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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers.
THE LATEST NEWS BELOW
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December 22nd, 2006, 16:30 Posted By: wraggster
New from SuccessHK
Product Features of Cool Stuff IPod Speaker Stereo and Detachable Stand 3in1
1 watt Stereo Sound Output
Up to 10hours usage from a single AA battery
Does not affect iPod battery Life
Control volume through your iPod
More Description of Cool Stuff IPod Speaker Stereo and Detachable Stand 3in1
This product has been reborn to fit the 2nd Generation Nano, giving you true freedom to share your music with friends - Rock Anywhere!
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December 21st, 2006, 22:37 Posted By: wraggster
via gibiz
The growing market for interactive DVD games can help videogame publishers and developers reach new, casual gaming audiences, says industry veteran Dominic Wheatley.
Wheatley, who co-founded Domark before taking it on to the stock exchange as Eidos, believes the iDVD market is comparable to the games industry twenty years ago, where an influx of companies lead to a boom or bust market.
"It seems to me like the 1984 videogames market all over again," said Wheatley.
"To start with you can sell anything, and then a huge amount of competition comes in and a lot of people bow out. But those strong enough to remain standing can actually begin to build a nice business in this category."
For Wheatley, who's company Bright Things has just released Lara Croft Tomb Raider: The Action Adventure on iDVD, the attractions of the market to publishers and consumers are obvious.
"Publisher have told us they're interested in iDVD games because they are non-threatening and accessible and players can win easily."
"Through this they can get hooked on a character like Lara Croft, and maybe upgrade to a console or PC version. iDVD games could be a great ambassador to the videogame industry by getting game IP into the hands of people who don't usually buy videogames," detailed Wheatley.
With the market growing from around 30 titles last Christmas to over 200 games on shelves this season, Wheatley believes savvy publishers should see iDVD as an opportunity to expand IP into a complimentary business model.
"It doesn't compete with a pure console game, what it does is broaden the market. It's very much like the budget sector, where publishers can look at it as extra income. Let someone else do the work and take a piece of the profit ? what's not to like?"
Bright Things, which also counts Eidos exec Ian Livingstone as a chairman, believe that it's unique in bringing an action game to market, and compares its attitude of enticing new consumers to games as similar to that of Nintendo.
"What we're trying to do is pioneering and the response so far has been very positive," commented Wheatley. "It'll be very interesting to see if it catches on this year or whether the education of consumers takes longer than that - next year we'll have to double our efforts with a line of new products."
"Nintendo is making a huge amount of noise about widening the market and bringing games to a new audience. The approach of a very easy control method is to dismantle the complexity attached to videogames, and we're part of that movement but in a different direction," he added.
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December 19th, 2006, 18:56 Posted By: wraggster
Konami has launched a download service for US consumers, allowing them to access free mobile game demos and other content for hit titles such as Contra, Castlevania, Frogger and Dance Dance Revolution.
The Konami Mobile Portal is a free download which the publisher hopes will make the process of choosing and buying mobile games a simple and efficient experience.
"Our customers appreciate being able to browse and sample the wide variety of products," said Joe Morris, vice president of mobile content for Konami.
"Once they do decide to buy, the speed of our store is unparalleled, with most customers receiving the content an average of 90 seconds after choosing it."
"Additionally the Konami Mobile Portal allows us to develop an ongoing relationship with our customers. We're committed to developing new ways of making the mobile experience easier and more enjoyable, and other companies are finding ways to use our technologies for a variety of applications beyond gaming," he added.
via gibiz
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December 16th, 2006, 16:08 Posted By: wraggster
via engadget
We've seen a fair amount of N-Gage-esque devices hit the international front, and shoving more and more functionality into gizmos we Americans will probably never touch is becoming quite the fad, but Sunconnection's SC-VP128SD combines the short-lived goodness of Nokia's handheld with Japan's (apparent) all-in-one mentality. The device sports an orange or black color scheme, 128MB of storage, an SD slot, USB 2.0 connectivity, AV in / out (NTSC / PAL compatible), built-in equalizer, a 2.5-inch LCD, voice recorder, and a "digital video camera" that can purportedly snap stills or record full motion video to your SD card. Additionally, it plays nice with MP3 / WMA on the audio front, while playing back ASF video files as well, and weighs in at just 90-grams. Although we've certainly seen sexier multi-tasking handhelds hit the market, there's not much to complain about here for just $84 -- except for its absence in the US, of course.
screen via comments
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December 14th, 2006, 18:39 Posted By: wraggster
via gizmodo
It seems like Kevin Rose isn't the only person with "insider" knowledge of the iPhone. Morgan Stanley analyst, Rebecca Runkle, has come forth with further details on the infamous phone. (How she got the info is anyone's guess). Unlike Rose, Runkle says the phone will cost $599 for the 4GB model and a whopping $649 for the 8GB version. She also claims it'll be wider than an iPod Nano, but narrower than the 5G iPod. It'll have a nice 3.5-inch display and will come in multi-colored aluminum shells like the Nano. As always, I'd take the news with a grain of salt. I especially hope she's wrong about the pricing.
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December 12th, 2006, 19:15 Posted By: wraggster
via engadget
It wasn't too long ago that ole Steve opened a few of his famed keynotes boasting about just how much money was flowing into the iTunes Music Store, and now we've even got the option to snag feature films and TV shows if our wallet so desires, but it appears that even the streamlined, previously trendy iTMS may be on the decline. It's no secret that folks looking to pick up some new tunes would like to avoid DRM at all costs, but instead of seeing CD sales skyrocket, there's simply been a general decrease across the board in the whole "music buying scene." While digital downloads initially looked to fill the void, that theory seems to have been short lived; since January, the monthly revenue going into Apple's iTMS has fallen by "65-percent," with the average transaction size falling "17-percent." Notably, it's not just Apple suffering the cashflow drought, as Nielsen Soundscan reports that the "industry as a whole" is steadily declining. Additionally, research has shown that the "median household" spent just "three dollars" about six times per year, showing that digital downloads aren't exactly "replacing the CD," but rather complimenting hardcopy sales at best. Interestingly, analysts are theorizing that the DRM-era may actually be winding down in favor of "blanket licensing," which was cast aside just years ago in favor of the "per purchase" approach. Discussions are already taking place in the UK to test the waters of such a bundle package, but we don't realistically expect the business model here to change overnight -- but considering the duties the RIAA wants to toss on anything digital, we wonder just how attractive a new plan will be.
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December 12th, 2006, 17:34 Posted By: wraggster
Via Gamesindustry
I-play CEO David Gosen has told our sister site, MobileIndustry.biz, that more games will be played on mobile phones than consoles in the future - meaning that mobile offers the best way to reach a mass market audience.
Speaking in an exclusive interview, Gosen said, "If you look at the console industry, over 300 million consoles have been sold in the last 25 years, while 800 million phones get sold every year. Which one's mass market? It has to be the mobile device.
"2006 marks the first time that there will be more touch points for mobile gaming than there will for console," he continued.
"In terms of revenues, of course, console's far greater, but more games will be played on mobile than they will on console. So if you are a brand owner, if you're looking to get your content out to the mass market; mobile offers tremendous scope to do that."
According to Gosen, there are already 2 billion mobile subscribers around the globe, and the market is set to reach a value of US$ 6 billion by 2010 - with annual growth of between 30 and 35 per cent predicted.
"Although console's been successful, it's been successful for a pretty tightly defined niche of players. I think that's perhaps starting to change, and will take time, but mobile is true mass market," he argued.
Before joining I-play in 2004, Gosen spent five years working at Nintendo Europe, where he helped to launch the GameCube and Game Boy Advance. While he concedes that Nintendo is likely to attract new, non-traditional gamers with the DS and Wii, he believes that there is still a way to go.
"If you look at who plays mobile games, 50 per cent of players are women. That doesn't happen in console land, so again, we've got a whole range of new players that we can bring into gaming through mobile," Gosen said.
However, he continued, there will be benefits for console publishers and platform holders as mobile gaming becomes more popular.
"I think mobile can be a recruitment device; someone that gets a great gaming experience on mobile can easily move up to console, or move to handheld and then move to console.
"The more people we get into playing games in general, whether it's on mobile or on DS, is a bigger pool for all of us," Gosen concluded.
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December 11th, 2006, 22:09 Posted By: wraggster
Marat Fayzullin has released a new emulator for the Series 60 Mobile phones, heres the info:
Disabled key blocking so multiple keys can now be pressed simultaneously. MasterGear will run SEGA Master System, GameGear, and SG1000 cartridge files with .sms, .sms.gz, .gg, .gg.gz, .sg, and .sg.gz extensions. Place your files into E:\Others\MG directory. The trial version has BUY ME message overlayed onto the screen and can't save game states. Please, buy the full version if you like MasterGear and would like to see it developed. Control keys:
[SEND] opens the application menu.
[SOFT1], [.] fast-forward the emulation.
[SOFT2], [END] quit the program.
[2], [4], [5], [6], [8] duplicate the directional buttons.
[9],[*] act as A fire button.
[7], [#] act as B fire button.
[1] works as the Master System PAUSE button.
[3] works as GameGear START button.
[&larr], [C] toggle sound playback.
QWERTY keyboard acts as fire buttons, just like in other MasterGear ports.
Download at link above
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December 9th, 2006, 14:05 Posted By: wraggster
Tuskenraider has ported GP2X Handy the Atari Lynx emulator for the GP2X over to the Gizmondo, heres the info from this release:
[INDENT] Not working yet:
- No Sound
- directory selection
- keyconfig
- cpuspeed selection
- ...
The roms must be in the directory where the executable is.INDENT]
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December 6th, 2006, 19:20 Posted By: wraggster
via gibiz
Apple's move into the console hardware market is 'a distinct possibility' according to Prudential analyst Jesse Tortora.
The research company believes that Apple could combine technology from some of its leading products to create a home console, supported by the continued evolution of its market-leading iPod device.
"We think the videogame market represents a distinct possibility for Apple, especially considering that it recently announced the availability of videogames for its iPod through its iTunes store," Tortora said in a note to clients.
"The game console device could be morphed out of some combination of the MacMini and iTV, while the handheld player could be developed as an enhancement for a future version of the widescreen iPod," explained the analyst.
However, the reality that hardware costs in the videogame industry are often taken at a loss, later recouped by software sales, would represent a real change of business for Apple, which has traditionally made profits from hardware sales.
"The videogame console market is notorious for subsidising hardware to sell profitable games. Apple would have to either rely on the sales of its games and downloadable movies to make enough profit to cover losses on hardware or figure out a strategy to make profits on hardware itself," said Tortora.
Tortora believes Apple's move into videogames would be taken to defend its position in the home entertainment sector, a market that rival firm Microsoft has recently made aggressive moves in with the launch of downloadable TV and movie content for the Xbox 360.
"There are no technical limitations to this capability, and Microsoft is already aggressively wooing the movie studios," noted the analyst. "This could adversely impact Apple's iTunes Movie download business longer-term, along with its iTV and video iPod sales."
Apple recently launched a limited videogames download service for the iPod, and has hired games developers specialising in both hardware and software, according to Tortora.
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December 5th, 2006, 21:55 Posted By: wraggster
Tony Pearce, MD of mobile content provider Player X, has warned that poor quality mobile phone versions of PC and console titles could damage the existing videogame franchises.
Speaking in an interview with our sister site, MobileIndustry.biz, Pearce said one of the issues with mobile games based on well-known brands is that, "The customer is probably going to be disappointed in the quality.
"In a way, I respect the fact that Grand Theft Auto hasn't been launched on mobile yet - because today, it wouldn't do the game any justice," he continued.
"In the next two years, when you get a really good quality handset coming out - and they're starting to come out now - then you can start doing conversions between a game console and a phone that won't harm the license. But at the moment, I think it could be dangerous to the brand."
According to Pearce, many mobile phone owners aren't gamers in the traditional sense - and are therefore more likely to recognise franchises such as Monopoly and casual games like Tetris than a brand such as Splinter Cell.
"Our focus is to really look at brands that have longevity, and are well known and established in their own right. We have done some real videogame brands, but unless you put some marketing behind it and unless people are aware of it on the deck... Well, they'll always just go for Tetris," he argued.
Player X has lined up a range of casual games for its 2007 mobile line-up, including titles based on TV brands such as Family Fortunes and The Price is Right.
However, Pearce explained, the company is also looking to focus on other areas of mobile content in a bid to meet consumers' changing demands.
"We will follow what the customers want, and you can't just stick with games any more. You have to offer new and exciting content, to the public and to the operators, and video, mobile TV - that's exciting," he said.
Via GiBiz
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December 4th, 2006, 21:36 Posted By: wraggster
News from Chrilith
Yes! Another World have been ported and released to Zodiac! To play this game, like with other engines, you'll needto original DOS version of the game also known as Out of this World. There will never be a standard PalmOS version. This version is the only one officially authorized. This version features native graphics on 480x320 resolution and full music and sound effects. Get it now at http://capers.free.fr/!
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December 4th, 2006, 21:33 Posted By: wraggster
VGBA by Marat Fayzullin is a GameBoy Advance emulator for S60 3rd Edition phones.
Heres the news from this release:
I have just updated Virtual GameBoy Advance for Symbian Phones to version 3.1.1. This version is about 20% faster, after a few pieces have been rewritten in ARM assembly. I have also remapped the keys to make it more playable on candy bar phones like Nokia E50 and added the fast-forwarding key.
Unfortunately, VGBA-Symbian is still too slow to be useful, so I am releasing it as a free playable demo
In the meanwhile, you can get all three of my Symbian products
(MasterGear, iNES, and VGB) for $24.97 if you use the CPN13 coupon, or get $6 off any two products with the CPN12 coupon.
More Info at the link above
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December 2nd, 2006, 01:51 Posted By: wraggster
Freeware solitaire game by Someone. It's called UIQ Solitaire not only because of UIQ logo on the back side of the cards but also because of pictures of real UIQ people!
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December 2nd, 2006, 01:47 Posted By: wraggster
dwelch posted this news/release:
It has been a long time...Some may remember me.
I have been working on Asteroids again (static binary translation).
A demo version is available here:
http://www.gigasize.com/get.php/2064...s20061130a.zip
Demo version hangs after about five minutes. (someone remind me what the relationship is between sysclk and the timer ticks).
You will find the file iRoids.bin. THIS IS NOT A LINUX PROGRAM. This is a complete, standalone, embedded application. Think in terms of it is its own operating system.
Works just fine with Loader 2, you do not need to install linux to use this program. Only Loader 2, the .bin file and an ipodloader.conf file. An example ipodloader.conf file is also included.
Press select (center of dial on 3rd gen) to start.
Rewind Rotates left
Menu Rotates right
Play/Pause thrusts
Fast Forward rotates right
If you press/tap both rewind and select it will toggle the backlight, toggles until you release, so it may take a few tries to turn it off or on.
Developed and tested on a 3rd generation iPod. It may or may not need tweaks for others.
Full source code is also included in the above zip. Well, the roms are not, to build you will need to secure the rom files. Then trans.exe will translate the rom to game.c and rom2.h. From there you can build everything else.
gmain.c wraps around game.c. The core game files are very easy to port to other platforms or operating systems.
I used my own (win32) gcc cross compiler to build the above binary
http://www.gigasize.com/get.php/206411/gccarm402.7z
Working GBA, GP2X, and iPod examples are included (Hello World!).
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November 30th, 2006, 03:53 Posted By: wraggster
Nokia believes it can lure consumers away from Sony and Nintendo’s handheld platforms with its next-gen range of mobile phones.
Established publishers and developers have already signed up to produce content for the Finnish giant’s Nseries phones and S60 software, which are due for release early next year.
And now Nokia’s head of games for UK and Ireland Martin O’Driscoll has told ME sister magazine MCV that games consumers will be forced to make a choice between its mobiles, Sony’s PSP and Nintendo’s DS.
“There’s going to reach a point where we and other handheld platform owners are battling for the same partners and the same consumers,” said O’Driscoll.
“We’re moving into a new competitive space, where we have a real attractive offering for the games consumer. The research is showing us that people are playing games on phones more often and spending more time doing it. These are no longer just ‘casual’ games – they are real games played by real gamers.”
He added: “The consumer will have to make a decision: does he wants a standalone gaming device with a limited browsing capability or a phone with an MP3 player, a camera and a bloody good games platform? I think consumers will be prepared to spend £300 on a phone that offers all those different things rather than £100 to £150 for a standalone games machine.”
The news comes after Nokia released a new study revealing worldwide mobile gaming habits. The research found that the average length of a mobile gaming session is 28 minutes, and that over 80 per cent of mobile gamers play at least once a week.
The report also concluded that community-based play will prove vital in the future growth of mobile gaming.
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November 30th, 2006, 03:20 Posted By: wraggster
Someone has released a new emulator for UIQ 3 phones, heres the details:
E32 Frodo is a Commodore 64 emulator for the UIQ 3 platform. Now you can run all those great 8-bit C-64 games right on your phone.
Frodo works in both "squeezed" and full screen mode. It supports .D64 disk images. Joystick navigation is supported via screen taps.
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November 30th, 2006, 03:18 Posted By: wraggster
Someone has released a new game for UIQ 3 phones, heres the details:
small Mahjongg puzzle game called LoPan. Use stylus to remove matching pairs of tiles. The game ends when all tiles have been removed.
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November 30th, 2006, 03:15 Posted By: wraggster
Someone has released a new game for UIQ 3 phones, heres the details:
You are an air traffic controller and you must control all planes within a 20 square miles area around Denver airport. These planes can be landing at Denver airport, departing Denver or simply flying through Denver's controlled area.
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November 30th, 2006, 03:12 Posted By: wraggster
Someone has released a new game for UIQ 3 phones, heres the details:
Atomic is a simple yet addictive puzzle game, in which you have to move atoms through different mazes in order to build a molecule.
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