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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers.
THE LATEST NEWS BELOW
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July 20th, 2009, 20:44 Posted By: wraggster
Palm's webOS has never been a platform to stir the interest of the casual gamer. While there are many advantages to being built around HTML, JavaScript, and CSS, those tools don't excite game developers who need direct access to advanced graphics hardware to render animations smoothly. Unfortunately, as described by Craig A. Hunter, a self proclaimed "pretty dedicated iPhone developer" who's been poking around the WebOS SDK, Palm does not provide the environment to develop serious games or the kind of sophisticated apps users now expect from their handhelds. Chief among his concerns is lack of OpenGL access despite the hardware supporting it. Palm also limits devs to a 4Hz sampling of raw accelerometer data, far short of the 20Hz minimum required for games utilizing tilt control. In his summation:
With such amazing software capabilities flourishing on the iPhone, Palm can't afford to wait a year while they make the transition from web apps to native apps in their SDK. Palm might have had a chance against the 2007 Apple SDK, but not the 2009 version. Not even close. With this limitation, webOS will not be taken seriously by consumers who place importance on games or sophisticated third party apps.
Of course Palm, now with its deep Apple roots isn't blind to the issue. In fact, the kids at PreCentral have uncovered a Palm job listing from June 29th seeking Game Frameworks Engineers who will "design, implement, debug, and optimize frameworks for game development." So while the beta release of the webOS SDK might be limited, we'll key on the word beta for now. Remember, Super Monkey Ball wasn't built in a day -- it took a bit more than 365 of them before being offered after the launch of the original iPhone.
http://www.engadget.com/2009/07/20/w...s-game-engine/
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July 20th, 2009, 20:41 Posted By: wraggster
Although Apple still hasn't managed to achieve feature parity with any of its competitors by enabling Blu-ray playback in OS X, it looks like Universal's bringing the mountain to the Mac -- or at least the iPhone. At first, the upcoming special edition of Fast and Furious will feature integration with a special iPhone / iPod touch app that'll allow viewers to control 360-degree models of the cars in the "Virtual Car Garage," but later Universal releases will feature the ability to control movie playback, read annotations while watching your flick, and even download ancillary video content for later playback on the go. Sounds like pretty nifty stuff -- let's hope El Steve reconsiders his whole "bag of hurt" stance when he gets the demo.
http://www.engadget.com/2009/07/20/u...ne-irony-to-s/
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July 20th, 2009, 18:29 Posted By: wraggster
Store specialist predicts segment will reach an early peak this year, and mature in a decade.
The chief executive of the mobile application store Getjar, Ilja Laurs has stated his belief that apps will be âas big if not bigger than the internet.â
Speaking at San Fransiscoâs MobileBeat conference, Laurs predicted that they will peak this year at around 100,000 available apps, before seeing a gradual decline in development.
âThe full blossom will come in ten years and mobile apps will become as popular as websites are today with consumers," Laurs told the BBC.
http://www.mobile-ent.biz/news/33794...e-the-internet
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July 20th, 2009, 18:27 Posted By: wraggster
By name it bears more than passing resemblance to PopCapâs Plants vs Zombies and visually itâs more than a little reminiscent of Sonyâs LittleBigPlanet, but Clickgamerâs latest release intends to bring a distinctive flavour to the App Store in the form of Zombies vs Sheep.
The Mexican-themed tap shooter sees players defending their flock from the approaching undead masses, with additional movement possible by tilting the device and a shake reloading your gun.
10 levels are included from the off, including three boss fights. Players are also able to upgrade their character. The game also uses the OpenFeint social networking functionality.
âStudio Radiolarisâ Zombies vs Sheep is an addictive 2D game with a novel concept; shoot the zombies down and protect the sheep,â Clickgamerâs Jennifer Willis stated.
âPlayers can tap to shoot and shake to reset, making the entire gaming experience straight forward and fun from start to end.â
http://www.casualgaming.biz/news/289...-the-App-Store
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July 20th, 2009, 18:21 Posted By: wraggster
Feathers reportedly ruffled with TV ads depicting Macs as expensive alternatives
Apple may be embarking on legal action against longstanding rival Microsoft over a set of TV ads which position Macs as noticeably more expensive than assembled PCs.
Last week, Microsoft CEO Kevin Turner claimed that he had received a phone call from Appleâs legal department demanding that a selection of adverts get pulled from TV broadcasts.
The adverts, shown below, depict people going through various stores looking for a laptop to buy. Each advert shows an actor attempt to buy a macbook, though not having the money to afford it.
âWe got a call from the Apple legal department saying, âheyâ - this is a true story - saying 'hey, you need to stop running those ads, we lowered our prices,ââ said
Turner.
He added that "it was the greatest single phone call in the history that I've ever taken in business,â perhaps due to Appleâs direct âGet A Macâ ads which have hitherto seen the California-based firm dominate the buzz surrounding both companies.
âI did cartwheels down the hallway,â he added.
âAt first I said, 'Is this a joke? Who are you?' Not understanding what an opportunity. And so we're just going to keep running them and running them and running them."
Microsoft has since confirmed that it was contacted by Apple. Apple has continually declined to comment.
Marketing news site AdAge has since quoted attorney Michael McSunas as concluding that Apple "would have a leg to stand on" if it pursued legal action.
"If, indeed, you now can buy a MacBook for under $1,000, then [Microsoftâs ad campaign] would be inaccurate and misleading."
There has been no confirmed legal suit brought forward by Apple.
http://www.pcr-online.biz/news/31997...ft-over-TV-ads
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July 19th, 2009, 21:33 Posted By: wraggster
While the world patiently awaits the release of the first Windows Mobile 6.5 device, it seems like the devs behind the software are warming to the fact that folks love those touchscreens. While existing versions of WinMo -- not to mention early builds of WinMo 6.5 --have focused on switching between screens via clickable tabs, a new ROM pictured over at PPCGeeks shows a subtle but significant change. If you'll notice, the screen on the right would prefer that you swipe left or right to get from 'Version' to 'Copyrights' or 'Device ID,' which should absolutely delight fans of the OS who also prefer touchscreen-based phones. Now, if only we could get Microsoft to push this stuff out onto a shipping handset, we'd really have a reason to cheer.
http://www.engadget.com/2009/07/19/r...ndly-approach/
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July 18th, 2009, 23:57 Posted By: wraggster
Zodttd has released a new version of the commercial emulator for the Iphone which at present is costing you $6:
The Gameboy Advance emulator available on Cydia Store for iPhone and iPod Touch users has just been updated to v6.1.0.
This release fixes the dreaded "crash-on-launch" issue many iPod Touch 2nd Gen users were reporting. It also brings back some minor compiler optimizations.
This has been the first of many bugs fixed using the bug reporting feature within the forum. Thanks to ratius for the requested syslog report, I was able to fix this issue within moments.
Thanks for the support everyone!
ZodTTD
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July 18th, 2009, 23:55 Posted By: wraggster
Zodttd has released Mame for the Iphone 3gs,
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July 18th, 2009, 23:37 Posted By: wraggster
ultrasn0w version 0.9 is out! We believe it solves pretty much all of the various random issues that have been reported. Its features include:
* Works on both 3G and 3GS
* Works on hacktivated devices
* Works regardless of how you jailbroke your device
* Doesnât patch any mach-o binary whatsoever. (Doesnât require a separate patch as each new firmware comes out).
* Doesnât install any additional daemon
* Has no race conditions, no popups about âMissing SIMâ, no network issues
* Is almost 7000 times smaller than its nearest competition [Geohot fixed this in purplesn0w RC2]
* Is available now via Cydia. Source repo is ...
http://www.modmyi.com/forums/iphone-...-released.html
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July 18th, 2009, 23:36 Posted By: wraggster
Via Geohot blog:
* 3G(the network speed) issues fixed
* Now only patches one file, CommCenter
* Leaves no traces on your baseband after it runs. Seriously
* Much more clean and reliable.
Be sure to have legit activated 3GS
Disable 3G if you don't have it(like T-Mobile).
Add apt.geohot.com to Cydia
Install(or Update) com.geohot.purplesn0w
Watch for success output in Cydia(actually do this step)
Wait for signal, and enjoy your unlocked iPhone(no reboot required)
With regards to devs comment that I use tons of ram, that was all RC1. This one uses 0, yes ZERO, bytes of ram after it is installed. But I'm happy you guys came around to my way of unlocking :-) And not just one of my ideas. You took them both.
http://www.modmyi.com/forums/iphone-...-released.html
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July 18th, 2009, 23:35 Posted By: wraggster
"3G Unrestrictor" is an iPhone application (for iPhone3G & the NEW 3GS!!!) which allows you to go around the iPhone's limitations while on 3G/EDGE. It allows those things by tricking applications into believing they are on WiFi, even though they are on 3G or EDGE. 3G Unrestrictor is the premium successor of the popular VoIPover3G app for the
http://www.modmyi.com/forums/iphone-...oipover3g.html
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July 18th, 2009, 23:03 Posted By: wraggster
Konami's long-running Power Pro series (known as Jikkyō Powerful Pro Yakyū in Japan) has hit the iPhone. Known for its implementation of light RPG elements and memorable character style, it's one of Japan's longest-running gaming series, and for $3.99, you can now have that experience on your iPhone or iPod Touch.
This version features six different teams to choose from and offers a variety of ways to customize the baseball experience. Players can alter variables such as the number of innings played in each game, as well as how many games will comprise the season. Slide into our gallery below to check out some screens.
http://www.joystiq.com/2009/07/17/ko...ise-to-iphone/
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July 18th, 2009, 22:41 Posted By: wraggster
Sega today announced intentions to bring Streets of Rage to the iPhone. When's it coming out you ask? How's about right now! That's right, folks. Because of Apple's policy on speaking about iPhone apps/games before release, Sega simultaneously announced the game's existence with its release.
Unfortunately, our friends at Touch Arcade were none too impressed with Sega's port, saying the game suffers from tremendous slow down and renders the game "unplayable on the 3GS." Oh no! We're too busy spending our time with Drop7 to play anything else on the iPhone, so how about you tell us, Joystiq Biomassâą. Anyone drop the $4.99 for Streets of Rage today and encounter any problems?
http://www.joystiq.com/2009/07/18/se...to-the-iphone/
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July 18th, 2009, 18:35 Posted By: wraggster
Of all the innovations bought to gaming by the current generation of consoles, itâs the always-on connectivity of Xbox Live that arguably stands out as the most influential â so itâs no surprise to see three rival firms battling it out to bring similar functionality to Appleâs touchscreen device.
We already know about the current two contenders â Aurora Feintâs OpenFeint and Ngmocoâs Plus+. The former is already in use in over 100 titles, and the recent move to make it free to all will enhance its credibility no end.
Ngmocoâs service is a little different in that itâs currently not open to others â the growing company is seemingly very confident in its chances of securing leadership in the iPhone games space.
Now thereâs a brand new contender â Chillingoâs Crystal. However, unlike Ngmoco (a firm that stands face to face with Chillingo in terms of iPhone brand stature) Crystal will be free for any developer to use. It includes integration with Facebook and Twitter and allows for the creation of profiles, friends and achievements.
âCrystal gives developers and gamers a bigger plus all round,â Chillingo director and co-founder Chris Byatte stated. âIt is set to become the de-facto social gaming standard for iPhone and iPod touch.â
Much like the current standards battle going on in the 3D TV market, the key to victory is uniformity â the company which gets more titles on board (and the higher quality the better) stands the best chance of emerging victorious.
And the sooner everyone backs the same horse the sooner the iPhone can develop a meaningful and purchase-driving community â something that will benefit the platform immensely.
Our bet? That Ngmoco will open up its Plus+ platform very shortly.
http://www.casualgaming.biz/news/289...g-iPhone-crown
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July 18th, 2009, 13:23 Posted By: wraggster
iPhone developer Craig Hunter confirms some of our fears about Palm's entirely web-language based Mojo SDK for WebOSâit's weak sauce, with pitiful access to the Pre's powerful hardware.
Hunter mentions two pain points in particular that are deathblow to gaming and other sophisticated applications that require significant graphical juice (granted, Palm was more or less open from the start that games wouldn't be a priority at first). Developers can't use OpenGL ES to the tap the Pre's graphics hardware. For an idea of what a big deal OpenGL access is, see our posts spanking over everything the iPhone 3GS can do with OpenGL 2.0 that the original iPhone and 3G can't. Basically, anything requiring hardware graphics acceleration is screwed if it goes through the Mojo SDK, since they can't use OpenGL at all. (There are, of course, unofficial paths.)
Update: Another iPhone dev, Stephen Stroughton Smith, points out that the reason there's no OpenGL support is because the Pre doesn't an OpenGL graphics driver, so the entire OS uses software-based drawing and animation, despite the potent graphics chip inside.
The other gimpage, which is somewhat inexplicable, is that Palm limits polling of accelerometer data to 4Hz, or 4 samples a secondâHunter says you need at least 20Hz for "smooth inputs" and 50-100Hz for apps like his own gMeter iPhone app, which measures stuff like velocity and acceleration. So it's nearly useless.
Palm actually shoots itself in the foot two ways with a weak SDK. First, it limits developers who choose to make apps for the platform. Second, it pushes away devs who might be interested, like Hunter, who points out the very real opportunity Palm has to lure programmers away from the massively overcrowded App Store with the promise of a virgin ecosystem.
And we've still got a couple of months before Palm's App Catalog really opens. Which, even granting Palm's moving along quicker than Apple did after the original iPhone, they should be jumping at every possible advantage they can get to grow their ecosystem if they want to really claw their way into a mobile space that's not just increasingly crowded, but one where Apple's shadow seems to grow a little bit longer everyday.
http://gizmodo.com/5317216/palm-webo...are-impossible
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July 17th, 2009, 15:50 Posted By: wraggster
And Mojo toolkit now available to anyone who wants to create an app.
The SDK can be accessed at developer.palm.com, which also offers support in the form of forums and guidelines.
No doubt Palm is hoping the release will increase stock levels at its App Catalogue store, which has taken a bit of flack for its sparseness.
The company confirmed yesterday that its store has generated 1.8 million downloads since the Pre launched last month.
http://www.mobile-ent.biz/news/33771...-18m-downloads
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July 17th, 2009, 15:48 Posted By: wraggster
Provides 'experience similar to that of dedicated games console' in landscape and portrait.
The peripheral market is already well established elsewhere in the handheld games space and now it's coming to iPhone and iPod Touch courtesy of a company called Exspect.
The Gem subsidiary is about to start selling a Gaming Grip for the Apple devices at ÂŁ14.99 via Amazon, with an eye on the burgeoning App Store games market and gamers nervous about dropping their prized piece of kit.
Mike Sanderson, Head of Development at Exspect, said: âUsing our expertise and knowledge in both the hardware protection and gaming market we have developed a product that really brings the mobile gaming experience to life.â
http://www.mobile-ent.biz/news/33770...hone-Game-Grip
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July 16th, 2009, 23:40 Posted By: wraggster
Capcom has updated its Twitter with news that the iPhone version of Resident Evil 4 will be released at the end of this month in Japan.
The rest of the world will get its hands on the game, dubbed Resident Evil 4: Mobile Edition, "shortly thereafter".
The iPhone version of the game appeared on the Japanese iTunes App Store earlier this week, apparently in error as it was quickly removed.
We weren't one of the people lucky enough to grab it while it was available, but YouTube videos suggest you manoeuvre Leon Kennedy around a Spanish village with an on-screen analogue stick and use buttons on the other side of the screen to run, shoot and knife zombies.
Visually it's closer to a PSone game than the wonderfully realised GameCube (and subsequently PS2) original, but the grungy gloom suits the system's relative technical limitations.
http://www.eurogamer.net/articles/re...irmed-for-west
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July 16th, 2009, 23:37 Posted By: wraggster
There's no World of Warcraft client for iPhone (yet) but Blizzard is offering players a new way to stay connected to the game anywhere they go. The World of Warcraft Mobile Armory is a just-released free app that lets WoW users view their characters' stats, check PvP rankings, browse the game's armory database in detail, run talent calculations and access their in-game calendars from their phones (or an iPod Touch).
It seems like a slick -- not to mention useful -- app for serious players. Speaking of which, our pals at WoW.com (who just kinda sorta like the game, if you couldn't tell by their domain name) have posted their impressions of its functionality. Of course, you could always try it for yourself, what with it being free and all.
http://www.joystiq.com/2009/07/16/bl...pp-for-iphone/
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