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The Best iPhone Online Casino Games
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August 6th, 2009, 16:40 Posted By: wraggster
Official application portals like Apple's App Store and Palm's App Catalog are the big box retailers of the mobile space: plenty of choices, but to get the really good stuff you have to go elsewhere. Case in point: My Tether, an app that, naturally, allows tethering through a Pre, and does so quite comprehensively. Palm's savior can be directly attached through USB, but Bluetooth and WiFi are also available, thus delivering the connectivity trifecta. It's a lot easier to enable than the last option we found, and though the fully-automatic, self-installing version costs $10, there's a free one if you're feeling cheap (and know your way around a shell prompt). We're still waiting to see whether Palm or Sprint will put an end to these 3G hijinks, since the pair are obviously not in favor of them, but right now this particular carrier needs every selling point it can get -- even unofficial ones like this.
http://www.engadget.com/2009/08/06/m...nd-crazy-hots/
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August 6th, 2009, 01:59 Posted By: wraggster
Google's second Android Developer Contest (ADC2) has started, despite some confusion around how to submit applications. The prizes are different from the first ADC, with each category having prizes of 100k, 50k, and 25k and an overall best of 150k,50k and 25k, meaning the best Android application from ADC2 is eligible for ~250k. The rules seem to allow any application never published before August 1st to compete, and the contest is open through the end of August (so break out your keyboards!). The top prizes are certainly less than that of first ADC, but with the prizes broken down by category, Google may be hoping to inspire some love for less popular categories
http://tech.slashdot.org/story/09/08...eloper-Contest
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August 5th, 2009, 21:37 Posted By: wraggster
As brilliant as the $99 subsidized iPhone 3G strategy might seem on paper, the fact remains that the 3G now is a 13 month-old device -- the better part of a lifetime by smartphone standards -- and it stands to reason that Apple wouldn't be interested in consuming manufacturing capacity indefinitely with outdated equipment, especially since that game plan cuts into economies of scale on the 3GS' chipset and superior camera hardware. The solution? Let iPhone 3G inventory cool down for a few months -- $99 is a nice, round number after all that's plenty low enough to move units -- and when the carnage is over, phase it out in favor of a new lower-cost 3GS. That's sure to leave new 3G owners fuming, but newly leaked screens out of Rogers seem to indicate that's exactly how this is likely going to go down: add a black 8GB 3GS into the mix that can serve as the company's new entry-level device below the 3GS in two colors, likely for $100 less than the 16GB model. There's no word on when this might happen, but Apple's likely to host its usual Fall event to roll out new iPods (and more?), so this could serve as an interesting -- if not ultimately predictable -- footnote.
http://www.engadget.com/2009/08/05/a...or-of-8gb-3gs/
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August 5th, 2009, 17:26 Posted By: wraggster
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August 5th, 2009, 17:16 Posted By: wraggster
Apple is working on a tablet computer specially designed for playing games and media.
That's according to a report by researchers Barron's (as recounted by 9to5mac). Apparently one analyst has seen the device first-hand. He reckons the hi-def video content is particularly impressive, stating, "It's better than the average movie experience when you hold this thing in your hands."
The analyst said the computer will be unveiled in September and will go on sale in November, priced at $700 - $800.
Manufacturers are said to be so excited they're clearing space in their factories in readiness. "It's close enough now to a final design that in Asia, there's no other product in the waiting room or in the bullpen," the analyst said.
"There are dozens of ODMs [original device makers] making products for Lenovo and other PC makers that are all waiting to see what the Apple product is."
Another analyst, John Peddie, reckons the computer could perform a wide variety of multimedia functions. He added, "Gaming will be a big part of what this is about."
http://www.eurogamer.net/articles/ap...aming-platform
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August 5th, 2009, 17:14 Posted By: wraggster
It was only hinted before in a text string, but the new iPhone OS 3.1 update's USB Device Configuration XML property list clearly shows not one, but two new unidentified Apple products:
The first model—identified as iProd0,1—has a standardMuxPTP description. Since no other models start with a zero as a first identifier, we can only guess this is a prototype. The second model is the iProd1,1, which indicates a first generation product.
It has the same description as the iPhone: StandardMuxPTPEthernet. This probably means that, like the Jesusphone, it supports high speed network capabilities.
Could this be the tablet that may be coming in September? The strings don't say much else, so we don't know what they may be. However, it is enough to give our tablet probability meter a 5% boost.
http://gizmodo.com/5330122/new-iphon...pple-iproducts
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August 5th, 2009, 17:11 Posted By: wraggster
Much of the speculation around an "iPad" -- a rumored 10" Apple tablet -- has portrayed it as an Amazon Kindle-killer or a large-screen iPod touch, but there's a strong case that such a product could effectively serve as a replacement for – or a compelling complement to -- Apple's non-platform sleeper Apple TV.
Apple faces a dilemma in moving iPhone apps to a larger screen size or higher resolution. It must either scale them (ugly), ask developers to create a large-screen version (cumbersome), or run them in a window (which would beg some level of multitasking at least beyond what the iPhone OS does today). Not only that, but a 10" device is simply inconvenient for some of the iPhone's apps. Just try focusing on the road with a 10" navigation screen suctioned to your windshield.
The base version of Apple TV is 40 GB, just a bit over the 32 GB that has been offered on the iPod touch and iPhone. By the end of the year, a 64 GB flash product could be well within reach for a flash–based iPad. That would easily store many consumers' photo libraries and a Netflix queue's worth of movies. Rumors about the "Cocktail" music experience notwithstanding, the tablet would make an excellent platform for watching and displaying video and photos. a 10" screen would be a fine fit for 720p video and the small size would mask artifacts that could show up on the 50" television. But the iPad would be even more versatile than Apple TV.
http://www.engadget.com/2009/08/04/s...ceed-apple-tv/
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August 4th, 2009, 21:09 Posted By: wraggster
Digia have just released a beta version of their @Web mobile web browser, fully finger touch controllable and optimized for touchscreen S60 5th Edition devices and Maemo Internet Tablets. It boasts a full finger touch UI and renders the web as it is intented using the state-of-the-art webkit browser engine. In addition to direct page control with finger, url auto-complete, automatic full screen browsing, support for Flash, Ajax, built-in RSS reader and more, it provides functionality missing from the Nokia browser including support for multiple browser windows and text copy&paste.
http://my-symbian.com/main/index.php
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August 4th, 2009, 21:06 Posted By: wraggster
GeoHotz announced yesterday that he will not be updating the Purplesn0w and purplera1n tools for OS 3.0.1. In fact, he won't be updating them at all. One reason - the DevTeam tools already work. He also mentions that the tools were merely a proof of concept, trying to show better and much more painless jailbreak methods exist than the DevTeam's, which he claims to be "complex"!
Quote:
I code to make things simple, hacky, and fast. Dev codes to make things proper, slow, and complicated; redsn0w works OOTB. [...] Someone enterprising out there could probably fix it, it's just the kernel patches that are in the wrong place. Exploit and 99% of payload will work fine. But otherwise, purplera1n RIP.
http://www.modmyi.com/forums/iphone-...urplera1n.html
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August 4th, 2009, 20:03 Posted By: wraggster
If you spend any time on the Internet at all (hi!), you've no doubt heard the rumors of an upcoming tablet device from Apple -- supposedly, the company plans to enter the netbook market not with a tiny computer, but with a giant iPhone. And according to a nameless analyst who claims to have seen the device, as reported by Barron's, this new thing will play games.
The analyst reports that the tablet, with a 10-inch touch screen, is designed to be used as a "home media hub," streaming content over Wi-Fi connections and connecting with other Apple devices in the house. It's also reportedly designed to play games. Whether that means stretching existing App Store products or running new games designed just for the device remains to be seen, as does, you know, whether this thing really exists.
If Apple really is making a game console, what an inopportune time for Apple to lose one of its game producers. Of course, every single day so far has been an inopportune time to be a game producer at Apple, so we understand.
http://www.joystiq.com/2009/08/04/ru...-game-console/
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August 4th, 2009, 19:51 Posted By: wraggster
Multichannel News is passing on word from "an industry executive familiar with Netflix's plans" that the company is prepping an app for the iPhone and iPod touch (not to mention the Wii, which we've heard before) that would let users enjoy their Watch Instantly queues from the comfort of the small screen -- likely restricted to WiFi, of course, because the mere thought of trying to stream a movie over a saturated 3G network is about as brutal as fingernails on a chalkboard. It's a cute rumor; the overlap in Netflix and iPhone owner demographics has to number in the hundreds of thousands, so it's easy to understand why the thought of catching up on Friday Night Lights on the road would go over well with the populace.
A couple problems here, though: first off, Watch Instantly doesn't store content locally, which means you've got to maintain an internet connection to enjoy the show. Assuming the no-3G thing panned out -- and rest assured, it would -- who wants to be stuck in a coffee shop for hours on end because you want to finish out a movie you've started? Secondly, if there's one thing Apple loves, it's maintaining control of the media ecosystem; we'll see hell freeze over before we'll see Watch Instantly on Apple TV, so why would the iPhone be any different? Of course, there's nothing stopping Netflix from creating a Watch Instantly app, but getting it into the App Store is another matter altogether -- and barring some wild FCC ruling, we're not seeing Apple letting that happen.
http://www.engadget.com/2009/08/04/n...iphones-skept/
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August 4th, 2009, 19:48 Posted By: wraggster
Advertising Age has taken a deep dive into Palm's latest string of unsettling, polarizing ads -- you know, the ones with the girl -- in an attempt to explain the company's intention with the creepy spots. The industry paper spoke with Gary Koepke, the co-founder and executive creative director at Modernista, the company which developed and produced the short clips. According to Gary, he's happy that viewers find the commercials upsetting, stating that "The Pre is probably being talked about more than other phones right now because of the marketing and advertising, and that's a good thing. Could the ads work harder to show exactly how the phone works? Yes, but we knew it would be polarizing people to have a woman not shout at them and tell an interesting story." Apparently the agency is taking its own stab at Microsoft's Seinfeld / Bill Gates strategy, which means viewers don't necessarily have to like (or even understand) the ads... as long as they keep talking about them. Of course, that game plan may work for a company like Microsoft, which arguably has nothing to lose if they run a few ill-received spots. Palm, on the other hand, won't get a second chance to make a first impression with a lot of people, and since its fortune is currently riding on the device these ads attempt to sell to consumers, it's a pretty risky proposition. C'mon, how could the folks that brought you the Foleo be wrong?
http://www.engadget.com/2009/08/04/p...-new-tv-spots/
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August 4th, 2009, 19:42 Posted By: wraggster
Google's Android software source code has been offered up for those looking to create applications on MIPS32 chips, which are different from Intel's x86 architecture and used by companies such as Cisco (in its Linksys devices), Motorola (set-top boxes) and Sony (DVD players). MIPS Technologies made the announcement on Monday and is giving 'software developers an early access program for customers, which will give them access to MIPS engineers and specific hardware and software optimizations.' The article goes on to say that MIPS made waves at the 'Computex electronics exhibition in Taipei by showing off a home media player and a 10.4-inch LCD with a built-in computer both running Android. They were among the first non-phones to be seen running the Google-developed OS.
http://developers.slashdot.org/story...n-MIPS32-Chips
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August 3rd, 2009, 23:01 Posted By: wraggster
Seeing the gold build of Windows Mobile 6.5 in action was pretty nifty, but Inquirer's recent video actually managed to unveil a few juicy tidbits about version 7 as well -- a platform that's shaping up to be that massive, ground-up rewrite of WinMo we've all been hoping for for years (as far as we can tell). The lack of multitouch is a sore point for some in 6.5 -- not just because of the goodness of the multitouch gestures themselves, but because it's indicative of a broader failure on Microsoft's part to recognize that touch-based mobile UIs have been wholly reinvented since the days of Windows Mobile 2003. Redmond looks to be cognizant of that, though with a mention in the video that 7 will "exploit the hardware" and "introduce multitouch," going on to say that it'll be able to go toe-to-toe with "competitor devices" -- ostensibly a reference to some combination of webOS, Android, and the iPhone. The video also mentions that 6.5 will end up being a "breadth play" while 7 branches out into the premium end of the market -- at least to start -- and over time, 7 will become Microsoft's mainstream mobile platform as future versions are released. In other words, Microsoft looks like it could be setting itself up for a two-version cadence going forward -- one for the unwashed masses, one for the gadget fiends. You know which category we fall into -- and we suspect we know yours, dear readers.
http://www.engadget.com/2009/08/03/w...of-a-platform/
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August 3rd, 2009, 21:05 Posted By: wraggster
Apple's got a lot of problems when it comes to overheating iPod batteries -- not only is the situation potentially dangerous, every move Cupertino makes is subject to sensational misinterpretation. Take today's Times UK story this morning about 11-year-old Ellie Stanborough, whose iPod touch blew itself up last month: when her father Ken contacted Apple for a refund, it seems he got a little bit of a runaround, but was eventually sent a settlement agreement offering a full refund if the family agreed to keep the deal confidential. That's actually totally standard practice when companies settle out-of-warranty claims, but since the agreement was written by lawyers, it contained a bunch of vaguely threatening language about how breaking confidentiality might result in Apple relentlessly suing everyone until Liverpool itself goes bankrupt and the populace is forced to resort to cannibalism and network television. Cue hysterical media coverage.
Now, it's no secret that lithium-ion batteries like those used in the iPod have a long history of overheating and exploding, and Apple's certainly had large-scale problems with defective cells -- the first-gen iPod nano has been recalled in Korea and Japan, for example. It's also obvious that the sheer number of iPods sold means there are more exploding iPods than anything else -- and while we're sure some accountant at Apple has a spreadsheet showing the exact failure rate is acceptable, all we've got right now is story after story of these things blowing up with zero context. So here's our suggestion to Apple: maybe instead of having lawyers draft individual settlement agreements full of impenetrable and scary legalese for each and every jilted iPod owner out there, why not simply fess up to the problem, let people know exactly how common it is and how to avoid it, and provide a dead-simple replacement option for people who've had their iPods go up in smoke? That would put everyone at ease, and make these types of stories much less likely to blow up in a media feeding frenzy. Or, you know, do nothing because overwhelming market share inevitably leads to arrogant laziness -- your call.
http://www.engadget.com/2009/08/03/e...n-apples-face/
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August 2nd, 2009, 23:01 Posted By: wraggster
Apple has been struggling hard to bring iPhone into the Chinese market - but even after more than a years of trying, they've yet to achieve any solid success. Each round of negotiations have proven useless so far. According to a report by a Chinese news agency, the deal between China Unicom and Apple was confirmed and both signed a 3-year agreement. Though the spokesperson from China Unicom denied the fact, some new discoveries have been made to support the news. Sure, this is quite old news - but the new findings have strengthened the claim!
http://www.modmyi.com/forums/iphone-...ught-wild.html
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August 2nd, 2009, 22:57 Posted By: wraggster
The iJoyPad has been floating around for a bit now, but we've never seen a full demo of the add-on gamepad. Well, it's back in a video demoing its performance on an iPhone 3GS, using the psx4iphone emulator in full screen glory. The demo shows off Wipeout XL and Ridge Racer performing quite quickly and smoothly, and the iJoyPad itself seems totally functional -- and while it's a tiny bit clunky looking as far as we're concerned, we'd still like to swipe one for ourselves
http://www.engadget.com/2009/08/01/i...-looking-rath/
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August 2nd, 2009, 22:53 Posted By: wraggster
With DEFCON and Black Hat going on, a lot of security issues are being made public. This year, cellphones have been a larger target than before. More and more people are carrying complex smartphones that have more ways to go wrong. Even worse, since phones are tied to a billed account, it is possible for malicious software to charge phones discreetly. However, Flexilis promises to keep your phone safe. It’s a free mobile anti-virus that works on most smartphones and PDAs with more clients in the works. It also provides easy backup and recovery options, as well as the ability to wipe the phone if it’s lost. The phone makers really need to fix the probelms, but in the meantime Flexilis can provide a quick response.
http://hackaday.com/2009/08/01/smart...irus-software/
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August 2nd, 2009, 22:49 Posted By: wraggster
We're a small (two-person) iPhone app developer whose first game has recently been released in the App store. In the process, we've inadvertently stepped in it, bringing up a question of the GPL and free software ethics that I'm hoping the Slashdot community can help us clear up, one way or the other. XPilot, a unique and groundbreaking UNIX-based game from the early/mid nineties, was a classic in its day, but was forgotten and has been dead for years, both in terms of use and development. My college roommate and I were addicted to it at the time, even running game servers and publishing custom maps. As it's fully open source (GPLv2), and the iPhone has well over twice the graphics power of the SGI workstations we'd used in college, we decided it was a moral imperative to port it to our cellphones. In the process, we hoped, we could breathe life back into this forgotten classic (not to mention turning a years-old joke into reality). We did so, and the result was more playable than we'd hoped, despite the physical limitations of the phone. We priced it at $2.99 on the App store (we don't expect it to become the Next Big Thing, but hoped to recoup our costs — such as server charges and Apple's annual $99 developer fee), released the source on our web page, then enthusiastically tracked down every member of the original community we could find to let them know of the hoped-for renaissance. Which is where things got muddy. After it hit the App store, one of the original developers of XPilot told us he feels adamantly that we're betraying the spirit of the GPL by charging for it
http://ask.slashdot.org/story/09/08/...For-the-iPhone
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