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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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December 11th, 2009, 20:49 Posted By: wraggster
It finally happended! Skype has just released the first beta version of their native Skype client for the S60 platform. It is fully functional, with both Skype-to-Skype and Skype Out calls, IM, file transfers, voice mail, etc. This first beta version only supports some S60 3rd Edition (i.e. non-touch screen) FP 1 and 2 devices. Support for further models will be added in the production release.
http://my-symbian.com/s60v3/software...Auto=774&faq=4
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December 11th, 2009, 20:48 Posted By: wraggster
The U.S. Patent and Trademark Office today released more than 20 patents that Apple has applied for over the past year, covering products that may or may not ever be available for sale. AppleInsider reviewed some of the patents: one of which is for an anti-tampering label, and another for a new accelerometer-based user interface. A third is for a revolutionary new dock that could fit any current - or likely future - device.
The anti-tampering label would attach to different spots inside of a device, such as on a case lid and a part of the chassis, so that if you were to try to take the device apart you would rip, damage or
http://modmyi.com/forums/mac-news/69...rsal-dock.html
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December 11th, 2009, 20:47 Posted By: wraggster
Neowin has released a report that claims Microsoft is working on two new applications for the AppStore, one being a Bing application and the other for Windows Live Messenger on the iPhone. Unfortunately the applications won't be released until March, which should time nicely with their release of Windows Live Wave 4 updates.
Quote:
"Everyone understands the popularity and the pervasiveness of the platform," said Microsoft principal group program manager David Raissipour, following a Bing event Wednesday. "We are actively working on it."
http://modmyi.com/forums/iphone-news...ng-iphone.html
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December 11th, 2009, 20:37 Posted By: wraggster
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December 11th, 2009, 17:33 Posted By: wraggster
Did you get your ODROID order in promptly when they went up for pre-sale back in September? Hope so, as the first lucky developers should be getting theirs any day now. Just 300 units of the 833MHz handheld are shipping, including the various cables, additional hardware, and documentation needed to start filling the thing with fun games that look an awful lot like other games, but totally aren't. One of the first is Speed Forge 3D (which totally isn't Wipeout), shown after the break exhibiting some laggy accelerometer-based controls -- but 720p output via HDMI sure is sweet. Orders are still being accepted at $349, said to be shipping in roughly five days, meaning if Santa logs into his PayPal account quickly enough you might still find one of these under your tree.
http://www.engadget.com/2009/12/11/o...o-android-gam/
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December 10th, 2009, 21:29 Posted By: wraggster
Using a Wii remote as the controller for iPhone games? Brilliant! We’ve been waiting to see some creative usage of this pairing since we covered it back in August. [ZodTTD] is the person who ported MAME over to the iPhone. Now he’s added support for the Wii remote in Mame4iPhone via the BTstack project. BTstack seeks to add Bluetooth stack functionality to devices that don’t have it or where it is limited (the iPhone).
We’ve embedded video after the break of the WiiMote used to play a MAME game. [ZodTTD] is also the author of nes4iPhone, we hope that’s the next project he will add BTstack support to!
http://hackaday.com/2009/12/10/wiimo...te/#more-19155
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December 10th, 2009, 14:31 Posted By: wraggster
Samsung is betting there's room for more in the smartphone market and has unveiled its new bada OS. The name 'bada,' means 'ocean' in Korean and was chosen to convey the 'limitless variety of potential applications which can be created using the new platform.' Samsung claims the OS is extremely simple for developers, saying that bada was built to be extremely interactive with its users — including flash control, motion sensing, fine-tuned vibration control and face detection. Samsung is hoping developers will take this user interface and create a variety of applications focused around it, and thus provide different types of apps than exist for the iPhone and Android OS. The bada OS has a variety of sensors, including accelerometers, tilt, weather, proximity and activity. Samsung will be hosting a series of Developer Days in Seoul, London and San Francisco, among other cities, throughout 2010
http://mobile.slashdot.org/story/09/...s-With-Bada-OS
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December 10th, 2009, 12:22 Posted By: wraggster
Long established UK developer Elite has nurtured its portfolio of retro classics across various formats over the years and now it's the turn of the iPhone and iPod Touch thanks to the upcoming release of Paperboy.
These versions will go live on Friday December 18, and soon thereafter in non-English-language versions.
Elite Systems has published more than 80 titles and in excess of 300 SKUs for more than 20 different devices. It currently supplies mobile games to nine Vodafone, Orange, T-mobile, O2, Telefonica and others.
http://www.casualgaming.biz/news/295...ling-to-iPhone
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December 9th, 2009, 22:07 Posted By: wraggster
news via http://www.zodttd.com/wp/2009/12/nes4iphone/
I would like some constructive user feedback from nes4iphone users on ways to improve the software. I’d like to avoid the flame wars that have occurred over this software.
That being said, I am working on bringing both snes4iphone and nes4iphone to Cydia so that it will no longer be exclusive to RockApp. So the hardcore Cydia fans will get what has been highly requested assuming all goes well.
From what I gather, there is still room for compatibility. I’ve heard reports of games like Punchout having issues though I haven’t confirmed whether it’s a “hacked ROM” issue. There is also the issue that the WiiMote control system, while it works fine, does take up more CPU processing power than it seemingly should. I am planning on working on performance of nes4iphone so that it runs 100% smoothly even with WiiMote on the slower 1st gen iPhone and iPod Touch.
I am purchasing a PS3 controller in the morning thanks to two very kind donators. It seems PS3 controllers for use with my emulators will become a reality like WiiMote is. This is all thanks to the BTstack project!
Thanks and eagerly awaiting feedback,
ZodTTD
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December 9th, 2009, 22:03 Posted By: wraggster
Sensing growing dissent among plenty of frustrated developers at every turn, Apple is continuing to put forward efforts in good faith to make the app approval process as transparent and "open" as possible - at least for a fiercely private company like Apple.
This week Apple is busy notifying developers that there is a new tool available to help achieve that stated goal. Thanks to a new iPhone developer RSS feed on Apple's site, developers can stay on top of news and announcements pertinent to their work and the at large iphone developer community.
http://modmyi.com/forums/iphone-news...evelopers.html
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December 9th, 2009, 22:02 Posted By: wraggster
Computer industry observers have been leaning on their contacts for months trying to divine when (or if) the long-rumored, never-yet-seen Apple tablet might be coming to reality. Now an analyst with ties to the suppliers who would likely be involved says that the wheels are being set in motion for manufacturing to begin in February, with a likely release in March or April.
Analyst Yair Reiner frequently reports on Apple's plans for the investment bank Oppenheimer. Since he provides advice to people who are moving billions of dollars around, he has a lot of motivation to avoid wild speculation. AppleInsider revealed the contents of a note from Reiner to investors this morning that said his informants in the supply chain in Taiwan and China indicate that “the manufacturing cogs for the [device] are creaking into action” to begin
http://modmyi.com/forums/mac-news/69...-1-000-us.html
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December 9th, 2009, 20:55 Posted By: wraggster
Vendor claims 90 per cent of UK music downloads are made illegally
The director of iTunes Europe, Oliver Schusser has said that the vendors top priority for 2010 is to combat illegal file sharing.
In an interview with the BBC, Schusser cited statistics from the International Federation of the Phonographic Industry (IFPI) reporting that 90 per cent of music downloaded in the UK is stolen.
“Our number one challenge for the sixth year in a row is to continue to convince people that it is better to get content in the legal way than actually steal it from the internet,” said Schusser. “2010 unfortunately won't be different, we'll still be working with the record labels and service providers.
“But it is amazing how much progress we've made in the past five years. I think for all the people who are willing to pay, and I believe there is a big portion of honest people, we and other services have provided a great alternative for getting music.”
http://www.pcr-online.biz/news/32877...lenge-for-2010
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December 9th, 2009, 17:07 Posted By: wraggster
Online video firm Ustream has released its Ustream Live Broadcaster app for iPhone, which lets users stream live video from their handset to the web.
A big deal? Yep. It's the first one-to-many live video broadcasting app to be approved by Apple for distribution in the App Store. What's more, it allows the video to be streamed over 3G or Wi-Fi.
The free application is available today (App Store link), and allows users to chat to people watching the stream while broadcasting, as well as notifying their Twitter followers that a stream has started.
Videos can also be saved and then uploaded to the main Ustream website, as well as Facebook and YouTube. It's likely to be followed by apps from Ustream's rivals online, like Qik.
Previously, Ustream has released two iPhone applications: one that lets people watch video from its site, and another that lets people upload their recorded videos (but not broadcast live).
http://www.mobile-ent.biz/news/35339...ing-iPhone-app
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December 9th, 2009, 17:07 Posted By: wraggster
Apple has published two 'Top Sellers' charts of games and apps for 2009, which reveals the titles that generated the most cash on its iPhone App Store this year.
Seven of the top 30 games are from EA Mobile, representing a hugely successful year for the publisher, which has brought a succession of its big console brands to iPhone.
Gameloft has three games in the top 30, while Australian independent studio Firemint has entries from both its games: Real Racing and Flight Control. The full list can be seen here.
In the separate apps list, navigation applications are to the fore, with ALK's CoPilot, TomTom, Navigon's Mobile Navigator and Sygic's Mobile Maps Europe all present and correct.
Other apps to have coined it in include chef Jamie Oliver's 20 Minute Meals app, Smule's I Am T-Pain, Arsenal FC's official app, and Sling Media's SlingPlayer Mobile.
http://www.casualgaming.biz/news/295...g-iPhone-games
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December 8th, 2009, 21:14 Posted By: wraggster
News via http://www.summeli.fi/?p=1421
Currently I have the dynamic recompilation running without the trampoline pattern (thanks to hinkka’s tips), so there’s no deoptimizations in the dynarec side anymore. However the speed is not nearly as good as it should be. It seems that the main issue is somewhere in the Symbian SDL port. Therefore I decided to dump the SDL port, and make my own port with Qt.
The Qt will be the UI system for Symbian^4 and for future Maemo platforms, so they can easily be supported after this change. So basically I’ll be getting much better compatibility too. Actually the Qt is already working on the Current Maemo 5 and N900! The dynarecs were originally written for linux, so there really shouldn’t be any issues compiling and running the same SW with Maemo devices too.
Using Qt with S60 versions from 3.1 to 5.0 is a bit more challenging. I doubt that the Qt’s blit is fast enough, so I’ll have to make old S60 blit-functions for them, but it’s OK, I’ll switch to the Qt blit later on.
I’ll be using the Qt 4.6 which was released a while ago.
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