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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers.
THE LATEST NEWS BELOW
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February 5th, 2010, 14:58 Posted By: wraggster
Glu Mobile has launched an innovative location-based game for iPhone, which uses GPS and Google Maps around a Pokemon-style collecting dynamic. The game is called 1000: Find 'Em All! and it launched on the App Store last night - the title has shades of Nintendo's 'Gotta Collect 'Em All!' slogan from the past.
Players guide a character around the game world, trying to find 1,000 special items.
However, it's the location features that are interesting. One involves sprinkling items on a Google Map of the player's current location, and getting them to physically walk to the items to find them.
Meanwhile, another feature involves 'gifter' characters appearing from local Wi-Fi hotspots - I found one from Chicago Rock Cafe in Bishop's Stortford last night, for example - who offer more items.
It's an intriguing game, and certainly far removed from the big brands that Glu made its name with. It's the latest sign of how iPhone is re-stimulating the creativity of mobile games firms.
http://www.casualgaming.biz/news/297...in-Glus-latest
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February 5th, 2010, 14:55 Posted By: wraggster
There may be trouble ahead for iPhone apps (and mobile ad networks) looking to make use of location-based advertising.
In an 'App Store Tip' posted on its iPhone Developer website, Apple appears to have nixed the idea.
"If you build your application with features based on a user's location, make sure these features provide beneficial information," says the tip.
"If your app uses location-based information primarily to enable mobile advertisers to deliver targeted ads based on a user's location, your app will be returned to you by the App Store Review Team for modification before it can be posted to the App Store."
Of course, the grey area comes in the use of the word 'primarily'. If the main use of location in an app is for the app itself - think social location apps like Foursquare and Gowalla - is it okay to include ads targeted by location?
How about sponsored listings within augmented reality apps like Layar? And, if we're getting really cat/pigeons about this, what does the ruling mean for Google's plans for location-based advertising within iPhone apps?
Apple has always made a point of stressing that consumers are its prime consideration when it comes to its App Store policies - including app approvals.
The new move can be seen as the latest example of the company trying to protect its customers from being pushed intrusive ads with no real benefit.
However, there's another angle, which is to wonder how Apple's new mobile advertising division - the recently acquired Quattro Wireless - will fit into this.
There's a page on the Quattro website covering its targeting and ad serving technology, which specifically mentions that campaigns can be targeted by "location and time".
The conspiracy theory already being discussed in the blogosphere is that at some point, developers wanting to use location-targeted ads will be forced to use Apple's own ad units - and thus not those of competitors like Google-owned AdMob.
Time will tell, but for now, the grey areas around what counts as 'primarily' using location for ads will be what concerns developers most.
http://www.mobile-ent.biz/news/35906...in-iPhone-apps
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February 4th, 2010, 22:33 Posted By: wraggster
RAMblow from CellPhoneSoft aims to maintain a healthy amount of available RAM memory to help running the phone smooth for a long time. The application provides automated memory management, as well as manual termination of running programs. The memory boost feature can blow RAM up to amounts never before seen. RAMblow is very simple to use, just let it run in the background, and you will never again find your phone lacking memory.
Major features:
* Unattended and manual management of running apps.
* Maintaining a healthy amount of free RAM for smooth phone operation.
* Memory optimization for executing large programs.
* Automatic memory cleanup after set idle time.
* Examination and manual closing of unwanted programs.
* Reporting the results of memory cleanup.
* Compatible with all Symbian S60 3rd and 5th edition phones by Nokia, Samsung, LG and Sony Ericsson.
http://my-symbian.com/s60v3/software...Auto=779&faq=1
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February 4th, 2010, 22:32 Posted By: wraggster
ABBYY FotoTranslate is an innovative solution for travel and business trips. Translate words with a single button push, wherever you are - you don't need to type unknown foreign words by hand. The program automatically recognizes the words taken on the camera of your smartphone and shows the translation. Snap a foreign word - get an instant translation using OCR (optical character recognition) - almost 30 language combinations are available!
http://my-symbian.com/s60v3/software...Auto=780&faq=3
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February 4th, 2010, 20:52 Posted By: wraggster
Since the last time we mentioned it, the MyTether app for WebOS phones has gone up in price from a requested $10 donation to $14.95, but that's still considerably cheaper than Verizon's $40 per month Mobile Hotspot plan. We're still leery about what usage/overusage could mean for your contract & bill, but a new beta version has been posted that officially supports the Pre Plus and according to the developer "makes use of the API calls behind MHS" to let it work more smoothly. Even with the Pre's openness to hackery we had some issues getting the beta installer to operate on our Windows 7 machine but once it was installed it worked as promised, giving comparable speeds to a dedicated EV-DO card on the same network. Other new features include automatic tracking of data usage and the ability to manage connected devices directly on the app. Other than some compatibility issues with WebOS updates there hasn't seemed to be any blowback from Sprint or Palm on this app so far, we'll see if Verizon has any issues with its premium priced turf being encroached upon.
http://www.engadget.com/2010/02/03/w...tspots-to-ver/
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February 4th, 2010, 20:48 Posted By: wraggster
Don't shy away at the sound of that "S" word. I've got some reassuring news for anyone who's ever thrown their N95 across the room in horror. Starting today, Symbian^2 will be offered as a free open source download for anyone wanting to tinker with it. The details are a bit thin on the ground so far, but at least it shows Symbian is finally starting to view Android as a threat.
Once Symbian^3 is launched later this year, it won't be quite as attractive fooling around with Symbian^2 behind its back, so best to start early and get in a few months of quality time together before the jealousy sets in.
http://gizmodo.com/5463970/symbian-g...rce-from-today
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February 4th, 2010, 18:12 Posted By: wraggster
An anonymous reader links to Greg Kroah-Hartman's explanation of a rift (hopefully mendable) in the development culture of Google's Linux-based Android OS and the Linux kernel itself.
"As the Android kernel code is now gone from the Linux kernel, as of the 2.6.33 kernel release, I'm starting to get a lot of questions about what happened, and what to do next with regards to Android. So here's my opinion on the whole matter ..."
http://linux.slashdot.org/story/10/0...rnel-Community
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February 4th, 2010, 18:10 Posted By: wraggster
Developer Fabien Sanglard has written a code review for id Software's iPhone port of Doom. It's an interesting look into how the original 1993 game (which he also reviewed to understand its rendering process) was adapted to a modern platform.
"Just like Wolfenstein 3D, Doom was rendering a screenframe pixel per pixel. The only way to do this on iPhone with an acceptable framerate would be to use CoreSurface/CoreSurface.h framework. But it is unfortunately restricted and using it would prevent distribution on the AppStore. The only solution is to use OpenGL, but this comes with a few challenges: Doom was faking 3D with a 2D map. OpenGL needs real 3D vertices. More than 3D vertices, OpenGL needs data to be sent as triangles (among other things because they are easy to rasterize). But Doom sectors were made of arbitrary forms. Doom 1993's perspective was also faked, it was actually closer to an orthogonal projection than a perspective projection. Doom was using VGA palette indexing to perform special effect (red for damage, silver for invulnerable...).
http://games.slashdot.org/story/10/0...For-the-iPhone
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February 4th, 2010, 18:07 Posted By: wraggster
Gameloft CFO Alexandre de Rochefort has said that he expects mobile game sales to quadruple over the next 3-4 years – even if actual mobile phone penetration remains the same as it is today.
Speaking to GamesIndustry.biz following Gameloft's release of its 2009 year-end financials, de Rochefort said that as Java handsets are replaced by the new generation of smartphones, game sales will increase exponentially simply because the games that can be made for those handsets are of such higher quality.
"If I look at the long term growth for Gameloft and for mobile gaming in general, what I see is that the attach rate on Java phones is around 3 per cent, whereas on the next generation of smartphones, beginning with the iPhone, the attach rate is above 10 per cent. On the iPhone several studies have shown it's even as high as 15 per cent," he said.
"My point is that, basically, there is absolutely no doubt that in the next 3-4 years all Java phones will have been replaced by the next generation of smart phones. And this means that even if we have a similar install base – I'm not even betting on the increased penetration of mobile phones in the world, I'm just saying at equal install base - we are capable of growing this market 3-4 times just due to the fact that because the games are so much better on the next generation smartphones than they are on Java phones, because of that the consumer experience is much better and therefore – and we are living and experiencing this as we speak – the tie ratio is much higher on these phones.
"Just keep in mind that a Gameloft Java game is a 1MB game whereas a Gameloft smartphone game like on the iPhone is 100 – 400MB. So there's no question that the consumer experience is much better."
Mobile game revenue accounted for 94 per cent of the company's total in 2009, while iPhone sales grew a staggering 231 per cent on the previous year. In total the company has sold over 10 million games through the App Store since 2008 – an achievement that de Rochefort puts down to Gameloft's focus on creating quality, 3D games for mobile phones early on, and also to its fearless approach to new platforms.
"When we started to work on the Nokia N-Gage, I remember a lot of analysts were quite dubious about our reasons for going there. The thing is, we've been preparing Gameloft to be able to develop 3D games since 2004. And the reason why Gameloft has such high market share on the App Store, along with EA, when Glu and the other companies are nowhere to be seen, is really because we've been preparing for this shift for years now," he said.
He adds that the company "isn't shy" about investing in new devices – even when it doesn't know how those devices are going to perform in the long term.
"Gameloft was, as far as I know, the only European company invited by Apple to present on stage for the launch of the iPad and, to a certain extend, I believe this was because we've shown to Apple that we were ready to invest on new devices really as ahead of the new device as possible," he said.
"We're not shy, we are not fearful of investing – even if we don't know what the output will be. We've been investing on Google phones, on the Palm, on the iPhone and we're going to continue doing this and clearly it is our will to be present on the iPad when it is launched. I don't know with how many games but we'll be there."
On the subject of the iPad, de Rochefort is reluctant to offer an opinion - "I personally have not seen the device myself," he says. But he offers some insight as to its potential in the gaming market.
"The processor seems to be more powerful than that of the iPhone, the definition of the screen seems to be even better than on the iPhone, and the size of the screen is obviously much bigger. So, all things considered, my guess is that it's going to be a good device to play games on."
http://www.gamesindustry.biz/article...next-few-years
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February 4th, 2010, 17:59 Posted By: wraggster
iPhone users are much more interested in games than Android or BlackBerry users, according to stats released by app discovery firm Mplayit.
Games make up only 20% of the 130,000 iPhone apps available to browse on Mplayit's Facebook service, yet they account for 47% of the traffic for the site's iPhone section.
Only 20% of the traffic to Mplayit's Android section is games-related, while the proportion is 30% for its BlackBerry section.
The data was collected from the browsing habits of more than 50,000 users in the last two weeks of January.
"iPhone developers are driving this phenomenon, putting out simply fantastic games that get people excited," says Mplayit boss Michael Powers.
"But the developer catch up is underway on Android, and although BlackBerry is renowned for apps, it continues to be underrated and overlooked as a games platform."
While the most active game categories were roughly the same across all three smartphone platforms according to Mplayit's data - Arcade, Casual, Card/Casino and Puzzle - there were some differences in tastes.
The company says music games were more popular among iPhone users, while Android users showed more of a preference for games using GPS, camera and augmented reality features. And BlackBerry gamers? They like TV and movie spin-offs.
http://www.mobile-ent.biz/news/35886...ackBerry-users
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February 4th, 2010, 17:54 Posted By: wraggster
CasualGaming.biz can reveal that Cobra Mobile’s excellent iPhone action title iBomber has been downloaded over 1.5m times since its release last year. Furthermore, the coming weeks will see the release of an update to the game will for the first time introduce in-app purchases. And that's not all...
The franchise is set for an even bigger evolutionary step, however, with news that Cobra is currently working on versions for console platforms – with Xbox Live Arcade and PSN being the most likely candidates.
Cobra last year announced its intention to port the game to Sony’s PSPgo.
The developer has also confirmed that it is already working on iBomber 2.
“Since release, we have managed to successfully build a really strong gaming brand from the ground up with iBomber and we are now expanding the game out onto a host of new platforms to build out the whole experience,” Cobra CEO Mark Ettle told CasualGmaing.biz.
“Cobra’s slogan is ‘We Create, You Play’ and with iBomber there has been an awful lot of playing.”
We’re big fans of iBomber on Casualgaming.biz, naming it as our Game of the Week last August.
http://www.casualgaming.biz/news/297...-soar-past-15m
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February 3rd, 2010, 23:12 Posted By: wraggster
New from Divineo China
Supply power to your PSP GO, PSP-3000, PSP Slim, PSP-1000, NDSi-XL, NDSi, NDSL, NDS, iPod, Nano, Shuffle, iPhone 2G/3G/3GS ,Nokia mobile phone and other AV electronic appliances in your car with this car-lighter adapter which provides power supply to the rechargeable lithium battery pack.
It comes with a red light indicator that will light up when the console/device is charging.
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February 3rd, 2010, 23:05 Posted By: wraggster
Assassin's Creed II Discovery has only recently hit iTunes, and Ubisoft is readying another dose of portable professional killing with Assassin's Creed II: Multiplayer, an online game of kill-or-be-killed for the iPhone.
Coming soon to iTunes, Assassin's Creed II: Multiplayer is an online multiplayer game for the iPhone, which uses a Wi-Fi connection to connect you with up to three other players in a game of hide and go die. The goal is simple: kill the other players before they kill you. Players will be able to blend into the crowd in order to avoid detection in three different environments inspired by cities of the Italian Renaissance. You can even use one of six different power-ups, just like real assassins!
Ubisoft is packing the game with features, including a dynamic notoriety ranking system, a built-in friends list, and 24 achievements you can post to Facebook, where the world goes to find out what you've been up to.
The initial screens may be a bit small and simplistic, but I've always been a big fan of games where you can kill Bob. Man, I hate that guy.
http://kotaku.com/5463391/online-mul...-to-the-iphone
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February 3rd, 2010, 22:58 Posted By: wraggster
Android's devised one of the slickest, most widely-deployed systems for delivering over-the-air operating system updates to smartphones, but there's a problem: you've got to wait until your carrier (or manufacturer) blesses you with them. They're typically deployed in rolling batches so that it's easier for the company to do one final test of the code's veracity and limit potential damage before sending it to a wider audience -- but where there's a will, there's a way, right? As is often the case with these things, some folks have found a way to get the Nexus One's glorious new multitouch code on the phone before Google's willing to give it to you, and for anyone who's done this before, it's a fairly standard-issue procedure: copy the update to the root of your microSD card, reboot into recovery mode, and apply the binary. We've tested the procedure and it works like a champ, so if you're feeling impatient, go ahead and pull the trigger -- we're going to go out on a limb here and say that the risk of bricking is pretty low.
http://www.engadget.com/2010/02/02/n...hout-the-wait/
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February 3rd, 2010, 22:55 Posted By: wraggster
Google's been doing some pretty slick stuff with QR codes lately, and now it looks like The Weather Channel's getting in on the fun -- it's running a little on-screen graphic prompting Android owners to download their app by scanning their TV screens. Sure, it's not the craziest thing in the world -- it just takes you to a webpage -- but it's certainly fun, and one of the more mainstream uses of QR codes we've seen in a while.
http://www.engadget.com/2010/02/03/w...creen-qr-code/
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February 3rd, 2010, 22:47 Posted By: wraggster
An anonymous reader links to Greg Kroah-Hartman's explanation of a rift (hopefully mendable) in the development culture of Google's Linux-based Android OS and the Linux kernel itself.
"As the Android kernel code is now gone from the Linux kernel, as of the 2.6.33 kernel release, I'm starting to get a lot of questions about what happened, and what to do next with regards to Android. So here's my opinion on the whole matter
http://linux.slashdot.org/story/10/0...rnel-Community
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February 3rd, 2010, 20:47 Posted By: wraggster
Bejeweled and Plants vs. Zombies mastermind PopCap reckons Apple's new iPad could "kickstart" a creative revolution.
"PopCap loves to see devices that offer new experiences and force us to look at our games and rethink how we can make the best game using those new features," Andrew Stein, PopCap bigwig, told Destructoid.
"As a developer, the iPad offers the same easy development environment as the iPhone but amps that up with tremendous technical specs and a potential whole new way for somebody to interact with a game.
"As a consumer," he added, "the iPad has the potential to kickstart a whole new wave of creative innovation similar to the wave kicked off by the launch of the App Store for the iPhone and iPod touch."
Stein promised that iPad games by PopCap won't be iPhone ports. "As we're fond of saying, we don't port, we adapt – we keep the essence of what makes our games and then rebuild them to take best advantage of the features offered by the specific device," he said.
As such, the delay to the iPhone version of Plants vs Zombies is unrelated to the iPad. "It will be launched on the iPhone before the release of the iPad [in March]," said Stein. It just needed more time.
http://www.eurogamer.net/articles/po...art-creativity
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February 3rd, 2010, 15:48 Posted By: wraggster
The excitement around Palm's new generation of webOS smartphones has ebbed somewhat since the Pre was hailed as a potential iPhone killer last year.
Even so, Deutsche Bank analyst Jonathan Goldberg thinks the company is set for another upswing this year, predicting that the company is being under-estimated by investors.
"If they can grow their installed base of users and keep the carrier momentum going, this value should become more apparent," he writes in a research note.
Goldberg also predicts that Palm will sell 7.3 million handsets in 2010, and then 11.3 million in 2011, fuelled by its upcoming launch with Verizon Wireless.
He also thinks that by the end of this year, there may be more apps available on Palm's App Catalog than are on BlackBerry App World - a more controversial assertion, given RIM's recent announcement that its developer community is now 200,000-strong.
However, Palm's success may not lead to a standalone future for the company. "There is real potential for Palm to be acquired in the next two years," writes Goldberg.
http://www.mobile-ent.biz/news/35878...OS-renaissance
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February 3rd, 2010, 15:46 Posted By: wraggster
ScrollMotion is signing deals with a variety of educational textbook publishers, to take their titles to Apple's iPad.
That's according to the Wall Street Journal, which names McGraw-Hill, Houghton Mifflin Harcourt K-12, Pearson Education and Kaplan as involved in these deals.
What's more, the article suggests that Apple is firmly focused on the education sector as a key market for the iPad, despite last week's launch concentrating on consumer usage of the device.
The device could also link into the existing iTunes U service for students.
"This is the beginning of handheld education," says ScrollMotion CEO John Lema.
http://www.mobile-ent.biz/news/35876...deals-for-iPad
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February 3rd, 2010, 02:07 Posted By: wraggster
Trailrunner7 sends in a threatpost.com article on exploiting flaws in the way the iPhone handles digital certificates.
"[Several flaws] could lead to an attacker being able to create his own trusted certificate and entice users into downloading malicious files onto their iPhones. The result of the attack is that a remote hacker is able to change some settings on the iPhone and force all of the user's Web traffic to run through any server he chooses, and also to change the root certificate on the phone, enabling him to man-in-the-middle SSL traffic from that phone. ... Charlie Miller, an Apple security researcher at Independent Security Evaluators, said that the attack works, although it would not lead to remote code execution on the iPhone. 'It definitely works. I downloaded the file and ran it and it worked,' Miller said. 'The only thing is that it warns you that the file will change your phone, but it also says that the certificate is from Apple and it's been verified.
http://apple.slashdot.org/story/10/0...es-Web-Traffic
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