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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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September 6th, 2007, 21:39 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
1.0.0 [nervegas] Back to toolchain v0.20
Fixed PCM wave channel (Zelda sword, Punchout Cheering, etc)
Fixed buzzing on audio channels 1 & 2
Fixed game genie entry screen
Added "PCM Sound" preference to turn off PCM if problems
Fixed delete swipe to hilight correct table cell
Replaced reset button for mute button
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September 6th, 2007, 19:26 Posted By: wraggster
via engadget
One of the few hundred thousand that dropped 600 bones for an 8GB iPhone instead of the moderately more palatable $399? It's alright, Nokia still hearts you, and they want to prove it. Espoo wasted no time after yesterday's announcement in taking out Google ads encouraging disheartened, empty-walleted iPhone owners to check out its new MOSH service -- a collaborative mobile media site run by the phone giant -- to "salvage" their devices. With all due respect, Nokia, no amount of free content is going to put $200 back into our pockets, but we appreciate the thought nonetheless.
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September 6th, 2007, 19:10 Posted By: wraggster
via gizmodo
You may be asking yourself where is Mail, Weather, Google Maps or Stocks in the new iPod touch. The answer: they are coming, but probably not from Apple. The iPod runs Mac OS X like the iPhone does and we have got unofficial word from inside Apple that it runs exactly the same applications. The exact quote: "they use the same damn binaries."
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September 5th, 2007, 22:13 Posted By: wraggster
via engadget
El-Jobso just dropped news that the whole iPod lineup is getting a refresh or replace -- including the nano. Apparently those "spy photos" weren't too far off, as the new nanos look almost identical to the stout, squat player we've come to know and love. The new units will include 2-inch, QVGA, 320 x 240 screens that are 65-percent brighter than previous models and have the highest pixel density the company has ever shipped (204 pixels per inch). In addition to the new screens, the extra-wide player will sport an "enhanced" UI (which looks a lot like the video we saw recently) and its own version of Cover Flow. The nano will come bundled with three games, including a circular-Arkanoid rip-off called Vortex, and apparently you'll be able to purchase more from the iTunes store. The player's battery life has also been extended, with Apple touting 24 hours of playback for audio, and 5 hours for video. The 4GB model will be selling for $149, though it's only available in silver, while the rainbow-colored 8GB will leave you $199 lighter in the wallet. Both models will be in stores "by this weekend."
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September 5th, 2007, 22:11 Posted By: wraggster
via engadget
Apple today announced the latest in its kind-of-sort-of successful iPod line, the sixth generation iPod "classic." Like the brand new iPod nano, the flagship iPod is also sporting an all-new interface, headlined by Cover Flow. The iPod comes in 80GB and 160GB capacities, with 30 hours of battery for audio playback, 6 hours of video on the 80GB version, and 40 hours / 7 hours for the 160GB unit. In addition to the new interface, the iPod classic is getting a new all-metal shell, and is selling at $249 for the 80 gigger, $349 for 160. You can order one today, and they should be hitting stores by the weekend.
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September 5th, 2007, 22:09 Posted By: wraggster
via engadget
Well, what do you know. Turns out the iPod touch is a reality after all. While we initially assumed that Mr. Jobs wouldn't be so kind as to bless us all with two new full-fledged iPods in a single day, we're elated that he had other ideas. The new flagship iPod has "the same size screen as the iPhone, but it's even thinner" (eight-millimeters, for those taking notes), and it also touts the "same multi-touch interface" found on the firm's handset. Additionally, it boasts a 3.5-inch widescreen display, the ability to "flick through your photos," and you even get the "slide to unlock" feature, too. And yes, this thing actually has WiFi. Of note, the built-in wireless antenna isn't exactly attractive, but if it means that we can surf the web (YouTube included) and buy tunes on our iPod, we suppose it may be an acceptable flaw. As for battery life, the touch is said to last 22-hours when playing back audio and 5-hours when watching video, but only time will tell how draining web surfing will be. The iPod touch will be arriving in 8GB and 16GB flavors and will be priced at $299 and $399, respectively, when they ship "worldwide in a few weeks."
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September 5th, 2007, 22:06 Posted By: wraggster
via engadget
With the new heat the iPhone will be getting from the iPod Touch, Apple decided to lower the barrier of entry to a much more palatable $399, and that's for the 8GB model, which just yesterday was rocking at $599 pricepoint. It also looks like Apple is doing away with the 4GB version, which was seriously lagging behind its big brother in sales, but there's no official word yet.
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September 5th, 2007, 22:05 Posted By: wraggster
via engadget
Apple's been a little busy it seems, since the company just announced three all-new iPods, plus a few new colors and price points for existing products. From smallest to largest we have the PRODUCT (RED) iPod shuffle, which is accompanied by some other new colors, the iPod nano on the left up there, the iPod classic in the middle, and the iPod touch on the right.
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September 5th, 2007, 22:01 Posted By: wraggster
via engadget
It's true, Apple has no more use for the puny capacity of its 4GB iPhone, and is selling off the remaining stock at $299. Get 'em while the getting's good! Oh, and yeah, that means the Apple Store is finally back up, after an extended hiatus, so feel free to plunder your checking account with all of Apple's new wares.
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September 5th, 2007, 00:58 Posted By: Kojote
via pdroms:
ApolloIM is a libFiretalk based IM client which aims to bring IM to the iPhone.
Release notes:Released BETA 0.1.1 to fix a couple small things. Preferences weren't sticking but should now, and back on Preferences takes you back to the buddy screen. Badges should work better now.
Homepage: http://code.google.com/p/apolloim/
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September 5th, 2007, 00:30 Posted By: wraggster
via pdroms
Explore the mazes of a garden, beehive, castle, and laboratory gathering eggs and avoiding the not-so-friendly bugs of the world. Firefly's absorbing game play can be enhanced by adjusting speed and difficulty. Enjoy hours of additional fun using the random maze generator to create larger and more difficult mazes. It's like Pacman.
See also: http://www.zodiacresource.com/Tapwav...rlor&t=Firefly
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September 4th, 2007, 23:36 Posted By: wraggster
via emuholic
The eBook viewer for the iPhone has been updated with a new release, changes are:
Global persistence works! Books.app remembers where you left off in every darn file you read.
Added "unread" indicators for easily telling where you've left off. (Only applies to files, not folders.)
Delete books from the file browser! Swipe your finger across the book (or directory thereof) and watch the magic.
Cover art available! Put a "cover.jpg" or "cover.png" file in the root level of your book's directory, and it will display in the file browser. Get your books from http://manybooks.net and choose iPhone Books.app format, and cover art comes along for free!
Officially released improved copybookdir.sh, provided by Aaron Davies. Thanks, Aaron!
Some HTML files with width tags may display better. This is a horrible kludge--don't expect miracles.
Visit the homepage at http://code.google.com/p/iphoneebooks/ for the downloads.
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September 4th, 2007, 23:32 Posted By: wraggster
spathiwa has released a new version of Frotz for the iPhone, heres the details/whats new;
* Navigation bar, keyboard, and other cosmetic improvements
* Color Selection dialog mimicks Mac OS X HSV color picker
* Preferences dialog to set default font, text, and background colors
* Better input completion
* Misc. Bug fixes
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September 4th, 2007, 23:09 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
RC4 [nervegas] Added back suspend support
Moved "Frame Skip" option to "Advanced Options"
Enlarged hot spots for select/start
Suspend only when game is in emulation mode - otherwise quit
Fixed frequency sweeping for wave channels 1/2
(in other words, fixed mario jump sounds, punchout ko, etc)
More improvements to sound buffering
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September 4th, 2007, 23:06 Posted By: wraggster
Hinkka has ported Quake I engine to the S60 3rd Edition platform. The port is fully functional and works very fast, the only missing thing is network play. The software works only on S60 3rd Edition FP1 (Feature Pack 1) phones (e.g. the N95, E90, 6110, etc.) equipped with ARMv6 processors. The port is Open Source and uses Symbian's P.I.P.S libraries. I must say that Quake looks really impressive on E90 Communicator's huge internal screen.
More Info
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September 4th, 2007, 22:30 Posted By: wraggster
via engadget
ThinkSecret is tooting its own horn with a supposed confirmation they've obtained of an iPhone-sized (3.5-inch), hard drive-based, touchscreen iPod -- ThinkSecret started talking up a touchscreen iPod 20 months ago, and apparently all that blind rumoring is finally paying off. This contradicts reports of there being flash memory in the device, and is the first time we've heard anyone sound so confident about the 3.5-inch screen size -- though it seems likely that Apple will want to use the same screen as the iPhone for bulk ordering and familiar components -- but otherwise there aren't many surprises. ThinkSecret expects up to 120GB of storage on the 1.8-inch HDD, and sees WiFi as a definite possibility, but doesn't think the reports about internet radio are too on-target. And of course, the iPod nano is supposed to go QVGA, with video playback and up to 12GB or 16GB of storage. We'd make our usual assurances of all being found out tomorrow, but in reality we're just one day away from the next round of rumors beginning, so it's a small comfort.
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September 4th, 2007, 18:04 Posted By: wraggster
Via engadget
Sensing a small gap in existing September 5th iPod rumors, vnunet.com is joining the fray and citing an "industry insider" with word on a digital radio iPod. Apparently the device will stream iTunes songs wirelessly, with a "Buy Now" option if the mood strikes. While internet radio has been a feature of iTunes since time began, it's never really been a big thrust for Apple, and to say that we're skeptical about this "report" is a major understatement. We're also not sure Apple is ready to leave its precious digital hub and finally allow consumers to make purchasing decisions on the go, but we're certainly all for it. Let's file this one under "baseless" until tomorrow when all shall be known
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September 4th, 2007, 00:04 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork based on the same original code as iPhoneNES, but has been completely rewritten to run very fast, and with many additional features such as sound, game genie, saved games, and full screen support.
RC3 [nervegas] Fixed "Can Delete ROMs" preference
Added Auto-Frameskip support / preference
Use of AudioQueue to stream audio THROUGH mediaserverd
Replaced old sound channels button with reset button
Added hooks to system volume
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September 3rd, 2007, 23:59 Posted By: wraggster
kaisersoze has posted some more news of his port of MAME to the Iphone:
OK looks like I can work around that by replacing that library with the actual one on the iPhone. Alright, back to working on the actual project!
Games feel faster after recompiling with new toolchain. Currently working on porting MAME 0.62.
Of course, now the compiler is crashing when trying to compile the Z80 CPU, which is only used in obscure games like Pacman and Galaga.
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