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September 17th, 2009, 21:46 Posted By: wraggster
It's pretty much as reliable as the sun: a new iPhone OS update generally leads to at least a handful of issues. But iPhone OS 3.1, which was made available on September 9th, seems worse than most. We've seen tip after tip pour in, and we've watched Apple's support forums grow increasingly ugly with irate iPhone users dealing with horrid battery life, random shut downs and the occasional screen freeze. A few of our own have also experienced some of these quirks, though others have escaped without a scratch. So, we're putting it to you all -- has the latest iPhone update borked your handset? If so, in what way?
http://www.engadget.com/2009/09/17/p...up-your-phone/
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September 17th, 2009, 21:38 Posted By: wraggster
Elonex's iGame Family is a TV dock for the iPhone/iPod Touch (and other iPod devices) that comes with six games and a remote inspired by Nintendo's Wii console. The games include tennis, bowling, ping pong, darts, "firecracker" and "trampoline." The dock also allows users to play their iPod's music and videos through the television.
Elonex is currently trying to recruit developers to create more titles for the console, which will then be sold at "official iGame retailers." We're currently checking with the company to see how much it plans to sell the device for and how integrated the wand is with non-iGame software.
Update: The company let us know the iGame Family will retail for ÂŁ79 in the UK. Still working on the wand answer, international release plans and price.
http://www.joystiq.com/2009/09/16/ig...sque-controll/
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September 16th, 2009, 21:27 Posted By: wraggster
After new price cuts announced last week, Apple's iPhone and iPod Touch are closer to taking down the likes of Nintendo's DS and Sony's PSP handhelds. But are the iPhone and iPod Touch really "DS killers"?
Before Apple ( AAPL - news - people ) can join the videogame big leagues, it needs to deal with three major issues: the installed base, pricing model and consumer perception.
First, some context. At Apple's "Rock n' Roll" conference last week, Steve Jobs and Phil Schiller basically called out Nintendo ( NTDOY.PK - news - people ) and Sony ( SNE - news - people ) over their respective handhelds, billing the iPhone line as the "next level fun" in portable gaming. Apple showed some overly simplistic charts demonstrating that the App Store had 21,178 games, while the DS had only 3,680 and the PSP 607.
In an otherwise ho-hum conference, this smack talk sent the blogosphere into a tizzy, including a debate over whether Jobs "spun" The New York Times by explaining away the decision not to include a camera in the iPod Touch as a way to keep the cost down because Touch was a "game machine" and the "lowest-cost way to the App Store."
Now, let's look at where things stand.
Installed base: Schiller claims Apple has sold a total of 50 million iPhone and Touch units combined (30 million iPhones and 20 million Touches). Games are the most popular download on the App Store, with a recent comScore report noting that nearly one in three iPhone users have downloaded at least one game. IPhone users can access the App Store more regularly than iPod Touch users who are limited to a wi-fi connection. But if we do include iPod Touch users in the above figure, that means Apple has a videogame installed base of around 16.5 million.
Meanwhile, Nintendo has sold over 100 million DS units, with each user purchasing at least one game, a significantly higher installed base than Apple's. Even Sony has sold over 50 million PSP units.
To be sure, Apple has been doing extremely well with sales, reaching the 50 million mark in just two years since the launch of the first iPhone. The Nintendo DS took three years to reach that mark; Sony's PSP, around four years. Still, even if iPhones and Touches continue to sell well and the percentage of users downloading games from the App Store increases, Apple is still a few years off from having an installed base to rival that of its competitors here.
Pricing model: To produce the caliber of game titles available for the DS and PSP, developers and publishers will want more profit than they can currently get from selling a game through the App Store.
Jesse Divnich, director of analyst services at Electronic Entertainment Design and Research, says the average DS and PSP game that retails for $26 can bring in $13 in gross profits; the other $13 goes to markup, royalties and distribution. App Store games typically range from free to $10, with Apple taking a 30% cut of sales. Thus, even a high-end $10 title on the App Store will yield only $7 in gross profits to publishers, or a little more than half of what an average DS or PSP game would yield.
Making the App Store even less attractive to developers is the touted abundance of titles. For example, a new skateboarding game on the DS would have few, if any, competitors, while on the App Store, it might share "shelf space" with over a dozen other skateboarding games, of varying levels of quality.
Consumer perception: There is little debate over whether the DS and PSP are serious videogame platforms. There is a lot more debate over whether that is true of the iPhone and iPod Touch. And that consumer perception isn't something that will change overnight; rather, it often takes years for people to adjust their currently held views of a product.
So, Apple still has a lot of catching up to do before game publishers and players will view the iPhone as a major player in the industry. But how much catching up?
Divnich says that "a gaming platform needs to have an installed base greater than 20 million with an average gross profit of at least $9 per unit before any major publisher or developer can take it seriously."
On the other hand, there are areas where the iPhone and Touch are positioned to take the lead. Simon Jeffery, chief publishing officer for iPhone games developer Ngmoco, sees the iPhone as a platform on which social games will flourish, taking advantage of the device's connectivity and mobility. "Games like 'Farmville' and 'Mafia Wars' in the social gaming world are attracting hardcore gamers," Jeffrey says. "They're becoming engaged and find that while these games are more simplistic, they're actually pretty fun."
Thus, we might be seeing the start of disruption in the games industry, but for the disruption to really get going, both game publishers and consumers will have to adjust their expectations of the market. Yes, Apple's on the radar, but a serious contender? Maybe in a few years if the company is able to overcome its trio of obstacles.
http://news.alibaba.com/article/deta...ller%2527.html
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September 16th, 2009, 21:06 Posted By: wraggster
News from Summeli:
Symbian phones are really slow compared to Linux based devices like gp2x etc. You really don’t get even near to the same performance (in frames per second) with Symbian phone compared to an open Linux device with similar ARM processor.
Here’s couple of reason’s affecting my emulator ports.
1. No direct access to the frame buffer
Symbian doesn’t provide direct access to the frame buffer. The CDirectScreenAccess API is far from direct. All data goes through window server, so there’s cycles consumed in the sceduling (few context changes etc) and in the memcopy operations made by the Window Server. I’m assuming that the Window Server makes a transformation of the data passed to it via CDirectScreenAccess. This all makes the basic blit operation really slow in Symbian.
I’m hoping that the Qt will provide faster access to the the frame buffer, which could provide significant speed increase to my emulators.
2. Memory mapping and dynarec
The memory mapping affects only gpsp-emulator, but it affects to it heavily. I have to use the memory trampoline pattern to get the dynamic recompilation working in Symbian. This affects all the dynarec emulators a lot. I’m quite sure that psx4symbian would be possible with OMAP3 based devices, if Symbian memory mapping could be modified.
I don’t think that Symbian is going to change their memory mapping just to get dynarec emulator to run faster. However I’m quite sure that this also slows down all self-modifiyingcode which is being run in the Symbian OS, so there might be a little hope. At least I could add an idea about modifying the memory mapping into the Symbian Foundation’s idea database.
http://www.summeli.fi/?p=1143
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September 16th, 2009, 21:04 Posted By: wraggster
Best BatterySaver for S60 3rd Edition by Smartphoneware allows setting different profiles for battery. Active profile can be chosen automatically or manually. The automatic profile switching can be set according to schedule or when the charger is plugged in or unplugged. Each profile has a number of options allowing to save battery level when set correctly.
http://my-symbian.com/s60v3/software...Auto=752&faq=1
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September 16th, 2009, 21:03 Posted By: wraggster
FExplorer Pro by SBSH Mobile Software brings a set of powerful utilities that are missing with S60 phones for advanced users. Including the robust file explorer with file searching, ZIP files management, image viewer, screen capture utility, flashlight, memory defragment, advanced phone and network info tools and much more.
http://my-symbian.com/s60v3/software...Auto=750&faq=1
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September 16th, 2009, 21:02 Posted By: wraggster
My personal favorite rumor lives on, in a sort of offhand report in Taiwan Economic News:
Quote:
The tablet PC features a 9.6-inch screen, finger-touch function and built-in HSPDA (high speed download packet access) module, and adopts a P.A. SEMI processor chip and long lasting battery pack, selling for between US$799 and US$999.
http://modmyi.com/forums/mac-news/68...eb-2010-a.html
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September 16th, 2009, 21:01 Posted By: wraggster
PLEASE TAKE HEED OF THIS INFO FROM THE DEV TEAM:
Quote:
This release starts with PwnageTool 3.1 for Mac OS X - this application supports the iPhone 1st Generation (2G), the iPhone 3G and the iPod touch 1G. NB: THIS DOES NOT SUPPORT THE 3GS OR 2G/3G IPOD TOUCH. redsn0w for Mac OS X and Windows will follow sometime in the near future, please don’t bug us about it - we’ll release when we have something ready.
GOLDEN RULE: If you are using a 3G iPhone with ultrasn0w and rely on ultrasn0w to obtain cellular service, then you should only upgrade to 3.1 with a PwnageTool created .ipsw. - Stay away from Apple’s direct updates as described here and here please get up to speed on the whole subject by reading the information contained in these posts.
If you have an original iPhone (1st generation) then 3.1 unlock works with this PwnageTool release. iPhone 3G users upgrading to 3.1 will need to continue using ultrasn0w with a
http://modmyi.com/forums/iphone-news...l-3-1-mac.html
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September 16th, 2009, 19:22 Posted By: wraggster
While the iPhone is offering new opportunities to developers, allowing freedom of creativity and the ability to build games using small teams, those opportunities are being widely abused with the release of poor games, Frontier founder David Braben has said.
Speaking at BAFTA event A Life in Videogames, organised by GamesIndustry.biz, Braben praised the iPhone format for enabling developers to be creative and test out ideas without having to first sell them to a publisher.
But this opportunity gets abused, he pointed out, comparing the current situation with iPhone games to his experiences in the Eighties.
"We saw this in the eighties, we saw a lot of games that were just plain rubbish and they were relying on fancy packaging or whatever to be sold. The beauty with the iPhone is that often the games are often very quick impulse buys because they're so cheap."
The problem is that the good games are being diluted by the poor, said Braben. A problem which is more prevalent on iPhone than through avenues such as WiiWare because the cost of development kits for the latter acts as a filter.
"Now I think there are also a lot of games on these formats that are a bit poor, which is a shame, not so much WiiWare but particularly iPhone, because it's so easy. They see big numbers for other games and think 'I'll have some of that'. But the sad thing is that it dilutes some of the good games."
Some iPhone games are "genius", he continued, but there are also those that are the complete opposite. What the iPhone offers to developers is the chance to create games on a different scale to epic console projects, he said.
He compares the format to YouTube - "It's like comparing a TV programme to an epic film, and below that perhaps YouTube which would compare with some iPhone games. I think there's a place for all of them... It's lovely to see a lot of the home grown stuff that crops up on YouTube. But YouTube is a different thing to the other opportunities that are around."
In advice to students on which of the current formats they should choose to develop on, Braben suggests they think carefully about what they want to achieve.
"Do you want to make money or do you want to work with brand new platforms or do you want to see your name in lights?"
The obvious first choice might be iPhone, he said. "At least with iPhone your name will be up there. But it's so crowded now the chances of getting anywhere are very very small."
These days, with game development team sizes often exceeding 100 people, formats such as iPhone and WiiWare offer a different route to market for developers, said the veteran programmer. However, "the art in some ways is staying small," he added. "A company - you've got salaries and things."
http://www.gamesindustry.biz/article...-abused-braben
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September 16th, 2009, 19:14 Posted By: wraggster
The new generation of the iPod touch, we've been told, is roughly 50 percent faster than the previous iteration. Well, the fine folks over at the iPhone Blog have done a bit of information collecting on just that topic -- to see if Apple's latest is actually that much faster. Both Macworld and TUAW did testing which showed a reduction in boot times from 31 to 19 seconds, web page loading (using the New York Times) went from 34 to 15 seconds, while app launching saw time reductions across the board. So -- in essence -- yes, the newest iPod touch is about 50 percent faster than the previous model in terms of performance. Hit the read link to hear even more tantalizing details.
http://www.engadget.com/2009/09/16/n...s-right-on-by/
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September 16th, 2009, 19:09 Posted By: wraggster
TechCrunch has an article about a startup called iMo, which aims to enable control of any PC game using an iPhone or iPod Touch. The idea is to reduce the need for gaming peripherals while you're on the move, and make motion-control available to more players. Quoting:
"The system also features onscreen controls for the iPhone and iPod Touch, as not every PC game will benefit from using things like the accelerometer, obviously. This all works via both Bluetooth and WiFi connections between your device and your computer. The plan is to offer iMo in the App Store for $0.99; the first version should be available new in the App Store. And long-term, the company hopes to make it available on other mobile platforms as well, including Android. And ultimately, they'd love to include support for gaming consoles as well, like the aforementioned Wii, the PS3, and the Xbox 360."
http://games.slashdot.org/story/09/0...ame-Controller
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September 16th, 2009, 17:04 Posted By: wraggster
A new format is heading to shelves this Christmas that merges the likes of plug-and-play TV games, iPod functionality and motion sensitive gameplay.
The iGame Family, a TV games dock from UK IT service providers Elonex, will be available to retailers from September 21st and works as both an iPod dock and a games console.
Users can stream media such as music and videos from their iPod straight to the TV screen. Alternatively, with the touch of a button, it works as a standalone video games console, offering consumers a range of motion sensitive sports and mini-games.
Elonex’s head of strategic relationships Simon Le Jeune told MCV the company predicts the iGame Family will be a hit this Christmas.
“Our expectations are professionally and realistically based on our own research,” he said.
“Early indications are that we have excellent prospects of a great success. Our initial sales are giving us cause for concern about meeting demand before Christmas hits.”
Le Jeune said the product will grant games retailers access to the iPod peripherals revenue stream typically dominated by general entertainment and music retailers, thanks to the dock’s gaming functionality.
“When price, margin and spend are under increased pressure, it offers retailers an unexpected profit opportunity for substantial incremental sales this Christmas and thereafter of hardware and software,” he explained.
“It gives retailers an excellent opportunity to take revenue and profits from other industries by having a fresh offering for those consumers who find that current hardware and games prices are still out of reach.”
http://www.mcvuk.com/news/35796/New-...onsole-arrives
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September 15th, 2009, 23:48 Posted By: wraggster
Nice to see NintendoMax the top french site for Nintendo Homebrew News back to their very best.
Heres the latest from them:
Birslip offers version 0.3 of its multi Shoot 'em up "Dududu", In which you control a plane using your stylus and need to shoot birds blue!.
Download and Give Feedback Via Comments
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September 15th, 2009, 23:23 Posted By: wraggster
Jay Freeman (saurik) has been a busy man lately. for the past two years. for a while now. His latest project to come our way was just released less than an hour ago - a way to finally downgrade your iPhone 3G[S] from 3.1 (with a few "well, if"s in there) to something currently jailbreakable (like 3.0.1).
saurik's got some crap to toss on Apple's wall, too, with this one. The guide article features not only an informative look into the methods of jailbreaking, and a history of Apple's push for individuality (and of course the instructions on how to downgrade your iPhone 3G[S}) - it goes so far as to offer up some tasty tidbits like "Congratualations, you just overthrew your orwellian overlord, and have taken back control of your device," and "Apple, as a company, has turned into a...
http://modmyi.com/forums/iphone-news...jailbreak.html
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September 15th, 2009, 19:20 Posted By: wraggster
You know, a beanbag might be good for the occasional portable movie viewer, but if you're cubicle bound and liable to look to your iPod touch or iPhone for news and entertainment on a regular basis, you're going to want something with legs. Here we have a couple prime examples of devices fashioned from good ol' fashioned LEGO brand building blocks that do the trick with the style befitting one of America's favorite childhood choking hazards. Itching to get in on the action? Hit the read link -- but not before peeping the video after the break.
http://www.engadget.com/2009/09/15/b...-iphone-docks/
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