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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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July 4th, 2008, 23:23 Posted By: wraggster
Well, it looks like Group Sense's once mighty line-up of Palm OS-based handsets has finally been shown the door with the whole lot now replaced by a single, Linux-based device. From the looks of it though, it doesn't seem like the new handset is about to work any wonders for the company, with the "real smart" Xplore WF100 boasting only a 1.5-inch 128 x 128 display, and such exciting features as a built-in antenna, speed dial, and "call shock." No word on price or availability just yet, but we're guessing most folks won't have much trouble containing their excitement over this one.
http://www.engadget.com/2008/07/04/g...ux-based-phon/
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July 4th, 2008, 23:21 Posted By: wraggster
So we heard some really over-eager folks have decided to get a jump on the iPhone 3G line -- a really, really big jump. Obviously, we had to head down and see if it was true... and it is. Right now, about ten people have started a line outside of Apple's flagship store on 5th Avenue in New York. Word is that the family at the head of the queue are attempting to break some kind of record which involves their baby -- which kind of sounds a little intense if you ask us. On the other hand, you didn't hear Greg Packer complaining, right? We're going to wrangle some of these cats for an interview and video, so stay tuned! For right now, check some more pics after the break.
http://www.engadget.com/2008/07/04/i...ne-week-early/
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July 4th, 2008, 22:17 Posted By: Shrygue
via Gizmodo
It seems that our obsession with hacking the current iPhone and refusing to pay for expensive contracts is about to be punished as the UK is only going to get very 'limited' stock of the new iPhone 3G.
A deep throat inside one iPhone retailer told Electricpig that just 15% of the iPhones sold since the last price drop have been put on the O2 network - the rest have been hacked and are on rival networks. Apple, the source said, is going to teach UK users a lesson by restricting the number of iPhone 3G devices when it launches on July 12.
The 16GB devices will be the worst hit. Oh, and another bit of bad news, is that the source claims the PAYG iPhone 3G will cost £349, not the more attractive £299 that appeared briefly on O2's web site. That would put the UK pricing more in line with what other European nations will be paying.
Maybe that fake Chinese iPhone isn't so bad after all. Still, it may all be shameless scaremongering since what phone company deliberately wants to sell less phones?
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July 4th, 2008, 22:12 Posted By: Shrygue
via Gizmodo
While many people are looking for ways to save money when purchasing an iPhone by weighing up contracts versus PAYG, we do not recommend putting your faith, or cash, into the above iPhone. It may look like the real deal but it's a damn fine fake from China.
The Chinese are masters at faking it, taking just about any technology gadget and fabricating excellent looking doubles. It will probably short circuit or burst into flames after a few days but at least it looked good and cost peanuts.
The photo above was sent into a forum by a Canadian user who's Dad bought it in China recently and who then encountered some 'problems' activating his new present through iTunes. The fake is a very good one and despite some minor differences - measurements are a bit off and there's a USB instead of a dock connector - the icons are all there, including an odd penguin-one for launching a Chinese game.
The packaging also looks authentic. No idea what Dad paid but it's bound to have cost a fraction of the real iPhone and, will probably last a fraction of the time too. Dad bought three of them as presents, making Dad (a) innocent tourist shopping mug or (b) a real cheapskate. See more shots below.
More shots here
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July 4th, 2008, 02:16 Posted By: wraggster
If you want to get your iPhone App into the App Store in time for the July 11 launch, you'll have to submit it by July 7. That's next Monday. If you're one of those kids who always does their homework at the last second, we suspect there's going to be less BBQ and more "OMGWTFBBQ we're not done!" this weekend. And there's no copying off the smart kid now either, so we don't want to see Super Monkey Ball and Super Orangutan Ball turn up next Friday. Of course you don't absolutely have to be there at launch, but there's a much higher chance of more press coverage if you are. Don't forget to look at our App Contest as well.
http://gizmodo.com/5021646/apple-set...p-store-launch
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July 4th, 2008, 02:10 Posted By: wraggster
Google's brand new Gtalk webapp for the iPhone is as crappy as I expected it would be. It has a nice design, and sending messages was easy, but at the end of the day it's still running in Safari—which means if you get a call you are signed out of chat. And unlike other web-based IM apps, Gtalk doesn't work in the background, so interruptions as simple as going to the home screen sign you out too. Also, there are no preference settings, so you are stuck looking at your whole contact list, online and off. Gtalk's AIM support is also curiously absent from this release. In short, this program sucks. If you're looking for a solid IM solution before the App store opens, I strongly recommend Agile Mobile's AM client recently released on Installer, which I've been playing around with.
http://gizmodo.com/397871/hands+on-g...h-installerapp
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July 4th, 2008, 01:53 Posted By: wraggster
july 4 was the date, but hey, what's the harm in opening up the floodgates just a handful of hours early? Get past the lack of 3G, EDGE, camera, and a rock-solid set of tested, commercialized apps, and open-source phoning nirvana can now be yours for $399 on the plastic.
http://www.engadget.com/2008/07/03/o...-orders-a-day/
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July 4th, 2008, 01:49 Posted By: wraggster
So we heard from a very reliable source that mobile user interface guru Matias Duarte -- who you may know as the man behind the Sidekick and Helio UI / user experiences -- actually left Helio late last year to join up with Palm. Although no announcement was made, we hear he and his gang of designers jumped ship (well before Helio completely flooded) to take on the monumental task of designing the UI for Palm's next-gen mobile OS (aka "Palm OS 2.0 or II"). We got in touch with Palm, who confirmed that he's under the company's employ, and his resume online now lists him as "Senior Director, Human Interface and User Experience" doing "Something new..." since September 2007.
Of course, expectations should be pretty high -- Palm's only been promising this supposedly game-changing OS since around 2004, and the company's reputation and pedigree is (or at least it used to be) in groundbreaking mobile UI design. But this news also kind of makes us wonder: if they didn't have a killer UI and user experience team already in place and long-since working their asses off by late 2007, exactly how far along are they on this thing, anyway?
http://www.engadget.com/2008/07/03/m...now-developin/
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July 3rd, 2008, 01:08 Posted By: wraggster
You may disagree, but we think this MacBook Air keyboard mod for the iPhone looks super neat. The package installs directly from Installer.app and gives your on-screen board the black separated look that the standard MacBook and the MacBook Air both feature. It's just cosmetic, and doesn't affect your typing performance in any way—unless of course you type faster when you see black plastic. It also uninstalls without destroying your phone, which is a plus. Grab it now, but you might have to add this repository (http://planet-iphones.com/repository/) first.
http://gizmodo.com/5021449/iphone-ge...r-keyboard-mod
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July 3rd, 2008, 01:00 Posted By: wraggster
Daaaamn, talk about clout. If DigiTimes' sources are correct, then Samsung, the world's primary supplier of flash memory, just told its non-Apple customers to suck it in favor of a "large batch of orders" it received from Cupertino. The order is said to be for 50-million "8Gb-equivalent" (we assume they mean gigabyte, or GB) NAND chips "mainly for use in Apple's iPhone." This order follows a June procurement for 25 million of the same chips. In response, Samsung has reportedly told its lesser customers that it would "sharply cut supply" of NAND to them while the order is being fulfilled. The shortage is compounded by Samsung lowering its manufacturing output in April and May in an attempt to reduce oversupply. Still, if these numbers are true (they seem high and DigiTimes can be hit or miss with its Apple sources) then the world is about to be awash in iPhone 3Gs come July 11th.
Update: We've given the Gigabits vs. Gigabytes a bit more thought. If it's 50 million 8Gbit chips as stated, they would divide evenly across about 2.1 million 8GB iPhone 3Gs plus another 2.1 million 16GB models. A reasonable production run for Apple's global launch but an order which shouldn't be so taxing on Samsung's production capability. Something doesn't add up.
http://www.engadget.com/2008/07/02/a...ndustry-starv/
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July 3rd, 2008, 00:58 Posted By: wraggster
Last we heard form Openmoko, it was packing and shipping the open-source FreeRunner for an early July release. So, here we are in early July and wouldn't you know it, the FreeRunner will be available for order starting Friday, July 4 with shipping to begin on Monday, July 7. As for details, we got 'em. The shipped version of the phone will come in both 850Mhz and 900Mhz Tri-band GSM flavors with a 2.8-inch VGA touchscreen, WiFi, AGPS, GPRS 2.5G, Bluetooth 2.0, 128MB WSDRAM, and 256MB NAND flash. If you're down with all that, look to pay $399 on Friday at www.openmoko.com.
http://www.engadget.com/2008/07/02/o...-shipping-jul/
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July 2nd, 2008, 01:30 Posted By: wraggster
Speaking to MTV Multiplayer, the developer of such epics as Mass Effect and Star Wars: Knights of the Old Republic confirmed that it is looking into games of a much smaller (physical) scale. Specifically, BioWare co-CEO Greg Zeschuk states that he finds Apple's iPhone "intriguing" as a games platform. Mind you, he's not saying development is underway, but he is a fan.
"Something that's as big a cultural and technical success as the iPhone is something you've really got to take a close look at," explains Zeschuk, adding that, "We've got a lot of folks looking at it." Zechuk's statements come just a few days after the project lead on BioWare's Nintendo DS RPG, Sonic Chronicles: The Dark Brotherhood, revealed that the company is also investigating Wii and PSP dvelopment. Now BioWare just needs to look into developing for those LCD games you see at mall kiosks and it'll have all bases covered.
http://www.joystiq.com/2008/07/01/bi...e-development/
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July 2nd, 2008, 01:24 Posted By: wraggster
If you've been scouring the dictionary for sour grapes, chances are you'll find Ivan Seidenberg's picture. Verizon Communications' chairman and chief executive recently sat down for an interview with Financial Times, and while he spent the vast majority of his time boasting of just how amazing Verizon is, he did stop to remark about Cupertino ever so briefly. Granted, he did start off by admitting that Apple was a "great company," but that didn't stop him from pillorying the iPhone as well as Dear Leader himself. He actually accused the interviewer of "declaring [Apple] a winner before it had earned it on the field," suggesting that the iPhone wouldn't become a mass-market handset simply because the next iteration will be subsidized. He also stated that "Mr. Jobs had no monopoly on innovation," and took the conversation even further off track by blurting that "Steve Jobs eventually will get old." At least Keystone knows where to find its next bitter beer face, right?
http://www.engadget.com/2008/07/01/v...-as-a-mass-ma/
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July 2nd, 2008, 01:22 Posted By: wraggster
Finally, a piece of news we can actually do something with. AT&T today announced its pricing structure for the next iteration of Apple's iPhone -- which you can plunk down money for come 8 am, July 11th. There's not much that's surprising here -- new customers and those eligible for an upgrade will be able to nab the phone for $199 (8GB) or $299 (16GB), while "early upgraders" will have to fork over $399 or $499, all with a two year contract and $18 upgrade fee, of course. The telco says a no-commitment version of the phone will be available for $599 and $699, though it looks like that will come after the initial launch. AT&T appears to be leaning pretty heavily towards the all-in unlimited plans, but there are options if you don't want to go that route. We've sorted out the basics after the break, and included AT&T's "iReady" video -- certainly good for a few chuckles.
http://www.engadget.com/2008/07/01/a...pricing-plans/
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July 1st, 2008, 01:28 Posted By: wraggster
Well that didn't take long. Just a little over a week after announcing his departure from Electronic Arts, former EA Blueprint head Neil Young – an 11-year veteran of the mega-publisher – has revealed his latest gig: ngmoco. Never heard of it? Well, that's because it's brand new; however, if Mr. Young and every other business-minded human eying up the iPhone market is right, you'll be hearing plenty about ngmoco.
First, what's the name mean? Young tells Newsweek that it stands for "Next Generation MObile COmpany" (what, you didn't totally see that the first time?). Alright, but what does that mean? He tells Gamasutra the company is a "publisher that is specifically focused on games for the iPhone and beyond." So, not just the iPhone, but "that class of mobile phone" – touch screen, network connectivity, accelerometer, et al. Young isn't looking to develop games at ngmoco, but rather to commission, finance, and produce titles, hoping the brand name and institutional knowledge will help ngmoco's titles remain visible in what he expects to be a busy, competitive marketplace.
Most interestingly, he talks about how Apple's forthcoming AppStore will rebalance the mobile gaming industry's reliance on carriers. Now, he says, the average revenue per user on mobile phones is "$7.50 or $8" compared to $45 on the PSP and $62 on the DS, leaving a great deal of potential there given the right product.
http://www.joystiq.com/2008/06/30/ng...one-publisher/
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June 30th, 2008, 20:38 Posted By: Shrygue
via Engadget
For the smattering of Canadians wealthy enough to pick up an iPhone 3G from Rogers Wireless without worrying over the lack of an unlimited data plan, we've stumbled across what appears to be internal verbiage detailing the in-store activation process. Quite frankly, there doesn't seem to be any real surprises here, but it is somewhat interesting that retail locations will be required to download and use a special version of iTunes with an "Activation Only Mode," which will enable employees to unbrick the mobiles before customers leave. In any case, feel free to hit the read link if you're anxious to know exactly what the sure-to-be-hair-raising experience will be like come July 11th.
Full details at Geardiary
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June 30th, 2008, 18:55 Posted By: wraggster
via pdroms
Full Screen Dialer is a full screen dialer for PPC's.
Features:
FSD is a more finger friendly dial pad than the WM default one.
FSD is skinable.
FSD does not have any speed dial/redial or anything more complicated than basic number entry.
FSD is a full screen dialer!
FSD will run on WM5/6 or WM2003 devices with .NET CF 2.0.
FSD uses the default dial pad once the call has been started.
Call/End hardware buttons do not work within FSD!
Pressing the call button with no number loads iContact
Pressing the end button with no number quits the app.
Skinning from anywhere!
Changes:
0.24 adds some basic configuration options (click on the number display area).
http://forum.xda-developers.com/showthread.php?t=394678
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June 30th, 2008, 02:24 Posted By: wraggster
via pdroms
This application allows you to read large Text (.txt,.text), Palm Doc (.pdb), Mobipocket (.pdb,.prc,.mobi), Plucker (.pdb), HTML (.htm,.html), and Fiction Book (.fb2) files quickly and efficiently on the iPhone/Touch. This application doesn't have the fancy formatting of ruBooks or Books.app, but it can quickly load and display large text files that currently cause Books.app or other UI Text View/Web View based apps problems. If you want to load books quickly and read text, this may be the app for you.
Changes:
Adds support for CHM and ZIP files. Since both of these files are "containers" for other files, they will be "exploded" into a cache directory, and you can then navigate the directory and open, delete, etc. any file you want. Because they are tag'd as a cache directory, you can delete the cache with or without the original file. When a cache directory exists, you'll only see it - you won't see the original ZIP or CHM file. This is VERY preliminary code, so let me know how it works. I have a bad feeling about NLS/International character support for file names - both for the ZIP/CHM file and for their contents, but try it and let me know how it looks.
Adds an option "File Scroll" to allow a left-to-right swipe in the middle of the screen to open the previous file, and a right-to-left swipe to open the next file in the directory. This isn't particularly pretty, but I can't get a nice animation to work while I'm processing the file. Feel free to check out the code if you know anything about iPhone programming ... Anyway, right now it will go the the last saved location for the file, and will show cover art if it exists. I'll leave it up to the users (all 3 of you) to decide if this is how it ought to work.
There were some comments that the "delete" button was too sensitive (i.e. it would appear when scrolling). I have tried to tighten up the location of the swipe so that you should be able to scroll without problem if you keep your finger on the left 2/3 of the screen. Again, let me know if this is reasonable, or if I need to look into doing something else.
Note: Books.app http://code.google.com/p/iphoneebooks/ and ruBooks http://colel.info/rubooks/ provide a formatted display of text and images. If you are willing to break up your book into smaller chapters they may also be options. http://code.google.com/p/iphonetextreader/
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