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April 2nd, 2020, 14:21 Posted By: wraggster
Apple has more than doubled its previously announced donation to efforts fighting the coronavirus in China.
Reuters reports the company has now donated over 50 million yuan ($7 million) to the various initiatives and organisations helping to tackle the impact of COVID-19 in the region.
Apple previously donated 20 million yuan ($2.82 million) to the China Foundation for Poverty Alleviation, focused on supporting six hospitals in Hubei Province, the epicentre for COVID-19.
The rest will be donated to longer-term public health recovery efforts, according to an announcement by CEO Tim Cook via Chinese platform Weibo.
https://www.gamesindustry.biz/articl...relief-efforts
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April 19th, 2020, 23:11 Posted By: wraggster
Marketing intelligence firm Sensor Tower is on the record as being bullish about mobile gaming's prospects during the pandemic, and today it released some information backing up those calls in the short-term.
According to a Sensor Tower blog post, mobile gaming metrics across Europe were up significantly during March, when much of the continent was locked down due to COVID-19.
Sensor Tower said March was the best-ever month for game downloads, with new installs across Europe up 19% over February and closing in on 1.2 billion.
User spending was also up for the month, but not quite as much. Sensor Tower said Europeans spent $740 million on mobile games in March, up 12% month-over-month.
It wasn't just games that were breaking records last month. Sensor Tower said it was the best month ever for downloads and user spending across every app category.
https://www.gamesindustry.biz/articl...-than-spending
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April 21st, 2020, 22:20 Posted By: wraggster
Apple has announced a significant expansion for its mobile store and related services, including 20 new markets for its games subscription.
The App Store and Apple Arcade have launched in various nations, mostly across Africa and Europe, but with additional new regions in Asia-Pacific and the Middle East.
The expansion brings the number of countries with access to the App Store up to 175, with Apple claiming that half a billion people already access it on a weekly basis.
Apple Arcade is the company's mobile games subscription service that launched last year, and currently offers subscribers more than 100 games.
https://www.gamesindustry.biz/articl...-new-countries
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April 22nd, 2020, 15:04 Posted By: wraggster
Epic Games, the creators of the battle royale sensation Fortnite, have been pretty averse to releasing their hit multiplayer game on Google Play. Citing Google's 30% cut as a deterrent, the company made their game accessible as a third-party software downloadable outside of Google's app store. Epic CEO Tim Sweeney commented that “30 percent is disproportionate to the cost of the services these stores perform, such as payment processing, download bandwidth, and customer service.” Epic even went as far as to request for an exemption to the 30% cut in December; a request that was unsuccessful.
However, operating as a side-loaded app might not be the optimal decision as it leaves out a significant chunk of potential users and Android flags third-party apps as a potential security risk. Epic Games released a statement about revising their decision:
After 18 months of operating Fortnite on Android outside of the Google Play Store, we’ve come to a basic realization. Google puts software downloadable outside of Google Play at a disadvantage, through technical and business measures such as scary, repetitive security pop-ups for downloaded and updated software, restrictive manufacturer and carrier agreements and dealings, Google public relations characterizing third party software sources as malware, and new efforts such as Google Play Protect to outright block software obtained outside the Google Play store.
Click to expand...
Fortnite is now available as a free-to-play title downloadable from the Google Play store. Find the link below!
Google Play Download Link
SOURCE
https://gbatemp.net/threads/fortnite...e-play.563130/
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April 27th, 2020, 22:23 Posted By: wraggster
Epic Games' decision to relent and finally put Fortnite on Google Play -- almost two years since announcing that it wouldn't be doing so with a pretty blunt statement on Google's revenue share from CEO Tim Sweeney -- has been reported in most places as succumbing to the inevitable. That's not an unfair characterisation.
The decision to bypass Google's app store on the company's own Android platform always seemed enormously unlikely to succeed, both in terms of damaging Fortnite's own performance (which it must have done, otherwise this U-turn wouldn't be happening) and in terms of Google itself being largely unconcerned by the whole affair (which, again, seems to be the case). That it's taken this long for the decision to be reversed does indeed speak to stubbornness as much as anything else.
Epic's lengthy refusal to use the Google Play store, however, hasn't happened in isolation. It's emblematic of a much broader bugbear which the developer has with the business model of digital distribution generally -- specifically, the 30% cut which has become the industry standard for digital distribution platforms. On consoles and on iOS, Epic has had no option but to go along with the policies of the platform holders -- albeit under protest -- but on the two platforms where the company could do something different, namely PC and Android, it has taken a stand against this aspect of the business.
https://www.gamesindustry.biz/articl...takes-a-tumble
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