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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers.
THE LATEST NEWS BELOW
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November 20th, 2009, 14:43 Posted By: wraggster
Long-awaited device rumoured to be revealed in the new year
Apple is said to be planning a launch event for its tablet on January 19th, following a lukewarm response to the firm’s holiday line-up.
Many Apple fans were disappointed in September when the firm announced its redesigned iPods and a new version of iTunes, with no mention of the long-awaited touchscreen tablet.
“Apparently Apple has pencilled in an event for the [San Francisco] Moscone Center on January 19th 2010, but is yet to be confirmed,” Robert Peckham wrote in a blog for PCR. “Apple has traditionally launched significant products in January – both the MacBook Air and AppleTV were launched in January 2008.”
According to Peckham, rumoured names for the device include iPad, MacPad and Macbook Touch.
http://www.pcr-online.biz/news/32752...-tablet-launch
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November 19th, 2009, 21:35 Posted By: wraggster
An article on 9to5mac yesterday has a lot of people talking today, as the prospect of a new Mac attack from phishers allegedly looms on the horizon. Although Macs have a mostly pristine imagine for being resistant to virus attacks, phishers are slowly and steadily taking aim at Apple products.
Quote:
We received word this morning of what could be a brand new phishing attack that’s in circulation at present - an email which purports to relate to a recent Apple retail transaction and asks for details of any recent orders. The email (image above) also carries a stuffed file. This contains an ‘exe’ file which will only launch on a Windows machine, as with all such phishing trips
http://modmyi.com/forums/mac-news/69...le-attack.html
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November 19th, 2009, 21:34 Posted By: wraggster
After a long wait in Apple-approval limbo, Trillian for iPhone is now available for purchase on the App Store. The makers of the slick multiservice IM client waited three months, with no word up or down from Apple, before the okay came through yesterday.
While chat windows somewhat evoke the look and feel of Messages, the functionality far outstrips what comes in Apple's standard SMS client. The iPhone version, like the popular desktop program, allows for multiple IM connections to be managed and used in a single app. Unlike the desktop version, though, all connections are handled through Trillian's Astra network. Trillian for iPhone is always connected to the Astra server, which allows instant sync between different clients running on different platforms. If you change your avatar or display name on your iPhone, for example, the change is immediately propagated to your Windows client as well as..
http://modmyi.com/forums/iphone-news...-released.html
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November 19th, 2009, 20:53 Posted By: wraggster
Man, the Pixi has a tough life. For starters, it launches at a price point that simply makes no sense when you consider that the Pre could be had for the exact same price via third-party channels. Next, Palm's second-ever webOS device falls to just $25 on contract, making it worth a glance once more. Nary two days later, Amazon has chopped the price of the Pre to just $79.99 with a 2-year contract, and to boot the $36 activation fee is being waived. We always heard sibling rivalries were the worst -- guess mum wasn't kidding around
http://www.engadget.com/2009/11/19/p...hat-much-less/
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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November 19th, 2009, 20:44 Posted By: wraggster
Facebook's Joe Hewitt, Second Gear's Justin Williams, the long-time Mac software developer known as 'Rogue Amoeba' and other respected App Store developers have recently decided to discontinue their work on the platform, citing their frustration with Apple's opaque approval process. Continued issues with erroneous and snap rejections of applications and APIs are prompting more and more developers to shun the platform entirely. Though there are tens of thousands of other developers who have pumped out over 100,000 apps for the platform, continued migration away from iPhone development will most likely result in lower quality software
http://apple.slashdot.org/story/09/1...-the-App-Store
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November 19th, 2009, 20:39 Posted By: wraggster
Greg Yardley, an analyst for US firm Pinch Media, reckons that over 60 per cent of iPhone apps have been pirated. The conclusion is drawn from data obtained by Pinch media’s own software, which is designed to help developers track the performance of their software on the App Store.
“What we've determined is that over 60 per cent of iPhone applications have definitively been pirated based on our checks,” Yardley told Gamasutra. “The number is probably higher than that.
“What developers lose is not necessarily the sale because I don't believe pirates would have bought the game if they hadn't stolen it. But when there is a back-end infrastructure associated with a game, that is an ongoing incremental cost that becomes a straight loss for the developer.
“Many developers run servers to provide content dynamically, they run high-score servers, and that sort of thing costs money. If your application is pirated, you quickly find that cutting steeply into your profit margin, especially given the low price point of iPhone games.”
http://www.casualgaming.biz/news/295...e-been-pirated
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November 19th, 2009, 20:37 Posted By: wraggster
Apple may have taken the lightest of light-touch approaches to the iPhone’s mushrooming game market, but new indications suggest that the firm is about to make its own game software with an internal team.
An Apple job posting reveals that the firm is looking for a game software engineer, one who “wants to work as part of a small highly motivated team to work on interactive multimedia experiences on the iPhone and iPod Touch”.
The company’s small team wants a creative skilled engineer that already has about 3 years of development experience under their belt.
The move could be seen as Apple’s first serious bid to dominate the nascent yet lucrative App Store.
In September Apple revealed that there were as many as 21,178 games available on the App Store, a number amassed within just fourteen months after the online portal launched.
Steve Jobs, in a recent interview, spoke of how important games were in Apple’s aim to promote the iPod Touch.
“Originally, we weren't exactly sure how to market the Touch. Was it an iPhone without the phone? Was it a pocket computer? What happened was, what customers told us was, they started to see it as a game machine," he told The New York Times. "We started to market it that way, and it just took off."
But the success of the App Store has left some developers frustrated; with an increasing number of developers and games on board, many are finding it hard to be discovered.
The App store model was initially praised by studios for how it removed publishers from the equation, giving creatives the chance to earn a better share of sales, meaning that they could, in turn, take more risks and be more imaginative.
That utopian vision was hardly fulfilled, with the likes of Fieldrunners rubbing shoulders with trashy topical pieces, and both struggling to stand out in a vast crowd. Now, in an ironic twist, there is talk of developers seeking the help of publishers on the App Store to promote their work.
But the marketing sway of Apple itself, and indeed the aura of style that surrounds the company, may be all a game will need to sell vast volumes on the App Store. If Apple begins to roll out its own titles, such publicity is guaranteed.
http://www.casualgaming.biz/news/295...d-iPhone-games
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November 19th, 2009, 12:58 Posted By: wraggster
Pirated iPhone apps could account for over 60 per cent of the market, according to data from analytic company Pinch Media.
And these pirated apps result in a sustained, incremental loss to developers as they pay the costs to provide dynamic content and servers for those unmonetised consumers, says Pinch's CEO Greg Yardley.
"What we've determined is that over 60 per cent of iPhone applications have definitely been pirated based on our checks," Yardley said, talking to Gamasutra. He added though the number could be higher since pirates occasionally disable the tracking tools.
"What developers lose is not necessarily the sale because I don't believe pirates would have bought the game if they hadn't stolen it. But when there is a back-end infrastructure associated with a game, that is an ongoing incremental cost that becomes a straight loss for the developer.
"Many developers run servers to provide content dynamically, they run high-score servers, and that sort of thing costs money. If your application is pirated, you quickly find that cutting steeply into your profit margin, especially given the low price point of iPhone games."
According to Yardley, developers tend not to pay more than 10 per cent of earnings on a game's back-end infrastructure but, even so, a pirated game can be used many times by multiple pirates, "so your losses are multiplied many times over as well."
Pinch Media provides analytic tools to iPhone developers that are used in approximately 8 per cent of the app market.
http://www.gamesindustry.biz/article...-at-60-percent
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November 18th, 2009, 20:01 Posted By: wraggster
Not another run of the mill Android-powered device, but an Android handset actually built by the web giant
The interweb is alive with rumours that Google is working on its own Android mega-phone, which could see the light of day early next year.
There's lots of conjecture, but the source of the latest rumour was TechCrunch, which reported yesterday that the device is in development as Google seeks to create the ultimate incarnation of everything Android.
In terms of manufacturing partners for Google, the favourite appears to be LG, with the device expected to be made available on a direct-to-consumer basis (i.e. no operator exclusivity).
http://www.mobile-ent.biz/news/35107...adied-for-2010
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November 16th, 2009, 20:54 Posted By: wraggster
After months of the tech press and blogosphere spreading every type of rumor about the still-unconfirmed Apple tablet, CNN has gotten into the action. Referring to it as "a magazine-sized, touch-screen, hand-held, all-in-one device that is half-iPhone, half-Macintosh computer," CNNMoney.com highlighted the device in a post today. They talked to a panel of experts who basically recapped the rumors to date, with one significant new speculation: "stunning graphics," better than the iPod or iPhone, and a webcam for videoconferencing.
The story -subheadlined "the everything killer" - made much of how the tablet was being positioned to replace many different handheld devices now in use. According to the analysts surveyed: Laura DiDio, principal analyst at ITIC; David Wertheimer, executive director of the University of Southern California's Entertainment Technology Center; and Zeus Kerravala, an analyst with Yankee Group, the device is being prepared to fill the gap between the iPhone/iPod...
http://modmyi.com/forums/mac-news/69...cs-webcam.html
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November 16th, 2009, 19:53 Posted By: wraggster
Don't be fooled by that background: this Menq EasyPC E790 is only using Windows CE 5.0 for the sake of this hands-on. The successor to the $89 E760 we saw last year still sports a Samsung ARM processor, bumps the 7-inch display's resolution to 800 x 480, and at least as far as this Techvideoblog video hands-on shows, can do a decent (albeit not great) job of handling DivX files, Skype, and browsing. There's a promise from the manufacturer that Android is coming sometime in the next month, but honestly, given what we've seen before, we'd be happy to stick with Windows CE. Of course, the big selling point here is the price, and that claimed $80 is quite the looker. Video after the break.
http://www.engadget.com/2009/11/15/m...-should-run-a/
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November 16th, 2009, 19:14 Posted By: Nashy
Hi there,
I would like to introduce my first iPhone app - Fit or Fugly, that has just been released. Fit or Fugly is intended to bring more fun than practical usefullness, though it utilizes a science-based approach to measuring attractiveness of a human face. Hope it will be enjoyed by iPhone and iPod users!
Here are a couple of Fit or Fugly screenshots:
Description:
For centuries men and women have done their upmost to make themselves as attractive as possible to the opposite sex but up until now there was no way of determining how attractive a face actually is.
Now you can scientifically calculate how 'Fit or Fugly' your face or any other face that you care to photograph. This application utilises Fibonnaci's golden ratio which is based on symmetries via key anchor points on a human face which is the eyes, ears, chin, mouth and nose. Symmetry is accepted as the base of attractiveness.
So, either boost your confidence by discovering you are truly fit, or if the news is bad and you are fugly you can make the necessary changes to you appearance and lifestyle which may improve your attractiveness!
*** Fit or Fugly can be used anywhere; ***
- From the privacy of your bedroom
- To break the ice at dinner parties
- To liven up an otherwise dull day at work or school
- Supporting your rational to ending a relationship
- As a reason to declining an invitation to date
- To simply measure you and your friends
- Cracking banter with your mates
There are no limits to the use of Fit or Fugly as it is equally effective on human faces irrespective of ethnicity, colour, age or race. It has even been known to work on pets.
For more info visit;
www.fitorfugly.com
www.twitter.com/fitorfugly
or email info@fitorfugly.com
Download, Have fun and Enjoy!
iTunes Link: http://itunes.apple.com/us/app/fit-o...334463754?mt=8
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November 16th, 2009, 17:01 Posted By: wraggster
Apple has filed a patent that forces users to interact with an ad. FTFA: "Its distinctive feature is a design that doesn’t simply invite a user to pay attention to an ad — it also compels attention. The technology can freeze the device until the user clicks a button or answers a test question to demonstrate that he or she has dutifully noticed the commercial message. Because this technology would be embedded in the innermost core of the device, the ads could appear on the screen at any time, no matter what one is doing.""
We've been following this story for awhile now but it seems to have broken into the mainstream.
http://apple.slashdot.org/story/09/1...ing-On-Devices
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November 15th, 2009, 10:03 Posted By: wraggster
We've been pretty skeptical of OnLive's many futuristic promises. From streaming every game ever to anything with a decent internet connection, to being able to end world hunger (okay, we made up that second one), it's kind of an enormous leap to be taking from our current standards. In an effort to keep us on our toes, the company just this week announced that not only can the service stream games to households, but also to cell phones. "Today, at a Wedbush financial conference in New York I showed OnLive running simultaneously on two iPhones, a TV, and a computer," said CEO Steve Perlman.
"It's important to understand that a cell phone is a very different beast than TV, PC or Mac ... currently, games on OnLive are tuned for TVs and computers, so initially, it's the Community and Social elements of OnLive that we're most excited about on mobile devices." OTOY has already proven that mobile gaming of this level can exist, but we're still not convinced anyone wants to play the full console/PC version of games on their phone. Impressive? Sure. Functional? That has yet to be seen.
http://www.joystiq.com/2009/11/14/on...-says-perlman/
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November 15th, 2009, 09:58 Posted By: wraggster
It makes sense to release your mostly-theoretical (so far, anyway) desktop OS-based slider handset with the world's newest and best version of Windows, but it when your slider handset is dubbed "xpPhone" things become a bit more muddled. But that's the word from Pocketables, who's been in touch with ITG and learned that the MID / phone will not only ship with a Windows 7 option, but also be available in 4.3-inch, 4.8-inch and 7-inch screen sizes. There's also rumors of price ranging from $500 to $700, but what we'd really like at this point is a bit of a demo of this thing in action -- especially now that there's a similar ViewSonic-branded device breathing down its neck.
http://www.engadget.com/2009/11/14/i...indows-7-lose/
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November 14th, 2009, 17:11 Posted By: wraggster
A NASA scientist has come up with a working prototype of chemical-sniffing circuitry as a test of technology that could one day become standard equipment on cell phones in the US. The sensing device attaches to the bottom of an iPhone and uses the data connection to collect, process and report the results.
Jing Li, a physical scientist at NASA's Ames Research Center in California developed this prototype as a proof of concept of new technology that would bring compact, low-cost, low-power, high-speed nanosensor-based chemical sensing capabilities to cell phones. Li worked with other researchers under a grant from the "Cell-All" program of the US Department of Homeland Security to develop tools that would better enable the government to quickly respond in case of a chemical release or terror attack.
http://modmyi.com/forums/iphone-news...ut-iphone.html
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November 14th, 2009, 11:59 Posted By: wraggster
webOS 1.3.1 was always destined to come right around the launch of the Pixi, but it's surprised us by showing its face early. No app catalog bombshells here, but there are a slew of more minor fixes and updates that should make users experience a great deal smoother. Is this the update that finally unlocks access to the GPU and provides the speed boost Pre owners are waiting for / advances the iTunes chess match another step? We'll let you know once our unit reboots, for now here are a few highlights from Palm's list of changes:
Update: Downloaded, applied and rebooted. iTunes still isn't spotting our Pre as a device to sync with, and at least for the moment there's no great speed increases to speak of, but we have noticed a few more key tweaks that owners are sure to like -- setting a specific ringtone for text messages is exactly what we've been looking for.
Yahoo! now appears as a Calendar/Contacts/instant messaging synchronization account.
You can forward a text or multimedia message by tapping the message > Forward.
A new option is available for restarting the phone: press and hold power > Power > Restart. The prior restart method (Device Info > Reset Options > Restart) is still available.
Widescreen videos (including YouTube) now display in widescreen mode on the phone by default, instead of being cropped.
If you tap to play a YouTube video embedded on a web page, the YouTube application launches and the video plays in the app.
You can select a unique ringtone for new message alerts: Open Messaging > application menu > Preferences & Accounts > Sound > Ringtone.
While listening to a song with album art displayed, you can tap the screen below the art to display a playback slider. Dragging the slider jumps forward or backward in the song.
http://www.engadget.com/2009/11/14/p...w-a-day-early/
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