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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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March 5th, 2007, 17:18 Posted By: wraggster
Glu Mobile and Microsoft have struck a deal to publish a mobile phone version Age of Empires III. The phone version will be based on Age of Empires III, which has already notched up 16 million sales on PC.
"We're excited to partner with Microsoft on another of its most valued brands," said Jill Braff, general manager of Glu Mobile. "Age of Empires is one of the highest-rated and best-selling RTS franchises on the PC, and we look forward to working with Microsoft to replicate that success on mobile."
Glu Mobile recently developed Project Gotham Racing Mobile. If the mobile phone version works as well as the DS version, this could turn out to be the second best mobile phone game ever created - after the awesome Doom RPG.
via cvg
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March 1st, 2007, 19:30 Posted By: wraggster
Glu Mobile has become one of the first mobile publisher's to publicly support Nokia's new N-Gage platform.
The successor to Nokia's N-Gage will be officially unveiled at GDC next week, with a platform release expected towards the end of 2007.
"Glu Mobile is one of the driving forces in the mobile gaming industry and we're excited to be working with them to bring premium mobile game experiences to our N-Gage platform," said Gregg Sauter, director of games publishing for Nokia.
"Glu's reputation and experience in creating compelling mobile games makes them a natural fit for the N-Gage platform."
The first title due from Glu on the new format will be World Series of Poker: Texas Hold 'Em, which will allow players to take on up to eight mobile players at a time.
"We're excited to be part of Nokia's mobile gaming efforts, and are impressed with the offering that Nokia has brought together with its new N-Gage Platform," said Kristian Segerstråle, MD of EMEA at Glu Mobile.
"The combination of Nokia’s hardware and mobile platform vision and expertise along with Glu's top-rated, quality mobile games will deliver consumers a truly unique, immersive entertainment experience."
via gibiz
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March 1st, 2007, 19:20 Posted By: wraggster
via cvg
EA has started releasing music from its past and present videogames to the iTunes Store.
Available for purchase via EA Trax, tracks from such titles as Def Jam Icon, SSX 3, Need for Speed Underground 2 and Burnout: Dominator have been unleashed - including The Doors' Riders on the Storm that Snoop Dogg remixed exclusively for Need for Speed Underground 2.
According to EA, the tracks are currently only available to North Americans to buy, but us Europeans will be able to purchase them soon.
Additional songs, scores, themes, beats - and even ringtones - from EA game franchises will appear on EA Trax, and iTunes Store, in the future.
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February 27th, 2007, 20:24 Posted By: wraggster
Customers in Finland are already testing Nokia's next-gen mobile gaming technology in a live pilot running until mid-March.
Communications specialist and Nokia partner Elisa Corporation is combining its technology with the new N-Gage platform in a live trial to test quality, access to games and performance.
"The core of the Nokia games strategy is to make it easy for people to find, buy and play great quality mobile games and we're excited to expand our relationship with Elisa to help make this possible," commented Jaako Kaidesoja, director of games at Nokia.
"This pilot will help us to further refine the N-Gage experience for our commercial launch later this year," he added.
Nokia is expected to officially unveil the new platform at GDC next week, with the intention to launch in the second half of 2007.
"Our goal is to give our customers a new and unique experience they cannot get anywhere else," said Mikko Mattinen, head of consumer products at Elisa.
"People who enjoy mobile games are often the same customers who enjoy experimenting with new mobile services and content. Elisa can provide a wide range of content and services to meet their needs."
via gibiz
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February 26th, 2007, 20:57 Posted By: wraggster
Games industry recruitment specialist Specialmove has launched a brand new website featuring several hundred job vacancies across a wide range of global territories.
Once registered, jobseekers can create a profile, upload their CVs, select job hunt preferences and choose criteria for searches. They will be briefed by Specialmove on company information, and once they have registered their interest their details will be passed on to the client.
The site also features news and a list of top 10 games industry jobs, and each applicant who successfully secures a job through the Specialmove website and completes their probationary period is eligible to receive a free 4GB red iPod nano.
"Specialmove pride themselves on being different from most other recruiters. The website is geared towards making the whole process of finding a job or finding staff as simple as possible. Not only that, but it looks great too," said recruitment executive Matthew Hill.
"The site already contains hundreds of hot new jobs, so if you haven’t already registered or if previously sent your details in, log in now and check out what’s on offer."
via gibiz
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February 23rd, 2007, 19:22 Posted By: wraggster
Sports Interactive has managed to squeeze the pub-classic, Football Manager Quiz, onto mobile phones, and is rolling it out across major networks now.
It's a mass market venture for the previously PC and Xbox 360 restricted developer, something to help ease new users into to the world of football simulation.
The aim of the game is to score a goal by answering a string of correct questions, which advances you towards the opponents penalty area on a grid-like pitch. Get a question wrong and the opposing team will gain posession, keep answering correctly and you'll score. Simple.
All the top teams from Europe are included, and you can play through League, Quickfire and Quizzmaster modes. There are over 1,000 questions for each top Euro championship, so you shouldn't run out of trivia any time soon.
"FM Quiz was too much fun to just have it restricted to being played on a pub quiz machine, hence the move to mobile," Miles Jacobson, managing director of Sports Interactive told Eurogamer. "It's our first mobile phone release, and we're really happy with the results - it's just plain old fun!"
Perhaps this will lay the foundations for a fully-fledged Football Manager Mobile title. We can but hope.
via eurogamer
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February 21st, 2007, 21:22 Posted By: wraggster
Reesy has released a new version of his Snes Emulator for the Gizmondo, heres whats new:
1. Fixed a bug on the rom browsing code. Strings were not being terminated correctly.
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February 21st, 2007, 21:07 Posted By: wraggster
Hudson Entertainment, the North American publishing arm for Hudson Soft, today announced that they are bringing the classic puzzle game Chew Man Fu to both the Wii Virtual Console and mobile phones. Both versions of the game remain true to the original, combining colorful graphics with clever gameplay, and are expected to launch within the next month.
In Chew Man Fu, players must roll 4 magic spheres onto tiles that match the each sphere’s respective color, while avoiding enemies, in order to complete each level. Each sphere has unique properties to discover, which add another element of puzzle solving to the game; for example, one ball is better at breaking walls than the others. It is up to the player to free the Egg Roll Kingdom from the curse of the evil wizard, Chew Man Fu!
"Chew Man Fu represents an era of gameplay during which Hudson established itself as a creator of fun games that were easy to pick up and play, and also appealed to a wide range of gamers," said John Greiner, president of Hudson Entertainment. "With such a fantastic catalog of games released over the last 30 years, Hudson is in a great position to bring back some of these classics to a whole new generation of gamers."
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February 16th, 2007, 21:06 Posted By: wraggster
via engadget
Everything we've been told with regard to the iPhone's pricing structure has suggested that the 4GB would hit at $499 and the 8GB at $599, and that this would be an on-contract price -- expensive, yes, but likely still in the right range to keep sales brisk. New advertising allegedly leaked out of a consumer survey suggests that the 2-year contract price could come in a full two hundie lower, though: $299 for 4GB, $399 for 8GB. This would sorta jibe with a Cingular exec's comment regarding the availability of units to folks outside coverage areas at a contract-free price, but perhaps more importantly, it's fabulous news for folks who will be able to take advantage of a contract re-upping. Of course, this is all coming out of a survey -- perhaps gauging reaction to pricing -- so we need to wait for some more clarification from the powers that be before declaring our wallets a little less burdened come June.
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February 16th, 2007, 17:14 Posted By: wraggster
For those of you eagerly awaiting the result of the the iPhone trademark dispute today... well, you'll have to keep waiting. Cisco extended the time for Apple's response to its iPhone lawsuit until Wednesday, February 21st. In a statement released this morning, Cisco states that they are "fully committed to using the extra time to reach a mutually beneficial resolution." With these favored children of Silicon Valley separated by just a few miles drive, you'd think they could have hammered out an agreement over a few beers by now. But with the discussion dealing not only with trademark rights, but also with "interoperability," the settlement is likely to include more than just a one-off cash settlement.
via engadget
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February 15th, 2007, 18:20 Posted By: wraggster
The collaboration of Electronic Arts and Apple on games for the iPod has been described as "a marriage made in heaven" by Javier Ferreira, vice president of publishing for EA Mobile.
The publisher has enjoyed success with titles such as Mahjong, Tetris and Mini Golf on the market-leading entertainment player, with future projects on the highly-anticipated iPhone expected to be announced shortly.
Speaking to GamesIndustry.biz at 3GSM in Barcelona, Ferreira said, "As the iPhone comes to the mobile space it's an exciting opportunity for us. It's a marriage made in heaven.
"For us, fundamentally, we love new platforms, we love new ways of playing and new ways growing the market."
Although Ferreira would not disclose specific sales figures for EA games sold through iTunes, he did reveal that the titles have been a success - and confirmed that the two companies are working together on new projects.
"I'm not going to comment on the sales figures, but it's been tremendously exciting," he said. "We always welcome innovation on platforms - and the iPod is a very interesting platform from a gaming perspective."
"It's great news for us, we've worked with them and we'll continue to work with them," he added.
With EA's Mitch Lasky recently revealing the company is in talks to develop games for the iPhone, the publisher clearly sees another opportunity to expand its gaming reach. And although titles deemed 'casual' are only currently available for the iPod, it won't be long until some of EA's key brands appear on Apple's hardware.
"The more devices that people can play on, the better. You'll see people play The Sims on the Xbox, the PC, their iPod and then the mobile phone," Ferreira said.
"We don't see these platforms as competing against each other, we see them ultimately expanding and augmenting the gaming category – and as the market leader in the gaming space, that's fantastic news for us."
via gibiz
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February 15th, 2007, 18:13 Posted By: wraggster
It was essentially inevitible that Nintendo's Wiimote was destined to become a weapon of mass destruction, and while we've seen folks jailed and even killed over an iPod, even we're a bit hesitant to call the blunt object a "criminal tool." Still, that's precisely what a former Clay High School junior was purportedly using when he "hacked into school personnel and student files" and transferred sensitive information to his dubious Pod. After threatening to "open up a credit card in someone's name and ruin their credit," school officials began to investigate the situation, and were quite relieved when they discovered the breach before any of the data was used with ill intentions. Currently, no court date has been set for the youngster's criminal case, but considering all the grief being endured in order to keep those files from leaving school grounds, one just has to wonder what secrets could possibly be held in those potentially steamy "personnel files."
via engadget
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February 14th, 2007, 22:00 Posted By: wraggster
Glu Mobile has signed a deal with Britsoft publisher Codemasters to bring more PC and console brands to mobile phones.
Hit franchises TOCA Race Driver, LMA Manager, Operation Flashpoint and Colin McRae Rally will all appear on handsets, following the two companies' recent toe-in-the-water deal which saw them partner on the release of Brian Lara International Cricket 2007.
"This relationship with Codemasters brings an exciting set of franchises to our growing portfolio," commented Kristian Segerstrale, managing director of EMEA at Glu.
The mobile publisher has already forged strong relationships with traditional videogame publishers to bring a string of hit brands to handsets including Sega's Sonic the Hedgehog and Super Monkey Ball, plus Bizarre Creations's Project Gotham Racing.
"As part of Codemasters? strategic drive across all platforms of digital entertainment, Glu's momentum in the market was key for us in creating this alliance," said Matt Davies, director of Codemasters mobile.
"As technology advances, Codemasters will focus its development expertise in embracing wireless as the functionality between formats to add to the overall gaming experience."
The first mobile title to be released under the new deal will be LMA Manager 2008, which is due out this Autumn.
via gibiz
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February 13th, 2007, 20:21 Posted By: wraggster
Mitch Lasky, senior vice president of Electronic Arts Mobile, has revealed that the company is currently in negotiations to produce games for the new Apple iPhone.
The device was first unveiled at Macworld Expo last month, with Apple boss Steve Jobs predicting that it will "revolutionise" the mobile industry.
Measuring 11.6mm thick, the iPhone comes with a built-in 2-megapixel camera and can be used to download music and videos.
So far little has been revealed of any potential gaming capabilities, but at least one publisher is keen to get involved - EA has already produced five games for the iPod and now looks set to offer support for Apple's next product.
Speaking to Business Week, Lasky said, "We have been talking to Apple about games on [the iPhone].
"We see a lot of the technology that we've utilised on the iPod side being incorporated into the iPhone."
Lasky became president of EA Mobile last year when the company acquired Jamdat, where he was previously CEO. EA Mobile sales during 2006 totalled US$ 118 million (EUR 91 million) - accounting for 4 per cent of the publisher's overall revenue.
Other companies likely to take an interest in the iPhone's gaming capabilities include PopCap Games, which already produces casual titles for the iPod plus the web and Xbox 360.
via gibiz
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February 11th, 2007, 22:27 Posted By: wraggster
via engadget
We really had no idea how many iPod-using readers would be so stoked to finally be able to add such a simple thing -- backgrounds -- to their portable audio player. A new hack that claims to add a background to your 1st or 2nd gen nano (at the expense of dropping it down to the 1.1.1 firmware) have added customizable backgrounds with modder software iPodWizard. As usual, we do not vouch for the use of this software and wish you the best of luck in not bricking your precious iPod.
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February 11th, 2007, 00:48 Posted By: wraggster
via engadget
The legal hammer strikes unpredictably: that's the lesson to be learnt from the case of "iPod Monday," a weekly event at The Lift in Des Moines, Iowa where patrons bring brought along their iPods to play 15 minute playlists based around different themes. Unfortunately, the event's host and creator, Clint Curtis, is bringing the event to a close on its second anniversary (tomorrow) after receiving a cease and desist email from Apple. As the dispute is limited to Clint's use of the trademarked word "iPod," Clint could presumably have kept the event running under a different name. However, a quick read of his email correspondance with Apple reveals the reasoning for closing the event. As Clint points out, he sent several emails to Apple before starting the website and specifically asked for permission to use the term "iPod Monday," he's had visits by Apple employees, a mention on Apple.com, and has praise heaped upon him everytime he visits the local Apple Store, and he is also a loyal Apple customer and claims to have generated a lot of publicity for the company despite receiving no compensation. Unfortunately, that means nothing to Apple, who are still requesting that he cease using the name despite his pleadings. This all begs the question: why now? Why, after two years, many emails, and much publicity, is Apple cranking it up a gear? As is often the case with these kind of David and Goliath legal scenarios, Clint has only two possible choices: resign to his fate and accept the demands, or start a lengthly legal battle against a company he likes, for an event that probably isn't worth the financial cost to defend.
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February 9th, 2007, 00:48 Posted By: wraggster
Someone has ported Open Transport Tycoon to the UIQ 3 range of phones:
Hi!
You can download a first release
here
http://anotherguest.k0.se/open_trans...eluxe_uiq3.zip
Min heap allocation is 9mb, read instructions.txt in the zip file.
I know that it might crash sometimes at startup, mostly if you have the music files there. Try to start again or reboot the phone to solve it.
This version is based on the Pocket PC version by http://www.esoftinteractive.com which is based on the RC3 0.50 version.
Visit www.openttd.org for more information about what Open Transport Tycood Deluxe is all about.
It also is based on ESDL by Hannu V. with platform improvements and bugfixes by me, and of course lib sdl.
Enjoy!
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February 8th, 2007, 23:08 Posted By: wraggster
via gizmodo
One of the biggest things keeping cell phone games from being anything more than a nice distraction while you're on the can at work is the fact that those button layouts flat-out suck for gaming. I once excitedly downloaded Mega Man to my V710 (note to self: get a new phone) only to discover it was basically unplayable and I had just tossed another $5 into the bottomless, ravenous maw of Verizon Wireless.
This concept design looks to make phones a little more game-friendly. By popping the center button out into an analogue joystick, it makes your phone much more capable at controlling games, if stopping substantially short of making it full-out game comfortable. Will we see this design on phones in the future? Who knows (it's tough to trust any design website with a .ru extension), but it certainly looks better than most phone's game controls out there now.
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February 8th, 2007, 22:13 Posted By: wraggster
Could Apple be getting ready to finally kick those hard drives to the curb and go with flash memory across its iPod lineup? At least one man seems to think so: Prudential Equity Group analyst Jesse Tortora, who compares the swap to Apple's move in 2005 from the 1-inch HDD iPod mini to the NAND flash iPod nano. "Flash memory is clearly more expensive on a $/GB basis than hard disk drives," he says. "However, the late 2005 Nano transition to flash provides a guide as to the point at which the previously mentioned non-cost advantages of flash memory outweigh the cost premium." Apple is in a position to bump its HDD capacities to 120GB thanks to recent advances in perpendicular recording, but while that's great for video capacity, the fact remains you can only get 5.5 hours of video playback out of one of the current models, making additional capacity seemingly a low priority. Tortora sees 32GB as being cost-feasible for later this year, but we'd be surprised to see Apple segment its market with low capacity flash-based video iPods and high capacity HDD-based video iPods, so perhaps they'll manage to swing a 64 gigger by then. Speaking of video iPods, Tortora also claims the next generation of iPods will include an iPhone-esque wide touchscreen, WiFi for Apple TV streaming, and GPS functionality -- something that's been hinted at in certain Mac OS X 10.5 Leopard rumors. Jesse Tortora's track record isn't the greatest, his calls on the iPhone were pretty well off the mark, but the move to flash he details sounds reasonable, and while WiFi and GPS in an iPod seems like a distant dream at the moment, we're sure we could make room in our heart for such functionality.
via engadget
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