Apple News - The Apple, Android and Mobile Phone News is a News and downloads site for Apple, Android and Mobile Phones, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
|
August 7th, 2008, 21:18 Posted By: Shrygue
via Mac Rumours
When Apple launched the App Store, they suggested that the use of DRM'd and signed applications could allow them to protect the iPhone from malicious applications and suggested that they could deactivate such applications remotely. Jonathan Zdziarski, author of iPhone Forensics, reveals (via iPhone Atlas) the remote url that Apple is using to keep a list of the offending applications:
https://iphone-services.apple.com/clbl/unauthorizedApps
This url appears to keep a list of black listed apps which appears to contain a test application name. Zdziarski explains:
“This suggests that the iPhone calls home once in a while to find out what applications it should turn off. At the moment, no apps have been blacklisted, but by all appearances, this has been added to disable applications that the user has already downloaded and paid for, if Apple so chooses to shut them down.
“I discovered this doing a forensic examination of an iPhone 3G. It appears to be tucked away in a configuration file deep inside CoreLocation.”
Note that this is very different from just removing an application from the App Store. In case of this black listing, Apple could presumably deauthorize applications already installed on every iPhone.
While Apple has been criticized lately for the removal of a number of App Store applications without explanation, those applications continue to work for those individuals who have already purchased the application. So far that list of prominent apps simply removed from the App Store include NetShare, BoxOffice and now I Am Rich (via Alley Insider).
We suspect Apple will reserve the use of this black list remote-deactivation for truly malicious apps, but even the unilateral removal of seemingly innocuous apps from the App Store has raised some criticism of Apple's editorial process.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 6th, 2008, 22:18 Posted By: JKKDARK
New version of the Game Boy and Game Boy color emulator for J2ME (MIDP 2.0), i.e. Java-enabled mobile devices, such as mobile phones or PDAs.
Changelog:
* JMEBoy: added localization support
* added support for the device’s orientation sensor, should the device have one (feature request ID 2025619)
* solved the problem that the VoluntaryWaveChannel would throw an ArrayIndexOutOfBoundsException after long usage (bug ID 2024611)
* fixed the problem that HDMA did not work when the LCD was disabled (bug ID 2024603)
* fixed that problem that running a game that uses the GBC’s double speed mode caused the next game to run slowly (bug ID 2024375)
* fixed the problem that LCDC bit 0 is not considered in GBC mode (bug ID 2024372)
* fixed the bug that sometimes wrong tiles got painted (bug ID 2019632)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 6th, 2008, 16:50 Posted By: wraggster
Zodttd has released a new version of his GBA Emulator for the Apple iPhone, heres whats new:
- Now runs on firmware 2.0.
- No longer blits the controller skin every frame!
- Fixed the sound buffering, though it can still get a bit out of sync.
- Removed code that could make games appear "choppy".
The GBA BIOS is not included. Remember to add the GBA BIOS, as it is required! Place it at /Applications/gpSPhone.app/gba_bios.bin
Now sadly this isnt a public release but is only available to paying Beta Testers, so in effect your paying for the emulator, if your happy to do that then visit here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 6th, 2008, 16:25 Posted By: JKKDARK
New version of the Master System and Game Gear emulator for your cell phone.
Changelog:
- Ported MasterGear to Unix using the new EMULib framework. I will try to compile the new MG-Unix for as many Unix flavors as possible. At the moment, only Ubuntu Linux binaries are available.
- Ported MasterGear to Maemo OS2008 used in N800 and N810 internet tablets from Nokia. MG-Maemo is specifically optimized for internet tablets using assembler modules from MG-Symbian.
- Replaced -zoom/-nozoom command line options with -soft/-nosoft and made softening, scanline simulation, and synchronization options work on all relevant platforms (Unix, Maemo, MSDOS).
- Made [F8] toggle scanline simulation, while [SHIFT]+[F8] toggles softening.
- Removed -novsync option from MG-MSDOS, as -nosync does the same thing.
- Fixed situation when MG-Windows could stay in memory after being closed.
- MG-Symbian display routines rewritten in ARM assembler for speed. This should mainly affect UIQ3 users but S60 users will also benefit.
- Split MG-Symbian configuration menu into four tabs, making "Video" and "Audio" settings separate.
- Added "Audio Latency", "Skip Frames", and "Sync Updates" settings to MG-Symbian
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2008, 19:07 Posted By: Shrygue
via Engadget
As some of you already know, updating your iPhone to firmware 2.0.1 means that you've lost access to all your jailbroken apps. That's pretty much expected and should be rectified by the DevTeam soon enough. What's notable from an unlocking perspective, however, is that Apple's 2.0.1 release also updates the iPhone 3G baseband. This puts iPhone 3G owners in a bit of a quandary: update now via iTunes in desperate hopes of the stability and improved keyboard response we've been seeing but do so at the risk of not being able to unlock your iPhone 3G in the future (if and when the DevTeam gets around to releasing it for firmware 2.0).
A lot can happen in the course of a 2 year (or longer) carrier commitment. According to the DevTeam, you'll get all the benefits of Apple's 2.0.1 update (without the pesky new baseband) just as soon as they can kick out the updated PwnageTool (current version is 2.0.1) onto the Internets. Decisions, decisions.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2008, 00:28 Posted By: wraggster
When Apple reinvented the paperclip for the famous SIM-eject tool, it was at least a free gizmo, included in the package. USBFever clearly thought there was a gap in this market though, and have reinvented the reinvention. The new SIM-eject tool has a rubber-bung top that allows it to be stored in your iPhone 3G's headphone socket ready to be whipped out at a moment's notice when you need to change the SIM card. Probably only for really frequent SIM-swappers who don't use headphones, though, since it will cost you $3.
http://gizmodo.com/5032718/usbfever-...sells-it-for-3
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2008, 00:24 Posted By: wraggster
HTC's CFO reiterated that their Android phones—previously slated to be released Q4 of this year—will be released Q4 of this year. Android handsets are still planning to be shipped to "ODM clients" in the fourth quarter, meaning that you might not actually see them until late, late 2008 or early 2009. Why? Because those ODM clients, like T-Mobile or various other companies who are using HTC to design the base phone but customize it even more, need time to work their own add-ons in. So yes, on time might not mean on time for you to play with unless HTC releases an Android phone with the HTC branding, without going through secondary companies.
http://gizmodo.com/5032966/htcs-andr...ck-for-q4-2008
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 3rd, 2008, 02:05 Posted By: wraggster
Surely you feel like buying an all new TuneCast Auto just months after picking up the original, right? Trust us, we can hear the groans from here. For the scads of iPhone 3G owners who are downright perturbed by the inability to charge the thing with some older accessories, you'll be none too pleased when handing over $79.99 for this. But unless you flex your DIY muscle and come up with some other solution (please share, will you?), buying an iPhone 3G-friendly alternative looks to be the only solution. This FM transmitter boasts ClearScan technology in order to hunt down and lock into the best FM frequency (good luck with that), but as we've already pointed out, the biggest boon is the iPhone 3G charging ability. Hey Apple, Belkin says "thanks." Whatever that means.
http://www.engadget.com/2008/08/02/b...tunecast-auto/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 2nd, 2008, 13:09 Posted By: wraggster
Windows Mobile and S60 users get an update to Google Maps this week that includes public transit stops as well as user star ratings for local businesses. The free upgrade shows not just where stops are for particular transit lines but also allows you to incorporate them into building your route. Blackberry users have had this functionality for a few weeks now and it's likely a feature that will be updated for most other mobile operating systems in the next few weeks.
http://gizmodo.com/5032236/windows-m...h-transit-info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 2nd, 2008, 13:07 Posted By: wraggster
We've been wondering how the people behind NetShare get their app approved by Apple for the iPhone App Store. It adds the ability to tether your laptop to your iPhone, using the handset's 3G modem as your laptop's own, meaning you can go pretty much anywhere you can find a decent signal and have full Internet access on your laptop without Wi-Fi, all for free. And then the app was pulled from the store. And then it was back. And now it's gone again. Hopefully you were lucky enough to grab it while it was available, because we're not sure Apple's going to let it out again.
http://gizmodo.com/5032292/netshare-...pp-store-again
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 2nd, 2008, 13:00 Posted By: wraggster
When he isn't dabbling in rocket science, id Software's John Carmack is one of the world authorities on 3D graphics programming. Carmack, who recently revealed that he is turning his talents to Apple's iPhone (the graphics ones, not the rocketry smarts) for a "graphical tour de force," has provided his two cents on just how powerful the cell phone personal media device really is.
During an on-stage appearance at QuakeCon 2008, the man who's tinkered with every graphics tech under the sun likened the polygon-pushing capabilities of iPhone to that of Sega's late, great Dreamcast. Taking the comparison to more current game hardware, he stated that iPhone is "more powerful than a Nintendo DS and Sony PSP combined," perhaps even nearing the capabilities of the PS2 and original Xbox. Given his statements, we're even more eager to see the two projects id is developing for the device, a "conventional mobile game" and the aforementioned visual show stopper.
http://www.joystiq.com/2008/08/01/id...l-as-xbox-ps2/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 2nd, 2008, 12:54 Posted By: wraggster
Apple's deal with AT&T obviously got re-done in order to get the iPhone 3G on the street for a subsidized $199, but it looks like Steve gave in on a little more than revenue-sharing when he re-upped with Ma Bell: USA Today says that AT&T's US exclusive on the iPhone has been extended for an additional year, until 2010. The extension isn't officially announced, but it's being cited in the context of a long interview with AT&T CEO Randall Stephenson, who's quoted as saying things like "The iPhone has repositioned AT&T as the premier wireless brand in the world." So yeah, dude's a fan -- and with iPhone customers spending almost double on rate plans than the average AT&T customer, it's not hard to see why. Looks like our dream of glorious data plan price wars will have to wait until Android makes a splash later this year.
http://www.engadget.com/2008/08/01/a...ended-to-2010/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 2nd, 2008, 12:53 Posted By: wraggster
It has technically been available for three weeks today (and a few hours in the US, but who's counting?), although we're confident quite a few of you are still waiting to actually hold your very own iPhone 3G. Still, those that have braved the excruciatingly long lines and got lucky with AT&T's apparently random Direct Fulfillment approach surely have something to say. We've already confirmed that firmware 2.0 has some serious issues that need dealt with, and aside from elaborating on those, what else would you have done differently with Apple's second handset? Would you have changed the overall design more dramatically? Finally included a user-removable battery? Used a casing material that wouldn't crack for no good reason under pressure? There's still time for your input to be heard before firmware 2.1 arrives (ahem, Apple?) -- sound off below!
http://www.engadget.com/2008/08/01/h...les-iphone-3g/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 2nd, 2008, 02:07 Posted By: argor
from the pandora developer blog
Just to catch up, here are some of the updates for July:
- Final AV connector has been selected. It has enough pins to support line level inputs and outputs, TV output, UART, power and some GPIOS. It has 14 pins but looks like a larger USB OTG port so it has a lot of strength for hanging cables off of it.
- The new analog nubs will be showcased on final pre-production PCBs in August. They are all black with 2mm of travel in each direction. They have a nice smooth travel, but no center click. It was debatable whether this feature would have been a pain due to accidental pressing anyway. The nubs have a large 15mm diameter disc with a concave surface. Their position in the Pandora has remained the same as before due to some constructive negotiations with the nub manufacturer.
- Wifi/BT is now integrated into the final pre-production PCB. Software testing will begin in August.
- Several emulators that run on the GP2X have been ported over to Pandora to show that they work and that everything you have come to enjoy up to this point will carry over with no trouble, and in many cases (where needed), run faster.
- Early testing of the battery at 500MHz, full screen brightness, audio section powered but not providing sound, and no power management has yielded 8.5 hours before the system shut down. A lot of software can run at slower speeds, plus screen brightness control and power management should make 10 hours an easy reality.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 2nd, 2008, 00:22 Posted By: wraggster
John Carmack is bummed. The iPhone App Store is live and there's not a single id game on it.
"John is pretty disappointed we didn’t have the manpower and resources to have a game for the launch of the" app store, id CEO Todd Hollenshead said.
Hollenshead said that Carmack and other id folks had been playing around with the iPhone SDK for awhile, but that the developer's small in-house mobile team just didn't have the time to put together a game in time.
"It appears that at this point that given the size of our team, we can only work on one mobile game at a time. We are probably partner up and the first (iPhone game) will be one where we work with a publishing partner."
Already the team is working on both Wolfenstein RPG and Doom 2 RPG for mobile phones, both of which id Software would like to bring to the iPhone, Hollenshead said.
"We have ambitions to have both on the iPhone," he said, "but it's too early to say if that's going to happen at this point."
As much as id seems to like the idea of iPhone gaming, they're taking a caution approach, but not for the reasons you'd think.
http://kotaku.com/5032021/id-conside...rpg-for-iphone
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 2nd, 2008, 00:17 Posted By: wraggster
While the iPhone 3G definitely feels warmer than the original, it shouldn't get hot enough to cook human flesh. Or melt. But a MacRumors forum member says he fell asleep with his iPhone 3G in his pocket and woke up when he felt a burning sensation in his pants (not the good kind either). He says he pulled out the phone, which was incredibly hot. Like, plastic-meltingly hot. Check out the damage to the dock connector (and his leg), where you can really see the bubbly, heat-warped plastic:
http://gizmodo.com/5032166/iphone-3g...ooks-dudes-leg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 1st, 2008, 23:48 Posted By: wraggster
Well, who knows what's going on here, but Nullriver's Netshare iPhone tethering app has made a reappearance for download by direct link only in the App Store, after getting unceremoniously yanked last night. It won't show up in searches, but you can still get it if you know the link -- that's a bit odd. Nullriver told Macrumors that it doesn't believe the SOCKS proxy violates any of the App Store SDK restrictions, and that while AT&T has tethering restrictions for its 3G network, other carriers around the world don't, making the app legit in its opinion. Looks like Apple's agreed -- for now. We did a quick hands-on video last night, check it out after the break.
http://www.engadget.com/2008/08/01/n...the-app-store/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 1st, 2008, 23:45 Posted By: wraggster
We already knew that Id Software co-founder John Carmack was on board with the iPhone to some extent, but at the now-happening QuakeCon 2008 in Dallas he's revealed just how impressed with the device he really is. According to Apple Insider, while Carmack admits that graphics memory could be a limiting factor, he describes the phone's hardware as equivalent to a Dreamcast and almost on par with a PlayStation 2 and the original Xbox. He also sees it as far superior, at least in terms of raw specs, than the two big dedicated handheld consoles out there, saying that is "more powerful than a Nintendo DS and PSP combined." Unfortuantely, he didn't have any actual games to show off, but he did at least confirm that Id has two "tentative titles" in the works, including a "conventional mobile game," and one that pushes the iPhone's graphics capabilities.
http://www.engadget.com/2008/08/01/c...do-ds-and-psp/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
next » |