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THE LATEST NEWS BELOW
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February 8th, 2007, 22:11 Posted By: wraggster
via engadget
Sorry everybody, we hate to be the bearers of bad news for you iPhone obsessives, but that iPhone FCC letter dating it at June 15th? It was a hoax. Our eagle-eyed friends over at Phone Scoop noted that the confidentiality agreement document is, in actuality, photoshopped. We looked into the original filing for that new Airport Extreme base station (FCC BCGA1143), which expired January 15th (days after the Airport device was announced), and is so far as we can tell they're wholly identical (save a bit of photo manipulation). That confidentiality agreement outlines a device for use on all the right frequencies for an 802.11a/b/g/n device (5180 - 5240MHz, 5190 - 5230MHz, 5745 - 5825MHz, 5755 - 5795MHz, 2412 - 2462MHz, 2422 - 2452MHz), too, so there's not a whole lot of doubt left. So, to everyone who thought they'd be getting their iPhone this June: sorry, we're all still in the dark on when Apple's going to launch.
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February 8th, 2007, 17:59 Posted By: wraggster
I-play CEO David Gosen has predicted that the console gaming industry will be left with a "niche audience" to target as mobile gaming becomes ever more popular.
Speaking at the Casual Connect conference in Amsterday yesterday, Gosen quoted figures from Informa and Montgomery which state that mobile has five times the installed base of consoles.
He went on to observe that the number of mobile subscribers is forecast to reach 2.8 billion in 2008, and said mobile games sales are expected to double those of console titles within two years.
According to Gosen, the mobile industry must focus on "balancing the demands of the present with the promise of the future".
He went on to observe, "Its reach and multi-functionality positions mobile as the number one mass market entertainment device of the future, rendering console as a platform for a niche audience."
Gosen also said that casual games will drive growth in the mobile and online sectors as convergence of content becomes increasingly important.
via gibiz
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February 7th, 2007, 18:32 Posted By: wraggster
via engadget
Brace yourselves good people of New York, mother government is prepared to step in (again) and save you from yourselves. Senator Carl Kruger is reportedly set to introduce legislation that would ban the use of MP3 players, cellphones, and any other electronic device while crossing the street in New York City or other "big cities" in the state. The proposed ban follows two recent pedestrian deaths in Kruger's district where at least one is said to be the result of a person "listening to his iPod." We just gotta wonder: if police can't enforce jaywalking laws in NYC, how could they possibly enforce this?
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February 6th, 2007, 19:27 Posted By: wraggster
via gizmodo
Now you can encase your iPod in a shell made of an old 45rpm records. Pick out your choice of 45 different sides from a variety of types of mostly very old music. Each one of the $38 cases is unique. Save that copy of "Revolution" by The Beatles for me. Definitely retro-cool.
More Info
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February 5th, 2007, 19:58 Posted By: wraggster
A Nokia-sponsored blog has revealed that the next-gen N-Gage platform is set to launch this autumn, with two major publishers already committed to releasing a range of new titles.
"We expect EA Mobile and Gameloft to bring a number of top-selling, award winning titles to our platform between our launch in September and the end of 2007," a statement on the blog reads.
"They aren?t the only ones, as throughout the year we will continue to make exciting announcements of other leading publishers adding their titles to our games catalogue."
The news comes just days after reports emerged that Nokia has begun showcasing its new N-Gage technology at a secret meeting in Santa Monica. The technology will be used in a series of phones rather than a single dedicated handset.
According to Nokia's blog, the "biggest franchises and hottest mobile games" will be available to N-Gage users "by early 2008".
via gibiz
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February 1st, 2007, 23:25 Posted By: wraggster
A new release of the MSX Emulator for the Nokia N-gage and other Series 60 phones.
Heres whats new:
Support for 208x208 display resolution (used in Nokia 5500 Sport)
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January 31st, 2007, 18:24 Posted By: wraggster
Nokia's latest N-Gage handheld was showcased behind closed doors in Santa Monica, California last week, supposedly bartering an impressive level of interest from top-tier third party publishers.
The next-gen portable was originally announced at last year's E3 show (RIP), where it was revealed to be heading to a number of Nokia' multimedia handsets and several games were showcased - along with the '06 shows finest (and sadly, only) booth babes.
This is all according to PocketGamer, who claims that publishers Sega, Vivendi, Square Enix, EA, Capcom, Namco among others were in the audience. The secret unveiling supposedly showcased the handheld's "activation code system" plus "track and manage" game sharing abilities.
With Nintendo's DS doing phenomenally well around the world and Sony shifting a respectable amount of PSPs, is there really room in the handheld market for Nokia? Looking at how it performed last time against the GBA, we're allowed to be a bit cynical - but perhaps Nokia will surprise us when its new portable enters the public eye.
via cvg
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January 31st, 2007, 00:31 Posted By: wraggster
The Gameboy emulator for the Ipod has been updated, heres whats new:
iPod (All color models) better color accuracy for Gameboy grayscale games (thanks Kirby4life0, Onimae, Centre)
Improved support for iPod Photo/Color (thanks Centre)
Improve Mini scaling (thanks Frogstomp)
Download Here
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January 30th, 2007, 20:52 Posted By: wraggster
via eurogamer
It seems the next-generation Nokia N-Gage caused quite a stir when it was shown behind closed doors in Santa Monica last week, boasting an impressive amount of interest from top-notch and supposedly top-secret developers and publishers.
SEGA, Sony Online Entertainment, EA Mobile, Vivendi, Square Enix, Capcom, THQ Wireless, Tecmo, Namco, Disney, Universal and Glu Mobile were all reportedly there, according to PocketGamer, though it isn't clear if they're all definitely developing for the platform or just making their minds up.
New features such as a swanky new "N-Gage activation code system" plus "track and manage" game sharing abilities will try to win the big-shot votes, with the software development kit also making its first appearance at the event.
The next-generation of N-Gage was announced back at E3 2005 to appear within Nokia's multimedia handsets, with a few of the proposed games being flashed about at last year's show.
European companies will have a chance to get a look at this flashy little beast next week in Madrid.
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January 30th, 2007, 17:30 Posted By: wraggster
Mobile games publisher Gameloft has released its Q4 financial report, revealing sales of EUR 21.8 million - up 41 per cent from the same period last year.
During the course of 2005, sales of Gameloft's mobile titles rose by more than 50 per cent. There was a significant rise in the popularity of downloadable games, which now account for 91 per cent of the company's sales.
Just 1 per cent of Gameloft's revenues came from jeuxvideo.com, which was sold last June for EUR 22.9 million.
Quarter four saw a healthy rise of sales in Europe for Gameloft, but overall the market split evened out over the course of 2006. North America is catching up with 41 per cent of sales, while Europe is still just ahead with 43 per cent. The remainder is divided amongst other territories, mainly in Asia and Latin America.
Full year sales were up by 46 per cent compared to 2005 to reach EUR 68.4 million. As a result, Gameloft has slightly exceeded the EUR 68 million target set last September.
The company claims to be the leading mobile gaming business in Europe and the second largest player in North America. It launched 45 games in 2006, with best-sellers including Platinum Sudoku, Deal or No Deal, 2006 Real Football and Mission Impossible III.
Gameloft expects 2007 sales to reach between EUR 90 million and EUR 100 million, with an increase in the operating margin of more than 10 per cent. More than 50 games are due for a release during the course of the year, including Lost, Desperate Housewives and Tom Clancy's Ghost Recon.
via gamesindustry
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January 30th, 2007, 17:22 Posted By: wraggster
via engadget
Well hello new iPod shuffles. Breaking free from their bleak battleship-grey origins, the $79 iPod shuffle now hits in your choice of pink, green, blue, and even a new tasty orange flavor. Still 1GB, still 12 hours of battery, and yes... available with free laser engraving just in time for Valentines Day.
You might remember the (minor) public outcry at Apple's failure to include those snazzy new iPod headphones with its 2G shuffle, especially considering the fact that the first time we got our hands on one, Apple was showing it off with the new headphones in tow. Well now it looks like Apple has finally gotten with the program and is including the new headphones with the 2G shuffle.
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January 29th, 2007, 17:15 Posted By: wraggster
While Cingular (er, AT&T, but you know what we mean) couldn't seem prouder of its iPhone exclusivity, apparently Apple's first choice was Verizon, but the two companies couldn't agree on a deal that worked for both companies. "We said no." Said Jim Gerace, a VZW VP. "We have nothing bad to say about the Apple iPhone. We just couldn't reach a deal that was mutually beneficial." Talks began as far back as two years ago, but Apple's demands were steep. They also give us an idea of what exactly is behind the Apple / Cingular agreement: Apple wanted a percentage of monthly service fees, control over distribution that would limit iPhone sales to Apple and Verizon stores, and even some control over service and support for iPhone customers. "They would have been stepping in between us and our customers to the point where we would have almost had to take a back seat ... on hardware and service support," say Gerace. Cingular doesn't quite see it that way, so perhaps Apple changed its conditions a bit when it started courting Cingy. Says Mark Siegel, a Cingular spokesman, "I don't want to leave the impression that these (iPhone) customers are not ours. They are." Mark also mentioned that Cingular would field calls related to wireless service, and that "We think this is a win for Apple, and it is a win for Cingular." Whether consumers -- who would have presumably had a fair shot at an EV-DO iPhone with Verizon as a service provider -- will win in the end is yet to be seen.
via engadget
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January 27th, 2007, 16:18 Posted By: wraggster
Another Guest has ported the Picodrive Megadrive Emulator over to the S60 3rd edition of phones, heres the release info:
Here is a first working version of pico for S60v3
Need to fix highlight and shadow palette, overspeeding, optimizing draw functions.
Fully playable.
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January 27th, 2007, 16:03 Posted By: wraggster
Another Guest has ported Duke Nukem 3D for the S60 3rd Edition, heres the release info:
Hi!
Here is a quick build of Duke3d for the S60v3 using SDL backend.
Files goes into memorycard\DUKE3d
You need to create a working config file for it to work using the original duke. I.e Install duke3d.. shareware for example. configure it.. Then copy the files to your memorycard under \Duke3d
I have n't tested this.. And.. SDL keys works. 0+ to reconfigure.. 1.. input mode.. Joystick not tested.. Configure keys should work..
2.. Screen mode...3.. more screen mode.. 4.. stretch the screen
Download test at
http://anotherguest.k0.se/duke3ds60v3.sis
Does it even start?
And yes its pretty complicated.. But on the S60v3.. worth it I guess.
Hi! I now tested it on a Nokia N80 and it works but SDL need some tweaking for 256 colours to work properly in stretch mode, and for controls to work, such as enter, esc etc.
Download the SIS with the shareware data files here
http://anotherguest.k0.se/duke3d_shareware.zip
unzip on root of the memorycard (Will create memorycard:\duke3d\ and the sis file in the root of the memorycard).
Install SiS and launch it.
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January 26th, 2007, 17:00 Posted By: wraggster
via gizmodo
This morning, a reputable investment site made mention that AT&T plans to give away 18 months of service for free with every iPhone. It's not important who said this cough*thestreet.com*cough, but a Cingular rep just told me that the rumors are simply not true:
The report is nonsense. We've always said the only way you can get the iPhone is with a Cingular rate plan.
We're all for salivating over rumors when labeled as fantasy, but this one is so...
unbelievable that it doesn't even get us half-hard. OK, take the world's most anticipated phone, sell it exclusively. Sounds like a money machine. So, why give away the minutes and data for 18 months, leaving 6 months of paid service on the 2-year contract? Bunk...unless that 50% margin on the totally unsubsidized phone is going into Cingular's pockets. That could rewrite the way phones are sold...Yes! UGH, no. Must...resist...rumors.
Let's get the word out that this isn't true.
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January 26th, 2007, 16:45 Posted By: wraggster
The Sony-Ericsson SO703i--the 'smell'O'phone'--will be released in Japan preloaded with a mobile version of LocoRoco, the quirky 2D platformer currently only available on the PlayStation Portable.
LocoRoco... on a mobile? LocoRoco was developed by Sony, and released in 2006. In the game, players tilt the on-screen environment to guide the cartoony LocoRoco characters to the end of each level.
The new phone also boasts a series of interchangeable, fragranced 'aroma sheet' face plates, which smell when the user opens up the phone. The display utilises some of the same technology that exists in Sony's Bravia televisions, and the telephone will be available on the NTT Docomo network.
The release date of the new handset in Japan is "tentatively" February--as of press time, a Sony spokesperson hadn't responded to a request for information on whether Europe and America would also see LocoRoco coming to mobiles.
via gamespot
Screen Via Comments
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January 26th, 2007, 16:34 Posted By: wraggster
via engadget
We'll admit, we definitely admired Belkin's prototype version a lot better, but Sakar is doing something with its iPod-engulfing PVP that Belkin currently isn't -- bringing it to market. The iView player mimics a portable DVD player in just about every major aspect, including the seven-inch widescreen display, built-in stereo speakers, thin frame, AV output, and rechargeable battery, but instead of letting users load up their favorite disc, it sports a sunk-in socket for one's iPod video along with a dock connector to seat your Apple and keep it well hidden while in use. While we're not positive about when Sakar plans on rolling this thing out, nor if it'll come in a white color scheme to compliment the black, it'll run you $150 when it finally lands.
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January 24th, 2007, 19:42 Posted By: wraggster
via jalopnik
We're known to drop an f-bomb or two on occasion on these pages, just for, you know, dramatic effect. Sometimes that drama even includes an s-bomb and a d-bomb, and although we've yet to drop the c-bomb, we've pretty much used every other four-lettered expletive we can think of. But unlike CNN.com, we've never used the r-bomb before. The r-bomb? Yes, the r-bomb -- as in "ripshit." Some of you may be asking yourself, "Self, WTF is ripshit?" Others of you are asking "Self, since they've never used ripshit before, can we go and get a cookie?" Both groups are perfectly fine in asking said questions -- but for the group not rummaging about for a cookie, according to the grand source of all things full of truthiness, Wikipedia, "ripshit [is] another synonym for bullshit." Hmm, sounds semi-naughty to us -- but we've also heard it used to mean "extremely angry...or insane." Either way, we think it fits the intended use by the Business 2.0 side of CNN.com in describing number 93 on the list of 101 dumbest business moments of 2006 as being "like a totally ripshit videogame..." That's right, they're talking about former Gizmondo exec and member of the Swedish mafia, Stefan Eriksson, over his Enzo-busting exploits (gallery reminder for those who've forgotten below) that were so brilliantly stupid, a t-shirt was designed in order to raise awareness. Guess we'll have to give some props to CNN for calling a spade a spade -- or one ripshit ****er, a ripshit ****er.
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January 24th, 2007, 19:19 Posted By: wraggster
via gibiz
Gonzague de Vallois, vice president of publishing at Gameloft, has warned that mobile gaming companies must find new ways of communicating with consumers if the industry is to expand.
Speaking during a panel discussion at the Osney Media Mobile Gaming Forum in London this morning, de Vallois said, "The biggest challenge for the industry is to drive people to the portal so they know they can download games and have a good experience... The only way is to educate."
Fellow panelist Anders Hakfelt of Hands-On Mobile said that it is also important to ensure that consumers aren't disappointed by their experiences with mobile gaming. "I think we have to look at game quality... Managing people's expectations is a challenge in retail because you have limited time and limited space to do it," he said.
"It's very important to be honest with the consumer in terms of what they should expect."
Other challenges for the industry, according to de Vallois, include the need to create new distribution systems. "SMS is not the perfect way. If you have to send three SMSes and receive three SMSes before you can download a game, there is no way we're going to grow this business," he argued.
"If we want to have new distribution channels which can help grow the business, there also need to be the right billing methods."
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January 24th, 2007, 16:48 Posted By: wraggster
via engadget
Apple doesn't seem to have given much weight to Norway's threats of repercussions for the continued iPod + iTunes + FairPlay lockdown, but even if the Norwegians decided to actually get nasty about it, Apple could always pull iPods from Norway shelves and take its business elsewhere. However, Apple might have to start paying attention now that other EU members are hopping aboard, with France and Germany leading the charge. Norway, which had originally set a June '06 date for an Apple response, which then got bumped to August, has a fresh September date for Apple to respond to, and the members of this new anti-DRM coalition are promising increased pressure as that date looms near. No telling how this will end up playing out, but we're sure Apple isn't going to give up its little cash-cow ecosystem without a fight. All of this is in addition to a law that went into effect in France last August which allows regulators to force Apple to open up the iPod and iTunes, but we haven't heard a peep out of that one so far.
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