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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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January 20th, 2007, 11:22 Posted By: wraggster
Reesy has released a new versaion of his Megadrive/Game Gear/Master System emulator for the Gizmondo.
Heres whats new:
Speed improvements
no longer limited to 48fps with sound on
16bit rendering - Water effects in Sonic now work etc
Removed need for SDL lib
Download and Give Feedback Via Comments
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January 19th, 2007, 19:39 Posted By: wraggster
via gizmodo
This mod takes away a key feature of the iPod—being small—but makes up for it with a coolness factor. A Gameboy was hacked apart to accommodate an iPod video. It even includes an internal dock connector and the buttons on the Gameboy were wired up to control the iPod. Check out the entire Flickr set below to see more of this mod.
More Info
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January 19th, 2007, 17:24 Posted By: wraggster
New release of the MSX emulator for the Nokia S80:
heres whats new:
Support for 92xx phone models (without MSX sound emulation)
Support for zip file format (not in 92xx version)
"Archive as disk" virtual disk support for zip (not in 92xx version)
Support for quick save state & quick load state keys
Support for quick swapping alternate keyboard/joystick mapping
Support for user configurable data location (memory card or phone memory)
Bug fix for saved state loading
Bug fix for V9938/V9958 search command emulation
Fixed Korean MegaROM mappers, now they actually work
Corrected TMS9918A palette to match the definitions in the TI manual
Bottom border rendering bug fix for 192 line modes
Download Here --> http://personal.inet.fi/private/riihimaki/s80/
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January 18th, 2007, 19:16 Posted By: wraggster
Sure, LG's KE850 Prada handset will set users back a cool $778, and the Google Switch just might pop in to make things a bit more interesting, but a recent research report has unveiled that Apple's sure-to-be-sold-out iPhone is a lean, mean, profit-generating machine nonetheless. While Apple's well-known for selling its iPods (and to a lesser extent, its Macs) for much, much more than it cost to manufacture, even we're a bit taken aback at how hard those corporate buyers must be workin' those suppliers on this one. According to iSuppli (no affiliation with Apple, of course), the 4GB iPhone will yield a "49.3 percent profit margin on each unit sold at the $499 retail price," while the 8GB rendition will kick back a 46.9-percent margin. You heard right, they're supposing the $499 mobile only costs Apple $245.83 to produce, while the 8GB flavor demands just $264.85. Of course, this isn't the first time a hot-selling product has been broken down by the numbers to prove just how ripped off we're all getting (if these numbers are to be trusted, that is) -- but hey, unless you've got the means to buy capacitors and LCD touchscreens by the boatload, you're probably stuck paying exactly what they ask. Plus if all this sudden competition gets a bit too heated, don't think Apple doesn't have any room to introduce a (highly desired) price drop.
via engadget
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January 17th, 2007, 21:47 Posted By: wraggster
GP2X Store posted this news:
Tapwave Zodiac 2's and accessories are available now. Accessories include the Universal Charger Kit, Deluxe Sport Case, Commandplay, and games. You can get the Zodiac 2 for a special price of $169.99 until January 19th!
also they posted this:
For orders over $99.99 use the coupon code SBCOLTS07 to get $5.00 off your total purchase. This discount code lasts until January 20th so use it while you can!
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January 17th, 2007, 21:44 Posted By: wraggster
News from Chrilith:
have just received the authorization to release a full version of Another World along with original data files so that every Zodiac users can now play to this wonderful game! Get the full version now on the download page of the game.
awesome news download Here --> http://capers.free.fr/en/home.php
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January 16th, 2007, 19:16 Posted By: wraggster
via register
Apple's iPhone is unlikely to become a gateway device for mobile malware, Symantec says.
The handset will run an operating system based on Mac OS X, thus opening the possibility that the small number of viruse targeting the platform might be re-purposed to infect iPhone.
However, Concerns about possible mobile infestation of iPhones are "premature" at worst according to Eric Chien, an anti-virus researcher at Symantec.
For one thing the iPhone will be locked down so that consumers will be able to install only selected third party applications. While not dismissing the possibility that iPhone-specific malware could be created, Chien reckons it won't reach the levels currently seen with smart phones running Symbian OS. Nonetheless, vulnerabilities in Mac OS X could create future problems, he warns.
"The likely vectors of infection will be via any vulnerabilities on the device that allow code to execute. Unfortunately, just a single malware writer taking advantage of a single vulnerability could cause havoc, but for the most part such attacks will be limited," he writes.
"If the iPhone remains a closed device with not even Java applications or widgets let alone native code, the risk of infection becomes orders of magnitude lower."
Even though the iPhone is "locked down", interest in the technology is likely to spur the creation of home-brew hacks. The motives of these users is simply to run their own code on the phone, but the techniques pioneered by tech enthusiasts might be re-purposed for more malign purposes.
"Once they install and execute unknown code on their device, there is always a chance of executing malicious code. This scenario happened in the past with the Sony PSP and PSPBrick Trojan," Chien notes.
A mono-culture of devices running the same OS, knowledge among hackers about how software on the device works have been factors driving the creation of numerous items of malware on Windows PCs and the reason why mobile malware, despite considerable hype from some quarters, has been mercifully rare. Chien concludes that this is unlikely to change much with the arrival of iPhones later this year.
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January 16th, 2007, 18:39 Posted By: wraggster
via gizmodo
The iPhone's famous interface is already (illegally) available on Windows Mobile and Palm-based smartphones as skins. The iPone skins don't add any real functionality, but they do completely rip off Apple's trademarks left and right, something that has upset Jobs & Co. As such, Apple has demanded the removal of the files from the messageboards (Brighthand and xda developers) where they were first posted. You're probably better off just waiting for the real thing.
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January 16th, 2007, 18:37 Posted By: wraggster
via gizmodo
The iPhone's feature set is too limited to appeal to business users and normal people will quickly find out that the iPhone isn't quite the Jesus Phone as some (hell, us) have proclaimed it to be. That's the opinion of a Current Analysis analyst, who predicts a "backlash" as soon as people find out just what the iPhone does and does not do. (Current Analysis helps companies "effectively anticipate and counter competitive threats, and win more business.") Apple may also find itself in hot water with the early adopters who are expected to buy the cellphone for one reason: people like real buttons and not touchscreens.
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January 15th, 2007, 00:14 Posted By: wraggster
News/release from doodles
Bholland and I have made two small changes to iBoy 0.7.5 and released it as version 0.7.5.1.
Download it here:
http://ipodlinux.org/Image:Iboy0751.zip
The two changes are:
1) Support for iPod Mini 2G. Sound works!
2) Support for diagonal directions controlled via iboy.cfg
--> For example if you want a touchpad button to mimic pressing -both- up and right at the same time, you can set it up like so:
kb_t1=PAD_RIGHT_UP
This is useful for games like Link's Awakening.
Please check the wiki for up-to-date information regarding iBoy, particularly installation info. The wiki should be a good, clear source of information.
http://ipodlinux.org/Iboy
If you have success installing iBoy, please post on this forum and then the wiki can be updated. It would be good to know which iPods this version works on.
Testing results:
Mini 1G: unconfirmed
Mini 2G: works
3G: unconfirmed
4G (Grayscale): unconfirmed
4G (Color): unconfirmed
5G/5.5G: unconfirmed
Nano 1G: unconfirmed
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January 14th, 2007, 10:56 Posted By: wraggster
via hackaday
in his excellent piece of iPod artistry. It's one of the most original iPod hacks I've seen yet. (Aside from his funky dock) I haven't checked up on the latest iPod dock specification, but I'd guess he's sending the command signals via the serial (TTL) interface with a microcontroller(pic/atmel etc) to encode the button presses.
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January 14th, 2007, 10:51 Posted By: wraggster
We're guessing not, but El Reg has a piece up squarely accusing Apple of another swipe, this time of the term "Visual Voicemail" to describe the iPhone's voicemail UI. Visual Voicemail, which is owned by Citrix and originally developed by Net6, has been around for years and may (or may not) be what's powering Apple and Cingular's solution for the common problem of having to wait through all the voicemail you don't want just to hear the voicemail you do. And "Visual Voicemail" is, in fact, capitalized on Apple's site, meaning if legit usage of the term or licensed software isn't in the cards, Apple could soon find itself in two simultaneous pots of hot water.
via engadget
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January 12th, 2007, 22:27 Posted By: wraggster
New for Ipod from Yurgle:
http://ipodlinux.org/Special:Module/mikmodule
I just finished version 1.0 of "MikModule". It's a port of LibMikMod 3.2.0 and an interface to Podzilla2. It basically will launch Music Modules or playlists from the file browser.
This basically makes the old, buggy, crashy, never-quite-worked-rightey MikModPodzilla completely obsolete at this point... rather than just abandoned.
Enjoy!
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January 12th, 2007, 22:22 Posted By: wraggster
Gameboy Emulator for Palm gets updated
Heres whats new:
Corrected some CPU flag behaviour (the submenu of Final Fantasy Adventure/Seiken Densetsu works now)
Raster interrupts trigger only in the visible part of the screen (the start logo of Defender/Joust is now correct)
Patch for F1 Race
Patch for Harmony
Patch for Metroid II
Patch for Millipede/Centipede
Patch for Pinball Dreams
Patch for Ultima - Runes of Virtue
Patch for Workmaster 2 Demo
Download Here
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January 12th, 2007, 17:41 Posted By: wraggster
via register
If you're getting poor quality on calls to mobile phones at home or abroad, it's probably because of the operator's poor business strategy, not the quality of its wireless network.
That's according to Conrad Tuytte, the CEO of network testing specialist Meucci Solutions. He claimed that mobile operators across Europe could be losing call revenue worth millions - and earning themselves an undeserved reputation for poor line quality into the bargain - because they insist on setting their interconnect fees too high.
"A big part of the problem is mobile operators are charging too much for connections from other networks," he said. "They concentrate on offering cheap on-net calls instead - including free minutes, or in some countries, flat rate voice calls - so clever people use those to bypass the interconnect fees."
They do this using devices called SIM boxes, or GSM gateways - essentially two phones on different networks, rigged so that a call arriving on one is routed out again on the other. To the networks involved - which can be mobile or fixed - each call appears to start and end on its own network, so no interconnect fee is payable.
Tuytte said that Meucci detected 50,000 SIM boxes around Europe last year, and claimed that each box could represent as much as €3500 in lost interconnect revenue. On some mobile networks, calls through SIM boxes could be as much as three percent of the total traffic, he added.
These gateways are run by third-party carriers who sell their services on to mobile and fixed line operators, offering them connections to other networks for less than the usual interconnect fee.
"Most of them are poor line quality - you have a large concentration of modems and SIM cards in one location, and the networks aren't designed to handle that, plus with a SIM box you never get caller-ID," Tuytte said.
Other uses of the technology include adding a SIM box to a PBX or VOIP system to cut the cost of calling out to mobiles. This presents less of a quality issue because it's less of a concentration of lines and SIMs, Tuytte claimed.
Belgium-based Meucci detects SIM boxes using its own SIM-equipped probes which it connects to the various telcos in each country. These continually dial each other and measure the call quality to determine how the call was delivered.
It's not the only way to detect SIM boxes, though. Others on the trail include US company Sevis Systems, which analyses network usage data to detect SIM boxes via on their characteristic usage patterns.
Tuytte said that SIM boxes are legal in most (though not all) countries - they are legal in the UK for one's own use, but not for providing commercial services, for example - so they are really a business issue for the mobile operators which they can best deal with by cutting their interconnect rates to more realistic levels.
"There is potentially a business deal in this - the mobile operators need to make a deal, or call the other network and offer them a better rate," he said.
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January 12th, 2007, 17:31 Posted By: wraggster
via joystiq
This ain't your Xbox's Rainbow Six, but Wired's GameLife was impressed by Gameloft's version of Rainbow Six Vegas for the mobile platform -- at least for the duration of a 10-minute play session. The first two stages featured some variety, including a sniper task (pictured) and then a casino assault. GameLife noted that the second stage worked particularly well because players simply control a cursor; it's essentially a point-n-click action game.
Gameloft has a lot of experience developing mobile games, including 11 previous Tom Clancy titles. Last summer, the company was named the 'Best Mobile Games Studio' at the Develop Conference & Expo.
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January 12th, 2007, 16:53 Posted By: wraggster
via engadget
Believe us, by this point we're all feeling a little weary of all the mega-intense iPhone news/drama/speculation that's been going around these past few days, but we couldn't help but remark on John Markoff's comment in the New York Times yesterday that Apple could possibly add 3G to the iPhone via a software update. It's not unheard of for a firmware upgrade to unlock new features or functionality in a device, but the sources we've spoken to have made it pretty clear that Apple hasn't wedged a UMTS or HSDPA radio into this thing. Not that we wouldn't mind this being true. We're pretty bummed that the iPhone doesn't have HSDPA -- once you taste 3G, it's hard to go back to anything slower -- but it's semi-understandable that they'd want to use an EDGE radio that'd cost less and be less power hungry. Or at least that seems to be the prevailing theory, Jobsy hasn't exactly come out and said why a high-end handset that's due out in mid-2007 will be a generation behind in its wireless connectivity.
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January 12th, 2007, 01:07 Posted By: wraggster
I just posted about the GP32 and today also the GP2X Store has some Tapwave Zodiacs in stock, for those of you who collect consoles then heres your chance.
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