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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
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THE LATEST NEWS BELOW
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August 10th, 2007, 04:09 Posted By: eludevisibility
I just released Lesminni, a ROM management tool for Mac OS X. Lesminni was created to simply check my ROMs against ClrMame Pro DAT files but it has grown to now support other functions.
You can download it here: Lesminni v1.0 Beta
I'm looking for for feed back and suggestions as to further its usage and usefulness.
Thanks!
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August 9th, 2007, 19:05 Posted By: wraggster
via engadget
Wait just a tick before you install an NES emulator on that iPhone of yours! (Actually, on second thought, go ahead and install it -- but pay close attention here anyway.) Sister site Download Squad has stumbled upon some pretty damning evidence that Apple is cooking up games for the handset, finding this little gem in iTunes' localization strings: "Are you sure you want to remove the selected game from your iPhone?" Seeing how there aren't really any games to remove at the moment, we can only take this to mean that there are some in the pipe -- which hopefully we won't want to remove, hence Apple's concerned tone in the string. Traditional iPods are now well entrenched in the brain-rotting, time-wasting downloadable app market, so a similar move on the iPhone almost seems like a foregone conclusion, especially considering the endless possibilities afforded by the gargantuan touchscreen and the recent posting of a senior game developer position out in Cupertino. Stay tuned! While you're waiting, maybe you can kill some time with some Bubble Bobble, eh?
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August 8th, 2007, 00:23 Posted By: wraggster
via engadget
At some point during the Jobsters lenghty unveiling of multifarious technologies today, iPhones across the nation were silently rejiggered (presumably by magical Apple wood-sprites) to allow for use of the just announced "Send to Web Gallery" feature. Whether this was a timed event scheduled into the new 1.0.1 update or an over-the-air transmission from Apple remains to be seen, but it is definitely true that the "fully integrated" web gallery upload option which Mr. Jobs demonstrated at today's press conference is currently available for use on your iPhone. Right now. This second.
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August 7th, 2007, 19:24 Posted By: wraggster
Didnt take long did it till emulation appeared on the iPhone, heres the details from the iphonenes website:
A native NES emulator for the iPhone, currently using the InfoNES core.
Video of the emulator in action can be viewed at http://youtube.com/watch?v=LVh429Dp7r0
NerveGas has a fast version (with a busted palette) at http://iphone.natetrue.com/NESApp_Op...erveGas.tar.gz (His source will be rolled into SVN soon)
Presently there is no sound, and the emulator is a little slow (most likely due to the way I'm drawing onto the screen). And the control is a bit iffy (using an image of an actual controller, while cute, sucks).
ROMs need to be placed in /var/root/Media/ROMs/NES
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August 6th, 2007, 21:42 Posted By: wraggster
via engadget
It would seem that the first-ever iPhone game has been written and is available to download to your Jail-broken device, and true to the natural form of the Microsoft vs. Apple debate, it's all based around blowing up Zunes. Jason Merchant, a clever (and possibly very bored) iPhone hacker has coded a small game app for the phone wherein you target floating Zunes with your onscreen mini-iPhone, and then blast away with missiles. The Microsoft-fanboy-incensing shooter was written in objective C, and obviously requires that your device has had Jailbreak run on it to allow for the install. The creator says he's working on an aquarium app which will allow you to drop fish-food to an underwater iPhone, which pretty much makes no sense at all.
More Info
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August 6th, 2007, 21:38 Posted By: wraggster
via engadget
Look, we're gonna be up front about this. You probably won't want to do this iPhone hack -- it requires special equipment, it's a little difficult (to say the least), and it may not even work for data apps anyway. There, now that we've gotten that out of the way, let's talk about what's at hand.
So we saw something similar to this before, but Hackint0sh user Sassha apparently managed to "unlock" his iPhone and post a guide to using a SIM writer device, SilverCard, a SIM with accessible Ki number, and, of course, some some software so you can do the same. Basically, you have to specially reprogram your new SIM's IMSI to match your AT&T SIM, essentially tricking your iPhone into thinking it's using the real deal SIM when it's actually on a different network entirely. Then, after a few (read: many) more steps and a sprinkling of fairy dust your iPhone could be carrier-free -- but with no guarantees data will work (since it's not like Apple gives you a place to configure your EDGE connection). In other words, caveat emptor, use at your own risk, and heed word to the wise: just wait for the real unlocking-hacks to be released. The iPhone's pretty good, but it's not good enough to jump through these kinds of hoops for no certain outcome.
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August 6th, 2007, 16:38 Posted By: wraggster
via engadget
Windows iPhone users, just a quick bit for you: it's called iPhoneBrowser, and its the latest file browser software for iPhone. Still looks a little primitive, but you'll have to lets us know how well you fare working with it.
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August 6th, 2007, 16:36 Posted By: wraggster
via engadget
Nokia appears to be making some interesting moves as of late. Following rumors that the company will hazard a foray into the world of digital music sales, the Finnish mobile manufacturer has signed a deal with Microsoft to utilize its PlayReady DRM scheme. The technology, which is file-format-independent, is specifically targeted for use with mobile devices, and is intended to strengthen "security" on a wide variety of content such as music, videos, games, ringtones, and images. The DRM is backwards compatible with the existing Windows Media 10 file management, and will be implemented on upcoming S60 and Series 40 Nokia devices beginning in 2008. It seems at least somewhat possible that this arrangement could be related to the recent whisperings of Nokia's iTunes-esque plans, as DRM has already been hinted at for the supposed forthcoming service. Perhaps on August 29th all will be revealed -- but only Olli-Pekka Kallasvuo knows for sure.
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August 5th, 2007, 23:55 Posted By: wraggster
Zodttd has updated his Playstation emulator for the GP2X.heres the release info:
To go along with the psx4gp2x build 080407, comes the psx4zaurus version. This version is a highly recommended upgrade for all Zaurus users. It is MUCH faster!
To download psx4zaurus head to the “psx4all downloads” page on the right sidebar. Current build is 080407. Thanks for playing.
http://zodttd.com/psx4all-downloads/
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August 3rd, 2007, 14:49 Posted By: wraggster
ZodTTD has released a new version of his Playstation Emulator for the Sharp Zaurus:
Same features of psx4gp2x now available for the pdaXrom Beta 3 / pdaXii based kernels. A nice SDL package is included in the zip file for better performance. Also use console mode if possible for better performance! Feedback is very much welcome! For downloads, please click the “psx4all downloads” page on the right sidebar and then goto the psx4zaurus_080207.zip link. Thanks!
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July 31st, 2007, 22:15 Posted By: wraggster
via engadget
While everyone's busy trying to figure out which particular shade of brushed metal Apple's new iMacs are going to show up in, a few major online retailers have quietly trimmed 5.5G iPod prices. Apple, who usually keeps a pretty tight rein on its product prices throughout various retail channels, hasn't matched the cuts on the Apple Store, but you can currently score a 30GB or 80GB iPod (with video) for about $20 off at Amazon, Best Buy, Circuit City and J&R online stores. Notable exceptions include Target's online store, and Wal-mart, which doesn't sell iPods online. It's anyone's guess as to what actually sparked these price drops. It could be a way for traditional retailers to compete with Apple's aggressive back to school promotions, an attempt by Apple to clear away excess stock in preparation for a brand new iPod, or perhaps just a good old-fashioned price cut. Perhaps we'll know more on August 7th?
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July 31st, 2007, 19:59 Posted By: wraggster
Hackers from the Iphone IRC Channel have released the first homebrew code to run on Apples new Iphone, at present it displays an Hello World.
Sounds great for future Homebrew on Apples new High Tech Phone, check out the Demo Here if you own an iPhone
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July 31st, 2007, 14:14 Posted By: wraggster
Another release from Blobinator for Ipod Users:
iHalo has been released. So far, only the weapon sprites have been replaced, but I am working on replacing everything else. Beta testers and developers are welcome to contribute. This version is compatible with iDoom only.
This WAD dedicated to bronxboi, have fun over at the PSP hacks forum!
Download it here! (Beta)
To Do:
Replace Weapon Sprites [X]
Replace AI Sprites [ ]
Replace Maps & Textures [ ]
Replace GFX [ ]
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July 23rd, 2007, 13:34 Posted By: wraggster
via engadget
Oops, researchers just unveiled a pretty serious security vulnerability in the iPhone. More specifically, it's Apple's Safari web browser which exhibits the vulnerability. Researchers at Independent Security Evaluators have used the vulnerability to take malicious control of the iPhone from rogue websites loaded with the exploit. Once in, researchers have full administrative access over the phone allowing them to listen in on room audio or snatch the SMS log, address book, call history, email passwords and more -- we're talking full access to your phone. Researchers note that the only way to stay safe is to check those URLs and only visit sites that you trust (which isn't very reassuring) and "may or may not be exploitable" from Mac and PC versions of Safari -- the same vulnerability exists only they haven't written the proof-of-concept exploit to test it yet. Apple has been notified of the vulnerability and a proposed fix with full public disclosure coming at the BlackHat conference on August 2nd.
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July 20th, 2007, 01:59 Posted By: wraggster
These rumors just keep popping up from all over the interwebs, and with Apple, persistent rumors often lead to real product. As we've mentioned time and time and time again, all signs point to a new iPhone revision later this year, either in the US, Europe, or both. To add fuel to the fire, AppleInsider has posted that an extremely reputable source reports that the Apple roadmap for 2007 does indeed show two distinct handsets. Touted as a scaled back version of the iPod, the "nano" would focus on music and offer basic cellular features -- so you can likely kiss web surfing and mail goodbye. All this makes sense if you look back on the iPod's original launch: the 5 and 10 GB models were out within 4 months of each other, with a hardware refresh 4 months after that. If they stick to a comparable timeline, perhaps the 3G -- if there will be a 3G -- will land in early '08. We're hoping that the nano name doesn't stick, though; how about the Apple iBashful?
via engadget
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July 20th, 2007, 01:57 Posted By: wraggster
via engadget
Here's an interesting one. While just about every citizen in Europe twiddles their thumbs and awaits an iPhone announcement for their side of the pond, more than a few impatient souls have been looking for ways to utilize the device in their homeland right away. Most recently, however, is an intriguing report that a US-sourced iPhone is functioning fine (save for the lack of visual voicemail) on Vodafone after a user swapped an AT&T SIM card into an O2 XDA, had the carrier add it to his current contract, and then stuffed the now-Vodafone-compliant AT&T SIM back into the iPhone. Interestingly, hordes of IRC participants are balking at the story, suggesting that SIM numbers are network specific and that Vodafone should not have been able to pull off the aforementioned feat of magic. Hmm, we wonder if Vodafone's bubbling excitement to get ahold of Apple's handset could have anything to do with it?
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July 19th, 2007, 18:02 Posted By: wraggster
A new release of the C64 emu for Palm and Tapwave Zodiac.
Heres whats new:
New option: SID filters (better sound quality but performance a bit slower)
New option: limit speed of emulation from 10% to 100% (makes some games easier to play)
Performance enhancement in single cycle emulation
Added indicators for single cycle emulation (SC) and 1541 emulation (1541) next to performance indicator
Prevent switching to 1541 emulation when T64 or P00 file is selected
Download Here
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July 19th, 2007, 17:45 Posted By: wraggster
C'mon, don't act so shocked -- you had to realize that these record sales of NAND-based iPhones and iPods were using up some serious flash memory, right? Turns out, Apple's two biggest hits are "expected to consume 25-percent of the global flash output," which could in turn drive up prices of said memory in the not too distant future. DRAMeXchange, a market research company out of Taiwan that tracks the memory industry, further suggested that it could take "about two to three quarters before manufacturers can raise their chip yield rates to a higher level," which doesn't bode well for anyone hoping to see a price cut on any of Apple's handhelds due to increased volume purchasing in the memory department.
via engadget
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July 6th, 2007, 22:02 Posted By: wraggster
News/release from Fangorn:
Time to dust off the Tapwave compiler and work on ZodMAME again. I've fixed up a number of things that have bothered me for a while but the main addition is a builtin UDMH style memory loader that uses Storage Memory completely safely, unlike UDMH! I've added that because I love the CPS1 games and I won't put UDMH on my Tapwave as it can (and has) corrupted data. I'm still using the Tapwave a lot as a PDA and regularly play games on it.
After looking at that I got a bit carried away with other additions/fixes so there is quite a lot of new stuff in this release.
IMPORTANT This release has moved the SD directory from /PALM/Programs/PalmMAME/ to /PALM/Programs/ZodMAME/. Make sure you move/copy to this new directory your existing MAME v0.36 ROMS etc.
Download it from my Zodiacstuff web site
Updates
* Moved directory from /PALM/Programs/PalmMAME/ to /PALM/Programs/ZodMAME/ to avoid conflicts between the different MAME versions.
* Implemented Protected Feature Memory (Storage Memory) loading of GFX and SFX Roms for big games. UDMH is not required anymore. All writing to Feature Mem is done safely to avoid any corruption, unlike UDMH!
* Added Favourites Export/Import to Memopad
* Fixed CPS1 graphics transparency/masking issues.
* Put back CPS1 "ghouls" support, still crashes when exiting but no longer corrupts Tapwave as UDMH isn't used anymore.
* Fixed graphics drawing problems with JrPacman, Pac-Land, Dig Dug and related games.
* Added 11khz sound rate option (low, high) for lower sound quality but faster speed.
* Added colour fixes from Vilmos, fixes most games that had colour corruption before like "Ghosts'n Goblins", "Tapper", "Rampage" etc. Thanks to Vilmos.
* Fixed "Bosconian" graphics, thanks to Vilmos.
* Rewrote "Missile Command" graphics driver for much faster performance.
* Fixed loading of NVRAM config, Williams games now don't need starting twice.
* Added nice "GFX Decoding" wait message
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