2008, 16:58 Posted By: wraggster
via pdroms
Pysl is a SMS and call filter and cleaner app for iPhone.
Changes:
New features:
- SMS privacy: enable sound notification only (without popup) for unfiltered SMS
- filtered SMS/call notification reminder with delay
Issues fixed:
-wrong name display under SMS/call history
http://code.google.com/p/pysl/
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May 20th, 2008, 16:59 Posted By: wraggster
via pdroms
Colel has been working the past months on several enhancements to the original Books.app and reached a point where it can be shared as a pre-release version with a wider audience. There are still a number of glitches, inconsistency in UI and lack of documentation. However the it's rather stable.
Features:
FB2 support, including support to zip-archived files;
Localization support, with English, Russian and draft German, Chinese and Japanese languages included;
Page scrolling with volume control buttons;
Auto-scroll with adjustable scrolling speed;
Increased book loading speed;
Table of contents for single-file books;
Book cover inside the text;
Opening files anywhere on the file system under /var - including both home dirs of users "root" and "mobile". Also /var/root/Downloads;
Color management for fore- and background in both day- and night-modes;
PDF, XLS and DOC viewer based on Safari engine;
Justified alignment and other small but very handy enhancements.
Discussion: http://www.modmyifone.com/forums/nat...books-app.html
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May 20th, 2008, 17:01 Posted By: wraggster
via pdroms
Solena PDF Viewer is a PDF Viewer based upon the original PDF Viewer by James Milne and NerveGas, improved with a couple of features.
Improvements over the original:
Now supports navigation by page number Supports landscape. (IMPROVED in 0.3) Integration with mobile finder (Double tap on PDF files would open them with Solena) Remembers most recently used PDF settings (open last pdf file from last page number,offset and zoom) Remembers all previously opened PDF settings.(NEW in 0.3) Supports opening of large files Some little improvements 
http://code.google.com/p/solena/
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May 20th, 2008, 17:03 Posted By: wraggster
via pdroms
PocketCM is a finger friendly contact application for PDA phone, it will allow you to scroll to you list of contacts, call them and edit them. Actually it's the rewrite in native of ContactManager, a .NET version of a finger friendly contact.
Changes:
- Fixed bug with SMS time
- Fixed bug with custom font
- More performance enhancement
- Added possibility to put a margin on list
- Added option to set mirror on pictures
- New Black theme (in progress)
Discussion: http://forum.xda-developers.com/showthread.php?t=343616 http://www.pocketcm.com/
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May 20th, 2008, 17:05 Posted By: wraggster
via pdroms
From Androidnotes.com:
Opera fans will be happy to hear that Opera has ported their Opera Mini browser to Android...
[Read more at androidnotes.com]http://www.androidnotes.com/2008/04/14/opera-mini-for-google-android/
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May 20th, 2008, 17:05 Posted By: wraggster
via pdroms
FIL is application, which enables people to meet their new partner (love). How many times did your eyes cross eyes of other person and you did not find guts to approach this person? Or even worse – you wished you did not do that...
FIL will help you in such cases. It monitors your position and finds other local people running same app FIL. After both parties approve meeting, they meet in 7 days at the same place they met first time (some romanticism has to be left...).
From that point it is up to them... http://www.gotoandroid.com/projects/fil-fall-love
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May 20th, 2008, 20:25 Posted By: wraggster
Ok not clock stopping news here but enough to warrant you to stop and read this bit of news just in.
With the thoughts of the Gizmondo 1.5 swimming round the aspect of battery life is still a key objection. this however in an unsuspecting move has been addressed with this comment from Carl Freer.
We know the Gizmondo's standard battery was no good hence the need for the premium battery but please read on.
QUOTE
We understand that there was an issue with the batteries in the original Gizmondo units. Frankly, they never worked very well. Part of this was due to the physical battery used, the other was the power management module in the OS.
We now have a MUCH enhanced solution for the battery issue (including a new model battery) that we will be offering in the new Gizmondo units. Additionally, we will to offer a new battery to current Gizmondo owners as part of the upgrade process. This program will be available FREE OF CHARGE and will be a part of the relaunch.
As I mentioned, we are committed to current owners and want to help enhance their experience along with draw new users to Gizmondo.
Now to read that on first comment would be wow! Indeed great commitment to the early adopters and possibly very risky financially but if we read into this, there might be some form of exchange old batteries for new? What lies on the horizon for the Gizmondo surely must be big as this is merely a spec of what’s to come
http://www.gizmondoforums.com/forums...howtopic=12907
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May 20th, 2008, 20:27 Posted By: wraggster
Espoo, Finland - Nokia and KONAMI, a leading global developer, publisher and manufacturer of electronic entertainment properties, today announced that KONAMI mobile titles will be added to the N-Gage mobile games platform. The mobile version of the award-winning METAL GEAR SOLID® will be the first title in the games line-up. METAL GEAR SOLID® MOBILE has received top honours at the 2007 International Mobile Gaming Awards (IMGA), taking both the Grand Prix and Operator's Choice Awards.
The new version of the classic game features original content that can only be found on the mobile platform. METAL GEAR SOLID® MOBILE includes never-before-seen dramatic 3D art displays and camera work. The detailed in-game graphics capture the atmosphere of the METAL GEAR SOLID® series and create a depth that completely draws the player into the game, and pushes the capabilities of the mobile platform. Players face the extreme tension of solitary infiltration in this version of the tactical espionage action game developed in conjunction with Ideaworks3D and utilizing its Airplay 3.5 SDK. An in-game camouflage system utilizes colour samples from the scenery of the real world captured by the handset's camera. Moreover, additional controls are introduced that are made especially for mobile devices.
"We're excited to see KONAMI tap into the performance and community features we've built into the N-Gage platform," said Gregg Sauter, Director, Third Party Games Publishing, Nokia. "METAL GEAR SOLID® on N-Gage will raise the bar with respect to graphical detail and made-for-mobile features. We look forward to the launch of this great franchise on N-Gage."
"It is my sincere hope that global Nokia N-Gage users will experience the appeal of "METAL GEAR®" that has been brought to the mobile platform in the form of "METAL GEAR SOLID® MOBILE," said Hideo Kojima, Executive Producer of Kojima Productions, Corporate Officer of Konami Digital Entertainment Co., Ltd. "I believe that this cooperation between Nokia and KONAMI will form the perfect match to share the vast potential of mobile entertainment content with users all around the world."
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May 21st, 2008, 00:18 Posted By: wraggster
It looks like you might have to think twice before flipping that old iPhone on eBay when the 3G version finally hits -- it appears that restoring the phone doesn't actually erase the contents of the flash, meaning that your data is available to anyone with the proper tools until it's overwritten. Making matters worse, it appears that Apple doesn't do a low-level format when refurbishing iPhones either -- an Oregon State Police detective was able to use forensic software to pull files, emails, and screenshots off an out-of-the-box refurbished iPhone. This actually shouldn't be surprising to anyone -- we've seen several utilities that access "deleted" portions of storage -- but since Apple doesn't provide users direct access to the iPhone's filesystem, it's basically impossible to clear your personal data off the device short of restoring and filling the disk with junk data. Hopefully iPhone 2.0's Exchange-based "remote wipe" feature is a bit more secure, eh?
http://www.engadget.com/2008/05/20/r...vious-users-d/
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May 21st, 2008, 00:27 Posted By: wraggster
With Nokia's dedication to Maemo and the recent Trolltech acquisition, it's no secret that Espoo has its eyes firmly locked on the Linux prize -- but outside the whole Internet Tablet phenomenon, there hasn't been a lot of product to show for it. Looks like that's all about to change, with CFO Rick Simonson commenting this week that the company will "definitely" be releasing some Linux-based cellphones in the future, marking a pretty big move for a company with strong tradition in its long-lived Series 40 dumbphone and S60 smartphone platforms. Simonson refused to get into the nitty gritty details about what flavor of mobile Linux would be used; borrowing from its tablets might make sense, but the Android and LiMo juggernauts seem like they're going to be pretty hard to ignore as well -- not to mention that Google is said to have chatted briefly about Android with Nokia in the not-too-distant past. So what does this all mean? Is S60 Touch in danger here?
http://www.engadget.com/2008/05/20/n...lavor-unknown/
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May 21st, 2008, 00:30 Posted By: wraggster

For those with identity crises, great senses of humor, or serious cases of Vista Fever, Spec-Works' VistaPerfection theme for the iPhone brings all the splendors of Windows Vista -- well, the important visual aspects, anyway -- to your pocket in a way that we can safely say Microsoft never intended. If the wow hadn't already started, ladies and gentlemen, it certainly has now.
http://www.engadget.com/2008/05/20/i...tas-good-name/
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May 21st, 2008, 20:45 Posted By: wraggster
Zodttd posted this WIP news over at his site:
Temper4iphone is a new emulator coming out for the Apple iPhone and iPod Touch. It's a port of Exophase's original work titled Temper. It emulates TurboGrafx-16 and TurboGrafx-CD, which is also known as PC-Engine and PC-CD respectively.
It is actually fairly complete and has been for over two weeks now. It has remained fairly untouched and untested since then, though. I've been waiting for an update from Exophase for Temper. After not receiving it for awhile I recently contacted him. He seems to be under the impression of there being little to no interest in such an emulator.
Lets motivate by showing some support for his great work, and let him know how much we would like Temper. As you know, he made gpSP, the emulator gpSPhone is a port of. He's full of talent and I truly appreciate his work.
For those looking for more information on the TurboGrafx-16 and related hardware, take a look here:
http://en.wikipedia.org/wiki/TurboGrafx-16
There is also a few lists of games for these systems in the "See Also" section.
I believe with a good showing of support an update will come quickly and a release will be made within this week. Of course I'll want the seal of approval from Exophase. I will keep everyone updated.
Looking forward to the replies,
ZodTTD
http://www.zodttd.com/forums/showthread.php?t=1762
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May 21st, 2008, 21:24 Posted By: wraggster
A beta version of eReader.com's eBook software is now available for S60 3rd Edition. eReader is a long standing eBook store which provides some of the current best sellers in eBook form, protected via its own form of DRM. They provides a version of their reader for multiple platforms. However a few years ago they seemed to lose interest in support Symbian OS handsets, but under the new ownership of Fictionwise this seems to be changing.
The S60 3rd Edition version of eReader will be most attractive for those who have already bought books using eReader. If you're looking at buying an eBook for the first time you may also want to investigate the Amazon backed Mobipocket which provides both reading software and eBook store.
Both Mobipocket and eReader povide similar features in their software (full screen mode, the ability too look up words, bookmarks, autoscroll, font and text settings). Both can also be used to read standard .pdb file (non-DRM) which is useful for reading public domain content from sites such as Memoware.
Mobipocket is currently the more mature reader (and is also available for UIQ handsets), but hopefully the eReader software will progress during the course of its beta.
eReader is owned by Fictionwise, another eBook store, which has the notable positive feature of providing many of its books in multiple formats including both eReader and Mobipocket. Books bought from Fictionwise are therefore less susceptible to being left behind by changes in DRM.
http://www.allaboutsymbian.com/news/..._3rd_Editi.php
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May 21st, 2008, 21:25 Posted By: wraggster
The N-Gage platform aims to usher in a new age of high quality connected phone gaming. However if you upgrade to a new phone, you cannot transfer any of your N-Gage games from the old phone. In a special feature article All About N-Gage looks at why this is such a damaging policy for N-Gage, what the unintended consequences are, and a number of potential solutions. Will Nokia change their minds on this issue?
Well, it now seems that the new N-Gage platform has its own significant flaw: if you upgrade to a new phone, you will not be able to transfer your games to the new phone - your library is locked to the original handset forever.
This is in stark contrast to Nokia's Music Store service, which does let you move your music library to a new phone. Why does Nokia treat a 10 euro album differently to a 10 euro game?
http://www.allaboutsymbian.com/news/...to_single_.php
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May 22nd, 2008, 00:34 Posted By: wraggster
After some exhaustive research invested by one iSmashPhone, it seems like that now-infamous "Enable 3G" screen shot supposedly lifted from a recent iPhone firmware 2.0 beta was mocked up. The spirit of the shot mercifully lives on, though, seeing how the existence of the underlying preferences to support the enabling of 3G data has been independently verified in the code -- we just don't know exactly what form that preference is going to take in the user interface. Bottom line: fret not, there's still a 3G iPhone on the way, it's probably going to be here within mere weeks, and odds are you'll be able to control whether high speed is enabled, just like virtually every other 3G phone on the market. So if you're looking for a random reason to crack open a celebratory beer right now, well, there you have it. Drink responsibly.
http://www.engadget.com/2008/05/21/3...hink-its-stil/
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May 22nd, 2008, 00:36 Posted By: wraggster
We briefly mentioned using junk data to overwrite the the iPhone's flash as a last-ditch method of securely clearing off your user data yesterday, and although we were half-joking, that's more or less your only option until Apple provides a proper secure erase feature. Security researcher Rich Mogull has helpfully laid out the steps for you, and they're basically what you'd expect: restore your iPhone, don't sync any personal data to it, and then manually transfer three different playlists large enough to fill the flash. Essentially you're doing a manual three-pass overwrite, which is pretty much exactly the long and tedious process it sounds like -- but we wouldn't dream of selling or giving away our iPhones (or any other phone with personal data on it) without struggling through it.
http://www.engadget.com/2008/05/21/h...ta-completely/
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May 22nd, 2008, 00:59 Posted By: wraggster
We knew that rumor about AT&T iPhone insurance for $5 was too good to be true, seeing as we went through the same thing back in 2007 when the iPhone was launched. AT&T's insurance company, Asurion, isn't going to cover that super expensive phone for only $5 a month, even with the $125 deductible on pricier smartphones and PDAs. Tough luck guys, but you can always get AppleCare and protect yourself from most problems on your phone not caused by you being a dumbass
http://gizmodo.com/392429/rumor-smas...-for-5-a-month
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May 22nd, 2008, 01:07 Posted By: wraggster
via pdroms
This is a YouTube search/player application.
Changes:
Fix - Crash when switching to play video (problem on Kaiser ROM "Mobile Vista v1.3" and maybe others)
New - Added AppToDate support - had to change download location to my server
Fix - Can now reliably retrieve up to 50 results
New - Reverted config and results forms back to non fullscreen to enable SIP and menu
New - Hardware keys - dpad up/down = vol up/down, dpad right = ffwd, dpad left = back
http://forum.xda-developers.com/showthread.php?t=385227
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May 22nd, 2008, 01:08 Posted By: wraggster
via pdroms
If you are using a smartphone running on Windows Mobile 6.1, this small utility might be useful for you. It allows you to switch on/off and change the display order of the sliding panels on any CHome homescreens. It could also be used to customize all custom panels based on CWelcomeCenter and Settings plugin.
Changes:
User must now have at least one visible and non disabled panel in order to save the settings.
Fixed a bug which prevents user to disable the panels
After the changes has been saved, the user must choose to reboot the device or else the changes won't have be effective (in order to accomodate panels based on CTestUIPlugin).
http://forum.xda-developers.com/showthread.php?t=393104
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May 22nd, 2008, 01:13 Posted By: wraggster
via pdroms
Gtalk/Jabber client with simple user interface for the iPod Touch and iPhone. HTTP proxy connection is supported.
The application tested with iPod Touch and iPhone firmware 1.1.4.
This is actually a littbe older news from last month, but has not been mentioned on the main page yet.
http://code.google.com/p/ichabber/
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May 22nd, 2008, 01:14 Posted By: wraggster
via pdroms
A component that you can add to your iPhone application to access all basic features of Google Maps (similar to Android's MapView). It uses a UIWebView in the background to load the HTML/Javascript version of Google Maps, and offers a set of Objective-C methods that mimic a subset of the original Javascript methods for controlling the map. It currently supports setting the center location, and zooming & panning using the touch interface. You can see it in action here: http://code.google.com/p/iphone-google-maps-component/
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May 22nd, 2008, 01:15 Posted By: wraggster
via pdroms
Siphon SIP -VoIP for iPhone and iPod Touch.
Siphon SIP/VoIP project is the first in his category that works both on iPhone and iPod Touch. It is a native application approved running on 1.1.X using the Microphone built-in headset, and an external Microphone (for example, designed by the Touchmods team) for the iPod Touch.
The Application supports the SIP standard, preserving compatibility with hundreds of SIP providers and offers a GUI which preserves the apple design of native iPhone and iPod Touch applications. http://code.google.com/p/siphon/
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May 22nd, 2008, 01:19 Posted By: wraggster
via pdroms
iPhone client application for Vienna RSS.
Description:
Light Jiggy based application. Created mostly for offline reading RSS messages downloaded by desktop Vienna. Now we are working on seamless synchronization with it
Put your Vienna messages.db (from ~/Library/Application Support/Vienna) to iphone's /var/mobile/Library/ViennaMobile. And if you want to see icons copy them from Vienna's /Images folder to ViennaMobile library /icons. This is a temporary solution until we make sync task http://code.google.com/p/viennamobile/
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May 22nd, 2008, 01:24 Posted By: wraggster
via pdroms
This is an alternative admin interface for Django for use with the iPhone/iPod touch. Some would call it a theme or a skin, but actually it's more than that. Well, actually it misses some functionality of the normal admin interface. Anyway, it is automatically used for any request which comes from a MobileSafari based device by using a nifty midlleware/template construct.
http://code.google.com/p/django-mobileadmin/
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May 22nd, 2008, 01:26 Posted By: wraggster
via pdroms
This application allows you to read large Text (.txt,.text), Palm Doc (.pdb), Mobipocket (.pdb,.prc,.mobi), Plucker (.pdb), HTML (.htm,.html), and FB2 files quickly and efficiently on the iPhone. This application lacks many of the advanced features of ruBooks or Books.app, but it can quickly load and display large text files that currently cause Books.app or other UI Text View/Web View based apps problems. http://code.google.com/p/iphonetextreader/
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May 22nd, 2008, 01:27 Posted By: wraggster
via pdroms
The Oolong Engine is written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone and the iPod touch.
Features:
OpenGL ES 1.1 support with extension handling
Math library that supports fixed-point and floating-point calculations with an interface very similar to the D3D math library
Support for numerous texture formats including the PowerVR 2-bit, 4-bit and normal map compression formats
Support for PowerVR's POD (Scene and Meshes) and the 3DS files formats
Touch screen support
Accelerometer support
Text rendering to support a basic UI
Timing: several functions that can replace rdstc, QueryPerformance etc.
Profiler: industry proven in-game profiler
Resources streaming system
Bullet SDK support (for 3D Physics)
http://code.google.com/p/oolongengine/
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May 22nd, 2008, 01:28 Posted By: wraggster
via pdroms
MythTV for iPhone allows you to watch your TV shows on your MythTV DVR on your iPhone (or iPod Touch).
The software allows you to browse your recorded shows, and look at show details. You can stream any recorded show to the iPhone (or iPod Touch) wirelessly. The technology behind it is MythTV (The Open-Source DVR), PHP for the backend, Smarty and iUI for the frontend.
http://code.google.com/p/mythtv-for-iphone/
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May 22nd, 2008, 01:30 Posted By: wraggster
via pdroms
iCube is a native OpenGL ES game developed for iPhone and iPod Touch. You can play Rubik's Cube on your iPhone now.
Changes:
new application icon
new cube color
undo/redo feature
cube sloved checking
time mode/non time mode
setup page and about page
support cube size 2x2x2 ~ 4x4x4
game state reserved except reboot or respring.
support screen capture
flickering issue is still not fix
http://code.google.com/p/iphone-icube/
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May 22nd, 2008, 01:31 Posted By: wraggster
via pdroms
This project allows a user to enter two Texas Hold'em poker hands and see how often each wins. The community cards can optionally be exposed to see how the results change.
Two number are displayed per hand, the first is the win % (these may sum to less than 100% due to split pot options). The second is the pot equity. This is the % of the pot you can expect to win on average (which includes split pot winnings).
http://code.google.com/p/ipokereval/
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May 22nd, 2008, 01:32 Posted By: wraggster
via pdroms
The purpose of this project is to make an utility for Maps. You will be able to save and organise your keywords. Specify where you are searching for and the application will open Map with the "near" option. With the iPhone version you will be able to localise your current position by using the GSM cells. http://code.google.com/p/iphone-placemaps/
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May 23rd, 2008, 15:32 Posted By: wraggster
From the coder himself:
For the Apple iPhone and iPod Touch I am:
Working on adding sound to snes4iphone.
Finishing up temper4iphone for a release. (Thanks for the support everyone!)
Considering continuing iPhoneDoom.
Hoping to work out details on porting Hedgewars, a Worms-like game.
For the upcoming next-gen homebrew gaming handheld, Pandora I am:
Working on improving psx4all further and trying to get OpenGL ES 2.0 implemented to use Tinnus' work on the OpenGL ES GPU.
Posting videos of psx4pandora as things progress.
Taking a look at N64 emulation on the Pandora. More news as it develops.
http://www.zodttd.com/forums/showthread.php?t=1777
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May 23rd, 2008, 15:35 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...ic-t-9160.html
JavaGear ME is a Sega Master System and Game Gear emulator for J2ME (MIDP 2.0) mobile phones.
Quote:
------------------------------------------------------------------------------
v 0.92 - 19th May 2008
------------------------------------------------------------------------------
New Features:
+ Screen rotation
+ Screen can be enlarged with SCALE option (before it was only shrunk)
+ Lightgun emulation (touchscreen devices and with mouse on J2SE version)
+ SRAM is saved (Phantasy Star etc.)
+ NTSC/PAL selection
+ J2SE: Pass window size as command line parameter
+ Uses less memory than previous version
Improved Emulation Accuracy:
+ Z80: Fixed bug in FDCBxxyy, DDCBxxyy opcode timings
+ VDP: Fixed VDPbuffer bugs in accurate version (not used by any games)
+ VDP: Accurate mirroring of ports (not used by any games)
+ VDP: Fixed bug in line interrupt setting
+ Fixed bug in GameGear auto resizing code
v 0.91 - 18th March 2007
+ Speed improvement
v 0.9 - 12th March 2007
+ First Release
http://www.javagear.co.uk/
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May 23rd, 2008, 20:19 Posted By: Shrygue
via Engadget
Well, that didn't take long. Just as the mini-brouhaha over N-Gage games being tied to handsets was starting to percolate, Nokia has now come out and said that users will be able to take their games with them to a new handset after all, eventually.
According to Nokia communications manager Oskar Södergren, some "miscommunication" on Nokia's part is apparently to blame for users being left up in the air on the matter, something that apparently led to some "mixed messages" being passed around inside Nokia as well. He went on to add that Nokia has in fact "been working on a way for this to work since the relaunch, but it is taking some time for everything to fall into place."
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May 23rd, 2008, 22:25 Posted By: wraggster
via pdroms
Shuffle, a personal organizational tool, styled around the Getting Things Done methodology. Shuffle is a dumping ground for ideas and tasks. It lets you rapidly create and organize your actions, relieving you of the stress of trying to remember everything you need to get done. Since Shuffle is a mobile application, you will have it with you where ever you are. You can always add an idea you've just had, or quickly check what's on the top of your list of actions.
A simple elegant workflow encourages you to categorize your actions into projects and optionally provide a context. This structure lets you to break down formidable projects into individual achievable actions. As a project evolves over time, you can clean out old actions as they're performed, add new actions and reorder any remaining actions depending on your current priorities.
http://code.google.com/p/android-shuffle/
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May 23rd, 2008, 22:27 Posted By: wraggster
via pdroms
Smartlink is an open source project trying to improve the user experience for advanced usage scenarios of a mobile phone and is targeting the Android platform.
Smartlink is about making our mobile device acting a little bit more like a human secretary by learning personal associations of words (like "Maria" or “KDE homepage”) with semantic data (like a corresponding contact entry in our address book or a bookmark in our browser) and offering to utilize the data of these associations (eg. the phone number to make a call, or the URL to forward to someone) whenever we use plain text in any application (eg. in a tasklist application). In other words, Smartlink interconnects different applications (that do not need to know of each) based on plain text associations in a smart way.
http://code.google.com/p/smartlink/
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May 23rd, 2008, 22:28 Posted By: wraggster
via pdroms
Monolith Android is a 3D tetris like game for the android mobile phone platform. The code is based on the SDK samples of the Android SDK. The intent is to create a fun to play game, and familiarize with the rich API of the android platform. The game uses openGL ES to render the graphics. As well as the classic tetris-like gameplay, the game provides additional game modes, "Monolith" and "Puzzle" (coming soon!). The Monolith name derives from the fact that the matrix that the game is played in, looks a bit like a monolith from the film "2001 a Space Odyssey". http://code.google.com/p/monolithandroid/
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May 23rd, 2008, 22:31 Posted By: wraggster
via pdroms
Android On the Spot is a family of Android modules that can provide locations (restaurants, retail locations, entertainment destinations, schools, etc.) with the ability to quickly, easily and securely deploy Android applications relevant to their visiting clientčle. It's all as easy as taking a picture.
This is where QR code comes in. Emerging mobile systems are already making use of QR code and other visual code formats. They are a perfect way to exchange information in situations where network packets are not viable, though so far their potential has not been fully realized. By serializing Intents and encoding them in QR code, we can use QR codes in many other interesting ways.
http://code.google.com/p/androidonthespot/
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May 23rd, 2008, 22:31 Posted By: wraggster
via pdroms
MobiLogger is a mobile blogging tool for the Android platform.
It's main design principles are:
Do one thing (mobile blogging) and do it well No matter where your blog is hosted, it'll be editable with MobiLogger Simpler is better
Basically, you just install MobiLogger, configure your blog(s) to MobiLogger and start writing. Currently, MobiLogger is in it's first public release so don't expect it to do eveything. But it's constantly improving! http://code.google.com/p/mobilogger/
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May 23rd, 2008, 22:32 Posted By: wraggster
via pdroms
LooLoo represents modern, location-based service designed to support and utilize all of the advantages and cool new features of Google Android platform. It has strong integration with Google maps and delivers a fantastic mobile experience.
All that you have to do is to create an account by choosing your personal preferences and then you can enter the fabulous world of LooLoo. Locate people with same passions, hobbies, same fears and dreams, same favorite TV shows or ice cream flavors. Exchange information, meet your soul-mate, fall in love. Find restaurants with your favorite meal or night clubs that suit your music taste, find which monuments and sites are must-see locations. Write reviews of places, rank them, promote your favorite ones. It is all here and on the palm of your hand, whole new chapter in the world of mobile applications. LooLoo is designed to be all that and much more...
Current State
As you have probably realized by now, LooLoo service has huge potential and possibilities of its further development are only limited by one’s imagination. At the moment, the 0.2 version of LooLoo is being released and it shows only a glimpse of its power. For current version and testing purposes we have hardcoded a bunch of users and places around Mountain View, California. So far, the following features have been developed:
Place info
You can access additional information about a certain place point by bringing it into focus and selecting point info from phone’s menu. At this moment, you can read name of the place, description, and initial rank.http://code.google.com/p/looloo/
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May 23rd, 2008, 22:33 Posted By: wraggster
via pdroms
Contacts Extended is an extension of the typical contacts application that’s ships in almost all mobile phones. This application runs on the Android platform. It provides the functionality of the usual contacts applications plus a few “extended” features.
This application is a proof of concept and many features are yet to be implemented.
http://code.google.com/p/contactspresets/
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May 23rd, 2008, 22:35 Posted By: wraggster
via pdroms
This application allows Android users to play Infocom classics just as 'Zork', as well hundreds of newer text adventures written in the last ten years or so. The package comes bundled with a few built-in games, but also allows you to load games from your sdcard.
http://code.google.com/p/twisty/
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May 23rd, 2008, 22:36 Posted By: wraggster
via pdroms
Overall: Make it trivially easy and quick to use place information!
Target Compass Make places understandable as quickly as possible without a network connection Make it easy (one step) to mark where you are as a place of interest. Give a simple picture of where a place of interest is, relative to the current location. Place Book Keep track of places of interest for a variety of purposes (sent them, received them, targeted them, etc) Make it easy to reuse those places for new purposes. http://code.google.com/p/ncompass/
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May 23rd, 2008, 22:38 Posted By: wraggster
via pdroms
AndroidChat is a location aware chat client (and server, but more on that later) for the Android Platform designed to compete in the Android Developers Challenge.
More technically, the project consists of modifications to the inspircd irc daemon to support location-awareness services, and a client for Google's Android platform which supports location based channel matching.
Probably one of the first things you should do before actually running the client is read the manual.
http://code.google.com/p/androidchat/
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May 23rd, 2008, 22:40 Posted By: wraggster
via pdroms
Boom is a spin off of the classic arcade game Missile Command. The object is to defend your base (located in the bottom-center of the screen) from a slew of incoming enemy missiles. Most enemy missiles are fired in random directions and may not hit the player’s base. Others are equipped with precision targeting systems combined with greater payloads to ensure a direct hit and the destruction of the base. http://code.google.com/p/boom-mobile/
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May 23rd, 2008, 22:41 Posted By: wraggster
via pdroms
Bites is an organiser for cooks. The key feature of Bites is the creation of relationships between ingredients used in recipes and ingredients kept in inventory, allowing automatic generation of a shopping list based on planned meals and items that are low in stock.
The todo list includes phone to phone recipe sharing through XML files, and an online recipe book where everyone can share their favourite recipes. http://code.google.com/p/bites-android/
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May 23rd, 2008, 23:03 Posted By: wraggster
Peter M posted this a few weeks ago on his site:
Yet again I succumbed to hand-held gadget lust and bought another device, this time an iPod touch.
I started work on a port of Quake to the device and have made a bit of progress. I’m just doing software rendering at the moment, which is then drawn to the screen using an OpenGL ES texture. That seems like a really ham-fisted way of doing it, but I couldn’t find any docs or examples on the web which just gave access to a linear frame buffer of sorts.
The way I’m accessing OpenGL ES seems to bypass the windowing system and causes some flicker when the clock and battery level display at the top of the screen is updated, but as the unofficial SDK doesn’t offer the same header files as the official one (and I have no access to a Mac to use the official SDK), I don’t really want to work on a hardware rendering version right now. I’d much rather get a frame buffer sorted out which can hopefully integrate more nicely with the windowing system.
I’m kind of busy with exam revision right now so I don’t really have the time to investigate a better solution. Hopefully I’ll get some free time this month or next to sort it out!
I was chatting a bit with Chris in work about input methods for moving, turning and shooting and we come up with some interesting ideas. Hopefully Quake will be a little more easily playable than some of the iPhone games which have a virtual controller on screen. We’ll see!
http://aaiiee.wordpress.com/2008/04/...ke-for-iphone/
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May 23rd, 2008, 23:04 Posted By: wraggster
Peter M posted this a few weeks ago on his site:
About two weeks ago I sent an email to Pixel asking if he would consider letting me port Cave Story to WiiWare or iPhone/iPod Touch.
He replied a week later, saying very politely that he was unable to grant permission at that time but hoped to be able to explain why sooner or later.
My interpretation of his reply was that some other company had gotten in there before me and made Pixel an offer regarding a commercial port of Cave Story. So while it’s a shame that I won’t be involved in it, it’s exciting to think that there may be a version of Cave Story coming to another platform.
But that of course is just my interpretation of Pixel’s response and is completely unconfirmed.
http://aaiiee.wordpress.com/2008/04/...phone-from-me/
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May 24th, 2008, 00:58 Posted By: wraggster
iPhone gaming aficionados -- your wildest dreams will soon be coming to fruition. Apparently, CraigX (one of the masterminds behind the Pandora project) is also busy whipping up a physical control pad add-on for the Apple device. The peripheral -- dubbed the iControlpad, of course -- will attach to the dock connector on the bottom of the phone and wrap around the sides, and is said to provide a PSX-like feel. The pad's site claims that compatibility is already built in to popular iPhone game emulators, and units are being sent out to other developers as well. The model pictured here is a prototype design -- but frankly, they had us at "Hello."

http://www.engadget.com/2008/05/23/i...e-icontrolpad/
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May 24th, 2008, 01:37 Posted By: wraggster
Get this. Australian site ChannelNews claims that a "senior executive of Telstra" is the latest 3G iPhone bean spiller. They quote the exec as saying the following:
"We know what is coming we have seen the new device and it will be available on our network as soon as it is launched in the USA. By Christmas this phone will be capable of 42Mbps which will make it faster than a lot of broadband offerings and the fastest iPhone on any network in the world."
Interesting. We know that Telstra's Next G HSDPA network has been capable of 14.4Mbps since 2007. At GSMA Mobile World Congress, they even committed to 21Mbps before the end of the year and 42Mbps using HSPA+ (aka, Evolved HSPA, HSPA Evolution) technology in 2009... not Christmas of 2008. Hard to say if this is just industry blow-harding or actual insider info. June 9th: T-minus 17 days and counting.
http://www.engadget.com/2008/05/23/3...ved-hspa-data/
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May 24th, 2008, 12:50 Posted By: wraggster
Usually, Zinio charges five bucks a pop for single digital issues of magazines like Men's Health, Popular Mechanics, Playboy, Penthouse and other classy rags. But on the iPhone, at least for now, you can read them from cover-to-cover for free, if you direct your browser to zinio.com/iphone. Yep, even Playboy. If you're on an actual computer, you can also change your user agent in Safari to mimic the iPhone's, and we've confirmed it'll work just as well. (BTW, the pics are desktop size, not iPhone puny.) No telling how long it'll last though, so you get your licks (or other verbs) in while you can.
http://gizmodo.com/393074/free-playb...e-or-in-safari
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May 26th, 2008, 11:27 Posted By: wraggster

Personally, I have never been big into phone cases. They can be bulky, flimsy, and having one clipped to your belt makes most people look like a tool. I prefer to let them hang out naked and free—as nature intended. Still, iPhones don't come cheap, and if you dropped all that cash on one you are certainly justified in wanting to protect it from the elements. That is why I have put 4 major iPhone cases (the Case-mate leather collection, the Otterbox Defender Series, the Ivyskin Xylo T2 Touch-Thru Case, and the iShield Mirror) to the test in an effort to determine whether or not they will truly fit your needs.
http://gizmodo.com/393152/iphone-cas...ttlemodo-arena
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May 26th, 2008, 11:41 Posted By: wraggster

Above you can see the first prototype pic of the iControlPad a device thats set to revolutionize Homebrew and Emulation and even normal gaming on the iPhone (wheres the ipod touch version ), The iPhone as we know is a powerful beast but real gamers will struggle like hell trying to to grips with playing the likes of Snes, GBA, PSX and Genesis games on the iPhone, yes many of you do use the iPhone for that but to be able to play like a real joypad is a much nicer feel.
The iControlPad fits around the iPhone and looks very much like a PSP in its appearance and it does seem to have enough buttons for decent emulation play. Lets hope that when its released we will seeif it can give a real feel to gaming on the iPhone.
More details --> http://www.icontrolpad.com/
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May 26th, 2008, 12:57 Posted By: wraggster
While we wait, and wait... and wait for manufactures to perfect long-lasting fuel cells, Apple and others are pursuing at least one other approach: solar augmentation. In a patent application titled "Solar cells on portable devices" attributed to a number of Apple employees, Apple reveals possible plans to integrate solar cells into portable devices such as iPods and MacBooks. The application says, "Solar cells are typically stacked with other layers made of transparent or semi-transparent materials... Some of these layers may be used for display or input purposes, and some layers may be coated with various materials or they may be etched with product logos or other patterns." In other words, Apple is looking to cover the entire device, including the transparent display, with a layer of solar cells -- the latter approach already patented by Motorola. While the efficiency of solar cells and existing manufacturing techniques call into question the immediate viability of such an approach, it's intriguing nonetheless as a means to offset any lost battery life on the move to say, 3G.
http://www.engadget.com/2008/05/26/a...table-devices/
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May 27th, 2008, 14:15 Posted By: wraggster
Ok ok, we hear you tipsters, iPhone now official for Sweden, Norway, Denmark, Finland, Lithuania, Latvia and Estonia "later this year" thanks to a deal between Apple and TeliaSonera. At this point, only The Netherlands seems to be out of the loop in Europe.
http://www.engadget.com/2008/05/27/t...altic-markets/
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May 27th, 2008, 15:19 Posted By: wraggster
The binaries of the final releases for JMEBoy 1.0.7, AndroidBoy 1.0.7 and JSwingBoy 1.0.1 have been added for download. These releases are built from the code of SVN revision 63.
These releases significantly reduce the memory requirements of the emulator. Additionally some minor bugs are also fixed.
Please take a look at the release notes for more information on the changes. Choose the emulator download according to the desired target platform:
- JMEBoy runs on Java-enabled (MIDP 2.0) mobile devices.
- AndroidBoy runs on Android-based mobile devices.
- JSwingBoy runs on PCs with a JDK/JRE5 or later installed.
http://sourceforge.net/forum/forum.php?forum_id=828215
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May 28th, 2008, 19:47 Posted By: wraggster
Zodttd has posted a new release of the Snes emulator for the Apple iPhone/iPod Touch:
Here's what's new in snes4iphone v2.0.0:
SOUND WORKS! AND WELL TOO!
MORE PERFORMANCE! FASTER GAMEPLAY!
GUI ENHANCEMENTS!
ASSORTED BUG FIXES IN THE IPHONE FRAMEWORK.
Download and Give Feedback Via Comments
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May 29th, 2008, 00:48 Posted By: JKKDARK
via NewsBlaze
SEGA(R) Mobile, a division of SEGA Corporation, today announced that its classic game Sonic the Hedgehog has surpassed more than 8 million downloads since launching on mobile phones inNorth America andEurope. The venerable video icon has been a stellar performer since launching in early 2006. InNorth America, the game has enjoyed its biggest success and consistent Top Seller status on Verizon Wireless' V CAST service.
"Sonic the Hedgehog is a title that resonates with a universal audience of gamers who have grown up with the franchise, as well as with a growing audience of casual players," said Linda Chaplin, vice president of SEGA Mobile. "Sonic has appeared in more than 40 games on 19 video game platforms. The mobile platform has been a great extension for the franchise, allowing fans and casual players alike to pick up a truly classic game and experience it all over again on their mobile phones."
SEGA's legendary mascot, and one of the most popular video game characters of all time, blazed onto mobile phones with a re-creation of the best-selling first title for the SEGA Genesis console system. Packing in all the ultra-fast action and gameplay of the original, Sonic the Hedgehog was first launched exclusively with Verizon Wireless in the U.S. Additional major carriers inNorth America andEurope followed, where the game remains a consistent top seller.
"Sonic the Hedgehog is extremely appealing to our V CAST audience," said Todd Murphy, director of Mobile Web, games and applications for Verizon. "Sonic has made a substantial contribution to our multimedia sales over the past two years, and we look forward to continually working with SEGA to deliver its classic games and new properties to mobile users everywhere."
Sonic the Hedgehog takes players on a wild ride with the fastest blue hedgehog on earth through hair-raising loop-de-loops and dizzying dives past bubbling lava and waterfalls on a quest to gather rings and stop the evil Dr. Robotnik's plan for world domination. Easy, one-thumb controls and console-like graphics round out the experience.
SEGA Mobile plans to build on the success of the Sonic brand with the introduction of three new titles this year, including Sonic at the Olympic Games, Sonic Spinball and Sonic the Hedgehog 2.
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May 29th, 2008, 21:55 Posted By: wraggster
First we would like to say thanks for all the kind emails, we know we have a lot of you guys to link on the right column and will get it done as soon as possible. First though we wanted to show that this is real and the hardware exists. But what we don't currently want to do is reveal how the iPhone hooks up to the control pad or too many details on the design as we are a little worried about clones.
In this video you can see Michael talk you though some aspects of the iPhone serial communications.
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May 29th, 2008, 22:15 Posted By: wraggster
Another round of questions another round of answers to sink our teeth in. As you know at this early stage we cant expect too much detail but there has been some interesting revelations that I think you might prick your ears up to.
Will we be seeing an improved GPS chip such as the SIRF 3 found in modern GPS units?
QUOTE
A new GPS chip will be included into the new version of the Giz
Will the Gizmondo Servers be back? Such as the Location based, where am I, or where is my nearest, services?
QUOTE
We are currently building out a worldwide server farm to minimize load times for users regardless of where they are located.
What is going to happen to SmartAds? Will we see it returning to the Gizmondo?
If so how are you going to promote that and implement is this time round?
QUOTE
No
Will there be additional support for audio and video files on the Gizmondo such as the widely used Divx and Xvid?
QUOTE
We are discussing support for Xvid but currently the audio/video formats we are planning are the ones built in to the Windows Moble Media Player which include MP3 & WMA for audio and WMV and MPEG for video. Thus far, we have not discussed support for Divx.
Will the updated Gizmondo have WIFI or 3g capabilities?
QUOTE
The updated Gizmondo will have WIFI.
With the change in user interface will you be using the astonishing tribe http://www.tat.se again? Can we arrange an interview with the creators of the new UI?
QUOTE
Yes, we are upgrading the UI and are handling the entire redesign in house. We took a TON of feedback from Gizmondo users. We will be happy to arrange an interview once we get closer to the launch.
What support will you be giving to operating systems such as driver support? Last time we were stuck with using windows 98-XP will there be Mac, Linux and Windows Vista support?
QUOTE
The new Giz will be on Windows mobile, so there will be Vista support. Not sure yet on Mac or Linux versions yet.
Will Gizmondo be producing its own software for purchase? Can you divulge any ideas or projects you have going?
QUOTE
Yes, we will be producing non-game titles. We will be happy to provide you with detail on any of our applications as they get closer to launch.
For our development community
Can you elaborate on what support you will be providing for developers and programs you will be initiating to draw them in before releasing to the public? The development guys really need specific details on this as soon as possible.
QUOTE
We will provide a very comprehensive SDK, free access to a new device for registered developers for testing. We have a revenue share program for new titles and tie in for
The last Gizmondo lacked any extra incentives for developers, thus its homebrew community was also diminished. Are there any extra incentives or programs for developers this time round?
QUOTE
There will be a chance for revenue share on any application built for the Gizmondo and sold/distributed through the website. We also have other marketing partners that have indicated they will want to partner with members in the development community.
Will developers be able to buy the Gizmondo 2.0 before the public release (Dev Unit), so that they can produce content for the community in time for the actual launch?
QUOTE
Yes. We will have dev units and the SDK available by end of summer.
Will there be any difference in a Developer Unit & a Normal Unit (or any other units for that matter)?
QUOTE
No, there won't be a difference between the units. All units will come unlocked.
http://www.gizmondoforums.com/forums...howtopic=12952
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May 29th, 2008, 23:54 Posted By: wraggster
Inside a mostly speculative piece about iPhone nanos and GPS on the next iPhone, Popular Mechanics does have one pretty solid nuggest: The president of an unnamed GPS navigator maker (figure out who for bonus points) is apparently "scared shitless" by the prospect of an iPhone with GPS, because it'd be good enough for most users to never even glance at a separate GPS unit—with a decent-sized touchscreen and Google Maps interface, just add a carmount and you're good to go on foot or the road.
http://gizmodo.com/394070/gps-maker-...-gps-in-iphone
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May 30th, 2008, 23:05 Posted By: wraggster
News from Zodttd:
An update has been made for gpSPhone, the Gameboy Advance (GBA) emulator for the Apple iPhone and iPod Touch.
It is available via the ZodTTD Installer.app Public Repo. Enter the following URL as a repo source in Installer.app for access: http://zodttd.com/repo
It will also be available on the ModMyiFone.com Installer.app Community Source in a bit.
What's new in gpSPhone v2.0.0:
- Fixed a few major bugs in the GUI framework that caused seemingly random crashes / slowdown.
- Improved the method for blitting to the iPhone / iPod Touch screen.
- Updated to the latest GUI framework used by ZodTTD projects.
Hopefully some will notice improved performance and/or compatibility in this release. If not, the bugs fixed didn't affect you.
Thanks,
ZodTTD
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