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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers.
THE LATEST NEWS BELOW
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February 3rd, 2010, 02:05 Posted By: wraggster
Gameloft has posted its year-end results, with sales up 11 percent to 122 million Euros. Growth was driven by iPhone game sales, up over 230% to 18 million Euros ($25 million).
The French outfit has released dozens of iPhone and iPod Touch games in the last year including branded game heritage titles such as The Settlers and Earthworm Jim, licenses like Avatar and Derek Jeter Real Baseball, and original product such as Castle of Magic and Siberian Strike.
Gameloft departed from the packaged goods sector in 2009 to focus entirely on mobile games. It blamed a comparatively weak fourth quarter on this decision, and the strength of the dollar. In Q4, sales were down six percent to 32 milion Euros. Profits have not been disclosed but are expected to come in at around 8 percent of revenues.
http://www.mcvuk.com/news/37410/Game...ales-hit-25mrn
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February 2nd, 2010, 21:53 Posted By: wraggster
If somehow you've become concerned that another iPhone might not be on the way to market, you can now rest easy. Our ingenious tipsters have discovered yet another fascinating factoid deep within the Frameworks of the iPhone OS 3.2 SDK, namely: the codename of the next iPhone. Buried way inside the platform simulator lies a set of folders dedicated to specific models of iPhone OS-ready devices, including the iPhone 3GS, second generation iPod touch, something called the "K48" (yep, the codename we were told was the internal name for the iPad), and... the "N89." Sure, it sounds like a Nokia phone just waiting to happen, but this is -- according to our extremely knowledgeable and trusted sources -- likely the codename of the next iPhone (previous versions were called the M68, N82, and N88). We can't take too much away from this beyond the fact that the model exists, though we're certain that with a little more digging, some detail is sure to rear its head (attention hive-mind). Interestingly, Apple's just released firmware (3.1.3) also includes another new model, the "N80," which we're told will most likely be the next version of the iPod touch. We're going to keep researching here, so stay tuned for more.
http://www.engadget.com/2010/02/02/n...atest-sdk-and/
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February 2nd, 2010, 19:20 Posted By: wraggster
The Wall Street Journal today examines "Why Playfish Sold Itself to EA." Um, wouldn't you sell yourself for $300 million? While such an investigation might seem trivial, the WSJ calls in Playfish president and GM Kristian Segerstrale, who reveals that several hundred million is merely chump change. Playfish certainly considered a road to riches paved in the arduous process of going public as an independent company, but "as we advanced our conversations with EA, what became clear was that this would be genuine opportunity to accelerate our pace of growth and build a billion-dollar business faster," Segerstrale explains.
To realize this dream -- to get rich really quick -- Playfish clearly saw it would take more than its prowess as a stand-out developer in the burgeoning social games arena. It would take brand power. According to the WSJ, as suggested by Segerstrale, "there will be a social game based on a well-known EA brand this year." Hardly a revelation, to be sure, but it's at least confirmation of a killer strategy. Take an established IP -- likely EA's The Sims -- and adapt it for a network of social gaming experiences that spans persistent platforms like Facebook and the iPhone. Oh, so that's why Playfish sold itself to EA.
http://www.joystiq.com/2010/02/02/ws...nown-ea-brand/
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February 2nd, 2010, 17:27 Posted By: wraggster
Twelve of the 20 top grossing games in the UK App Store this week are based on console or PC brands.
In fact, the top four places in the chart are filled with console/PC-derived titles: Grand Theft Auto: Chinatown Wars; Rock Band; Broken Sword: Director's Cut; and Call of Duty: World at War: Zombies.
Others in the Top 20 include Driver, Spore Creatures, The Sims 3, Championship Manager 2010, FIFA 10, Worms, Sonic the Hedgehog and Need For Speed Shift.
It's more evidence that despite constant talk of the pressure on publishers to cut their iPhone game prices to $0.99 (59p here in the UK) to compete with the hordes of casual titles, it's pricier console brands that are making the most money.
In fact, only three of the 20 Top Grossing games cost 59p this week: Doodle Jump, All-In-1 Gamebox and Trenches.
The average price of the Top 20 is £3.19, compared to an average price of £1.83 for this week's Top Paid Games chart on the UK App Store, which measures number of downloads rather than overall revenues.
EA Mobile has seven games in the 20 Top Grossing Games chart - the only other publisher to have more than one is Gameloft, which has two.
No wonder EA's Luca Pagano claims the publisher is "dominating" on iPhone, at least here in the UK. This week's UK Top Grossing chart is reproduced below:
http://www.mobile-ent.biz/news/35862...Grossing-chart
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February 2nd, 2010, 17:22 Posted By: wraggster
EA Mobile's European boss Luca Pagano says the publisher is ready to invest more heavily in smartphone platforms beyond the iPhone.
"It’s where our business in the future will drive from, so we are ready to capture the opportunity when it arrives," he tells ME, while admitting that conditions are "not completely perfect" on the stores of some of Apple's rivals.
"The challenges have been widely discussed. Billing is one of the key ones. But we are looking forward to those challenges being properly tackled, and working together with Nokia, Google, RIM and the others," he says.
Meanwhile, EA Mobile may also look to experiment more with game pricing in the future, for example with in-app payments and freemium models.
"There is an understanding that we could actually do a favour to the business as well as to consumers by experimenting with different models," he says.
"That doesn’t necessarily mean giving things away for free though. It may be about giving a different engagement to the consumer with a very small barrier to entry, and then a way to monetise that further down the line."
http://www.mobile-ent.biz/news/35856...-opportunities
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February 1st, 2010, 21:39 Posted By: wraggster
It ain't the first company to do it, but Logitech's new iPhone app is certainly one of the easiest to get into. Oh, and did we mention that it's completely free to download? Available now in the App Store, Touch Mouse transforms your handset into a wireless trackpad or keyboard, and thanks to its reliance on vanilla WiFi signals, you won't need any proprietary equipment to get it up and running. It's fully compatible with both Mac and PC platforms, and it's obviously a pretty fantastic way to control your HTPC without dragging a full-fledged keyboard / mouse into the living room. Hit the source link for more details, and be sure to let us know how it goes in comments once you give it a roll.
http://www.engadget.com/2010/02/01/l...ad-or-keyboar/
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February 1st, 2010, 18:56 Posted By: wraggster
Okay, folks, you know the drill: here lies new hardware, may we see it hacked to run unintended software. Today's contestant is Pandora, once thought to be relegated to the realm of vaporware and now in full production. One of the lucky, open source-friendly buyers decided that the native Linux distribution was just not for his liking, and instead opted for Google's little green man mobile OS. Touchscreen support isn't there yet, but you gotta start somewhere, right? Video of Android on Pandora after the break. Now we wait until the time we can gleefully say "Pandora (the app) on Android on Pandora" while we listen to some rocking streamed tunes.
http://www.engadget.com/2010/02/01/a...-or-something/
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February 1st, 2010, 18:49 Posted By: wraggster
There is a video floating around of a Nokia N900 smartphone running the full desktop Mac OS X 10.3. From the author, Tomi Nikkanen: 'I believe this makes the N900 the first smartphone ever to run a full version of Mac OS X (at any speed, slow or otherwise). As you can see from the heavily edited video, it took almost 2 hours to reach the "About my Mac..." window. Keep your eye on the time display as that will give you an impression of just how uselessly slow it is.
http://mobile.slashdot.org/story/10/...e-Running-OS-X
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February 1st, 2010, 18:48 Posted By: wraggster
Apple showed biggest year-on-year growth of all vendors in Q4
53 million smartphones shipped globally in the fourth quarter of 2009 – up 30 per cent year on year, research has found.
According to a study by Strategy Analytics Nokia increased its global smartphone share to 39.2 per cent – 20.8 million units – while RIM (the manufacturer of BlackBerry) and Apple increased their portions to 20.2 per cent and 16.4 per cent respectively (10.7 million and 8.7 million units).
Of those firms, Apple showed the biggest growth, upping its market share from 10.8 per cent in Q4 2008.
"This was the strongest period of growth since Q3 2008 and smartphones are leading the handset industry out of recession," says senior analyst Tom Kang. "Sales are being driven by stronger consumer demand and a stream of attractive new 3G models tempting buyers into retail stores."
Smartphones from vendors other than Nokia, Apple and Rim shipped 12.8 million units in Q4 2009, taking a market share of 24.2 per cent - down from 33.6 per cent in Q4 2008.
"The smartphone market will become ultra competitive in 2010," says director Neil Mawston. "Samsung and LG have ambitious plans to grow volumes and expand their app stores, while emerging players like Dell and Huawei are strengthening their device portfolios and courting major operators."
http://www.pcr-online.biz/news/33089...t-of-recession
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February 1st, 2010, 17:33 Posted By: wraggster
Apple has confirmed that the iPad, the latest addition to the tech giant’s fashionable product line, will be available in the UK next month.
Furthermore, the higher-spec 3G models that offer over-the-air downloads will begin shipping a month later in April.
How much the machine will cost in the UK is yet to be seen. A direct translation according to current exchange rates would see the entry-level 16GB wi-fi model cost £308, with the top-end 64GB 3G model costing £512. However, UK prices can realistically be expected to start around the £400 mark.
It has not been announced which UK operators will offer the iPad as part of a monthly data usage contract, though all three main mobile operators – O2, Vodafone and the soon-to-be-merged T-Mobile and Orange – are said to be in talks with Apple.
The iPad uses microSIM cards as opposed to traditional sims, meaning users won’t be able to use their existing cards in the device.
http://www.pcr-online.biz/news/33088...-iPad-in-March
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February 1st, 2010, 17:24 Posted By: wraggster
Delicious Monster founder claims iBooks copies Delicious Library
The founder of Delicious Monster, an iPhone app developer, has claimed that Apple stole the user interface for his Delicious Library app and used it to create the iBooks feature that was demonstrated on the iPad.
According to the SuperSite Blog, Wil Shipley immediately twittered his thoughts during the product demostration last week.
“No, Apple didn’t license iBooks from me. They just copied me. Ah well,” he wrote, before adding: “I guess it’s not enough Apple has hired every employee who worked on Delicious Library, they also had to copy my product’s look. Flattery?”
The Delicious Library app received the Apple design award twice and was a runner-up once, so Shipley is adamant that the duplication is not a mistake.
“Now, of course Apple couldn’t contact me ahead of time and say, ‘Hey, we’re taking your idea, thanks.’ Their lawyers would worry they’d open themselves to a huge lawsuit, for one, and they’d also be leaking a secret,” speculated Shipley. “Nor could they write me a check. Even a token one would be an admission (in their lawyers’ eyes) that they were copying something.”
http://www.pcr-online.biz/news/33087...ooks-interface
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February 1st, 2010, 17:21 Posted By: wraggster
DIY iPhone apps firm Mobile Roadie is setting its sights beyond the App Store, according to CEO Michael Schneider.
"We’re launching our Android client next month - it’s really great: you can put everything in once to our system, flick a few switches and there it is," he says in an interview.
"I think Android is going to be huge by the end of this year. Partly because of the launch of Google’s Nexus One handset, but there are 20 or 30 more devices in development."
Mobile Roadie started off working with bands to make their own iPhone apps, but has since diversified to support anyone who wants an app - charging a $499 setup fee, then $29 a month to cover hosting costs and new features.
Schneider says the company is also "looking very closely" at BlackBerry and Symbian, but warns that Nokia's strategy is still causing him concern.
"They keep changing their minds," he says. "They have this Ovi Store with Symbian apps, but now they’re releasing a new OS [Maemo] that has nothing to do with Symbian. We’re a small company, so where do we put our resources?"
http://www.mobile-ent.biz/news/35845...droid-and-more
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January 31st, 2010, 21:52 Posted By: wraggster
We're sure just about every company on the map has an opinion on Apple's new device, but a few big wigs have taken time out of their busy schedules to weigh in on the device. These are their stories.
Nokia's Mark Squires, Head of Social Media, was mainly confused by Apple's statement that it's the biggest mobile device manufacturer, surpassing Nokia in combined revenue on media players, phones and laptops. Mark argues that the accepted definition for "mobile devices" excludes laptops, and goes on to mention the undisputed fact that Nokia's still number one when it comes to number of devices sold.
Netflix CEO Reed Hastings, meanwhile, says that mobile devices aren't a priority for his company yet. They're fighting the good fight of the large screen, and once they feel comfortable in their various efforts there, then they'll move on to small screens. Netflix hasn't done or submitted an iPhone application, but Hastings did mention that he was optimistic that if Netflix did get into the game, the app would be approved for the App Store, and that it would run on both the iPhone and iPad.
Satura Iwata, president and CEO of Nintendo, took a much more directly critical approach to the device, calling it a "bigger iPod Touch," and that Apple delivered "no surprises." In the same interview he expressed skepticism as to the value of bringing a high definition Wii on the market, as well as expressing doubts about 3D glasses-based gaming. Iwata is clearly a tough man to please.
Perhaps most threatened by the iPad is Russ Wilcox, CEO of E-Ink. He says dedicated e-readers will outsell iPads due to "simple economics," and that the iPad is "great entertainment device," but it's "not the world's best reading device." His criticisms, mostly in juxtaposition to Kindle-style devices, abound, including price, weight, backlight and so on. He's right on the money about the shortfalls of a straightforward comparison, but we wonder if consumers will feel the same?
Nothing too salacious, unfortunately, and most of the points raised are pretty spot-on -- though we do wish Reed Hastings would rethink his priorities just a smidgen and get Netflix onto mobile devices sooner than later. We're needy like that.
http://www.engadget.com/2010/01/30/n...d-to-the-ipad/
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