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THE LATEST NEWS BELOW
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September 30th, 2006, 21:38 Posted By: wraggster
Marat Fayzullin has released a port of his own Colecovision emulator for Mobile Phones, heres some info from the page:
ColEm will run ColecoVision cartridge files with .cv, .cv.gz, .rom, and .rom.gz extensions. Place your files into E:\Others\ColEm and don't forget to put COLEM.ROM (ColecoVision BIOS) there.
More info --> http://fms.komkon.org/EmuSymbian/
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September 27th, 2006, 22:19 Posted By: wraggster
You probably remember our post this past weekend citing a Wired Listening Post story which claimed that Apple was trying to claim ownership of the word "podcast"; we even got -- OMG -- Slashdotted. Well, Wired Listening Post has now printed Apple's letter to the company in question, Podcast Ready, and it seems that the real situation is a bit murkier than our original post might have led you to believe. While Steve and friends are definitely gung-ho about Podcast Ready abandoning the use of "myPodder" for its automation software (claiming that it is "very similar phonetically to Apple's iPod mark and appears to have been chosen intentionally to capitalize on the fame and goodwill of Apple's marks"), the letter goes on to say that "Apple, of course, has no general objection to proper use of the descriptive term 'podcast' as part of a trademark for goods and services offered in the podcasting field." What it basically comes down to is this: Apple objects to "Podcast Ready" trademark applications which cover "portable listening devices" and "software to manage digital content for portable media players," but is fine with an application for that branding which only refers to podcasting in general. It's still confusing as hell, since it's not entirely obvious where one would draw the line between "podcasting in general" and podcasting as it relates to portable listening devices and software for managing podcasts for portable media devices, but either way what is very clear is that Apple is determined to protect its turf and prevent anyone from using the words "pod" and "podcast" in any manner they believe might possibly infringe on its trademarks.
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September 26th, 2006, 21:43 Posted By: wraggster
News from CVG
Is your mobile looking a little shabby? Do you get routinely laughed out of the office thanks to the un-cool brick lodged to your ear? Well help is at hand; because CVG Mobile has arrived, offering the best mobile games, ringtones and wallpapers that your hard-earned cash can possibly buy.
Casting our discerning eyes over the games on offer, we see that mobile classics like Chu Chu Rocket, It's Mr Pants!, Sonic the Hedgehog and ahem, Pub Fight are all available to buy, with plenty more big name games from Activision, Glu and more waiting to jump onto your phone through the magic of the internet.
Advertisement:Further more, all the latest hits - and indeed 80s classics - are available in ringtone form, assuring your popularity among the office populace. Black Eyed Peas? The Killers? That Nelly Furtado song you just cant get out of your head? We've got them all!
And in our final blow against those rubbish ringtone telly adverts, we've also got a wallpaper archive chock-full of art to snap-up. Football logos; funny pictures of cats - that sort of thing.
So why not check out CVG Mobile now? Go on - the guys in the office will think you're really cool.
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September 25th, 2006, 00:49 Posted By: wraggster
S-Tris 2 is based on the famous Tetris concept and is the follow-up of popular S-Tris game. This game comes as a demonstration of Elements Interactive in-house developed game engine Edge and is completely free. ....
Features:
Addictive gameplay
Normal and maniac gameplay modes
Difficulty increases while playing
Customizable controls
Shadow shows where blocks will fall
On-line highscore submitting
Minimize function.
More info --> http://www.elementsgames.com/stris2/downloads.php
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September 22nd, 2006, 16:43 Posted By: wraggster
After Apple launched the not-exactly-6G iPod at the "It's Showtime" event, we had plenty of fun dissecting the new nano and handling the appropriately dubbed 5.5G iPod, but we couldn't help but notice how the dear ole U2 iPod was apparently uninvited to the refresh party. Apple has finally got around to bringing the long-standing "special edition" 'Pod to 5.5G specs, as it now sports the "brighter display," extended battery life, and a new model number (MA664LL/A) to boot. Aside from getting the 5.5G goodies (and a coupon for an "exclusive" half hour U2 video download), the real news is the price drop; while the engraved signatures of Bono and friends (and that blaze red click wheel) still demand a premium, the coinage required to pick up a 30GB U2 iPod sank from $329 to $279 -- a whole $50 -- to fall more in line with its standard $249 sibling. For a second there, we just figured the U2-branded 'Pod was stuck in a moment it couldn't get out of.
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September 20th, 2006, 21:07 Posted By: wraggster
Perhaps those rumors of Microsoft re-jiggering their Zune pricetag after catching wind of the iPod price drop are true after all. Zune team member David Caulton has come out with a word on his Zune blog stating that "Zune won't be undercut on price by iPod," in response to a commenter who stated they'd heard the Zune was going to be pricier than the iPod. It's not exactly explicit, but we're not quite sure how much more strongly he could hint at a $249-or-less Zune price without ripping his NDA to shreds. In fact, David's straight-up statement might be its biggest detractor -- we'd be surprised someone with full-on insider info could actually manage to get out a word like this without a few men in black suites taking him down.
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September 20th, 2006, 21:06 Posted By: wraggster
Most of the Apple fan base is busy chatting about the latest iPod releases, the possibility of laptop spec bumps, and the when-the-hell-is-it-coming-already iPhone, but not all is well and good in Macland, as certain folks have been experiencing all sorts of problems with the just-released iTunes 7. Issues range from broken podcasts to unrecognized hardware to crappy-sounding audio, and although some of the bugs have seen successfully troubleshooting from crafty consumers, everyone is still waiting on word from Cupertino as to how it's going to address the multitude of problems. Well for those of you who've been forced to listen to your old transistor radio for the last few days, AppleInsider has some potentially good news, claiming that people with "ties to Apple" say that the company is well aware of the many glitches (as well as the public outcry) and are "toiling feverishly" on an update -- as in, both Mac and Windows users can expect version 7.0.x ASAP. We bring you this news not only to buoy your spirits in these times of despair, but also as a heads up to certain individuals in the programming community; after all, since QTFairUse struck back so quickly at iTunes 7, don't think that Steve and friends aren't spending at least some of their time trying to break that annoying little piracy-enabling patch for good.
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September 19th, 2006, 17:20 Posted By: wraggster
If Nike has its way, we'll have to start working physically for our in-game rewards, today's issue of G2 from The Guardian reports. The sportswear giant has filed a patent for a "game-pod" that would sit in the shoes of gamers and, via a pedometer, pressure sensors and/or GPS, would measure the amount of exercise they undergo. Then, via a detachable chip, it would communicate that to your console or PC, bumping up character attributes or abilities, or unlocking bonus items as long as you haven't been slobbing around.
According to the patent, the game-pod could be configured to measure heart rate or even blood oxygen content, thereby foiling potential dodges such as driving your trainers around in a car.
At present, the system - whose appearance will be timely, given that "experts" have recently been all over the newspapers asserting that games are contributing to the obesity epidemic - exists only as a patent, and Nike is not yet commenting on any tie-ups with games companies. It did, however, hook up with Sony to create Eye Toy Kinetic. But then again, playing games like Tennis on the Nintendo Wii involves an awful lot more physical activity than anything you can play using a conventional joypad.
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September 18th, 2006, 23:43 Posted By: wraggster
Malcolm Bryant of FreEPOC has released two very useful freeware applications for UIQ 3 smartphones: jZip is a ZIP and unZIP utility allowing you to create and open ZIP archives directly on the phone. jText is a simple text editor including ability to password-protect files.
More Info
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September 17th, 2006, 19:38 Posted By: wraggster
OS News suggests 10 classic titles that could work well with Apple's scroll wheel interface on the newly announced iPod games format. Their picks are as follows:
Lunar Lander
Puzzle Bobble
Tempest
Marble Madness & Neverball
Asteroids
Gyruss and Tube Panic
Chess
Video Poker
Bomberman
Any driving game (It's a WHEEL for crying out loud!)
Tempest and Marble Madness would be nice, but no Street Fighter II? Maybe Apple could add a six button controller like Sega did for the Genesis version of the game...
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September 17th, 2006, 11:56 Posted By: wraggster
Richard Bannister has released news today of an update to 26 of his Emulators, heres the release news/info:
Updates are now available for twenty six of my emulators. The major change in this update is improved file handling code, which at long last allows those wonderful people in Japan to use Kanji in their file names. I spent three weeks in Japan last year and immediately fell in love with the country; hopefully I'll be able to get back there in a few years.
As always, there are a number of fixes that affect all the different emulators:
Fixed several endian bugs; of particular note, screenshots and audio recordings now work correctly on Intel Macs.
File extensions are now included by default when saving screenshots or audio recordings.
Worked around issue preventing keyboard from working in full screen mode in Arnold and Frodo.
Resolved a number of situations where keyboard input would be registered even though the emulator window was not active.
(Enhancer) Resolved a visual glitch in the Preferences->Filter dialog.
(Enhancer) Updated eSellerate engine to prevent dead items being left in trash every reboot.
(Enhancer) Fixed issue where occasionally serial numbers might be rejected.
(Enhancer) Fixed endian bug preventing network play from working between PowerPC and Intel.
There are also some updates to individual emulators:
BSNES: In sync with the latest release for PC.
fMSX: Added support for RAM expansions. The English version of Snatcher now runs.
Handy: Ported to Xcode and recompiled as Universal Binary.
Horizon: Added option not to remap colon key.
Nestopia: Added file filtering to the open dialog.
Nestopia: Added sound sample support for assorted Japanese games. Nestopia will prompt you for the files if you choose one.
Nestopia: Added support for drag & drop with NSF files.
Nestopia: Added support for muting the five main sound channels independently.
Nestopia: In sync with the latest release for Windows.
SMS Plus: Resolved an error with the keyboard labelling.
That's all for now. Enjoy.
Simply Outstanding, Download them all from his site HERE
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September 16th, 2006, 12:38 Posted By: wraggster
It won't give you as many retro-gaming options as the GP2X, but if you're satisfied with a little classic NES action as a break from your daily grind, Odna's upcoming VX737 PMP looks like it should suit you just fine. Of course in addition to emulating that massive library of 8-bit goodness, the PMP will also handle MP3, OGG, FLAC, and WAV audio, as well as AVI, MPEG-4 SP, XviD, and DivX video, which you can view on the player's 2.5-inch QVGA screen. What's more, it appears that Odna's "inspiration" knows no bounds, with the VX737 sporting a curiously familiar menu system so you'll feel right at home (check after the break). On the storage tip, you'll get 512MB built-in, though there's no mention of an SD slot or other means of expansion; there's also no word on pricing or availability, but as with oh so many of these foreign products, it seems safe to assume that we won't be seeing this reaching our shores anytime soon, lest they get their asses sued by a tag team of Sony and Nintendo.
Screens Via Comments
More Info
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September 15th, 2006, 11:18 Posted By: Darksaviour69
Microsoft has announced that its Zune digital music player will be released in the US in time for Christmas.
Unveiling more details of the player, which it hopes will rival Apple's iPod, Microsoft said the Zune will come in three colours - black, white and brown.
To be manufactured for the US giant by Japan's Toshiba, it will come with a three-inch (7.6cm) colour screen.
The Zune will also have wireless connectivity, allowing nearby users to exchange songs and photos.
'Competitively priced'
Microsoft hopes the Zune, which will also be able to play videos and includes a radio, will eat into the iPod's more than 75% share of the digital music player market in the US.
The Washington-based software giant said it will also introduce a competitor to Apple's iTunes music library and online store called Zune Marketplace.
This online store will allow users to choose to buy songs individually, or alternatively sign up to a subscription service to download a certain number of songs for a flat fee.
The initial Zune will have a 30-gigabyte memory, but Microsoft said it could not yet provide an exact release date or price for the product, only that it would be priced "competitively" with rivals.
"The digital music entertainment revolution is just beginning," said J Allard, a Microsoft vice president of design and development, who is in charge of the Zune line of products.
Source: BBC News
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September 14th, 2006, 23:23 Posted By: wraggster
Apple's recent annoucement of iPod games has visions of Doom and sugarplums dancing in our heads. I mean, we know you can already technically do Doom on the iPod. But we're looking for a solution that doesn't require us to install some godawful Linux OS.
Unfortunately, it looks like the iPod's game SDK is extremely closed... homebrew at this point looks like a virtual impossibility on a stock iPod:
Modifying the games is difficult at best, if not impossible, because of the checksumming of every file in the bundle, and then the certificate against the manifest.
Game resource files, particularly audio, aren't obfuscated and can be extracted successfully.
Homebrew is probably an impossibility at this point because of the expectation of a signed cert from Apple.
The fact that there are platform identifiers in the plists makes me wonder what Apple's future plans entail. Maybe this would just be for later iPod revisions, or maybe they're just looking forward. Still, quite interesting.
Cathode Tan, where we snagged this from, points out how absurd it is that while Microsoft releases an SDK for the 360 and Sony updates their PSP firmware, Apple won't even acknowledge the homebrew community one way or another. Then again, Apple has never made any attempt to capture gamers — that's why every Apple Intel Mac owner has Boot Camp installed.
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September 14th, 2006, 17:17 Posted By: wraggster
When we were deep inside Maestro Jobs' reality distortion field on Tuesday, all these new additions to iTunes 7 seemed like significant improvements over its previous version. But not quite 48 hours later, all is not quiet on the iTunes front. Specifically, users on Apple's web forums and our own tipsters are reporting that some new nanos aren't being recognized in Windows iTunes 7, music being played through iTunes 7 sounds "scratchy" at times, CoverFlip doesn't always entirely download properly, and there are allegations that iTunes 7 has become, slow, bloated, and a resource hog. Some of us here at Engadget who have installed iTunes 7 haven't noticed any bad playback or other slowdowns, but have been dissappointed that very few of the albums on our machines have successfully downloaded album art. Furthermore, The Sydney Morning Herald called iTunes 7 a "lemon" yesterday and went on to report that: "Both Mac and PC users appear to be affected by the glitches being reported, and numerous different threads on the Apple discussion forum have described a range of technical issues." If Apple doesn't do something about this pretty soon, people might start calling it iCan't -- as in: "I can't play my music anymore."
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September 14th, 2006, 17:02 Posted By: wraggster
Activision has inked a deal with InfoSpace allowing the mobile firm to develop titles based on its Tony Hawk and Gun franchises.
Tony Hawk's Downhill Jam, Tony Hawk's Project 8, Gun and a selection of retro titles are all set to appear on mobile handsets soon.
"There's no denying the market penetration of cell phones, which makes mobile games a great way to extend our console brands," said David Anderson, senior director of business development for Activision.
"InfoSpace is a leading mobile content, distribution and delivery company, and we look forward to building a successful relationship that puts some of our top titles in the hands of mobile gamers," he said.
The move comes just days after EA announced a similar deal with Nokia, and VU games acquired mobile developer Centerscore.
"As mobile technology continues to evolve and with the increasing availability of 3G handsets, mobile gaming now enables more powerful and dynamic gameplay experiences," added Stephen Davis, president of mobile and online media for InfoSpace.
"We're excited to work with Activision to develop the coveted Tony Hawk brand for mobile as well as their most popular sport and adventure titles, offering fans the chance to test their skills and enjoy their favourite games while on the go," said Davis.
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