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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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October 26th, 2009, 19:36 Posted By: wraggster
Apple has made it very clear that it wants to go green.
If that's the case, some are suggesting that Apple may get a "charge" out of the standard for a universal phone charger that has just been approved by the International Telecommunication Union.
Although it seems highly unlikely that future iPhone/iPod Touch models will be completely revamped to accommodate this "universal" endeavor, many are hopeful that Cupertino will take notice of this development, which, according to a story this weekend on CNET, is aimed at reducing our collective carbon footprint.
http://modmyi.com/forums/iphone-news...e-charger.html
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October 26th, 2009, 19:33 Posted By: wraggster
According to the U.S. Federal Communications Commission chairman, the rapid growth in bandwidth usage by mobile devices like the iPhone threatens to overload the available electromagnetic communications frequencies - or "spectrum," as the FCC refers to it - allocated to such devices. As a result, creative new policies will have to be implemented to avoid a "spectrum gap," the chairman said.
In a Q&A with Business Week, FCC chair Julius Genachowski said that if current trends continue, there will not be enough spectrum available for the growth in mobile broadband access.
http://modmyi.com/forums/iphone-news...ue-iphone.html
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October 26th, 2009, 16:30 Posted By: wraggster
Mobile analyst group warns that net operators are not yet ready for the spike
Mobile data traffic accessed via mobile phones is set to skyrocket 2500 per cent by 2012, experts warn.
Mobile analyst firm Informa says that the huge increase in people accessing the internet via mobile phones could cause sizable capacity and logistic problems for network providers.
According to a BBC report, Informa warned that a “traffic jam” is imminent unless network providers adapt to the expected increase in mobile net use.
Meanwhile, Informa warned that the jump in traffic will not be proportionate to the jump in company revenues,
"Where operators are experiencing exploding data traffic, revenues are not following them," the group said. "Revenues from data are increasing much slower than traffic."
An Informa analyst added that the next-generation mobile networks currently do not have the hardware that can handle high data rates, but many are expected to by late 2010.
http://www.pcr-online.biz/news/32584...affic-expected
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October 26th, 2009, 16:26 Posted By: wraggster
iPhone developer Smells Like Donkey has revealed that as many as 90 per cent of players submitting scores for its latest game, Tap-Fu, are playing with a pirated copy.
Research conducted by the developer, using information it gathered from users submitting scores to the game's high score table, has shown that during the game's second week on sale between 55 - 90 per cent of users submitting scores did so using a pirated app.
The developer also discovered that its game was available on illegitimate download sites within 40 minutes of it going live on the App Store, using a method it said is "surprisingly much easier than actually buying it on iTunes."
Using the device IDs of users submitting scores, Smells Like Donkey has also tracked the numbers of players who downloaded an illegitimate version of its game then went on to buy a legal version. This, it says, would indicate whether the argument that people like to try a game before they buy, and will pay for the game if they enjoy it, is a genuine one. It discovered a zero per cent conversion, despite the game reaching the top 100 iPhone apps chart in Japan.
Apple has been "fairly slow" to respond to the issue, said the developer on its website, and as a result predicts developers will take the issue into their own hands.
Detecting pirated apps is quite simple, it added, and disallowing users with pirated versions from accessing multiplayer features is one example of how the practice could be discouraged.
Smells Like Donkey itself says it firstly plans to display a message to players reminding them that they should buy the game if they like it with links provided for them to do so.
"The pirates have essentially removed themselves from the iTunes economy and that hurts everyone," it commented. "How much does it hurt? Probably not a whole lot. There's probably a few of these people that would have bought our game in the first place so it's not really a big deal.
"But as a developer, looking at that high scores chart, it is kind of depressing."
http://www.gamesindustry.biz/article...hard-by-piracy
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October 26th, 2009, 00:58 Posted By: wraggster
If you look up the word "copycat" in any new dictionary these days, there's a very strong possibility you will see a photo of the first Microsoft Store, which opened late last week in Phoenix, Arizona. To say that Microsoft's new store simply resembles the typical Apple store would be a great understatement, indeed.
From Tuaw.com:
Quote:
As you walk into the store, employees in brightly-colored t-shirts cheer and applaud. The store is spacious, with large wooden tables placed far enough apart that the opening-day crowd, standing on a hardwood floor, isn't packed into the
http://modmyi.com/forums/iphone-news...le-invest.html
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October 26th, 2009, 00:57 Posted By: wraggster
A story that first came to light last week is getting more attention than it probably deserves this weekend. Nonetheless, all eyes are on Apple's potentially "illegal" activity in Boston, courtesy of an iPod marketing endeavor gone horribly wrong.
I guess you could say the writing was on the wall... literally. And, as a result, Apple is taking heat for putting up an iPod touch billboard that reportedly violates local law due to its massive size and location. According to coverage from Apple Insider:
http://modmyi.com/forums/iphone-news...aw-boston.html
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October 25th, 2009, 09:28 Posted By: wraggster
According to the Times Online, France Télécom's Orange subsidiary has decided it will start selling the iPhone in the UK on November 10, ending the exclusive arrangement that had been enjoyed by Telefónica's O2.
Ever since September, when Orange announced it had won the rights to be the iPhone's second service provider in the Unied Kingdom, the exact date it would begin service has been a closely-held secret. More than 200,000 customers have reportedly pre-registered to buy the iPhone from Orange, even though the company had not announced a release date, details on the service plans or even a price for the phone itself.
http://modmyi.com/forums/iphone-news...10-report.html
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October 25th, 2009, 09:03 Posted By: wraggster
The Spirit of Berlin team has developed an iPhone app to remotely control a minivan. They didn’t have to do much to the vehicle to get this working because the platform was developed for the 2007 Darpa Urban Challenge. The iPhone connects with the driving circuitry via WiFi and offers a gas button, a brake button, and a steering button to enable the accelerometer for turning. The front camera video is transmitted to the iPhone in real-time.
In the picture above you can see the operator in the center of the van’s camera view. It looks like the van’s top speed is limited, but remembering our own ineptitude in piloting RC vehicles, we hope this doesn’t result in a Darwin Award. We’ve embedded a video after the break. Everyone loves to see some Mario Kart reeneactment. You can catch some around 2:28 into the video. Enjoy.
http://hackaday.com/2009/10/24/use-i...yourself-over/
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October 25th, 2009, 08:55 Posted By: wraggster
Google's mobile operating system Android has won plenty of adherents among cellphone makers and gadget manufacturers since its 2007 debut. Now defense contractor Raytheon is preparing it for a more urgent mission: saving lives in places like Afghanistan and Pakistan. Using Android software tools, Raytheon engineers have built a basic application for military personnel that combines maps with a buddy list. Raytheon calls the entire framework the Raytheon Android Tactical System, or RATS for short. Mark Bigham, a vice president of business development in Raytheon's Intelligence and Information Systems unit, says the company selected Android because its open source nature made developing applications easy.
http://tech.slashdot.org/story/09/10...he-Battlefield
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October 25th, 2009, 08:52 Posted By: wraggster
theguythatwrotethisthing sends in a write-up of his experience releasing an iPhone game on the App Store. By using a software flag to distinguish between high scores submitted by pirates and those submitted by users who purchased the game, the piracy rate is estimated at around 80% during the first week after release. Since a common excuse for piracy is "try before you buy," they also looked at the related iPhone DeviceIDs to see how many of the pirates went on to purchase the game. None of them did
http://games.slashdot.org/story/09/1...On-Game-Piracy
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October 23rd, 2009, 21:26 Posted By: wraggster
If you wonder why analysts love the iPhone, wonder no longer! Those rascally number crunchers just love to make bold proclamations and Apple's iPhone / iPod Touch ecosystem allow them to do just that. Let's start with Mary Meeker, internet analyst at Morgan Stanley, who told the Web 2.0 Summit crowd yesterday that the iPhone and iPod Touch (which share a common software platform) exhibited the "fastest hardware user growth in consumer tech history"! Don't believe her? Check out that chart. Those numbers even make the DS look pedestrian.
Couple Meeker's research with DFC Intelligence analyst David Cole's assertion that the iPhone and iPod Touch devices will be the "primary drivers of mobile game market sales over the coming years" and you've got what those of us in the biz call "consensus."
Still think it's not a real gaming platform?
http://www.joystiq.com/2009/10/23/ip...h-in-consumer/
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October 23rd, 2009, 21:18 Posted By: wraggster
PC Pro has got its hands on Acer's Aspire One D250 with both Windows 7 and Google Android installed. Anyone who's played with an Android phone had better get ready for a let-down: Android is far from ready for netbooks. The review laments the lack of a proper Marketplace, the poor implementation of both the inbuilt browser and Firefox, and the general pointlessness of it all in its current incarnation as a quick-boot alternative. Yes, it will get better, but at the moment it's hardly going to lure people away from even Windows 7
http://mobile.slashdot.org/story/09/...ok-Disappoints
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October 23rd, 2009, 21:16 Posted By: wraggster
iPhone users get ready to use the Force with new game based on famous film sequence
The Rebel’s dramatic attack on the Empire’s Death Star that frames the thrilling conclusion to George Lucas’ 1977 sci-fi classic Star Wars is to get its very own iPhone game, courtesy of THQ Wireless.
As per the film, players will have to fight their way through hordes of TIE Fighters defending the Empire’s ominous space station. Particular attention must be paid to the TIE Fighter of The Dark Lord of the Sith, Darth Vader.
Careful mastery of the Force – and of the iPhone’s accelerometer – is required to prevail.
http://www.mcvuk.com/news/36236/Star...-Run-announced
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October 23rd, 2009, 16:25 Posted By: wraggster
Search and download pages 'to be announced' next week
Google is launching a music search facility, which will include the option for customers to buy songs.
Sources told the Associated Press that Google’s new music pages will package together images and album art of musicians with links to news, lyrics and previews of songs, as well as a way to buy songs.
The service will be taking on Apple's iTunes 9, which recently underwent a revamp to include cover art and various extras with songs.
According to AP’s sources, song previews and sales will be provided by online music store Lala and MySpace-owned music recommendation service iLike, but users will not have to navigate away from the Google search page.
Google will reportedly make an announcement about the service next Wednesday.
Major record labels including Universal Music Group, Sony Music Entertainment, Warner Music Group and EMI are said to have pitched the idea to Google last year and are involved in the project.
AP's sources said that revenue generated by song sales will be split between the record companies and Lala and iLike, while Google will collect advertising revenue.
http://www.pcr-online.biz/news/32572...-music-service
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October 23rd, 2009, 16:24 Posted By: wraggster
Though both DS and PSP are expected to continue to lead the market for quite some time, both Sony’s and Nintendo’s machines have peaked – leaving Apple’s iPhone and iPod Touch to drive the future growth of the handheld sector.
That’s the prediction of DFC Intelligence, which predicts that Apple’s due will account for 24 per cent of the handheld market by 2014. The conclusion was drawn from a survey of the habits of 8,000 North American and European gamers.
“The dedicated portable game systems from companies like Nintendo and Sony are still expected to lead the market, but it appears growth for these devices has peaked,” DFC’s David Cole told IndustryGamers.
“The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years.”
Apple has to date sold over 20m iPhones in fiscal 2009.
http://www.casualgaming.biz/news/293...andheld-market
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October 23rd, 2009, 16:19 Posted By: wraggster
Games for the iPhone and iPod touch are to account for 24 per cent of the portable gaming market by 2014.
That's according to new research by DFC Intelligence, which estimates the handheld and mobile games market will account for $11.7 billion in sales in five years time.
"The dedicated portable game systems from companies like Nintendo and Sony are still expected to lead the market, but it appears growth for these devices has peaked," commented analyst David Cole.
"The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years."
Of 8000 people surveyed by DFC Intelligence in the Europe and the US, 69 per cent of respondents in Europe and 54 per cent of North Americans had played a game on their mobile phone in the past year, with 36 per cent of European and 45 per cent of US respondents paying for an application. The App Store was named the most popular service for purchases.
Around 29 per cent of those surveyed owned a Nintendo DS, while 15 per cent said they already owned an iPhone or iPod Touch.
"With the iPhone and iPod Touch, Apple has finally delivered mobile developers a platform with an attractive business model and a rapidly growing installed base of active consumers," offered Michel Kripalani, president of Oceanhouse Media.
http://www.gamesindustry.biz/article...lds-has-peaked
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October 22nd, 2009, 22:29 Posted By: wraggster
News from Summeli:
The 5th edition version is finally ready. I had N97 to test it with, and it runs really well with it The keypad works really well! Unfortunately I didn’t have a Samsung’s I8910 to test the capacitive touch so I really can’t tell if it works, so feedback is welcome.
The project has now a wikipage at github. So if you’ll find any good configs you can post them into the wiki page too.
know issues:
Audio doesn’t quite yet work
http://www.summeli.fi/?p=1337
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October 22nd, 2009, 21:42 Posted By: wraggster
Engadget (amongst many others) reports that Nokia is suing Apple because the iPhone infringes on 10 Nokia patents related to GSM, UTMS and WiFi. While the press release doesn't contain much detail, it does state that Apple didn't agree to 'appropriate terms for Nokia's intellectual property,' which sounds like there have been negotiations about those patents.
http://yro.slashdot.org/story/09/10/...ment-In-iPhone
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October 22nd, 2009, 16:56 Posted By: wraggster
T-Mobile UK has started selling the T-Mobile Pulse - the first Android handset available on a pay-as-you-go tariff.
The handset is exclusive to the operator, and costs ÂŁ179.99. It's made by Huawei, and has a 3.5-inch touchscreen, 3.2-megapixel camera, and ships with the Android 1.5 OS.
That latter might put off geeks who want the more recent v1.6, but they're not really the target audience for the Pulse - presumably T-Mobile will be trying to sell them G2 Touch handsets on a contract.
Will the Pulse open up Android to a new, more mainstream consumer market in the UK? That price point might put a fair few off - it's the second most expensive paygo handset on T-Mobile UK behind the Nokia 5800.
Still, the fact that Android is now available on a pay-as-you-go basis is further sign of the platform's increasing importance to operators.
http://www.mobile-ent.biz/news/34783...ndroid-handset
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