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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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August 23rd, 2007, 21:56 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
0.99.02 [nervegas] More work on controllers; expanded corners = up/dn regions
Prevented users from dragging to select/start
0.99.03 [nervegas] Changed Speaker/Headet/Mute button to use colored indicators
Tapping status bar now reloads lists + scrolls to top
Added fourth game genie code slot; sped up game genie a bit
0.99.04 [nervegas] Screen flip to affect on emulation view, not browser
Removed taskbar in landscape mode
Enlarged full-screen mode A/B buttons for landscape view
Enlarged full-screen mode directional pad for landscape view
.
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August 23rd, 2007, 21:55 Posted By: wraggster
spathiwa has released a new version of Frotz for the iPhone, heres the details/whats new;
Version 0.4 now supports:
Landscape mode
Text re-flow on selecting a new font or rotating the phone
Limited IF-specific word completion ('x' -> 'examiine', etc.)
Improved stability of the auto-save feature
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August 23rd, 2007, 18:17 Posted By: wraggster
via engadget
Well, looky what the internet has for us this morning friends, Geohot and crew have gone ahead and spilled the beans several days early. Apparently today is unlock tutorial day chez iphonejtag.blogspot.com, and not next week as he originally promised. Geohot is liveposting the unlock tutorial step by step with pause for Q&A sessions in between the steps. Hurry over, he just hit step three, so most of the mystery is still intact and the fun is just beginning. Be warned though, you'll need to bring some steady hands and your best eyewear as this is pretty detailed business. Hit the link to "free" your iPhone.
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August 22nd, 2007, 20:47 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
0.99.01 [nervegas] Fixed controller issue where dir. pad keeps moving if user drags off the controller to the select/start buttons.
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August 22nd, 2007, 20:20 Posted By: wraggster
via pdroms
Books.app is a simple eBook reader for the iPhone. It reads HTML and text files stored in your Media/EBooks folder, and is smart enough to enter subdirectories, if, for instance, you've broken a book down by chapters.
Eventually, this project will include a simple method of syncing eBooks to your iPhone. At the moment, that's handled by iPHUC and a shell script called copybookdir.sh. As of v. 0.4.2, this script is a separate download.
Books.app is recommended for use with Project Gutenberg texts, in conjunction with GutenMark, a fantastic PG markup tool by Ronald Burkey, which makes pretty HTML out of Gutenberg .txt files, and splits them by chapter using a second tool. I have, for the hell of it, included a copy of Tarzan of the Apes by Edgar Rice Burroughs, which you can download here and expand into your Media/EBooks directory on your iPhone, so you can easily judge the reading experience. Unlike the earlier copy of The Adventures of Sherlock Holmes (which is still available in the Downloads section), this directory and its files will work with copybookdir.sh.
See also: http://code.google.com/p/iphoneebooks/
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August 21st, 2007, 23:27 Posted By: wraggster
via engadgte
Welp, 'tis done friends, but we're going to have to wait a week for all the gory details to be released. Geohot and his crew of trusty fiddlers have apparently found a solution for sorting the iPhone for worldwide consumption by hardware unlocking the beast. We've seen a video, and know he's been well involved with iPhone shenanigans since day one, but until we see it in our hand color us excited but not sold -- though we're stoked that they report a software based version may be on the horizon. But in the unhappy event that it ends up being hardware unlock only, you can use this week to brush up on your soldering skills. We're gonna be all over this in the coming days so know that the minute we know more, you will too.
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August 21st, 2007, 23:23 Posted By: wraggster
via engadget
Merely days after we caught wind of Apple's rumored discussions with Vodafone, three other European carriers became the ones to reportedly agree to Apple's terms. According to FinancialTimes, "Apple has succeeded in committing European mobile phone operators that want exclusively to sell its new iPhone to share parts of their revenues with the technology group." The contract, which was signed by T-Mobile Germany, Orange, and O2, "requires that the operators hand over to Apple ten-percent of the revenues made from calls and data transfers by customers over iPhones" -- the same chunk required of those wanting to slap that Made for iPod logo on their accessories. Unfortunately, there's no word just yet on pricing, a launch timeframe, or any other lingering deals with overseas carriers, but we could very well hear more from all sides during IFA.
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August 20th, 2007, 23:13 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
0.99.00 [nervegas] Polished UI, controllers perfected, ready for prime-time
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August 20th, 2007, 22:33 Posted By: wraggster
via engadget
If you want to run the risk of getting stuck with the iPhone we sent back because the proximity sensor crapped out (that's another story for another time), get ready to grab yourself a deal. Refurbished iPhones now look to be in stock at the online Apple Store, the supposed result of a nice, stiff mix of iReturners and busted devices. Both the 4GB and 8GB refurb units are being offered at $100 off -- $399 and $499, respectively -- making the 4GB model the slightly better value at a full 20 percent off its MSRP. Not a bad discount, as long as they got around to fixing that bum sensor.
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August 20th, 2007, 14:40 Posted By: wraggster
via engadget
For the small price of 120,000 Norwegian Kroner (around $20,000) you can pick up a concentrated mix of gold, diamonds, and... iPod Shuffle. There's not a lot more to this blinged out creation: why anyone would want to place twenty gees worth of precious carbon on a $99 gadget, we'll never know.
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August 19th, 2007, 12:23 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
0.55 [nervegas] Minor speedups for game genie
[nervegas] Fixed bugs related to preferences being reset
(Occured if the preference had not been drawn when exited)
0.56 [nervegas] Replaced "All Games / Saved Games" button with disclosure
[nervegas] Sped up preferences scrolling by precaching values
0.57 [nervegas] Refresh "Saved Games" browser when new game is saved
0.58 [nervegas] Implemented "true" multitouch using gesture API, fixed issues
[nervegas] Removed diagonl direction hotspots, made controls harder
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August 18th, 2007, 15:31 Posted By: wraggster
nervegas has posted a new release of the Nes Emulator for the Iphone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app is based on the same original code as iPhoneNES, but has been all but rewritten to run super fast, and with many additional features such as sound and save-state. Because they couldn't keep up with all the changes, we thought it best to maintain our own site and svn repository.
0.51 [nervegas] Added "Enlarge Screen" option for portrait mode
[nervegas] Aesthetic changes to preferences
0.52 [nervegas] Resync frameskip from preferences when loading saved game
[nervegas] Redraw controllers when debug toggled
[nervegas] Minor tweaks to portrait controller hot spots
0.53 [nervegas] Fixed orientation of notify icons when flipping
[nervegas] Added enlarged screen view option for landscape mode
0.54 [nervegas] Implemented game genie code support (but slows down game)
[nervegas] Fix for preferences scroll speed (cell scope problem)
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August 18th, 2007, 15:28 Posted By: wraggster
kaisersoze has posted some great news and screenshots of his port of MAME to the Iphone:
Project to port SDL MAME to the iPhone. The main cool feature I want to add is configurable layouts for touchscreen controls and gesture based inputs. Whether MAME will actually be playable from a performance and control perspective remains to be seen.
UPDATE: As expected, performance is an issue. For example, Pacman and Q*bert run well, but Galaga and Gyruss are marginal. The SDL port was the quickest way to get everything up and running without having to delve into the guts of MAME. One option would be to switch to an older (and pre-SDL) version of MAME that may have less accurate emulation (and different associated ROM sets) which may also be faster but require a boatload of porting work. I wonder how easy it would be to try and pull out code from earlier versions of games that have marginal performance? I'll have to do some investigation. My old 700 MHz arcade cabinet machine is running just fine on some old Linux svgalib version of AdvanceMAME from like 3 or 4 years ago (hey if it ain't broke don't fix it so that might be a good the place to start. If I go that route, you may have to use older ROM sets (which we all legally obtained, of course, cough, cough).
Progress report
Full MAME is built!
Now I gotta figure out how in the heck to actually control the darn thing! I think I'll redo all the menus with native iPhone widgets, not only will it look better but the existing menu interface is all keyboard based anyway, and it would probably be just as much work to add mouse/pointer support to it.
I had to stub out a couple of files as they wouldn't compile, and I had to just manually slap all the .o files directly to the linker as it doesn't seem to want to link against all the code in the .a archive libraries.
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August 18th, 2007, 14:53 Posted By: wraggster
The GBA Emulator for the Ipod has been updated again, heres whats new:
it seems to run fullspeed for me(a bit jumpy), i havent checked sound support.
EDIT: I also fixed the menu. u can now quit, restart the game, and save and load states, just DONT go into a submenu(u dont need to anyway)
EDIT: EDIT: ingame saving also works
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August 17th, 2007, 02:19 Posted By: Kojote
via pdroms:
iPhone Books.app is a simple eBook reader for the iPhone. It reads HTML and text files stored in your Media/EBooks folder, and is smart enough to enter subdirectories, if, for instance, you've broken a book down by chapters.
Eventually, this project will include a simple method of syncing eBooks to your iPhone. At the moment, that's handled by iPHUC and a shell script called copybookdir.sh. As of v. 0.2, this script is included in the .tar.gz download.
Books.app is recommended for use with Project Gutenberg texts, in conjunction with GutenMark, a fantastic PG markup tool by Ronald Burkey, which makes pretty HTML out of Gutenberg .txt files, and splits them by chapter using a second tool.
Homepage: http://code.google.com/p/iphoneebooks/
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August 17th, 2007, 02:18 Posted By: Kojote
via pdroms:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge.
Changes:- [nervegas] Fixed minor memory leaks
- [nervegas] Fixed remaining save/restore state issues (I think)
- [nervegas] Moved all critical globals into a nes_state struct
- [nervegas] Fixed a bug causing certain games' save state to corrupt
Homepage: http://iphone.natetrue.com/nesapp/
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August 16th, 2007, 19:18 Posted By: wraggster
kaisersoze has updated his site with some news of his progress of porting SDL MAME to the Apple iPhone, heres the news from his page:
I compiled the tiny MAME target and it runs, but I can't get it to display anything. I ran into some issues with the arm linker not linking code from the .a archive and had to manually add a few of .o object files to get it to link. I tried using llvm-ar instead of ar but doesn't appear to quite work yet.
Currently I'm sprinkling printf's throughout the SDL MAME ui menu drawing code to figure out what my screen is still black.
Ah I found the problem, for some reason, one part of MAME thinks its running at 640x480 but when it gets to the rendering code, it clips the dimensions to the actual screen size 320 x 480, so it winds up not drawing anything. I think once I get that fixed we should be good to go!
Well of course, searching for hardcoded 640 and 480 values didn't work because the actual code that computes the minimum size uses 639 and 479, ah the joys of programming. Almost there...
Now I'm running into some crazy code generation issues with int to float conversions, grrrrr.....
Just hacking my way through those crazy int to float code generation issues at the moment. Hopefully it's isolated to a few places (crossed fingers). I've now got the menu box displaying which is progress. Hopefully I can replicate the problem with a simple program so I can show it to the iphone toolchain maintainers.
Here's a screenshot of the humble SDL testsprites running:
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August 16th, 2007, 19:03 Posted By: wraggster
via engadget
We've gotten a deluge of emails over the last week from readers and insiders speculating about the next iPod release; after all, it's been a couple months since Apple loosed the iPhone, the new iMac is official and living large, and current iPods have seen a price drop -- something that only comes strictly mandated by Apple HQ. What's more, sources at retailers are continuing to tell us that Apple is slowing down iPod shipments, strongly suggesting the company is running out its current stock to make room on shelves for new product.
We can't speak to what specific technology Cupertino's got brewing behind the scenes (we know it's OS X-based, and hear it'll use more flash), but whatever it is, we'd wager it'll be released in September or October. And not just because Apple's has taken to launching at least some new iPods every year since 2003, or admitted that it considers its iPhone business its "third", separate from its dedicated music player business (and thus wouldn't consider the iPhone its big iPod launch for 2007), or has just generally been mum about the iPod all year. It's more to do with the fact that since 2004 the company has statistically fallen into the groove of using those two months to launch new flagship iPods (probably thanks to their close-but-not-too-close proximity to the holidays).
Do we have inside dope from Apple on this one? No, none at all. Just a lot of retail reports and mounting evidence that suggests a pretty obvious conclusion. Yeah, we expect new iPods this year (seriously, why wouldn't there be?), and if we were gamblin' men we'd put our money on the September - October. Of course, we know Steve will totally read this and launch in November or December just to mess with us, but hey, as long as the masses get their music players before our annual present-opening ceremonies, everybody's happy.
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August 16th, 2007, 05:26 Posted By: Kojote
via pdroms:
Books.app is a simple eBook reader for the iPhone. It reads HTML and text files stored in your Media/EBooks folder, and is smart enough to enter subdirectories, if, for instance, you've broken a book down by chapters.
Eventually, this project will include a simple method of syncing eBooks to your iPhone. At the moment, that's handled by iPHUC and a shell script called copybookdir.sh. As of v. 0.2, this script is included in the .tar.gz download.
Books.app is recommended for use with Project Gutenberg texts, in conjunction with GutenMark, a fantastic PG markup tool by Ronald Burkey, which makes pretty HTML out of Gutenberg .txt files, and splits them by chapter using a second tool.
Homepage: http://code.google.com/p/iphoneebooks/
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