Apple News - The Apple, Android and Mobile Phone News is a News and downloads site for Apple, Android and Mobile Phones, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers.
THE LATEST NEWS BELOW
|
July 12th, 2008, 01:14 Posted By: wraggster
As you can see in the video, MobileMe push mail is now active, fully operative, and perfectly armed. My iPhone is now getting all email in real time, both over a Wi-Fi connection and using a cellphone network. I even use EDGEānot 3Gāand a non-official carrier on roaming. So far, not a single problem. Bad news, RIM: BlackBerry is dead, dead, dead. Dead
http://gizmodo.com/5023904/iphones-m...kberry-is-dead
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2008, 01:12 Posted By: wraggster
The iPhone 3G may be here, but what we're really excited about is the iPhone 2.0 software update. Only some people really need faster browsing and slightly better location services, but everyone can use the new features in the OS. Now that we've gotten chance to go through all that updated functionalityāas well as a good chunk of apps, MobileMe and Exchangeāwe've only got one question left. Is iPhone 2.0 so good that you don't even need to upgrade to an iPhone 3G? It depends. But if I was forced to choose between an iPhone 3G barren of apps and the slower original with them, I'd go for the apps.
http://gizmodo.com/5024078/iphone-20...de-that-counts
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2008, 01:10 Posted By: wraggster
Macrumors has a useful post on how you can upgrade (downgrade, technically) from the leaked "iPhone1,2" firmware to the official "iPhone1,1" firmware issued early this morning. The leaked firmware was intended to only for use with iPhone 3G before it got out to the masses. In short, you need to download the correct firmware, and hold down the option key when you check for firmware updates in iTunes, allowing you to pick the file you want to install.
http://gizmodo.com/5024488/how-to-up...al-20-firmware
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2008, 01:02 Posted By: wraggster
Hudson Soft Co., Ltd. today announced three of its key gaming titles, BOMBERMAN TOUCH - THE LEGEND OF MYSTIC BOMB, AQUA FOREST and SUDOKU will all be available on the Apple App Store when it launches today. All these exciting games fully leverage the unique and innovative features of iPhone and iPod touch, including the Multi-Touch screen and accelerometer. These three games are only the first in a series of applications that Hudson Soft plans to release for the iPhone OS platform.
BOMBERMAN TOUCH -THE LEGEND OF MYSTIC BOMB- is Hudson Soft's flagship title on the Apple App Store. Classic Bomberman gameplay is melded seamlessly with the innovative Multi-Touch user interface using motions such as flick, tap and tilt in a story set amongst ancient ruins.
Players can also control Bomberman's moves by touching any location on the screen to bring up a directional control pad.
AQUA FOREST powered by OctaveEngine Casual has two modes in the game - Puzzle mode with a water and ecology motif and Free mode in which users can create anything they wish using the gameās tools. Puzzle mode has five levels, each of which has ten stages, for a total of fifty stages. As each puzzle is solved, the tree in the background will grow gradually. In Free mode, users will experience a whole new world of drawing. Using real physics, graphics created using the gameās tools will come to life as soon as they are drawn on the touch screen.
SUDOKU Vol.1- in collaboration with Nikoli, the inventor of this globally popular logic puzzle and Hudson Soft introduce Sudoku for iPhone and iPod touch. Gameplay is designed specifically for the touch screen so players can easily enter numbers in boxes as smoothly as writing with a pen.
Apple's new App Store will provide iPhone users with native applications in a variety of categories including games, business, news, sports, health, reference and travel. The App Store on iPhone works over cellular networks and Wi-Fi, which means it is accessible from just about anywhere, so you can purchase and download applications wirelessly and start using them instantly. Some applications are even free and the App Store notifies you when application updates are available.
These three games will be available priced at just $5.99 for SUDOKU and just $7.99 each for AQUA FOREST and BOMBERMAN TOUCH from Appleās App Store on iPhone and iPod touch or at www.itunes.com/appstore/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2008, 01:01 Posted By: wraggster
Hudson Soft Co., Ltd. today announced its ground-breaking game AQUA FOREST will be available on the Apple App Store at launch today, priced at just $7.99. AQUA FOREST is the first commercial product to use OctaveEngine Casual, the 2D multi-physics engine designed by Prometech Software, for the development of casual games. The App Store will be available tomorrow on iPhone and iPod touch or at www.itunes.com/appstore/
There are two modes in the game: Puzzle mode with a water and ecology motif and Free mode in which users can create anything they wish using the gameās tools. Puzzle mode has five levels, each of which has ten stages, for a total of fifty stages. As each puzzle is solved, the tree in the background will grow gradually. In Free mode, users will experience a whole new world of drawing. Using real physics, graphics created using the gameās tools will come to life as soon as they are drawn on the touch screen.
All puzzles featured in this application have one common theme: moving the water on the screen of the iPhone or iPod touch. The gameplay is easily accessible so that a wide range of users will be able to enjoy the puzzles. For example, in one puzzle, users must figure out how to catch water drops falling from a tree using a container. To move the water, users must use two of the unique features of iPhone: the accelerometer and the innovative Multi-Touch user interface. Using the accelerometer, users can tilt their devices to move water, and using the touch screen, draw with the gameās tools, including a pen, knife, eraser or more, in order to eliminate the obstacles or to draw walls to direct water to the goal.
In Free mode, users can choose from physical properties, such as water, fire, gel and rubber, to draw using various tools, such as drag, move, brush, pencil, and an eraser. Based on the physical properties used, drawings will move in real time as water splashes, fire burns, and so on.
Using the abilities of OctaveEngineTM Casual combine user actions with simultaneous physics calculations, AQUA FOREST provides ingenious interactive entertainment never seen before.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2008, 00:57 Posted By: wraggster
SEGAĀ® Mobile, a division of SEGAĀ® of America, today announced the release of Super Monkey Ballā¢ for the iPhone and iPodĀ® Touch is available on Apple's App Store. Available for download for just $9.99, Super Monkey Ball takes full advantage of Apple's innovative iPhone OS to deliver a truly unique and immersive gaming experience with tilting action in full 3D.
Apple's new App Store will provide iPhone users with native applications in a variety of categories including games, business, news, sports, health, reference and travel. The App Store on iPhone works over cellular networks and Wi-Fi, which means it is accessible from just about anywhere, so you can purchase and download applications wirelessly and start using them instantly. Some applications are even free and the App Store notifies you when application updates are available. The App Store will be available in 62 countries at launch at www.itunes.com/appstore/
"Super Monkey Ball offers consumers a whole new way to interact with a handheld game ā this time with just a tilt of the device,ā said Simon Jeffery, president and COO of SEGA of America. āWhile remaining true to the look and feel of the popular franchise, Super Monkey Ball for the iPhone OS has been designed to take advantage of the three-axis accelerometer, creating a very natural and direct correlation between the actions of the player and the gameplay. The result is an extremely accessible, imaginative and fun gaming experience.ā
In Super Monkey Ball, players control one of the four monkeys from the Super Monkey Ball franchise ā AiAi, MeeMee, Baby and Gongon. With each monkey inside of a transparent ball, players must tilt the device to roll the monkey through 110 different stages, all while overcoming a number of obstacles such as gaps, slopes, narrow ledges and moving platforms. With a pinpoint control mechanism, players will simply tilt and turn the device to maneuver their monkey, accelerating and decelerating as they make their way through the colorfully animated world. With five different worlds and three gamplay modes ā Main Game, Instant Play and Practice Mode ā Super Monkey Ball brings next-generation console gaming to the iPhone.
Super Monkey Ball, a highly anticipated application developed by Other Ocean Interactive, will carry a price point of $9.99 and be available on all worldwide App Stores. For more information about Super Monkey Ball and other SEGA Mobile products, please visit www.segamobile.com.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2008, 00:56 Posted By: wraggster
Publisher X announced today its formation as a new publisher that will focus on digital download platforms, such as the PlayStation Network for the PLAYSTATIONĀ®3 computer entertainment system, Xbox LIVEĀ® online Arcade for the Xbox 360Ā® video game and entertainment system from Microsoft, WiiWareā¢ for Wiiā¢, PC, the AppleĀ® iPhoneā¢ and the AppleĀ® iPod touchā¢.
The fledgling publisher has a strategic partnership with Flashman Studios and Reverb Communications, industry veterans that respectively will provide development support as well as public relations, marketing and sales services to the upcoming titles.
Publisher X also announced today that it has completed partnership deals with four international developers: ZEN Studios (Hungary), Capybara Games (Canada), Phantom EFX (Iowa, USA) and War Drum Studios (Florida, USA). Today, Publisher X released six titles for the Apple iPhone and iPod touch including Critter Crunch, developed by Capybara Games, ZEN Pinball: Rollercoaster, developed by Zen Studios, Reel Deal Slots, Reel Deal Blackjack, Reel Deal Texas Hold āEm and Reel Deal Video Poker, co-developed by Phantom EFX and War Drum Studios.
Flashman Studios is well known in the videogame industry for managing the business aspects of both up-and-coming and established developers as well as representing IP owners. Its current clientele includes ZEN Studios (Pinball FX, XBLA), Capybara Games (Critter Crunch, mobile, winner of several Game of the Year Awards), Red Fly Studio (developing the upcoming Ghostbusters: The Video Game for Wii, PlayStation 2 system and Nintendo DS), and many more.
Reverb Communications brings extensive public relations, marketing and sales experience to the Publisher X table including numerous Xbox LIVE Arcade titles. Reverb specializes in the music gaming space including its work on the hit music videogame titles Guitar Heroā¢ and Guitar Hero IIā¢, as well as currently handling public relations for Harmonixās award-winning music videogame franchise Rock Bandā¢.
Publisher X plans to take a running lead in the digital gaming space. According to the IDC's Digital Marketplace Model and Forecast, users will access the Internet through more than 1.5 billion devices worldwide in 2008, including PCs, mobile phones, and online videogame consoles. By 2012, the number of devices accessing the Internet will double to more than 3 billion, half of which will be mobile devices.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2008, 00:55 Posted By: wraggster
ZEN Studios, creator of the critically acclaimed Xbox LIVEĀ® Arcade game, Pinball FX, announced today that ZEN Pinball: Rollercoaster is now available for download for the AppleĀ® iPhoneā¢ 3G and iPodĀ® touch. ZEN Pinball: Rollercoaster, released by Publisher X, is the first pinball arcade simulator that utilizes the innovative Apple touch Screen.
āThe iPhone platform continues to challenge the direction of the handheld gaming industry with its innovative features,ā says Zsolt Kigyossy, Managing Director of ZEN Studios. āZEN Pinball Rollercoaster is the ultimate pinball heart-stopper, with unsurpassed visuals and ultra-crisp gameplay that will keep Apple users āin touchā for weeks at a time!ā
ZEN Pinball: Rollercoasterās endless levels of fun, combined with the colorful and exciting table, provide players with hours of fun.
ZEN Pinball: Rollercoaster Game Features:
ā¢ Fascinating graphics - full 3D environment, all intricately detailed and rendered with the Rollercoaster theme!
ā¢ Addictive, fast gameplay with five main game modes, plus multiple multiball modes!
ā¢ Bumpers, ramps, towers and run lanes galore!
ā¢ Sophisticated physics model in 3D - perfect physical modeling of the ball and its interaction with the environment
ā¢ Explore the playfield in 3D, thanks to the gyroscopic capabilities of the iPhone 3G!
ā¢ Nudge the table by shaking the iPhone 3G!
ā¢ Hit the High Striker to test your toughness, then go further, and enjoy being hit with 4Gs on the Rocket Ride!
For more information about ZEN Studios and ZEN Pinball: Rollercoaster, please visit www.zenstudios.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2008, 00:55 Posted By: wraggster
Capybara Games, a Canadian mobile and handheld game studio focused on the creation of innovative games, announced today that its award-winning mobile puzzle game, Critter Crunch, is now available on the AppleĀ® iPhoneā¢ 3G and iPodĀ® touch. Critter Crunch is being released on the new Apple gaming platforms by Publisher X, a publisher focused on digitally downloaded titles.
āBringing our game to the new Apple iPhone 3G and iPod touch is a fantastic next step in the evolution of Critter Crunch,ā said Capybara President Tom Frencel. āCritter Crunchās exciting levels and addictive nature will have millions of iPhone users struggling to put the game down.ā
In Critter Crunch, players assume the role of Biggs, a friendly, furry forest dweller with an unending hunger for tasty critters. Using his long tongue, Biggs must set the food chain in motion by launching smaller critters into the waiting mouths of larger ones, clearing the screen and filling his belly.
Critter Crunch game features:
- Multiple award-winning āFood Chainā puzzle style: Feed smaller critters into larger ones and watch them pop! The longer your chain, the larger the jewel!
- Tons of levels and four amazing game modes to unlock: Adventure Mode, Puzzle Mode, Time Trial and Survival.
- Cute critters, lush hand-painted background and catchy tunes keep the game bouncing!
- Lots of Power-ups and special critters keep things fresh by providing new challenges
- Intuitive tutorials teach you every aspect of the game: Learning to play Critter Crunch is a snap!
- Slick touch controls make playing Critter Crunch a breeze: Simply drag Biggs to move from column to column, and tap him to grab the critters above. Tap again to spit a grabbed critter into the waiting mouths of larger critters above and help the food chain along. Critter Crunchās drag and tap controls are intuitive, precise and perfectly suited to the iPhoneās touch screen.
This innovative āfood chainā mechanic created by Capybara Games helped make Critter Crunch one of the most well received mobile games of 2007, winning two IGN Best of 2007 awards (Best Puzzle Game and Biggest Surprise) as well as the Independent Games Festival 2008 Best Mobile Game of the Year and Best Audio Achievement.
For more information about Capybara games and Critter Crunch, please visit www.capybaragames.com.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2008, 23:47 Posted By: wraggster
There it is, the new freebie from Apple which turns your iPhone or iPod touch into a remote control. It works with Apple TV and iTunes over the WiFi network to play, pause, skip and shuffle your songs stored in your iTunes library. You get access to playlists, album art (displayed in the Remote app), control over AirTunes speakers, and the ability to search your entire library. No video support apparently but free is free and 1.0 is 1.0.
Update: Looks like Apple has updated Apple TV to 2.1 with support for the new remote app, along with support for MobileMe. Get it via your Apple TV's Update Software feature.
Update 2: You can control playback of iTunes videos on your PC or Mac well -- a sceenshot of the video appears on the iPhone.
http://www.engadget.com/2008/07/10/a...-and-apple-tv/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2008, 23:45 Posted By: wraggster
So we can't help but notice that Apple still hasn't officially released iPhone software 2.0 for first-gen iPhones, even though most self-respecting gadget freaks have pulled it from the direct download links that popped up earlier. Since the file was hosted and available on Apple's servers around the time it was expected for release, it seemed safe to assume that it was legit -- and indeed, it (for the most part) works fine and plays well with the newly-live App Store. But a few of us here have had persistent problems on our first-gen iPhones: interface lag, crashing apps, hard resets, you name it. On top of that, we're hearing whispers that the .ipsw in question was meant only for 3G phones and not first-gen units -- and bizarrely, the build number of what we've got is 5A347, while our launch iPhone 3G is running build 5A345 on them. So until Apple stops being, well, Apple, and clears this all up, we're putting it to you: how are things going? Any problems, or smooth sailing? Happy you took the early plunge? Let us know in comments!
http://www.engadget.com/2008/07/10/a...th-iphone-2-0/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2008, 23:43 Posted By: wraggster
Listen up children, we've got a story to tell. It's scary and exciting and might just turn your iPod touch to fairy dust if you're not careful. The 2.0 firmware is reportedly leaked (and thus cash-free) to those of you daring enough to try. We've been contacted by a dozen netizens who claim to confirm the authenticity. However, at least one tipster reports their iPod touch getting "bricked doing it from pc but mac restore worked fine." What's more, we can't find the file in Apple's XML. Still, most say it "works like a dream," installing goodies from the App Store without problems. While the original download source is now 404, we're sure you can figure out other ways of locating "iPod1,1_2.0_5A345_Restore.ipsw." Ready, go. One more pic after the break.
http://www.engadget.com/2008/07/11/i...to-the-wolves/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2008, 23:41 Posted By: wraggster
It's hard to think of any other device that's enjoyed the level of exposure and hype that Apple found in the launch of the first iPhone. Who could forget it? Everyone got to be a gadget nerd for a day; even those completely disinterested in technology seemed to come down with iPhone fever. But the original device was still far from perfect: its limited capabilities (especially in the 3G department), high price of entry, and the small number of countries in which it was available kept many potential buyers sidelined. Until now -- or so Apple hopes.
The wireless industry is a notoriously tough nut to crack, and it's become pretty clear that the first iPhone wasn't about total domination so much as priming the market and making a good first impression with some very dissatisfied cellphone users. With the iPhone 3G, though, Apple's playing for keeps. Not only is this iPhone's Exchange enterprise support aiming straight for the heart of the business market, but the long-awaited 3rd party application support and App Store means it's no longer just a device, but a viable computing platform. And its 3G network compatibility finally makes the iPhone welcome the world over, especially after Cupertino decided to ditch its non-traditional carrier partnerships in favor of dropping the handset price dramatically. $200? We're still a little stunned.
So now that Apple finally stands poised for an all out war on cellphone-makers everywhere, will the iPhone 3G stand up to the competition -- and higher expectations than ever? Read on for our full review.
Update: Updated with some more battery tests. So far we're not that impressed.
http://www.engadget.com/2008/07/11/iphone-3g-review/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2008, 23:38 Posted By: wraggster
It's only 4pm ET and the iPhone 3G has already had a pretty rough go of it, with most customers forced to wait for Apple's activation servers to get back online and render their devices operational. AT&T just told us that the servers are back online, though, and that activations are occuring for 3G customers -- we're guessing that means first-gen upgraders are seeing things work as well. Lines are still killer right now, but now that the servers are back up, let's hope the chaos subsides a bit. We'll be filling in stock / line situations worldwide after the break as they come in, let us know what's up by you in comments or email iphone AT engadget DAWT com!
Update: Most AT&T stores are out of stock -- if you must have an iPhone today, it looks like an Apple store is the only way to go. Have fun in line!
NYC:
Cube, 4:12pm ET: Line is two to three hours, they don't anticipate running out of stock.
Soho, 4:18pm ET: Line is three hours long, stock situation is looking good.
14th Street, 4:34pm ET: 4 hour (!) line, "plenty of phones," don't think they'll run out, surprised to see that the line hasn't died down.
Chicago:
Apple store on Michigan, 4pm ET: Three hour line, "We have plenty in stock."
AT&T on State: Sold out. We're double checking. Yep, out of stock.
SF:
Downtown, 4:22pm ET: Two hour line, "Quite possible" it'll run out of stock, in stock right now.
Belgium:
All of 148 Mobistar stores and 30 Apple premium retail stores are out of stock. [Thanks, David.]
Canada:
Rogers flagship in Montreal: Sold out.
Rogers in Toronto: Sold out. [Thanks, Jonathan]
Quebec (city), Quebec (province), 4:54pm ET: Sold out about everywhere of 16GB, but most still have 8GB. Called at least 12 places. [Thanks, blirette]
England:
5:05pm ET: O2 and Carphone Warehouse both mostly sold out. [Thanks, Hugo]
Illinois:
Northbrook Apple store, 2:10pm ET: One hour wait, no word on stock.
Old Orchard Apple store, 2:15pm ET: 100+ people in line, still in stock.
Oakbrook Apple store, 2:30pm ET: two hour line, "plenty" in stock.
Mississippi:
All AT&T stores in Southern Mississippi are sold out. [Thanks, Logan]
Missouri:
St. Louis, MO, 5:34pm ET: All ATT stores out by 10am. Both Apple stores are in stock, with 5 hour lines apiece. Word is more people than stock. [Thanks, Omar]
New York:
Eastview Mall Apple store, 4:45pm ET: One hour line, out of 16GB phones, "limited" 8GB left, those at end of line likely won't get one. [Thanks, zak]
North Carolina:
Crabtree Valley Mall, Raleigh, 5:05pm ET: 300 - 400 deep, 3-4 hour wait, "might" have enough for tonight.
Southpoint in Durham, 5:05pm ET: 200 - 300 in line, 2 - 3 hour wait, should have enough for those in line right now, but could sell out tonight.
http://www.engadget.com/2008/07/11/i...s-from-around/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2008, 23:37 Posted By: wraggster
You saw this coming right? With barely even 24 hours of 2.0 in our life, the Dev Team has once again cracked the case wide open. They've got a video of all the action -- featuring the upcoming PwnageTool 2.0 -- that just went live on their site, so hit the read link and check it out for yourself... you won't be disappointed.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2008, 18:41 Posted By: JKKDARK
via Washington Post
The gaming industry came out early and strongly in favor of the new features the iPhone brought to the scene just over a year ago. Developers constantly chatted about how eager they were to build applications for the device, but had to wait seven months before Apple ( NSDQ: AAPL) announced plans to offer its software development kit and launch an App Store where publishers could sell their work. mocoNews caught up with Sega Mobile VP Linda Chaplin today to talk about the iPhone's impact on the mobile gaming space and what it could spell for the future from other device makers. Here's some highlights from the interview:
-- Impact on wireless industry:"We refer to the iPhone as the first version of mobile 2.0 ? I just think it's going to change our industry," Chaplin said. "It's been fantastic for the mobile industry as a whole. I think it has awakened the other hardware partners to want to do something more innovative. It's fantastic for us."
-- Evolution in mobile gaming capabilities:"We're thrilled we can make more unique and exciting games." Most mobile games in Sega's catalog have four or five levels, while the publisher's first title brought to the iPhone, Super Monkey Ball, has 110 levels of play.
-- App Store as sole distribution point and Apple's revenue share model:"We were a little bit limited with the type of value chain that we have been subject to in the past and it's tough. This is a much more fair revenue split ? we look forward to a much more publisher positive revenue split."
More thoughts on content discovery and features yet to come, after the jump?
-- Discoverability on the iPhone: The device has brought content providers an entirely revamped opportunity to be found in the gauntlet of mobile content floating around. "It's fantastic for discovery of content." It also opens up the playing field. "Let's face it, it's been really tough on discoverability and the ability to find content on the carrier deck ? we just weren't able to tap into the masses because they couldn't find the content."
-- Still to come:"I think that we can still make it even better." The iPhone's accelerometer, for instance, "it's good for some types of games, but not great for others ? that's not something you can use in every type of game." What Chaplin would really like to see from the next leapfrog device is a physical d-pad: "There are so many unique things we can do ? there's so much out there that can be discovered ?there's nothing but excitement."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2008, 14:50 Posted By: dr_watson
CubicMan Deluxe is a fun and addictive puzzle game. The aim of the game is to roll a cube to stand upright on the destination point. It sounds simple but the 80 unique puzzles will give you hours and hours of challenge and good fun!
CubicMan was first released for the Jailbroken iPhone/iPod Touch on ModMyiFone's repository and the response was overwhelming! We made lots of improvements to the game and brought it over to the official SDK. We are very excited to see it finally available on Apple App Store today.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2008, 22:46 Posted By: wraggster
Powerhouse Games, a Copenhagen, Denmark based multi-platform games developer, announces iPhone and iPod games ready for the launch of Appleās App Store.
Peter PrƦst, CEO of Powerhouse Games, states:
"These are exciting times for our company and the mobile applications industry. The iPhone has brought innovation, energy and disruption to the mobile market, and has become an icon in popular culture around the world changing the way people use online content and stay connected on the go."
"Now Apple opens up the device for application developers and what excites us in particular are the gaming and advertisement opportunities."
"We have worked directly and closely with Apple during spring 2008 in order to leverage our games and technology to the iPhone and iPod Touch platforms and are proud to have our titles prominently part the worldwide iTunes App Store launch."
"Powerhouse Games has invested heavily in developing and publishing for the iPhone and iPod for our own in-house titles and together with our partners. We can manage the entire process from development to iTunes App Store publishing making brand launching a breeze for our partners."
"Go try Bubble Bay on your iPhone or iPod Touch today and be convinced by the opportunities provided by Powerhouse Games and the App Store experience!"
The Games
Among the initial titles developed for iPhone and iPod by Powerhouse Games are:
- Bubble Bay (App Store launch title);
- Squirgle;
- Mash-a-Mass;
- Rainbow Ruffle;
- Whac-a-MoleTM.
More material on the games can be found on the Powerhouse Games website.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2008, 22:25 Posted By: wraggster
PopCap Games, the leading developer and publisher of casual games, today announced its Bejeweled 2 game for iPhone and iPod touch will be available beginning today from the new Apple App Store. Nearly five million users have already played the web app version of Bejeweled since its debut last summer, and hundreds of millions more have played the PC, online and console versions. Consumers have enjoyed more than six billion hours of the Bejeweled franchise across more than a dozen platforms from iPods to seatbacks on leading airlines.
āWith the launch of Bejeweled 2 for iPhone, PopCap further strengthens its relationship with Apple to support the worldās most popular handheld devices,ā noted Andrew Stein, director of mobile platforms at PopCap. āWeāve developed a winning strategy of taking our most popular, top-selling titles and optimizing them specifically to take advantage of a range of next-generation mobile devices like the iPhone. In launching PopCapās first iPhone-native game, we continue to deliver the best mobile gaming content on any platform.ā
With Bejeweled 2 for iPhone, PopCap is bringing all the addictive gameplay of the original in an iPhone-native version that has been fully optimized and enhanced to support iPhone 2.0 software and iPhone 3G. The game will be available for just $9.99 from Appleās App Store on iPhone and iPod touch or at www.itunes.com/appstore/
Tuned specifically for the iPhone, Bejeweled 2 offers touch screen support with intelligence to determine which gem a player meant to touch (select), even when the player hasnāt used precise finger strokes to āhitā the second gem perfectly. Additionally, the game will use the accelerometer to detect orientation and automatically shift between vertical and landscape modes depending on how the user is holding the device.
PopCapās leadership role in mobile gaming is underscored by its growing line-up of popular titles for the handheld market, including Chuzzleā¢ Mobile, Bookwormā¢ Mobile and the upcoming Peggleā¢ Mobile - the first mobile games that PopCap developed and is distributing directly. Bejeweled and Zumaā¢, two of PopCapās most popular games, have also been runaway successes on game-capable iPods since their introduction on those devices last year. Peggle, introduced for iPod in late 2007, has also enjoyed critical and commercial success, and is the highest-rated game for iPod based on customer rankings at iTunes.com.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 10th, 2008, 22:24 Posted By: wraggster
Gameloft, a leading developer and publisher of mobile and console games, announced six games now available on the Apple App Store launching today. Games that are available include top sellers such as Brain Challenge, Bubble Bash, Chess & Backgammon Classics, Platinum Solitaire, Platinum Sudoku, and Diamond Twister. Each title capitalizes on iPhoneās distinctive gaming features and offers a unique set of original characteristics and gameplay.
āWe're delighted with the broad appeal of the applications we'll have available on the Apple App Store at launch," said Michel Guillemot, president, Gameloft. āOur best-selling titles have been specifically redeveloped and revamped to leverage the revolutionary features of the iPhone, and we are confident that iPhone owners will enjoy this new experience in gaming.ā
Each game fully utilizes the accelerometer, touch screen and showcases enhanced graphics for the large iPhone screen. Game features include:
ā¢ Brain Challenge ā More than just a game, it is an entertaining and easy solution for keeping your brain alert. Use the touch screen features to select the correct answers. Arrange cubes by gravity in an additional mini-game exclusive to iPhone.
ā¢ Bubble Bash-Have a blast tossing multi-colored bubbles into the sky to pop three or more bubbles of the same color. Aim with your finger to fire into the cluster before it drops and time runs out. In a special control mode that uses the accelerometer, the bubble launchers stand on a wheeled board which rolls all along the screen when tilting your iPhone
ā¢ Chess & Backgammon Classics ā Chess and Backgammon are two of the oldest and most popular board games of all time, and both are now available in a single game. Move the pawns with the tip of your fingers, as you would do in real life, and shake the iPhone to throw the dice at Backgammon or choose the portrait or landscape orientation of the chessboard.
ā¢ Diamond Twister - This dazzling game takes new twist on the most popular genre of gem-matching puzzle. Not only can you slide your finger directly on the screen to make the gems move, but the game also features an innovative rotating gameplay. By simply rotating your iPhone, motion-sensor enables you to actually choose from which side diamonds should fall.
ā¢ Platinum Solitaire- The latest adaptation of the famous card game, set in the trendiest casino environments! Bonus features include five new games exclusive to iPhone. Move all your cards with your finger for the easiest card control and shake your phone to shuffle the cards.
ā¢ Platinum Sudoku- Leave the messy pen and newspaper behind and play one of 20 million Sudoku and Kakuro puzzles anywhere. Draw numbers on-screen with your finger and play either in landscape or portrait mode, by simply turning your iPhone.
Diamond Twister, Platinum Sudoku, Platinum Solitaire and Bubble Bash will be available for just $7.99 while Brain Challenge and Chess & Backgammon Classics will be priced at $9.99 from Appleās App Store on iPhone and iPod touch or at www.itunes.com/appstore/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
next » |