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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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November 3rd, 2009, 01:27 Posted By: wraggster
GeoHot's decision to take on the iPhone 3.1.2 unlock was criticized for coming after Jody Sanders' offer of $10,000 - especially given that he had previously said he would not work on it. Today, in a scathing post on his blog, GeoHot said that though the unlock will be released on November 4 he was turning down the money, because Sanders "and the rest of the iPhone unlock sites out there are scum."
GeoHot is the pseudonym of 20-year-old George Hotz, the illustrious hacker behind the iPhone jailbreaks
http://modmyi.com/forums/iphone-news...-2-unlock.html
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November 3rd, 2009, 01:26 Posted By: wraggster
In this morning's Wall Street Journal, the venerable financial newspaper touched on the study published this weekend by DFC Intelligence that predicts that games for the iPhone and iPod touch will be the" principal drivers for growth in the overall portable and mobile gaming market" within a period of only five years.
Although Apple and its designated spokespeople have always offered the left-hand compliment that portable gaming devices like the DS and PSP are awesome yet strikingly inferior to the iTouch, for example, Apple is yet to truly back up that confidence with an all-out push for mobile gaming dominance. I guess you could say that portable gaming just hasn't been their "thing."
But that will likely change.
http://modmyi.com/forums/ipod-news/6...-conquest.html
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November 2nd, 2009, 23:20 Posted By: User Name
N64 emulator soon to be reality?
Zodttd, the developer for the iPhone and iPod Touch most famous for all his emulator such as GBA4iPhone, has announced that he is working on a Nintendo 64 emulator for the iPhone 3GS and iPod Touch 3rd generation!
He says that Apple’s latest iDevices are finally fast enough for a Nintendo 64 emulator so he has decided to start working on one.
Naturally there are all the doubts about how fast it will play and how you will control the joystick plus all those buttons (such as the Z-button) but regardless, if this comes out it will be simply awesome!
Here is a copy of the original announcement:
Yup, you heard correct. I am currently working on a port of N64 for the iPhone 3gs and iPod Touch 3rd Gen. Why only these two models? Two reasons:
* They’re the fastest Apple handhelds in term of raw CPU performance.
* They both have a faster GPU (Graphic Processing Unit) which allows for OpenGL ES 2.0 specifications.
So yes you may soon see N64 on your favorite Apple device. But I can’t promise it will run games top notch just yet, as things are too early to say. There’s hope though, with a 3D accelerated graphics plugin, as well as an ARM dynarec. If you have a previous generation device, I can use software rendering, but it will slow things down further, along with the slower CPU.
I’m somewhat light on details at the moment due to wanting to balance the hype. Things look good for this project though. Only thing I’m concerned about is currently software based controls. I would like to keep my current software based controls with overlays in use, if possible. And also, if icontrolpad.com finally managed to mass produce and release the controller for your iPhone 3GS, this could become the greatest thing ever!
Site Source http://blog.alltechrelated.com/2009/...n-says-zodttd/
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November 2nd, 2009, 19:59 Posted By: wraggster
Orange will begin selling the iPhone 3G and 3GS from 7am on 10th November in the UK, the operator has announced.
The handset will be available on monthly and pay-as-you-go tariffs. The iPhone 3GS will be free on all £45 monthly tariffs, while the iPhone 3G will be free on £30 plans - in both cases, users will have to sign up to 24-month contracts.
There's also a high-end 'traveler' option costing £125 a month, which includes roaming call and data allowance. UK data allowance is "unlimited" (although that's unlimited in the limited to "fair usage of 750MB per month" sense).
Meanwhile, Orange will sell the iPhone 3G for £333 on a pay-as-you-go tariff, as long as users top up with £50 when buying the device. They'll get 250MB of data a month as part of that.
Orange has also struck a deal with BT Openzone to give its iPhone users free access to the latter's UK network of Wi-Fi hotspots, matching O2's deal with The Cloud.
Orange will be selling the devices in its 400+ UK stores, as well as online, and through its HMV concessions. The operator will also sell in Apple retail stores, as well as Carphone Warehouse and Phones4U.
http://www.casualgaming.biz/news/294...-November-10th
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November 2nd, 2009, 16:50 Posted By: wraggster
Alright, would you look at this, Apple? We know you require your employees to pay in blood for every single button or moving part that makes it onto a shipping product, but would it really kill you to work in some proper Bluetooth keyboard support for the iPhone so we could enjoy the magical freedom of external QWERTY pads if we so choose? Take this particularly stunning KIRF, for example. Sure, you might find the iPhone-miming handset it's paired with offensive, but is there really so much wrong with this flip-out QWERTY action? Do you enjoy our suffering? Please? iTwinge just isn't cutting it
http://www.engadget.com/2009/11/01/f...board-youve-a/
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November 2nd, 2009, 16:45 Posted By: wraggster
In a sign that ebooks are rising in popularity, a recent survey by mobile analytics company Flurry revealed that users may be using the iPhone for more intellectual pursuits, and not just the visual sizzle. The 'book-related' apps on the iPhone overtook games in terms of new apps released. According to the post, 'Book-related apps saw an upsurge in launches in September ... So much so that book-related applications overtook games in the App Store as a percentage of all released apps. The trend isn't an aberration. In October, one out of every five new applications launching on the iPhone was a book ... from August 2008 to the same month in 2009, more apps were released in the 'games' category than any other and, as a result, the iPhone (and iPod touch) became a new handheld gaming platform, one that impacted the Nintendo DS.
http://apple.slashdot.org/story/09/1...ames-On-iPhone
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November 2nd, 2009, 16:38 Posted By: wraggster
Nokia is to cease support of the N-Gage gaming platform, choosing instead to concentrate on its Ovi Store.
The company will keep the N-Gage site, where users purchase games, and the N-Gage Arena running until September 2010, it announced, after which the community features of purchased games will no longer function. Nokia will stop publishing new games for the format immediately.
"As mobile gaming evolves and begins to encompass social gaming, we want to offer one store front with an even broader portfolio of games - games for everyone," said a company spokesperson, via the N-Gage blog.
"It's much more convenient to have one place to get all your mobile games, and this is what Ovi Store provides."
In the future, Nokia will offer similar community elements incorporated on N-Gage platforms through the Ovi Store, it added. "We understand how important community is to our gamers."
And handsets with the N-Gage application pre-installed will continued to be sold "for some time", however the company will no longer ship devices with the application.
Following the poor sales performance of the original N-Gage handset launched in 2003, Nokia announced, in 2005, it would move the platform's capabilities instead onto a series of smartphones. The full N-Gage service was subsequently made available to the public in April of last year.
http://www.gamesindustry.biz/article...n-gage-service
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November 1st, 2009, 19:50 Posted By: wraggster
I don't want to be one who tries to tell Apple what to do.
And fortunately, I don't have to. A new study published by shopping site Retrevo does it for me. And I think it's safe to say most Apple fans would agree with the consensus presented.
The study, of which a summary was published this morning by eWeek, presents that $600 is the "pricing sweet spot" of the upcoming Apple tablet to help ward off consumer considerations of the ever-popular netbook.
http://modmyi.com/forums/mac-news/69...00-tablet.html
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November 1st, 2009, 19:15 Posted By: wraggster
[Evow04] has been working hard to run Android on a Meizu M8 smartphone and we’re beginning to enjoy the fruits of his labor. The Meizu M8 is a Chinese cell phone very similar in appearance and hardware to the iPhone. The factory firmware runs Windows CE 6 but there is no official support for Android. It looks like [Evow04's] upgrade method is fairly easy; copy an IMG and BIN file to the root of the phone, backup the Windows CE portion, and then use the upgrade mode to flash the two files.
We’re pretty impressed with Android, especially the potential that it represents. Having another device that runs the OS is a good thing but at $350-$400 this isn’t any cheaper than just buying an Android phone.
http://hackaday.com/2009/11/01/andro...d-to-meizu-m8/
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November 1st, 2009, 19:08 Posted By: wraggster
Why confine your nerdy sloth to your living room, where large robots mime fake guitar and serve you sloppy mixed drinks? Take that zest for the sedentary life with you on the road by having one of your robot ninjas steal this iPhone Rock Band robot from its ingenious creator, Joe Bowers. The Arduino-based device uses ambient light sensors to detect the falling notes and then taps out the music with some conductive foam attached to some squeaky fake fingers. Joe did a fairly detailed write-up, and even uploaded his code, so there's presumably nothing stopping you from actually doing something with your life and building one of these with all that free time you've saved up by hacking your way through all the console-based guitar games. Video is after the break.
http://www.engadget.com/2009/10/31/l...on-the-iphone/
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November 1st, 2009, 00:34 Posted By: wraggster
The iPhone is one of the most wildly popular phones the world has ever seen, while Windows 7 is well on its way to becoming the globe's most ubiquitous OS. So compatibility between the two would be kinda sorta important, right? Tell that to Intel's quality control team who seem to have somehow missed an issue between Apple's app carrier deluxe and the P55 Express chipset's USB controller. Consistent (and persistent) syncing issues have been reported on Apple's support forums, wherein iTunes on Windows 7 machines recognizes the iPhone, but spits out an "error 0xE8000065" message whenever the user attempts to sync. While some have found limited success with using PCI-based USB cards (and bypassing the chipset), this is clearly a major issue and something Apple would expect to be fixed before shipping its Core i5 / i7 iMacs, which are likely to sport the chipset.
http://www.engadget.com/2009/10/31/i...pset-to-blame/
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October 31st, 2009, 21:40 Posted By: wraggster
geohot has come through once again for the iPhone community. Earlier this morning he posted a video of blacksn0w:
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October 31st, 2009, 21:07 Posted By: wraggster
Whoa, is that webOS 2.0 we see on the horizon? No, sorry, it definitely isn't -- but we can say with relative confidence that the upcoming Pixi will be shipping with a newer, slightly more feature-rich version of webOS than its Pre brethren around the world; if nothing else, Synergy supports Yahoo on the new model, as PreCentral observes. What remains to be seen is the exact version number that'll be shipping out of the gate -- recent DSLReports user agent logs suggest that 1.2.9 might be the gold build (for the record, the Sprint Pre currently rocks 1.2.1), but apparently there's some chatter going on about a 1.3 as well. Doesn't seem like much of a difference, but a 0.1 increment usually means more features, fixes, and changes than a 0.01 increment does, so naturally, we're pulling for a bigger number. There isn't any intel on what this mythical 1.3 might contain just yet or whether it'd be heading to Bell, Sprint, and O2 Pres, but we'll keep an eye out.
http://www.engadget.com/2009/10/31/p...sion-but-whic/
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October 30th, 2009, 18:41 Posted By: wraggster
xchg passes along a WiseAndroid piece on the drop in value of Garmin and TomTom shares following Google's announcement yesterday of Google Maps Navigation.
"Shares of GPS device makers Garmin and TomTom plummeted... through a combination of their quarterly results and the launch of Google Maps Navigation. Following both low guidance for Garmin's next quarter as well as poor results from TomTom, shares for the two fell 16.4 percent and 20.8 percent respectively and remained low through the entire trading day after news of Google's free, turn-by-turn mapping service became public."
Today Lauren Weinstein posted a number of reasons why standalone GPS won't go away any time soon.
http://mobile.slashdot.org/story/09/...Standalone-GPS
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October 30th, 2009, 18:30 Posted By: wraggster
Nokia has confirmed that its N-Gage platform will be phased out next year, with all the company’s mobile games activities to be channelled through Ovi Store instead.
The news will surprise few in the industry, as most of the execs involved with the N-Gage platform have either left Nokia or been reshuffled into other jobs within the company in recent months.
Mark Ollila, now director of X-Media Solutions, Media & Games at Nokia, explained the decision to ME.
“We are not releasing any more games on N-Gage, although the store - the ability to buy N-Gage games - will remain open until at least September 2010, and the N-Gage service will run through to the end of 2010," he says.
"The message is that Ovi Store is the place to find and purchase mobile games. It's our one-stop shop for games."
Today's news explains why October has been such a prolific month for N-Gage releases - Dirk Dagger and the Nuclear Zeppelin, Mega Monsters, Tiger Woods PGA Tour and Powerboat Challenge have all gone live this month, presumably to clear the decks.
Some games remain unreleased - for example Nokia's Yamake game - but Ollila says the company is looking at ways to bring those titles to Ovi Store in the coming months.
"It's very important to emphasise that Nokia is much committed to mobile gaming overall," says Ollila. "On Ovi Store, games is the number two paid premium category behind apps, and the number two for overall downloads."
N-Gage never really managed to build the momentum Nokia was hoping for when it relaunched the brand as a cross-handset gaming service early last year, following its flop first time round in 2003-2005 as a pair of dedicated games phones.
Nokia released a series of innovative games for N-Gage Mk. II, including Creatures Of The Deep, Reset Generation and ONE, and won plaudits for the N-Gage Arena community that wrapped around all the games.
However, it proved more technically difficult than expected rolling out N-Gage to a large range of handsets, and it didn't help that in July last year, Apple launched its App Store for iPhone and stole the mobile gaming thunder.
Developers and publishers flocked to the App Store, and while big firms like EA, Gameloft and Glu Mobile did release N-Gage games, they tended to be ports of their existing Java titles, in contrast to the resources they were investing in iPhone development.
The writing was most clearly on the wall in October last year at Nokia’s own Nokia Games Summit, when EA Mobile delivered a brutal-yet-honest rundown of N-Gage’s problems, including revenue shares, certification, the SDK and handset fragmentation.
http://www.mobile-ent.biz/news/34875...-games-service
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October 30th, 2009, 16:22 Posted By: wraggster
Apple has rolled out the latest update to its iTunes desktop software, 9.0.2, and once again, it's disabled the ability of Palm's Pre smartphone to sync music with the application.
It's the latest round of a cat'n'mouse war between Apple and Palm, which started when the Pre launched with the promise that it could sync up with users' iTunes music libraries.
Apple has since disabled the feature twice in iTunes updates, only for Palm to find workarounds each time.
Presumably now it's back to the drawing board for Palm's software engineers, although you'd think by now they might be considering other ways to help Pre owners get their music onto the device.
Meanwhile, the new iTunes update also lets users access their iTunes LP albums - complete with extra interactive content - on their TVs, via the Apple TV box. There's still no news, however, on when or if iTunes LP content will be accessible on iPhones.
http://www.mobile-ent.biz/news/34872...-syncing-Again
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