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January 26th, 2010, 17:35 Posted By: wraggster
Apple's new tablet device could represent a bold stride into gaming for the stylish company, and there are none more excited about its potential than Peter Moore, president of EA Sports.
"If it's got a great screen, some buttons, you can turn it on and it connects to the internet, it's got the ability to be a games machine," said Moore, reported by Bloomberg.
Nevertheless, Moore remains as clueless as you or I about what Apple will actually reveal at special conference tomorrow. Intense speculation surrounds the revelation of an iTablet: a laptop-sized device that looks like a blown-up version of the iPhone, only with added new functionality.
And while Apple's App Store boom on iPhone may have been surprising both for the public and company, this time the eyes of the gaming community will be firmly on Steve Jobs' next move.
"The center of gravity in gaming is moving away from the console to these other devices. “We’re going to wake up a year from now and see that this is a very important part of gaming," said Bart Decrem, boss of Tapulous, a successful iPhone and iPod Touch developer.
Namco's Jon Kromrey added: "I'm having fun thinking about all the wonderful things we can do with the device when it’s announced."
Join us tomorrow to find out what Steve Jobs will pluck from the Apple tree next.
http://www.eurogamer.net/articles/ea...by-new-itablet
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January 26th, 2010, 13:28 Posted By: wraggster
Namco Networks has announced that its iPhone applications have been downloaded over 23 million times since June 2008.
The company currently offers 24 titles for the iPhone and iPod Touch including entries in best-selling franchises Pac-Man, Ace Combat, Galaga and Dig Dug.
"With over 100,000 applications available and three billion downloaded apps, the App Store is booming," said Jonathan Kromrey, general manager of Apple Games for Namco Networks.
"Not only are we excited that our worldwide audience is checking out Namco’s premium iPhone content, but that consumers are coming back for more."
The company claims downloads are averaging 36,450 a day. Namco Bandai continues to pursue the social and casual audiences, last week announcing the Namco Arcade for networking site Facebook.
http://www.gamesindustry.biz/article...-23m-downloads
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January 26th, 2010, 13:23 Posted By: wraggster
A doubling of iPhone sales send Apple’s numbers through the roof ahead of tablet Mac announcement
Tech lifestyle leader Apple has revealed a 50 per cent year-on-year jump in profits for the quarter ending December 26th.
Income for the period hit $3.38bn, drastically up from the $2.26bn in the same period in 2008. Sales climbed from $11.9bn in 2008 to $15.7bn this time around.
The numbers stem from huge sales of the iPhone, with 8.7m of the touch-controlled devices being snapped up by eager consumers – many of whom were Chinese following the official arrival of the phone in one of the world’s largest emerging economies.
Mac sales were on the up, too, climbing by 33 per cent to 3.36m units. A little sheen was taken off proceedings by an eight per cent drop in iPod sales to 21m, however.
The news come ahead of Apple’s high-profile media gathering tomorrow where it is expected that Steve jobs will lift the curtain on the long-rumoured tablet Mac – or iPad, if you prefer.
http://www.mcvuk.com/news/37293/Apple-profits-soar-50
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January 25th, 2010, 19:22 Posted By: wraggster
The iPhone represents a revolution in game development, where publishing powerhouses such as EA fight on a level playing field with independent, and even amateur, solo artists.
That was the message offered by aspiring solo developer Hayden Scott-Baron, who recently stopped working for studios such as Frontier Developments and instead built his own microstudio.
“I'm certain that some developers will try going independent,” Scott-Baron tells ME sister site Develop in an interview published today.
“I think the iPhone has shown me that any game can stand a chance when placed against larger publishers such as EA, especially in an environment where independent games can get just as much attention,” he added.
http://www.mobile-ent.biz/news/35768...ment-equaliser
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January 25th, 2010, 17:37 Posted By: wraggster
New aspiring soloist lauds the ongoing democratisation of the game development sector
The iPhone represents a revolution in the game development sector, where publishing powerhouses such as EA fight on a level playing field with independent, and even amateur, solo artists.
That was the message offered by aspiring solo developer Hayden Scott-Baron, who recently stopped working for studios such as Frontier Developments and instead built his own microstudio.
“I'm certain that some developers will try going independent,” Scott-Baron tells Develop in an interview published today.
“I think the iPhone has shown me that any game can stand a chance when placed against larger publishers such as EA, especially in an environment where independent games can get just as much attention,” he added.
“You would never see that in a retail environment, and it's difficult even on PC for anyone other than enthusiasts to pay any attention to a small game made by a very small team.”
Scott-Baron’s new microstudio, Starfruit, recently put the finishing touches on the debut game Tumbledrop; an iPhone physics-based puzzle title.
His shift to solo development echoes that of former Fable II lead designer Dene Carter, who recently broke away from Lionhead to set up his own studio Fluttermind.
When asked on how the iPhone is changing the face of game development, Scott-Baron replied:
“There's certainly a strong spirit of 'give it a go' amongst developers now, knowing that there is a potential outlet without any worry of development kits or red tape.
“It's also given developers a reason to try out their project ideas, rather than letting them squander in a notepad. There's definitely a rise in alternative art styles too, be they childish 'sketch' type drawings, or incredibly abstract graphics, or simply very bold visuals, it pays off to make something noticeable.”
His enthusiasm for the increasingly popular platform is however tempered somewhat when giving considerations to the platform’s own tech and UI.
“[Going solo has] also made me think more about how games need to be appropriate for the platform. I've seen a lot of developers jump in to create very large or very complex games on the iPhone that I'm not certain are necessarily appropriate for the interface.
“The biggest difficulty is deciding whether you are willing to learn other skills, such as programming and music in my case, or whether to work with other people. Working with others can work out amazingly, but it's also quite risky because you can end up doubling the development costs.”
http://www.develop-online.net/news/3...-to-outsell-EA
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January 25th, 2010, 17:34 Posted By: wraggster
Mobile analytics firm dishes the dirt; says most apps are games
Mobile analytics firm Flurry says it's already tracking more than 200 apps being used by 50 tablet devices on Apple's Cupertino campus.
The company has been able to measure the activity because its technology is being used to provide analytics for the apps.
"Because Flurry could reliably 'place' these devices geographically on Apple's Cupertino campus, we have a fair level of confidence that we are observing a group of pre-release tablets in testing," the company claims.
Develop reported in August last year that Apple was working on a tablet device that would run as a game platform.
The company is expected to unveil the device on Jan 27 at a special press event.
http://www.develop-online.net/news/3...y-being-played
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January 25th, 2010, 13:49 Posted By: wraggster
Revolution Software has today released Broken Sword: The Director's Cut for the iPhone and iPod Touch. A remake of the developer's first classic point 'n' click adventure in the Broken Sword series from 1996, The Director's Cut edition originally appeared on the Wii and DS in 2009, to critical acclaim.
As with the versions for the Wii platforms, the iPhone release features new in-game artwork by Watchmen artist and long-time Revelation Software contributor Dave Gibbons.
"I am very proud that the game, and indeed the whole series, has maintained such a loyal following," says Charles Cecil, managing director of Revolution Software. "Since the launch of iPhone we have been bombarded with requests from fans to produce an app and the innovative multi-touch user interface is perfect for an adventure game - it really works very well."
As well as introducing puzzles and gags new to those who missed out on the Wii and DS version, Broken Sword: The Director's Cut on iPhone also uses the control scheme introduced in Revelation's remake of Beneath a Steel Sky for the iPhone, which saw release last year.
http://www.casualgaming.biz/news/297...s-iPhone-today
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January 25th, 2010, 13:46 Posted By: wraggster
More than 200 applications are being used by 50 tablet devices at Apple's headquarters, a mobile analytics firm has said.
The company, Flurry, has been able to track the activity because its technology is being used to provide analytics for the apps.
"Because Flurry could reliably "place" these devices geographically on Apple's Cupertino campus, we have a fair level of confidence that we are observing a group of pre-release tablets in testing," blogs the company.
"Testing of this device increased dramatically in January, with observed signs of life as early as October of last year."
According to Flurry, more than 150 of the applications downloaded and launched by the tracked users were games, while entertainment apps and news and books both had more than 60. This presumably includes duplicates, judging by Flurry's headline 200 figure.
"With a larger screen, more memory, multi-touch and multi-tasking expected, games will play better than ever on Apple handheld devices," says Flurry. "The mix of applications observed comprises mainly of media and entertainment consumption as opposed to enterprise, productivity and computing."
Flurry says the tablets that it tracked were not running iPhone OS 4.0, but rather 3.2 - which has not yet been released for iPhone. The company says it's satisfied that the devices it's tracking are not merely iPhones running the new OS, though.
http://www.pcr-online.biz/news/33042...se-at-Apple-HQ
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January 24th, 2010, 21:58 Posted By: wraggster
The Jesus Tablet Blog recently uncovered documents deep within the US Patent Offices suggesting that the iPad was the Apple Tablet's name based on their battles against Fujitsu for it. Now they're moving ahead with a U.S. trademark battle.
So, to recap: Fujitsu trademarked iPad, and Apple filed to oppose the trademark back on September 1, 2009, literally, the first day Apple was even able to oppose Fujitsu's iPad name. Ryan noted that Apple's just been trying to kill time up until this point:
Apple lawyers haven't yet filed any specific complaints about Fujitsu's "iPAD" mark yet, they've just asked for time, and then more time, to put together arguments against the name. So it's entirely possible Apple just wants to preserve the option of naming its tablet the "iPad" up until launch, expected to come at a press event Jan. 27.
But it now appears that they're going through with it anyway. Having already filed for the international trademark, they're going for the US trademark as well.
IP Application Development LLC, a company linked to Apple that has filed patents in internationally for the iPad mark, has now filed an application to trademark "iPad" in the United States as well. The application is dated January 16, and appears to have been posted to the US Patent and Trademark Office website today. The application was filed under Filing Basis 1(b) and 44(d). According to the USPTO website, Filing Basis 1(b) refers to the "bona fide intention to use a mark in commerce" and 44(b) refers to the "claim of priority, based on an earlier-filed foreign application under §44(d)." Looks like last week's international filings were a precursor to this filing under 44(d).
Fun! Apple thinks they have the god-given right to iPad. Despite the fact that they couldn't file even though they didn't go after it until now, which is funny, considering they've had the iPod out in stores for, what, seven years? And it sounds a whole hell of a lot like the iPod! Anyway! Even more revealing is this:
The application covers hundreds of goods and services including: computers, books, games, and telecommunications. Interestingly, one service being applied for "enables users to program the scheduling of audio, video, text and other multimedia content, including music, concerts, videos, radio, television, news, sports, games, cultural events, and entertainment-related programs as they will be aired".
Don't know what that is, but it sounds dangerously awesome and Jesus Tablet-y! Or iPad-y. Or whatever. The point is this machine is called something and that something is probably "iPad" and if you name your kid "iPod" so help you god because they will not stop until his soul is sucked out his ass or his name is changed or he belongs to Steve Jobs. Bottom line.
http://gawker.com/5455508/apple-move...ures-in-filing
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January 23rd, 2010, 23:31 Posted By: wraggster
[Ryan] and his wife wanted to have a touchscreen interface in the kitchen to store their recipes and for various music, video, and Internet entertainment. We know where they’re coming from, we’re quite tired or cleaning flour (or worse!) off of our palm pilot screen after baking. The display you see on the wall is just the interface, a computer is stored in the cabinet below the counter. He’s running Windows 7 and using a custom graphic interface which is intended to mimic the looks of the iPhone. He’s sharing the UI as open source and has just started a forum for those interested in trying it out and adding to the available features.
One thing we noticed in his writeup, he prototyped this with an old 2 GHz computer but upgraded the hardware because it was too slow. This pushed to total build price to about $1350 USD. We can’t help but mention that using a Linux based system may have saved him from the upgrade. We know there’s some extremely powerful media software that runs on light hardware specs.
http://hackaday.com/2010/01/23/iphon...-kitchen-wall/
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January 23rd, 2010, 23:25 Posted By: wraggster
Pardon us if we're playing the role of Captain Obvious here, but just a heads up: we've got some pretty solid evidence before our eyes that Palm has GSM versions of both Verizon's Pre Plus and Pixi Plus in the pipe. Said proof comes via the certification gurus at TUV Rheinland who've listed both a P101UNA and P121UNA in their systems from Palm; P101 and P121 are the numeric codes for the Pre Plus and Pixi Plus, respectively, and "UNA" indicates a GSM variant (versus the deliciously underhanded "EWW" for CDMA). Now, neither AT&T nor Palm have given a lick of indication what two models they'll be releasing later this year -- but this is certainly a convenient coincidence, isn't it?
http://www.engadget.com/2010/01/23/p...and-pixi-plus/
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January 23rd, 2010, 23:08 Posted By: wraggster
Apple patents come a dime a dozen, but these two seem both practical and implementable. The first outlines a solar powered iPod and the second details more specific gesture-based input methods, including scoops, nudges, and tilts.
The first patent, published last week, details a system in which an iPod draws power from solar cells covering the device. It includes a description on how constant voltage could be maintained even with the user's hand obstructing some of the cells and explains how the solar power could be used in conjunction with traditional batteries. The less I have to plug my stuff in the better, I say. Check!
I was initially skeptical of my MacBook's multitudinous multitouch, but I was quickly converted and now I'm swishing and flicking like a Hogwarts First Year. Apple's next patent expands on gesture-based input, detailing an input device with the ability to sense force and velocity. These sensors allow the hardware to register more more complex and more specific gestures, giving the user more precise control over their devices.
The patent names a few such gestures: "brushing motions, scooping motions, nudges, tilt and slides, and tilt and taps." Sounds like fun to me. Check
http://gizmodo.com/5455436/apple-pat...mplex-gestures
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January 22nd, 2010, 16:36 Posted By: wraggster
In case you missed it in our review, Palm has gone and spilled its Verizon pricing info on its official blog. The Pre Plus is hitting shelves at a cent under $150, closely followed by the Pixi Plus at $99.99 -- both after $100 mail-in rebate and on two-year commitments. Available to buy from this coming Monday, the new handsets are also incentivized with a free Pixi Plus coming with every purchase -- a limited offer running until February 14. That's after yet another mail-in rebate, meaning you'll probably be shelling out a cool $450 to get your webOS fix on Verizon, but we can't argue with the final tally after all the paperwork has been done, filed, triple-checked, lost, recovered, and your money's finally reimbursed.
http://www.engadget.com/2010/01/22/v...s-a-free-pixi/
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January 22nd, 2010, 16:05 Posted By: wraggster
In what is sure to be a blow to the already beleaguered stand-alone GPS market, Nokia, the global leader in smartphone market share, has released a fully offline-enabled free GPS navigation and mapping application for its Symbian smartphones. Furthermore, the application also includes Lonely Planet and Michelin guides. Unfortunately, the N900, which is beloved by geeks for its Maemo Linux-based operating system, has not seen any of the navigation love so far. With Google's release of Google Navigation for Android smartphones, and now Nokia doing one better and releasing an offline-enabled navigation application, hopefully this is the start of a trend where this becomes an expected component of any smartphone.
http://mobile.slashdot.org/story/10/...On-Smartphones
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January 22nd, 2010, 16:02 Posted By: wraggster
Android appears to be providing a challenge to iPhone in North America. Its share of ad requests was just four per cent in Q1 2009.
The December 2009 AdMob Mobile Metrics Report breaks down requests by region, manufacturer and OS in its network of more than 15,000 mobile websites, iPhone, Android, and webOS apps.
Here are the main regional splits:
Asia: Nokia continues to be the leading manufacturer with 53 per cent of requests in Q4 2009. iPhone had a strong Q4 and doubled its share of smartphone requests to 27 per cent.
Eastern Europe: Nokia’s share decreased to 35 per cent in Q4 2009. Apple, Sony Ericsson, and Samsung devices generated 23 per cent, 12 per cent and nine per cent of requests, respectively. Eight of the top 10 smartphones in the region were Nokia devices.
Latin America: Apple led with 39 per cent, Nokia had 15 per cent and Sony Ericsson had 11 per cent of device requests. RIM had three of the top 10 smartphones in the region.
North America: In Q4 2009, Apple lead with 40 per cent followed by Samsung with 17 per cent and Motorola with 11 per cent. The iPhone generated 54 percent of smartphone requests in Q4 2009. Android share grew throughout the year reaching 27 per cent in Q4 2009, by far the highest penetration in any region.
Oceania: Apple’s share is a massive 92 per cent.
Western Europe: iPhone and iPod touch generated more than half of total requests from the region at the expense of Nokia, Samsung, and Sony Ericsson.
http://www.mobile-ent.biz/news/35749...urge-across-US
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January 21st, 2010, 23:22 Posted By: wraggster
No one knows for certain what exactly will be announced at Apple's semi-exclusive, invitation-only event in San Francisco next week. But a lot of us are thinking it will be the unveiling of an Apple tablet. Here's why you should care.
Apple has finally woken up to the potential and fiscal importance of gaming on the iPhone. Nowadays their popular smartphone, and the iPod Touch, are both marketed as gaming devices. The tablet would be a great way for Apple to extend their reach into gaming.
This morning the Wall Street Journal reported that Apple is actively working with Electronic Arts to show off the device's gaming capabilities. And let's not forget that several gaming sites, including Kotaku, have been invited to the big show on Jan. 27.
Tablet as Gaming Platform?
I think we can all agree that gaming is most certainly going to be a part of the tablet's future. But how big a part?
That depends on a lot of variables. The biggest, unfortunately, is the guts of the device itself. Will the tablet be a glorified iPhone or a stripped down laptop?
Even if the tablet doesn't have much more processing power than the iPhone 3GS, that doesn't mean there can't be interesting games for the device. The iPhone 3GS brought with it beefier graphics processing which allows for faster framerates, and better shading. It also includes a faster CPU and more memory. Most importantly, there aren't a lot of games pushing the 3GS to its limits yet.
I'd be surprised if the tablet didn't have some sort of step up, perhaps a major one, from the iPhone 3GS' muscle power, and there are a couple of other interesting things that the tablet could be bringing to portable gaming too.
There are the rumors of a built-in camera, built-in WiFi and 3G and new tech that would allow Apple to create a more accurate and thinner touch screen. Of course all of this would be running on a much larger screen, thoughtto be 7 to 11 inches, compared to the iPhone's measly 3.7-inch screen.
All of that will come with a price, ballparked between $700 and $1,000. Sure, that's pricey, but considering people were paying $400 for the original iPhones, I don't think it will be a deal breaker for a massive group of early adopters.
The Games
The tablet will most certainly not be just a gaming device, with publications reporting that it will be an e-reader for magazines, books and text books. And I'm sure it will include broader apps and iTunes music and videos at the bare minimum.
But what sort of games could we see on the device? And with a strong possibility of no physical controller, no mouse or keyboard, what sort would we want to see on the device?
Bigger iPhone Games
The most obvious types of games we'll see on the tablet will likely be ports or remakes of games that worked well on the iPhone. Sure, the device is bigger, perhaps so big that you couldn't hold it and play as you stand around, but I think there are plenty of games that could make the leap. Besides Apple needs to show off some games during their unveiling.
Plants Vs. Zombies, which keeps getting pushed back and is now due to hit the iPhone within a week of the Apple press conference, seems like a fantastic fit. The larger screen and table-top play are great additions to the game and could resolve the only concerns I have about an iPhone port of this tower defense title.
Ubisoft seems to be getting more and more interested in growing their mobile gaming market, in particular the iPhone market. So I wouldn't be too surprised to see some of them up on stage with EA at some point showing off games. They've already shown a willingness to experiment with controls for the iPhone, that's the sort of development that will be necessary to help the tablet succeed in the realm of gaming.
And why stop with ports of handheld games? We've seen R.U.S.E played on a a surface computer. I'm not sure if the tablet would have the processing power to run this Ubisoft strategy title, but if it did I couldn't think of a better fit.
Another big player will be Electronic Arts, but what can we expect from them? Both the upcoming Tiger Woods game and a Madden port seem like the sort of big-name, mainstream titles that Apple would love to see on a new gaming platform. And both the Sims and Spore would be solid fits.
Besides the obvious, there will have to be at least one surprising title, something created from the ground up for the tablet. A game that uses whatever new tech is packed into the device to prove that it can hold its own in gaming.
While the iPhone's poster boy for gaming seemed to be Trism early on, I don't see Apple giving that away to a third-party developer this time. This is going to be a game developed internally, I think.
Looking over the roster of people Apple has hired over the past year, folks like former Ensemble Studios developer Graeme Devine, I personally think it's going to be big.
Devine's most current expertise is real-time strategy, the last two games he worked on were Halo Wars and Age of Empires 3. Though he started out working on groundbreaking adventure games like The 7th Guest.
If Devine, whose current job title at Apple is listed as iPhone Game Technologies, is working on an internal game for the tablet, I'd like to think that it's a real-time strategy title. Something that would allow you to control battles and build civilizations from a top-down perspective with zoom-in and touch control capabilities.
Whatever happens next week, its most likely going to involve gaming and Apple's increased interest in the industry can only lead to more expansion and, I'd hope, more innovation all around.
Make sure to join us Jan. 27 for our live coverage from the event.
http://kotaku.com/5452728/why-apples...include-gaming
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January 21st, 2010, 19:58 Posted By: wraggster
There's a big problem with video games on Apple's iPod Touch and iPhone. There's no joystick to control them with, no directional pad to press. Just glass to touch and a device to tilt. At last, there's a strange solution.
Prepare to welcome to the world the two-directional virtual joystick, a virtual slider rendered on the bottom left corner of a major upcoming iPhone game, Ubisoft's Assassin's Creed II Discovery. It is used to move the game's hero, the Renaissance Italy assassin Ezio de Auditore through his 2D, side-scrolling world. Under the player's thumb, the slider "moves" left, "moves" right and ... that is all. (We recently previewed the game, slider and all.)
In the logic of technological advancement, the two-directional virtual joystick makes no sense. Since the days of Atari joysticks and arcade machines, people have been able to move gaming characters in four or even eight directions. Pac-Man needed to support movement in four directions. Galaga kept players moving in just two directions, but the stick at least tilted more ways than that. Super Mario Bros supported left, right, up and down on a four-directional "d-pad" on the original Nintendo controller. And in the 90s, gaming consoles began to use analog control sticks that supported leaning and nudging in dozens of directions.
Joysticks and directional pads and analog sticks have proven so essential to video games that, for a year, developers of games on the joystickless, pad-less, stick-less iPhone have been rendering virtual versions of the things in the lower left corners of their game screens. They've been asking gamers to go with it, to pretend and to tolerate the twin aggravations of one's thumb winds up covering part of the screen and the fact that you can't feel virtual control sticks.
So much for the opportunity to admire the big screen of the iPhone in its entirety or to have nuanced directional control of a game on it.
http://kotaku.com/5453718/an-attempt...ness-radically
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January 21st, 2010, 19:50 Posted By: wraggster
As mentioned in our review, the added RAM in the Palm Pre Plus means you can run "a LOT" of apps. You know, like 10! Absurdist logic site PreCentral asks the obvious question: why not 50?
Anyway, I'm stuck on the third mission of GTA: Chinatown Wars on my iPhone, because I keep getting calls while I'm playing, which shuts down the game completely. So, my question is, is this Pre Plus making fun of me? Because it sure feels that way.
http://gizmodo.com/5453906/the-palm-...0-apps-at-once
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