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September 2nd, 2011, 00:37 Posted By: wraggster
Apple has reportedly once again lost an iPhone prototype in a bar, echoing the loss of an iPhone 4 prototype last year which was subsequently sold to gadget blog Gizmodo for $5,000.
A CNET report said the phone was lost a San Francisco bar Cava 22 in late July. Well-connected Apple last year managed to get police to raid the home of the web site's editor in search of the phone. This time they led police to the door a residence after tracing the prototype electronically.
A man described as in his 20s admitted to police that he had been at the bar but denied all knowledge of the phone and 'allowed' police to search his home, uncovering nothing.
http://www.mcvuk.com/news/read/apple...ototype/084054
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September 2nd, 2011, 00:58 Posted By: wraggster

Well, you can't say Cupertino isn't being consistent. Just like last time, Apple's gone and released a new beta of iOS 5, less than two weeks after the last one. Not much of interest pops out of build 9A5313E's release notes, but we'd presume it squashes a fair share of bugs. Hit up settings to begin the roughly 70MB OTA update, or test those browser downloading skills at the dev portal linked below. And while you're there, don't forget to snag updated versions of Xcode, iTunes, and an updated firmware for the second-generation AppleTV. Peep a screenshot of the OTA after the break and let us know how you fare in comments.
http://www.engadget.com/2011/08/31/i...or-developers/
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September 3rd, 2011, 22:55 Posted By: wraggster
The current top 5 paid apps on the iOS App Store contains not one but three Australian-made games from Firemint and Halfbrick.
The newly released SPY Mouse from Firemint Studios in Melbourne is currently the #1 selling iPhone game, and is receiving very positive reviews. It expands upon the team's already impressive one-touch simple control scheme, which was pioneered in the hugely successful Flight Control.
Jetpack Joyride, the brand new arcade action title from Halfbrick Studios in Brisbane, is in the second spot after releasing only two days ago.
Finally, Fruit Ninja, also from Halfbrick, is continuing to sell very well and is the fifth top-selling game.
Halfbrick and Firemint are the two of the biggest success stories coming out of Australia amidst a sea of major studio closures, both focusing exclusively on downloadable and handheld independent titles.
SPY Mouse, Jetpack Joyride and Fruit Ninja are all available on the App Store for AUD$0.99.
http://www.mcvuk.com/news/read/austr...p-store/084136
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September 4th, 2011, 11:54 Posted By: wraggster

The race to get Android working on the now budget-friendly HP TouchPad is on. We've already heard rumors of the little green robot coming pre-installed on the ill-fated slate and we've seen the first CM7 boot, but no one's gone all the way quite yet. While progress is slow, a team of dedicated TouchPad hackers, calling itself Team-Touchdroid, is now showing off a dual-boot configuration with Android 2.3.5. As with CM7, the touchscreen still doesn't work, but the demo video is quite dramatic -- that is until the credits stop rolling. If early-stage flip-flopping OSs are your thing, hop on past the break, but don't say we didn't warn you: it's going to get weird.http://www.engadget.com/2011/09/03/team-touchdroid-dual-boots-android-on-touchpad-touchscreen-no/
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September 4th, 2011, 12:01 Posted By: wraggster
Sniper: Ghost Warrior launches on iPhone and iPad early 2012, City Interactive has announced.
Polish developer Vivid Games has created a bespoke version of the shooter for Apple's mobile devices.
It uses Epic's Unreal Engine 3, and features touchscreen controls.
Sniper iOS will compliment Sniper: Ghost Warrior 2, due out on console and PC early next year.
"Sniping is poetry in slow motion, up until you pull the trigger," Remigiusz Koscielny, president of Vivid Games, enthused.
"The trigger for upcoming iOS game based on well known Sniper: Ghost Warrior franchise has been pulled by a two great Polish companies that teamed up to create premium quality sniping game. We're proud and excited about this project, and we will use our best effort and knowledge to deliver very best, elite military experience on mobile market up to date."
http://www.eurogamer.net/articles/20...s-in-the-works
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September 5th, 2011, 20:07 Posted By: wraggster

At present time, Baidu's a desktop web browser / search engine based in China that's meant to mimic Chrome (though it's actually wrapped around IE code). The company, however, has its sights set on conquering the mobile front as well, introducing Baidu Yi OS at its annual get-together. The new platform is essentially a forked version of Android, which will provide a lot of the same functionality and services we're used to seeing from Google; Baidu, though, is adding a dash of flavor by throwing in its own bundle of apps -- such as native maps, reader, music, web apps, and even a program similar to Google Places -- as well as strong cloud integration for backups, storage and sharing. The new OS will likely be up against intense competition from Nokia, Alibaba, Xiaomi and Windows Phone Tango(amongst others), so the Chinese mobile space may get rather interesting in the coming years.
http://www.engadget.com/2011/09/05/b...its-mobile-as/
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September 5th, 2011, 20:12 Posted By: wraggster
First the HP TouchPad was abandoned before it even got going, and now it is claimed that another high-profile iPad 2 rival is having a tough time on the market.
An executive at electricals firm Lenovo has claimed Samsung sold just 20,000 units of the 1m Galaxy Tabs it shipped to retail last year, The Guardian reports.
Samsung itself has never released any sales numbers for the Android-powered device, though has previously admitted that the shipped figure was notably higher than the sales figure.
Lenovo itself reckons that the toughest fight any potential new tablet faces is undercutting the £399 iPad without selling the new machine at a loss. Speaking of a potential £349 price point Lenovo’s Andrew Barrow said "at that price, any [manufacturer] would be giving money away".
Since the launch of the seven-inch Galaxy Tab, Samsung has launched a number of new models including the larger Galaxy Tab 10.1 and the new Galaxy Tab 7.7.
http://www.mcvuk.com/news/read/lenov...t-sales/084225
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September 6th, 2011, 01:22 Posted By: wraggster
iMAME4all is a iOS universal app done by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria & TEAM for all jailbroken iOS devices (iPad HD, iPhone 4G , iPod touch and older) and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis.
It emulates arcade games supported by original MAME 0.37b5 plus some additional games from newer MAME versions.
This version emulates over 2000 different romsets.
Please, try to understand that that with that amount of games, some will run better than others and some might not even run with iMAME4all. Please, don´t email me asking for a specific game to run.
Although the performance is very good with modern devices (all games I tested on iPad run practically perfect), owners of older devices should not expect a good performance; please turn off sound because that's very helpful.
After installing, place your MAME-titled zipped roms in /var/mobile/Media/ROMs/iMAME4all/roms folder.
Please use "clrmame.dat" file included in /var/mobile/Media/ROMs/iMAME4all to convert romsets from other MAME versions to the ones used by this version, using ClrMAME Pro utility, available in next webpage:
http://mamedev.emulab.it/clrmamepro/
I am releasing everything for free, in keeping with the licensing MAME terms, which is free for non-commercial use only. This is strictly something I made because I wanted to play with it and have the skills to make it so. That said, if you are thinking on ways to support my development I suggest you to check my other free works for the community.
Version 1.9: key delay on game selection - eases game selection, added option to set Sound defaults and to choose iCade or iControlPad layout,sleep processor between inputs on game select screen, fixed multiple key presses problem and sound initialisation fixes.
http://code.google.com/p/imame4all/
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September 6th, 2011, 02:04 Posted By: wraggster
Apple's sent over its picks of the new titles available on the iOS app store this week.
It's the usual bundle of light mini-games looking to get you hooked, but by far the most interesting for us is Crimson: Steam Pirates.
Steam Pirates is the first game to come out of the Bungie Aerospace initiative set up by the former Halo developer to help independent studios
On your iPhone or iPad? Click on the titles to be taken to the app store.
iPad
Crimson: Steam Pirates - Bungie Aerospace Corporation
Free (Rated 12+)
Take to the high seas and command your steampunk pirate fleet, letting your cannons and manoeuvres do the talking as you plunder treasure in this sublime game.
Jetpack Joyride - Halfbrick
£0.69 (Rated 9+)
Fly your high-tech prototype jetpack through an endless retro-pixel level full of zany power ups and wacky obstacles.
DrawRace 2 HD - Chillingo Ltd
£1.99
Trace your racing line around twisting corners and curves, completing lap after lap in this thrilling game.
Flick Soccer! HD - Full Fat Productions Ltd
£2.99
Practise your dead ball skills, biding your time until the next round of crucial Euro 2012 qualifiers.
Kahmate - Id&aL editions
£2.49 (Rated 9+)
Recreate the Rugby World Cup, facing off against friends in this turn-based game of skill and strategy.
Flapcraft - UAB Pixelmator Team
£1.49
Surf through the air performing tricks as a Viking on a log. Upgrade your aerodynamic hunk of wood with wings, jet engines and more.
God of Fight - Triniti Interactive Limited
£0.69 (Rated 12+)
Wage war through over 40 levels of epic battles, upgrading skills, beating end-bosses and racking up Game Center achievements on your path to victory.
iPhone:
Jetpack Joyride - Halfbrick
£0.69 (Rated 9+)
Fly your high-tech prototype jetpack through an endless retro-pixel level full of zany power ups and whacky obstacles.
DrawRace 2 - Chillingo Ltd
£0.69
Trace your racing line around twisting corners and curves, completing lap after lap in this thrilling game.
Tiny Invaders - Hogrocket Limited
£0.69
Guide mind-controlling alien germs on your quest to take over the world in this cute and contagiously fun puzzler.
Kahmate - Id&aL editions
£2.49 (Rated 9+)
Recreate the Rugby World Cup, facing off against friends in this turn-based game of skill and strategy.
Flapcraft - UAB Pixelmator Team
£1.49
Surf through the air performing tricks as a Viking on a log. Upgrade your aerodynamic hunk of wood with wings, jet engines and more.
God of Fight - Triniti Interactive Limited
£0.69 (Rated 12+)
Wage war through over 40 levels of epic battles, upgrading skills, beating end-bosses and racking up Game Center achievements on your path to victory.
Pocket RPG - Crescent Moon Games LLC
£0.69 (Rated 9+)http://www.computerandvideogames.com/317821/new-on-the-app-store-apples-picks/
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September 6th, 2011, 23:55 Posted By: wraggster

TouchPad mania has been in full effect since the slate went on blue-light special a few weeks ago. Yet, with the future of webOS in flux, crowds have clamored to get Google's green bots on the woebegone tablet. Last week, Team-Touchdroid gave the TouchPad a slice of Gingerbread, and now it's delivered full 10-point multitouch as well. Of course, the video below only shows it doing the trick on a testing app, but it's a good start. Shouldn't be long now before you TouchPad owners can get touchy-feely with any Android app your hearts desire.http://www.engadget.com/2011/09/06/hp-touchpad-gets-multitouch-drivers-for-android-courtesy-of-team/
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September 7th, 2011, 23:43 Posted By: wraggster

Yearning to relive the classics (Lunar Lander, anyone?) on your iPad, replete with that authentic arcade feel? It wasn't long ago that we reviewed ThinkGeek and Ion's formidable iCade, but at $100, it was -- and still is -- a pricey portion to stomach for an occasional retro gaming fix. Fast forward to the present, and Atari's paired with Discovery Bay Games to create their own official spin on an iPad arcade adapter, fittingly dubbed the Arcade Duo-Powered Joystick. Unlike the iCade, it doesn't use Bluetooth and requires no batteries -- you simply dock your iPad into its 30-pin connector. The joypad is specifically made to work with Atari's Greatest Hits app, and it's set to land in early October for a slightly more wallet-friendly price of $60. We were able to slam its controls a bit while playing through various levels of Major Havoc and the like, and you'll find our impressions after the break.
http://www.engadget.com/2011/09/07/a...-icade-review/
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September 8th, 2011, 21:53 Posted By: wraggster

Shiny, happy people staring at iPad 2s? Why, it must be the power of inductive charging, or just hyper-enthusiastic marketing. Revealed at CEDIA 2011, Dana Innovations' recently announced LaunchPort system takes the convenience of wireless charging and slaps it on your wall. Of course, there's the regular ol' option to have your Apple slab recharge from a flat top surface, but then you'll be missing out on the 360 degree pizzazz. The price of this fancy doesn't come cheap either, with both the wall- and base-mounted options costing $200 each, plus the $150 for the mandatory PowerShuttle sleeve and the $10 pre-order fee. Now, how badly do you need to show off that Jony Ive-designed tablet? Skip past the break to witness overacting at its finest.
http://www.engadget.com/2011/09/08/l...s-with-glee-v/
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September 8th, 2011, 21:58 Posted By: wraggster

It looks like Apple's patent spat with Samsung has now reached the land of the rising sun. Reuters is reporting that Cupertino is taking the Korean manufacturer to court in Japan, over alleged patent violations pertaining to the iPhone and iPad. Japan's Kyodo news agency first reported the news, citing unnamed insiders who claim that Apple is looking to halt sales of Samsung's allegedly patent-infringingGalaxy S smartphones, while seeking ¥100 million (about $1.3 million) in damages. According to the sources, the first hearing was held in a Tokyo District Court on Wednesday, though a court spokesman would not comment on the pending case. Neither Samsung nor Apple have commented on the suit and details on the patents in question remain unclear, but we'll keep you posted as we find out more.
Update: Ryuji Yamada, CEO of Japanese provider NTT DoCoMo, is now saying that Apple's lawsuit will not have any effect on next month's Galaxy Tab launch. "We have heard from Samsung that there will beno obstruction to sales," Yamada confirmed.
http://www.engadget.com/2011/09/08/a...ad-patent-vio/
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September 9th, 2011, 23:55 Posted By: wraggster
At the International Broadcasters Convention (IBC) in Amsterdam yesterday, Adobe unveiled a slew of new software solutions, including Adobe Pass, Flash Access 3.0 and Flash Media Server 4.5. Pass allows cable operators and other content providers to provide streaming TV from multiple sources through a single sign-on solution, while Access is content protection platform that can now deliver streaming video to mobile devices. But, it's Media Server 4.5 that has been garnering the most attention from the press, thanks to its support for iOS. Now don't get too excited, you still can't actually use Flash on your iPhone. But, the latest version of the software provides the option to stream video using the Apple-friendly HTTP Live Streaming format. So, still no Kongregate for iPhone users, but partners like MediaPlatform can now put live webcasts on your iPad.
http://www.engadget.com/2011/09/09/a...ble-streaming/
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September 9th, 2011, 23:59 Posted By: wraggster

Here's the word straight from Bloomberg's unnamed sources: Sprint's not only getting the elusive iPhone 5 -- it's keeping an unlimited data plan around just to sway buyers who may otherwise spring for the AT&T / Verizon Wireless variants. Furthermore, these folks in-the-know have good reason to believe that it'll be launched "next month," which gives Apple a shockingly small amount of time to invite us over for a west coast reveal. As it stands, the only folks who'll get limitless data with an iPhone 5 on its existing US carriers are those with grandfathered plans; any new customers on Ma Bell or Big Red will be forced to select one of many tiered options. Not surprisingly, neither Sprint nor Apple are commenting on the story, but if it all proves true, Sprint can definitely hang its hat on having one serious competitive advantage.
http://www.engadget.com/2011/09/09/s...e-5-launch-pr/
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September 10th, 2011, 00:12 Posted By: wraggster
An ingenious browsing hack has emerged: if you have an Android smartphone and a T-Mobile (US) unlimited messaging plan, you can now use an app called Smozzy to surf the web... for free. Smozzy is just a wrapper around the standard Android browser, but instead of requiring a data connection, everything is funneled through SMS and MMS. Whenever you click a link, instead of firing off a packet to a remote web server, a web request is instead sent to Smozzy's intermediate server via SMS. Smozzy forwards the request, downloads the web page you're trying to visit, and then sends it along to your phone as MMS messages — and both SMS and MMS are completely free with T-Mobile's unlimited messaging plan.
http://mobile.slashdot.org/story/11/...rough-T-Mobile
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September 10th, 2011, 22:28 Posted By: wraggster

Somebody's not wasting anytime. Just last month we reported on the musically minded Android handset, and now what looks to be a decidedly darker version of Sony Ericsson's Live with Walkman has made its way through the FCC and come out the other end in pieces -- literally. Since the outfit didn't hold back much in its initial announcement, we won't be making any big discoveries here, but if you're into dismembered smartphones we've got a gallery of the shredded handset awaiting you below.
http://www.engadget.com/2011/09/09/s...busted-open-b/
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September 11th, 2011, 16:30 Posted By: wraggster
Back on November 28, 2010, somebody started a thread on Apple's support forums about someone spending more than $50 of his iTunes Store credit on iPhone apps. That discussion thread has since swelled to more than 45 pages, with nearly 700 posts. 'Someone — or some group of someones — seems to be able to spend iTunes gift card credit without permission, buying apps that users don't want. And whoever's doing the hacking seems pretty good at it: Hundreds of users have seen their iTunes credit stolen, and the hack shows no signs of slowing, ten months after it was first reported.' Apple has refunded certain accounts, but not in all cases. Apple suggests that the hack stems from weak, easily guessable passwords, and/or phishing attacks where customers are fooled into entering their passwords into hackers' forms."
http://apple.slashdot.org/story/11/0...Sign-of-Fading
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September 11th, 2011, 22:21 Posted By: wraggster
MAME4droid is a port of iMAME4all for Android 2.1 and upper phone versions. Native Support for Android honeycomb tablets. Android 3.0 (Honeycomb) 2D Hardware Accelerated. Autorotate. HW Keys remapping supported. Selectable hide/show touch Controller. Smoothed image. Animated touch stick and more
http://code.google.com/p/imame4all/
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September 12th, 2011, 19:10 Posted By: wraggster
No surprises here. GameStop, which announced its intentions to become a technology company earlier this spring, has officially selected Google's Android OS for its upcoming tablet-based "certified gaming platform." The video game retailer's prexy Tony Bartel relayed the news to GamesIndustry.biz, and plans to sell the slate alongside offerings from industry heavyweights. The news comes on the heels of the company's spring acquisition of developer Spawn Labs and Impulse, with a pre-production model design already selected for the tab. Expect the hardware to come pre-loaded with a handful of games, and to have a focus on an OnLive-like, cloud-based gaming platform. Consumers in Dallas were the first to get a hands-on with the beta device that should sport a custom designed inbuilt controller at launch. According to Bartel, "It's hard to imagine how to stream a game - let' say Modern Warfare 3 - onto a tablet and then play it with your finger." The GameStop-made tab could also see third-party exclusives head to the platform, crafted with its controller interface in mind. Bartel made no mention of a release window, but it's clear the company's adapting to the industry's digital download future. Hit up the source below for the full interview.
http://www.engadget.com/2011/09/12/g...let-to-market/
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September 12th, 2011, 21:47 Posted By: wraggster

Are you just lousy with iPhone and iPads, but light on Maddens and Deus Exes? There's a handy way to convert your supplies of the former into the latter: One week after first revealing the initiative, Gamestop is now allowing trade-ins of iOS devices for store credit. In a statement released this morning (at the same time as theirAndroid tablet's announcement), the company announced that its brick-and-mortar locations are now turning your iPods, iPhones and iPads into cold, hard store credit.
The amount of credit you'll get for each device varies based on which service provider you're attached to, as well as its hard drive capacity and model. The announcement menions that the credit you'll earn is "significantly higher" than the norm -- an AT&T 3G 32GB iPad 2, for instance, is worth $300 in Gamestop-bucks. Why, that's probably, like, 100 times the going rate for a mint copy of Tak and the Power of Juju!
http://www.joystiq.com/2011/09/12/ps...ice-trade-ins/
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September 13th, 2011, 23:55 Posted By: wraggster
What's the point of dropping a few Benjamins on a tablet if you can't watch video on-the-go? Although much fuss has been made of Cupertino's reluctance to add Flash to its line of iOS devices, the kings of content (read: networks) are still scheming up ways to port the prime time eye candy to your portable slates. Shoring up that streaming divide are a trio of new apps from NBC, TNT and TBS that deliver full episodes of the networks' fodder to your iPad, albeit with some authentication required. Unlike other premium mobile video services, these three apps come free of charge
http://www.engadget.com/2011/09/13/n...es-wont-bring/
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September 14th, 2011, 00:23 Posted By: wraggster
The Android Market has reached 6 billion app downloads, according to a report from analytics firm research2guidance.
Google's mobile OS has grown its market share significantly this year, with recent NPD data suggesting that 52 per cent of all phones sold in America in the last quarter were based on Android.
Despite its increasing popularity with consumers, developers have struggled to make money on the platform, particularly when compared to iOS and the App Store. However, research2guidance's August report suggests that the ecosystem for distributing and monetising apps is showing strong signs of improvement.
As of the end of August, the Android Market contained 277,252 apps, 35 per cent of which cost money to download. The average app currently generates almost $2500 in its lifetime, and sells at $3.13.
Games are the fastest growing app category on the Android Market, accounting for almost a quarter of all downloads, but the most lucrative categories by a considerable distance are weather and business.
The report estimates that developers can improve the profit potential of an app by 900 per cent simply based of which category it occupies.
http://www.gamesindustry.biz/article...lion-downloads
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September 14th, 2011, 23:29 Posted By: wraggster
The latest game from indie developer Molleindustria was pulled from the App Store on Tuesday, just hours after its official announcement.
Molleindustria has a reputation for tackling controversial themes, including big oil in Oligarchy, and child abuse in the Catholic Church in Operation Pedopriest.
Phone Story is a satirical mini-game collection themed around the human and environmental cost of the explosion in smartphone production.
The 99c app includes games based on a string of suicides at a factory operated by Foxconn in Shenzhen, China, and the social and political upheaval surrounding the mining of coltan in the Congo - a mineral widely used in smartphone production.
In both cases, the events on-screen are accompanied by a voiceover explaining the reality of the issue. Molleindustria pledged to donate all proceeds from the game to organisations that fight corporate abuses and seek to improve working conditions.
A post on Molleindustria's website explains that Phone Story breached four App Store guidelines: - 15.2: Apps that depict violence or abuse of children will be rejected
- 16.1: Apps that present excessively objectionable or crude content will be rejected
- 21.1: Apps that include the ability to make donations to recognized charitable organizations must be free
- 21.2: The collection of donations must be done via a web site in Safari or an SMS
Molleindustria contests the violations of 21.1 and 21.2 on the grounds that the company, "simply pledged to re-direct the revenues to no-profit organizations, acting independently."
Speaking to Gamasutra, Molleindustria's founder, Paolo Pedercini, revealed that Apple had agreed to accept a new version of Phone Story if it complied with the guidelines.
"A new version of Phone Story that depicts the violence and abuse of children involved in the electronic manufacturing supply chain in a non-crude and non-objectionable way... will be a difficult task," said Pedercini.
"But the truth is that there is no way to know what's 'excessive' and 'objectionable' in Cupertino."
Pedercini insists that he is "very familiar" with the App Store's guidelines, and deliberately built the game with them in mind. The goal was not to discourage people from buying smartphones, but simply to raise awareness of relevant issues surrounding them.
"This happened before with fur coats, diamonds, cigarettes and SUVs - I can't see why it can't happen with iPads."
However, the larger problem is the reaction from other iOS developers, who Pedercini believes are living in blithe acceptance of guidelines that stifle creativity and free expression.
"The unanimous reaction from developers community has been, 'Wow, it's incredible Phone Story made through Apple's review process,'" he says. "To me, this signals a full acceptance of a regime of censorship, the equivalent, for developers, of what journalists call the 'chilling effect'."
"I'm sure that Apple doesn't spend that much time in policing its marketplace, because the developers are already censoring themselves."
http://www.gamesindustry.biz/article...-of-censorship
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September 16th, 2011, 00:27 Posted By: wraggster

Belkin showed off a trio of accessories last night aimed at incorporating your shiny Apple tablet into your kitchen routine. At the top of the list is the Chef Stand + Stylus, a $40 table top stand with a rubbery stylus that lets you use the iPad without dirtying it up with your greasy mitts. The stylus lives in a holster on the stand's rear. The $40 Fridge Mount turns the iPad into a $500 grocery list, securing the slate to your fridge door with 3M Command Strips. The Kitchen Cabinet Mount is the priciest of the bunch at $50 -- but is arguably the handiest, or at least most versatile, clamping the iPad to a cabinet or shelf.
http://www.engadget.com/2011/09/15/b...ricey-kitchen/
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September 16th, 2011, 00:29 Posted By: wraggster

An Apple patent for a "3D imaging and display system" staggers out into daylight after seven years buried in the USPTO. Its eyes steadily adjust to the brightness of a Kinect-dominated world and its heart sinks. But then a random guy approaches and says,
"Hey little patent, what's wrong?"
"I'm obsolete," comes the sullen reply. "I'm all about detecting user movements in three dimensions, but the competition has that covered. Sure, people might *think* I've patented some kind of wild holographic virtual reality stuff too, but my paperwork only mentions that in the vaguest possible terms. There's no way I can threaten Microsoft."
"Nonsense!" cries the guy. "Follow me. I know a judge in Düsseldorf."
http://www.engadget.com/2011/09/15/a...-edge-in-2005/
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September 16th, 2011, 22:37 Posted By: wraggster

Looks like Boeing's decided to get in bed with Android a mile-high in the sky. The aerospace company has exclusively selected Google's mobile OS as the might behind its new class of 787 Dreamliners' in-flight entertainment. Currently in production jets, of which there are over 800 plus orders, will get outfitted with either a Panasonic or Thales model of the 7- to 17-inch screens. And in a strange twist of luxury privileges, first and business class passengers won't get to enjoy the touchscreen tech, as their monitors will be too large and too far out of reach. Instead, an alternate gesture-based control method is being explored by the company for elite travelers, although nothing's been solidified. Don't expect the planes to launch with the typical Android market experience, either -- apparently, "airline-specific apps" are on the way for the nascent fleets' launch. Now, if only they could replace those flight attendants with little green robots.
http://www.engadget.com/2011/09/16/b...powers-in-fli/
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September 17th, 2011, 23:38 Posted By: wraggster

There's plenty of options for keeping your digits toasty while you peruse the music on your iPhone or iPod, but most of those still require you to fish the device out of your pocket to skip that Audioslave track that sneaked on there. Burton's Mix Master gloves skip all that physical interaction nonsense by sticking a wireless remote in the back of one of the mitts. You just plug a small dongle into your iDevice and it pairs up with the music-controlling hand-wear. Of course, if you're not the exceedingly lazy type, you could just sew a few cents worth of conductive thread into any standard pair of gloves and avoid coughing up $160 for the Mix Masters. If you're still curious there's a video after the break.
http://www.engadget.com/2011/09/17/m...ur-ipod-q-ber/
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September 17th, 2011, 23:51 Posted By: wraggster

Sure, Taito is a veritable grandfather of the arcade world, but ¥15,800 ($209) for a nostalgic iPad Space Invaders box with one lonely einzelkind fire button? Atari also has some standing in this business and its worthy alternative costs just $60, while even the genre-founding iCade now seems a bargain at $100. Anyways, check out the video after the break to see an old Japanese bloke waiting patiently for his refund.
http://www.engadget.com/2011/09/16/t...ice-tag-video/
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September 18th, 2011, 21:15 Posted By: wraggster
Man. Exciting stuff, here. Stuff like lawyers yelling at each other in varied continents because "your stuff looks too much like my theoretical stuff." The long, winding and increasingly mind-numbing battle between Samsung and Apple has taken yet another turn in Australia, with the former slapping the latter with a bold countersuit. According to The Wall Street Journal, Sammy feels that the iPhone and iPad 2 both "violate a number of wireless technology patents held by Samsung." Spokesman Nam Ki-yung stated the following: "To defend our intellectual property, Samsung filed a cross claim for Apple's violation of Samsung's wireless technology patents." The suit is being filed just days / weeks before a ruling will decide on whether the Galaxy Tab 10.1 can be legally sold Down Under, and in related news, Samsung is also appealing a recent ruling back in Germany. If ever the world needed an out-of-court settlement...
http://www.engadget.com/2011/09/18/s...hone-ipad-2-v/
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September 19th, 2011, 22:29 Posted By: wraggster
An anonymous reader points out an article by Richard Stallman in The Guardian which questions whether Android should be described as 'free' or 'open.' Quoting:"Google has complied with the requirements of the GNU General Public License for Linux, but the Apache license on the rest of Android does not require source release. Google has said it will never publish the source code of Android 3.0 (aside from Linux), even though executables have been released to the public. Android 3.1 source code is also being withheld. Thus, Android 3, apart from Linux, is non-free software, pure and simple. ... Android is a major step towards an ethical, user-controlled, free-software portable phone, but there is a long way to go. Hackers are working on Replicant, but it's a big job to support a new phone model, and there remains the problem of the firmware. Even though the Android phones of today are considerably less bad than Apple or Windows smartphones, they cannot be said to respect your freedom.
http://tech.slashdot.org/story/11/09...-Free-Software
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September 20th, 2011, 00:24 Posted By: wraggster
Should Tim Cook and Larry Page be getting together to clink glasses of champagne this week?
Admittedly, it's an unlikely prospect, but the CEOs of Apple and Google do have a joint milestone to celebrate.
According to app-tracking startup Appsfire, more than one million apps have now been released across iOS and Android - 52% on the former and 48% on the latter.
http://www.mcvuk.com/news/read/ios-a...otal-1m/084937
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September 20th, 2011, 00:39 Posted By: wraggster
Street Fighter IV will soon be throwing fireballs on the screens of Android devices, Capcom has confirmed.
That's good news for all, but particularly for LG handset users who will have exclusive access to the game for the first three months after its release later this year thanks to a deal struck between Capcom and LG.
SFIV's release is set to coincide with the release of LG's "soon-to-be-unveiled" HD display technology for new handsets. "As we prepare our first HD smartphone for launch, it was important for us to be able to offer HD content that would really demonstrate this phone's benefits," said Dr. Jong-seok Park, President and CEO of LG. "The HD version of Street Fighter certainly fills this objective."
We expect the Android version of SFIV to be the same as (or at least incredibly similar to) the version iPhone users have been playing (in HD too on iPhone 4) since early 2010 - which looks and plays surprisingly well considering the lack of physical buttons.
http://www.computerandvideogames.com...d-for-android/
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September 20th, 2011, 15:05 Posted By: wraggster
Logitech isn't exactly a stranger to universal remotes, and if you've been yearning for an Android or iOS aimed solution from the Swiss company, its new $100 Harmony Link should have you covered. The Link is a WiFi-enabled infrared puck and app combo, that allows you to control up to eight devices in your home theater from the comfort of your touchscreen sans pesky dongles or cases. After downloading a free app, pocket-sized iDevices and Android smartphones can act as universal remotes over your home network, while iPad users also get the benefit of personalized TV listings from Rovi. It's similar in price and function to Peel's Fruit, but drops the extra wireless dongle and adds a native iPad app. Notably, the Link can interface with multiple iPads at once, and Logitech's also thrown in a mini IR blaster to make controlling your AV gear that much easier. If another one of your home theater dreams just came true, the Harmony Link is up for pre-order now from Logitech and due out in October. While your still here, there's quick video overview past the break along with the the usual PR spiel.
http://www.engadget.com/2011/09/20/l...or-android-ph/
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September 21st, 2011, 00:24 Posted By: wraggster

What's this? Some of HP's unreleased WebOS devices? Well yes! Say hello to the white european TouchPad, the black TouchPad 4G for AT&T, the Pre 3 for AT&T, and our very own Veer 4G review unit, all gathered on a fine specimen of new century modern upholstery. We were able to unbox these devices and handle the hardware, but the software was off limits. The owner of the Pre 3 did activate it for us, but that's as far as we were able to go. While still heavier and thicker than the competition, the white TouchPad -- a 64GB model with the faster 1.5GHz CPU -- is significantly more attractive than its black sibling, and less of a fingerprint magnet to boot. AT&T's TouchPad 4G -- with 32GB of storage and the same 1.5GHz processor -- features a working SIM slot for the carrier's faux-G network (HSPA+), but is otherwise cosmetically identical to the existing WiFi version. The Pre 3 is is identical to the one we handled during HP's announcement last February, save for the AT&T logo on the back. Check out our gallery below, and hit the break for our hands-on video.
http://www.engadget.com/2011/09/20/h...-3-for-atandt/
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September 21st, 2011, 00:35 Posted By: wraggster
A senior executive at Samsung claims that the company is planning legal action to prevent iPhone 5 from being sold in Korea.
According to a report on ArsTechnica, an unnamed executive told The Korea Times that the action will take place "just after the launch" of the latest iteration of the iPhone.
"Samsung plans to take Apple to court here for its violation of Samsung's wireless technology related patents," the executive said.
"For as long as Apple does not drop mobile telecommunications functions, it would be impossible for it to sell its i-branded products without using our patents. We will stick to a strong stance against Apple during the lingering legal fights."
This is the latest development in an ongoing patent struggle between the two companies. Apple initially took legal action in April, claiming that Samsung had "slavishly" copied the iPad for its Galaxy tablet. Samsung later counter-sued over patent infringements on its mobile devices.
So far, the law has favoured Apple, with company blocking the sale of Samsung tablets in Germany and indefinitely delaying their launch in Australia. It also won restrictions against Samsung smartphones in the Netherlands.
Despite Apple and Samsung's close working relationship - Apple is currently Samsung's number one customer - there are now at least 23 lawsuits pending between the two companies.
Reports suggest that the iPhone 5 will launch next month.
http://www.gamesindustry.biz/article...phone-5-report
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September 21st, 2011, 00:45 Posted By: wraggster
Mobile market research firm Distimo looked at the 300 most popular apps on Apple's App Store and found that downloads of free apps had grown 34 per cent since last year. Downloads of paid apps, however, have grown by just 7 per cent.
Despite just 4 per cent of apps on the download service using the system, 72 per cent of all App Store revenue comes through in-app purchasing, up from just 28 per cent in 2010. Of that figure, 24 per cent was through paid apps, and double that through free apps.
http://www.next-gen.biz/news/study-7...app-purchasing
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September 21st, 2011, 22:39 Posted By: wraggster

We have yet to receive official word on this, but All Things Digital is reporting today that Apple's next big media event will be held on October 4th, where freshly minted CEO Tim Cook is expected to unveil the iPhone 5. Sources close to the situation say Cook will be the main presenter at the event, with execs Phil Schiller, Scott Forstall and Eddy Cue playing supporting roles. This would mark the first time that Cook has actually led an Apple event, adding an extra wrinkle of significance to an already highly anticipated occasion. The site's sources went on to say that the next-gen iPhone will be available for purchase "within a few weeks" of the announcement, though All Things Digital acknowledges that the exact date of its unveiling is still subject to change. As always, we'll be sure to keep you posted as soon as we hear more.http://www.engadget.com/2011/09/21/report-apple-to-hold-media-event-on-october-4th-tim-cook-to-un/
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September 22nd, 2011, 23:28 Posted By: wraggster

One sure fire way to make sure you never lose your iPad? Stick the thing in your wall. Now available in North America from Bracketron, the iRoom iDock is a motorized dock for your Apple tablet that can be flush-mounted into your wall. Once connected to your power supply, the system's proximity sensor will open up when you're around to accept your tablet into its docky clutches, for some serious wall-charging action -- and if there's a power outage, the thing will open up automatically, so you can grab your slate back. The dock is available in landscape or portrait orientation and comes in black, aluminum or white -- or you can get a custom color to match your home's walls, because why not go all out with your wall-mounted iPad dock thing?
http://www.engadget.com/2011/09/22/i...to-your-iwall/
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September 22nd, 2011, 23:29 Posted By: wraggster

If you've got an HTC Shift sitting around that's collecting dust and not doing much else, it could find a new lease on life with the revelation of its (very unofficial) support for Windows 8. Like they did for Mac OS X previously, the folks at xda-developers have shoehorned Microsoft's latest Developer Preview OSonto the dejected UMPC, and so long as you've got a bit of spare time, the right equipment and are good at following instructions, you can too. All the basic driver support appears to be in order, including support for video acceleration, the touchscreen and WiFi. Granted, you should keep in mind you'll be installing pre-release software on unsupported hardware, but isn't that half the fun? There's a video after the break (heads-up: it's in French), and if you're looking to get started right away, you'll find a full list of instructions in the source below.
http://www.engadget.com/2011/09/22/i...t-a-reason-to/
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September 22nd, 2011, 23:59 Posted By: wraggster
In a press release, Square Enix says its iPad peripheral is a "faithful recreation" of Taito's original Space Invaders cabinet from 1978.
Set for release later this year, the Invadercade has an internal amp and speakers, headphone socket, joystick and a single button. At £150, it's almost double the price of the £80 iCade - and only supports a single game, Space Invaders HD.

http://www.next-gen.biz/news/invader...arcade-cabinet
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September 23rd, 2011, 11:50 Posted By: wraggster
news via http://www.summeli.fi/?p=2728
You’ll need Platinum ROM (GBA Converted) and VBA (Visual boy advance for windows) for this hack
Here’s short description how to do it:
Step 1 : Drag the Pokemon Platinum game ROM, To VBA (visualboy advanced)
the emulator should open starting the game
Step 2 : Click Options on the top left corner, hover you’re mouse over emulator, then save type it normal will be on Flask 64K Change it, click on Flask 128K
Step 3 : Start playing the game (Z = A//X=B Space speeds up the game) make your character name and go all the way until where you wake up from your dream. once your inside your room in the game press Enter and go down to Save and press Z and save the game.
When you do this, the saved file should appear on your desktop named “Pokemon platinum GBA version.savâ€
Step 4 : Tranfer the VBA bios file to phone (and set it later at gpsp file settings)
Step 5 : Transfer the Save file to your ROM folder with the same name as the ROM into your phone. For example if the game is named as “Pokemon_platinum.gbaâ€, then save the save file as “Pokemon_platinum.savâ€
Open gpsp4Symbian, set the new bios and play Pokemon Platinum 
(PS. You cant make a new game, just press continue you can make multiple save files, you won’t ever need to make a new game because you didn’t even start )
Thanks for Mshadowzzz at http://www.sinfuliphone.com/showthread.php?t=72188
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September 23rd, 2011, 12:09 Posted By: wraggster
MAME4droid is a version of iMAME4all (iPhone, iPad) for Android, developed also by David Valdeita (Seleuco).
They emulates arcade games supported by original MAME 0.37b5 plus some additional games from newer MAME versions.
This version emulates over 2000 different romsets.
Please, try to understand that that with that amount of games, some will run better than others and some might not even run with iMAME4all. Please, don´t email me asking for a specific game to run.
Although the performance is very good with modern devices (all games I tested on iPad run practically perfect), owners of older devices should not expect a good performance; please turn off sound because that's very helpful.
After installing, place your MAME-titled zipped roms in /var/mobile/Media/ROMs/iMAME4all/roms (iMAME4all) or /sdcard/ROMs/MAME4all/roms (MAME4droid) folder.
MAME4droid & iMAME4all uses only '0.37b5', 'GP2X, WIZ 0.37b11 mame romset'. Use "clrmame.dat" file included in '/var/mobile/Media/ROMs/iMAME4all' or /sdcard '/ROMs/MAME4all/' to convert romsets from other MAME versions to the ones used by this version, using ClrMAME Pro utility, available in next webpage:
http://mamedev.emulab.it/clrmamepro/
iMAME4ll & MAME4droid will never have "save states" since it is based on a MAME version that does not support it.
I am releasing everything for free, in keeping with the licensing MAME terms, which is free for non-commercial use only. This is strictly something I made because I wanted to play with it and have the skills to make it so. That said, if you are thinking on ways to support my development I suggest you to check my other free works for the community.
Other projects from author:
http://code.google.com/p/xpectrum
MAME4droid v1.1. Speed boost in low-end devices. Added ASM 68xxx & z80 ASM Cores. Minor Bug Fixes.
http://code.google.com/p/imame4all/
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September 23rd, 2011, 23:13 Posted By: wraggster
 Driving cars on the floor is so passe, which is exactly why you need iHelicoter's wall-scaling iW500. We've seen similar gravity-defying propositions in the past, but this is the first to be controlled by your iOS device. Belying its 90s toy looks, the car attaches itself to vertical surfaces with a sealed vacuum that even has enough suck to drive upside-down across your ceiling. As you'll see in the video after the break, controls are handled using the built-in accelerometer on your phone or tablet as well as the touchscreen interface on the dedicated app. It'll join a crowded starting grid of iPhone-friendly RC cars, helicoptersand monster trucks, priced at $59.99.
http://www.engadget.com/2011/09/23/i...job-may-drive/
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September 25th, 2011, 01:01 Posted By: wraggster
Those looking forward to the next iteration of Apple's world-conquering smartphone might have to wait a little longer.
DigiTimes reports that the eagerly awaited iPhone 5 may be delayed after a problem has been detected with some of the device's touch panels produced by Wintek.
The site's sources claim a "delayed bubble" has formed on many of the models. This is apparently difficult to avoid during production and hard to detect before the touch panels are laminated.
However, Wintek claims that the similarities between the manufacturing process for iPhone 4 and iPhone 5 means that the problem can be resolved quickly. The company produces between 20 and 25 per cent of the touch panels used in the iPhone 5.
The new iPhone is expected to be unveiled and released in October. Reports suggest Apple is planning to ship up to 26m units in Q4 2011.
http://www.mcvuk.com/news/read/scree...phone-5/085266
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September 25th, 2011, 18:45 Posted By: wraggster
Verizon, the largest wireless carrier in North America, has asked the US courts to end Apple's patent litigation against Samsung, saying that it would be contrary to public interest to continue the case.
Apple is suing Samsung over alleged patent infringement incurred by four products: the Galaxy S 4G, Infuse 4G, and Droid Charge smartphones, and the Galaxy Tab 10.1 tablet, Foss Patents reports.
Verizon has lodged an amicus curiae brief, a legal action which allows third parties with a vested interest in the outcome of a case to present its views to the court. In that filing the network claims that Apple's request for a preliminary injuction to ban the sale of the Samsung devices: "would hinder Verizon Wireless in developing and deploying its next generation high-speed LTE network, the job growth dependant on that network, and will undercut key public policy goals, including expansion of Americans' access to broadband networks and faster communication with emergency personnel."
The move is an escalation which could have wide-ranging repercussions for the tech market. Verizon is generally perceived as being pro-Android already, and receives several market benefits from Google in return for its affiliation. Although the company has attempted to intervene legally on behalf of both Apple and Google before, this move is likely to be interpreted as intentionally contradictory to Apple's business interests.
http://www.gamesindustry.biz/article...le-patent-case
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September 25th, 2011, 21:30 Posted By: wraggster
News from http://www.icontrolpad.com/blog
Gads, what a month! The compatibilty page is updated with 30+ apps, we're expecting over 100 by Christmas, the nubs can now be supported within iTunes apps and Vertex Blaster is the perfect app to try them on, you can also try some Llamasoft ports from the Amiga/ST era, see the compatibility page for more.
The Universal holder add on has been a HUGE success, with 500 previous customers alone upgrading to it in 2 weeks! At one point we were quite literally working 24 hours between a team of 4 people to get everything done, were now back on 24 hour shipping, your order will usually ship the same day if you get it in before 3PM GMT.
We're still pushing ahead supporting new developers, starting a Christmas publicity campaign, confirming all new phones work with the new holder (they do so far), the site has been updated to leave the older slide clamps behind (but they are still available and supported), and we will have a press publicity photos section this week for all you reviewers.
That's all I can think of for this update, those of you asking about Christmas ordering, all I can say is order early to be sure we will have stock - it's hard to anticipate the number of orders as we approach, no doubt it will be quite a few to say the least.
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September 25th, 2011, 22:52 Posted By: wraggster
iMAME4all is a iOS universal app done by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria & TEAM for all jailbroken iOS devices (iPad HD, iPhone 4G , iPod touch and older) and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis.
iMAME4all v1.10: added ROM favorites (use SELECT/COIN to select) ROM filtering by category, manufacturer, clones and year, also displays year and manufacturer in game selection screen.
http://code.google.com/p/imame4all/
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September 26th, 2011, 00:17 Posted By: wraggster
via http://emu-russia.net/en/
MSX emulator for Android has been updated. Changes:
- screenshot function configurable in the key config, the image is the raw output of the emulated system, saved in PNGs numbered from 000 to 999 in the game's directory;
- confirmation dialogs for resetting a game, loading a state, overwriting a state, and resetting the key config;
- changed some defaults to work around OpenGL driver bugs, HTC Evo 3D phones now default to GPU Sync Hack on, and Direct Texture only defaults on with PowerVR SGX 530 GPUs;
- fix vibration bug introduced in last update;
- made on-screen keyboard multi-touch aware.
News source: http://www.emucr.com
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September 26th, 2011, 00:18 Posted By: wraggster
via http://emu-russia.net/en/
PCE emulator for Android has been updated. Changes:
- screenshot function configurable in the key config, the image is the raw output of the emulated system, saved in PNGs numbered from 000 to 999 in the game's directory;
- confirmation dialogs for resetting a game, loading a state, overwriting a state, and resetting the key config;
- changed some defaults to work around OpenGL driver bugs, HTC Evo 3D phones now default to GPU Sync Hack on, and Direct Texture only defaults on with PowerVR SGX 530 GPUs;
- fix vibration bug introduced in last update.
News source: http://www.emucr.com
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September 26th, 2011, 00:18 Posted By: wraggster
via http://emu-russia.net/en/
SMD & SMS emulator for Android has been updated. Changes:
- screenshot function configurable in the key config, the image is the raw output of the emulated system, saved in PNGs numbered from 000 to 999 in the game's directory;
- confirmation dialogs for resetting a game, loading a state, overwriting a state, and resetting the key config;
- changed some defaults to work around OpenGL driver bugs, HTC Evo 3D phones now default to GPU Sync Hack on, and Direct Texture only defaults on with PowerVR SGX 530 GPUs;
- fix vibration bug introduced in last update;
- Big-Endian SRAM option to change how data is interpreted in .srm files so saves from other emulators like Gens load/save properly.
News source: http://www.emucr.com
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September 26th, 2011, 00:20 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator for Android has been updated. Changes:
- screenshot function configurable in the key config, the image is the raw output of the emulated system, saved in PNGs numbered from 000 to 999 in the game's directory;
- confirmation dialogs for resetting a game, loading a state, overwriting a state, and resetting the key config;
- changed some defaults to work around OpenGL driver bugs, HTC Evo 3D phones now default to GPU Sync Hack on, and Direct Texture only defaults on with PowerVR SGX 530 GPUs;
- fix vibration bug introduced in last update.
News source: http://www.emucr.com
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September 26th, 2011, 00:21 Posted By: wraggster
via http://emu-russia.net/en/
GB & GBC emulator for Android has been updated. Changes:
- screenshot function configurable in the key config, the image is the raw output of the emulated system, saved in PNGs numbered from 000 to 999 in the game's directory;
- confirmation dialogs for resetting a game, loading a state, overwriting a state, and resetting the key config;
- changed some defaults to work around OpenGL driver bugs, HTC Evo 3D phones now default to GPU Sync Hack on, and Direct Texture only defaults on with PowerVR SGX 530 GPUs;
- fix vibration bug introduced in last update.
News source: http://www.emucr.com
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September 26th, 2011, 21:36 Posted By: wraggster

Here at Mobilize, T-Mobile's CTO Cole Brodman revealed that over 75 percent of his company's phones sold in 2011 were smartphones, with 90 percent of those powered by Google's green little robots (read: Android). In a sense, that's not too shocking given the carrier's current portfolio, but it's still a truly dominating figure. We're going out on a limb and guessing that the other 10 percent are enterprise BlackBerry users, mixed in with a few enigmatic renegades for good measure. When asked about other platforms, like RIM, the CTO mentioned he was hopeful for a comeback from the latest crop of Canuck-sourced BlackBerry devices. He also noted that video was responsible for over half the traffic on T-Mob's 4G network. Finally, when asked about the iPhone 5, Broadman responded coyly: "the ball is in Apple's court. [We'd] love to have the iPhone... whenever Apple lets us know." In other words, don't bank on a T-Mob iPhone early next month.
http://www.engadget.com/2011/09/26/t...-android-ball/
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September 27th, 2011, 23:33 Posted By: wraggster
Well, it's about freaking time! Apple has finally begun sending out invites for its upcoming press conference, and the company's being none too subtle with the hints, offering up some familiar app icons in the artwork and the tagline "Let's talk iPhone." As to whether it'll be an iPhone 5, 4S or some other new formation, we'll all have to wait until the event to find out -- and you'd better believe we'll be there at Apple's Cupertino headquarters to find out.
http://www.engadget.com/2011/09/27/a...n-october-4th/
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September 27th, 2011, 23:35 Posted By: wraggster

If you're a parent with an iPad, there's a good chance your tablet already disappears for long stretches, only to come back covered in tiny fingerprints. Today's Appmates announcement from Disney will likely have plenty of parents seriously considering the purchase of a second tablet for the home. The Cars toys are meant to be driven across the top of an iPad, interacting with a downloadable Cars 2 Appmates app, which lets kids drive around courses, race and complete missions. The app will be offered up as a free download through iTunes, and the cars will run $20 for a two-pack -- the different toys unlock different features, according to Disney. The toys will be made available in October through Apple and Disney Stores and various retailers. Press info and a video after the break.
http://www.engadget.com/2011/09/27/d...see-their-ipa/
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September 27th, 2011, 23:39 Posted By: wraggster
When last we checked in with Nielsen (which was earlier this month) Google's mobile OS had a sizable lead, powering just under 42-percent of smartphones sold, while Apple had cornered a more than respectable 28-percent of the market. In the few short weeks since, Android has seen its share grow to 43-percent. More interestingly, of the over 25,500 surveyed who had purchased a smartphone in the last three months, a whopping 56-percent chose to go with the Goog. Apple held a steady 28-percent across the board. Big G's gains came at the expense of RIM (only 9-percent of phones sold in the last three months were BlackBerries) and the ambiguous "other" (Symbian, Windows Phone 7, Bada, MeeGo, etc... accounted for 6-percent of sales). More important than choice of platform though, is that smartphone sales in general are climbing -- accounting for 58-percent of all handsets sold in August and driving smartphone penetration to 43-percent.
http://www.engadget.com/2011/09/26/a...he-last-3-mon/
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September 27th, 2011, 23:49 Posted By: wraggster
Android, as a platform, has always fallen a little short when it comes to media playback. The native apps that come with every Android device don't make it easy to watch movies. The only native app that allows you to navigate movies is the Gallery app, which is great for photos, but bad for movies. Among the many contributions to the Android ecosystem made by Austen Dicken are his developments in support of the Motorola Droid line of phones for Cyanogenmod, Embedded Gentoo for Android, and, as a fun side project, he's playing with VLC for Android. Austen describes his work on VLC for Android to be pre-alpha at this point in time, but he is still able to show some impressive results regarding basic functionality.
http://news.slashdot.org/story/11/09...most-a-reality
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September 28th, 2011, 00:01 Posted By: wraggster

[Oscar] shows us how to use a Processing sketch for Android to communicate with Bluetooth devices (translated). It turns out this is easier than you might think. Processing and Android are both closely related to Java, and you can just import the Android libraries that deal with Bluetooth within the Processing sketch. That makes it easy to enable the Bluetooth modem when the sketch is launched, and manages connecting with devices as well as sending and receiving data.
For this example [Oscar] is using an Arduino with a Bluetooth module as a test device. His sketch first shows what devices are available, then connects to the one you select from the list. The 11 lines of Arduino code transmit a value via the serial port, and listens back for a command to toggle the LED on pin 13. [Oscar] takes time in his tutorial to show us how each step of the Processing sketch is assembled, instead of only posting the finished code.
http://hackaday.com/2011/09/26/bluet...ia-processing/
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September 28th, 2011, 00:13 Posted By: wraggster
While games arrived on Google's social network, Google+, back in August, support from social gaming titan Zynga was limited, with only Zynga Poker available on the service. That has now changed with the launch of CityVille, the most successful social game on Facebook.
While Gamasutra notes that there are still only 18 games on Google+, the importance of the launch of CityVille to the service's chance of success as a games platform cannot be underestimated.
Within 24 hours of launch, it had amassed 290,000 users, and a month later it was named the biggest-ever Facebook game with over 88 million users. It remains the most popular game on Facebook to this day, with AppData putting its current tally of monthly active users at just over 72 million.
While Google+ is the main beneficiary, the launch will also be good for Zynga. Last week it was revealed that its profits had fallen 90 per cent following a quarter without major game releases. It has since released a new Facebook game, Adventure World, and announced a second expansion to FarmVille and a sequel to 2008's Mafia Wars.
http://www.next-gen.biz/news/zynga-g...oost-cityville
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September 28th, 2011, 00:14 Posted By: wraggster
With its Xperia Play exclusivity deal expired, Minecraft will be available for all Android devices when developer Mojang releases it on the Android Market this Thursday.
While the Xperia Play version - which we recently playtested - made use of the handset's d-pad and buttons, the full release of Minecraft: Pocket Edition uses touchscreen controls, as shown in the below video.
The hugely successful game, which has sold more than three million copies on PC, is also headed to iOS - "eventually," the developer told Gamasutra - and Xbox 360.
http://www.next-gen.biz/news/minecra...id-market-week
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September 28th, 2011, 23:57 Posted By: wraggster

The one Android update to rule them all -- better known as Ice Cream Sandwich -- is penciled in for an official launch sometime in the next two months, so it's only natural for some shots to leak out. We just weren't expecting a two-minute video showing off a few of the new features. As the story goes, a lucky gent ordered a Samsung Nexus S on eBay and, upon its arrival, noticed that his new prized possession looked a little... different. Hopping over to the About screen, he was shocked to discover that the device was running ICS. The firmware appears to be operating on the same baseband as the screenshots leaked a few weeks ago, but it's running on an updated build (IRK48) and kernel (3.0.1).
We can see plenty of influence from both Gingerbread and Honeycomb here, as well as four shortcuts on the bottom (a definite bump from the two found on vanilla 2.3). There's a new Google Apps icon which opens up a tray containing a number of featured services put out by the search giant, and long-pressing the home button brings up a vertical Honeycomb-style multitasking menu. The notification bar, camera UI and other menus also have a much different look. Granted, all of this could just be a custom ROM built to emulate the latest Google dessert, so we can't be a full hundred percent certain that it's authentic. If it's not, at least we can give credit for it being incredibly elaborate. Enjoy the video and additional screenshot below.
http://www.engadget.com/2011/09/28/i...-of-a-lucky-e/
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September 29th, 2011, 00:22 Posted By: wraggster

We've seen all shapes and sizes of iPad cases, with varying degrees of utility. But, if you have use for a desktop PC-style dock / keyboard combo, you may want to check out some of the new offerings in iLuv's WorkStation Series. First up is the iMM737, featuring a wired keyboard with iOS function keys that can be stowed in the dock's base when you're not typing away, a tilting / rotating bracket for easy customization and built-in speakers. Next, the iMM517 boasts an adjustable slate holder of its own, aBluetooth keypad and jAura Sound technology. Need something a wee bit more portable? Perhaps the iCK826 or the iSK912 Professional WorkStation Portfolio cases will suit your workflow. Both offer a wireless set of keys that are detachable, should the need arise. Only looking for a keyboard? That's an option too with the iBTKB20. You can grab any one of these you'd like for $180 to $50, from top to bottom. You'll have to wait until November to pick up the iMM737, though -- everything else will be hitting stores this month. Check out the gallery below for a look at all the above mentioned add-ons, or peep the full PR after the break.
http://www.engadget.com/2011/09/28/i...-galaxy-tab-i/
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September 29th, 2011, 00:25 Posted By: wraggster
Technology reporters have started to receive invites from Apple that read "Let's talk iPhone."
According to Mashable, the event will take place at Apple HQ in California.
While the invite doesn't specify the launch of a new iPhone SKU, Apple are widely expected to launch the iPhone 5 at the event.
Tim Cook will present, in one of his first public appearances since replacing Steve Jobs as CEO.
http://www.gamesindustry.biz/article...t-on-october-4
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September 29th, 2011, 22:20 Posted By: wraggster

While we're only five days away from finding out the true appearance of the next-generation iPhone, our good friends over at BENM.AT went ahead and crafted their very own unibody dummy using CAD drawings, CNC tools and a block of aluminum -- seriously, that's how they roll! Granted, this work's only based on various data and rumor gathered across the web, but it's still a pretty convincing presentation -- the ultra slim teardrop design and elongated home button from previous reports are taken into account, and the mute switch has been relocated from the top left to the top right. BENM.AT told us that this dummy fits nicely into the supposed iPhone 5 cases that they obtained. Speaking of which, we also found some of these cases too -- read on to find out what they're like.
http://www.engadget.com/2011/09/29/i...-incredible-s/
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September 29th, 2011, 23:22 Posted By: wraggster

...And then there were 41.
Oh, sorry, we're talking about Android devices here. Specifically ones that support video calling over Skype. With the update to version 2.5, the VoIP service has tacked on another 14 Goog-powered gadgets to its list of officially supported handsets and tablets. Yes, that's right, we said tablets. In addition to bringing support to phones like the Atrix, Bionic and Nexus One, Skype is inviting the Xoom, the Galaxy Tab 10.1 and Acer's Iconia to the party. We've even received reports that video calls are working on other Honeycomb slates like the ASUS Transformer. You'll find the full list of officially supported devices in the PR after the break.
http://www.engadget.com/2011/09/29/s...-devices-incl/
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September 29th, 2011, 23:25 Posted By: wraggster

The Android community may be awaiting its very own Instagram app, but at least Flickr has now stepped up to fill the void. Yesterday, the photo-sharing service unveiled its very first Android app, along with a new social feature known as Photo Session. Available for free on the Android Market, the app allows users to snap, filter and upload their photos directly to Facebook, Twitter or Flickr, all from the comfort of their own handset. It also features an array of camera functions like flash, ratio selection, and shutter focus, along with ten high-quality filters. Photo Session, meanwhile, allows you to browse through images with your friends in real-time. All you have to do is round up your online comrades, start a session and begin flipping through a photostream. Every time you move on to the next image, your friends will, too, effectively turning any browsing affair into a collective, Don Draper-like slide show. For more details, check out the source links below, or trot past the break for a video run-down of Photo Session.
http://www.engadget.com/2011/09/29/f...oto-session-f/
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September 30th, 2011, 23:06 Posted By: wraggster

We're all well aware that a new iPhone will see daylight next week. What's still a bit unclear is whether or not Apple plans on discontinuing the ol' faithful iPod classic. However, we may be getting a clue as to what fate the PMP may soon meet. The folks over at AppleInsider discovered that the link to iPod Click Wheel Games no longer appears on the App Store drop-down menu in iTunes. Since 2006, the folks in in Cupertino have been offering added entertainment for the popular mobile jukebox for $7.49 each, but only about 50 titles were available for purchase -- it's kind of hard to develop software when a third-party kit wasn't publicly released. So if you're planning on hanging onto your iPod classic for a little while, we hope you're content to keep playing Vortex, Klondike or whatever else you've already downloaded.
http://www.engadget.com/2011/09/30/a...he-classic-mo/
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September 30th, 2011, 23:11 Posted By: wraggster

Rejoice, virtual keyboard aficionados! SwiftKey X 2.1 for Android tablets and smartphones just became available today, and brings a bunch of new features and bug fixes to your favorite touchscreen device. Since our hands-on with v2.0, TouchType has updated its on-screen keyboard using the feedback it gathered from its 25,000+ VIP members. The new version of SwiftKey X adds blog personalization, insights about your typing (shareable with friends), heat-map visualization (see screenshot above), localization / language enhancements, and an auto caps toggle. We've been using the final build of SwiftKey X 2.1 on our Nexus S for the past couple of days and noticed some improvements in terms of typing speed and accuracy. Pricing remains $4.99 for SwiftKey Tablet X and $3.99 for SwiftKey X. Full PR after the break.
http://www.engadget.com/2011/09/30/s...ty-everywhere/
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September 30th, 2011, 23:36 Posted By: wraggster
Japanese bullet-hell specialist Cave released a version of 2005 arcade shooter Espgaluda II for iPhone last year, but is now set to release an HD version for iPad 2.
While most of Espgaluda II's graphics have been remastered in HD some, including backgrounds, remain in standard definition. Three versions of the game will be released - a faithful recreation of the arcade machine, a smartphone version that uses touchscreen controls, and the full version, which contains both arcade and smartphone modes.
The original iOS release will be similarly split, and updated with new music. No specific release date was announced, though launch can't be too far away, with Cave promising an App Store release this autumn.
Cave is recognised by Guinness World Records as the most prolific developer of bullet-hell, or "danmaku" shooters, in the world after 48 releases in its 16-year history.
http://www.next-gen.biz/news/cave-an...a-ii-hd-ipad-2
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