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January 31st, 2010, 21:48 Posted By: wraggster
If you're a Palm Pre owner who's been craving some old-school distraction, rejoice! You can now play Game Boy, Game Boy Color, and Game Boy Advance games on your smartphone.
Game Boy Advance games, like Mario Kart Short Circuit, aren't quite running at full speed yet—about 60% of normal speed with sound or 90% without—but Game Boy and Game Boy Color games work just fine, and, as they say, emulators can't be choosers.
The VisualBoyAdvance for WebOS project only started two weeks ago, so hopefully updates and improvements will be quick to follow. As shown in the video, the emulator can already switch between portrait and landscape and supports custom skinning.
Check out the project's page on Pre Central for information on how to install
http://www.precentral.net/visualboya...ebos-vengeance
http://gizmodo.com/5460467/play-game...sualboyadvance
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January 31st, 2010, 21:44 Posted By: wraggster
Having cut his programming teeth on an Apple ][e as a ten-year-old, Mark Pilgrim laments that Apple now seems to be doing everything in their power to stop his kids from finding the sense of wonder he did: 'Apple has declared war on the tinkerers of the world. With every software update, the previous generation of "jailbreaks" stop working, and people have to find new ways to break into their own computers. There won't ever be a MacsBug for the iPad. There won't be a ResEdit, or a Copy ][+ sector editor, or an iPad Peeks & Pokes Chart. And that's a real loss. Maybe not to you, but to somebody who doesn't even know it yet
http://apple.slashdot.org/story/10/0...From-Tinkering
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January 30th, 2010, 19:05 Posted By: wraggster
While Nintendo president Satoru Iwata expressed some rather public disappointment with the new Apple iPad yesterday, representatives from rival firm Sony couldn't be happier.
"Apple's entrance into the portable gaming space has been a net positive for Sony," Sony's John Koller, Director Hardware Marketing, told the Wall Street Journal. "When people want a deeper, richer console, they start playing on a PSP."
If positive thinking really was a power, Sony would be moving mountains about now.
http://kotaku.com/5460078/sony-pleas...th-apples-ipad
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January 30th, 2010, 19:04 Posted By: wraggster
At this particular point, 50-something days away from the earliest iPad deliveries, we doubt too many people are up in arms about the iPad's ability to act as a jumbo iPhone. On the other hand, if we told you you can take pretty much the entire iPad experience and distill it down to your iPhone OS device, well you'd probably care a lot more, wouldn't you? To get that extra 3D flavor to your UI, including the fetching iBooks shelf and other iPad-specific touches, you'll need a jailbroken iPhone or iPod touch, access to the Cydia app store, and the manpower to click past the break for the full instructional video. Come on, you know you want to.
http://www.engadget.com/2010/01/30/i...nd-ipod-touch/
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January 30th, 2010, 19:00 Posted By: wraggster
Firefox Mobile crawled into its first pockets last night, going live on Maemo5. The mobile version retains the full awesomeness of the Awesome Bar and includes WeaveSync for keeping tabs, passwords, and bookmarks straight across desktop and mobile versions.
The Nokia N900 sports a lot of impressive unofficial achievements on its resume, like dual-booting (sort of) and playing Starcraft and Duke Nukem 3D. Now it gets the benefit of Firefox's first o-fficial mobile version.
As mentioned above it comes with the Awesome Bar and synchronization capabilities as well as tabs, location-aware browsing and some add-ons. Flash support is experimental but can be turned on in the settings.
Firefox Mobile 1.0 is currently available for download. You can find out more at Mozilla's Firefox Mobile page.
http://gizmodo.com/5460348/firefox-m...to-nokia-n900s
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January 30th, 2010, 18:59 Posted By: wraggster
Paul Krill reports that Apple's new iPad could be easier to write apps for, thanks to Novell's MonoTouch development platform, which helps .Net developers create code for the iPad and fully comply with Apple's licensing requirements — without having to use Apple's preferred Objective-C. This news falls on the footsteps of news that Citrix will release an iPad app that lets users run Windows sessions on the iPad. These two developments bolster an argument that the iPad could eventually displace the netbook.
http://apple.slashdot.org/story/10/0...Pad?art_pos=11
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January 30th, 2010, 01:03 Posted By: wraggster
Sure, it might resemble a large iPod Touch to some of us, but to the folks who get paid the big bucks to make games -- such as Epic Games VP Mark Rein -- the iPad looks like opportunity. Speaking to Gamasutra at this week's big unveiling event, Rein said "I really like the device and I think it's going to be great for gaming." And considering his company's Unreal Engine 3 is popping textures in and out of view on the iPhone already, it's no surprise that he said it's a "pretty safe assumption" to bet that the engine will make its way to the iPad.
Like the iPhone game developers we spoke with yesterday (and our own wishes for what we'd like to see on the device), Rein hopes that devs will "take advantage of the differentiated form factor of the device." And hey, with all that extra screen space, we have to imagine that at least a quarter of Marcus Fenix's enormous husk is now able to fit into view! It's called innovation, folks, ya dig?
http://www.joystiq.com/2010/01/29/ep...possibilities/
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January 30th, 2010, 01:00 Posted By: wraggster
The real question about Apple's new multitouch pseudo-computer, dubbed the iPad, is not whether it sucks or rocks. What all of us really want to know is whether it will change the future. The answer? Yes, but badly.
The iPad And The World Of Tomorrow
For those who spent yesterday glued to the State of the Union address instead of tech news feeds, Gizmodo has a terrific summary of Apple's new device. To break it down: The iPad looks basically like an iPhone, but with a 9.7 inch screen. It runs the same software as the iPhone, can connect to the internet, and seems to work nicely for reading books, newspapers and magazines, watching video, checking Google maps, reading your email, surfing the web, and casual gaming (though not PC gaming, as Kotaku's Stephen Totilo points out). Like the iPhone, it has no keyboard - you can touch-type on the screen. Or you can buy a keyboard attachment separately.
Why is this outsize version of the iPhone so important that the internet basically exploded over it yesterday? Mostly because Apple's last two new mobile devices - the iPod and the iPhone - changed the way people think about computers. They really did change the future, by making it glaringly obvious that computing devices are not all desktop PCs - they can be specialized music players, or telephone/internet toys that put the web in your pocket. They are the beautiful, cool poster gadgets for the mobile computer generation; they are what we imagine when we think of tomorrow's machines.
The Mythical Convergence Device
The iPad promises to be just as revolutionary as its predecessors, for one reason. It embodies, as much as possible, the mythical convergence device that technophiles have been craving for almost two decades. The convergence device, which people began to discuss seriously in the 1990s, would be a unified gadget where you could consume many kinds of media, especially TV and the web, with the same gadget.
This is exactly what the iPad does, helped along by the fact that so much television is available online already. And you can add books to this convergence, too (possibly even with a Kindle app). The iPad is also the perfect shape for a convergence box. Its screen is about the size of a quality paperback or small television set. There's none of that scrunching your forehead as you peer into the teeny screen of the iPhone to read a book or watch YouTube.
What I'm saying is that the iPad appeals to a very deep and longlived fantasy in the consumer electronics world: A device that does it all. At least, if all you want to do is consume media.
And there's the problem.
Reinventing The Television
Apple is marketing the iPad as a computer, when really it's nothing more than a media-consumption device - a convergence television, if you will. Think of it this way: One of the fundamental attributes of computers is that they are interactive and reconfigurable. You can change the way a computer behaves at a very deep level. Interactivity on the iPad consists of touching icons on the screen to change which application you're using. Hardly more interactive than changing channels on a TV. Sure, you can compose a short email or text message; you can use the Brushes app to draw a sketch. But those activities are not the same thing as programming the device to do something new. Unlike a computer, the iPad is simply not reconfigurable.
The iPad emulates television in another way, too: You can channel surf through the Apps Store, but you can't change what's playing. Every single app that's available for the iPad has to be approved by Apple first, just like apps for iPhones. That means censorship of "offensive" apps, no apps that compete with Apple (i.e., no Google Voice), and no random app somebody wrote to do whatever obscure shit you want to do. So you've got thousands of channels and nothing on. You can only keep flipping through the channels, hoping in vain to see something other than reruns of Cheaters and Alf.
If you want something new, there are very limited ways of getting it. You can write an app, and it might be accepted to the Apps Store. Or you can write your own (unacceptable) app and hand it out to a few friends, if you and they are technically savvy enough. But most users won't be in that position.
As futurist Jamais Cascio told io9:
This is Apple's big push of its top-down control over applications into the general-purpose computing world. The only applications that will work with the iPad are those approved by Apple, under very opaque conditions. On a phone, that's borderline acceptable, but it's not for something that is positioned to overlap with regular computers.
The iPad has all the problems of television, with none of the benefits of computers.
Back To The Shopping Mall
So if it's not a computer, what exactly is the iPad? It could be just a really tarted-up ebook reader, which would make sense if you consider that the iPad is competing with Amazon's Kindle. So it's a reinvention of the book, a fairly old technology, but in a gleaming new package. Except that package isn't even very new, as futurist and science fiction author Karl Schroeder pointed out. He told io9 that the iPad isn't about brilliant hardware innovation, and that in fact the device doesn't even use state-of-the-art ebook tech like e-ink.
Speaking to us via email, Schroeder said:
What Apple has done (again) is seize the moment with a combination of a device and a business model . . . even if e-ink provides a better reading experience for books (reading on an iPad will continue to literally mean staring into a lamp, just like reading on a computer screen), it doesn't matter because it's the total package of iTunes, iBookstore, 3G, games, apps etc. that will pull ebook readers along with it. Consider that the iPad is a closed platform that doesn't even multitask; if the technology mattered, those would be major considerations for the buyer. But they won't be, because when you buy an iPad, you buy access to the whole Apple business ecology.
Looked at from this angle, the iPad isn't so much new technology as it is a shiny, pretty doorway to a mall where you can buy everything from books to movies.
The iPad hasn't brought us forward into the future. It's taken us backward to a world of strip malls and televisions.
Another Vision Of The Future
So the iPad takes us back to the 1980s, or maybe even the 1950s. It's likely to be a device that changes our future, but what that means is we're facing a tomorrow where true innovation is sidelined by a device that represents a convergence of old media and shopping.
But as John Connor would say, we can change the future. That might be as simple as pushing Apple to change its App Store policies to make iPads less like TVs and more like computers. As Lifehacker's Adam Pash put it, "The App Store isn't exactly the problem-it's the way Apple runs and limits the App Store." He suggests that Apple could create a special "Restricted section" for its App Store. He continues:
Rather than reject applications that it feels may confuse the user (like they claimed Google Voice or Google Latitude might), or applications that allow users to access naughty pictures, or even applications that it hasn't had time to vet for the App Store proper, [Apple] put those applications in the Restricted section. Before a user is able to install applications from the Restricted section, that user has to agree that the application may confuse their feeble minds, offend their delicate sensibilities, or even slow down their device. Is this such a problem? . . . Even better, [the iPad] could work like the package manager it actually is and allow users to add their own trusted repositories as sources for other applications . . . The point is, users should at least be allowed to flip some switch, somewhere on the machine, that says, "Hey computer, I'm an adult, and I take responsibility over how I use this machine."
A convergence device that can also be reprogrammed the way computers can? Now we're in the twenty-first century.
Another possibility would be for developers and investors to focus on hardware that truly is innovative and futuristic. Schroeder says:
There's really nothing in the iPad that's new; if you want truly new, disruptive tech that would be at a similar price point if commercialized, look at Pranav Mistry's SixthSense and related projects.
SixthSense is a gesture-controlled mobile device with a projector - you can see its telephone app at work above. You project the phone onto your hand and press the buttons. You can also use gestures to take pictures. This is truly the next step in mobile computing, and will likely revolutionize computer networks in ways we can't yet imagine.
What Is To Be Done?
I know a lot of otherwise-savvy consumers and hackers who are already drooling over the iPad and putting in their orders. They hate the idea of a restricted device, but they love the shiny-shiny. I'm not saying that they should deprive themselves of this pretty new toy. What I am saying is that this toy represents a crappy, pathetic future. It is no more revolutionary than those expensive, hot boots I bought at Fluevog, and only slightly more useful.
The only way iPads can truly become futuristic devices is if we hack them so that we can pour whatever operating system we want inside. We need to jailbreak these media boxes so we can install the apps we want, not the ones provided by the Apple shopping mall.
Do not be content with a television when you can have a computer.
Do not be content with yesterday's machines, because the future is before you. Ready to be hacked.
http://kotaku.com/5458822/why-the-ipad-is-crap-futurism
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January 30th, 2010, 00:47 Posted By: wraggster
Sonic gives Mario the slip and sets out on his own (with a few friends) in Sonic at the Olympic Winter Games, now available for the iPhone and iPod Touch.
Sonic's solo winter Olympics outing is now available for purchase, with $4.99 scoring you 10 different characters playing 4 different events. Team up with Sonic, Amy, Tails, Knuckles, and a host of characters you may or may not care about, as they do their best to triumph at snowboard cross, skeleton and figure skating, and curling, which according to Canada is an actual sport.
The game features Bluetooth and Wi-Fi multiplayer, and a whole host of unlockables, which might make up for the small number of events. It sounds kind of nice for a $4.99 iPhone title, and so far it has an average rating of five stars. Granted that's from two people, but perhaps they are two very well-informed people, and not the developer's family.
http://kotaku.com/5459989/sonic-ditc...phone-olympics
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January 30th, 2010, 00:42 Posted By: wraggster
Man, Adobe is not letting up here. In addition to releasing a terse, carefully worded response to the Apple iPad's apparent lack of Flash, the official Flash Blog took a much more truculent approach. Exhibit A: a post entitled "The iPad provides the ultimate browsing experience?" followed by several mockups of sites laden with the infamous Blue Lego Block of Ambiguity™. Adding to the conversation in the comments, platform evangelist Lee Brimelow accuses Apple of not wanting the Flash player to succeed, and that the company's tried to work with Cupertino since the iPhone. " They don't want you to go to Hulu or play Flash games because they worry that you won't buy their apps," he says. Frankly, we wouldn't be surprised if that's the case, and while we understand Adobe's frustration, this probably isn't gonna help relations between the two tech firms. Hey Adobe, trust us, we feel your pain -- we really want Hulu on the iPad, too.
In other, more amusing news, it seems Apple's official iPad promo has slipped up a bit in showing off what the tablet can really do. Namely, one clip of the New York Times and an article on 31 places to go in 2010. Here it clearly shows a Flash-based module up top, inaccessible without the plugin. We're not thinking this is a sign of things to come -- if anything, it's probably just a mistake by the producers. Don't get your hopes up, folks.
http://www.engadget.com/2010/01/29/a...apple-promo-f/
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January 30th, 2010, 00:39 Posted By: wraggster
Google's CEO rarely comments publicly on the competition. When asked directly today about the iPad, though, he couldn't resist a minor jab in Apple's direction.
Schmidt was fielding questions from reporters at the World Economic Forum in Davos, Switzerland when he made is opinion—such as it is—of tablets known. Of course, Google also has a vested interest in the space, with more than a few upcoming slates set to run Android. Still! It's actually a pretty good point.
http://gizmodo.com/5460029/google-ce...with-your-ipad
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January 30th, 2010, 00:12 Posted By: Shrygue
via Gizmodo
The iPad is Apple's netbook. It's small, built for the web, and cheap. Which is a problem for the people who make actual netbooks, since they wanted to undercut Apple. And it's hard to get cheaper than glorified smartphone guts.
Originally, according to Digitimes, Asus and MSI wanted to undercut whatever the iPad would cost by 20 to 30 percent, but that was when they expected it to cost $1000, which made it kinda easy. It's a lot harder when the entry price is $500 for the iPad, thanks to the fact it's using essentially mobile guts (the A4 chip is the beefiest component, it seems, and it's designed for smartbooks, so it's lower power than anything in a full-size netbook).
But! Since the Asian manufacturers are sorta kinda built to compete on price, only a sucker wouldn't expect a price war—in other words, expect to see a ton of other netbooks and slate-y things for cheaper, like $400 or less. Ah, competition.
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January 29th, 2010, 21:46 Posted By: wraggster
recombu.com is running an interesting piece about how Apple has created a 'Jumanji (board game) platform.' The 9.7-inch multi-touch screen is perfect for playing board games at home, and you could use Wi-Fi or 3G to play against other people when you're on your own. What would be really interesting is if you could pair the iPad with iPhones, 'Imagine a Scrabble iPad game that used iPhones as letter holders. You could hold up your iPhone so that no one else could see your letters and when you were ready to make a word on the Scrabble iPad board, you could slide them on to the board by flicking the word tiles off your iPhone.' Now that would be cool.
http://apple.slashdot.org/story/10/0...-Game-Platform
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January 29th, 2010, 21:40 Posted By: wraggster
Russian mobile games developer HeroCraft has got in early by announcing its first game for Apple's new iPad tablet.
Majesty is a conversion of the popular PC strategy game, and will be optimised for the iPad's high-resolution screen.
It's also coming out for Java, Android and BlackBerry handsets, as well as (presumably) the plain old iPhone.
"We're impressed by the new Apple tablet device," says HeroCraft's sales and marketing director Alexey Sazonov.
"We believe it will provide the ideal platform for gaming, filling the gap between traditional desktop and mobile phone devices. Coming from a strong PC background, Majesty will work tremendously well on a high resolution portable device like the iPad."
http://www.mobile-ent.biz/news/35827...irst-iPad-game
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January 29th, 2010, 21:15 Posted By: wraggster
Nintendo's Satoru Iwata has responded sceptically to Apple's iPad, saying the device is just a bigger iPod Touch.
The Nintendo president said Apple had delivered "no surprises", telling the New York Times, "It was a bigger iPod Touch."
Iwata also took the opportunity to deny speculation that Nintendo is working towards the release of an HD-enabled Wii and a DS equipped with motion control.
"I question whether those features would be enough to get people to buy new machines," he said.
He also expressed his view that 3D gaming wouldn't catch on, although said he welcomed 3D films such as Avatar.
"I have doubts whether people will be wearing glasses to play games at home. How is that going to look to other people?" he responded.
The possible health effects of 3D game playing would also need to be examined, he said, since users would engage with 3D games for longer periods than they do a two hour film.
Reactions to Apple's iPad following its unveiling on Wednesday have been mixed, with most developers responding positively with the view the device could shrink the gap that currently exists between the casual and console gaming markets.
Others however have criticised Apple for creating a device for which there is no market, and question whether it will damage the prospects of smaller companies that have, so far, thrived on developing for the App Store.
http://www.gamesindustry.biz/article...ger-ipod-touch
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January 28th, 2010, 21:24 Posted By: wraggster
Now that the gaming public at large has had a chance to discuss Apple's iPad, it's for the analysts to weigh in. Speaking with IndustryGamers, prior to the iPad announcement, Wedbush Morgan analyst Michael Pachter intimated that he didn't expect the tablet set the gaming world on fire. "It's going to have limited appeal to gamers, although some people will buy it obviously," said Pachter. He elaborated that the device could affect Nintendo's DS, though. In the end, however, Pachter expects the iPad to benefit the iPod Touch, thanks to a "cross-fertilization of games" between the platforms.
Meanwhile, EEDAR's Jesse Divnich, speaking after the iPad announcement, said that iPad games would likely have to cost $20 for publishers to "treat the iPad as a serious gaming device." Divnich noted to the low barrier of entry on the iPad / iPod as the sticking point, saying that big publishers have a hard time competing with indie developers that can sell games at rock-bottom prices.
He further elaborated that the competition on the App Store stifles big publisher profits, which in turn stifles innovation. "The lower the profit potential, the less resources and desires there are to push gaming standards ahead." Frankly, that point of view seems to neglect that many low-budget indie games do push gaming standards ahead, but that's another post altogether.
http://www.joystiq.com/2010/01/27/an...re-about-ipad/
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January 28th, 2010, 21:21 Posted By: wraggster
With yesterday's announcement from Apple of its much hyped "latest creation" -- the iPad -- and the news that already existing iPhone applications (that means games too, folks) will be playable on the device, we started wondering how the developers of the world felt about this shiny new piece of gadgetry. So we asked a handful of our favorites -- Canabalt's Adam "Atomic" Saltsman, Pocket God's Dave Castelnuovo, and PopCap's Andrew Stein, just to namedrop a few -- to give us their reactions.
"It's hard to say anything concrete without actually playing with the thing personally, but I'm optimistic about it continuing to open up video games to even more 'normal' people," Saltsman told us. "I'm hopeful that having a big multitouch space will help mediate the whole 'fat fingers on a tiny screen' problem." PopCap's Andrew Stein agreed, telling us "We'll certainly look at the unique capabilities of the iPad and work hard to utilize those in instances where they can make our games even more fun."
Republic of Fun prez Mike Rasmussen sees things a bit differently, noting the opportunity in the upped horsepower of the device. "From a pure gaming perspective, I'm excited about the additional resolution and horsepower, and really interested to start understanding the 3D performance of the A4 [chip]." But even the most successful app developer on the market -- Pocket God creator Dave Castelnuovo -- seems a bit reticent of the iPad, telling us he sees "a lot of potential with the device," but his company is going to "wait to see what kind of acceptance the tablet will have" before moving forward with development.
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http://www.joystiq.com/2010/01/28/ip...s-on-the-ipad/
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January 28th, 2010, 21:06 Posted By: wraggster
While the news of Apple's iPad having 3G wasn't exactly a surprise, the move to a new format for the SIM certainly was. The SIM -- that tiny card that holds your contact info and account information that you find in your GSM handset -- is a 15 x 25mm plastic card whereas the new Micro SIM (also known as a 3FF SIM) is a diminutive 12 x 15mm, about 52% smaller. Needless to say, it's not physically compatible with your current phone. This card was developed by the ETSI (European Telecommunications Standards Institute) to offer things like more storage space on-chip for provider applications, increased control and security functions -- over what, we don't know -- and the new smaller form factor allows it to fit in tiny devices. Frankly, we wouldn't call the iPad "tiny" and we have absolutely no clue what justification Apple had to switch to it other than a desire to be different -- this is the company that pioneered Mini DisplayPort, after all -- but the long and the short of it is that you're going to have a hard time finding a carrier offering Micro SIMs in the short term since the GSMA doesn't appear to be actively spearheading a mass conversion. In fact, from AT&T's perspective, this is better than a software lock in some ways -- you're not going to be able to download a hack that gets you on another network, so you're totally at the mercy of your carrier at choice for providing a compatible card. Intentionally evil? Perhaps not -- all standards have to start somewhere -- but it's an awful pain in the ass.
Update: T-Mobile (in a partnership with Lok8u GPS devices) announced they were bringing the 3FF SIM to US shores back on January 6th of this year. See the source link for more info.
http://www.engadget.com/2010/01/27/a...sim-explained/
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