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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
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May 24th, 2008, 01:37 Posted By: wraggster
Get this. Australian site ChannelNews claims that a "senior executive of Telstra" is the latest 3G iPhone bean spiller. They quote the exec as saying the following:
"We know what is coming we have seen the new device and it will be available on our network as soon as it is launched in the USA. By Christmas this phone will be capable of 42Mbps which will make it faster than a lot of broadband offerings and the fastest iPhone on any network in the world."
Interesting. We know that Telstra's Next G HSDPA network has been capable of 14.4Mbps since 2007. At GSMA Mobile World Congress, they even committed to 21Mbps before the end of the year and 42Mbps using HSPA+ (aka, Evolved HSPA, HSPA Evolution) technology in 2009... not Christmas of 2008. Hard to say if this is just industry blow-harding or actual insider info. June 9th: T-minus 17 days and counting.
http://www.engadget.com/2008/05/23/3...ved-hspa-data/
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May 24th, 2008, 00:58 Posted By: wraggster
iPhone gaming aficionados -- your wildest dreams will soon be coming to fruition. Apparently, CraigX (one of the masterminds behind the Pandora project) is also busy whipping up a physical control pad add-on for the Apple device. The peripheral -- dubbed the iControlpad, of course -- will attach to the dock connector on the bottom of the phone and wrap around the sides, and is said to provide a PSX-like feel. The pad's site claims that compatibility is already built in to popular iPhone game emulators, and units are being sent out to other developers as well. The model pictured here is a prototype design -- but frankly, they had us at "Hello."
http://www.engadget.com/2008/05/23/i...e-icontrolpad/
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May 23rd, 2008, 23:04 Posted By: wraggster
Peter M posted this a few weeks ago on his site:
About two weeks ago I sent an email to Pixel asking if he would consider letting me port Cave Story to WiiWare or iPhone/iPod Touch.
He replied a week later, saying very politely that he was unable to grant permission at that time but hoped to be able to explain why sooner or later.
My interpretation of his reply was that some other company had gotten in there before me and made Pixel an offer regarding a commercial port of Cave Story. So while it’s a shame that I won’t be involved in it, it’s exciting to think that there may be a version of Cave Story coming to another platform.
But that of course is just my interpretation of Pixel’s response and is completely unconfirmed.
http://aaiiee.wordpress.com/2008/04/...phone-from-me/
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May 23rd, 2008, 23:03 Posted By: wraggster
Peter M posted this a few weeks ago on his site:
Yet again I succumbed to hand-held gadget lust and bought another device, this time an iPod touch.
I started work on a port of Quake to the device and have made a bit of progress. I’m just doing software rendering at the moment, which is then drawn to the screen using an OpenGL ES texture. That seems like a really ham-fisted way of doing it, but I couldn’t find any docs or examples on the web which just gave access to a linear frame buffer of sorts.
The way I’m accessing OpenGL ES seems to bypass the windowing system and causes some flicker when the clock and battery level display at the top of the screen is updated, but as the unofficial SDK doesn’t offer the same header files as the official one (and I have no access to a Mac to use the official SDK), I don’t really want to work on a hardware rendering version right now. I’d much rather get a frame buffer sorted out which can hopefully integrate more nicely with the windowing system.
I’m kind of busy with exam revision right now so I don’t really have the time to investigate a better solution. Hopefully I’ll get some free time this month or next to sort it out!
I was chatting a bit with Chris in work about input methods for moving, turning and shooting and we come up with some interesting ideas. Hopefully Quake will be a little more easily playable than some of the iPhone games which have a virtual controller on screen. We’ll see!
http://aaiiee.wordpress.com/2008/04/...ke-for-iphone/
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May 23rd, 2008, 22:41 Posted By: wraggster
via pdroms
Bites is an organiser for cooks. The key feature of Bites is the creation of relationships between ingredients used in recipes and ingredients kept in inventory, allowing automatic generation of a shopping list based on planned meals and items that are low in stock.
The todo list includes phone to phone recipe sharing through XML files, and an online recipe book where everyone can share their favourite recipes. http://code.google.com/p/bites-android/
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May 23rd, 2008, 22:40 Posted By: wraggster
via pdroms
Boom is a spin off of the classic arcade game Missile Command. The object is to defend your base (located in the bottom-center of the screen) from a slew of incoming enemy missiles. Most enemy missiles are fired in random directions and may not hit the player’s base. Others are equipped with precision targeting systems combined with greater payloads to ensure a direct hit and the destruction of the base. http://code.google.com/p/boom-mobile/
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May 23rd, 2008, 22:38 Posted By: wraggster
via pdroms
AndroidChat is a location aware chat client (and server, but more on that later) for the Android Platform designed to compete in the Android Developers Challenge.
More technically, the project consists of modifications to the inspircd irc daemon to support location-awareness services, and a client for Google's Android platform which supports location based channel matching.
Probably one of the first things you should do before actually running the client is read the manual.
http://code.google.com/p/androidchat/
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May 23rd, 2008, 22:36 Posted By: wraggster
via pdroms
Overall: Make it trivially easy and quick to use place information!
Target Compass Make places understandable as quickly as possible without a network connection Make it easy (one step) to mark where you are as a place of interest. Give a simple picture of where a place of interest is, relative to the current location. Place Book Keep track of places of interest for a variety of purposes (sent them, received them, targeted them, etc) Make it easy to reuse those places for new purposes. http://code.google.com/p/ncompass/
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May 23rd, 2008, 22:35 Posted By: wraggster
via pdroms
This application allows Android users to play Infocom classics just as 'Zork', as well hundreds of newer text adventures written in the last ten years or so. The package comes bundled with a few built-in games, but also allows you to load games from your sdcard.
http://code.google.com/p/twisty/
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May 23rd, 2008, 22:33 Posted By: wraggster
via pdroms
Contacts Extended is an extension of the typical contacts application that’s ships in almost all mobile phones. This application runs on the Android platform. It provides the functionality of the usual contacts applications plus a few “extended” features.
This application is a proof of concept and many features are yet to be implemented.
http://code.google.com/p/contactspresets/
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May 23rd, 2008, 22:32 Posted By: wraggster
via pdroms
LooLoo represents modern, location-based service designed to support and utilize all of the advantages and cool new features of Google Android platform. It has strong integration with Google maps and delivers a fantastic mobile experience.
All that you have to do is to create an account by choosing your personal preferences and then you can enter the fabulous world of LooLoo. Locate people with same passions, hobbies, same fears and dreams, same favorite TV shows or ice cream flavors. Exchange information, meet your soul-mate, fall in love. Find restaurants with your favorite meal or night clubs that suit your music taste, find which monuments and sites are must-see locations. Write reviews of places, rank them, promote your favorite ones. It is all here and on the palm of your hand, whole new chapter in the world of mobile applications. LooLoo is designed to be all that and much more...
Current State
As you have probably realized by now, LooLoo service has huge potential and possibilities of its further development are only limited by one’s imagination. At the moment, the 0.2 version of LooLoo is being released and it shows only a glimpse of its power. For current version and testing purposes we have hardcoded a bunch of users and places around Mountain View, California. So far, the following features have been developed:
Place info
You can access additional information about a certain place point by bringing it into focus and selecting point info from phone’s menu. At this moment, you can read name of the place, description, and initial rank.http://code.google.com/p/looloo/
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May 23rd, 2008, 22:31 Posted By: wraggster
via pdroms
MobiLogger is a mobile blogging tool for the Android platform.
It's main design principles are:
Do one thing (mobile blogging) and do it well No matter where your blog is hosted, it'll be editable with MobiLogger Simpler is better
Basically, you just install MobiLogger, configure your blog(s) to MobiLogger and start writing. Currently, MobiLogger is in it's first public release so don't expect it to do eveything. But it's constantly improving! http://code.google.com/p/mobilogger/
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May 23rd, 2008, 22:31 Posted By: wraggster
via pdroms
Android On the Spot is a family of Android modules that can provide locations (restaurants, retail locations, entertainment destinations, schools, etc.) with the ability to quickly, easily and securely deploy Android applications relevant to their visiting clientèle. It's all as easy as taking a picture.
This is where QR code comes in. Emerging mobile systems are already making use of QR code and other visual code formats. They are a perfect way to exchange information in situations where network packets are not viable, though so far their potential has not been fully realized. By serializing Intents and encoding them in QR code, we can use QR codes in many other interesting ways.
http://code.google.com/p/androidonthespot/
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