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July 18th, 2006, 19:38 Posted By: wraggster
Think Secret has learned that Stephan Jobs himself will announce the availability of movie rentals via iTunes at the Apple Worldwide Developers Conference on August 7. It is also being reports that Walt Disney, Universal Studios, Paramount Pictures and Warner Bros. have already signed on to offer content for the iTunes movie rental service.
Jobs was persistent to get a movie purchasing program via iTunes—similar to their music purchasing service—but it was a no-go from the picture studios. So the rentals will have to suffice. To prevent piracy the movies will include some kind of time stamp that will restrict playback to either a certain number of playbacks or a certain time period before rendering the downloaded flick useless.
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July 18th, 2006, 19:35 Posted By: wraggster
Just when you thought the iPod couldn't get any bigger. Bob Borchers, the senior director of iPod worldwide product marketing, recently told CNET UK's Crave that Apple wants more consumers using iPod-enabled automobiles rather than the plethora of third-party accessories. Borchers also said that Apple has no interest in producing their own car stereo, but they will be working with other companies to improve iPod integration in new cars. So I guess buying a new $20,000 will be the new hot iPod accessory this year.
I personally think this iPod integration is a bunch of rubbish. I recently purchased a new Honda Civic and I was given the option of iPod integration. It is essentially a iPod dock connector that comes out of the glove box, whoop de doo. I'll take my $350 that I would have spent on this iPod accessory and spend it on Taiwanese hookers and have a way better time, especially because the new Civics already come loaded with auxiliary inputs for the stereo. Hey car manufacturers, ditch the iPod connection and just start including auxiliary inputs in all vehicles. It is cheaper, will make the FCC more happy—no FM transmission—and can work with the iPod and more.
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July 17th, 2006, 19:59 Posted By: wraggster
Arjen Broeze & Ueli Dauwalder have released new version 1.10 of Diashow, a freeware application for your Nokia 9300(i)/9500 Communicator that allows you to create diashows of your favorite images. Changes include bugfixes and functionality enhancements.
More info --> http://opldev.broeze.eu/
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July 16th, 2006, 20:51 Posted By: wraggster
Staffan Ulfberg has ported EEMame to S60 3rd Edition. EMame stands for (Epoc) Multiple Arcade Machine Emulator. When used in conjunction with game data files (ROMs), MAME will more or less faithfully reproduce these classic games from the '70s and '80s on your smartphone. EEMame is based on EMame, a Symbian OS port of MAME for Psion and Sony Ericsson devices by Peter van Sebille.
Download Here --> http://www.harmonicode.com/EEMame/
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July 16th, 2006, 20:39 Posted By: wraggster
Metaview posted this news:
If you have a device with lot of dynamic memory and UDMH you might like to try my latest port: Hexen2!!!! As usually you will need the pak files from the original game. Read my website for installation instructions: http://www.metaviewsoft.de/
Known bugs are (among others): Sound is not working, Music neither.
Hexen 2 is a Quake 1 engine and therefore it was quite fast to do, except from two bugs which drived me mad... One of it was even in the original port I've made this port of. But this port shows the problematic we will run into when one would try to port Quake 2: Memory. ZHexen2 needs around 14 MB dynamic memory. Something you will probably only get on a T3, TC or the Zodiac in conection with UDMH. I believe it's impossible to run it on a TX or even a T5. This devices doesn't even have so much real memory free to use. Prove me wrong and I'll invite you to a cokkie :-)
As far as I know Palm OS is the only known mobile OS, which does have an Hexen 2 port yet :-) Grab your copy from http://www.metaviewsoft.de/.
Enjoy! Henk.
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July 14th, 2006, 20:27 Posted By: wraggster
Although most of the games that get people talking are PC, console, or handheld titles, a lot has been predicted regarding the future growth of the mobile-games market. Whilst the subindustry has found it hard to break into the mainstream world, there remains a massive potential for growth.
To find out more about the current state of mobile gaming at the Develop Conference in Brighton and what needs to be done to realise this potential, GameSpot sat down with Kamar Shah, head of industry marketing at Nokia Multimedia, and Markus Huttunen, business development manager for the company's games business unit.
GameSpot: Where do you think mobile gaming sits in the industry at the moment?
Kamar Shah: First of all, you have to look at the handset itself. Computers have evolved a great deal since the '60s, but it's still not a true multimedia device--it's not always with you, it's not always on, and it doesn't always support out-of-the-box voice communication.
If you look at the Nseries phone, this has become the true multimedia computer, because you can download and listen to music, look at your e-mails, play games--and it's always with you, always connected. So technology has evolved, and it will continue to get smaller and cheaper.
Then you need to look at how people are using a device--people are talking, texting, and maybe going through what I would call a shopping-mall experience, in other words, they may go in, browse a few things, buy a few things, and that's been fine.
But where do we go from there? The big thing at the moment is user-generated content. MySpace has been huge, Three Mobile is doing My Reality TV, there's AirG, Helio...so technology has evolved, consumer behaviour has evolved.
So how does that relate to mobile gaming? We've had analysts say that the industry will be worth $7 billion by 2010, but how do we get to this Holy Grail? Games are a revenue driver, because they're entertainment, but we need to grow the market. Therefore, it's not about the hardcore gamer, it's about the casual gamer, and so we also need to improve the consumer experience--how many times have you downloaded a game that didn't work properly or wasn't very good?
To grow the market, as an industry, we need to open up our distribution channels and make content available over the air, over the Internet, and out of the box. To enhance the consumer experience, from each part of the contact with the game, that has to be better. At Nokia, we're working on an application that enables you to trial games, look at reviews of games, and it opens the whole thing up.
After that, the real crunch comes with the developers--they're the core of the business, they make the games. So we'll tell them to make a game, and we'll handle the rest--we'll make sure it's consistent across the range of handsets, we'll help you with DRM solutions, hosting, connected gaming--we'll give you tools, developer support, and prototypes of new handsets. And that's how we can improve things.
GS: If that's now, when does the future that everyone talks about actually become the present?
KS: Our commercial launch to consumers will be in the first half of next year. We're working with our first-party partners, EA, and GameLoft, to bring content to the next generation of N-Gage. By the end of this year, we'll also have a full developer offering, with tools and workshops, and then it's a solid platform.
GS: We've seen a lot of consolidation in the mobile-games industry in the last couple of years--where has that gotten us?
KS: In any growing industry, you'll get that--it's just business. As long as the quality of content is there, it doesn't really matter who's making it.
Marcus Huttunen: One good thing about mobile-phone games is that the development budget for the teams is still relatively small. So you can still have the grass-roots innovation with teams of just a few guys, who just make the most beautiful game concept, make the first reference build, then go to a publisher and get it distributed that way. I can't see that happening with the PlayStation 3.
GS: Is the mobile-games arena the last playground for originality that remains, then?
MH: I wouldn't say it's the last playground if you look at what Nintendo is doing, but it's certainly a very good playground. Actually, if you look at the PC side, a lot of the originality there is happening around the nongaming segment--it's more like playing than it is gaming. People who play these flash games, who follow e-mail links, probably wouldn't classify themselves as gamers.
There's an interesting statistic from the Nokia Games Summit last year, talking about the number of people seeing Pogo and comparing it to other entertainment properties in the US. It was bigger than any hit movie, any hit TV show, and none of these people are recognised as gamers. This is an area where innovation is happening, more than the traditional gaming platforms.
GS: Thanks for your time.
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July 11th, 2006, 21:58 Posted By: wraggster
With some iPod revisions just around the corner -- at least according to the more optimistic rumor mongers among us -- there are new whispers of Apple pulling another design revision reminiscent of their iPod mini to nano transition. This time, though, they're taking it in reverse, and are supposedly outfitting their miniature player in aluminum to combat those scratches and durability problems that the nano was so given to. The aluminum is supposed to even come in various colors just like the mini did (pictured above), but the player is said to retain the same form factor as the nano, along with bumping the storage capacity to 8GB. These rumors are based on AppleInsider "sources," so we really have no way to verify their accuracy, but it seems pretty reasonable that Apple will do something about their players to combat those scratches and the accompanying lawsuits.
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July 11th, 2006, 01:31 Posted By: wraggster
The Seattle Times reports that details on Microsoft's handheld gaming/music device are finally slipping out. The Argo project looks to be Microsoft's hedge against angry analysts, upset that the next versions of Office and Windows have slipped yet again. From the article:
"As reported last week, initially by Bloomberg News, the device is expected to go on sale by Christmas. It has Wi-Fi capability so it can connect wirelessly to home and public networks and other players. Wi-Fi sounds like a big deal if you're comparing the player to the wire-bound iPod. But this is more than just another MP3 player. It will also compete with game players from Sony and Nintendo that have long had Wi-Fi and work as media players, Internet terminals and communication devices. Argo is likely to showcase another Allard project -- XNA, a new toolkit that helps game developers create titles for multiple platforms."
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July 10th, 2006, 20:39 Posted By: wraggster
Calcium by mtvoid is a fast and easy to use freeware calculator for S60 3rd Edition phones. The authors removed the need to select on-screen buttons and moved all the operations to the joystick.
More Info
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July 10th, 2006, 19:46 Posted By: wraggster
A second analyst has forecast iPod delays. Late last week, Baird analyst Tristan Gerra added his voice to American Technology Research market watcher Shaw Wu to tell investors higher-capacity iPod Nanos will not appear as early as expected.
As early as analysts and casual observers anticipated, that is. Apple has given no indications as to when - or, indeed, if - bigger Nanos will come to market.
Gerra's forecast, cited by a variety of newswires, has 6GB and 8GB Nanos coming to market in November. The timeline's based on a 31 per cent decline in NAND Flash spot-market prices, said to be the result of Apple pulling back memory orders from June to August.
The analyst also said he reckons NAND sale fell below vendor expectations in Q2. That implies there'll be rather more Flash chips in the channel during the coming months with prices falling to clear it. In turn, that could explain Apple's order delay - it's riding the pricing curve rather than pushing back product releases.
Either way, Gerra's words echo Wu's. The ATR analyst wrote last month forecasting a "quarter or two" delay to the release of the eagerly anticipated widescreen video iPod from his anticipated Q3/Q4 launch window. Wu also predicted a Nano set-back.
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July 10th, 2006, 19:34 Posted By: wraggster
Apple's not talking, but the company has filed a patent that shows a next-gen iPod with speech capability, telling you what song will play next in a variety of celebrity voices.
This won't be your run-of-the-mill robot voice, either. Apple is reportedly working on a system that uses famous actors' voices to perfectly pronounce even the weirdest song titles and band names. Imagine, fanboys, having the voice of your god Steve Jobs telling you which song will play next.
The heavy lifting for this voice work is done using the computer's processor, which then creates audio files that are also loaded onto the iPod. Then when you use the clickwheel, you'll hear the titles and artists of each song without needing to look at the iPod's screen. Neat.
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July 10th, 2006, 19:31 Posted By: wraggster
The iPod has a million and one uses, just like those knives they sell on late night TV. Besides playing your collection of MP3s and iTMS-purchsed songs, it can also record your voice, a feature I would wager not many users take advantage of. Focal Point Computer's Micro Memo XRM-IP magically transforms your 5G iPod into a voice recording machine, pleasing the dozen or so people who use their iPod thusly. It plugs right into the dock connector, at which point the iPod latent voice software awakens and you can begin recording in stereo.
Voice is saved onto the iPod as WAV files, so you can transfer the files off the iPod onto your computer and convert them into whatever space-saving, lossy format you desire. The Micro Memo doesn't require any external battery source either, so no worries about running out of juice so long as you keep your iPod charged. Available in black or white, the Micro Memo even features a monaural speaker. You probably wouldn't want to listen to your music through the speaker, but the din of your professor should sound just fine. Look for it in the Land of the Rising Sun in August for $77..
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July 10th, 2006, 17:39 Posted By: wraggster
What a bumper week it's been for gamers who like playing games on their mobile phones that are about sport or quizzes.
First up there's Who Wants to Be A Millionaire? 2nd Edition from Glu Mobile. It features new questions and enhanced graphics, and for the first time you'll be able to take part in the "fastest finger first" round. The faster you answer questions, the higher you'll score - and you can upload your scores online to show other people who care about this sort of thing how clever you are.
If you're the type of gamer who doesn't like quizzes, or perhaps doesn't mind quizzes, but prefers sport, you might like to try sports game FIFA Street 2 from EA. Apparently the mobile version "captures the look and feel of the console product", which sounds nice.
You can pull off all sorts of exciting moves, from passes and sprints to flips and spins, though possibly not headbutts. There's a Quick Play mode for, well, you know, plus a Rule the Street mode. FIFA Street 2 mobile is out by the end of the month.
If you're the type of gamer who prefers quizzes to sports, but doesn't like football, how about Michael Vaughan's Cricket 06/07 from Player One? It's got seven field settings based on Vaughan's successful Ashes campaign, new fielding run-outs and a 3D isometric fielding view.
Eight national teams and venues are featured, and there are eight batting shots and 12 bowling manoeuvres to choose from. You can also take your pick from more than 100 players, each with stats based on those belonging to the world's top cricketers. Michael Vaughan's Cricket 06/07 is out now.
And that's not all Player One has got lined up - there's also retro classic Nebulus, which features eight levels of shooting fun, and casual gaming title Reactor Pinball.
Neither of those are about quizzes or sport of course, but there's always World Pool Championship, which features top players such as Earl 'The Pearl' Strickland, Johnny 'The Scorpion' Archer and Steve Davis. You can expect 3D playing environments, championship and single play modes, plus a two player mode. Nebulus, Reactor Pinball and World Pool Championship are available now.
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July 8th, 2006, 00:08 Posted By: wraggster
New Mobile Phone on sale at SuccessHK
Product Features of Digital Electronics Sony Ericsson K800i
UMTS / GSM 900 / GSM 1800 / GSM 1900
3.2 megapixel camera with auto-focus, image stabilization and a built-in Xenon flash
PictBridge compatible - easy photo printing
BestPic technology - pick the best, delete the rest
2.2-inch 240x320 pixel QVGA high resolution screen
More Description of Digital Electronics Sony Ericsson K800i
Get the best picture
With the K800i, it's hard to take a bad picture. Get the picture you want with BestPic? The unique thing about this feature is that 4 of the resulting images were shot immediately before the camera key is pressed to complete the shot, and 4 immediately after. Pick the best. Delete the rest.
Enhanced imaging
A built-in xenon flash unit gives you real photographic light where lighting conditions are not optimal and K800i eliminates red eye making sure that the pictures you take are simply the best. A camera stabilizer function compensates any small movement of your hand when you’re taking a picture and shooting video.
Take and print
On each side of the 2'' QVGA colour screen you have photo keys to make using your K800i camera phone easy. For printing, the K800i supports the PictBridge standard. Connect the phone directly to a PictBridge-compliant printer using the USB cable and print your photos without a PC.
3G makes it possible
With proven 3G technology built-in, mobile Web browsing, photo blogging, downloading of multimedia content and video calling become a pleasant experience. Visit real internet sites with the Access NetFront?browser and subscribe to automatic news updates with RSS Feeds. Multitask with K800i. Be engaged in a call or listen to the music player or FM radio while you search for information on the Web.
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July 7th, 2006, 23:54 Posted By: wraggster
So, we all agree that most cell phone games are really, really boring (we agree on this, right?), but here's one that we think any red-blooded gamer can still muster some excitement over: The Legend of Zelda. That's right, the plain-old, original Zelda ... but with a twist. The homebrew heroes behind this project have seen fit to update all that old, pixelated stuff with new, Minish Cap-ish graphics, and they're looking good.
Don't believe us, check out these hi-res maps or -- better yet -- download the latest demo (featuring dungeons one through three) for your Midp2-compatible phone. Don't have one of those? Then try out the PC executable. Can't run one of those? Sorry, bub.
http://zeldamobile.gorthwogh.com/
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July 5th, 2006, 20:56 Posted By: wraggster
Step aside, Microsoft: that UMPC form-factor is officially played out. The new hotness is running "Leopard Mobile" on your iPod, which is no small feat considering the devices' sub-100MHz processors and lack of a touchscreen or Internet access.
Real or not heres the
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July 1st, 2006, 22:20 Posted By: wraggster
From the site:
News:
Quake I prealpha for Nokla N70 (and other Symbian 8.1a based smartphones) ready to download. See screenshots and download link on Product page. First version of game planed to release at
September 2006.
About
Quake I port for Nokia S60 series devices is based on ID Sofrware open source code of Quake I. Quake I port for Nokia S60 devices is Open
More info --> http://quakes60.sourceforge.net/
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June 30th, 2006, 23:07 Posted By: wraggster
The Gizmondo has you know has failed as a Console but the Homebrew and emulation scene is coming along amazing and today Zodttd has released the worlds first Playstation Emulator for the Gizmondo:
Heres the release info:
Hi,
As you may or may not know, I'm a lead developer for the psx4all project. I was donated a Gizmondo by the kind people at the Spanish Gizmondo site where I will have an official release hopefully. Hopefully, because psx4giz is even slower than psx4gp2x. Meaning every game I tested is pretty slow (Buster Bros Collection only gets 31 FPS).
To install:
- Unzip the folder to the root directory of your SD card. I say use the root directory, since I'm assuming you're using a file selector of some sort.
- Copy over scph1001.bin to the root directory of the SD card. scph1001.bin (bios) has to be in the same directory as psx4all.exe.
- Copy the supported ISO formats of psx games to the psxgames folder.
The supported ISO formats are .BIN (raw), .ISO, .IMG, .Z (PocketISO 2.0 compressed BIN files).
- Run psx4all.exe.
Special Controls:
START = Giz's SOUND button.
SELECT = Giz's BRIGHTNESS button.
IN-GAME MENU = Giz's SOUND and BRIGTNESS button.
Things that don't currently work:
I didn't map a control option for L2 and R2 triggers for the Giz. If I get this emulator up to speed I will be sure to add this quick patch in the next release.
Time to continue Final Fantasy Tactics save state on the Giz.
ZodTTD
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