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December 1st, 2013, 22:51 Posted By: wraggster
Until now, it was particularly difficult to obtain reliable figures on the results of the Android operating system in China. Indeed, there is no 'centralized app store' and most smartphones sold in the country do not use Google services, including activation. In fact, it is very difficult to know the actual results. The search engine Baidu has corrected this by publishing a report on trends in the mobile internet for the 3rd quarter 2013. It appears that there would be now 270 million active users of the Google platform in the country (more than 20% of the total population). Growth would, however, decrease with a small 13% against 55% for the same period last year but up 10% compared to Q2 2013.
http://tech.slashdot.org/story/13/11...users-in-china
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December 2nd, 2013, 00:06 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has updated his MasterSystem, GameGear, SG-1000, SC-3000 and SF-7000 emulator MasterGear for Android.
I have published MasterGear-Android 2.8.11 today, the new version of my Sega MasterSystem, GameGear, and SG-1000 emulator:
https://play.google.com/store/apps/d...?id=com.fms.mg
This release adds a bunch of hardware emulation options, previously only available from the rather unfriendly Advance Settings menu. Starting with this version, you will be able to tweak how VDP emulation works, whether your MasterSystem will have Yamaha´s OPLL sound chip and the 93c44 serial EEPROM.
- Added "Hardware Options" screen to the Settings.
- Added "Show All Sprites" option to the Settings.
- Added "Delay VRAM Reads" option to the Settings.
- Added "Show PAL Video" option to the Settings.
- Added "YM2413 (OPLL) Sound Chip" option to the Settings.
- Added "93c44 Serial EEPROM Chip" option to the Settings.
- Added "CDMasters Memory Mapper" option to the Settings.
- Added missing string translations.
- Added DropBox application icons.
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December 2nd, 2013, 00:07 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has released another version of its GameBoy Advance emulator VGBA-Android.
I have released VGBA-Android 4.2.8, an update to my GameBoy Advance emulator, today:
https://play.google.com/store/apps/d...d=com.fms.vgba
Mainly adding and fixing cheats for various games.
- Updated and extended Yu-Gi-Oh! Worldwide Edition Cheatopedia entry, by public demand.
- Added Naruto Ninja Council to the Cheatopedia.
- Added Naruto Ninja Council 2 to the Cheatopedia.
- Added Medal of Honor: Infiltrator to the Cheatopedia.
- Added Medal of Honor: Underground to the Cheatopedia.
- Added Metalgun Slinger to the Cheatopedia.
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December 2nd, 2013, 00:09 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has updated the port of its Spectrum emulator Speccy for Android.
The new Speccy-Android 2.1.2, my Sinclair ZX Spectrum emulator, has been published to Google Play:
https://play.google.com/store/apps/d....speccy.deluxe (full version)
https://play.google.com/store/apps/d...com.fms.speccy (free version)
This release adds settings to select ZX Spectrum model and input devices. These settings have previously been located in the Advanced Settings menu that is not easily accessible and harder to operate. I have also added the DropBox support to Speccy. You can now save your games to a DropBox account and retrieve them on a different Android device.
- Added "Computer Model" setting for selecting ZX Spectrum model.
- Added "Input Devices" setting for selecting joysticks and mice types.
- Added DropBox support to the File Selector.
- Added "Upload to DropBox" menu option to save game to DropBox.
- Added "Download from DropBox" menu option to load game from DropBox.
- Added "Browse DropBox" menu option to browse DropBox contents.
- Now also deleting main screenshot when "Delete All" selected.
- Now allowing to become NetPlay server even if can´t register with global directory.
- Added missing string translations.
- Added DropBox application icons.
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December 2nd, 2013, 23:09 Posted By: wraggster

Amazon Cyber Monday 2013 Video Game Deals!
Grab the Ouya Console for $89.99 (10% off) at Amazon as part of their lightning deals!Video games just feel bigger and better on a TV screen. Surround Sound. HD. A room full of friends. Console gaming isn’t going anywhere, but console games aren’t as much fun as they could be. That’s why we made OUYA: a new kind of game console, to bring groundbreaking games to the television in an entirely new way.
Check it out: Amazon Cyber Monday Lightning Deals
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December 3rd, 2013, 23:41 Posted By: wraggster
Namco Bandai has announced Ridge Racer Slipstream, a new mobile version of the arcade classic set to tie in with the series' 20th birthday.It launches on the App Store and Google Play on 19th December.There are 12 cars, 300 customisation possibilities, six perks, 10 tracks, 20 courses, 108 competitions across six Grand Prix series, and career and arcade modes such as regular, quick and knockout races. There's multiplayer, too, for up to eight players.Ridge Racer Slipstream is the latest in the series, which debuted in 1993. Since then, over 25 versions have been released across all the platforms known to mankind. The latest was free-to-play PC title Ridge Racer Driftopia, developed by Ridge Racer Unbounded creator Bugbear Entertainment.
http://www.eurogamer.net/articles/20...acer-announced
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December 3rd, 2013, 23:45 Posted By: wraggster
Both iPhones have attracted less market share than the iPhone 5 following release.
Both new iPhone models have gained Apple an impressive amount of market share from the date of its release. However has not yet lived up to the results following the release of the iPhone 5, reveals Kantar Worldpanel ComTech.
The iPhone 5S is the better performing out of the two, selling three times that of the 5C. It’s not just sales numbers separating the two iDevices either – Apple’s first venture out of the high-end handset realm, has attracted new custom, broadening its device audience.
The iPhone 5C - being the ‘cheaper’ of the two smartphones - has given households with smaller incomes the opportunity to try out the device.
42 per cent of owners of the plastic iPhone earn less than $49,000 compared with just 21 per cent for iPhone 5S. They also tend to be a little older; with an average age of 38 years old compared to 34 years old for the 5S.
It has also been revealed that more than half of 5C owners switched from a competing brand, with the two main rivals being Samsung and LG.
Dominic Sunnebo, strategic insight director at Kantar Worldpanel ComTech, said: “The new releases have led to spectacular results in certain markets. In Japan, where the iPhone is now available via the country’s largest carrier NTT DoCoMo, Apple’s share hit 76.1 per cent during October.
“In the US, Apple’s October share reached 52.8 per cent. Mainland Europe remains more challenging for iOS, particularly markets like Italy and Germany where handsets subsides are far lower.
“Britain is more positive; iOS sales share is now at 28.7 per cent for the last three months, with sales driven by the higher-end 5S model, which has outsold the 5C by three to one since their release.”
Who knows what the next iPhone might bring. Smartphone users tend to be more interested in full releases rather than updates, explaining why the iPhone 5 experienced stronger sales than the two new devices - meaning that Apple will have to pull something fresh out the bag to keep the ever growing gang of iFans happy.
http://www.mobile-ent.biz/devices/ip...-the-uk/042422
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December 4th, 2013, 00:22 Posted By: wraggster
Retailers will not be permitted to sell the HTC One Mini smartphone as of this Friday (Dec 6th) in the UK.
Nokia has triumphed in a patent dispute with rival HTC, ruling that the handset infringes some Nokia-owned patents. HTC had tried to argue that Nokia was not one of its UK competitors – an argument that was resoundingly dismissed.
Even worse, HTC’s flagship HTC One may also be at risk, although the judge in question has granted HTC time to appeal owing to the fact that a potential ban on that model could have a significant financial impact on the company.
Regardless, HTC has agreed to stop importing its devices to the UK until the date of the next legal hearing at the earliest.
HTC is apparently “working with its chip suppliers to explore alternative solutions" that would allow it to re-release a version of the phone that would not fall foul of the same patents.
http://www.mcvuk.com/news/read/htc-o...the-uk/0125269
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December 4th, 2013, 00:23 Posted By: wraggster
Namco Bandai’s Ridge Racer IP is to try its hand at smartphones.
The brand is to mark its 20th birthday by releasing an iOS and Android title called Ridge Racer Slipstream that will, according to the publisher, “bring the series' popular racing and drifting mechanics to a new racing engine”.
It will feature several game modes including career, ten tracks available in both forward and reverse and vehicle modding for its selection of 12 cars.
There’s no word yet on what payment model it will use, but judging by Namco Bandai’s recent output F2P seems like an almost certain bet.
Ridge Racer Slipstream is due out this month.
http://www.mcvuk.com/news/read/ridge...ndroid/0125268
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December 4th, 2013, 01:18 Posted By: wraggster
Double Fine's spelunking adventure game, The Cave, is now available on Ouya, joining counterparts on Xbox 360, PS3, Wii U, PC, Mac, Linux and iOS. We gaveThe Cavea go on XBLA and found it to be "the cruelest of Double Fine's games, and perhaps the most sharply written."
Ouya received an update in November granting it a fresh UI and a beta for external storage. Ouya launched pre-orders for a white, limited edition consolewith double the internal storage, 16GB, for $130. That's $30 more than the standard console. Pre-orders before December 8 should arrive in time for the holidays, Ouya says.
http://www.joystiq.com/2013/12/03/th...ops-onto-ouya/
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December 4th, 2013, 21:20 Posted By: wraggster

Wadjet Eye Games is planning to port its PC games to iOS. The news comes from a post by developer Janet Gilbert on the Adventure Game Studio forums, later confirmed by the indie developer to Joystiq. Gilbert's post sought help from a "skilled AGS scripter" to bring the developer's entire back catalog to iOS by "altering the AGS source of our games to make them run nicely on iPhone."
Wadjet Eye Games told Joystiq that while it doesn't own the rights to Emerald City Confidential, any of its other games could be ported to iOS, "starting with the Blackwell series." The developer's first attempt at adapting an adventure game to the platform using AGS was with Gemini Rue, which we found to beparticularly enjoyable on iPhone.
http://www.joystiq.com/2013/12/04/bl...coming-to-ios/
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December 4th, 2013, 21:29 Posted By: wraggster
Bitdefender's chief security strategist Catalin Cosoi says the latest version of Android needs to massively improve in order to avoid future security incidents.
With the operating system surpassing iOS in terms of installations this year, Cosoi warned users that while there are benefits to using Android over iOS for enterprise, ‘Bring Your Own Device’ users are at particular risk of exposing corporate data, accounts and files to information-harvesting applications.
“One of the benefits of using Android for enterprise is the fact that it allows greater integration with mobile device management solutions,” explained Cosoi.
“Secondly, anti-virus and anti-theft solutions are much easier to manage via enterprise policies than other mobile operating systems."
“Of course, the downside is that Android is also much more targeted by malicious software than any other mobile platform – more than 90 per cent of existing mobile malware is currently targeting Android users.”
http://www.pcr-online.biz/news/read/...d-users/032652
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December 4th, 2013, 21:30 Posted By: wraggster
Tesco's Ł119 own-brand tabet - the Hudl - has sold more than 300,000 units since launching on September 30th.
The supermarket made the announcement as part of its third quarter interim management statement, which revealed Tesco's like-for-like sales dipped 1.5 per cent during the quarter.
"The customer response to the launch of our Hudl tablet has been very strong, with over 300,000 units sold to date," said Tesco in a statement.
"This is more than we had originally planned to sell in total in the run-up to Christmas. Hudl has also received critical acclaim as one of the best-value tablets on the market."
Argos launched its own MyTablet and PC World/Currys has the Advent Vega Tegra Note 7exclusively in a bid to compete with Tesco's Hudl.
Last month, PCR looked at the tablet market in the run-up to Christmas 2013, and Tesco previously released a Hudl infographic.
Argos also told us it is keen to avoid a 'race to the bottom' on price around tablets and tech.
http://www.pcr-online.biz/news/read/...0-units/032664
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December 4th, 2013, 21:31 Posted By: wraggster
CTA Digital has released the iRocking Play Seat for iPad, a seat that lets younger tech fans eat and use an iPad.
Designed for children between the ages of six months to three years, the rocker chair features a child-proof stand to hold an iPad in position while the child plays with it or watches videos.
The Ł90 (Ł55) stand, which can rotate between vertical and horizontal orientations, can be set to three different angles and has a touchscreen cover to guard against mess and smudges.
When it’s time to eat, the iPad stand can be interchanged with the included feeder tray – a dishwasher-safe tray with three spill-safe compartments.
The child is held safely in place with a three-point harness and made comfortable using the seat’s reclining backrest.
CTA Digital previously launched the iPotty too.
http://www.pcr-online.biz/news/read/...nd-play/032661
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December 4th, 2013, 22:49 Posted By: wraggster
An active online Ouya community appears to be on the brink of thrusting the Android console into a brand new controversy.
The creator of Ouyaforum.com has urged users of his siteto embark on a Twitter campaign targeting developers and urging them to bring their games to the console.
‘The Ouya Tweet-a-thon Part 3’ has four objectives – “to get the attention of both indie developers and the triple-A developers, and let them know that there are people out there that would love to see their games on the Ouya”, to “convince developers to jump on board ASAP”, to “get the attention of media outlets (especially those that have not been so kind to OUYA)” and to “thank the Ouya team”.
Well, at least they’ve achieved one of those objectives.
A tweet template is even provided: "@devstwitteraccount I want to see "name of game" on OUYA! #ouyagameathon"
However, in news that will surprise more or less nobody at all, the idea has already irritated many developers, leading to public demands for the tweets to stop:
http://www.mcvuk.com/news/read/it-se...oversy/0125302
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December 5th, 2013, 00:21 Posted By: wraggster
 Hey hey, it's a party in the USA, or at least, it will be for UK-to-US travelers who are signed up to Three. The network has just announced that those intrepid pond-hoppers will be entitled to roam with their UK allowances of data, text and calls absolutely free. It's not just the US that's joining the party either, as it'll also apply to those journeying to Indonesia, Sri Lanka and Macau. We assume, just like the other Feel At Home countries, that calls to non-UK numbers will still incur fees, and tethering's still a no-go option, but that hasn't stopped us splurging on some long-haul flights for this afternoon.
http://www.threemediacentre.co.uk/Pr...o-USA-34c.aspx
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December 5th, 2013, 23:26 Posted By: wraggster
Double Dragon Trilogy, the mobile port of the 1980s arcade side-scrolling beat 'em up series, has launched on the App Store for Ł1.99 and Google Play for Ł2.69.It's a compilation of the first three games in the series: Double Dragon, Double Dragon 2: The Revenge and Double Dragon 3: The Rosetta Stone.There are two game modes: arcade and story, customisable controls, three difficulty levels (including one balanced for mobile games), two soundtracks (8-bit original and remastered), co-op mode for two players via bluetooth and, soon, Gamepad support for most iOS and Android controllers.Double Dragon Trilogy is the work of flash and mobile publisher DotEmu.
http://www.eurogamer.net/articles/20...os-and-android
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December 5th, 2013, 23:53 Posted By: wraggster
Kabam released The Hobbit: Kingdoms of Middle-earth mobile game in partnership with Warner Bros, MGM and New Line Cinema last year to coincide with the big screen release of The Hobbit: An Unexpected Journey.
Since then, the game has grossed almost $100 million as millions of players globally throw themselves into the world of hobbits, elves, dwarves, goblins and magic.
Users have collectively created over one million alliances, built 16 million cities and wage over four million battles daily.
And now ahead of sequel The Hobbit: The Desolation of Smaug hitting cinemas next week, Kabam has released an expansion pack of the same name for the fantasy title.
The update will allow players to access new armour, weapons and more when facing off against dragon enemy Smaug.
The studio's goal was to allow fans of the franchise to connect with the game from the start. That's why characters including Gandalf, Thorin Oakenshield and Legolas can be found within the intro with all of their likenesses captured in lifelike detail.
The Hobbit: Kingdoms of Middle-earth app is available for free from the App Store and on Google Play.
http://www.mobile-ent.biz/apps/app-o...e-earth/042453
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December 5th, 2013, 23:57 Posted By: wraggster
Some observers have seen Apple’s launches this year as proof of a strategy, and a sign that the powerhouse firm isn’t about to lose market share yet.
“Apple are constantly surprising me at present – I was in the ‘Apple without direction after Jobs’ camp until I saw iOS 7, Mavericks and the Mac Pro,” Robert Peckham of MacTechnology told PCR, referring to the latest iterations of Apple’s operating systems and the high-end desktop PC set for release this month.
“More new portable products and updates to OS X were serving as a distraction from the appearance that Apple weren’t concentrating on developing any new Macs."
“But then the new Mac Pro was announced. It’s obvious this design has taken longer to bring to market than Apple had predicted, but it shows what’s yet to come from the company."
“I actually reckon they’re set to be going ahead stronger than ever.”
Brian Trevaskiss of More Computers reflected that while some may criticise seemingly minor annual updates, Apple is still strong at its core.
“Apple have launched some truly innovative products, but it’s unrealistic to expect new innovations every year,” he told PCR.
“The iPhone and iPad are tough acts to follow.”
Trevaskiss added that the announcement of the new Mac Pro was a particularly strong move by Apple.
“This market will always need powerful desktops, and it’s an area Apple has always targeted – so it makes perfect sense for it to continue,” he explained.
Ben Wood, director of devices at market tracker CCS Insight, stated that Apple is also successfully fending off increased competition from lower-priced tablets, saying: “Whilst Apple is set to maintain its dominance of the premium tablet market and stranglehold of value share, its entry-level iPad Mini offerings are coming under pressure from increasing competition from players such as Amazon and Google, alongside new launches from Tesco and Nokia.”
Wood added that Apple is making the right moves in order to convince consumers that its premium prices are worthwhile, by offering software and services for free.
“Arguably the most important announcements the company made are related to software,” he said.
“Offering its iWorks suite [of productivity software] free with new Mac and iOS devices and offering existing customers free upgrades is a clear effort to disrupt Microsoft’s established business model.”
“This signals to customers that they can buy an Apple product with confidence and get major updates at no additional charge. This will accelerate consumer adoption of future iOS and OS X software releases and give Apple a platform from which it can accelerate new service roll outs and adoption.”
http://www.pcr-online.biz/news/read/...s-shine/032655
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December 6th, 2013, 00:28 Posted By: wraggster

PlayJam announced that its HDMI plug-in microconsole GameStick will host a port of Prince of Persia 2: The Shadow and the Flame in its online storefront by the end of December.
Originally released in 1993, The Shadow and the Flame featured creative, difficult puzzle-platforming gameplay in the same vein as its 1989 Apple II predecessor. A mobile remake hit iOS and Android in July, which will likely serve as the base for the upcoming GameStick edition.
Funded by a successful Kickstarter project earlier this year, the GameStick met with a series of delays before finally hitting store shelves last month alongside the PlayStation 4. The GameStick is currently available at GameStop and other retailers.
http://www.joystiq.com/2013/12/05/pr...g-this-year-o/
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December 6th, 2013, 01:25 Posted By: wraggster

We may have called the Nexus 5 "the best phone $350 can buy," but its camera didn't exactly impress. The latest version of the Android OS, set to roll out in the "next couple of days," is aimed at fixing that. In an interview with Dave Burke, Google's Director of Engineering for Android, The Verge reports that Android 4.4.1 will address issues with autofocus, white balance, exposure and more by increasing camera speed. No word on a specific date, but Google assured us that it's coming soon.
Update: And by the "next couple days" Google apparently meant today. Android 4.4.1 is rolling out today and brings with it the aforementioned improvements along with the ability to pinch-zoom the viewfinder in HDR+ mode.
http://www.engadget.com/2013/12/05/a...exus-5-camera/
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December 7th, 2013, 00:22 Posted By: wraggster
Mobile retrogaming specialist DotEmu has released its arcade beat-'em-up compilation Double Dragon Trilogy for iOS and Android devices, following up on its previous mobile ports of R-Type and Out of This World.
The collection includes the original arcade version of Double Dragon, along with its coin-op sequels Double Dragon 2: The Revenge and Double Dragon 3: The Rosetta Stone. All games offer optional remixed soundtracks, Bluetooth-enabled co-op and controller support, and a new "mobile" difficulty mode that tones down the quarter-munching challenge of the arcade originals.
Bear in mind that the arcade version of Double Dragon 3 is completely different from the widely hated NES version, but it's arguably just as bad; among other things, it served as an early progenitor of paid DLC, requiring players to insert additional quarters for weapons and other in-game bonuses. Fortunately, the mobile version lets you feed its virtual arcade machine with as many credits as you want, making the game a breeze.
http://www.joystiq.com/2013/12/06/do...o-ios-android/
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December 7th, 2013, 00:27 Posted By: wraggster

Sony has committed to giving away two free PlayStation Mobile games each week throughout the rest of 2013. This week's freebies are Gun Commando andMononoke Slashdown.
Gun Commando is a stylish first-person shooter from Ripstone Ltd. inspired by retro shoot-em-ups. As a veteran commando, you must single-handedly quell an alien invasion.
Mononoke Slashdown, from F K Digital, is a side-scrolling action game starring Kagemaru – a ninja on a quest to save innocent townspeople from monsters and demons.
If you're on PS Vita, you can grab these games from the PlayStation Mobile section of the PlayStation Store. Those on PlayStation Certified mobile devices can find these games in the PlayStation Mobile Store.
http://www.joystiq.com/2013/12/05/gu...-on-ps-mobile/
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December 7th, 2013, 00:53 Posted By: wraggster

Cyber Monday may be behind us, but there are always some hackable, inexpensive electronics to be had. [Stephen's] wireless Android/Arduino outlet hack may be the perfect holiday project on the cheap, especially considering you can once again snag the right remote controlled outlets from Home Depot. This project is similar to other remote control outlet builds we’ve seen here, but for around $6 per outlet: a tough price to beat.
[Stephen] Frankenstein’d an inexpensive RF device from Amazon into his build, hooking the Arduino up to the 4 pins on the transmitter. The first step was to reverse engineer the communication for the outlet, which was accomplished through some down and dirtyArduino logic analyzing. The final circuit included a standard Arduino Ethernet shield, which [Stephen] hooked up to his router and configured to run as a web server. Most of the code was borrowed from the RC-Switch outlet project, but the protocols from that build are based on US standards and did not quite fit [Stephen's] needs, so he turned to a similar Instructables project to work out the finer details.
Stick around after the break for a quick video demonstration, then check out another wireless outlet hack for inspiration.
http://hackaday.com/2013/12/06/andro...tlet-selector/
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December 7th, 2013, 01:04 Posted By: wraggster
 The market for keyboard-equipped phones may be on the wane, but don't tell that to Ryan Seacrest -- the American Idol host is convinced that messaging mavens need real buttons. To that end, he's jumping into hardware and launching the Typo Keyboard for the iPhone 5 and 5s. The Bluetooth case turns an Apple handset into a makeshift BlackBerry Q10, complete with backlit, sculpted keys that cover up the iPhone's home button (there's a small substitute key); we hope you don't need multitasking, folks. The Typo Keyboard will make its formal debut at CES in early January, and it should ship that month for $99. Thankfully, that means we'll escape a sales pitch during New Year's Rockin' Eve.
http://www.engadget.com/2013/12/06/typo-keyboard/
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December 7th, 2013, 01:18 Posted By: wraggster
 Two can play the OS statistics game, it seems. Just a couple of days after Google noted that 1.1 percent of Android devices visiting Google Play are running KitKat, Apple has revealed that 74 percent of recent App Store customers are using iOS 7. That's a healthy 10-point improvement over what we saw in October, when 64 percent were running Cupertino's newest platform. The differences in OS adoption rates aren't totally surprising, mind you. Apple is targeting a narrower pool of hardware, doesn't have to wait for third-party approvals and recently launched two new iPads that could easily boost iOS 7 adoption. Android by its nature targets a wider range of devices and software interfaces that won't always receive updates at the same time. We wouldn't expect a big spike in KitKat use until larger phone makers like HTC and Samsung throw their full weight behind Google's latest platform.
http://www.engadget.com/2013/12/05/a...running-ios-7/
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December 7th, 2013, 23:48 Posted By: wraggster
The NewConsole Age and Black Friday Age are dead, let the Dragon Age begin;Heroes of Dragon Age, a free-to-play strategy game developed and published by EA, is now available on the Google Play and iTunes stores.
Heroes of Dragon Age combines elements from strategy games, collectible card games and traditional RPGs by having players earn - or purchase - a collection of heroes with varying stats, which they then mix and match before heading into combat with them. The characters are rendered as 3D models arranged in lines across the battlefield, and the fights themselves play out automatically.
The next proper installment in the Dragon Age franchise, Dragon Age: Inquisition, isn't due until fall of 2014, so you've got plenty of time to start collecting. No need to be dragon your feet, huh? Huh?
http://www.joystiq.com/2013/12/07/fr...n-ios-android/
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December 7th, 2013, 23:58 Posted By: wraggster

Cut the Rope 2, the sequel to the physics-based puzzler from Zeptolab, will launch as a universal app on iOS December 19.
The first artwork for the game, visible in the gallery below, shows the return of Om Nom, the candy-crazed protagonist of the first game, but he's also brought along some friends. Not much else about the sequel is known, but if you load up the original Cut the Rope right now, you'll notice a suspicious lack of Om Nom, who has been oddly replaced by a pair of spiders.
http://www.joystiq.com/2013/12/07/cu...s-december-19/
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December 8th, 2013, 00:14 Posted By: wraggster
Ad platform NativeX will sell the advertising as part of its network offering.
NativeX has partnered with Sega of America and Sega of Europe to further the reach of its Native mobile Advertising network around the world.
The ad technology will be integrated into Sonic Dash - previous ME App of the Day - where NativeX will sell the advertising space as part of its network offer.
The technology includes multiple native ad formats such as interstitial, banner, offer wall, rich media and HD video – all of which merge with the game’s user experience seamlessly, in one software development kit.
Mike Evans, senior director of digital marketing at Sega, said: “Creating an amazing gaming experience for our customers is our top priority. NativeX truly understands the challenges of protecting the user experience while monetising through advertising.”
More than 20,000 new apps and games are added to the App Store each day, meaning users are increasingly turning to recognised companies and developers such as Sega, and putting trust in them not to flood their software with ads.
The partnership with NativeX will enable Sega to earn revenue from ads whilst living up to the users expectations and maintaining a decent user experience.
http://www.mobile-ent.biz/brands/adv...ic-dash/042464
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December 8th, 2013, 00:18 Posted By: wraggster
Aldi is the latest retailer to launch its own-brand budget tablet, the Medion Lifetab E7316.
Tesco and Argos have already unveiled their tablets this year and now Aldi has joined in with a device running Android 4.2.2 Jelly Bean.
The Medion Lifetab comes with a 7-inch 1024x600 display, a quad-core 1.6GHz processor, 1GB DDR3 RAM, and 8GB internal memory.
It has a Ł79.99 price tag, making it cheaper than both Argos and Tesco’s offerings.
The device will go on sale on Sunday 8th December, with limited stock available.
http://www.pcr-online.biz/news/read/...lifetab/032681
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December 8th, 2013, 00:50 Posted By: wraggster
A number of images of an alleged iPhone controller from Razer have leaked online.
The images, tweeted by @evleaks, are said to show a prototype controller dubbed the Razer Kazuyo.
PrevNext1 of 3
The case appears to wrap around an iPhone, offering a D-Pad, four fire buttons and two shoulder buttons.
There also seems to be a separate section, featuring a power button and speakers, which the phone attaches to and can be tilted upwards on a hinge to a 45 degree angle.
Evleaks also claims the buttons are backlit and that the face buttons are pressure-sensitive.
When Apple launched iOS 7 in June, support for third-party gaming controllers was added to the operating system.
A subsequently leaked image suggested Logitech was working on a compatible controller.
Earlier this year, Razer released its own gaming tablet, dubbed the Razer Edge, with prices starting at $999.
http://www.computerandvideogames.com...egedly-leaked/
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December 8th, 2013, 23:26 Posted By: wraggster
 So far, the ability to wirelessly stream the display of an Android phone or tablet to your TV has been limited to solutions like Miracast, but information spotted by Cyanogen Inc. cofounder Koushik Dutta suggests that will change soon. Dutta, who has been working on a similar feature (embedded after the break) for CyanogenMod 11 with AirPlay support, posted notes from the Android 4.4.1 patches showing APIs related to the capture of video output from the device. Currently mirroring from a Chrome browser tab on a PC to Google's HDMI dongle works, but so far on mobile devices it's been locked down to just supported apps. Unfortunately, what he's seeing also indicates this API will keep things locked down to approved devices, so setting up receivers for other hardware like an Apple TV or Roku might not work. Between this feature, the Cast SDK that we hope will open up access to more developers and services, Chromecast support for the platform formerly known as Google TV and rumors of a Nexus TV set-top box, our list of most-anticipated TV announcements from Google is starting to get full.
http://www.engadget.com/2013/12/08/a...ast-is-coming/
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December 10th, 2013, 00:05 Posted By: wraggster
We know a good game when we see one. That is why we made Despicable Me: Minion Rush app of the day, and followed the progress the app.
Hitting yet another milestone, the Gameloft – ME Award winner – and Universal production has reached 150 million downloads.
If that wasn’t enough, it also also awarded the game of the year in the 2013 BAFTA Kids.
Gonzague De Vallois, VP of publishing at Gameloft, said: “Despicable Me: Minion Rush was warmly received upon its release, which was already a fantastic reward in itself for all the teams who worked on this project at Gameloft, Universal and Illumination Entertainment.”
A fifth update to the game is on the horizon, allowing players to inject some festive spirit into their Minion rushing with more costumes, quests, plus much more.
http://www.mobile-ent.biz/games/game...wnloads/042473
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December 10th, 2013, 00:08 Posted By: wraggster
Google is reportedly planning to launch its own Nexus-branded set-top box in the first half of 2014.
According to The Information, the Nexus TV will stream video from services like Hulu and Netflix, run on Android and also allow users to play video games.
Google has already released one streaming device, the Chromecast – a memory stick-sized HDMI plug-in that can stream content to a TV. It requires a mobile device or computer with a Chrome browser to operate it.
But the Nexus TV will reportedly have a motion sensor and support Google Hangouts for video conferencing, and will not require any external devices to operate.
Once released, the Nexus TV will have to compete with the likes of Apple TV and Roku.
http://www.pcr-online.biz/news/read/...in-2014/032694
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December 10th, 2013, 00:09 Posted By: wraggster
Apple has begun using its iBeacon retail technology in its US stores.
The technology uses the existing Apple Store app to track consumers’ locations in the shop, and can help them find the product they’re looking for, or suggest something they might like to look at instead.
After permission for the app to contact them is granted, consumers will receive messages about products and events based on where they are stood inside the shop – for instance it might suggest an iPhone upgrade as they pass a table advertising the iPhone 5S.
iBeacon can also notify customers when their order is ready to pick up, with the standard Apple Store app able to be used to pay for some products even without iBeacon support.
The iOS 7-only app uses Bluetooth and a number of iBeacon transmitters to track consumers’ locations, avoiding the issues that GPS tracking suffers when indoors.
While the technology may raise privacy concerns for some, Apple has stated that no data is collected via the technology, with notifications triggered when the app is brought within range of a transmitter – meaning the transmitter doesn’t need to receive any information from the phone.
However, should the technology flourish, more specific and in-depth assistance could be offered, as long as users opt into use of their shopping data.
http://www.pcr-online.biz/news/read/...eedback/032690
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December 10th, 2013, 00:12 Posted By: wraggster
The vice president of the European Commission's Competition unit has warned Nokia not to become a 'patent troll'. Nokia is in the process of selling its devices business to Microsoft, giving rise to fears that the remaining part of Nokia will make more aggressive use of its patents portfolio. Vice president Joaquin Almunia said that the commission had dismissed the possibility that 'Nokia would be tempted to behave like a patent troll' when it cleared the way for Microsoft to acquire Nokia's devices division – but warned that 'if Nokia were to take illegal advantage of its patents in the future, we will open an antitrust case.' 'I sincerely hope we will not have to,' said Almunia."
http://yro.slashdot.org/story/13/12/...a-patent-troll
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December 10th, 2013, 00:46 Posted By: wraggster
 Android users worried that the government is spying on their smartphone now have a new privacy option: CyanogenMod. Starting with today's nightly 10.2 build, the custom firmware will encrypt SMS and MMS messages sent to any device using the TextSecure protocol, including fellow Cyanogen users. Users won't have to do a thing; the cryptography runs automatically in the background, regardless of the text messaging app. The encryption won't reach CyanogenMod 11 or other releases until the company is confident that everything is running smoothly, but it shouldn't be long before many Android users can chat with a greater level of secrecy.
http://www.engadget.com/2013/12/09/c...text-messages/
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December 10th, 2013, 00:51 Posted By: wraggster
 When Samsung announced the Galaxy Note 10.1, everyone at Engadget was intrigued. Even more so, when the company postponed the launch for a radical redesign, a "predesign," if you will. When it arrived, it had the potential to be a Wacom-beater, a graphics tablet that you worked wherever you could and had the power to match. When handed to our critic, however, he found that the unit was priced around $100 higher than it should have been, with a set-up that screamed "enthusiast" rather than "mainstream." The question is, brothers and sisters, if your experiences with the Galaxy Note 10.1 have been better or worse than his? Share your stories in the comments below.
http://www.engadget.com/2013/12/08/h...axy-note-10.1/
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December 10th, 2013, 12:10 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has release a new version of his AlmostTI port for android. AlmostTI emulates various graphing Texas Instruments calculator based on Z80.
Quote:
The new version of my TI graphing calcs emulator, AlmostTI 2.3.3, has been published to the Google Play today:
https://play.google.com/store/apps/d...id=com.fms.ati
This is a rather significant update, adding DropBox support to the app, so that you can save your work to the DropBox account and continue it on a different Android device. Furthermore, I have finally fixed the infamous black bar problem TI85/TI86 users had in the magnified mode. Finally, the last problems with model detection should be gone now. AlmostTI will analyze your firmware ROM and automatically select the correct calculator model.
- Finally fixed TI85/TI86 display in the magnified mode.
- Fixed model recognition on the native side (how did I break it in the first place?).
- Added DropBox support to the ROM Selector.
- Added new-styled action bar, consistent with toolbar.
- Added "Upload to DropBox" menu option to save state to DropBox.
- Added "Download from DropBox" menu option to load state from DropBox.
- Added missing string translations.
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December 10th, 2013, 12:13 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has released another version of its GameBoy Advance emulator VGBA-Android.
I have updated VGBA-Android, my GameBoy Advance emulator, to version 4.2.10 this morning:
https://play.google.com/store/apps/d...d=com.fms.vgba
This release adds a database of FlashROM/EEPROM chip types for about 300 GBA games, to help VGBA better recognize what in-game saves hardware each game is using. I have also made the action bar look the same as the toolbar, fixed the parent directory icons in the File Selector, and added five more games to the Cheatopedia.
- Added FlashROM/EEPROM type hints for 300 more games.
- Added new-styled action bar, consistent with toolbar.
- Added proper icon for the parent directory ("..") entry.
- Added Chu Chu Rocket to the Cheatopedia.
- Added CT Special Forces to the Cheatopedia.
- Added Daredevil to the Cheatopedia.
- Added Midnight Club Street Racing to the Cheatopedia.
- Added Mario Pinball Land to the Cheatopedia.
- Added DropBox application icons.
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December 10th, 2013, 12:13 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has released another version of its GameBoy Advance emulator VGBA-Android.
Quote:
fMSX-Android 3.7.8, the new update to my MSX home computer emulator, has been released to Google Play:
https://play.google.com/store/apps/d...ms.fmsx.deluxe (full version)
https://play.google.com/store/apps/d...d=com.fms.fmsx (free version)
This version finally adds convenient way to select MSX Systeminfos" target="_blank">MSX model and input devices (joystick or mouse). Previously, this was only possible via Advanced Settings. I have also fixed mouse emulation in portrait and accelerated modes.
- Fixed mouse emulation in portrait mode.
- Fixed mouse emulation with OpenGLES enabled.
- Added "Computer Model" setting for selecting MSX Systeminfos" target="_blank">MSX model.
- Added "Input Devices" setting for selecting joystick or mouse.
- Added proper icon for the parent directory ("..") entry.
- Added DropBox application icons.
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December 10th, 2013, 12:15 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has updated his NES emulator iNES-Android.
Quote:
I have published iNES-Android 3.8.10 this morning, a new version of my Nintendo Entertainment System (NES) and Famicom emulator:
https://play.google.com/store/apps/d...d=com.fms.ines
This release introduces light gun (Duck Hunt) and paddle controller (Arkanoid) emulation, as well as a bunch of emulation options previously only available from the Advanced Settings menu. For example, the "Show All Sprites" option removes the nine-sprites-in-a-row limitation that the original NES hardware has, thus reducing sprite flicker. Also added a new-styled action bar, matching the toolbar.
- Added "Hardware Options" screen to the Settings.
- Added light gun emulation (Duck Hunt, etc).
- Added paddle emulation (Arkanoid).
- Added new-styled action bar, consistent with toolbar.
- Added "Show All Sprites" option to the Settings.
- Added "Enable FDS Disk Writes" option to the Settings.
- Added light gun and paddle emulation option to the Settings.
- Added PowerPad emulation option to the Settings.
- Added proper icon for the parent directory ("..") entry.
- Fixed finger position calculation in portrait mode.
- Fixed finger position calculation in with OpenGLES enabled.
- Added missing string translations.
- Added DropBox application icons.
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December 10th, 2013, 12:15 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has released another version of its GameBoy Advance emulator VGBA-Android.
Quote:
Starting this week with a VGB-Android 3.9.11 release. VGB-Android is my GameBoy Color, GameBoy Classic, and Super GameBoy emulator:
https://play.google.com/store/apps/d...id=com.fms.vgb
The new release adds a bunch of hardware emulation options, previously only available from the rather unfriendly Advanced Settings menu. Among other things, you can now tell VGB to use "washed out" colors, just like the original GameBoy Color did with its reflective color LCD. I have also changed the action bar style to match the toolbar and added a proper icon to the parent directory entries in the File Selector.
- Added "Hardware Options" screen to the Settings.
- Added new-styled action bar, consistent with toolbar.
- Added Pocket Printer emulation option to the Settings.
- Added "Delay Line Interrupts" option to the Settings.
- Added "Check Cartridge CRC" option to the Settings.
- Added "Use Washed-Out Colors" option to the Settings.
- Added proper icon for the parent directory ("..") entry.
- Added missing string translations.
- Added DropBox application icons.
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December 11th, 2013, 00:38 Posted By: wraggster

To celebrate over 500,000 downloads, Square Enix's vampire hunt-em-up,Bloodmasque, is free on iOS this week. The app will be a free download until midnight on December 16.
Bloodmasque is set in the nineteenth century, in the vampire-ruled city of Paris. As a champion of justice, you must sweep the streets of bloodsuckers as you recruit other players into your army of would-be stakers. The game, compatible with iPhone 4S, iPad 2 devices and above, features a photo-based character creation system where you can put your face into the game. We wonder what would happen if tried to put himself into the game?
http://www.joystiq.com/2013/12/10/bl...ree-this-week/
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December 11th, 2013, 01:34 Posted By: wraggster
TinyCo has joined up with 20th Century Fox to develop a mobile game based the Family Guy TV show.
In collaboration with the Family Guy writers at Fuzzy Door, TinyCo is working on a free-to-play game for mobile devices for launch in 2014.
The game is said to contain an original story with role-playing elements. Side missions in the game will be like episodes of the Family Guy show, with new content to be added for 'years' after its release.
"The reason why people love Family Guy is because it's funny," TinyCo senior game designer Chelsea Howe told GamesBeat. "All of the mechanics works to serve that idea. Our design goal has been a 'laugh every session.' That was an inspirational goal for the design team, and as we play-test it, it is becoming the reality."
Few actual gameplay details have been released, and TinyCo has offered no images other than the above art.
http://www.computerandvideogames.com...obile-in-2014/
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December 11th, 2013, 02:04 Posted By: wraggster
 Apple's donning the Santa suit again this year to dole out digital freebies, and for the first time, iOS users in the US make it to the "nice" list. Today, the company has launched the annual 12 Days of Gifts for 2013, offering one complimentary song, app, book or movie every day between December 26th and January 6th. In previous years, US iOS users could only look on as folks from Canada, some parts of Europe and other countries worldwide unwrapped downloaded their presents from Cupertino. Now that the event has arrived stateside, make sure to install the 12 Days app, linked as a source below, and fire it up under your tree the day after Christmas.
http://www.engadget.com/2013/12/10/a...gifts-2013-us/
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December 11th, 2013, 11:57 Posted By: wraggster
via http://emu-russia.net/en/
Multisystem arcade emulator for Android has been updated. Changes:
- Added Peer to peer netplay multiplayer. Added kit kat immersive mode. TIP: Netplay needs defaults mame key bindings on boths peers to work properly. Also use a 5Ghz network or a WiFi direct connection to improve network performance or to play without access point.
News source: https://play.google.com
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December 11th, 2013, 12:04 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy Advance emulator for Android has been updated. Changes:
- Added FlashROM/EEPROM type hints for 300 more games.
- Added new-styled action bar, consistent with toolbar.
- Added proper icon for the parent directory ("..") entry.
- Added Chu Chu Rocket to the Cheatopedia.
- Added CT Special Forces to the Cheatopedia.
- Added Daredevil to the Cheatopedia.
- Added Midnight Club Street Racing to the Cheatopedia.
- Added Mario Pinball Land to the Cheatopedia.
- Added DropBox application icons.
News source: https://play.google.com
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December 11th, 2013, 12:05 Posted By: wraggster
via http://emu-russia.net/en/
MSX emulator for Android has been updated. Changes:
- Fixed mouse emulation in portrait mode.
- Fixed mouse emulation with OpenGLES enabled.
- Added "Computer Model" setting for selecting MSX model.
- Added "Input Devices" setting for selecting joystick or mouse.
- Added proper icon for the parent directory ("..") entry.
- Added DropBox application icons.
News source: https://play.google.com
News source: https://play.google.com
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December 11th, 2013, 12:07 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy/GameBoy Color emulator for Android has been updated. Changes:
- Added "Hardware Options" screen to the Settings.
- Added new-styled action bar, consistent with toolbar.
- Added Pocket Printer emulation option to the Settings.
- Added "Delay Line Interrupts" option to the Settings.
- Added "Check Cartridge CRC" option to the Settings.
- Added "Use Washed-Out Colors" option to the Settings.
- Added proper icon for the parent directory ("..") entry.
- Added missing string translations.
- Added DropBox application icons.
News source: https://play.google.com
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December 11th, 2013, 23:57 Posted By: wraggster
Grand Theft Auto's PS2/Xbox era swan song, San Andreas, is making its way to iOS tonight.
Priced at $9.99 (about Ł7), this mobile port of Rockstar's sprawling open-world variant of Los Angeles sports enhanced graphics with improved lighting and character models. Furthermore, it offers three different control schemes, with virtual analogue sticks, support for made-for-iOS controller attachments, and context sensitive button prompts that only appear when you need them.You'll also be able to use your own customised soundtrack by creating a playlist entitled "GTASA", then launching the game and selecting the radio station "Mixtape".Android, Windows Phone and Kindle versions of San Andreas are still on the way.Last time Rockstar ported a GTA game to mobile with Vice City, it was met with mixed results. "This ongoing quest to force the GTA series into touch-screen play, replicating multiple joypad controls via transparent buttons, feels like a wasted effort when we could be seeing what Rockstar's boundless imagination and ambition could do with a game specifically designed for this sort of platform," wrote our Dan Whitehead when he mildly recommended the port in spite of its foibles in his App of the Day writeup.
http://www.eurogamer.net/articles/20...to-ios-tonight
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December 12th, 2013, 00:17 Posted By: wraggster
Avian kart racer Angry Birds Go! has had its micro-transaction prices reduced for its launch in the UK. No.
A top-of-the-line Big Bang Special Edition car cost Ł69.99 last month when the game soft-launched via the New Zealand version of the App Store.The full UK release of the game has seen the vehicle halved in price to just Ł34.99.But you can still happily spend Ł69.99 in-game if you want - this sum will buy you 14,000 gems to spend on various upgrades and items.Angry Birds Go! is available for free, but it is important to note that micro-transactions are not the only game's source of revenue.Loading the game shows a warning message informing players that the title also includes advertising and sponsored power-ups.
http://www.eurogamer.net/articles/20...-for-uk-launch
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December 12th, 2013, 00:36 Posted By: wraggster
The Pokemon FireRed and LeafGreen: Super Music Collection features remastered versions of the original soundtracks.
The soundtrack is available on iTunes for $20.99.
The soundtracks from the original 2004 games have been adapted and orchestrated by composers Junichi Masuda, Gō Ichinose and Morikazu Aoki.
The Pokemon X & Y: Super Music Collection was also released on iTunes last month, with soundtracks planned for HeartGold, SoulSilver, Ruby, Sapphire, Diamond, Pearl, Black, White, Black 2 and White 2.
Pokemon X & Y was released worldwide on October 12, and in less than a month, the games have already reached several milestones.
In the first weekend the titles went on sale, more than four million units were sold worldwide in just two days.
In its first week on sale in Japan, Pokemon X & Y sold 1.8 million copies, beating Grand Theft Auto V to the top of the Japanese charts.
As of November, over 10 million Pokemon were traded between the two games.
http://www.computerandvideogames.com...now-on-itunes/
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December 12th, 2013, 00:38 Posted By: wraggster
It's also the only major country where Google Play and iOS are tied for profit.
Japan is a trailblazer when it comes to technology, recognised as a leader of 4G adoption, while 42 per cent of locals own smartphones – up from 28 per cent in 2012.
Given that, new data from App Annie shows Japan has overtaken the US for app store revenue leadership as consumers continue to leave feature phones behind.

It's a remarkable achievement, particularly when you consider 39 per cent of Americans owned smartphones last year, which is now up to 44 per cent.
Furthermore, the Japanese population of 127 million is less than half that of America's 317m.
App Annie says one of the key reasons for the turnaround is because Japanese consumers have been familiar with making digital purchases on advanced feature phones, which has made the transition to smartphone purchases pretty seamless.
Interestingly, Japan is also the only major country where app spend on Google Play is on par with App Store, which is a massive change of direction from a year ago when iOS doubled Android.
There a five stand-out publishers leading monthly game revenue, including GungHo Online – whose Puzzle and Dragons game has topped 20m downloads andpartnered with Angry Birds – messaging company Line, Colopl, Sega and Namco Bandai.
The share of Japanese smartphone users is set to hit 62 per cent in 2014, overtaking the US in that sector too, as America is set to hit 50 per cent next year.
http://www.mobile-ent.biz/apps/japan...revenue/042494
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December 12th, 2013, 00:40 Posted By: wraggster
Aldi has sold out of its budget own-brand tablet just 24 hours after it launched in the UK.
Aldi partnered with Medion to release the 7-inch tablet, which costs Ł79.99 and runs Android 4.2.2 Jelly Bean.
The device went on sale on Sunday 8th December, with the grocer warning that there was limited stock. Aldi has not confirmed how many Lifetab’s have been sold.
Aldi follows other retailers with own-branded tablets, including Tesco and Argos. Tesco revealed recently that its Ł120 Hudl tablet has already sold more than 300,000 and it expects that figure to double over the Christmas period.
http://www.pcr-online.biz/news/read/...4-hours/032706
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December 12th, 2013, 00:41 Posted By: wraggster
Apple has been awarded a patent detailing a method for creating curved touch surfaces, which could be used in displays.
The patent, which was originally filed for in 2010, specifically includes use of the technology in “touch sensor panels”, “computing systems”, “display devices” and “touch mouse devices”, and could lead to further rumours of an ‘iWatch’ smartwatch device from the company.
Apple’s patented method differentiates itself from existing manufacturing methods for curved touch surfaces use a flat touch sensor under a curved piece of glass, meaning that recognition of touches can be distorted. Apple instead curves the touch surface itself, meaning such sensitivity issues should be eliminated.
The patent also covers the curving of already curved surfaces – for instance, raising a screen in a series of bubbles to recreate a keyboard-like experience for typing onscreen.
If Apple does decide to use the tech in a future iPhone or iPad, it will go up against the recently announced curved devices from LG and Samsung.
http://www.pcr-online.biz/news/read/...hnology/032704
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December 12th, 2013, 00:46 Posted By: wraggster
According to unnamed sources, Nokia is working on an Android-based smartphone. The test versions of the device, which is codenamed 'Normandy,' run a heavily modified version of Android. In late November, @evleaks posted an alleged image of the phone, which (if accurate) includes many of the Nokia design hallmarks, such as a brightly colored shell and prominent rear camera. Exactly how the software differs from the 'standard' version of Android is an open question, although other companies that have forked the operating system (most notably Amazon, with its Kindle tablets) haven't been shy about modifying the user interface in radical ways. According to AllThingsD, Nokia's 'low-end mobile phone unit' is overseeing the project. 'Normandy aims to repurpose the open-source version of Android into a better entry-level smartphone than Nokia has had with its current Asha line,' the publication explained, 'which is based on the aging Series 40 operating system.' But here's the rub: Nokia's phone unit is well on its way to becoming a Microsoft subsidiary. Microsoft competes against Google in many arenas, including mobile and search. The idea of a Microsoft ancillary producing an Android-based phone to compete in lower-end markets — where cheap Android phones dominate — is liable to provoke a burst of surprised laughter from anyone in tech: surely such a project would never hit store-shelves, given Microsoft's very public backing of Windows Phone as its sole mobile OS. And yet, there's also reason to think Microsoft might actually take a chance on an alternative OS. Over the past few years, the company's legal team has cornered the majority of Android manufacturers worldwide into a stark deal: agree to pay a set fee for every Android device produced, or face a costly patent-infringement lawsuit. As a result of that arm-twisting, Microsoft already makes quite a bit of money off Android (more, perhaps, than it earns selling Windows Phone), which could acclimate it to the idea of taking the leap and actually selling Android devices.
http://mobile.slashdot.org/story/13/...oid-smartphone
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December 12th, 2013, 01:21 Posted By: wraggster

Longtime Sonic the Hedgehog fans can look forward to a key piece of series history surfacing in the upcoming remastered iOS and Android versions of the classic 16-bit platformer Sonic the Hedgehog 2, as the new mobile ports will include a finished, playable version of the game's long-lost Hidden Palace Zone.
Originally planned as a bonus level showcasing Sonic's transformation into Super Sonic after collecting the game's seven Chaos Emeralds, the Hidden Palace Zone was scrapped midway through Sonic 2's development. The level's remnants later surfaced in a prototype version distributed as a downloadable ROM file, sparking fan discussion and speculation for years afterward.
The mobile version of Sonic the Hedgehog 2 is developed by Sonic Retro members Simon Thomley and Christian Whitehead, creator of the "Retro Engine" that powered the multiplatform Sonic CD port released for Xbox Live Arcade, the PlayStation Network, PC and mobile platforms in 2011. Whitehead is known to incorporate cut content in his modern-day Sonic ports; the recentSonic the Hedgehog remake for iOS and Android featured an expanded debug mode giving access to items scrapped from the original game, and his Sonic CDadaptation hinted at a revival for Sonic 2's lost Dust Hill Zone.
The Hidden Palace Zone is featured in Sonic the Hedgehog 2's upcoming Android release, and is included in a free update replacingSonic the Hedgehog 2's previous port on iOS. Both the new Android version and the iOS update are launching tomorrow.
http://www.joystiq.com/2013/12/11/re...tomorrow-with/
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December 12th, 2013, 01:29 Posted By: wraggster
 Right on time, AT&T has launched its 300 Mbps GigaPower internet service in Austin. The fast U-Verse tier is available now to residents in "eligible" neighborhoods, while others can vote fiberhood-style for a deployment in their area. A free upgrade to 1 Gbps is still due sometime in 2014. Just don't expect a traditional approach to pricing. To get GigaPower service at a Google Fiber-rivaling $70 per month, you'll have to let AT&T target its web ads based on your browsing and search histories; Austinites uncomfortable with such tracking will have to shell out $99 per month for otherwise identical speeds. We imagine that some won't like the ad-subsidized business model, but it may be a small price to pay for locals who aren't willing to wait for Google's take on high-speed fiber.
http://www.att.com/shop/u-verse/aust...id=Fw1n8p8qKds
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December 13th, 2013, 00:17 Posted By: wraggster

Normally news of a second The Room would tear us apart, Lisa, but this is Fireproof Games' follow-up to last year's mysterious, acclaimed puzzler, and it's out right now. You, Lisa, and everyone else can enter The Room 2 on iPad, provided you have the key - the key being $5 spare in your App Store wallet. iPhone and Android users will have to sit and wait outside The Room 2, as it won't unlock on their devices until sometime next year.
The game's App Store description doesn't give too much away in terms of plot, asking players to "follow a trail of cryptic letters from an enigmatic scientist known only as 'AS' into a compelling world of mystery and exploration." It doesn't require a detective to work out that fans of the first game can expect more elaborate mysteries to decipher and plenty more fiddly locks to open, all rendered in a tactile 3D engine.
Fireproof will be hoping to repeat the success of the first game, which picked up Apple's iPad Game of the Year award and sold over 2 million units. To celebrate the second game's release, Fireproof is making The Room free on theApp Store for a limited time.
http://www.joystiq.com/2013/12/12/un...inal-for-free/
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December 13th, 2013, 00:19 Posted By: wraggster

Valve has updated its Steam iOS app to version 1.3, adding offline chat, push notifications and an overhauled friends list interface. On top of that, invites have now been moved to a separate section of the app and you can more easily tell if your online friends are on the mobile app or using Big Picture mode.
There's no indication whether these features will make their way into the Android app, which is currently at version 1.0.3. We've followed up with Valve and will update this post if we hear back.
The Steam mobile app launched early last year as a free download on Android and iOS. You can use the app to talk to your Steam friends, browse the Steam store and peruse community groups.
http://www.joystiq.com/2013/12/11/st...ptions-on-ios/
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December 13th, 2013, 20:30 Posted By: wraggster
Cut the Rope 2, the sequel to ZeptoLab's BAFTA-winning mobile hit Cut the Rope, will be coming to iOS on 19th December.An Android version is going to follow, though no release date has been announced.This will be the fourth game in the series of physics-based puzzlers about feeding a cute monster by cutting ropes so the candy arrives at his plump, little mug. It was proceeded by spin-offs: Cut the Rope: Experiments and Cut the Rope: Time Travel.This sequel will feature new locations, hats, and characters, such as purple springy fella that can launch protagonist Om Nom into his desired treats.Ex-EG editor Kristan Reed called the first game "your new favourite waste of time," in his glowing Cut the Rope review from 2010.
http://www.eurogamer.net/articles/20...-ios-next-week
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December 13th, 2013, 21:18 Posted By: wraggster
Lego Star Wars: The Complete Saga has arisen on iOS today.Spanning through the stories of all six films, this epic undertaking contains 120 characters across 36 stages.Episode One: The Phantom Menace is free, while the other stages are available as in-app purchases with the whole shebang costing $18.99 (about Ł12)."If you haven't played the other Lego SW titles, and you fancy a bit of straightforward, enjoyable platform action, this is an essential purchase," wrote Ellie Gibson in her review of Lego Star Wars: The Complete Saga upon its Wii release in 2007. Back then it was Ł40. Now it's only a fraction of that, though you'll have to contend with touch controls.
http://www.eurogamer.net/articles/20...aunches-on-ios
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December 13th, 2013, 21:44 Posted By: wraggster
Consumers searching for tablets, smartphones and console games for Christmas gifts are most likely to end up with a fake product instead, a study has found.
KPMG, which conducted the investigation into counterfeit products, said that London is one of the top cities affected by bogus goods, with the capital’s High Street performance suffering as a result.
Eight out of the 12 top fake gifts were readily available in London.
KPMG’s ‘counterfeit Christmas index’ was as follows:
1) DVD – movie in current Top 10 chart
2) Console game – in current Top 10 chart
3) Toy
4) Tablet
5) Smartphone
6) High end trainers
7) Leading designer sunglasses
8) Leading designer handbag
9) High-end branded watch
10) High-end branded perfume
11) High-end branded lipstick
12) Branded jeans
KPMG also stated that issues caused by fake products were as rampant on the internet as offline.
“The High Street may be in slightly better health than it was a year ago, but its recovery is under sustained attack from counterfeiters determined to prey on the pressure many people feel to ‘deliver the goods’ to their loved ones at Christmas,” commented David Eastwood, global and UK head of KPMG’s intellectual property practice.
“It may be true that everybody loves a bargain, but the damage to society and cost to health of buying fraudulent and fraudulently obtained goods should never be understated.”
“As counterfeiters look to cash in on shoppers trying to stretch their limited budgets it is vital that Customs and companies continue to tighten anti-counterfeit measures making it harder for fake goods to find their way onto our streets.”
http://www.pcr-online.biz/news/read/...s-gifts/032737
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December 13th, 2013, 21:44 Posted By: wraggster
Sony has unveiled a Christmas tree that’s decorated with lights that users can control with their smartphone.
The Sony NFC Christmas Tree uses Near Field Communication and any NFC-compatible smartphone to change the colour of its lights.
There is also a portable NFC speaker hidden within the tree so users can play music.
The tree is currently not available to buy. Instead it can be won by taking part in a competition on the Sony Mobile UK Facebook page.
Belkin has also been getting in the festive spirit by releasing the WeMo Switch and WeMo Switch + Motion so users can control lights on their tree from their smartphone or tablet.
http://www.pcr-online.biz/news/read/...-lights/032735
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December 13th, 2013, 22:35 Posted By: wraggster
Users of Apple's Safari browser are at risk for information loss because of a feature common to most browsers that restores previous sessions. The problem with Safari is that it stores session information including authentication credentials used in previous HTTPS sessions in a plaintext XML file called a Property list, or plist, file. The plist files, a researcher with Kaspersky Lab's Global Research and Analysis Team said, are stored in a hidden folder, but hiding them in plain sight isn't much of a hurdle for a determined attacker. 'The complete authorized session on the site is saved in the plist file in full view despite the use of https,' said researcher Vyacheslav Zakorzhevsky on the Securelist blog. 'The file itself is located in a hidden folder, but is available for anyone to read.
http://apple.slashdot.org/story/13/1...ta-unencrypted
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December 13th, 2013, 22:48 Posted By: wraggster
Peter Eckersley at the EFF reports that the 'App Ops' privacy feature added to Android in 4.3 has been removed as of 4.4.2. The feature allowed users to easily manage the permission settings for installed apps. Thus, users could enjoy the features of whatever app they liked, while preventing the app from, for example, reporting location data. Eckersley writes, 'When asked for comment, Google told us that the feature had only ever been released by accident — that it was experimental, and that it could break some of the apps policed by it. We are suspicious of this explanation, and do not think that it in any way justifies removing the feature rather than improving it.1 The disappearance of App Ops is alarming news for Android users. The fact that they cannot turn off app permissions is a Stygian hole in the Android security model, and a billion people's data is being sucked through. Embarrassingly, it is also one that Apple managed to fix in iOS years ago.
http://yro.slashdot.org/story/13/12/...-unintentional
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December 15th, 2013, 01:25 Posted By: wraggster
A free-to-play Family Guygame is coming to iOS and Android devices, GameSpot reports. This is just like that time that ... uh ... somebody did ... something. Look, there's a reason we're not Family Guy writers.
Actually, it's kind of like that time Fox released The Simpsons: Tapped Out. TheFamily Guy game is being developed by TinyCo. and will feature in-app microtransactions which will allow players to "control the speed of their progression." GameSpot describes it as an "adventure/simulation" game, but what there is to simulate in the Family Guy world is a little more questionable. Fighting giant chickens, maybe?
The as-of-yet-unnamed Family Guy game will be (probably) farting and bringing edgy humor to your mobile device sometime in 2014.
http://www.joystiq.com/2013/12/14/fr...obile-in-2014/
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December 15th, 2013, 01:34 Posted By: wraggster
Devouring all those brains must have instilled some growing intelligence in PopCap's undead horde, as the free-to-play Plants Vs Zombies 2 has been updated with a number of clever fixes and additions.
Most notable are the game's user interface changes. The PvZ2 map has been redesigned to make it easier for players to read, while in that same vein PopCap has introduced a number of smaller tweaks that should make it easier for players to "know how much you've done, where you're going, and what loot you'll get along the way."
In the realm of the truly new, PopCap has introduced a fast-forward button that speeds both planting times and the advancing zombie hordes. Likewise, the studio has also introduced new "Pińata Party" stages which offer big prizes, though this positive is counterbalanced by an ominous warning that this update has somehow made it more likely for players to encounter the gigantic, ultra-tough Gargantuar zombies during normal gameplay.
If you haven't already been introduced to the life-draining, productivity-smashing joys of Plants Vs Zombies, now is a great time to do so. You can find free-to-play iterations of Plants Vs Zombies 2 on both iTunes and Google Play, and while both are supported by microtransactions, it's entirely possible to play the game from start to finish without ever spending a dime.
http://www.joystiq.com/2013/12/13/pi...ombies-2-upda/
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December 15th, 2013, 01:38 Posted By: wraggster

Ghost Trick: Phantom Detective, the ghostly puzzler from Capcom, is available in full for just $1 on iOS. We're not telling you that you have to get it, but you have to get it. We played the DS version in 2011 and gave it a our highest marks, comparing it to the Phoenix Wright games in storyline and character style.
The iOS version is free to try, with all of the chapters normally under in-app purchases totaling $15. In celebration of the holidays, you can grab all of the chapters and have yourself a grand old ghost-detective time for $1. You don't want to disappoint the holidays, now do you?
http://www.joystiq.com/2013/12/13/gh...name-of-holid/
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December 15th, 2013, 01:49 Posted By: wraggster
 Eager to go on a driving trip to an exotic locale? You'll be glad to hear thatGoogle Maps Navigation is now available in 25 more countries. Most of the additions are in Africa, including Libya, Somalia and Tunisia. The rest of the coverage is scattered across the globe: Caribbean travelers can find their way through Guadeloupe and Haiti, while European visitors can navigate Andorra, Croatia and Serbia. There's even support for relatively remote places like Bhutan and Vanuatu. Maps Navigation still isn't a truly global service when it reaches 99 countries, but it now reaches far enough that it will be a surprise if you can't get your bearings while traveling abroad.
http://www.engadget.com/2013/12/13/g...-25-countries/
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December 16th, 2013, 20:15 Posted By: wraggster
If you've yet to experience the adorableness that is LEGO Star Wars, or if you have but wanted to take the experience on the go without needing a dedicated handheld gaming device, good news: LEGO Star Wars: The Complete Saga isnow available for iOS devices. Better news: it's free - kind of.
The game features 120 characters and 36 levels, though only the story mode ofEpisode 1: The Phantom Menace is free to play. Other levels and features must be purchased in-game, either individually or in bundles. The Complete Saga is $14.99, while the Prequel Trilogy Bundle and Original Trilogy Bundles are $4.99 each. Whatever you buy, just be wary of anyone trying to sell you .
http://www.joystiq.com/2013/12/15/le...-far-far-away/
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December 16th, 2013, 20:20 Posted By: wraggster
Xbox One and PlayStation 4 a bit too bulky for your gaming tastes? Need something a bit smaller? Maybe even micro sized? Good news for you, because Mad Catz's Android-powered MOJO microconsole is now available, which means you can finally say you got your mojo without being accused of hyperbole or referencing a Mike Myers film. Yeah, baby!
The MOJO features an NVIDIA Tegra 4 T40S 1.8GHz Processor and 2GB RAM. We were also aware back in October that the device would be capable of streaming games from a PC, though we weren't given details as to how that would work.
http://www.joystiq.com/2013/12/14/ma...-for-250-baby/
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December 16th, 2013, 20:21 Posted By: wraggster
A free-to-play Family Guygame is coming to iOS and Android devices, GameSpot reports. This is just like that time that ... uh ... somebody did ... something. Look, there's a reason we're not Family Guy writers.
Actually, it's kind of like that time Fox released The Simpsons: Tapped Out. TheFamily Guy game is being developed by TinyCo. and will feature in-app microtransactions which will allow players to "control the speed of their progression." GameSpot describes it as an "adventure/simulation" game, but what there is to simulate in the Family Guy world is a little more questionable. Fighting giant chickens, maybe?
The as-of-yet-unnamed Family Guy game will be (probably) farting and bringing edgy humor to your mobile device sometime in 2014.
http://www.joystiq.com/2013/12/14/fr...obile-in-2014/
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December 16th, 2013, 21:51 Posted By: wraggster
Smartphone game Doctor Who: Legacy has teamed up with Forbidden Planet to offer free DLC.
Customers at any of Forbidden Planet’s UK stores will on their receipt find a code entitling them to free DLC for the iOS and Android game that will reward them with current companion Clara Oswald complete with her Asylum of Daleks red dress as a usable character.
The game is effectively a Puzzle & Dragons clone that allows users to build a team of recognisable characters from the TV series that are then taken into a gem-matching battle.
The promotion is hanging off the fact that the 11th Doctor Matt Smith will feature in his last episode on Christmas Day, entitled Time of the Doctor.
http://www.mcvuk.com/news/read/forbi...legacy/0125912
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December 16th, 2013, 21:53 Posted By: wraggster
You can now buy two Android tablets for the price of a single PS4 controller.
Note, however, that while Sony’s latest joypad is an absolute joy to use, the new Ł30 UbiSlate 7Ci from DataWind is likely to be somewhat less rewarding.
With just 512MB of RAM, 4GB of storage, a single-core 1GHz CPU and an 800x400 screen the device certainly packs what can at best be considered low-end specs.
That the likes of ‘Facebook available’, ‘E-mail available’ and ‘Games Available’ are listed amongst the features is unlikely to inspire confidence either.
The UbiSlate is the latest in an increasingly long line of low-cost Android tabelts such as the decent Ł120 Tesco Hudl, the questionable Ł99 Argos My Tablet or the middling Ł79 Aldi Lifetab.
http://www.mcvuk.com/news/read/intro...tablet/0125881
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December 16th, 2013, 23:56 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has updated his GameBoy/Color emulator VGB-Android.
Quote:
This week´s fresh VGB-Android 3.9.12 release is now available from the Google Play:
https://play.google.com/store/apps/d...id=com.fms.vgb
VGB-Android emulates GameBoy Classic, GameBoy Color, and Super GameBoy on Android phones and tablets. The new version adds customizable color palettes and the ability to choose what GameBoy model you would like to use, including semi-real but cool "Super GameBoy Color".
I have also added the x86 Android support. If you have an Intel-based Android device, or use desktop Android emulator like AndroVM or Genymotion, VGB-Android should now run for you.
- Added "GameBoy Model" screen to the Settings.
- Users can choose between GB, GBP, GBC, and SGB hardware modes.
- Added support for Android devices based on Intel x86 CPUs.
- Now properly building shared library for each architecture.
- Added loading palettes from *.pal files.
- Place default palette into /VGB/VGB.pal in internal storage.
- Place Game.gb game palette into Game.pal.
- Each *.pal file should contain 16 colors in #RRGGBB format, one per line.
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December 16th, 2013, 23:57 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has released another version of its GameBoy Advance emulator VGBA-Android.
Quote:
VGBA-Android 4.3, a new version of my GameBoy Advance emulator released today, comes with major sound quality improvements:
https://play.google.com/store/apps/d...d=com.fms.vgba
Many users complained about VGBA sound quality in the past. In the new VGBA release, I have switched to a different sound rendering algorithm, finally fixing the delay between direct and melodic audio channels that many Pokemon Fire Red and Leaf Green users had problems with. The problem was not limited to Pokemon, so other affected games will show improvement as well. In addition to fixing the delay issue, the new sound code also removes echo and distortions. A few game-specific audio problems may still occur though.
- Switched to simpler and more precise sound rendering algorithm.
- Fixed lag between wave and melodic channels (Pokemon games, etc).
- Improved overall audio quality a lot.
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December 17th, 2013, 00:01 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Android has been updated. Изменения:
- Added Menu called Menu with new List Menu and Change Lang;
- Added edit title in context cover menus, press on title to change it;
- Fixed big delay in sound in somes devices;
- Fixed Nvidia Shield Update 65 scanning storage bug;
- Fixed Video bug and crash in soft mode, (IE Civilisation);
- Fixed External pad support and mapping function;
- Fixed Moga Pro L2 + R2 in HID;
- Fixed support of Joystick center program which let you play with PS3 or Xbox 360 pad with no rooted device.
News source: https://play.google.com
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December 17th, 2013, 00:27 Posted By: wraggster
[h=4]FPU support[/h]For the past couple of weeks I have continued working on the WP8 version of my emulator core, and I have also done some enhancements to the Android version and also to rpix86. The most notable enhancement is the addition of floating point support. So far only my emulators running on the MIPS architecture (ds2x86 and zerox86) have emulated the floating point opcodes. The ARM architecture emulators have silently ignored all FPU opcodes. There are some games that need the FPU support, though (like the X-COM series games), so I wanted to finally port the FPU emulation also to my ARM emulators.
I began by implementing the FPU support to the new Windows Phone 8 version. I used a simple test C source file where I added the floating point code that I wanted to implement, and then compiled that C code to ASM code (giving the /Fa parameter to the C compiler). This way I was able to determine the proper floating point calling convention to use, and also the internal names of the Windows runtime helper methods for some routines (conversion between a double and 64-bit integer, for example).
Here is a small example of the C code, for converting a double value to an integer:
double fpu_regs[9];int tst;void ftest64(int idx){ tst = fpu_regs[idx];}This is the ARM ASM code that this C code produces:
|ftest64| PROC movw r3,fpu_regs movt r3,fpu_regs movw r2,tst movt r2,tst add r3,r3,r0,lsl #3 vldr d0,[r3] vcvt.s32.f64 s0,d0 vmov r3,s0 str r3,[r2]|$M4| bx lr ENDP ; |ftest64|I managed to implement all the FPU opcodes for the WP8 version during the previous weekend, and they seem to work at least mostly correct. I haven't yet tested them thoroughly, so there may still be problems. During this weekend I then implemented the same to the Android version (ax86) and also to the rpix86 version. Those have different floating point calling conventions, as Raspberry Pi uses "hard float" and Android by default uses "softfp" calling convention. I am not sure whether my code is yet correct for both of those calling conventions, so I will continue working on that.
[h=4]Unaligned access[/h]A couple of weeks ago I also decided to test what happens if I let my code to use ldr opcodes to load data from memory addresses that are not correctly aligned to 32-bit word boundaries. I have coded all my memory accesses that can be unaligned to use separate ldrb and strb opcodes. This seems rather slow, and since the newer ARM processors since armv6 have the option to allow unaligned memory accesses, I wanted to test whether that actually works. The kernel can decided whether such access is allowed or not, and I wasn't sure whether Windows Phone, Android or Raspbian actually allow this.
I coded some of the most often used opcodes to always use ldr opcode, and somewhat to my suprise, the code worked on all those platforms! Next I changed some more opcodes, and then tested running DOOM timedemo whether the code runs faster or slower. The result was that on both Windows Phone and Android the code executed noticeably faster (DOOM timedemo ran up to 10% faster), but on rpix86 it ran slightly slower. So, it looks like I will by default enable unaligned access on WP8 and Android, but not on rpix86.
[h=4]DOOM benchmark results[/h]Okay, since I was able to get some more speed using unaligned access, and since I have now benchmarked all of my emulators that can run DOOM, I thought it might be a good idea to collect the results in a single table. So, here is the DOOM benchmark result table for all of my emulator versions.
I still have a lot of improvements and compatibility enhancements to do for the Windows Phone 8 version of my emulator. It does run some interesting games already, like for example Grand Prix 2, from which the screen copy below is from. That game can run in SVGA mode, but also mentions Pentium 90 as a recommended system, so I am running it in VGA mode to get a reasonable framerate on my Nokia Lumia 520 phone.
http://ax86.patrickaalto.com/ablog.html
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December 17th, 2013, 00:57 Posted By: wraggster
via http://www.emucr.com/
Spectaculator v1.0.0 for Android is released. In April 1982, Sir Clive Sinclair launched what was to become one of the most popular home computers ever made - the Sinclair ZX Spectrum. Spectaculator is a ZX Spectrum emulator that takes you back to the 1980s - to the golden era of 8-bit gaming! Includes the officially licensed 'Stephen Crow Anthology':
©1983-2013 Stephen Crow. All rights reserved.
- Factory Breakout
- Firelord
- Laser Snaker
- Starquake
- Wizard's Lair
FEATURES:
• Desktop quality ZX Spectrum emulation - games and other programs run just like on a real ZX Spectrum
• Play in portrait or landscape orientations
• Save your game progress (four saved game slots per game).
• Enter pokes (cheats) for infinite lives, shields etc.
• Lookup game hints, tips and maps
• Play in black and white with TV screen simulation for the ultimate 1980s experience!
• Type on a virtual ZX Spectrum keyboard
• Use external Bluetooth or USB keyboards
• Choose authentic cassette loading or fast play
• Program in Sinclair BASIC
• Play using an external arcade controller (Bluetooth or USB gamepads such as an Xbox 360 controller or iControlPad)
• Use gestures (pans, taps and swipes) to control games
ADDITIONAL FEATURES IN THE FULL VERSION:
Add your own games!
- Upload and play .TAP/.TZX cassette files and .SZX/.Z80/.SNA snapshots
Get an additional 19 officially licensed ZX Spectrum games to play (included in the upgrade):
- 3D Starstrike by Realtime Games Software
- Auf Wiedersehen Monty by Gremlin Graphics
- Avenger by Gremlin Graphics
- Bounder by Gremlin Graphics
- Cyclone by Vortex Software
- Dynamite Dan by Rod Bowkett/Mirrorsoft
- Highway Encounter by Vortex Software
- Jack The Nipper by Gremlin Graphics
- Krackout by Gremlin Graphics
- Jekyll & Hyde by Zenobi Software
- Metabolis by Gremlin Graphics
- Monty On The Run by Gremlin Graphics
- On The Run by Design Design
- Revolution by Vortex Software
- Tau Ceti by Pete Cooke/CRL
- The Way Of The Tiger by Gremlin Graphics
- Albatrossity by Jonathan Cauldwell
- Battery's Not Precluded by Jonathan Cauldwell
- The Fantastic Mister Fruity by Jonathan Cauldwell
... with more available from the in-app shop.
ADDITIONAL GAME PACKS:
The following officially licensed game packs are available from the in-app shop:
Design Design Games Pack
- 5 Games. Includes Halls of the Things, Dark Star, Forbidden Planet
Gremlin Graphics Vol. 1
- 6 games. Includes Wanted! Monty Mole, Skate Crazy, Thing Bounces Back
Gremlin Graphics Vol. 2
- 5 games. Includes Jack The Nipper II: In Coconut Capers, North Star, Grumpy Gumphrey - Supersleuth
Gremlin Graphics Vol. 3
- 4 games. Includes Switchblade, Trailblazer, Percy The Potty Pigeon, Monty Is Innocent
Odin Computer Graphics Anthology
- 9 games. Includes Nodes Of Yesod, Robin Of The Wood, Heartland
Realtime Games Pack
- Starstrike II
- 3D Tank Duel
Vortex Anthology
- 6 games. Includes Alien Highway, Deflektor, T.L.L. (Tornado Low Level)
Zenobi Adventure Pack Vol. 1
- 6 games. Includes Aura-Scope, The Gods of War, Leopold The Minstrel
Zenobi Adventure Pack Vol. 2
- 6 games. Includes The Khangrin Plans, The Krazy Kartoonist Kaper, A Murder Mystery Weekend
Zenobi Adventures Vol. 3
- 5 games. Includes The Apprentice, The Bardic Rite, Jester Quest, Knight Life, Mutiny!
The following single games are available from the in-app shop:
- Carrier Command
- Dynamite Dan II
- Frank N. Stein
- Laser Squad
- Lords Of Chaos
- The Lords Of Midnight
https://play.google.com/store/apps/d....spectaculator
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December 17th, 2013, 01:25 Posted By: wraggster
 The rugged Galaxy S 4 Active had them, and so did the lesser-known Xcover2. But all-physical navigation buttons are becoming rarer on Samsung phones nowadays, and that's why our eyes were drawn to the manufacturer's latest low-end offering, the Galaxy Core Advance. In addition to the obvious trio on the front, the handset also finds room for dedicated camera and voice recorder buttons on the side. Specs-wise, however, we're still in deeply unexciting Galaxy Core territory, with Android 4.2 and TouchWiz running on a 480 x 800 display (now slightly bigger at 4.7 inches), a 1.2GHz dual-core processor, 1GB of RAM, 8GB of onboard storage (expandable via MicroSD) and Europe-friendly 3G data bands. The phone will be out early next year, although we're not sure exactly where it'll be sold or for how much. What we can say, though, is that Samsung will have to drastically undercut the superior Moto G (which has a 720p display and Android 4.3) if it plans to go up against Motorola in the same markets.
http://www.engadget.com/2013/12/16/s...et-smartphone/
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December 18th, 2013, 00:27 Posted By: wraggster
UPDATE: As the Smashing Pumpkins foretold, when it comes to 1979, cool kids never have the time. This was the fate of 1979 Revolution's Kickstarter campaign that ended in failure with only $304,741 of its $395K goal met.The good news is developer Ink Stories has launched a new crowdfunding campaign on its own website, 1979revolutiongame.com. "There we can offer new rewards with lower prices - due to lower fees and more options," the developer noted in its latest Kickstarter update.Now the iOS and Android versions of 1979 can be reserved for $10, while the PC and Mac version cost $15. In both cases it's $5 cheaper than it was on Kickstarter.1979 Revolution saw a major push in funding towards the end of its campaign. In its first 22 day it only raised about $92K, but it acquired more than double that in the last 11 days after the game started seeing major exposure in the press.ORIGINAL STORY: Last year former Rockstar developer Navid Khonsari was branded a spy by his native Iran for working on his upcoming game 1979 Revolution. The fact that he can't visit family in his homeland hasn't stopped Khonsari from continuing his work on the project at his New York-based studio Ink Stories, though the game is currently struggling to meet its funding goal on Kickstarter.
With only 11 days left before its 16th December deadline, 1979 Revolution has only acquired $92,590 of its $395,000 goal.If successful, the $395K will fund 1979 Revolution: Episode One: Black Friday, which is named not for the busiest shopping day of the year for Americans, but rather the day the Iranian military opened fire on its protesters in September 1978, paving the way for the revolution to come.The game will be a stealth action/adventure about a photojournalist named Reza who gets involved in an activist group seeking to overthrow the Shah. Things get increasingly dicey as he finds himself thrown under the bus by his ex-cohorts when the new regime comes to power.Khonsari is very concerned with the game's authenticity and the final product will incorporate lots of photographs, stock footage, and leaked audio recordings from the actual events in which it's based around. In fact, the entire art team is Iranian and must remain anonymous for their own safety.While 1979 Revolution is far from its funding goal, Khonsari has recruited some professional talent to the project with the voices of Max Payne and Alan Wake (James McCaffrey and Mathew Poretta, respectively), Homeland's Navid Negahban, Argo's Farshad Farahat, and Tony Award nominee Arian Moayed.If 1979 Revolution meets its funding goal, it should come to iOS, Android, PC and Mac next spring. Backers can reserve either of the mobile versions for $15 or the PC/Mac versions for $20.
http://www.eurogamer.net/articles/20...to-kickstarter
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December 18th, 2013, 00:30 Posted By: wraggster
The first episode of Republique - a dystopian stealth adventure featuring the voices of FemShep Jennifer Hale and Solid Snake David Hayter - will be released on Thursday, 19th December.The first episode is called Exordium, lasts around three hours and will only be available for iPads, iPhones and iPod Touches - for now. PC and other platforms will follow, reportedVG247.Exordium costs $5, as will the other four episodes. Or you can save a bit of dosh ($5) by nabbing a $15 season pass after buying Exordium. The game boasts simple one-touch controls throughout.Republique is made by Seattle studio Camouflaj, and was an early Kickstarter success back in May last year.
http://www.eurogamer.net/articles/20...-19th-december
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December 18th, 2013, 00:36 Posted By: wraggster
Square Enix has released the original Tomb Raider on iOS devices.
The classic adventure game is now available to download on iPhone, iPad and iPod touch devices with iOS 7.0 or later.
Available in English, French and German languages, Tomb Raider is priced at Ł0.69/$0.99.
First released in 1996, the influential game mixes puzzle, platform and combat elements as it follows the exploits of Lara Croft, an English female archaeologist in search of ancient treasures.
Square Enix rebooted the long-running series earlier this year. The most recent Tomb Raider game tells an origins story in which Lara Croft is a young archaeology graduate on her first expedition. After successfully finding and eventually escaping the lost kingdom of Yamatai, she decides there are many more myths to be explored and resolves to discover the truth behind them.
Despite the critically acclaimed game not meeting sales expectations, Square Enix US and Europe chief executive Phil Rogers announced on August 1 that a next-gen follow-up was "well into development".
http://www.computerandvideogames.com...n-ios-devices/
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December 18th, 2013, 00:37 Posted By: wraggster
Apple has published its 2013 iOS charts, revealing the top grossing and most popular free iPhone and iPad applications.
Games dominated the lists, with Minecraft: Pocket Edition the top grossing iPhone and iPad app of 2013, and Candy Crush Saga the most downloaded free app on both platforms.
[h=3]Top 10 Free iPhone Apps[/h]- Candy Crush Saga (Games)
- Snapchat (Photo & Video)
- Temple Run 2 (Games)
- 4 Pics 1 Word (Games)
- YouTube (Photo & Video)
- Google Maps (Navigation)
- Facebook (Social Networking)
- Instagram (Phot & Video)
- Despicable Me: Minion Rush (Games)
- Skype for iPhone (Social Networking)
[h=3]Top 10 Paid iPhone Apps[/h]- Minecraft - Pocket Edition (Games)
- Angry Birds Star Wars (Games)
- Sleep Cycle Alarm Clock (Health & Fitness)
- Temple Run: Oz (Games)
- The Chase (Games)
- Facetune (Photo & Video)
- Grand Theft Auto: Vice City (Games)
- Plague Inc. (Games)
- Angry Birds Star Wars II (Games)
- 7 Minute Workout Challenge (Health & Fitness)
[h=3]Top 10 Free iPad Apps[/h]- Candy Crush Saga (Games)
- YouTube (Photo & Video)
- Skype for iPad (Social Networking)
- Temple Run 2 (Games)
- BBC iPlayer (Entertainment)
- ITV Player (Entertainment)
- eBay for iPad (Lifestyle)
- Despicable Me: Minion Rush (Games)
- 4 Pics 1 Word (Games)
- Calculator for iPad Free (Utilities)
[h=3]Top 10 Paid iPad Apps[/h]- Minecraft - Pocket Edition (Games)
- Wreck-it Ralph (Games)
- Angry Birds Star Wars HD (Games)
- The Chase (Games)
- Temple Run: Oz (Games)
- Grand Theft Auto: Vice City (Games)
- Angry Birds Star Wars II (Games)
- Peppa Pig's Holiday (Games)
- Plants vs. Zombies HD (Games)
- Scrabble for iPad (Games)
http://www.computerandvideogames.com...os-app-charts/
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December 18th, 2013, 00:40 Posted By: wraggster
Explosive Vlambeer hit takes small-screen nod as Frogmind's Badland earns iPad Game of the Year
Free-to-play may be the dominant business model on mobile devices, but Apple singled out a pair of premium priced apps for its Game of the Year honors. As revealed through an Editor's Choice Best of 2013 section on iTunes, Vlambeer's Ridiculous Fishing: A Tale of Redemption was named Apple's iPhone Game of the Year, while Frogmind's Badland was named the iPad Game of the Year.
Ridiculous Fishing won praise for "great controls, hugely rewarding challenges, and vibrant retro-style graphics," while Badland was singled out for "haunting visuals and great controls," as well as cooperative play and well-designed challenges.
Ridiculous Fishing currently sells for $3, while Badland commands a $4 price of admission. The emphasis on paid apps extended to the runners-up in both categories as well. Apple's iPad runners-up were Take-Two's XCOM: Enemy Unknown ($20) and Kevin Ng's Impossible Road ($2). As for iPhone, the two runners-up were Simogo's Device 6 ($4) and the only free-to-play game to be honored, EA's Plants vs. Zombies 2.
http://www.gamesindustry.biz/article...me-of-the-year
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December 18th, 2013, 00:43 Posted By: wraggster
New controller will support 'advanced' games, which can be found on the Mobile Console app for Galaxy devices.
Samsung has made a resolute attack on the mobile games market with the debut of the Smartphone GamePad, which will look to compete with the likes of theAndroid-enabled MOGA controller.
The South Korean OEM claims the NFC and Bluetooth-connected GamePad will 'enhance the gaming experience of Galaxy devices' and that it's a 'response to the rapidly expanding global mobile gaming market'.
The Mobile Console app, meanwhile, is set to complement the gadget and can be accessed via a dedicated PLAY button or via download from Samsung Apps – a platform the company has been keen to enhance over the year to rival Google Play.
The app allows GamePad users to browse and buy 35 compatible 'advanced console-quality games' at launch, including: Need for Speed: Most Wanted, Asphalt 8: Airborne, Modern Combat 4: Zero Hour, Virtua Tennis Challenge andPrince of Persia: The Shadow and the Flame.
The controller comes with a steel frame and is compatible with devices between four to 6.3-inches, but can also be connected to TVs via HDMI cable or AllShare Screen Mirroring found on the devices.
GamePad will launch in the UK in 'coming weeks' but is available in selected European markets now.
No word on price.
http://www.mobile-ent.biz/devices/sa...e-games/042532
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December 18th, 2013, 00:45 Posted By: wraggster
Samsung’s next flagship smartphone is tipped to be unveiled at either CES 2014 or Mobile World Congress next year.
The Samsung Galaxy S5 is rumoured to have a 64-bit processor, a 1080p display, 16MP ISOCELL camera and a long-lasting 4,000mAh battery.
It is likely to come with Android 4.4 Kitkat or possibly the rumoured combination of Tizen OS and Firefox OS.
As well as the Galaxy S5, it is rumoured that a Samsung Galaxy Tab 3 Lite will also launch at either of the two shows.
The Tab 3 Lite is tipped to be the cheapest device made by Samsung.
http://www.pcr-online.biz/news/read/...es-2014/032775
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December 18th, 2013, 01:06 Posted By: wraggster

Super World Karts GP, a 16-bit-style kart racing game from One Legged Seagull, will include a cameo from Tim Burr, the time-traveling lumberjack that stars in another indie game, Fist of Awesome. The news comes from an update onSuper World Karts GP's Kickstarter page, which announced the crossover withFist of Awesome developer I Fight Bears.
The game boasts SNES-like, mode 7-style kart racing, bearing strong resemblance to Nintendo's Super Mario Kart, down to its name. Super World Karts GP is in development for PC, Mac, Linux, iOS, Android and Ouya, and is a part of Ouya's revised Free the Games Fund. As for Tim Burr, the lumberjack-turned-kart racer will be an unlockable character, available to use "once you've gotten a few tournament cups under your belt." Tim Burr joins three other unlockable crossover characters: Dr. Boom from Tuesday Knight Games, Turing from Read Only Memories and Lobodestroyo's Mutt. Read Only Memoriesrecently found success on Kickstarter, and also participated in Ouya's Free the Games Fund.
Super World Karts GP is seeking $16,000 AUS ($14,348.80 USD) by Monday, December 23 on Kickstarter to bring its brand of retro-style kart racing to players, of which the project has currently raised $7,536 AUS ($6758.28 USD).
http://www.joystiq.com/2013/12/17/fi...per-world-kar/
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December 18th, 2013, 01:09 Posted By: wraggster
If you've been getting your Minecraft fix on the go via the mobile-exclusiveMinecraft: Pocket Edition, consider this your lucky day: A new, free update has added minecarts, rails and a host of other additions to this portable member of the Minecraft family.
The biggest additions are obviously the minecarts, rails and powered rails that should make setting up your own blocky mining business a relatively simple affair. New blocks have also been added to the game, lending your creations iron bars, new versions of wood, haybales and other items. Likewise, the virtual pantry has expanded and now players will find foods such as carrots, potatoes and pumpkins - some or all of which can be used in new cooking recipes.
Amazon's listing for the game has a full run-down on all the new additions, though if you'd prefer your game to come from a slightly different multinational corporation, you could always try Google Play or the iOS App Store to feed your blocky addiction.
http://www.joystiq.com/2013/12/16/un...dition-update/
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December 18th, 2013, 20:41 Posted By: wraggster
The importance of convenience overrides the safety of devices.
32 per cent of mobile owners have their bank or credit card linked to their devices, however half do not have any security in place.
39 per cent think that the convenience of mobile shopping overrides any security concerns, reveals Tripwire.
The study also revealed that 36 per cent of consumers have their mobile device linked to a corporate network, which are a lot of the time unsecure – yet 18 per cent don’t protect their device. Even though 17 per cent admitted to holding secure business data on their mobile.
Gavin Millard, technical director EMEA at Tripwire, said: “The results from our survey highlight the fact that consumers are still nor recognising that cybercriminals are targeting mobile devices to collect personal information and for financial gain.
“Because mobile devices are linked to corporate networks and credit cards whilst storing a huge amount of private data, there is a much greater need to keep them secure and protected.”
McAfee recently gave us 12 tips on how to stay digitally safe whens hopping on a mobile this Christmas.
http://www.mobile-ent.biz/industry/m...ecurity/042547
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December 18th, 2013, 21:46 Posted By: wraggster
Apple has patented a computer that would do away with a monitor in place of an integrated projector.
The ‘desk-free’ computer would include a projector inside the system’s case alongside components such as a processor and memory.
The device is designed to be mobile, envisioned as using wireless connections to peripherals such as speakers, mice and keyboards.
In Apple’s ideal situation, even a power supply would be cable-less, using an ‘inductive charge system’ or similar technology to ensure that the box is a portable and hassle-free device.
The built-in projector would also be able to adjust for optimum viewing on whichever surface was being used as a display, with ambient light and viewing angle calculated.
Originally filed in 2008, it has taken five years for the patent to be granted. How long it will take before we see such a system – if ever – is yet to be seen.
http://www.pcr-online.biz/news/read/...ctor-pc/032778
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December 18th, 2013, 21:51 Posted By: wraggster
Chuong Nguyen reports that Apple is forcing developers to adopt iOS 7's visual UI for their apps, and has advised iOS developers that all apps submitted after February 1, 2014 must be optimized for iOS 7 and built using Xcode 5 ... 'It's likely that Apple is more anxious than ever for developers to update their apps to fit in visually and mechanically with iOS 7, as it's the largest change in the history of Apple's mobile software,' says Matthew Panzarino. 'iOS 7 introduced a much more complex physical language while stripping out many of the visual cues that developers had relied on to instruct users. For better or worse, this has created a new aesthetic that many un-updated apps did not reflect.' Most app developers have been building apps optimized towards iOS 7 since Apple's World Wide Developer Conference in June 2013. Apple has been on a push over the past couple of years to encourage developers to support the latest editions of its OS faster than ever. To do this, it's made a habit of pointing out the adoption rates of new versions of iOS, which are extremely high. Nearly every event mentions iOS 7 adoption, which now tops 76% of all iOS users, andApple publishes current statistics. In order to optimize apps for the new operating system, they must be built with the latest version of Xcode 5 which includes 64-bit support and access to new features like backgrounding APIs.
http://apple.slashdot.org/story/13/1...opers-to-ios-7
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December 18th, 2013, 21:53 Posted By: wraggster
A mobile botnet called MisoSMS is wreaking havoc on the Android platform, stealing personal SMS messages and exfiltrating them to attackers in China. Researchers at FireEye lifted the curtain off the threat on Monday, describing MisoSMS as 'one of the largest advanced mobile botnets to date' and warning that it is being used in more than 60 spyware campaigns. FireEye tracked the infections to Android devices in Korea and noted that the attackers are logging into command-and-controls in from Korea and mainland China, among other locations, to periodically read the stolen SMS messages. FireEye's research team discovered a total of 64 mobile botnet campaigns in the MisoSMS malware family and a command-and-control that comprises more than 450 unique malicious e-mail accounts.
http://it.slashdot.org/story/13/12/1...cking-sms-data
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December 18th, 2013, 23:16 Posted By: wraggster

Camouflaj's stealthy crowdfunded game Republique will launch this Thursday, December 19 on iOS. Republique Director Ryan Payton noted in an interview with IGN that the game's PC and Mac versions will arrive next year.
Republique earned $555,662 on Kickstarter in May 2012 and features both David Hayter and Jennifer Hale as voice actors. The indie action game, which resurfaced in February with new 3D backgrounds as opposed to its original pre-rendered ones, will cost $4.99 on the App Store.
The game stars Hope, "a young woman trapped within a shadowy totalitarian state," drawing inspiration from George Orwell's classic novel 1984. Players take control of "Big Brother," protecting Hope and guiding her through the game by influencing the environment through unlocking doors, powering down lights and tapping phone calls.
http://www.joystiq.com/2013/12/17/da...n-december-19/
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December 19th, 2013, 01:19 Posted By: wraggster
 Microsoft appears to be taking a page from Google's approach to core software updates: It just launched standalone Xbox Music and Xbox Video apps for Windows Phone 8 users. The music app (currently deemed a preview) is largely what we've seen in Microsoft's integrated software, but it also lets you edit playlists and sync radio stations. A completed version is due in 2014, the company says. The video client, meanwhile, resurrects functionality that hasn't been a part of the OS since Windows Phone 7; you can now download or stream Xbox Video content directly from your handset, with playback syncing between phones, PCs and game consoles. There's no certainty that Xbox Music and Xbox Video represent the first steps toward OS-independent media apps in the rumored Windows Phone 8.1upgrade, but you can at least try them today.
http://www.engadget.com/2013/12/18/m...ox-video-apps/
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December 19th, 2013, 01:24 Posted By: wraggster

We knew it was coming, now it's almost here. Apple has confirmed that the new Mac Pro will go on sale from tomorrow, starting at $3,000. For that, you'll get a 3.7GHz quad-core Xeon CPU ("with Turbo Boost speeds up to 3.9 GHz"), 12GB DRAM, two AMD FirePro D300 GPUs, and a 256GB SSD. As usual, you'll be able to order online via Apple's online store, through various resellers and, perhaps most importantly, Apple's retail stores. While there's no word on whether you'll be able to walk out of an Apple Store with a Mac Pro tomorrow, the fact that it'sassembled in the US suggests that could be the case, at least in the States. We've contacted Apple for clarification and will update you when we know more.
http://www.apple.com/mac-pro/
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December 19th, 2013, 23:49 Posted By: wraggster
Tripwire Interactive has released a new Killing Floor game, and it's probably not what you'd expect. Called Killing Floor: Calamity, the game departs from Killing Floor's established (and kind of gross) monster-murdering formula, trading a first-person perspective for overhead arcade action.
Another unexpected shift, while the original Killing Floor is a PC, Mac and Linux game, Calamity is an Ouya exclusive. Killing Floor: Calamity offers couch co-op for two players, lots of weapons, plenty of upgradeable perks, nine maps and, of course, hordes of nasty zombie things to slaughter.
The free trial version offers one map, and the full game can be purchased for $15.
http://www.joystiq.com/2013/12/18/ar...usively-on-ou/
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December 20th, 2013, 00:07 Posted By: wraggster
UK developer creating endless runner based on popular downloadable stunt game series
First, No Man's Sky. Then a collaboration with Four Door Lemon on Vita versions of Joe Danger 1 and 2. And now Hello Games has announced a third project.
The UK developer is working on Joe Danger Infinity, an endless runner for iOS, according to IGN. It will follow the success of Joe Danger Touch, the stuntman's first outing on mobile platforms.
Infinity will apparently have Joe and more than 20 new toy characters performing stunts in a variety of settings, including bedroom floors and a Christmas dinner table.
Hello Games said: "As the name Infinity suggests, this is a Joe Danger featuring endless gameplay. It's the biggest Joe Danger we've ever made, and we're going to be adding more and more to it."
No release date has been given yet, with only the vague promise of "soon". Given the inclusion of a Christmas level, don't be surprised if this goes live before the year is out.
http://www.develop-online.net/news/h...s-soon/0187579
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December 20th, 2013, 00:40 Posted By: wraggster
Yes, Apple's mobile platform lets you use iPhone apps on the iPad, but there's nothing like having one that's designed to take advantage of the excess real estate found on a tablet's display. With this in mind, Livestream today is releasing a new, universal version of its iOS application, complete with iPad optimization and a number of novel features in tow. Naturally, larger-screen compatibility is among the app's main highlights, while the rest focus on allowing users to easily launch broadcasts and watch real-time content. iOS devices can stream video in HD over 3G, 4G and WiFi -- and that includes being able to choose from a variety of live filters, share events on popular social networks (Twitter, Facebook, etc.), chat with viewers and, for those invested in the company's ecosystem, even use it asLivestream Broadcaster remote.
We had a chance to spend some time with the application and were pleased to see how well it performs, particularly during live streams, which is no surprise as that's its bread and butter. Creating an event and getting a broadcast on the air using an iPad mini took no more than 10 seconds, making it a pretty powerful tool for someone looking to record and share videos on the go -- Livestream points to citizen journalism as a perfect example of how the app could be well utilized. Max Haot, CEO of Livestream, told us that the development of the iPad-enhanced app is part of his team's goal to have a strong presence across the many existing platforms. "Our mission is to bring all kinds of events to audiences from all over the world."
http://www.engadget.com/2013/12/19/l...optimized-app/
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December 20th, 2013, 21:22 Posted By: wraggster
After a disappointing delay, the mini console has been launched today just in time for Christmas.
FINALLY – the GameStick from PlayJam has been unleashed in the UK, after the rollout was delayed due to a small number of teething issues.
Originally set for release in October, the ultra portable games console, built to bring the best Android games to your TV set, is priced at Ł79.99, with games averaging at around Ł1.99.
PlayJam is aiming to target Christmas shoppers who are looking for a more affordable alternative to the PlayStation 4, and Xbox One, aimed at the whole family.
Jasper Smith, CEO of PlayJam, said: “It’s been a close run thing but we are delighted to have GameStick on the shelves in time for Christmas. Being honest, we could have had less daunting rivals vying for shelf space, but we do have the added advantage of being in stock and aimed at a very different audience to your typical core gamer so we welcome the challenge.”
http://www.mobile-ent.biz/games/game...lly-has/042581
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December 20th, 2013, 21:29 Posted By: wraggster
How low can you go? Production of the Aakash 4 tablet will begin in India in January 2014 and the device's price is set to be slashed later in the year from Ł24 (2,500 Indian Rupees) to Ł15 (1,500 Indian Rupees).
It's the latest version of the Aakash, which recently launched in the UK as the Ł30 UbiSlate 7Ci via English manufacturer Datawind.
"Aakash 4 has now been tendered for manufacturing," said telecom minister Kapil Sibal while addressing students at New Delhi's Modern School.
"From January 2014, Aakash 4, which is like any other modern tablets in the country, is going to be manufactured by several players."
"The cost of [the tablet] at the moment we say is 2,500 Indian Rupees but its going to come down to 1,500 Indian Rupees."
18 manufacturers have been tendered for the contract, for which bidding opens today (December 20th).
Sibal added that after around five to seven years, there will be enough Aakash tablets for every school children in India.
The Aakash 4 will have a seven-inch scratch resistant touch screen, a front camera, Bluetooth, 4GB of internal storage with room to expand this to up to 32GB externally, and 2G, 3G and 4G connectivity.
http://www.pcr-online.biz/news/read/...january/032803
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December 21st, 2013, 22:38 Posted By: wraggster

Angry Birds Star Wars 2 X-winged its way to freedom this week, not from the pork side but from the shackles of its 99c tag. The sci-fly sequel is the App Store's free app of the week, meaning for a limited you can purchase it permanently at no cost - it's got to be worth a beak at that price, no? Okay, no more pun-ishment. Really, that was the last one.
So, Angry Birds Star Wars 2 follows the original's formula, but with a bunch of new levels and characters, as well as the tactile addition of the Skylanders-likeTelepod toys. If you don't fancy it on iOS, even for free, it's also on Android, PC, and Windows Phone 8.
One place you won't find it or its predecessor in the near future is Facebook. This week, Rovio announced it's closing Angry Birds Star Wars on the social network in March 2014.
http://www.joystiq.com/2013/12/20/an...-limited-time/
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December 21st, 2013, 23:03 Posted By: wraggster

Sony launched the companion app to its latest Ratchet & Clank adventure oniOS and Android this week, Ratchet & Clank: Before the Nexus. Free on both platforms, Before the Nexus is an endless runner in which players collect bolts while hopping between grind rails and avoiding obstacles.
The game ties in to Sony's November entry in the main series on PS3, in that Raritanium obtained in the mobile game can be synced with Ratchet & Clank: Into the Nexus, allowing players to upgrade their weapons in the game at a faster pace. Before the Nexus includes a handful of gadgets and weapons from the series for players to collect as well. Given that our review looked fondly atInto the Nexus, noting that it felt like a "farewell" for the series, the mobile companion app may be a worthwhile download for players booting up the main game for the first time.
http://www.joystiq.com/2013/12/20/ra...ut-now-on-ios/
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December 21st, 2013, 23:10 Posted By: wraggster

Deus Ex: The Fall's price has been augmented to $.99 through January 2, 2014.The Fall is the mobile spin-off of Deus Ex novel "The Icarus Effect," picking up right from where the book leaves off, which ends up being a precursor to the video game Human Revolution. Confused by the convoluted? Welcome to Deus Ex!
Deus Ex: The Fall is "fully optimized" for iPhone 5 and supports Retina Displays, but is also functional with iPhone 4S and above, iPad Mini and iPad 2 and above. Eidos Montreal is currently working on Deus Ex: Universe.
http://www.joystiq.com/2013/12/20/de...l-drops-price/
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December 21st, 2013, 23:13 Posted By: wraggster

If you're itching to join the Ouya revolution but haven't pulled the trigger at the Android microconsole's $99.99 price point, a coupon code issued today drops the unit's price to $59.99 with free shipping, marking its lowest price to date.
Use the coupon code "calamity" after adding the $99 console to your cart atshop.ouya.tv and you'll get a $40 discount on a new Ouya, with free shipping. Note that if you plan to pay using PayPal, you'll first need to log in and reach the store's final confirmation screen before you're given the option to input the code.
The Ouya earned over $8.5 million during its crowdfunding campaign last year, and now hosts a catalog of more than 500 free-to-try games. The discount code commemorates this week's launch of Killing Floor: Calamity, an Ouya-exclusive top-down shooter created by indie developer Tripwire Interactive.
http://www.joystiq.com/2013/12/19/ou...-limited-time/
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December 21st, 2013, 23:17 Posted By: wraggster
"If you own an Android phone, you may have inadvertently butt-dialed 911 from time-to-time. So, wonders Kix Panganiban, why don't our phones come with a universal 'Panic Button', that would make it just as easy to intentionally dial the police when it's truly needed? Panganiban envisions "a smartphone app that when triggered, would discreetly send out a distress message to contacts of your choice, and perhaps do some other functions that can get you out of bad (and maybe even life-threatening) situations." While a quick search reveals that some have taken a crack at appsthat put a Panic Button in smartphone users' hands, are there good reasons why such a feature isn't just standard on mobile devices? And, with GPS and always-watching and always-listening tech only becoming cheaper and more ubiquitous, how far out in the future is it before your person can be continuously remotely monitored like your residence, even while mobile, and what might that look like?"
http://mobile.slashdot.org/story/13/...ne-users-hands
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December 22nd, 2013, 00:50 Posted By: wraggster
 In the past, luxury handset manufacturer Gresso has been known for dressing up iPhones with diamonds (and charging $30,000 for the deed) and producing featurephones, but now it's getting into the Android business with its limited edition Radical smartphone series. The bottom-line model, the Radical R1, goes for $1,800 and is made of grade 5 solid titanium, while you can also grab a $2,300 version, which features a logo plate adorned with your choice of white or yellow 18K gold (everything else is exactly the same, however). Not too shabby, but the downside is that they don't necessarily come with the flagship specs you might come to expect from phones that cost a third of the price: The 219g (7.73-ounce) Radicals come with Android 4.1.2, a 4.5-inch qHD screen, dual SIM support, an 8MP rear camera, 36GB internal storage and a quad-core 1.2GHz processor. Don't wait long to decide, however -- only 999 units are available.
http://www.engadget.com/2013/12/20/g...id-smartphone/
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December 24th, 2013, 22:20 Posted By: wraggster

Android fans need go without oddball adventure game The Cave no longer, as the game found its way to that platform late last week. The Cave costs $4.99 on the Google Play store, and arrived a few weeks after making an appearance onOuya.
The adventure game comes from The Secret of Monkey Island creator Ron Gilbert and Double Fine, the developer Gilbert left in March. The Cave first launched in January on PS3, Xbox 360, PC, Mac, Linux and Wii U. Our review of the XBLA version considered it the "cruelest of Double Fine's games," noting its sharp writing and somewhat tiresome repetition.
http://www.joystiq.com/2013/12/24/st...ve-on-android/
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December 24th, 2013, 22:25 Posted By: wraggster

Square Enix recently launched a Tomb Raider-based card game on iOS. Dubbed Lara Croft: Reflections, the free-to-play game has players dueling one another in real-time card battles, combining weapon cards to upgrade and evolve them and protecting their artifacts from thieving opponents.
Reflections also includes group battles in which players work to defeat special event bosses.
Lara Croft: Reflections is currently only available in New Zealand and Australia. The game is compatible with iPhone 4 and iPad 2 devices or better and requires a network connection to play. It launched just a few days after the original Tomb Raider's iOS port.
http://www.joystiq.com/2013/12/23/la...or-new-zealan/
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December 24th, 2013, 22:36 Posted By: wraggster

Dark Souls series publisher Namco Bandai is interested in a mobile adaption of the punishing action RPG, but From Software's leads aren't sure altering the game's controls would be such a good idea. In Digital Spy's interview with Namco Bandai's Alex Adjaj, director of global strategy for mobile, Adjaj explains the difference in vision between the publisher and developer.
"We'd like to bring Dark Souls to mobile, but it's very difficult because the guys at From Software are very much console oriented," Adjaj said. "To change their mind about it, it takes quite a while."
Adjaj also said he thought that in regards to a mobile version, "there is a need to redesign the way you reroll in the game to make it a bit more casual, so with shorter sessions."
While Adjaj mentions the existence of peripherals for mobile devices to add buttons and thumbpads, he concedes that device manufacturers want the primary control method to be touch-oriented. We can just see it now - Dark Souls players on trains and in cafes, silently seething as they lose thousands of souls, definitely never swearing or throwing their phones.
http://www.joystiq.com/2013/12/22/da...ion-due-to-co/
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December 24th, 2013, 22:49 Posted By: wraggster
The Ouya sold well on a promise, smashing its Kickstarter goal by more than $7 million. But its reception by backers, early adopters and press has been mixed.
Only a cynic could look at something like Ouya and not be impressed by its pluck. There it was, lacing up its tiny gloves and boots and throwing itself into the ring just as Sony and Microsoft’s heavyweight prizefighters were about to start knocking bells out of each other. The Ouya was the little console that could; Kickstarter’s 8.6 million dollar gaming baby.At least, that was the Ouya’s promise. The reality of 2013′s first ‘alternative’ console was confused. The Ouya sold well as a concept, bringing new and existing indie titles to the living room with a try-before-you-buy system that sounded like a boon for consumers. No handing over cash to an unscrupulous publisher only to find you’ve bought a half-broken howler of a game; the Ouya was cheap, cheerful and on the side of the consumer rather than big business – a console for the masses. Unfortunately, the masses just didn’t seem that impressed with the Ouya or its developer’s promise of a budget game “revolution”.With such a small install base, games on the Ouya sold poorly. Small studios with Android games ready to launch or already available on mobiles and tablets could port a version over very easily and perhaps net a tidy four-figure bonus for themselves, but developing exclusively for the Ouya (which is what the company wanted with its Free The Games programme, wherein it would match any Kickstarter donations for a game above $50,000 in return for a whopping six months of exclusivity) just didn’t make sense.Nor did it get better from a consumer perspective. No matter how good the marketing bumf around the Ouya, what you were buying was an underpowered console running games on an outdated Tegra 3 chip. Early reviews reported sluggishness just in navigating its menu screens and lack of responsiveness in some games that made them frustrating to control. Had the Ouya launched two or three years ago that would have mattered less, but it launched in a year dominated by the impending arrival of PS4 and Xbox One. With both of those consoles plastered over every flat surface reachable with a step ladder, and Sony and Microsoft compensating for a lack of killer launch titles by talking up their power and graphics, Ouya looked more and more like a toy. How were people supposed to get excited about playing a port of Sonic The Hedgehog when Microsoft and Sony were showing endless loops of near-photorealistic sports cars sliding around tracks in Forza and Driveclub?
http://www.edge-online.com/features/...ve-the-answer/
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December 25th, 2013, 00:12 Posted By: wraggster
 The availability of an iOS 7 jailbreak may have caught the Cydia team off-guard, but not for long. Jay Freeman and fellow developers have just updated their unofficial app platform to match Apple's minimalist look. It's more than just a cosmetic upgrade, too, as it includes iOS 7's swipe-based navigation and appears to run faster. Individual app writers will still have to update their code for everything to run smoothly, but jailbreak users who've just been waiting for an OS-native Cydia will want to check for the update today.
http://www.engadget.com/2013/12/24/c...new-interface/
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December 25th, 2013, 00:13 Posted By: wraggster
 Sony's second-generation SmartWatch may not have impressed the critics, but those lukewarm feelings haven't deterred the company from making another wearable. The FCC has revealed that Sony is testing a "BT Wrist Notifier" with the model number SWR10, which sounds like a step beyond the SW2 code used for the current model. Beyond that, however, the documents just show that the device packs NFC and Bluetooth -- but if it's passed through the commission, it can't be too far away from a real announcement. You never know, maybe we'll see it at that big trade show in less than a fortnight.
http://www.engadget.com/2013/12/24/s...tifier-bt-fcc/
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December 25th, 2013, 00:18 Posted By: wraggster
 Rumors surfaced just days ago of Nokia-built Windows Phone 8.1 devices for the developing world, and you may already be looking at one of them today... or rather, its home screen. Frequent tipster @evleaks has posted what's reportedly a screenshot from the Moneypenny, the all-touch device from those earlier rumors. In addition to showing on-screen navigation keys, the image supports claims that the Moneypenny is the first dual-SIM Windows Phone -- an important gesture toward markets like China and India, where multi-line support is a big selling point. There aren't many other clues in picture, although the "6:30" in the corner may allude to a Lumia 630 name. Whatever Nokia might call the handset, we wouldn't expect it anytime soon; assuming the Moneypenny exists in the first place, we likely won't hear anything official about it until Microsoft reveals Windows Phone 8.1.
http://www.engadget.com/2013/12/24/n...neypenny-leak/
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December 25th, 2013, 00:19 Posted By: wraggster
 HP has long vowed that it would revive its smartphone efforts, and it may be near that comeback -- just not with the fanfare that some were hoping for. The Information claims that the company is weeks away from releasing a slew of phone-capable 6- and 7-inch Android tablets that would target developing markets, like China and India. They wouldn't cost more than $250 off-contract, and they would reportedly be recycled designs from manufacturers like Pegatronand Quanta. While HP isn't commenting on the rumor, it's safe to say that major smartphone makers wouldn't be losing sleep over the potential launch. The tipsters suggest that HP would instead be testing the waters -- it would enter fast-growing mobile markets while it works on original hardware, corporate apps and carrier deals that would be necessary in more established areas.
http://www.engadget.com/2013/12/23/h...s-via-tablets/
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December 25th, 2013, 00:22 Posted By: wraggster
 2013 continues to be a downer year for the company formerly known as Research In Motion. The Wall Street Journal has just uncovered a tidbit in BlackBerry's latest earnings report that states two unreleased phones had to be cancelled due to poor sales of its existing handsets. Apparently code-named Cafe and Kopi, they were slated to be sold as budget phones for emerging markets but had to be nixed to "mitigate the identified inventory risk." This comes on the heels of BlackBerry's announcement that it's partnering up with FoxConn for device manufacturing and canceling its annual conference in order to save costs. It all seems rather dire, but the Wall Street Journal also reports that the company is still working on a couple of higher-end handsets internally code-named Ontario and Windermere. Whether or not those phones will see the light of day, however, remains to be seen.
http://www.engadget.com/2013/12/23/b...leased-phones/
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December 25th, 2013, 20:41 Posted By: wraggster
A couple months ago, Rockstar, a patent-holding consortium backed by Apple, Microsoft, Sony, Blackberry, and others launched a barrage of infringement suits against Google and the makers of Android devices. Google has now launched a counteroffensive, seeking protection from Rockstar's patent trolling. The complaint (PDF) says, "Rockstar produces no products and practices no patents. Instead, Rockstar employs a staff of engineers in Ontario, Canada, who examine other companies’ successful products to find anything that Rockstar might use to demand and extract licenses to its patents under threat of litigation." Google's filing also accuses Rockstar of interfering with their business practices by contacting other companies and trying to convince them not to use Android. It asks for a declarative judgment of non-infringement.
http://news.slashdot.org/story/13/12...rotect-android
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December 25th, 2013, 20:48 Posted By: wraggster
 When we last saw Grippity, it wasn't much more than a pretty media center keyboard. Well, it just grew up -- its creators have revived the concept as a full-fledged, crowdfunded Android tablet. The new design still centers on a transparent, dual-sided touch surface, but there's now more to do than type. ThePS Vita-style back control lets users tap interface elements without obscuring the screen, and it opens the door to more complex multi-touch gestures. The infrared remote control and thumbpads have also returned from Grippity's previous incarnation. If you're intrigued, you can pledge $235 ($159 for a few early birds) to Grippity's Kickstarter campaign to reserve a tablet for yourself; provided the team reaches its funding goal, you should have the device in your hands by October.
http://www.engadget.com/2013/12/25/grippity-tablet/
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December 25th, 2013, 20:59 Posted By: wraggster
 The availability of an iOS 7 jailbreak may have caught the Cydia team off-guard, but not for long. Jay Freeman and fellow developers have just updated their unofficial app platform to match Apple's minimalist look. It's more than just a cosmetic upgrade, too, as it includes iOS 7's swipe-based navigation and appears to run faster. Individual app writers will still have to update their code for everything to run smoothly, but jailbreak users who've just been waiting for an OS-native Cydia will want to check for the update today.
http://www.engadget.com/2013/12/24/c...new-interface/
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December 26th, 2013, 23:22 Posted By: wraggster
Taiwan's Fair Trade Commission has hit Apple with a small fine and warned the company that it may face a more substantial penalty if it doesn't stop interfering with carriers' iPhone pricing and the prices of the plans carriers sell alongside the iPhone. 'Through the email correspondence between Apple and these three telecom companies we discovered the companies submit their pricing plans to Apple to be approved or confirmed before the products hit the market,' Taiwan's FTC said in a statement.
http://apple.slashdot.org/story/13/1...e-price-fixing
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December 26th, 2013, 23:26 Posted By: wraggster
So if games that review averagely continue to sell by the millions and plenty of critical hits continue to fall by the wayside, what does that tell us? That consumers are stupid? Or that critics are rather out of touch with their audiences? Or maybe that reasoned opinion counts for sod all compared to the sheer might of the marketing dollar?
Either way, Ouya’s open-source Android-based philosophy was heralded as a brave new dawn for video games ahead of the machine’s arrival in June. Outlets simply couldn’t wait for a humble Ł99.99 device to arrive and shatter the bloated walled-gardens of those evil corporate console bastards.
And at the very least Ouya certainly arrived.
No one would reasonably question the motives and commitment of Ouya boss Julie Uhrman and certainly some open-source competition for the big boys would be healthy for what has become quite an entrenched console ecosystem.
But the fact remains that consumers largely didn’t care in June and there’s little sign of them caring now. There are loads of reasons why that may or may not be, of course. The lack of notable software exclusives. The cheap barely usable gamepad. An arguably corrupt financial incentive scheme for devs. The fact that while Android’s games library is rather large the vast majority of those games are developed for touchscreens.
While Ouya itself seems increasingly destined to fade into obscurity and become little more than an interesting side note in a future Steven Poole essay, it could yet be that its arrival at retail (although perhaps less so its move from shelves to bargain buckets) may in some way be the first step toward a more civic-minded games industry of the people.
But if one lesson should be learned from Ouya’s turbulent first six months it’s this – critics who exist within the games industry bubble need to learn how to think more like their readers.
http://www.mcvuk.com/news/read/revie...ach-us/0126096
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December 26th, 2013, 23:31 Posted By: wraggster
 Tagging greatly simplifies photo searches, but it can be a cumbersome process -- just ask anyone who has typed in keywords for dozens of vacation shots. It may be more intuitive if Apple implements the voice tagging from a newly publishedpatent application, though. The technique would let mobile-device users describe images using natural-language voice commands, with social networks and other info filling in the gaps. Say "this is us at the beach" and the software would tag not only you and the location, but also anyone else who was scheduled to come along on the trip. It could even auto-tag photos once it recognizes people and scenes. There's no certainty that iOS will get any of the new voice features, but don't be surprised if you can eventually ask Siri to sort out your iPhone photo gallery.
http://www.engadget.com/2013/12/26/a...th-your-voice/
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December 27th, 2013, 01:03 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has released another version of its GameBoy Advance emulator VGBA-Android.
Quote:
I have released VGBA-Android 4.3.1, a new version of my GameBoy Advance emulator, to the Google Play:
https://play.google.com/store/apps/d...d=com.fms.vgba
This release fixes an occasional crash while browsing files in the File Selector and adds cheats for eight more games to the Cheatopedia. While VGBA crashes very rarely, please, do not hesitate to report to me any crashes you encounter: it helps yourself and other users.
- Fixed a crash when showing sections in File Selector.
- Added Dinotopia: The Timestone Pirates cheats to the Cheatopedia.
- Added Atlantis: The Lost Empire cheats to the Cheatopedia.
- Added Crazy Chase cheats to the Cheatopedia.
- Added cheats for five Disney Sports games: Football, Motocross, Basketball, Skateboarding, and Soccer.
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December 27th, 2013, 01:04 Posted By: wraggster
via http://www.aep-emu.de/
This week's AlmostTI-Android 2.3.4 release fixes button response speed, adds support for x86-based Android devices, and lets you disable tip bubbles reminding you of where to find the menu bar: some people find these annoying.
AlmostTI emulates Texas Instruments programmable graphing calculators on your Android phone or tablet. Please note that you do need the calculator firmware ROM file to use AlmostTI. Download the latest AlmostTI version here:
https://play.google.com/store/apps/d...id=com.fms.ati
ALL CHANGES:
- Fixed button response speed.
- Added "Show Tips" menu option, used to disable tip bubbles.
- Added support for x86-based Android devices.
- Now properly building shared library for each architecture.
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December 27th, 2013, 01:05 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has updated his MasterSystem, GameGear, SG-1000, SC-3000 and SF-7000 emulator MasterGear for Android.
Quote:
This Christmas Eve, I am bringing you MasterGear-Android 2.8.13, the new version of my Sega 8bit consoles emulator:
https://play.google.com/store/apps/d...?id=com.fms.mg
MasterGear will run software written for Sega MasterSystem, GameGear, SG-1000, SC-3000 home computer, and its SF-7000 extension. This new release lets you change the hardware model and locale (US/Japan/Europe) from the automatically determined settings. I have also taken steps to properly sync PAL hardware at 50fps, rather than 60fps used by NTSC. Those who complained about certain games running too fast, this change should fix your problem.
- Added "Hardware Model" screen to the Settings.
- You can choose SMS, GG, SG-1000, SC-3000, or SF-7000 hardware.
- Merged PAL/NTSC selection with hardware model selection.
- Now limiting frame rate to 50fps when emulating PAL hardware.
Happy Holidays!
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December 27th, 2013, 01:05 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has updated his Spectrum emulator Speccy for Windows and Android.
Quote:
I have just published Speccy 2.2 for Android and Windows:
https://play.google.com/store/apps/d....speccy.deluxe -- full Android version
https://play.google.com/store/apps/d...com.fms.speccy -- free Android version
http://fms.komkon.org/Speccy -- free Windows version
Speccy emulates several Sinclair ZX Spectrum models and their clones. The newly released version adds 64-color ULA+ emulation, customizable color palettes, and several default color palettes. See full change list below:
- Added ULA+ emulation with 64-color display mode.
- Added "Color Palette" option for changing color palette.
- Added support for custom color palettes for each tape or snapshot.
- If you have Game.z80 or Game.tzx, place colors into Game.pal.
- Added support for global color palette in /Speccy/Speccy.pal.
- Each *.pal file should contain 16 lines with colors in "#RRGGBB" format.
- Made display mode changes more reliable.
Merry Christmas!
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December 27th, 2013, 01:15 Posted By: wraggster
via http://emu-russia.net/en/
ZX Spectrum emulator for Android has been updated. Changes:
- Added ULA+ emulation with 64-color display mode.
- Added "Color Palette" option for changing color palette.
- Added support for custom color palettes for each tape or snapshot.
- If you have Game.z80 or Game.tzx, place colors into Game.pal.
- Added support for global color palette in /Speccy/Speccy.pal.
- Each *.pal file should contain 16 lines with colors in "#RRGGBB" format.
- Made display mode changes more reliable.
News source: https://play.google.com
News source: https://play.google.com
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December 27th, 2013, 01:15 Posted By: wraggster
via http://emu-russia.net/en/
ZX Spectrum emulator for Android has been updated. Changes:
- OUYA controller support;
- Fixed issue of saving games occasionally failing;
- Settings are accessible when playing a game;
- Navigation improvements;
- 'Now Playing' now appears before 'Shop' in the Action Bar;
- Price is now displayed on upgrade screen;
- Layout improvements for 10" tablets.
News source: https://play.google.com
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December 27th, 2013, 01:17 Posted By: wraggster
via http://emu-russia.net/en/
Super Nintendo emulator for Android has been updated. Changes:
- Nexus 10 tablet audio corrected.
- Switched to high performance OpenSL audio streaming.
- New APU engine with high fidelity audio and improved game compatibility.
- IMPORTANT: New APU must be enabled per game.
- Long-press on game icon and select "Settings" and check "Advanced APU".
News source: https://play.google.com
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December 27th, 2013, 01:20 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator for Android has been updated. Changes:
- Added "Video System" screen to the Settings.
- Added support for Android devices based on Intel x86 CPUs.
- Added loading palettes from *.pal files.
- You can force NTSC (US, Japan) or PAL (Europe) video mode.
- Setting frame rate to 50fps and screen height to 240 scanlines when in PAL mode.
- Place default palette into /iNES/iNES.pal in internal storage.
- Place Game.nes game palette into Game.pal.
- Each *.pal file should contain 64 colors in RRGGBB format, one per line.
News source: https://play.google.com
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December 27th, 2013, 01:21 Posted By: wraggster
via http://emu-russia.net/en/
MSX emulator for Android has been updated. Changes:
- Added PAL/NTSC options to the MSX model selector.
- Added "Show All Sprites" option to the Settings.
- Added support for Android devices based on Intel x86 CPUs.
- Now limiting frame rate to 50fps when in PAL mode.
- Now properly building shared library for each architecture.
- Fixed frame rate display.
News source: https://play.google.com
News source: https://play.google.com
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December 27th, 2013, 01:36 Posted By: wraggster
via http://pdroms.de/
Kungfu Brain by Chong Kok Seng proposes to tackle this issue by strengthening the pre-frontal cortex of a gamer’s brain. This is achieved by training gamers to play at least two games simultaneously. The ability to effectively “simul-play” several games can potentially lead to multi-fold reduction in backlog clearing time. Kungfu Brain strives to provide an introductory training platform to kickstart the initiative.
In every play session of Kungfu Brain, two mini games are randomly selected out of 5. They’ve very simple play rules. The difficulty ramps up gradually, and the gamers are encouraged to survive the mini games for as long as they can.
https://play.google.com/store/apps/d...s.Kungfu_Brain
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December 27th, 2013, 21:59 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/12/27) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #4918 from unknownbrackets/memblocks
Allow memblocks to be used with partition funcs
* Allow memblocks to be used with partition funcs.
It seems that the uids are interchangeable. Probably won't matter, but
now they have proper uids.
* Merge pull request #4919 from unknownbrackets/load-module
Implement sceKernelLoadModuleBufferUsbWlan()
* Update hashmap before deciding to abort.
Otherwise, if you delete it, it can never generate one.
* Implement sceKernelLoadModuleBufferUsbWlan().
http://www.sendspace.com/file/bt09fu
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December 27th, 2013, 22:04 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-552 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- [Android] Fix the gradle build system to allow for building from terminal. It will now copy the library files correctly and sign the resulting apk.
http://www.sendspace.com/file/7sig60
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December 28th, 2013, 00:36 Posted By: wraggster
An anonymous reader notes that Apple has renewed its patent attack against Samsung, asking U.S. District Court Judge Lucy Koh to prohibit Samsung from selling over 20 different phones and tablets. Apple made a similar request after it won a$1 billion judgment in 2012, but Koh did not allow it. An Appeals court later ruled that Apple could resubmit its request if it focused on the specific features at the center of the 2012 verdict, and that's what we're seeing today. Apple's filing said, "Samsung’s claim that it has discontinued selling the particular models found to infringe or design around Apple's patents in no way diminishes Apple’s need for injunctive relief. ... Because Samsung frequently brings new products to market, an injunction is important to providing Apple the relief it needs to combat any future infringement by Samsung through products not more than colorably different from those already found to infringe.
http://apple.slashdot.org/story/13/1...-devices-in-us
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December 28th, 2013, 01:00 Posted By: wraggster
 One of the great things about the FCC is that the commission is obligated to reveal all of the newly minted and as-yet unannounced gadgets that pass through its hallowed halls. The latest to be shown is a Samsung tablet measuring in the 8-9-inch category. Naturally, all that the FCC is concerned with is if the unit's Bluetooth and WiFi modules are working properly, so we shall have to wait and see what the SM-T320 turns out to be. But considering that we've got CES in less than a week and MWC a month afterward, we doubt we'll be waiting long.
http://www.engadget.com/2013/12/27/s...20-fcc-tablet/
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December 29th, 2013, 00:05 Posted By: wraggster
Final Fantasy 3 is now available on Windows Phone devices, but don't go a-downloading and expect those old NES graphics from 1990; This version of FF3is the 2006 3D remake that was originally released for Nintendo DS. Since it's on Windows Phone now, players also get the added benefit of Xbox Achievements for bragging rights. The game costs $15.99 but also has a free trial option for more cautious adventurers.
http://www.joystiq.com/2013/12/28/ps...windows-phone/
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December 29th, 2013, 00:07 Posted By: wraggster

To celebrate the impending release of Rio 2, the animated feature about a bunch of tropical birds from Rio de Janeiro migrating to the Amazon rainforest, the free Angry Birds Rio video game tie-in will receive several content updates.
Four different episodes, each comprised of numerous levels, will be doled out over the next few months; however, the first of these planned content updates, "Rocket Rumble," is available right now on both Android and iOS.
Angry Birds Rio launched in March of 2011 and secured 10 million downloadsin under a month. The Angry Birds franchise alone earned creator Rovio $100 million in sales throughout 2011.
http://www.joystiq.com/2013/12/28/an...ntent-updates/
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December 30th, 2013, 22:23 Posted By: wraggster

Kotaro Yoshida, designer of the frantic, condensed take on lengthy RPGs known as Half-Minute Hero, is changing up his numerical restrictions in a new project called 100 Turn Hero. Famitsu's glimpse of the project, translated by Siliconera, notes that the game will take up its quest on January 17 on iOS devices for 100 yen ($.95).
If the name is to be taken literally, requiring players to slay enemies in stages with 100 turns or less would play fairly differently from Half-Minute Hero's frenzied, stab-first-ask-questions-later butchering of beasts.
Unforunately, Half-Minute Hero's sequel was never localized, so there's no guarantee 100 Turn Hero will be brought over to a Western audience.
http://www.joystiq.com/2013/12/29/10...y-17-in-japan/
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December 30th, 2013, 22:28 Posted By: wraggster

Mobile installments in RPG franchises aren't exactlyunheard of these days, but not every series is ready to trade in its controllers for a smartphone. In a recent addition to his Famitsu column, as translated by Siliconera, Square Enix mobile developer Takehiro Andou asked Dragon Quest series creator Yuji Horii about the possibility of Dragon Quest 11 reaching mobile devices.
"At the current stage, there are no talks about making DQ11 for smartphones," Horii replied. "I believe that there's still plenty left to overcome before we release a proper sequel for smartphones."
While consoles might be prioritized during the launch of DQ11, the majority of the series will reach iOS and Android devices in Japan, including this winter's port of Dragon Quest 10. Still, knocking around Slimes in DQ11 using a TV and tangible buttons sounds like a preferred starting point for the future installment.
http://www.joystiq.com/2013/12/29/dr...-on-smartphon/
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December 30th, 2013, 22:29 Posted By: wraggster

An update to the official page for Breath of Fire 6: Guardians of the White Dragons offers new story and gameplay details.
Pixelitis' translation of Inside-Games' report notes the presence of some Breath of Fire series staples. In BoF6, a force known as the Schwarz Empire has pillaged Dragnier, home of The Dragon Clan called Brood. The kingdom of Wyndia also returns as the home of Nina and the winged, human-like species known as the Wing Clan. Interestingly, Nina's wings appear to be missing from her initial BoF6 concept art. Ryu himself also appears to have been replaced with customizable male or female characters, though his dragon-oriented abilities will remain with the protagonist.
AI-controlled characters will join players in simplified, time-based battles. BoF6will also incorporate a town-building system, which will allow players to interact with the villages of other players in an unspecified way.
BoF6, the first numerical entry to the series since 2003, is planned for release on PC, Android and iOS devices this summer in Japan. A Western release has yet to be announced.
http://www.joystiq.com/2013/12/28/ne...ath-of-fire-6/
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December 30th, 2013, 22:44 Posted By: wraggster
Perhaps people are reading too much into Apple CEO Tim Cook's 'Big Plans' for 2014, but hopes are high that the New Year will bring a biggie-sized iPad. Over at Forbes, Anthony Wing Kosner asks, Will The Large Screen iPad Pro Be Apple's First In A Line Of Desktop Touch Devices?. 'Rumors of a large [12.9"] iPad are many and constant,' notes ComputerWorld's Mike Elgan, 'but they make sense only if the tablet is a desktop for schools.' Elgan adds, 'Lots of schools are buying iPads for kids to use. But iPads don't make a lot of sense for education. For starters, their screens are too small for the kinds of interactive textbooks and apps that Apple wants the education market to create. They're also too small for collaborative work. iPads run mobile browsers, rather than full browsers, so kids can't use the full range of HTML5 sites.' Saying that 'Microsoft has fumbled the [post-PC] transition badly,' Elgan argues that 'the battle for the future of education is likely to be between whatever Google turns the Chromebook into against whatever Apple turns the iPad into.'"
http://news.slashdot.org/story/13/12...e-of-education
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December 30th, 2013, 22:46 Posted By: wraggster
At the mammoth Consumer Electronics Show (CES) in Las Vegas in early January, it is expected that multiple computer makers will unveil systems that simultaneously run two different operating systems, both Windows and Android, two different analysts said recently. The new devices will introduce a new marketing buzzword called PC Plus, explained Tim Bajarin of Creative Strategies. 'A PC Plus machine will run Windows 8.1 but will also run Android apps as well', Bajarin wrote recently for Time. 'They are doing this through software emulation. I'm not sure what kind of performance you can expect, but this is their way to try and bring more touch-based apps to the Windows ecosystem.' Patrick Moorhead, principal analyst at Moor Insights & Strategy, suggests that PC Plus could get millions of consumers more comfortable with Android on PCs. 'Just imagine for a second what happens when Android gets an improved large-screen experience. This should scare the heck out of Microsoft.
http://tech.slashdot.org/story/13/12...o-same-machine
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December 30th, 2013, 23:23 Posted By: wraggster
 Nokia is clearly on a roll in the courtroom as of late -- following lawsuit wins in theNetherlands, the US and the UK, the company has landed a German injunctionbanning all of HTC's Android-based devices. The ruling lets Nokia provisionally block the sale of the One and other Google-powered hardware that allegedly infringes on a patent for peer-to-peer sharing over Bluetooth and NFC. HTC is expected to appeal the decision; Google is trying to invalidate the patent, but its move won't come in time to avoid or delay the ban. There won't be much else the two firms can do in the meantime. As with a similar defeat in March, HTC will have to either change features or strip them out to keep doing business.
http://www.engadget.com/2013/12/30/n...es-in-germany/
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December 30th, 2013, 23:25 Posted By: wraggster
 Fitbit updated its iOS app today, bringing, perhaps most significantly, the ability to track "basic" activity on an iPhone 5s, without the company's proprietary wearable. Using Apple's motion-sensing M7 chip, the app'll track your steps, distance and the number of calories you've burned. You can also utilize features like food and weight tracking, fitness goals and add friends on the app by downloading it in the source link below and tapping on the "No Fitbit Yet? iPhone 5s tracks the basics" text. So you can start those New Year's resolutions now -- and, the company no doubt hopes, get in on the FitBit experience before picking up the wearable.
http://www.engadget.com/2013/12/30/fitbit/
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December 30th, 2013, 23:31 Posted By: wraggster
 Google has big plans to put Android in cars, and will start by announcing a tie-up with Audi at CES 2014 next week, according to the WSJ. Its sources said that Android will power an in-car entertainment system for that automaker, which will run on hardware built directly into the car rather than your smartphone. The collaboration will also involve NVIDIA, and such a system would give you access to the same navigation, entertainment and communication functions available on your handheld device. Audi recently announced LTE for select models, and a recent report from EE Times suggested that Google's had the automotive space squarely in its sights since Apple announced its iOS in the Car initiative supported by BMW, Daimler and others. We'll remain skeptical until we see a product demo, but it would be more surprising if Big G didn't do something with car companies to stymie its arch-foe.
http://www.engadget.com/2013/12/30/g...ndroid-in-car/
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December 30th, 2013, 23:34 Posted By: wraggster
 Think the 3GB of RAM in the Galaxy Note 3 was a lot? Samsung was only getting started. The company has just unveiled the first 8-gigabit (1GB) low-power DDR4 memory chip, which could lead to 4GB of RAM in a multi-layered, mobile-sized package. Moving to the higher-bandwidth (3.1Gbps) DDR standard should also provide a hefty 50 percent speed boost over existing DDR3-based chips, even though the new silicon uses 40 percent less power than its ancestors. Samsung is only promising mass production of the new RAM sometime in 2014, but it's already clear about the target audience. The technology will go into laptops, smartphones and tablets with Ultra HD displays, where additional memory will be crucial for powering all those extra pixels.
http://www.engadget.com/2013/12/30/s...gb-mobile-ram/
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December 31st, 2013, 00:57 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy/GameBoy Color emulator for Android has been updated. Changes:
- Fixed a crash when surface gets destroyed during display update.
- Fixed a crash when deleting files with special characters in their names.
- Fixed a crash when showing sections in File Selector.
- Added Kirby's Block Ball to the Cheatopedia.
- Added Kirby's Dream Land to the Cheatopedia.
- Added Kirby's Dream Land 2 to the Cheatopedia.
- Added Kirby's Pinball Land to the Cheatopedia.
News source: https://play.google.com
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December 31st, 2013, 01:01 Posted By: wraggster
via http://emu-russia.net/en/
GameBoy Advance emulator for Android has been updated. Changes:
- Added option 'Immersive mode' for Android 4.4 and up. It is by default off, and once turned on, you will have to redefine on-screen layouts.
- Added option 'Hide controls' to completely hide (still responsive) all the on-screen controls.
- [core] Fixed interrupt handling for a certain game.
- Fixed 'Link remote' submenu not showing up on certain 3rd-party Android ROMs.
News source: https://play.google.com
News source: https://play.google.com
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December 31st, 2013, 01:22 Posted By: wraggster
via http://www.emucr.com/
SuperGNES v1.4.0 for Android is released. SuperGNES is the Super Nintendo emulator that delivers the full console experience for Android. An original emulator developed from the ground up for mobile processors, which makes it the fastest out there. Designed to easily locate and play your favorite titles by simply scanning your media for games. You can then select from a list of games with displayed covert art. Save your progress at any time and return to where you were before. Choose from a huge database of Game Genie™ cheat codes.
SuperGNES Features:
• Fastest with best game compatibility
• Ultra-fast SuperFX core for playing StarFox & Yoshi
• SA1 Mario RPG, Kirby!
• On screen multi-touch controls with optional feedback
• Choose screen size, orientation and flip upside-down
• Auto-detects games and shows cover art
• Save game with screen shot
• Hundreds of cheats to choose from
• Fast-forward games using turbo skip
• Supports smc, fig, sfc, zip and 7z format.
• New or need help? Get real support!
SuperGNES v1.4.0 for Android Changelog:
- Nexus 10 tablet audio corrected.
- Switched to high performance OpenSL audio streaming.
- New APU engine with high fidelity audio and improved game compatibility.
- IMPORTANT: New APU must be enabled per game.
- Long-press on game icon and select "Settings" and check "Advanced APU".
https://play.google.com/store/apps/d...ames.supergnes
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