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February 2nd, 2015, 19:18 Posted By: wraggster
 Batteries are expensive, so it makes sense that device makers are in no hurry to cram in more capacity than is actually necessary. The downside of this, of course, is that if you're out and about, the responsibility of keeping your hardware fully charged is yours alone. Most people overcome this, either by attaching themselves to any available wall socket or keeping a rechargeable power pack in their bag. eZelleron, however, is hoping that people will want to carry a small gas-powered generator in their pockets instead.
http://www.engadget.com/2015/02/02/k...k-kickstarter/
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February 2nd, 2015, 19:21 Posted By: wraggster

When we placed Samsung's Galaxy Tab 3 10.1 in front of Joseph Volpe, it was all he could do not to roll his eyes. Rather than any headline features, the slate was merely an improvement on the second generation, just with a newer version of Android and, interestingly enough, an Intel chip. When he was done with it, Volpe remained as underwhelmed as when he'd began. In his words, it'll adequately do what you need it to do, but it won't look pretty, or dazzle you with performance. At a price of $399, he suggested you take your cash elsewhere - but we imagine some of you didn't heed his sage counsel. So, if you bought one, what did you think of it? Dive feet-first into our forum and tell us what you would have changed.
http://www.engadget.com/2015/02/01/h...ng-gtab3-10-1/
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February 3rd, 2015, 22:43 Posted By: wraggster

You've probably heard no end of hype for 4K video on TVs and computers, and now it's about to invade your phone... at least, so long as ARM has its way. The company just took the wraps off of Cortex-A72, a processor reference design that promises a huge boost to computing power, especially when graphics come into play. Thanks to updates that include optimizations for an efficient 16-nanometer chipmaking process, 30 percent more memory performance and an 80 percent speedier graphics core (the Mali-T880), the A72 is about 3.5 times more powerful than ARM's earlier Cortex-A15. That's beefy enough to record 4K video at an extra-smooth 120 frames per second -- many current smartphones only manage 30FPS at best. You should get "console-class" gaming, too, and there's a promise of Google Now-style natural voice commands that don't depend on a distant server to interpret what you're saying.
http://www.engadget.com/2015/02/03/a...a72-processor/
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February 3rd, 2015, 22:51 Posted By: wraggster
 Is Chinese giant Alibaba investing $10 million into California-based game console maker OUYA? That report remains unconfirmed, but OUYA did confirm this morning that Alibaba is getting the OUYA game library on its YunOS platform. Sorry, the whatplatform? It's essentially a version of Android that was created by Alibaba, intended to compete with Android in China. So does that mean OUYA is heading to smartphones in China? Not quite.
http://www.engadget.com/2015/02/03/ouya-alibaba-china/
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February 3rd, 2015, 22:57 Posted By: wraggster
 Wish your Android device's lock screen was a bit more scenic? Microsoft's Garage team has you covered with Picturesque, then. It pulls the daily image from Bing's homepage and throws it to your phone in addition to adding a box for Redmond's search engine of the same name, as spotted by AndroidCentral. Not a fan of the photo of the day? You can shake it off for one from the past six days. Notifications for missed calls and messages are here too like with Garage's previous effort, Next Lock Screen, but there are a few functional differentiators. For instance, with Picturesque you can read full news articles without unlocking your device, and Indian users get a few regional bits like Muhurat measurement. It's worth noting that you're trading music player controls and a few other things, though. Sound like something that'd be up your alley, regardless? Well, it's available on Google Play right now -- you know what to do.
http://www.engadget.com/2015/02/03/m...d-lock-screen/
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February 3rd, 2015, 22:59 Posted By: wraggster

Samsung's pre-announcement clues are sometimes cryptic at best, but it's not being especially subtle this time around. Hours after Tinhte first revealed that something was up, Samsung has posted a "what's next" teaser for a March 1st Galaxy Unpacked event in Barcelona whose centerpiece is the shadowy profile of a curvy-looking device. While it's not perfectly clear what this image represents, it bears an uncanny resemblance to the right-hand side of the Galaxy Note Edge, where the smartphone's signature curved display tapers off. Seeing as how Samsungisn't about to re-unveil a phone, our money's on the teaser alluding to a Galaxy S6 with an Edge-like screen, whether it's optional (as SamMobile rumored earlier) or standard issue. Whatever shows up, it's pretty obvious that March 1st is going to be a very busy day in the Android world -- we'll be sure to attend those events and let you know what Samsung, HTC and others have to offer.
http://www.engadget.com/2015/02/02/s...d-2015-teaser/
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February 3rd, 2015, 23:00 Posted By: wraggster

Lollipop didn't exactly take the Android world by storm when it first launched. Early adoption was slow enough that it made no real impact in usage share stats for the first couple of months. People are starting to take to Google's latest dessert-flavored OS, however -- it's finally on the official radar. Google's data now shows that about 1.6 percent of active Android users were using Lollipop as of the start of February. That's certainly not a lot, but it's clear that all those Nexuses and early Lollipop upgrades (most notably from HTC, LG and Motorola) count for something.
http://www.engadget.com/2015/02/02/f...p-usage-stats/
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February 3rd, 2015, 23:12 Posted By: wraggster
Tablet and two-in-one shipments hit 76.1 million in Q4 2014 slipping by 3.2 per cent year on year.
This is the market’s first decline since tablets were introduced in 2010. Amazon saw the biggest decline in the final quarter of last year for shipments, which were down 69.9 per cent from 2013, ASUS shipments were also down 24.9 per cent.
Apple and Samsung who dominate the market with 33.1 per cent and 17.2 per cent share respectively, reports the IDC.
However Apple experienced a 17.8 per cent drop and Samsung reported a 18.4 per cent decline in shipments during Q4 last year.
This begs the question as to if the tablet market relies to heavily on the two companies.
Jitseh Ubrani, senior research analyst at Worldwide Quarterly Tablet Tracker, said: “The tablet market is still very top heavy in the sense that it relies mostly on Apple and Samsung to carry the market forward each year.
Although Apple expanded its iPad lineup by keeping around older models and offering a lower entry price point of $249, it still wasn’t enough to spur iPad sales given the excitement around the launch of the new iPhones.
“Meanwhile, Samsung’s struggles continued as low-cost vendors are quickly proving that mid to high-priced Android tablets simply aren’t cut out for today’s tablet market.”
Overall shipments from 2014 were actually up 4.4 per cent hitting 229.6 million units, however the fourth quarter results may be a sign on things to come.
http://www.pcr-online.biz/news/read/...q4-2014/035534
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February 4th, 2015, 20:57 Posted By: wraggster

Well, it looks like someone forgot to the cue the fanfare. According to a recent report from Android Police, Android 5.1 is already floating around in the wild, just not where you'd expect. The new build - and its currently mysterious changelog - just made an appearance on a low-cost Android One device meant for sale in Indonesia later this month. To our knowledge, it's the first time Google has publicly acknowledged the existence of the update - all that's really left now is a big Google blog post commemorating the launch and a list of changes the release brings to the table.
http://www.engadget.com/2015/02/04/g...5-1-indonesia/
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February 4th, 2015, 21:04 Posted By: wraggster

As a rule, rogue Android apps don't last long on Google Play -- either Google catches them quickly, or enough people complain that something gets done. That doesn't appear to have happened with a recent batch of apps, though. Antivirus developer Avast has noticed that multiple titles, including some with millions of downloads, have been harboring a sneaky form of adware that tries to fool you into either paying for content or violating your privacy. The apps will often work normally for days, but eventually pester you with ads warning about non-existent updates and viruses every time you unlock your phone. If you're tempted enough to tap one of the ads, you're steered to far more dangerous content that may send premium text messages (without asking, naturally), harvest personal info or otherwise compromise your device.
http://www.engadget.com/2015/02/03/a...droid-devices/
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February 5th, 2015, 20:41 Posted By: wraggster

Reuters is getting in on the streaming news game, too. With Reuters TV, the outfit's targeting commuters that want to keep up on current events with personalized, on-demand and live content that's downloadable for offline viewing. Reuters promises real-time coverage as well, giving examples like streaming protests in Egypt or presidential speeches from our nation's capitol. Video content will range from 5 - 30 minutes in length and is produced exclusively for the iOS app, drawing from the news organization's some 2,500 journalists on the ground in over 160 countries. Sounds a bit like what the BBC recently did for its app, and this could be great for folks where underground WiFi and cell data isn't available just yet, we'd imagine.
http://www.engadget.com/2015/02/04/r...n-demand-news/
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February 5th, 2015, 20:44 Posted By: wraggster
 It's been about six months since we heard significant rumors about Apple + televisionand as predicted, here they are again. Re/code is hearing whispers that instead of trying to work with pay-TV companies like Time Warner Cable or Comcast, Apple will have its own over-the-top streaming service in the vein of the just-launched Sling TV, or upcoming services from Verizon and Sony. The rumor suggests Apple will license content directly from programmers, although its last go-round of negotiations suggesting a split in advertising revenue was not well-received. That similar services exist now certainly gives this round of rumors a shot in the arm, but Apple has been considering its next move in the living room for years without doing much. CEO Tim Cook mentioned last week that sales of the Apple TV have crossed 25 million units, and as usual the world is wondering what the company will do with its "hobby." As always, until something is actually announced my advice is to remain skeptical.
http://www.engadget.com/2015/02/04/apple-tv-rumor-ott/
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February 7th, 2015, 20:23 Posted By: wraggster

If you're paying for a Creative Cloud subscription, Adobe's Lightroom mobile comes in handy for make some photo edits on the go. In order to speed up that creative process a bit, the latest iOS update delivers the ability to copy edits from one photo and past them on another. So when you have a collection of images from a hike that all need the same tweaks, this should shave off a few minutes. What's more, the new version makes finding your favorite images easier, and a Presentation Mode keeps your pals from messing with your tags when they're flipping through a gallery. The usual bug fixes are there as well, and now that Lightroom mobile made the leap to Android, hopefully the new features will land on Google's mobile OS soon enough.
http://www.engadget.com/2015/02/07/l...or-ios-update/
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February 9th, 2015, 23:22 Posted By: wraggster

If you feel that Apple is upgrading iOS a little too quickly, you're not alone -- there areconcerns (if sometimes overstated) that it's focusing too much on interface revampsand extensions over making things work well. There may be relief in sight, however. Sources for the historically reliable 9to5Mac claim that iOS 9 will have a "huge" emphasis on behind-the-scenes fixes and performance optimizations. That's not to say there won't be any spiffy new features, but this could be more of a tune-up (in the vein of OS X Snow Leopard) than a breakthrough release. Apple likely won't confirm anything until its next Worldwide Developer Conference sometime in mid-year. If the tipsters are on the mark, though, the new iOS could be good news for anyone who feels that Cupertino hasn't been living up to its "just works" reputation as of late.
http://www.engadget.com/2015/02/09/i...nder-the-hood/
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February 9th, 2015, 23:26 Posted By: wraggster
 The whole point of NVIDIA's Shield was that it could stream PC games straight to it. Rather than stopping there, however, the experimental handheld console could also play any Android title, as well as all of the other internet-based stuff you expect from a smartphone or tablet. When we shoved the device into Ben Gilbert's hands, he found that the Shield was fine for Netflix, browsing and everything else, but that the PS Vita's smaller size and better game selection made it the better mobile games platform. We imagine, however, that plenty of you folks bought one of these, if only for curiosity's sake. So, now that you've had a year and a bit to test it out, why not hop over to the forum and tell us what you think?
http://www.engadget.com/2015/02/08/hwyc-nvidia-shield/
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February 10th, 2015, 22:53 Posted By: wraggster
 Follow the Apple rumor cycle and you'll notice that accessory makers play animportant role in leaks -- some of them "borrow" factory blueprints to produce cases and other add-ons for iPhones and iPads that are still weeks away from launch. Well, the crew at 1 Infinite Loop is apparently fed up with these companies spoiling the surprise. Sources for 9to5Mac claim that Apple made key accessory producers sign agreements preventing them from getting design details from anyone besides Apple itself. If the firms give in to the temptation and ship leak-based products, Apple warns of "penalties" that could include refusing to stock the offending goods at its stores.
http://www.engadget.com/2015/02/10/a...essory-makers/
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February 11th, 2015, 21:09 Posted By: wraggster
http://www.engadget.com/2015/02/11/y...kill-switches/

See that shiny flagship phone dangling from the stranger's back pocket? You should think twice about trying to grab it, not only because it's a terrible thing to do, but also because it probably won't do you any good. By the time you've hot-footed it to the pawn shop to hawk your ill-gotten wares, it's increasingly likely that the phone will have been deactivated by a smartphone kill switch. The campaign, launched by San Francisco's George Gascón and Eric Schneiderman way back in 2013 appears to have been a success, helping to remove the perils of tweeting on dark city streets
.
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February 11th, 2015, 21:10 Posted By: wraggster
 Samsung thinks the unusual curved screen adorning its Galaxy Note Edge is the way to combat its sliding smartphone fortunes, according to a report from Bloomberg. It said the Korean company will release a 5.1-inch Galaxy S6 that will curve down both sides of the screen, rather than just the right like the Edge. However, it's also hedging its bets by releasing a second 5.1-inch Galaxy S6 model with a regular screen. There are no other details about the devices, but both will reportedly be unveiled at Samsung's Mobile World Congress event on March 1st in Barcelona.
http://www.engadget.com/2015/02/11/s...round-display/
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February 11th, 2015, 21:12 Posted By: wraggster
 It's easy to forget that Samsung is a multi-tentacled company that builds much more than TVs and phones. For instance, it manufactures CPUs for arch-foe Apple and makes small-to-medium OLED panels for various companies, not just its own mobile division. According to Reuters, Samsung will invest another $3.6 billion into its OLED business to offset flagging smartphone sales. Most of that cash will go into a new production line producing curved panels for the Galaxy Note edge and third-party devices. And Samsung's not the only South Korean manufacturer dumping more money into OLEDs. LG will also stake nearly $1 billion on new OLED capacity for large-panel items like TVs, as well. The takeaway? Given the display dominance of the two companies, many more OLED devices -- both big and small -- should be hitting the market soon.
http://www.engadget.com/2015/02/11/s...g-oled-panels/
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February 11th, 2015, 21:21 Posted By: wraggster
Apple CEO Tim Cook has had an arrogant pop at his rivals in the smartwatch space ahead of the launch of Apple Watch.
"There are several things called smartwatches that are shipping, but I'm not sure you could name any," he said at the Goldman Sachs Technology and Internet conference, reports CNET.
He also said he wasn't sure the audience "could name very many" either, according to Droid-Life.com.
"Certainly there are none that have changed the way people live their lives," he added.
Cook also talked up the health benefits of the upcoming Apple Watch, which is set to launch this spring and could arrive as early as March.
He said, as covered by The Guardian: “If I sit for too long, it will actually tap me on the wrist to remind me to get up and move, because a lot of doctors think sitting is the new cancer.
“Ten minutes before the hour, it will remind you to move. We have a lot of people using the Apple Watch at Apple, and ten minutes before the hour, suddenly they all get up and move. It took a little to get used to, but it’s great.”
In other Apple news, the firm has announced it will buy around $850 million of power from a California solar farm to power its new Silicon Valley campus, other offices and 52 retail stores in the area.
Last month Apple posted record quarterly revenue and sales figures.
http://www.pcr-online.biz/news/read/...le-live/035592
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February 12th, 2015, 23:13 Posted By: wraggster

When we talk about a company's market capitalization, it's really just a jargon-y way of saying how much that company's really worth. Say, for example, you wanted to buy a company the way you do a product in a shop, well, the market cap would be a great way of calculating that company's price tag.
As you may have heard, Apple's market cap recently hit $700 billion: an amount of money that it's only fair to describe as a "shitload." In fact, it's such a large amount of money that you may have trouble comprehending what that actually amounts to in real terms. That's why we here at Engadget have decided to work out what $700 billion could buy in the hands of a spendthrift. We hope you're paying attention, Tim Cook...
http://www.engadget.com/2015/02/11/w...on-market-cap/
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February 12th, 2015, 23:14 Posted By: wraggster

Wondering how well Android Wear managed in its first months on the market? Merely so-so, if you ask Canalys. The analyst group estimates that 720,000 Google-powered smartwatches shipped in 2014. That's not terrible for a young platform where many devices didn't even hit stores until the fall, but it's a drop in the bucket versus a total of 4.6 million total wearable bands. As Canalys explains to the Wall Street Journal, the current Android Wear crop is too rough around the edges to be a smash hit. The battery life isn't usually that hot (rarely more than a day), and there aren't enough apps to make the wristwear particularly useful.
http://www.engadget.com/2015/02/11/a...014-shipments/
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February 12th, 2015, 23:25 Posted By: wraggster
Apple has started to reject mobile games from the iOS app store for displaying guns in their promotional material and app store icons. So far, the regulation hasn't had an impact on actual in-game content.
First reported by Pocket Gamer, mobile developers began receiving rejections from Apple on "iTunes Connect," the portal through which the company provides feedback on app store games, in late January. The change was sudden enough that developerOrangepixel, which had released its mobile game Gunslugs II on January 16th, first learned about the new policy when it tried to release an update for the game roughly two weeks later, Orangepixel's Pascal Bestebroer told Kotaku in an email.
"[The] rejection was only about one screenshot," Bestebroer said. The image had been approved by Apple previously for the game's original release. "The update was rejected by Apple because of the 'violence' in the screenshots (side note: Gunslugs 2 uses pixel-art, tiny 12x12 main characters and 1x1 blood pixels)."
Bestebroer said that the impression he got from Apple was that the company was that the promotional material for Gunslugs II had to be appropriate for a "4+" age rating:The idea behind it, from what I understand, is that even tho the app has a 12+ rating, they do need icons and screenshots and basically the store-page to be 4+ rated. So screenshots should not show anything that is below the 12+ rating.. which is a bit hard to do for most action games.
Two of the mobile games that received rejections from Apple—Gunslugs II andRooster Teeth vs. Zombiens by Team Chaos—only feature cartoonish depictions of firearms or toy ones, like the NES "pistol" from Rooster Teeth shown above. Here's a screenshot from Gunslugs II for another point of reference:
http://www.kotaku.co.uk/2015/02/12/a...es-images-guns
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February 15th, 2015, 23:46 Posted By: wraggster

Ever had the feeling that certain phone operating systems are more likely to crash your apps than others? It's not just you. Crittercism has posted its latest breakdown of crash reports from about 20,000 apps, and it's clear that certain operating systems aren't as friendly as others. On Android, Ice Cream Sandwich (4.0) is most likely to wreck your day; KitKat (4.4) is close behind, while Lollipop's early reputation for glitches apparently doesn't affect apps. With Apple devices, however, the tables turn. While iOS' app crash rate is lower overall, iOS 8 is a bit more problematic than its predecessor. That's not surprising given that Apple hasn't had as much time to tackle issues in 8, but you may feel better if you're still holding on to 7.
http://www.engadget.com/2015/02/14/a...droid-and-ios/
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February 15th, 2015, 23:47 Posted By: wraggster

Quite a few smartphone fans will tell you that a Samsung phone's Achilles' heel is its software -- you'll find a ton of (frequently unwanted) apps and features that do little besides chew up space and slow things down. You may get to wave goodbye to that cruft when the Galaxy S6 shows up, however. A SamMobile source claims that Samsung is yanking a lot of its usual pre-installed bloatware, making the GS6 "amazingly fast" compared to a weighed-down phone like the Galaxy Note 4. The titles wouldn't go away forever, but you'd have to download in-house apps if you didwant them. Instead, the focus would be on a host of included Microsoft apps: Office, OneDrive, OneNote and Skype would give you some solid productivity out of the box. It's not clear if the Microsoft deal has any connection to a recent truce with Samsungover patent royalties, although it wouldn't be surprising.
http://www.engadget.com/2015/02/13/s...icrosoft-apps/
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February 15th, 2015, 23:47 Posted By: wraggster
 Those ages-old rumors of Apple working on its own cars may have some merit after all. Wall Street Journal sources report that Cupertino has "several hundred" staffers working on an electric car project nicknamed Titan. It's supposedly early days (a release would be "several years" away), but the current effort apparently resembles a minivan. There's no mention of whether or not Apple's camera-toting vans are linked to this EV effort, although it's certainly tempting to make that connection.
http://www.engadget.com/2015/02/13/a...-electric-car/
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February 15th, 2015, 23:51 Posted By: wraggster
 Not many apps hit iTunes' 2GB file limit, but those that do tend to fall into a certain category (cough games). As a result, developers often must sacrifice graphics quality and effects for iOS titles, the exact problem we pointed out with the recent BioShockiOS release. But Apple has finally lifted that limit, and the max file size on iTunes titles is now 4GB, according to its developer site. That should result in better games, with a caveat. If you decided that $949 was a tad too much to pay on the 128GB iPhone 6 Plus and went for much cheaper 16GB iPhone 6 instead, you may not have enough space for the latest, largest titles.
http://www.engadget.com/2015/02/13/i...-size-now-4gb/
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February 15th, 2015, 23:52 Posted By: wraggster

Aviate's contextual home screen was clever, but if you didn't live in the US, you weren't able to search the web without opening a browser window. Now the app has finally -- perhaps belatedly -- added the feature to the platform to everyone whose addresses don't end in America. If you're not caught up, Aviate is an Android home screen that changes through the day to suit your needs, showing you weather information as you get up and travel tips when you leave for work. Yahoo picked up the company at the start of 2014 and launched it under the name Yahoo Aviate the following June. It's free to download from Google Play, as always, and will work everywhere, oh, except China.
http://www.engadget.com/2015/02/13/y...-opens-to-all/
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February 16th, 2015, 00:45 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Android has been updated. Изменения:
- Fixed global timing, Tai fu is reworking and more surely.
- Fixed the remote controller multiplayers feature.
- Added lens distortion support for VRglasses mode!
- Added many VR glasses mode, including a movie theather scene!
- Improved stability and speed of OpenGL HD Video plugin.
- Improved audio plugin speed.
- Fixed audio plugin which caused randomly freeze when loading savestate.
News source: https://play.google.com
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February 16th, 2015, 00:46 Posted By: wraggster
via http://emu-russia.net/en/
MSX emulator for Android has been updated. Changes:
- Switched to the Material Design theme.
- Added "up" buttons to all title bars.
- Revised all menus, making them work uniformly.
- Fixed "Show Virtual Keyboard" setting.
- Fixed screenshots and highlight in the State Selector and State Exchange.
- Fixed black banding in the Palette Editor.
- Fixed text color in the Gallery.
- Updated all icons to Lollipop versions, replaced some icons.
- Removed application name from all title bars, to save space.
- Now defaulting to the "light UI" mode.
News source: https://play.google.com
News source: https://play.google.com
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February 16th, 2015, 00:48 Posted By: wraggster
via http://emu-russia.net/en/
ColecoVision emulator for Android has been updated. Changes:
- Switched to the Material Design theme.
- Added "up" buttons to all title bars.
- Revised all menus, making them work uniformly.
- Fixed "Show Virtual Keyboard" setting.
- Fixed screenshots and highlight in the State Selector and State Exchange.
- Fixed black banding in the Palette Editor.
- Fixed text color in the Gallery.
- Updated all icons to Lollipop versions, replaced some icons.
- Removed application name from all title bars, to save space.
- Now defaulting to the "light UI" mode.
News source: https://play.google.com
News source: https://play.google.com
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February 16th, 2015, 00:50 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator for Android has been updated. Changes:
- Switched to the Material Design theme.
- Added "up" buttons to all title bars.
- Revised all menus, making them work uniformly.
- Fixed screenshots and highlight in the State Selector.
- Fixed screenshot sizes int the State Exchange.
- Fixed black banding in the Palette Editor.
- Fixed text color in the Gallery.
- Updated all icons to Lollipop versions, replaced some icons.
- Removed application name from all title bars, to save space.
- Now defaulting to the "light UI" mode.
News source: https://play.google.com
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February 16th, 2015, 00:51 Posted By: wraggster
via http://emu-russia.net/en/
ZX Spectrum emulator for Android has been updated. Changes:
- Switched to the Material Design theme.
- Added "up" buttons to all title bars.
- Revised all menus, making them work uniformly.
- Fixed "Show Virtual Keyboard" setting.
- Fixed screenshots size in the World Of Spectrum Browser.
- Fixed black banding in the Palette Editor.
- Fixed text color in the Gallery.
- Updated all icons to the newest Lollipop versions, replaced some.
- Removed application name from all title bars, to save space.
- Now defaulting to the "light UI" mode.
News source: https://play.google.com
News source: https://play.google.com
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February 16th, 2015, 00:52 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameBoy/GameBoy Color emulator for Android has been updated. Changes:
- Switched to the Material Design theme.
- Added "up" buttons to all title bars.
- Revised all menus, making them work uniformly.
- Fixed black banding in the Palette Editor.
- Fixed text color in the Gallery.
- Updated all icons to the newest Lollipop versions.
- Retired some icons, replacing them with better fitting ones.
- Removed application name from all title bars, to save space.
- Now defaulting to the "light UI" mode.
News source: https://play.google.com
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February 16th, 2015, 01:03 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the PSP emulator PPSSPP has been released.
Quote:
February 2, 2015: 1.0.1 with a few bugfixes coming soon
1.0 shipped with broken scrolling in the savestate list, that and a few other small bugs will be fixed shortly, in 1.0.1 coming later this week.
February 1, 2015: 1.0!
Finally, 1.0 is out, with a ton of new improvements! Note that it can take a while for it to become available in the Play store, depending on your location and Google´s datacenters.
Full improvements list:
- Many, many bug fixes in JIT and elsewhere, improving compatibility
- Proper fix for Zenfone and related devices
- Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases
- You can now create specific configs per game
- FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.
- The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that´s for the next version or two.
- Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems
- FFMPEG upgraded, fixed some music hangs ("GHA phase shifts")
- Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use.
- Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support
- Simulate UMD speed better, fixing hangs in several games
- More Atrac3 fixes, fixing hangs
- Somewhat better disk full handling
- Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3
- Updated to SDL2 where applicable (Linux, Mac)
- Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc
- No more need for MSVCRT DLLs on Windows
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February 16th, 2015, 01:04 Posted By: wraggster
via http://www.aep-emu.de/
As you know, I had to replace the VGBA-Android app, removed by Google, with the new Emulator app. I have since renamed the new app to "VGBAnext", releasing the first major update today. Unlike VGBA, VGBAnext supports both GameBoy Advance and GameBoy Color games, and also GameBoy Classic and Super GameBoy. In VGBAnext 1.1, I have switched to the Material Design theme, with the flat title bar, new navigation, and light backgrounds. I have also updated all the icons (including app icon) and redesigned menus to make them all work uniformly. People who could not save gameplay for DropBoxed games, should find this bug fixed now.
- Switched to the Material Design theme.
- Added new app icon showing both GBA and GB.
- Added "up" buttons to all title bars.
- Revised all menus, making them work uniformly.
- Fixed uploading state back to DropBox after playing.
- Updated all icons to the newest Lollipop versions.
- Retired some icons, replacing them with better fitting ones.
- Removed application name from all title bars, to save space.
- Now defaulting to the "light UI" mode.
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February 16th, 2015, 01:44 Posted By: wraggster
via http://www.emucr.com/
Snes9x EX v1.5.26 is released. Snes9x EX is an SNES/Super Famicom emulator written in C++ for Android, iOS, WebOS. It uses the emulation backend from Snes9x and is built on top of the Imagine engine.
Features:
* Accurate emulation and similar compatibility to Snes9x 1.43 on the PC
* Full quality 44KHz stereo sound
* Supports games in .smc, .sfc, .fig, and .1 formats, optionally in .zip files
* Super Scope support, touch screen to fire, touch off-screen to push Cursor button
* Mouse Support, see Snes9x EX section on website for instructions
* Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
* Multiplayer-capable Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app)
* Backup memory and save state support, auto-save and ten manual slots for save states. State files from Snes9x 1.43 should work on Snes9x EX and vice-versa.
* Portrait/Landscape auto-orientation support
Snes9x EX v1.5.26 Changelog:
- Added Prescale 2x effect, gives sharp edges at any zoom level without turning off linear filter
- Improved shader effect compatibility with some older GPUs
- Fixed some text input issues
http://down.emucr.com/v3/6548818090786816
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February 16th, 2015, 23:55 Posted By: wraggster
 By now, you will have heard at least something about Windows 10, the next iteration of Microsoft's OS that aims to create a unified experience across all the devices it'll eventually inhabit: everything from PCs and laptops to tablets and phones. Microsoft already released several preview builds for computers, and now the first Windows 10 Technical Preview is available for phones. You're highly unlikely to want to install this buggy early build on your daily driver, but don't sweat it. I've got just the phone for the job: a Lumia 630, which happens to be one of the few compatible devices at the moment. So let's take a look at what's new, and what's still to come.
http://www.engadget.com/2015/02/16/a...ew-for-phones/
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February 17th, 2015, 00:00 Posted By: wraggster
Apple faces a fresh security threat with reports that the jailbreaking community has made a breakthrough in accessing newer iOS devices.
The Register reports that an exploit concerning the Lightening connector found in modern Apple units has for the first time opened access to Apple's serial kernel debugger. This was previously only possible on older models.
All of which gives far greater control over devices and opens the door to altering core system codes and taking more or less complete control of an iPhone or iPad. Production on a cable that takes advantage of the loophole has apparently already begun.
The site adds that “many prominent figures in the jailbreaking community” seem hugely excited by the development, suggesting that there’s definitely something to the claims. One hacking site went as far to say that the new exploit "the key to the castle” and is the first step in "totally owning an iDevice"
http://www.mcvuk.com/news/read/lates...s-door/0145270
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February 17th, 2015, 00:04 Posted By: wraggster
A Californian firm has developed a new case that adds physical keys to iPad displays.
Tactus Technology is responsible for creating the Phorm, which features a screen protector lined with microfluids.
When the protector is activated the fluid raises up from the screen creating Finger Guides, which sit above each key.
The Phorm also features a back case that clips onto a tablet, where the activation button for the Finger Guides is located.
The case has been designed specifically for the iPad Mini and iPhone 6 Plus, and works with all native iOS keyboards.
In a video about the Phorm, a spokesperson said: “Phorm overlays physical guides onto your keypad, making typing effortless. It gives you greater control over your keyboard.”
The Phorm is now only available for pre-order in the US for $99, but it is expected to go on sale widely during the summer.
http://www.pcr-online.biz/news/read/...s-video/035622
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February 17th, 2015, 21:55 Posted By: wraggster

Until you, if you'd wanted to use Microsoft Office on iOS, you'd have been stuck usingDropbox, OneDrive or SharePoint to store your files online. For some reason, Apple's home-grown storage service was a notable absentee, but thankfully one that has been now remedied. In the most recent update, Microsoft has enabled users to save their documents, spreadsheets and presentations to iCloud, so long as they're running iOS 8. Unfortunately, it's not as simple as with the other platforms, since you have to dig into the "More" section before you can select the option. Still, better than nothing, eh?
http://www.engadget.com/2015/02/17/o...cesses-icloud/
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February 17th, 2015, 21:56 Posted By: wraggster

In an alternate universe where up is down and black is white, more feature phones get shipped year-on-year while its replacement, the smartphone, sees sales stall. That's apparently what happened in Japan last year though, according to MM Research Institute. For the first time in seven years, flip-phone shipments grew -- and grew by 5.7 percent to a hard-to-comprehend 10.58 million units. In the same year, smartphones units shipped fell 5.3 percent, down to 27.7 million. Flip-phones still make up a surprisingly large proportion of phone sales in Japan and it's actually the second year in a row that the market research firm has noted a drop in smart device sales. MM Research's Hideaki Yokota told Reuters: "Smartphones are also peaking in terms of functionality and they tend to last a long time as well, so there are fewer renewals."
http://www.engadget.com/2015/02/17/j...feature-phone/
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February 17th, 2015, 21:58 Posted By: wraggster

Apple apparently wanted its smartwatches to focus heavily on health-related features, but the company was forced to changed direction mid-development. According toThe Wall Street Journal, the company originally envisioned a device that can monitor heart rate, blood pressure and stress levels (based on the conductivity of the skin). Unfortunately, the sensors they tested just didn't pass muster, which isn't entirely surprising, since we've reviewed plenty of wearables with patchy heart rate monitors in the past. The company's engineers found that hairy arms, dry skin and even how tightly the watch is worn can affect the results, and they didn't find a solution in time.
http://www.engadget.com/2015/02/17/a...-features-cut/
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February 17th, 2015, 22:06 Posted By: wraggster
Apple hasn’t even released its much-anticipated smartwatch, yet it is already expected to shift 20 million units by the end of the year.
Thanks to the Apple Watch, the tech company is expected to own more than a quarter of the wearables market, which will potentially see shipments soar to 75 million, up 158 per cent on 2014, predicts CCS Insight.
Ben Wood, chief of research at CCS Insight, said: “The Apple Watch will be instrumental in taking the wearables market to the next level of growth. If successful, it’ll create a rising tide that will life the whole market.”
2015 is looking to be the year of wearables, with sales of such devices growing from 29 million last year, to 172 million in 2018.
CCS said that 2015 is a 'make or break' year for wearables.
North America accounted for more than half of global sales last year, and is continuing its lead in the market as time goes on.
The wearables market will continue to be dominated by fitness bands from the likes of Fitbit and Jawbone, following a huge surge in sales in 2014.
George Jijiashvili, analyst at CCS Insight, commented: “We expect sales of fitness and activity devices to double in 2015 to 40 million units. In contrast to many other commentators, we don’t believe smartwatches will dent sales of fitness products in the short term."
http://www.pcr-online.biz/news/read/...is-year/035628
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February 17th, 2015, 23:03 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-5511 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Merge pull request #2041 from Sonicadvance1/AArch64_vertex_loader
[AArch64] Vertex loader and things
* [AArch64] Change the vertex loader over to using unscaled loadstores.
In nearly all direct loadstore cases we can use unscaled loadstores.
Still have a fallback in case we hit a situation that we /can't/ do a unscaled loadstore.
* [AArch64] Implement loadstore unscaled.
* Convert our vertex loader unit test to the new RunVertices arguments arrangement.
* [AArch64] Minor floating point loadstore improvements.
These use the Vector x Element FMUL instruction to improve speeds slightly.
Should give ~3cycle improvement per quantized loadstore done.
* [AArch64] Implement vertex loader recompiler.
Shows a noticeable reduction in time spent in the vertex loader.
* Change RunVertices' function arguments.
This reduces some dumb state shuffling when calling the emitted vertex loaders.
* [AArch64] Fix another assert in the JIT register cache.
* [AArch64] Implement a couple of emitter instructions.
These will be used with the vertex loader JIT recompiler.
* [AArch64] Fix non-PCH build.
* [ARM] Fix poison memory functions.
We were poisoning 4x more data and overrunning our buffers. We don't want to do this.
* [AArch64] Fix a bunch of emitter asserts.
Since I've added the msg handler. I found all these asserts that were backwards. So they were asserting on the correct arguments.
* [Android] Register panic alert handler.
This lets me see _assert_msg_ alerts on Android when passing dumb arguments to my AArch64 emitter.
* Merge pull request #2055 from magumagu/fakevmem-code
Allow executing code out of FakeVMEM.
* Allow executing code out of FakeVMEM.
Fixes regression from PR1856 (address translation).
https://www.sendspace.com/file/fsv8tq
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February 17th, 2015, 23:04 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2015/02/17) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #7491 from thedax/ge-environmentmap-ded9
Update GE_TEXMAP_ENVIRONMENT_MAP in Direct3D9 so it matches OpenGL's behaviour
* Update GE_TEXMAP_ENVIRONMENT_MAP in Direct3D9 so it matches OpenGL's behaviour.
Improves the car colours in Outrun 2006, but like OpenGL, it's still got some areas with the wrong blue hue.
* Merge pull request #7477 from LunaMoo/remove-obsolete-save
Remove 2 more game specific config saves.
* Remove 2 more game specific config saves.
https://github.com/Bigpet/ppsspp/com...34f18232edc5aa now saves it.:3
* Merge pull request #7484 from daniel229/fix1
Small fix in sceSfmt19937
* sceSfmt19937 fix
* Pause UI: Increase vertical spacing between savestate slots, allow changing the "current" slot by choosing an empty one
https://www.sendspace.com/file/2ml57t
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February 18th, 2015, 23:36 Posted By: wraggster

Let's face it: most projectors aren't very useful outside of home theaters or boardrooms, even if they're packing some smarts. Beam may get you to change your mind, though. Its namesake Android-powered projector runs apps, streams media from your mobile gear (through AirPlay or Miracast) and starts tasks based on the time or what you're doing. You can play a video message when someone gets home, for instance, or load Netflix as soon as you turn on Bluetooth speakers. However, the design is the real party trick. While the 854 x 480 resolution and 100 lumen brightness are no great shakes, you can screw Beam into any standard light socket -- you don't have to hunt for a free wall outlet (or even a wall) if you're just looking to show off some vacation photos.
http://www.engadget.com/2015/02/18/b...art-projector/
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February 18th, 2015, 23:42 Posted By: wraggster
 It's a lot easier uploading files to Dropbox now, assuming you use an iPhone or an iPad loaded with iOS 8. This latest update adds an action extension to apps like Photos and Notes, letting you upload files directly instead of having to (ugh) fire up the cloud service first, navigate to "Add Files" and find what you want to save. You will have to set it up after downloading the newest version, but it's not that hard: just open up Photos or Notes, click the upload arrow button, choose More (...) from the bottom row of icons, and toggle on "Save to Dropbox." Easy peasy. As a nice extra feature, you'll also be able to open PDFs you click on websites through the cloud storage app, giving you a way to view them on a more desktop-like interface.
http://www.engadget.com/2015/02/17/dropbox-ios8-upload/
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February 18th, 2015, 23:43 Posted By: wraggster

Sorry, Typo, you aren't getting away with paying a fine. BlackBerry has filed another complaint against the Ryan Seacrest-backed peripheral maker over claims that theTypo 2 iPhone keyboard also infringes on patents. Not surprisingly, BlackBerry doesn't believe that a few minor design changes (such as a battery indicator and a lock key) put Typo's eerily familiar-looking keyboard in the clear -- it wants a ban on Typo 2 sales. We've reached out to Typo to see what its response will be, but something tells us that the odds of a successful courtroom defense are even lower this time around.
http://www.engadget.com/2015/02/17/b...gainst-typo-2/
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February 18th, 2015, 23:55 Posted By: wraggster
mpicpp sends word of a patent newly awarded to Apple, #8,957,835, which describes a head-mounted apparatus that uses an iPhone (or iPod) as a display. The device "temporarily integrates or merges both mechanically and electronically a head-mounted device with a portable electronic device." It sounds a bit like Samsung's Gear VR headset, and many outlets are reporting it as being a virtual reality device. However, the patent itself doesn't mention VR, and it was filed in 2008, long before the VR rush of the past few years. That said, Apple has recently been trying to hire engineers with experience developing VR-related software, so it's something they could be evaluating.
http://apple.slashdot.org/story/15/0...mounted-iphone
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February 20th, 2015, 00:30 Posted By: wraggster
 Did you hear that Apple might be working on a car, or at least something that heavily involves cars? It's reportedly already got quite a team working away at the project. But, those employees had to come from somewhere, right? According to a lawsuit from electric car battery maker A123 Systems, Apple has been poaching its best engineers, apparently to work in a battery division of its own. The company alleges poaching started back in June 2014, with Apple drawing away lead engineers from the battery maker's "most critical projects." According to the filing from Massachusetts federal court: "Apple is currently developing a large-scale battery division to compete in the very same field as A123."
http://www.engadget.com/2015/02/19/a...ery-engineers/
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February 22nd, 2015, 21:52 Posted By: wraggster

It's fairly easy to locate friends and family if you have an Android or iOS device, but finding your pals with a Windows phone? Not so much, unless you come across the right third-party apps. That may not be a big challenge for much longer. Spanish siteMicrosoft Place has detailed an as yet unreleased service, People Sense, that will let you share and track locations with other Windows phone owners. The basic concept is familiar if you've seen Apple's Find My Friends, but there's a stronger emphasis on reaching out -- you can call or message contacts in-app, and even get directions if you'd like to meet face to face. People Sense is still in private beta testing (it's listed as "Buddy Aware" at the moment) and has no clear release date, but it won't be surprising if the software plays a role in Windows 10.
http://www.engadget.com/2015/02/22/m...le-sense-leak/
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February 22nd, 2015, 22:02 Posted By: wraggster
 How do you make a smartwatch appeal to the fashion set? By bringing it into their natural habitat: Ridiculously expensive retailers in fashion hubs. French news sites are reporting (via 9to5Mac) that Apple is setting up booths for the Apple Watch within high-end Paris stores like Galeries Lafayette (above) on the Champs Elysses. Don't forget that Apple isn't just targeting tech geeks with its smartwatch, it's also aiming at the same deep-pocketed consumers that keep the Swiss watch industry alive. To compete with the likes of Rolex and Richemont (whose watch brands include Cartier and Piaget), it needs to be in the same stores. And while the Apple Watch will start at $350, its fancier steel and gold versions will push its price into territory that the company's traditional devotees might have a tough time stomaching. Judging from the reports we've heard, the steel watch could go for more than $500, while the gold Apple Watch Edition could go for several thousand dollars.
http://www.engadget.com/2015/02/20/a...-paris-stores/
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February 22nd, 2015, 22:12 Posted By: wraggster
 In today's Apple Car rumor update, Bloomberg has chimed in with sources spouting more knowledge about the "Titan" electric vehicle project supposedly under way in Cupertino. According to the report, the team is up to about 200 people, with experts on batteries and robotic technology joining recently. While A123 and Tesla may have an idea where some of those battery experts came from, even this rumor has the caveat that execs could scrap or delay it, but that the team is working on having a vehicle ready by 2020. This has been your daily Apple Car rumor update.
http://www.engadget.com/2015/02/19/a...ar-rumor-2020/
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February 23rd, 2015, 20:07 Posted By: wraggster
 Now we know there's some metal in there, but Samsung's recent video teaser didn't really give us a clear look at its new Galaxy phone. Fortunately, T-Mobile's got you covered, even if it's not quite the whole deal. While promoting a sign-up page for interested parties, the carrier also threw in the above image to whet appetites. So now we're confused: another teaser video suggested a more typically screened devicewithout the curved display of the Galaxy Edge, but maybe Samsung's got two S6 devices. Or maybe it'll only have the one curved side, unlike early reports. Who knows? (Aside from the Samsung execs and, most likely, T-Mobile CEO John Legere.) We've reached peak teaser levels now, so barring an incidental complete leak, you'll have to wait seven more days for all the answers, curved edges and all.
http://www.engadget.com/2015/02/23/s...-final-teaser/
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February 23rd, 2015, 20:08 Posted By: wraggster
 Android Wear isn't going to officially support iOS devices any time soon, but that doesn't mean that the two platforms can never see eye-to-eye. Developer Mohammad Abu-Garbeyyeh has tweaked Android Wear to make it display an iPhone's notifications using the same ANCS technology as Pebble's smartwatches. While the creator hasn't revealed every nuance of how this modification works, he claims that you don't need to jailbreak iOS or get root access on Android Wear in order to pull this off -- apart from the notification hack, your devices could behave normally. Not that you'd necessarily want to snag a Moto 360 or LG Watch Urbane just to try this project, at least not in its current form. Even if the code were readily available (it isn't), you still wouldn't get Google Now or app support. This is more to show what's possible, not what makes sense.
http://www.engadget.com/2015/02/22/i...-android-wear/
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February 23rd, 2015, 20:16 Posted By: wraggster
The mobile phone market is set to come up against new challengers in 2015, according to analyst Gartner.
Annette Zimmermann, research director at Gartner, believes that budget smartphones from the likes of Wiko and Chinese Whitebox vendors will continue to profit.
Zimmermann also suggests that Apple must come up with something innovative for 2015, if the company is to replicate record sales.
She said: “Undeniably, competitive features and decent quality attract buyers on a tighter budget, who are not after a global brand. In this scenario, consumers only want an Android device that runs all the apps they want at a cheaper price.”
Hardware and software enhancements such as high-resolution front cameras, larger screens and video editing tools help to keep customers coming back, according to Zimmerman.
The expected currency shifts in 2015 will also impact mobile phone vendors.
“We expect an even more intense competitive mobile phone market in 2015 as vendors deal with the new uncertainty of currency shifts in the Euro-zone that could lead to price increases,” Zimmermann added.
In other smartphone news, LG has revealed four new budget smartphones, ranging from 4-inches, 4.5-inches, 4.7-inches to 5-inches.
T-Mobile has also revealed that it will be stocking the new Samsung Galaxy S6.
In a tweet from the company’s CEO John Legere confirmed that the Galaxy S6 will be available from the mobile operator.
http://www.pcr-online.biz/news/read/...in-2015/035667
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February 25th, 2015, 23:52 Posted By: wraggster

Despite attempts to curb patent trolls, at least some of them are getting lucky -- and this week, one got very lucky. A Texas court has ordered Apple to pay a whopping $532.9 million to Smartflash, a holding company which sued over claims that iTunes (specifically its copy protection, payment systems and storage) violates its patents. The Cupertino crew allegedly abused the inventions on purpose, in part because one of its execs was briefed on them over a decade ago.
http://www.engadget.com/2015/02/25/a...atent-lawsuit/
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February 25th, 2015, 23:53 Posted By: wraggster
 Earlier this month, Best Buy accidentally (or not) published a listing online that outed an updated Moto E with LTE, more storage and a slightly bigger screen. The page disappeared tout de suite, but last week Motorola gave us a heads-up it was prepping some kind of announcement for today. You don't need to be a math whizz to put two and two together, and as anticipated, Motorola has now made the new and improved Moto E official. The second-generation model has 8GB of internal storage instead of 4GB, as well as an LTE radio (because bargain hunters deserve speedy 4G data access too) and new 1.2GHz quad-core Snapdragon 410 CPU. It's also been given a fresh face, with a 4.5-inch display in place of the 4.3-inch screen found on the original. That screen is no prettier, however, as you're still afforded the same 960 x 540 (qHD) resolution. It also comes equipped with Lollipop, the latest version of Android. While the OG Moto E retailed for $120/Ł90, this new model is slightly pricier at $149/Ł105, with several retailers offering it from today. Motorola's US site tells us there's a 3G variant in the works, too, which should come in a little cheaper when it eventually appears.
http://www.engadget.com/2015/02/25/new-moto-e/
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February 25th, 2015, 23:59 Posted By: wraggster

Whoopsie boopsie! Sony just gave the world a look at its upcoming Xperia Z4 Tablet in Xperia Lounge -- a move we'd assume was in error, since it quickly pulled the listing. It didn't give away the whole farm, however. Along with a sidelong pic (above) and reference to a high-res 2K screen (2,560 x 1,440 or so), other specs like "the latest ultra fast processor" were more vague. Sony added it would have "industry leading battery performance" and a "lightweight premium body," all of which bodes well for a high-end tablet. We still don't know key details like the size, but it might be a 10-inch model (unlike the 8-inch Xperia Z3 Compact), judging by the name and pic. You won't have to wait long to find out, as Sony also revealed that the tablet will arrive on March 3rd, smack in the middle of MWC 2015.
http://www.engadget.com/2015/02/25/s...4-tablet-leak/
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February 26th, 2015, 00:05 Posted By: wraggster
 Samsung and HTC's new smartphones may command the bulk of the attention at this year's Mobile World Congress but the show isn't just about new handsets. Samsungand Korean mobile carrier SK Telecom will use the show to demonstrate a new mobile data system that'll reach of speeds up to 7.5Gbps. Although the official 5G standard isn't yet defined, the pair are trying to elbow in on the act by calling the process "5G." Unfortunately, while that level of speed is thrilling, the technology behind it does come with a few "uhm," "ah," and "but" noises attached.
http://www.engadget.com/2015/02/24/s...g-test-at-mwc/
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February 26th, 2015, 23:57 Posted By: wraggster
 You know the drill. Apple issues an invite for an event, and tech media channels go wild with speculation. Except that we know the event in question this time, scheduled for March 9, is almost certainly about the Apple Watch. How? Well, we already know it's slated for an April release, so there's that. Oh and a not-so-subtle "spring forward" message the invite contains. Apple losing its cryptic touch? Maybe, but it's not unknown for Cook and crew to throw in a few surprises (but please, no more musical "surprises"). Engadget will of course be there to find out, with a liveblog so you can follow along too. Just don't forget to change your (non Apple) watch an hour, or you'll miss the whole darn thing.
http://www.engadget.com/2015/02/26/apple-watch-event/
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February 27th, 2015, 00:02 Posted By: wraggster
 If you're on the move or struggling to gain control of the TV remote in your living room, the BBC's iPlayer apps are an easy way to watch its live programming. The problem, until now, has been that the mobile apps would only let you stream the England-specific versions of BBC One and BBC Two. So if you lived in Edinburgh and wanted to watch Reporting Scotland, you were out of luck until it was made available to stream on-demand. It wasn't the most accommodating setup, so the BBC is updating both its iOS and Android apps to support the regional versions of BBC One and BBC Two broadcast in Scotland, Wales and Northern Ireland. Just choose your preferred location in the app's settings and you'll receive exactly the same programming as you would normally on the telly.
http://www.engadget.com/2015/02/26/b...gion-channels/
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February 27th, 2015, 00:09 Posted By: wraggster

It's no longer hard to get a hefty 128GB of storage in a smartphone, but that doesn't mean you'll enjoy it. What's the point of all that extra space if your phone chugs handling huge games and 4K videos? Samsung has clearly anticipated this problem, though -- it just outed the first 128GB flash memory chip based on the speedy Universal Flash Storage standard. The part uses tricks like command queuing and a serial interface to give you the kind of breakneck performance you'd expect from a solid-state drive in a PC, not a device that fits in your pocket. It's about 2.7 times faster at random data reads than the flash you see in many high-end phones, while its sequential speeds are "up to SSD levels." And that's while using 50 percent less power -- you won't have to take a hit to battery life.
http://www.engadget.com/2015/02/25/s...-flash-memory/
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February 27th, 2015, 00:13 Posted By: wraggster
 HTC isn't the only mobile company having trouble keeping its 2015 flagship phone under wraps. XDA-Developers forum member reefur has posted photos of what's believed to be a prototype Samsung Galaxy S6 for AT&T. The tipster was understandably worried about giving it a spin, but he notes that this handset is "pretty slim" and more upscale than Galaxy S phones of the past. In addition to the expectedmetal frame, Samsung's usual plastic backing has been replaced with glass ŕ la the iPhone 4 and Nexus 4 -- don't drop this, folks. There also doesn't appear to be either a removable battery or a microSD card slot, which is bound to disappoint some fans if this is what shows up at Samsung's March 1st event.
Update: We've added a side-by-side comparison with the Galaxy S6 Edge to the gallery as well.
http://www.engadget.com/2015/02/25/s...s6-photo-leak/
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