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January 4th, 2019, 14:49 Posted By: wraggster
Five million people have downloaded Old School RuneScape on iOS and Android, Jagex has announced.
It bodes well for the launch of the main RuneScape MMO on smartphones, which is currently in the testing phase.
Old-School RuneScape was launched in 2013 and was a re-release of the 2007 version of the game. It has since received minor engine improvements and tweaks, and is targeted at older fans of the MMO who prefer the original experience over the more modern iteration.
The 18 year-old MMO also reported its highest ever paid membership total over Christmas, beating a record set in 2008.
"2018 was a fantastic year for our RuneScape games, which have truly come of age," said Jagex boss Phil Mansell.
https://www.gamesindustry.biz/articl...wnloads-hit-5m
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January 4th, 2019, 15:55 Posted By: wraggster
We’re not alone in the universe…
Ranging between 100 billion and 200 billion galaxies out there; the universe is surely the biggest and most crowded inhabited place ever created.
In there you can find a hugely vast number of different species who live more or less peacefully among the stars; there are friendly and cute ones like E.T. or Alf, some with a very unique artistic sense like Ziggy Stardust, and others who continuously try to conquer the Earth like Thanos, the Daleks or the Visitors.
But there is even specific kind of aliens which main focus is Japan. If you are a fan of Japanese pop-culture names like Alien Baltan, Bemstar, Gan Q, and Zetton will surely sound familiar to you. Coming from different planets, and provided with peculiar super-powers, all of them have one aspect in common. Their enemy, the only being who has the ability to send them back into the outer space…Ultraman!
Created by Eiji Tsuburaya, and originally aired on Tokyo Broadcasting System from July 17, 1966, to April 9, 1967; Ultraman: A Special-Effects Fantasy Series (ウルトラマン 空想特撮シリーズ) is still today one of the most iconic characters renowned worldwide. Since its first broadcast; Ultraman becomes a huge pop-phenomenon which gave birth to dozens of sequels, spin-offs, homages, parodies, and remakes.
Appearing in video games, manga series, ads, cup noodles, and thousands of other different products; this being made of light is a real super-hero who during his long successful career teamed up with other characters such as Kamen Rider and MS Gundam! But what makes this franchise so popular? Well, an important reason for its success is due to the enemies.
In fact, Ultraman contains some of the weirdest creatures ever appeared on any other series. For example you’ll not find anything like the fishy Alien Baltan who shoots laser rays from the claws, the walking spaceship King Joe who can separate its body into four smaller ships at will, or the biomechanical Dino-Tank who is made by 50% part dinosaur & 50% part tank to bring 100% of destruction on our planet.
For the first time, this unique cast of monsters can be controlled by you with Ultra Kaiju Battle Breeder for iOS and Android!
This breeding battle strategy simulation game will give you the opportunity to conquer the blue planet generating your personal army of invaders, and battle against the Ultra Crusaders to break down the only obstacle between you and the supreme domination!
With the full power of billions of planets on hand; with Ultra Kaiju Battle Breeder for iOS and Android you can rise up through the breeder ranks and bring glory to your army while you strive to become the top alien breeder of the planet. Battle, win, and level-up; this is the path that will lead you to the victory. Unlock secret powers to thwart the defensive plans of the Nebula M78’s Ultras and prove to the whole universe your awesome strength, amazing courage, and effective strategic skill!
Guide the horde throughout the Land of the Rising Sun; witness how science fiction becomes real making the impossible possible. Play with Ultra Kaiju Battle Breeder for iOS and Android, and the screen of your smartphone will explode due to an insane dose of non-stop strategy-action.
This game will let you feel the solar wind of a supernova flowing over you!
For Mobile>
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January 8th, 2019, 17:28 Posted By: wraggster
In a lead that will surely one day no longer be true: Fortnite is still doing great, thanks for asking. Epic Games' ever-popular battle royale saw its best month yet on iOS last December, according to estimates by Sensor Tower.
Sensor Tower sees Fortnite on iOS return from a November drop, a month-over-month increase in revenue of 83% to nearly $69 million in December 2018. This was also up 16% from July, Fortnite on iOS' previous best month yet at $59.3 million.
Total in 2018, Fortnite grossed over $455 million on the App Store from its launch in March. Its battle royale rival, PUBG Mobile, brought in almost $100 million on iOS from its launch in April, 22% of Fortnite's total.
Fortnite is also seeing solid continued new downloads, up 59% month-over-month to over 5.2 million new installs. That brings the game to an estimated 82.6 million total installs on iOS.
https://www.gamesindustry.biz/articl...et-in-december
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January 10th, 2019, 20:16 Posted By: wraggster
In the excitement of the launch of the Epic Games store, a tidbit that seems to have been overlooked by many is Tim Sweeney's assertion that the store will also make an appearance on Android this year.
In an interview with Game Informer in December of last year, the company's founder mentioned Epic's mobile ambitions alongside a lack of interest in console support.
"The Epic Games store is launching on PC and Mac in 2018, and Android later in 2019," he said. "We'd like to launch on iOS in 2019, however, that is in apparent conflict with current Apple policy. We believe all general purpose computing devices, such as PCs, smartphones, and tablets, should be open to competition between stores.
"Consoles are a different market, with dedicated game machines whose hardware costs are often partly subsidized by software revenue. Epic doesn't seek to operate a storefront on console platforms, but as an engine maker we do everything we can to enable cross-platform interoperability."
https://www.gamesindustry.biz/articl...roid-this-year
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January 15th, 2019, 18:22 Posted By: wraggster
So far, Rapper 2 Milly, Scrubs' Donald Faison, actor Alfonso Ribeiro, and Instagram personality Backpack Kid have all sued or joined existing suits against Epic Games for including their dance moves in Fortnite. Now, another lawsuit has surfaced from the mother of "Orange Shirt Kid" and his dance routine, referred to in Fortnite as "Orange Justice."
This suit is a bit different from the others we've seen so far. In this case, a dance called "The Random" was submitted directly to Fortnite by a child known online only as "Orange Shirt Kid" for the game's Boogie Down contest, but the dance didn't win. However, it did go viral.
In a Change.org petition entitled "Make orange shirt kid winner of the boogie down contest," 14,428 people signed to ask Epic to crown the child the winner. Though he did not end up winning, Epic did add the dance "Orange Justice" to the game, which was the same dance as "The Random" and included a reference in its description to a remark Orange Shirt Kid made at the end of the video, saying, "It's also a great exercise move."
The child's mother, Rachel McCumbers, doesn't mention the contest in the lawsuit as reported by Variety. The suit does mention the video's popularity and the campaign to get the dance included, and says that following the video's explosion, Orange Shirt Kid suffered from cyberbullying and was forced to close various social media accounts.
https://www.gamesindustry.biz/articl...orange-justice
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January 18th, 2019, 17:57 Posted By: wraggster
The mobile gaming industry saw continued strength in 2018 in the US and Canada. 60% of Americans and Canadians play mobile games, and their spending brought the industry $9.37 billion in revenue last year.
EEDAR, in collaboration with Sensor Tower, has published the full version of the Deconstructing Mobile and Tablet Gaming 2019 report, offering further insight beyond the highlights shared earlier this week. The data comes from a survey of 5,000 active US and Canadian mobile gamers ages two and up, who qualified if they had access to a mobile gaming device and had played a game on it within 30 days of the survey.
As previously-reported, EEDAR reports that of a total of 283.1 million mobile users in the US and Canada, 210.9 million play mobile games, a number that's a 5% year-over-year increase.
A gender breakdown shows that 51% of mobile gamers in 2018 were female, and 49% were male. By age breakdown, children 2-12 make up 20% of mobile gamers, play an average of five hours per week, and spend an average of $17 per year. Children are most likely to play kid-friendly games on tablets over smartphones, and learn about new titles from friends and family who are also playing games.
Teens and young adults ages 13-18 make up 24% of mobile gamers, playing for an average of five hours per week and spending an average of $18 per year. Unlike younger gamers, they are more likely to play on smartphones than tablets and enjoy a wider range of genres. YouTube is a key way they discover new games.
https://www.gamesindustry.biz/articl...illion-in-2018
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January 21st, 2019, 18:29 Posted By: wraggster
In lieu of Master Chief's continued absence, Microsoft is working on a trio of Gears of War titles -- with two due by the end of the year.
Naturally, fans are most excited about Gears 5 (so famous have the series' Lancer-wielding antics become that Xbox has apparently dropped the "of War"), with strategy enthusiasts intrigued by the prospect of the PC-exclusive Xcom-like Gears Tactics. The third is much more unusual.
Gears Pop is the franchise's first mobile outing and, as the logo and title imply, is modeled on the hugely popular Funko Pop figurines. Little has been revealed about the title since its E3 unveiling, though it's a safe bet that this is a free-to-play outing designed as both fan service for die-hard followers and a potential entry point for mobile gamers -- an audience many times larger than that of Xbox.
One thing that has come to light is the developer: Mediatonic.
This London-based studio is already known for Square Enix RPG Heavenstrike Rivals, the international remake of pigeon-dating oddity Hatoful Boyfriend, and Fantastic Beasts: Cases from the Wizarding World, a hidden-object game based on the works of JK Rowling.
https://www.gamesindustry.biz/articl...-war-to-mobile
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January 23rd, 2019, 17:26 Posted By: wraggster
App Annie has released its 2019 State of Mobile report, including insights on how mobile gaming did worldwide in 2018 and predictions for the coming year. Predictably, battle royale drove much of the industry's success last year, and mobile gaming as a whole continued to see strong growth compared to other sectors of the gaming industry.
Globally, all apps (including non-gaming apps) saw 194 billion worldwide downloads in 2018 and $101 billion in total consumer spending. Of that, gaming was responsible for 78% of consumer spending across mobile storefronts, and was also the fastest-growing sector of the gaming market in 2018. China, the United States, and Japan accounted for 75% of all mobile gaming spending last year.
App Annie predicts that mobile gaming will reach 60% of the market share for consumer gaming spending in 2019, driven by growth both in hardcore titles (as hardware improves) and hypercasual titles.
https://www.gamesindustry.biz/articl...ng-sector-2018
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January 31st, 2019, 18:08 Posted By: wraggster
Since launching its first EA Sports mobile sports title nearly ten years ago, the publisher has generated $1 billion in lifetime revenue across its range of free-to-play franchises.
The figure includes EA's self-published Madden NFL, FIFA, NBA Live, and UFC franchises across iOS and Android. Tencent's FIFA Soccer World, and other sports mobile games liscenecd outside the US, are not included in these figures.
According to mobile intelligence firm Sensor Tower, the Madden NFL series generated $490 million (49%) of this revenue, while the FIFA franchise accounted for around $360 million (36%).
https://www.gamesindustry.biz/articl...fetime-revenue
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