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April 29th, 2006, 10:10 Posted By: wraggster
Sony senior vice president Takao Yuhara met with reporters yesterday to announce that the company is working on -- drum roll, please -- a new digital audio player, software and download service to take on Apple's iPod. Yuhara didn't provide a whole lot of details, though he did say the player would be "typically Sony," by which we assume he meant it would be hobbled by intrusive DRM, poor support for formats other than ATRAC and prices that will make it completely uncompetitive in a market where you can get a decent 512MB flash player for well under $100. Still, we wish Sony luck. We really would like to see the company come up with an audio player that could return this pioneer to its early Walkman-era glory (we have an idea: hand the division over to the team that designs the Walkman phones). But we fear that what we'll be seeing will instead be this year's answer to the Bean.
http://www.engadget.com/2006/04/28/s...he-ipod-again/
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April 28th, 2006, 17:04 Posted By: wraggster
Christopher over at Playlist Mag has devised a method of booting those fancy new Intel Macs from an iPod. Power PC-based macs could be booted off Firewire compatible iPods with no problem, but apparently Intel-based macs would tell you it isn’t a valid target.
Christopher’s solution involves cloning a working startup volume onto the iPod, and then booting from there. Take a gander at his walkthrough in order to get your boot on.
One caveat still remains, older Power PC-based macs still can’t boot off of USB based iPods. Good thing we couldn’t afford upgrading!
http://www.gizmodo.com/gadgets/perip...pod-170196.php
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April 28th, 2006, 00:51 Posted By: wraggster
Belgian police have estimated that 80,000 people joined a silent march through the country's capital on Sunday to commemorate the 17-year-old man who was murdered for his iPod last week.
Joe Van Holsbeeck died from stab wounds after refusing to give up his music player to two men. An impromptu shrine has grown up around the spot where he was attacked in Brussels' central station.
Organisers of the march, which was led by Joe's family, said that they wanted to show that Belgians will not tolerate random acts of violence. The murder occured in broad daylight in the busy main concourse of the station, but no apparent attempt was made to apprehend the killers who have yet to be found. Belgian police have released video footage of them in the station as part of an international appeal to identify them.
The prime minister of Belgium, Guy Verhofstadt, promised new measures to tackle hold-ups after Joe's father said on television that more needs to be done to control inner city violence.
http://www.pcpro.co.uk/news/86484/th...od-murder.html
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April 28th, 2006, 00:50 Posted By: wraggster
Officially authorised manufacturers of iPod accessories such as Belkin and Griffin have been told that Apple is set to take action against several vendors who are not part of an authorised "Made for Apple" program but are selling products into retailers at considerable lower prices than authorised partners.
Currently Apple gets a 17 pin licence fee from vendors participating in authorised programs and with some vendors such as Hi Fi manufacturers who are manufacturing attached sound systems the licence fee is as much as 10% of the retail sell in price.
In recent weeks several global retailers have found themselves left with racks full of iPod accessories that they purchased from non Apple approved organisations with many such as Harvey Norman in Australia now moving back to the likes of Belkin and Griffin. While iPod product sales increased by up to 400% iPod accessories only increased by 30% leaving retailers with a mass of unsold stock.
Currently the 4 top selling iPod accessories are Cases, Card Chargers, FM transmitters, and attached sound systems. Mr Kannyn MacRae Product Marketing Director of Belkin Australia said "The iPod accessories sell through that retailers were expecting over the holiday period did not happen. Every retailer knew that iPods would be big sellers over the Xmas holiday period so they stocked up on both players and accessories. However many retailers purchased stock that has not sold through and they are now coming back to authorised Apple accessory partners. Basically they bought stock from anybody and no it is still on the shelves as consumers want good quality accessories from branded manufacturers like Belkin, Griffin and others who are manufacturing the high quality accessories".
He added "Apple are getting tough on the non authorised guys and this is good as they intend to enforce the Made For Apple program via the authorised partners".
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April 27th, 2006, 21:31 Posted By: wraggster
Camcorder accessory manufacturer Bella has just announced a new device that will let you toss those MiniDV cassettes straight out of your bag and replace them with your iPod or nearly any other USB 2.0-compliant storage system. The Catapult, as its known, is an paperback-sized digital encoder that plugs into any standard or HD camcorder with a FireWire port and processes the video as you're recording, eliminating the need to convert your footage later on. Besides saving time and offering access to higher storage capacities, the Catapult also enables your cam with a number of features not available out of the box, such as time-lapse recording, remote trigger capabilities, and both pre- and post-recording ability. Pre-recording is an especially attractive option, as it seems to buffer whatever your CCD is capturing for a preset timeframe, allowing you to essentially "turn back the clock" and preserve events that already happened once you hit the record button. Bella tells us to expect their new product sometime during the second half of the year, for some amount of money less than $300.
http://www.engadget.com/2006/04/27/b...pod-recording/
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April 27th, 2006, 01:03 Posted By: wraggster
Providing protective printed skins for iPods isn’t exactly a new business model, and we’ve so far been immune to their charms as far as our own device is concerned, but we might just break down when it comes to these two particular skins from GelaSkins. Should our Nano be touched by His Noodly Appendage or covered in The Garden of Earthly Delight? Oh, the pain of an impossible choice.
$14.95 for a skin for the iPod Video, Nano, Mini or iPod 4th Gen. They have currently have thirty designs to choose from and are always looking for more, if you feel like submitting.
http://www.gizmodo.com/gadgets/porta...ins-169854.php
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April 27th, 2006, 00:52 Posted By: wraggster
Well, the other shoe has dropped. A week after PortalPlayer revealed the crushing news that the company wouldn't be providing chips for the next version of the iPod nano, Samsung has revealed that it has won the business from Apple. said Jon Kang, a Samsung exec, gloated that “I knew PortalPlayer would take a dive, adding, modestly, “I knew that we would win this design." According to Samsung -- which already provides flash memory for the nano -- the deal represents the company's largest LSI chip deal so far. “It’s a huge win for us," said Kang. Meanwhile, Apple has yet to comment on plans for the next-gen nanos, which are expected to offer increased capacity, and may be less prone to at-home engraving than current models.
http://www.engadget.com/2006/04/26/s...ext-gen-ipods/
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April 26th, 2006, 23:25 Posted By: H2Ru
Yay, more programs to add to the Gizmondo Emulator section . Well, this is another release by Critical from GizmondoForums
The homebrew scene is growing pretty quickly for the Gizmondo because of Critical, and I give him many thanks. Anyways, here's what came from the readme (modified a little by me so there wouldnt be any html problems on the front page)
-------------------------------
GizSMS 0.1.0
---------------
Gizmondo port by critical of smsCE, which in turn is based on SMS Plus.
It emulates Sega Master System and Game Gear handheld consoles.
SMSPlus is licensed under GNU Generic Public License(GPL), as is GizSMS.
Source is available on request to the contact address below.
The original licence files and documentation may be found in the doc directory of
the zip file that this readme file came in.
Contact: criticalhippo@gmail.com
Installation
------------
Put GizSMS.exe in the root of your SD card, along with the included gx.dll
if you don't already have it.
Usage
-----
ROMs must be in a directory called:
GizSMS
in the root of your SD Card.
GameGear games must have the extension '.gg'. Master System games must have the extension '.sms'
Buttons
-------
The joypad does what you'd expect. The other buttons are:
[]= START
Play= B
Fastforward= A
During emulation, the home key toggles main menu on and off, which will also
pause/resume the emulator. There are threading issues at the moment that
mean the menu handling is a bit dodgy.
Whilst in the main menu, the [] key exits back to the Gizmondo system.
Up and Down on the joypad in the main menu select the ROM, *playbutton* starts
TODO
----
Scaling.
Fix GameGear frame limiting.
Fix menu handling threading issues.
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April 26th, 2006, 20:25 Posted By: wraggster
According to internet websites, Apple has been asking movie studios to include iPod video content on Blu-ray discs. With the first discs expected to ship next month, Apple apparently wants to make sure there will be a "sufficient library of playable content already available for customers to watch" when the next generation iPod video is released. The Blu-ray discs will be able to hold over 50gb of content, so to include an iPod/computer version of the film on the same disc as the movie should pose no problem.
If this news is in fact true, this would be great news for consumers. Traditionally, the model for this would require consumers to buy an additional version of a movie in a different format (see UMD). And this would be very generous of Apple, considering it could probably make a fortune selling movies on iTunes.
http://www.slashfilm.com/article.php/20060425003128306
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April 26th, 2006, 02:45 Posted By: wraggster
Squidge released a PC Engine Emulator for the Gizmondo, heres the info:
<blockquote>Ok, here's a very much *alpha* release of SquidgeNgine, just so you know I'm not pretending to do stuff like this...
If you want to try it, you MUST extract this to your root directory of your sd card. That means it should not be in a directory (ie. if your card reader is drive F:, you extract to F:\)
You need to copy roms into the roms directory. The filenames must be in the formal romname.pce. For now, there must be at least two roms, and don't choose the first or it'll crash. I may get around to fixing these bugs later.
No, you can't play the games, as I've only done the input for the menu system so far.
Now the bad news, it currently runs at about half the speed of the gp2x version. This is with full optimisation selected on the compiler.
Skin I've pinched from SquidgeSNES. </blockquote>
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April 25th, 2006, 21:43 Posted By: wraggster
With an iPod in hand, you’re ready to jump aboard a cross-country flight. Yet you’re stuck in the cheap seats, so you don’t have a power outlet, as the passengers at the front of the plane do. How can you keep your iPod continuously pumping out tunes, or help it last through enough video that you can avoid the in-flight movie? Charge ahead with these power-saving and battery-enhancement tips.
Preserving power
You can’t fight physics. All batteries eventually lose their charge. However, there are things you can do to squeeze the most minutes of play time from your iPod.
Put It on Hold Accidentally activating your iPod is easy if the play button rubs against something while it’s inside your pocket or bag. Unless you plan to use your iPod right away, engage the Hold switch so it doesn’t play when you’re not listening.
Switch Off Nonessentials Your iPod’s backlighting, equalizer, and Sound Check features all consume power. You can’t avoid using backlighting when viewing pictures or video, but you don’t need it for listening to music. The equalizer (the tone controls built into the iPod) and Sound Check (a feature that attempts to make all music files play back at the same volume) also accelerate battery drain, though not to the same degree as backlighting.
If you’ve added equalizer effects to songs in iTunes (by clicking on the Equalizer button at the bottom of the window and applying one of the settings), it’s easy to undo them on your iPod. Just navigate to Settings: EQ and choose Flat. This tells the iPod to ignore any equalizer settings your tracks might contain. While you’re in the Settings menu, make sure that Sound Check and Backlight Timer are both set to Off.
Avoid Large Audio Files All iPods except the shuffle and the nano store files on a hard drive. To preserve battery life, the iPod spins up that drive, loads data into a 32MB SDRAM chip (the 60GB fifth-generation iPod is the only one with a 64MB chip), and then spins down the drive. With larger files—for instance, those encoded in the AIFF, WAV, or Apple Lossless format—the hard drive has to spin up more frequently, thus draining the battery more quickly.
That’s why Apple recommends that you stick to playing files that are under 9MB. To create slim files, use iTunes’ AAC or MP3 encoder to rip CDs or convert uncompressed audio files. You can adjust these settings by going to iTunes: Preferences: Advanced: Importing and choosing an encoder from the Import Using pop-up menu.
If you want to play long tracks—endless podcasts, for example—consider using an audio editor such as Apple’s GarageBand to split files into shorter segments. To do that, drag the track into GarageBand to import it and then move the playhead to the spot where you’d like to split it. Choose Edit: Split, select the second half of the track, and press Command-X to cut it. Select Share: Send Song To iTunes, which will save the remaining segment as an AIFF file in iTunes. (Later on, you can open iTunes and convert the files you created in GarageBand to AAC or MP3 format.) Next, delete the first part of the track (the one you just exported). Press Command-V to paste in the second part of your track, and export this as well.
Bulked-Up Battery A higher-capacity replacement battery can add hours of music playing to an older iPod.
Keep It Warm iPods run on lithium-ion batteries, which operate best at around room temperature. These batteries become less efficient when the temperature drops below 32 degrees Fahrenheit, so your iPod won’t play as long in those conditions. Cold weather won’t permanently damage the battery, though. Once it warms up, it should revert back to its usual performance.
The same doesn’t hold true for an iPod in a hot climate. If you use or charge an iPod for an extended period at a temperature that exceeds 95 degrees Fahrenheit, you could permanently damage the battery and reduce the amount of time your iPod is able to play per charge.
Keep It Charged Lithium-ion batteries perform better if you bump their little electrons around every so often. So even if you’ve purchased a newer iPod, you should still charge your older iPod once a month to keep its battery in good shape. You can also keep it stored in its cradle—there’s no danger of overcharging it.
Use the Latest iPod Software Apple continues to work on increasing battery efficiency. As it finds ways to better battery life, it rolls those tweaks into its iPod software updates. By keeping your player up-to-date with the latest software, you could give your iPod a performance boost.
Power Booster Though slightly bulky, an external lithium-ion battery pack will help your iPod power througĂźh the entire Lord of the Rings trilogy on a single charge.
Pumping up the ’Pod
If you follow the first set of tips, your iPod’s battery life should closely match Apple’s specifications. But a transcontinental trip filled with music and video is likely to drain even the most robust iPod’s battery before you ever touch ground. What then?
Add a Battery Pack On a nonstop flight from San Francisco to New York, you’ll find that your video-playing fifth-generation iPod gives up the ghost somewhere over Indianapolis. The easiest way to add hours to your iPod’s charge is to bring along an external battery pack.
These packs plug into an iPod’s dock connector port and charge its internal battery. The most powerful ones feature rechargeable lithium-ion batteries of their own. The $99 iCel 201, from Lithium House, provides around 50 hours of music or 10 hours of video playback on a fifth-generation iPod. BatteryGeek claims that its $150 GeekPod 100 lets your iPod play music for more than 100 hours, or play video for 12 hours, on a single charge.
You can also purchase less-expensive packs that run on standard batteries (and therefore provide fewer hours of play). The $20 TuneJuice, from Griffin Technology, provides an additional 8 hours of music on a 9-volt battery, and the $50 Battery Pack for iPod with Dock Connector, from (Belkin), adds 15 hours on four AA batteries.
Replace the Battery If you have an iPod that’s out of warranty, consider installing a higher-capacity battery. The capacity of a battery is measured in milliamps (mAh). Companies such as Newer Technology and Sonnet Technologies sell replacements that have higher mAh ratings than the original iPod batteries. Get one of these, and you’ll up your iPod’s play time.
How much? I replaced the 1,200mAh battery in my first-generation 5GB iPod with a $20 2,100mAh battery from Newer Technology. According to Apple, the original battery should last up to 10 hours per charge. With the Newer battery on board, my iPod played music continuously for 21 hours and 25 minutes.
If you’re mechanically inclined, it’s fairly easy to replace the battery in a first- or second-generation iPod. But newer models are tougher nuts to crack. For instance, the iPod mini is particularly difficult to open. And the third-generation iPod includes a thin cable that’s attached to both the motherboard and a connector on the back plate; open this model the wrong way, and you could break the cable, which will destroy your iPod. For this reason, it’s safest to have a professional install your new battery. iPodResQ offers a battery-replacement service for $64, and Other World Computing (eshop.macsales.com) will install a Newer Technology battery for the price of the part plus a $39 service charge.
Hard charging
Even if you follow our tips, you may find that your iPod’s battery behaves in unexpected ways. At that point, there may be little you can do. Here are a couple of common issues.
Inaccurate Readout If your iPod’s battery meter goes from full to nearly empty in a short period of time, bear in mind that it’s providing an approximation. If you suddenly tax your iPod’s battery by, say, playing an episode of Lost, the meter will reflect how much battery life it thinks you have left based on your current usage.
Fast Rundown If your iPod runs out of juice much quicker than it should, you probably have an ailing battery. The battery could be defective (you happened to get a bad one) or damaged (perhaps from being exposed to too much heat). Or it might be nearing the end of its life (iPod batteries should last for around 400 to 450 full charges). If your iPod is under warranty, take it to an Apple Store or visit the iPod Service Request site (depot.info.apple.com/ ipod)—the battery may be defective. If your iPod is out of warranty, Apple will replace the battery for $59. Other companies, such as Small Dog Electronics or the ones we mentioned earlier, can also replace the battery, sometimes for less money.
http://playlistmag.com/secrets/2006/...list/index.php
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April 25th, 2006, 20:35 Posted By: wraggster
Those of you with cars, you’ll be glad to know Griffin’s finally gotten around to redesigning and updating their PowerJolt iPod Auto Charger. Not only is it not completely butt ugly now, but they include a second cable, for connecting to the iTrip or another mini-USB port device.
The new and imrpoved PowerJolt works with the 5G iPod (video), Nano, Shuffle, iPod Photo, and 4th Gen iPod (click wheel); MSRP is $19.99.
http://www.gizmodo.com/gadgets/perip...ger-169511.php
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April 25th, 2006, 03:35 Posted By: H2Ru
KingCDR has released an application that will take .SMD and/or .BIN files and convert them into an executable that a Gizmondo can run.
<blockquote>How to Generate Games:
-----------------------
- If you're converting just one ROM:
-- Make sure the "File" Radio button is selected.
-- Select your ROM by using the "Load ROM..." Feature. Note that it must a 512Kb ROM file. This version now supports .smd files, as well as .bin files.
-- Type in a name for your ROM to be saved as (Output File Name).
-- Select your output directory
-- Hit the generate button
- If you're converting more than one ROM:
-- Make sure the "Directory" Radio button is selected.
-- Select the directory containing the ROMs using the "Load Dir..." Feature.
-- Select your output directory
-- Hit the generate button
- (If your Generating alot of ROMs --> EXE , it might take a while...please be patient)</blockquote>
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April 25th, 2006, 03:30 Posted By: H2Ru
Yet another Gizmondo related post. Critical is back once again, with a VisualBoyAdvance port. Here's Critical's instructions for it:
----------------------------------
GizVBA0.1.0
Category: Emulators
File Version: 0.1.0
File License: GNU Public Licence
Description:
Early release of VisualBoyAdvance port to Gizmondo. This emulates Gameboy, Gameboy Color, and Gameboy Advance.
GizVBA 0.1.0
---------------
Gizmondo port by critical of PocketVBA, a port of VisualBoyAdvance to PPC, which in turn is based on Snes9x.
It emulates Gameboy, Gameboy Color, and Gameboy Advance consoles.
PocketVBA is licensed under GNU Generic Public License(GPL), as is GizVBA.
Source is available on request to the contact address below.
The original licence files and documentation may be found in the doc directory of
the zip file that this readme file came in.
Contact: criticalhippo@gmail.com
Installation
------------
Put GizVBA.exe in the root of your SD card, along with the included gx.dll
if you don't already have it.
Usage
-----
ROMs must be in a directory called:
GizVBA
in the root of your SD Card.
Buttons
-------
The joypad does what you'd expect. The other buttons are:
<< SELECT
[] START
|> B
>> A
L L
R R
During emulation, the home key followed by the stop key should quit it.
Up and Down on the joypad in the main menu select the ROM, |> starts
Unfortunately the currently-selected ROM name display is not updating at
present, so you'll have to pretend that it has, and count the number of
times you hit down on the pad to scroll through. Play will start the game.
TODO
----
Lots.
GB/GBC support sound, GBA doesn't.
Scaling needs doing quite soon too.
GBA performance isn't wonderful.
GBA sound has been disabled due to performing woefully.
------------------------------------------
Be looking forward to more Gizmondo related posts. There may eventually be enough to start its own section :P
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April 25th, 2006, 03:27 Posted By: H2Ru
Just another Gizmondo post, sorry . Anyways, a user by the name of "Xchip" ported the popular Id software FPS, Quake to the Gizmondo. The framerate is poor but playable. It's not likely that anymore releases are coming, but if they do, I'll keep you posted. The only instructions are to plop the *.zip file's contents onto an sd, and put your trial or commercial wads into the corresponding directory (see readme).
<blockquote>hello!
I just took Pocket Quake from http://quake.pocketmatrix.com/ and I ported it to the gizmondo.
It uses software to rasterize and it is a bit slow, but it's still playable, I played the first 3 levels and all went ok
****VERY IMPORTANT****
The executable and the gxx.dll NEED TO BE SIGNED, they wont work as they are.
Unfortunately I'm not allowed to release signed stuff, so somebody else will have to do it :-) any voluntaries?
==How to make it work:
1) look for somebody to sign the gxx.dll and the autorun.exe.
2) copy the contents to you sd card's root directory respecting the directory structure of the zip file.
3) get a pak0.pak.gz, you can find one in here: http://quake.pocketmatrix.com/pak0.pak.zip and copy it into /quake/ID1/
4) then put the sd card in your gizmondo and when its ask you whether to run the contents of the sd card say yes
5) enjoy!!!
==Greetings:
The gizmondo port wouldn't have been possible without the previous work from the Pocket Quake guys
Dan East: Port of the original ID Software source code to Pocket PC,
Fixed point optimizations, Pocket PC gui / gfx modes
999: Skins, Alpha Testing
Jacco Bikker: A 3D engine optimization
Carpediem: MIPS processor-specific debugging
Lucas Alonso (Yoda): SH3 processor-specific debugging
Jay Mattis: Additional SH3 work
==More details on the original Pocket Quake port:
http://quake.pocketmatrix.com/
Source code:
I'll release it as soon as I make it look a bit nicer :-)
XChip</blockquote>
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April 24th, 2006, 22:52 Posted By: wraggster
Belgian teenager has been murdered after he refused to hand over his iPod to two youths attempting to rob him.
Joe Van Holsbeeck, 17, was stabbed several times in the ticket hall of Brussels' central station in the middle of the afternoon and died several hours later.
The Belgian prime minister, Guy Verhofstadt, said that catching the two perpetrators is 'an absolute priority' for the police. He sent his condolences to the man's family.
The head of the catholic church in Belgium, Cardinal Godfried Danneels, blamed today's society for the crime.
'Where were the watchers and guardians, where were we?,' he asked during his easter sermon in Brussels' cathedral.
http://www.pcpro.co.uk/news/86384/be...over-ipod.html
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April 24th, 2006, 22:51 Posted By: wraggster
Mark Ryan has released a new game for the Symbian Series 60 mobile phones, heres the info:
Blockeroo is a free, multiplayer puzzle game for Series 60 mobile phones. It differs from other similar puzzle games in three ways:
Blockeroo is primarily a multiplayer game. You can play in single player or practice mode, but the multiplayer game is much more fun.
Blockeroo allows you to compete against 3 human opponents over Bluetooth. In fact, the game allows you to select 7 human opponents but due to the limitations of bluetooth you are likely to experience considerable network lag if you challenge more than 3 humans simultaneously.
Blockeroo contains some cunning artificial intelligence that allows you to play against bots (algorithms that play Blockeroo without human intervention). Consequently, the multiplayer game can still be enjoyed even if you have no friends with Series 60 devices or indeed no friends.
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