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August 18th, 2006, 17:34 Posted By: Hungry Horace
theli posted this on the World of Spectrum Forum.... i figured it would be of interest here.
if anyone interested in spectrum emulator on audio player ....
i've recently ported spectemu to rockbox
http://www.rockbox.org
and anyone interested in running it on any of these players:
- Archos: Jukebox 5000, 6000, Studio, Recorder, FM Recorder, Recorder V2 and Ondio
iRiver: H100 and H300 series
Apple: iPod 4th gen (grayscale and color), 5th gen (Video), Nano and Mini 1st/2nd gen
iAudio: X5 (including X5V and X5L)
is welcome to test it ...
it is currently posted as a patch to rockbox tracker here:
http://www.rockbox.org/tracker/task/5400
pretty cool stuff i thought!
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August 17th, 2006, 22:40 Posted By: zodttd
Hi everyone!
GREAT NEWS!
I have the dynamic recompiler for ARM based psx4all ports working!
It's fully functional, including cache and register mapping.
As soon as I get my GP2X it should be ready for a release!
By tests on the Gizmondo, the dynarec currently doubles the speed of most games. There is still lot's of optimizations that can be done. This includes recompiling the GTE (math for 3D games) which currently slows things down for the recompiler. So 3D games aren't seeing their full potential yet, but soon it will be. Regardless, performance increases are noticable!
Ports of psx4all that's next release will use the dynarec include: GP2X, Gizmondo (PocketPC), Sharp Zaurus, and possibly PalmOS.
I have selected one specific person to help get the dynarec up to speed for it's release, as there's some cosmetic things to work out. I'm sure he'll be updating everyone shortly with performance reports. smile.gif
So what started out as a quick project on the Tapwave Zodiac with dreams of being a PSX emulator for handhelds, has now received the dynarec it's needed. Thanks everyone for your support!
ZodTTD
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August 17th, 2006, 20:12 Posted By: wraggster
ScreenSnapS60 by TerraMobilis is a freeware screenshot application for S60 3rd Edition allowing to take screenshots in different capture modes (single shot, multiple or continuous shots) and save them in a variety of file formats (JPEG, BMP, PNG, MBM) and qualities (JPEG quality 1...100, true color, 8 bits). It is possible to set delay and interval times, customise the notification message (visual message and/or tone), define the number of shots, configure the shortcut keys, specify memory location, and more.
More info
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August 17th, 2006, 17:33 Posted By: wraggster
This is pretty crazy, given that Apple's asshole puckers up tighter than a snare drum regarding statements about future products. The DigiTimes is reporting that Apple Taiwan has dismissed the claims of the future iPod having Wi-Fi capabilities—kind of. They originally said that Apple is sending staff to the major markets in Asia to teach retailers how to demo the product. This was the claim that Apple promptly denied.
So in all reality, it is still a possibility for the next-gen iPod to have Wi-Fi capabilities, but highly unlikely in my opinion. They have enough battery-life problems as it is and they are no way ready to tackle the power-sucking Wi-Fi adapters. But really, does it even matter if it has Wi-Fi? Probably not, because we will all buy the next-gen iPod anyway.
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August 14th, 2006, 18:54 Posted By: wraggster
Paris-headquartered mobile games publisher Gameloft has announced the signing of a new multi-year, multiple title deal with Touchstone Television, for the development, publishing and distribution of mobile games based on two cult TV series.
Scheduled for release early in 2007, Gameloft will be bringing the mystery and drama of J.J. Abrams' Lost to the mobile platform. Lost details the exploits of a group of strangers thrust together and fighting for survival on a strange and dangerous island; characters are haunted by the events of their past lives and must strive to unravel the secrets of their subconscious and those of their fellow survivors.
Desperate Housewives is the second television property secured under the terms of the new deal. A huge hit in both the US and Europe, the show focuses on the darker side of suburban life, adding a little humour and intrigue to the complex relationships of family and friends in middle America.
Gameloft president Michel Guillemot commented: "Gameloft is proud to partner with ABC Entertainment and Touchstone Television to bring the popular Desperate Housewives and Lost series to mobile gamers. We are excited to develop and deliver games based on these shows to over 1 billion mobile users worldwide."
"Both Lost and Desperate Housewives have loyal and dedicated fans, and we are excited to be able to bring them more ways to interact and engage with their favourite shows and characters," added Bruce Gersh, ABC Entertainment and Touchstone Television's SVP, business development.
"We look forward to working together with Gameloft to develop games that capture the defining essence of each show."
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August 13th, 2006, 01:35 Posted By: wraggster
Reesy has released a new version of his Genesis/Master System and Game Gear Emulator for the Gizmondo, heres whats new:
Hi,
DrMD v5 beta 7 has been released. This version adds an option to choose which type of control pad you are using. You can choose from a 3 button pad or a 6 button pad. The reason for this additional menu option is because 6 button support does not work correctly on all games.
Altered Beast and Fantastic Dizzy should work correctly if you use 3 button mode. There may be other games that are affected. If you see sprites that do not appear to be animated correctly, it may be that the game you are using doesn't like the way the 6 button pad is currently emulated. Try switching to 3 button mode and see if it makes a difference.
By default 3 button mode is enabled, so be warned.
Oh and I've also removed the 44100Hz sound mode again from the MD options screen. I had enabled it again while I was testing but in the end I could not get it working. Unfortunately I forgot to remove the menu option before I made the last release.
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August 12th, 2006, 17:43 Posted By: wraggster
I have now given the control of the former Ipod site to Wally who will turn this into a Killer Apple site covering all things apple related including Macbook and Ipod etc.
The new url is now http://apple.dcemu.co.uk which is now fully working.
If you can help wally then please do
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August 10th, 2006, 04:41 Posted By: Wally
iPod Linux is an open source venture into porting Linux onto the iPod, it is based on uClinux's kernel.
iPod linux features additional applications which have not been written for Apple's Firmware.
It is safe to install on 1st, 2nd and 3rd generation iPods, Development is currently underway for the later iPods with click wheel, mini, U2, Photo/ Color, Nano and Video.
A list of compatible ipods can be found here
To Download click the link that corresponds to your Operating System
Windows Installer
Mac OS X Installer (0.4b R4 alpha)
Linux x86 Installer
Linux AMD64 Installer
Note: Debian/Ubuntu users must install the libpng3 library (apt-get install libpng3) before attempting to run the installer as it is not installed by default.
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August 9th, 2006, 20:35 Posted By: wraggster
Given that the WWDC was pretty much a flop for anything iPod or portable media related, we present to you more and more iPod accessories to feed that need until Apple gets off their lazy asses to give us something new. Logitec—note the lack of the "h" at the end—has released the LDS-Ri700 iPod speaker dock. It has a DBSS for bumpin' and thumpin' along with a AM/FM radio, LCD screen, alarm clock and TV-out for use with the video iPod. Should be available later this fall for around $170,
More Info
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August 8th, 2006, 19:08 Posted By: wraggster
The gameboy emulator for the Ipod has been updated, heres whats new:
New Configuration Menu Fixed scaling on Nano changed keyhandling for 3g and mini1g ...
More Info
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August 8th, 2006, 18:24 Posted By: wraggster
Great article from Modojo, heres an excerpt:
Ever since it was revealed, Nokia's N-Gage has been the butt of jokes from gamers all across the world. From its awkward, taco-shaped style, to the dorky side-talking design, the N-Gage seemed destined to fail before it even hit the market. But even with a system redesign, and Nokia's determination to succeed and appeal to gamers, the N-Gage was simply unable to make its mark. Now, after nearly three years since its debut, the N-Gage platform has finally died, with support dropped not only by third parties, but from Nokia themselves. While Nokia still has plans for the N-Gage name (something that should resurface in 2007) the poor old N-Gage as a closed platform has all but been abandoned.
However, many gamers have found that the best time to give a system a chance is during its death throes. The N-Gage is no exception. The system initially failed because there were far too many dry spells during the systems lifespan, with only a little over 50 games released for the platform over the course of three years. It was easy to see why being an N-Gage owner didn't always seem like a smart decision. But now that the system has shown everything it has to offer, the laggards can finally move in on a quality piece of equipment while losing little out of their wallets.
Why the N-Gage you might ask? It might be hard to look at what appears to be an outdated electronic with all the new flashy gaming devices now in days. For one thing you have the DS (and more recently the DS Lite) continuing to "wow" gamers with innovative game design, and then Sony is making their mark by providing gamers with a console-like experience on the go. Heck even the archaic Game Boy was given a sexy redesign with the Micro.
So where does Nokia fit in? Like most mobile games you find on phones, the game design often revolves around the idea of "pick up and play" format. Rather then being engaged with a massive and deep story line in, say, Valkyrie Profile: Lenneth or complicated and complex control schemes such as Metroid Prime Hunters, the majority of the N-Gage library is built around being able to play a quick five minutes of gaming while, for instance, sitting in a waiting room for your doctor's appointment. This instant gratification is becoming scarce on the current handhelds (to a lesser extent with the GBA). That's not to say the N-Gage doesn't have deep titles however - even with a small library of games you can get the best of both worlds.
Full Article
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August 8th, 2006, 17:48 Posted By: wraggster
Final Fantasy developer and Japanese publishing giant, Square Enix is moving into the hardware market, according to translated reports from Japanese news outlet Nikkei Business Online.
Speaking to the news outlet, Square Enix president Yoichi Wada spoke on the importance of creating games that differ from tradition, citing the Nintendo DS and Apple's iPod as examples. "The strategy behind Nintendo and the iPod, to create a new environment based on hardware, is completely valid," he said. "But, this is impossible if you don't have experience making hardware. This is one of the reasons Square Enix will collaborate with Taito, a company that produces physical hardware."
Square Enix completed its acquisition of Taito in September last year, but Wada had nothing to offer on the eventual hardware the two will be releasing, other than it being "not the sort of thing you expect from Square Enix."
But we wouldn't get too excited about a full-on Square Enix console just yet; the company has recently committed significant resources into mobile development, and has also announced plans to move into content delivery platforms for mobile phones. Whatever Square Enix's hardware plans turn out to be, our guess is they'll likely be mobile related.
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August 7th, 2006, 17:08 Posted By: wraggster
GSMMon by Carsten Knuetter is a GSM network monitor for Nokia 9300(i) and 9500. GSMMon can also show your position in the German O2 network, in some regions of the German T-Mobile network and in the Köln/Düsseldorf/Ruhr area of the German Vodafone network. GSMMon is a freeware program written in OPL.
More info
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August 6th, 2006, 22:54 Posted By: wraggster
Reesy has ported his awesome Megadrive emulator over to the GP2X, heres what he posted:
Hi,
As a lot of you know already, zektor kindly donated his old Gizmondo to me. In return I promised to port DrMD to the Gizmondo. I'm a man of my word, so I'm pleased to announce that I'm releasing DrMD for the Gizmondo. I'm using the same code base as the GP2X version, so I shall be keeping the versioning as it is. So the first Gizmondo release of DrMD is version 5 beta 6.
Just in case you do not have a clue what DrMD is.....DrMD is a Sega Megadrive/Genesis, Sega Master System and Sega Game Gear emulator.
This version include the new cyclone core from Notaz and hopefully I've also fixed the save state problem which is currently in beta 5.
I've haven't had chance to test everything but its now in a stable enough condition to make a release, obviously if you have any problems please let me know.
I've included a readme which has some instructions on how to install and configure DrMD. Setting up your default rom directories is a bit fiddly but I'm sure you will all cope.
Have fun
Reesy
P.S I forgot to mention in the readme but the full screen mode for Master System and Game Gear do not give you full screen. I'm still looking into the best way to do this on the Giz, so at the moment the options are there for completeness only.
Also I've forgotten to thanks sweetlilmre for creating the SDL port, thanks for that it made porting a hell of a lot more easier and also to Kingcdr for releasing his SDK which has helped enormously.
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August 6th, 2006, 10:29 Posted By: wraggster
Just when we think these explosive batteries can't get any worse, then you see a PowerBook that looks like it was hit with a high powered explosive charge -- which, in a manner of speaking, it was. This unit was apparently a year old and wasn't even powered at the time it, um, went off -- 6:00AM. Talk about your rude awakenings. So please, people, learn from this rash of Li-ion explosions: you lessen your chances of battery combustion by returning them wherever possible, so return your frickin defective batteries, ok?
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August 4th, 2006, 16:52 Posted By: wraggster
Squidge posted this news:
Got a bit of time on my hands tonight, so I thought I'd look at sweetlilmre's Grodo. I've optimized it slightly:
Now instead of :
50 fps without sound (fs0), 25 fps with sound (fs1)
It's:
75 fps without sound (fs0), 65+ fps with sound* (also fs0)
You could say many games play a little too fast Best use the frame rate limiter to keep the speed closer to 50 fps (it's on by default).
* = in game speed whilst playing music/sound effects. When a game isn't running, expect over 70 fps.
Also, I've added a user activity simulator, so if you want to watch some C64 demos or whatever, the LCD doesn't dim whilst the emu is running.
Now, as this is a hack, I might have broken something. I've been playing The Last Ninja 2 for the past hour and everything seems fine, but you never know...
*** The archive below contains the executable ONLY - you need to get the other files from an official release ***
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August 4th, 2006, 16:48 Posted By: wraggster
S60SpotOn is a small, freeware program which keeps the display backlight tuned on on S60 3rd Edition smartphones. New version 0.04 also lets you control the LED Flash of your phone's camera so that you can use your phone as a torch.
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August 4th, 2006, 15:10 Posted By: wraggster
TransGaming Inc. is making its 'Cider' portability engine for Apple's Intel-based Macs available to Windows game developers. The software promises to let Windows games run on Intel Macs without Windows or Apple's Boot Camp. 'Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs,' the company claims. Cider is a software for game developers, not end-users. Cider-enhanced games are scheduled to appear as soon as October. If Cider works well, will there be any more Mac-specific game development? And if not, will it matter
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August 2nd, 2006, 15:28 Posted By: wraggster
Thought you could slip one past us, didn't you Apple, just like you did with BAPco? Well, let's be fair, it wasn't entirely a low profile day for Khronos, the media software consortium that Apple just joined today along with the likes of Dell and Google (among others), and we do know it's not so much like insular Cupertino to lower the drawbridge and send out envoys to industry groups with goals as nebulous as creating open APIs for the "authoring and playback of rich media on a wide variety of platforms and devices." Other Krhonos members of note include, well, just about every major tech company around, but since that also includes names like Symbian, Motorola, Samsung and so on we'll hold on tight to the iPhone angle. Because really, at this point it's just easier than spending yet more time with the tea leaves and divining stick.
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August 1st, 2006, 19:32 Posted By: wraggster
Apple may think that future of iPod control lies in a virtual, on-screen scroll wheel, but we know better. As it turns out, the best way to change tracks, adjust the volume, etc. is by attaching your DAP to an...umbrella? Well, it may not actually be the perfect input method (or even in the top 10), but the homemade iBrella (in white, of course) certainly takes Apple's suggestion to "think different" to a whole new level. The makers of this strange device crammed a two-axis accelerometer, Hall-effect sensors, and a gyroscope into the handle of a standard umbrella, and using a PIC microcontroller programmed with the so-called iPod Mini Protocol, were able to translate the sensors' motions into commands that the 'Pod can understand. So, opening and closing the iBrella will play / pause the current track, while rotating the handle could either tweak the volume or change songs, depending on what mode it's in (mode changes are achieved by stabbing the umbrella skyward). There are obviously a thousand reasons why this device is completely impractical -- especially if you happen to be using it in the rain -- but we prefer to concentrate on the innovative design rather than the lack of real-world applications; after all, it's the seemingly useless projects that often inspire folks to go out and build stuff that really will make a difference.
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